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Difference between revisions of "Sonic the Hedgehog 2 (16-bit)/Hidden content"

From Sonic Retro

(True Level Order)
(True Level Order)
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|Metropolis Zone
 
|Metropolis Zone
|Eighth level in gameplay, actually second (04)
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|Eighth level in gameplay, actually second (04/05)
 
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|Sky Chase Zone
 
|Sky Chase Zone
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Level slots 01,02,03,05,09 all lead to Emerald Hill Zone, but may have been reserved for the scrapped levels originally. 08 is actually Hidden Palace.
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Level slots 01,02,03,05,09 all lead to Emerald Hill Zone and 08 is actually Hidden Palace. In the [[Sonic the Hedgehog 2 (Simon Wai prototype)]] some of these were used for scrapped levels. 02 was used for [[Wood Zone]] and 0E was used for [[Genocide City]]. 
  
Commentary found in the ''[[Sonic Jam]]'' strategy guide reveals that the level order could have been even more different. It states that Chemical Plant Zone was meant to be the 10th zone back when the level was planned as a 18 zone game.
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Commentary found in the ''[[Sonic Jam]]'' strategy guide reveals that the level order could have been even more different. It states that Chemical Plant Zone was meant to be the 10th zone back when the game was planned as a 18 zone game.
  
 
[[Category:Game Secrets]]
 
[[Category:Game Secrets]]
  
 
{{Sonic2Levels}}
 
{{Sonic2Levels}}

Revision as of 13:46, 29 May 2008

Lost Sprites

Artwork Name Description
Aquatic ruin door.png
ARZ Barrier Unused door barriers from Aquatic Ruin Zone.
Unused Balkiry Frame Unused frame of the Balkiry badnik with landing gear.
S2-Turtle.gif
Walking Turtle Walking sprites of the turtles that pop out of the badniks in Sky Chase Zone. Normally you'll never see this, since the badnik never has the opportunity to hit the ground.
HPZ Icon Level Select icon for Hidden Palace Zone, which never made it into the final game.
Sonic2-giantlaser.gif
WFZ Laser Large laser shooting through a spinning platform in Wing Fortress Zone. Never seen in-game.
MCZ Ring Platform Weird platform made of rings, placeable using debug mode. It moves back and forth depending on which side you stand on.
Sonic2-wfz-spinnything2.gif
WFZ Spinning Pole Weird spinning pole that acts like a badnik - you can destroy it, and it can hurt you, but it doesn't actually move.
S2 static monitor.png
Static TV Monitor Powerup monitor which harms you when broken. Never seen in-game.

True Level Order

The level order that is used during gameplay is actually quite different from the intended order according to the level slots. A simple level select Pro Action Replay code (FFFE10:??00) can be used to verify this:

Level Name Arrangement
Emerald Hill Zone First level in gameplay and slot assignment (00)
Chemical Plant Zone Second level in gameplay, actually eighth (0D)
Aquatic Ruin Zone Third level in gameplay, actually tenth (0F)
Casino Night Zone Fourth level in gameplay, actually seventh (0C)
Hill Top Zone Fifth level in gameplay, actually fourth (07)
Mystic Cave Zone Sixth level in gameplay, actually sixth (0B)
Oil Ocean Zone Seventh level in gameplay, actually fifth (0A)
Metropolis Zone Eighth level in gameplay, actually second (04/05)
Sky Chase Zone Ninth level in gameplay, actually eleventh/final (10)
Wing Fortress Zone Tenth level in gameplay, actually third (06)
Death Egg Zone Eleventh and Final level in gameplay, actually ninth (0E)

Level slots 01,02,03,05,09 all lead to Emerald Hill Zone and 08 is actually Hidden Palace. In the Sonic the Hedgehog 2 (Simon Wai prototype) some of these were used for scrapped levels. 02 was used for Wood Zone and 0E was used for Genocide City.

Commentary found in the Sonic Jam strategy guide reveals that the level order could have been even more different. It states that Chemical Plant Zone was meant to be the 10th zone back when the game was planned as a 18 zone game.Template:Sonic2Levels