Difference between revisions of "Sonic the Hedgehog 2 (16-bit)/Comparisons"
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− | {{back| | + | {{back}}[[Category:Comparisons]] |
+ | |||
+ | ==2-player mode comparisons== | ||
+ | In 2-player mode, many objects are dropped from [[Casino Night Zone]], either for performance reasons or to make the level easier. Various [[bumper]]s, flippers and blue moving blocks are removed across both Acts. | ||
+ | {{Comparison | ||
+ | | image1=S2 map CNZ1.png | ||
+ | | image2=Sonic2 MD Map CNZ1 2P.png | ||
+ | | game1=1-player | ||
+ | | game2=2-player | ||
+ | | vertical=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=S2 map CNZ2.png | ||
+ | | image2=Sonic2 MD Map CNZ2 2P.png | ||
+ | | game1=1-player | ||
+ | | game2=2-player | ||
+ | | vertical=yes | ||
+ | | desc= | ||
+ | }} | ||
==Localisation comparisons== | ==Localisation comparisons== | ||
− | The ''Sonic 2'' Mega Drive cartridge is not region locked, | + | The ''Sonic 2'' Mega Drive cartridge is not region locked. However, playing on a Japanese system changes a handful of small details in the game for the localised audience. These changes can also be toggled by pressing {{up}} {{down}} {{down}} {{down}} {{up}} on the title screen. |
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2 MD Sega JP.png |
− | | image2= | + | | image2=Sonic2 MD Comparison SegaLogo.png |
| game1=Japanese version | | game1=Japanese version | ||
| game2=Western version | | game2=Western version | ||
− | | desc= | + | | desc=Japanese Mega Drive games often trim the ™ symbol because it doesn't mean anything in Japan. ''Sonic 2'' is no different - the Sega logo is altered... |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonictheHedgehog2-TitleScreen.png |
− | | image2= | + | | image2=Sonic2 title.png |
+ | | game1=Japanese version | ||
+ | | game2=Western version | ||
+ | | desc=...as is the title screen. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2 MD Comparison OptionsJP.png | ||
+ | | image2=Sonic2 MD Comparison Options.png | ||
+ | | game1=Japanese version | ||
+ | | game2=Western version | ||
+ | | desc=It is said that [[Yasushi Yamaguchi]] was not keen on calling his newly created character "[[Miles "Tails" Prower|Tails]]", preferring his pun on "miles per hour", "Miles Prower". The name "Miles" already turns up several times during ''Sonic 2'', such as in [[Casino Night Zone]] and the animated background menus, but in the Japanese version, most cases of "Tails" are suppressed. Switch to Japanese, and it becomes Sonic and Miles, not Sonic and Tails. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2 MD Comparison MilesLife.png | ||
+ | | image2=Sonic2 MD Comparison TailsLife.png | ||
| game1=Japanese version | | game1=Japanese version | ||
| game2=Western version | | game2=Western version | ||
Line 19: | Line 52: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2 MD Comparison MilesEndAct.png |
− | | image2= | + | | image2=Sonic2 MD Comparison TailsEndAct.png |
+ | | game1=Japanese version | ||
+ | | game2=Western version | ||
+ | | desc=Miles finishes an Act. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2 MD Comparison MilesSpecialStage.png | ||
+ | | image2=Sonic2 MD Comparison TailsSpecialStage.png | ||
| game1=Japanese version | | game1=Japanese version | ||
| game2=Western version | | game2=Western version | ||
− | | desc=Miles | + | | desc=Miles in the [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]]. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2 MD Comparison MilesChaosEmerald.png |
− | | image2= | + | | image2=Sonic2 MD Comparison TailsChaosEmerald.png |
| game1=Japanese version | | game1=Japanese version | ||
| game2=Western version | | game2=Western version | ||
− | | desc=Miles | + | | desc=Miles gets a [[Chaos Emerald]]. |
}} | }} | ||
Line 38: | Line 78: | ||
===REV. 02=== | ===REV. 02=== | ||
− | == | + | ==References== |
<references /> | <references /> | ||
{{S2MDOmni}} | {{S2MDOmni}} |
Latest revision as of 13:35, 11 January 2021
- Back to: Sonic the Hedgehog 2 (16-bit).
Contents
2-player mode comparisons
In 2-player mode, many objects are dropped from Casino Night Zone, either for performance reasons or to make the level easier. Various bumpers, flippers and blue moving blocks are removed across both Acts.
1-player |
---|
2-player |
1-player |
---|
2-player |
Localisation comparisons
The Sonic 2 Mega Drive cartridge is not region locked. However, playing on a Japanese system changes a handful of small details in the game for the localised audience. These changes can also be toggled by pressing on the title screen.
Japanese version |
---|
Western version |
---|
Japanese Mega Drive games often trim the ™ symbol because it doesn't mean anything in Japan. Sonic 2 is no different - the Sega logo is altered...
Japanese version |
---|
Western version |
---|
...as is the title screen.
Japanese version |
---|
Western version |
---|
It is said that Yasushi Yamaguchi was not keen on calling his newly created character "Tails", preferring his pun on "miles per hour", "Miles Prower". The name "Miles" already turns up several times during Sonic 2, such as in Casino Night Zone and the animated background menus, but in the Japanese version, most cases of "Tails" are suppressed. Switch to Japanese, and it becomes Sonic and Miles, not Sonic and Tails.
Japanese version |
---|
Western version |
---|
Miles as a life icon.
Japanese version |
---|
Western version |
---|
Miles finishes an Act.
Japanese version |
---|
Western version |
---|
Miles in the Special Stage.
Japanese version |
---|
Western version |
---|
Miles gets a Chaos Emerald.
Revision comparisons
REV. 01
REV. 02
References
Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |