Difference between revisions of "Sonic the Hedgehog 2 (16-bit) scrapped enemies"
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m (Black Squirrel moved page Other Scrapped Sonic 2 Enemies to Sonic the Hedgehog 2 (16-bit) scrapped enemies) |
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+ | Numerous enemies were conceived for ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' on the [[Sega Mega Drive]], most of which were not used in the final product. The following lists the known ''Sonic 2'' enemies that were scrapped before being implemented in the game at any stage. | ||
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+ | This list does not include six enemies that ''were'' implemented at some point; [[BBat]], [[BFish]], [[Gator]], [[Redz]], [[Snail]] and [[Stegway]]. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics. | ||
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+ | While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by [[Tom Payne]], with [[Hirokazu Yasuhara]] helping to decide how they were to behave in game. | ||
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+ | ==Enemies found in prototypes== | ||
+ | Graphics for unused enemies exist in some of the leaked ''Sonic 2'' prototypes suggesting they were close to completion, but lack any associated code. | ||
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+ | ===Bubbler (バブラー) and Mother Bubbler (マザーバブラー)=== | ||
+ | {{spriteImage|Spr 3eyefish.png|2}} {{spriteImage|Spr bubble.gif}} | ||
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+ | A three-eyed flying enemy (Mother Bubbler) which would drop smaller, exploding enemies (Bubbler) which Sonic and Tails would need to avoid. This is listed as being set to appear in "Chemical Factory" ([[Chemical Plant Zone]]). | ||
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+ | <gallery> | ||
+ | Sket bubbler.png|Hirokazu Yasuhara concepts | ||
+ | Sonic2 MD TomPayne badnikconcepts3.jpg|Tom Payne sketches | ||
+ | Sonic2 MD TomPayne mbubblerconcept.jpg|Tom Payne sketches | ||
+ | Sonic2 MD TomPayne Bubblerconcept.jpg|Tom Payne sketches | ||
+ | </gallery> | ||
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+ | ===Ball=== | ||
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+ | {{EnemyBob | ||
+ | | image= | ||
+ | | spritescale=4 | ||
+ | | game=Sonic the Hedgehog 2 (16-bit) | ||
+ | }} | ||
{{Stub}} | {{Stub}} | ||
+ | '''Bubbler's Mother''' is a [[badnik]] which was set to appear in [[Chemical Plant Zone]]. Its design was that of a three eyed fish. It would swim in the water past the player's character and drop [[Bubbler]] badniks around them. | ||
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+ | A sprite for Bubbler's mother can be found in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]. | ||
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+ | ==Gallery== | ||
+ | <gallery> | ||
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+ | </gallery> | ||
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+ | ===Bee/Wasp=== | ||
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The following list contains '''other scrapped enemies''' which were to be featured in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Some of the badniks were taken from concept art found here: | The following list contains '''other scrapped enemies''' which were to be featured in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Some of the badniks were taken from concept art found here: | ||
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S2badnikconcepts9.jpg|'''Various Dinosaurs''' of various sorts. | S2badnikconcepts9.jpg|'''Various Dinosaurs''' of various sorts. | ||
</gallery> | </gallery> | ||
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+ | ==References== | ||
+ | <references /> | ||
{{S2MDOmni|2}} | {{S2MDOmni|2}} | ||
[[Category:Sonic the Hedgehog 2 (16-bit) enemies]] | [[Category:Sonic the Hedgehog 2 (16-bit) enemies]] |
Revision as of 07:18, 22 April 2019
Numerous enemies were conceived for Sonic the Hedgehog 2 on the Sega Mega Drive, most of which were not used in the final product. The following lists the known Sonic 2 enemies that were scrapped before being implemented in the game at any stage.
This list does not include six enemies that were implemented at some point; BBat, BFish, Gator, Redz, Snail and Stegway. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.
While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by Tom Payne, with Hirokazu Yasuhara helping to decide how they were to behave in game.
Contents
Enemies found in prototypes
Graphics for unused enemies exist in some of the leaked Sonic 2 prototypes suggesting they were close to completion, but lack any associated code.
Bubbler (バブラー) and Mother Bubbler (マザーバブラー)
A three-eyed flying enemy (Mother Bubbler) which would drop smaller, exploding enemies (Bubbler) which Sonic and Tails would need to avoid. This is listed as being set to appear in "Chemical Factory" (Chemical Plant Zone).
- Sonic2 MD TomPayne badnikconcepts3.jpg
Tom Payne sketches
- Sonic2 MD TomPayne mbubblerconcept.jpg
Tom Payne sketches
- Sonic2 MD TomPayne Bubblerconcept.jpg
Tom Payne sketches
Ball
Sonic the Hedgehog 2 (16-bit) scrapped enemies |
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Game: Sonic the Hedgehog 2 (16-bit) |
This short article is in need of work. You can help Sonic Retro by adding to it. |
Bubbler's Mother is a badnik which was set to appear in Chemical Plant Zone. Its design was that of a three eyed fish. It would swim in the water past the player's character and drop Bubbler badniks around them.
A sprite for Bubbler's mother can be found in the Simon Wai prototype.
Gallery
Bee/Wasp
The following list contains other scrapped enemies which were to be featured in Sonic the Hedgehog 2. Some of the badniks were taken from concept art found here:
- S2badnikconcepts - Squid, Lobster, Pterodactyl or Vulture, Dragonfly, Mole, Frog
- S2badnikconcepts 2 - Porcupine, Penguin
- S2badnikconcepts 5 - Stegosaurus, Triceratops, T-Rex
- S2badnikconcepts 6 - Pig, Octopus, Frog, Flying Badnik , Ground Badnik , Grasshopper, Another Flying Badnik
- S2badnikconcepts10.jpg
Though Dust Hill Zone was scrapped early in development, badniks were still designed for the level. Cactus is one of them - a badnik which would be either mobile or stationary and would flash green and red before exploding. The drawing of Sonic 1's Bomb badnik may mean the Cactus badnik behaved similarly to it. An armadillo is also present.
- DragonflyConceptArt.jpg
Dragonfly is a airborne badnik which drops sections off its abdomen which would explode as they hit the ground.
- MoleConceptArt.jpg
Mole is a badnik which appears to drill through walls to attack Sonic if he comes too close. This design may have led to the Grounder badnik.
- PenguinConceptArt.jpg
A Penguin badnik with a spring on its nose which would attempt knock Sonic away. Sonic would be forced to roll on the ground to defeat it. The Crawl badnik behaves similarly.
- Pig.jpg
Various incarnations of a Pig badnik which seems to have evolved from a tank/cannon. It appears it was to shoot projectiles from its snout.
- PorcupineConceptArt.jpg
Porcupine seems to be a land-based badnik. Possibly one that could only be rolled into.
- Pteredactyl or VultureConceptArt.jpg
Pterodactyl or Vulture is a badnik which would fly in the air, opening a hatch in its stomach to drop projectiles on Sonic.
- Stegasaurus.jpg
There were numerous scrapped dinosaur badniks, such as this Stegosaurus. As Hidden Palace Zone contained the Redz and Stego badniks, they may have been planned for that zone.
- TRex.jpg
A T-Rex. It's possible that the scrapped time travel concept influenced some of these designs.
- Octopus.jpg
This Octopus may have been an early version of the Octus badnik.
- Flying Thing.jpg
A strange Flying Thing which may have been an eagle or some type of dinosaur. It may have become the Balkiry enemy.
- Unknown Thing.jpg
Some Unnamed Thing which may have been a lizard or some type of dinosaur.
- Unamed Flying Thing.jpg
Unnamed Flying Thing which may have also been a grasshopper.
- S2badnikconcepts8.jpg
A Spring Orb badnik which hops and tries to land on Sonic to do damage.
- S2badnikconcepts9.jpg
Various Dinosaurs of various sorts.
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |