Sonic the Hedgehog 2 (16-bit)/Bugs
From Sonic Retro
Revision as of 23:40, 8 April 2008 by MathUser (If it's not a bug then what is it? That Ashura character needs to be linked to the sonic 2 article somehow.)
Super Sonic at the end of a level
Attempting to transform into Super Sonic after hitting a signpost or prison capsule results in Sonic "walking" in mid air, and becoming unresponsive to controls. This doesn't cause the game to crash however, as the next level starts as normal after the score tally.
Fixed in: Final revision 02
Tails high score
This bug occurs in all known betas and prototypes; an easy way to reproduce it in the Wai beta is to go to Hidden Palace Zone, immediately spindash to the right, and press jump as Sonic dies.
In the final, Tails starts flying when Sonic dies, making him unable to hit enemies.
Fixed in: Final version
Life counter glitch
If a player dies from time-over in a 2P Versus mode while on their last life, the Game Over routine will be interrupted and the results screen will be displayed. The player who died will appear to have 0 lives, but if they die again, the counter will roll back to "y5" (255), as the lives are stored as an unsigned byte, and the life counter was only meant to display up to 99 lives.
Not fixed in any version
Ashura is a green colored character which is actually a pallette glitched Sonic. To get Ashura, you must enter the level select and debug code. Then, you must choose one of the EHZ levels because the glitch only works in Emerald Hill Zone (1 or 2.) When you start the level, press B. You will be a ring, signifying that you are in debug mode. Then, press A four times. You will be four rings in a row going up or down. Then, hold C and right for about 5 seconds, then go back to the beginning and keep pressing a until you are the top of a waterfall. You may not see yourself, but you're there. Now do the same thing as before, hold C and right for about five seconds. Then press B and you'll be Ashura, or, green Sonic.