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Sonic the Hedgehog 2 (16-bit)

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| japan=November 21, 1992
 
| japan=November 21, 1992
 
| rrp_jp=6,800
 
| rrp_jp=6,800
| genre=2D Platform
+
| genre=2D Platform, Racing
 
| esrb=e|pegi=3|oflc=g|cero=a|grb=a|djctq=l
 
| esrb=e|pegi=3|oflc=g|cero=a|grb=a|djctq=l
 
}}
 
}}
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As both the title screen and the story suggest, a new character is introduced in the game. Miles "Tails" Prower, by default, follows Sonic around automatically, emulating each move you do. Sometimes helpful and sometimes baffling, he is also given an infinite amount of lives, so if you're able to just miss a hazard with Sonic but "Tails" is less than fortunate, he will return to the screen, using his namesake to fly from the top of the screen down to where Sonic is standing. He also uses this method to catch up to Sonic if the player is fast enough to lose the two-tailed fox. If a second controller is plugged in, another player can control "Tails," making ''Sonic the Hedgehog 2'' the first game with "1.5 player" play. Although given the flying animation, the other player can not activate "Tails" flying ability, nor can they jump on the various [[monitors]] that litter each zone. The infinite lives count, however, remains. In the options menu to the game, having "Tails" follow you can be turned on or off, the game also giving you the option to play as "Tails" by himself. Though he can now break monitors when alone, he still can not fly, and must follow the same rules of extra lives as Sonic does in the main game.
 
As both the title screen and the story suggest, a new character is introduced in the game. Miles "Tails" Prower, by default, follows Sonic around automatically, emulating each move you do. Sometimes helpful and sometimes baffling, he is also given an infinite amount of lives, so if you're able to just miss a hazard with Sonic but "Tails" is less than fortunate, he will return to the screen, using his namesake to fly from the top of the screen down to where Sonic is standing. He also uses this method to catch up to Sonic if the player is fast enough to lose the two-tailed fox. If a second controller is plugged in, another player can control "Tails," making ''Sonic the Hedgehog 2'' the first game with "1.5 player" play. Although given the flying animation, the other player can not activate "Tails" flying ability, nor can they jump on the various [[monitors]] that litter each zone. The infinite lives count, however, remains. In the options menu to the game, having "Tails" follow you can be turned on or off, the game also giving you the option to play as "Tails" by himself. Though he can now break monitors when alone, he still can not fly, and must follow the same rules of extra lives as Sonic does in the main game.
  
[[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stags]] and [[Chaos Emeralds]] return in this game, although both how you access them and how you play through them are completely different from the first ''Sonic the Hedgehog''. The only way to activate them is by hitting the [[Checkpoint|checkpoints]] in this game, which are Star Posts instead of Lamp Posts. If the player possesses fifty rings while touching the post, a ring of stars will appear for a short time, jumping into them transporting Sonic and "Tails" into the Special Stage. A three-dimensional-esque half pipe that can feel like a roller coaster, the object is to collect the amount of rings the stage announces at the beginning. Each stage is broken up into three parts, and if the player successfully collects rings for all three tries, they will be awarded with one of the Chaos Emeralds. While the last game only had six, ''Sonic 2'' raises the total by one. And while the Chaos Emeralds are not completely necessary to beat the game in a simple run through, they are still needed to view the true ending of the game. As an added incentive, the team behind the game decided to give the players a bonus for collecting all seven Chaos Emeralds. After finding the seventh, and then collecting yet another fifty rings in a zone and jumping up, Sonic will transform into [[Super Sonic]], a golden-hued, buffed out version of the original who is both invincible and super fast. The only downside, though, is the transformation is temporary, and drains Sonic's ring count, returning to his original true blue self once all the rings are gone.
+
[[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stages]] and [[Chaos Emeralds]] return in this game, although both how you access them and how you play through them are completely different from the first ''Sonic the Hedgehog''. The only way to activate them is by hitting the [[Checkpoint|checkpoints]] in this game, which are Star Posts instead of Lamp Posts. If the player possesses fifty rings while touching the post, a ring of stars will appear for a short time, jumping into them transporting Sonic and "Tails" into the Special Stage. A three-dimensional-esque half pipe that can feel like a roller coaster, the object is to collect the amount of rings the stage announces at the beginning. Each stage is broken up into three parts, and if the player successfully collects rings for all three tries, they will be awarded with one of the Chaos Emeralds. While the last game only had six, ''Sonic 2'' raises the total by one. And while the Chaos Emeralds are not completely necessary to beat the game in a simple run through, they are still needed to view the true ending of the game. As an added incentive, the team behind the game decided to give the players a bonus for collecting all seven Chaos Emeralds. After finding the seventh, and then collecting yet another fifty rings in a zone and jumping up, Sonic will transform into [[Super Sonic]], a golden-hued, buffed out version of the original who is both invincible and super fast. The only downside, though, is the transformation is temporary, and drains Sonic's ring count, returning to his original true blue self once all the rings are gone.
  
 
===Two Player Mode===
 
===Two Player Mode===
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[[File:S2 Menu Screen.png|thumb|190px|The sound test in ''Sonic the Hedgehog 2''.]]
 
[[File:S2 Menu Screen.png|thumb|190px|The sound test in ''Sonic the Hedgehog 2''.]]
 
Below is a listing of the songs available to played through the sound test within the game, accessible through the level select code. For the songs themselves, visit the [[Sonic the Hedgehog 2 OSV]].
 
Below is a listing of the songs available to played through the sound test within the game, accessible through the level select code. For the songs themselves, visit the [[Sonic the Hedgehog 2 OSV]].
 
+
{{multicol|
*01: 2P vs Result
+
*01: Game Results
 
*02: [[Emerald Hill Zone]]
 
*02: [[Emerald Hill Zone]]
 
*03: [[Mystic Cave Zone]] (2P)
 
*03: [[Mystic Cave Zone]] (2P)
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*08: [[Casino Night Zone]] (2P)
 
*08: [[Casino Night Zone]] (2P)
 
*09: [[Casino Night Zone]]
 
*09: [[Casino Night Zone]]
*0A: [[Death Egg Zone]]
+
*0A: [[Death Egg Zone]] (Part 1)
 
*0B: [[Mystic Cave Zone]]
 
*0B: [[Mystic Cave Zone]]
 
*0C: [[Emerald Hill Zone]] (2P)
 
*0C: [[Emerald Hill Zone]] (2P)
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*0E: [[Chemical Plant Zone]]
 
*0E: [[Chemical Plant Zone]]
 
*0F: [[Wing Fortress Zone]]
 
*0F: [[Wing Fortress Zone]]
*10: [[Hidden Palace Zone]] (lost level)
+
*10: Unused Song [NOTE: Also known as [[Hidden Palace Zone]] (lost level)]
*11: Options
+
*11: Option
 
*12: [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]]
 
*12: [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]]
 
*13: Boss
 
*13: Boss
*14: Final Boss
+
*14: [[Death Egg Zone]] (Part 2) [NOTE: Also known as "Final Boss"]
 
*15: All Clear
 
*15: All Clear
 
*16: Super Sonic
 
*16: Super Sonic
 
*17: Power Up
 
*17: Power Up
*18: 1-Up
+
*18: 1up
 
*19: Title
 
*19: Title
*1A: Act Clear
+
*1A: Stage Clear
 
*1B: Game Over
 
*1B: Game Over
 
*1C: Continue
 
*1C: Continue
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*1E: Staff Roll
 
*1E: Staff Roll
 
*1F: Drowning
 
*1F: Drowning
 +
}}
  
 
==Production Credits==
 
==Production Credits==
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Object Placement: [[Hirokazu Yasuhara]], Takahiro Anto, [[Yutaka Sugano]]<br>
 
Object Placement: [[Hirokazu Yasuhara]], Takahiro Anto, [[Yutaka Sugano]]<br>
 
Special Stage Object Placement: [[Yutaka Sugano]]<br>
 
Special Stage Object Placement: [[Yutaka Sugano]]<br>
Zone Artists: [[Yasushi Yamaguchi]], [[Craig Stitt]], [[Brenda Ross]], [[Jina Ishiwatari]], [[Tom Payne]], [[Rieko Kodama]] (as "Phenix Rie")<br>
+
Zone Artists: [[Yasushi Yamaguchi]], [[Craig Stitt]], [[Brenda Ross]], [[Jina Ishiwatari]], [[Tom Payne]], [[Rieko Kodama|Phenix Rie]]<br>
 
Special Stage Art and CG: [[Tim Skelly]], [[Peter Morawiec]]<br>
 
Special Stage Art and CG: [[Tim Skelly]], [[Peter Morawiec]]<br>
 
Music Composer: [[Masato Nakamura]]<br>
 
Music Composer: [[Masato Nakamura]]<br>
 
Sound Programmer: [[Tomoyuki Shimada]]<br>
 
Sound Programmer: [[Tomoyuki Shimada]]<br>
Sound Assistants: [[Yukifumi Makino]] (as "Macky"), [[Hiroshi Kubota]] (as "Jimita"), [["Milpo"]], [[Izuho Takeuchi]] (as "Ippo"), "S.O", "OYZ", [[Naofumi Hataya]] (as "N.Gee"), [[Masaru Setsumaru]] (Uncredited, did sound effects and managed music production data)<br>
+
Sound Assistants: [[Yukifumi Makino|Macky]], [[Hiroshi Kubota|Jimita]], [[Yoshiaki Kashima|Milpo]], [[sega:Izuho Numata|Ippo]], [[Sachio Ogawa|S.O]], [[Masaru Setsumaru|Oyz]], [[Masayuki Nagao|N.Gee]]<br>
 
Project Assistants: Syuichi Katagi, [[Takahiro Hamano]], Yoshiki Ooka, [[Steve Woita]]<br>
 
Project Assistants: Syuichi Katagi, [[Takahiro Hamano]], Yoshiki Ooka, [[Steve Woita]]<br>
 
Game Manual: [[Youichi Takahashi]], [[Carol Ann Hanshaw]]<br>
 
Game Manual: [[Youichi Takahashi]], [[Carol Ann Hanshaw]]<br>
Executive Supporters: [[Daizaburou Sakurai]], [[Hisashi Suzuki]], [[Tom Kalinske]] (as "Thomas Kalinkse"), [[Fujio Minegishi]], [[Takaharu Utsunomiya]]<br>
+
Executive Supporters: [[Daizaburou Sakurai]], [[Hisashi Suzuki]], [[Tom Kalinske|Thomas Kalinske]], [[Fujio Minegishi]], [[Takaharu Utsunomiya]]<br>
Special Thanks To: Cindy Claveran, [[France Tantiado]], [[Daisuke Saito]], [[Kunitake Aoki]], [[Tsuneko Aoki]], [[Deborah McCracken]], [[Tatsuo Yamada]], [[Broderick Macaraeg]] (as "Rick Macaraeg"), "Locky P", [[Masaaki Kawamura]]
+
Special Thanks To: Cindy Claveran, [[France Tantiado]], [[Daisuke Saito]], [[Kunitake Aoki]], [[Tsuneko Aoki]], [[Deborah McCracken]], [[Tatsuo Yamada]], [[Broderick Macaraeg|Rick Macaraeg]], Locky P, [[Masaaki Kawamura]]<br>
 +
Presented by: [[Sega]]<br>
  
 
==Manuals==
 
==Manuals==
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* ''[[Sega Genesis Collection]]'' on [[Sony PlayStation 2]] and [[PlayStation Portable]] (2006)
 
* ''[[Sega Genesis Collection]]'' on [[Sony PlayStation 2]] and [[PlayStation Portable]] (2006)
 
* [[Virtual Console]] on [[Nintendo Wii]] (2007)
 
* [[Virtual Console]] on [[Nintendo Wii]] (2007)
* ''[[Sonic the Hedgehog 2 (Microsoft Live Arcade)]]'' for the [[Microsoft Xbox 360]]'s Microsoft Live Arcade (2007)
+
* ''[[Sonic the Hedgehog 2 (Xbox Live Arcade)]]'' for the [[Microsoft Xbox 360]]'s Xbox Live Arcade (2007)
 
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009)
 
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009)
 
* ''[[Sonic's Ultimate Genesis Collection]]'' for the [[Sony PlayStation 3]] and [[Xbox 360]] (2009)
 
* ''[[Sonic's Ultimate Genesis Collection]]'' for the [[Sony PlayStation 3]] and [[Xbox 360]] (2009)
 +
*''[[Sonic the Hedgehog 2 (iPhone)]]'' (2009)
 
* ''[[Sonic PC Collection]]'' for the PC (2009)
 
* ''[[Sonic PC Collection]]'' for the PC (2009)
 
* ''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010)
 
* ''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010)
 
* ''[[sega:Sega Mega Drive Classic Collection Volume 2|Sega Mega Drive Classic Collection Volume 2]] (2010)
 
* ''[[sega:Sega Mega Drive Classic Collection Volume 2|Sega Mega Drive Classic Collection Volume 2]] (2010)
 +
* ''[[sega:Sega Mega Drive Classic Collection Gold Edition|Sega Mega Drive Classic Collection Gold Edition]] (2011)
 +
* ''[[Sonic the Hedgehog 2 (Playstation Network)]]'' for PlayStation Network (2011)
  
 
==Resources==
 
==Resources==
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{{SonicVirtualConsole/WiiWareGames}}
 
{{SonicVirtualConsole/WiiWareGames}}
 
{{SonicSteamGames}}
 
{{SonicSteamGames}}
{{SonicIDeviceGames}}
 
  
[[Category:Mega Drive Games]]
+
[[Category:Mega Drive games]]
[[Category:Steam Games]]
+
[[Category:Steam games]]
[[Category:Virtual Console/WiiWare Games]]
+
[[Category:Virtual Console/WiiWare games]]
[[Category:IDevice Games]]
+

Revision as of 10:36, 2 February 2012

"Sonic the Hedgehog 2" and "Sonic 2" redirect here. For the 8-bit version, see Sonic the Hedgehog 2 (8-bit). For similarly-titled media, see Sonic the Hedgehog 2 (disambiguation).

Sonic2 title.png

Fast Facts on Sonic the Hedgehog 2
Publisher: Sega
Developer: Sonic Team,
Sega Technical Institute
System(s): Sega Mega Drive/Genesis
ROM Size: 1 Megabyte
Genre: 2D Platform, Racing
Released in US: November 24, 1992
Released in EU: November 24, 1992
Released in JP: November 21, 1992
Price (Japan): ¥6,800

Sonic the Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) is the highly successful sequel of the original Sonic the Hedgehog for the Sega Mega Drive. Put into development not long after the completion of the first game, the title would go on to become one of the most successful video games of all time, turning the franchise into a cultural phenomenon in the west. Introducing Miles "Tails" Prower in the role he was created for, the game was released worldwide on November 24th, 1992. Dubbed "Sonic 2sday," the simultaneous release was an unusual move for the time. The game eventually replaced the original Sonic the Hedgehog as the default pack-in title for the Mega Drive, being bundled with the redesigned Mega Drive II model. The game is also the first in the "Death Egg Saga", a storyline that would continue in the sequels Sonic the Hedgehog 3 and Sonic & Knuckles.

Contents

Story

The story to Sonic the Hedgehog 2.

Some time after stopping Dr. Eggman once again, Sonic the Hedgehog grows restless, deciding to do what he does best - travel the world, looking for adventure. Climbing into his trusty biplane, the red-and-white Tornado, the blue hedgehog begins flying the skies, looking for places unknown. On nothing more than an impulse, Sonic decides to land on an unassuming island, called West Side Island. Deciding to kick back and explore the isle, Sonic is completely oblivious to the legend connected to the island, and the similarities it has in relation to his adventures on South Island. According to legend, there was once a great and prosperous people who lived on its shores, who achieved their greatness through the use of mysterious, powerful stones. Their peace could have been everlasting if not for a select few who desired to use the stones for their own selfish gains, causing the gods to take away the stones and hide them away on the island...

A few days after landing, Sonic realized that he was being followed by someone. Looking behind him, Sonic spotted a young fox, who immediately hid from the blue hedgehog when he looked his way. Not thinking much of it, Sonic ran off, the fox once again following. The young fox's given name, Miles Prower, was overshadowed by his nickname, "Tails," derived from the fact that he possessed not one but two tails behind him. Often being ridiculed by his peers, "Tails" outlook on life changed immediately once he spotted Sonic running around his home, deciding that he had to follow and emulate his new hero, wanting to be just as cool and confident. No matter where Sonic would go, Miles would try and follow, Sonic eventually accepting the near-constant trailing of the young fox.

Not long after, during a brief moment when "Tails" was exploring the beaches of West Side on his own, he came across the Tornado, glittering in the sun. Spotting it in the distance, he became extremely excited, running as fast as he could towards it. Engrossed in its design, he wondered who the plane belonged to. He didn't have to wait too long when, out of the corner of his eye, the fox spotted the distinct image of Sonic, taking a nap under one of the wings. This newfound knowledge was not given much time to process in "Tails" mind when suddenly a loud explosion echoed through the air, shocking Sonic awake.

Looking beyond the Emerald Hill Zone, a large pillar of fire could be seen, accompanied by a new, yet familiar, army of mechanical robots. It only took a second for Sonic to guess who had caused the explosion, cursing Eggman's name and running into the thick of it. Without hesitation, Miles Prower followed behind, knowing that he had to be right at Sonic's side.

His laugh echoing in the wind, Eggman couldn't help but gloat over his newest plan, being grateful for having the foresight to follow Sonic to West Side Island. Learning of the legend of the island, Eggman came to the realization that the legendary stones talked of could only be the Chaos Emeralds, this island being the true resting place of not only the six from before, but of a seventh as well. Once again wanting the emeralds for himself, Eggman plans on using them to power his latest creation, the Death Egg, a flying fortress orbiting the planet with the potential to be his greatest weapon. With the desire to rule the world fueling the mad doctor, he prepares to once again engage with his greatest enemy, the one force that could possibly spoil his plans.

"The stage is set. Now it's time for you to bring the curtain to a close on this adventure once and for all!"

Game Mechanics

Gameplay

Sonic and "Tails" facing off against Dr. Eggman in his redesigned Eggmobile.

Building upon the engine from the first game, Sonic the Hedgehog 2 kept to the same basic formula as the first game: to overcome a series of obstacles and enemies and reach the end of each "Act," all under the span of ten minutes. Many of the elements that made the first Sonic the Hedgehog unique return, such as the loop-de-loops and curved slopes, while introducing new hazards and level elements like the corkscrews in Emerald Hill Zone and the slot machines in Casino Night Zone, placed inside areas taking full advantage of the pinball side of the physics. With the exception of Metropolis Zone (which has three Acts) and the final three zones of the game (which are one act each), each zone only possesses two acts, although each act in this game is larger than the acts found in Sonic the Hedgehog.

The main form of attack for Sonic is the same as the first game, the ever trusty spin attack that Sonic curls into each time he jumps. Able to hit enemies from any angle as long as spikes or some other projectile is not in the way, he can also curl into this spin on the ground in the same way, by the player pressing down on the control pad as he runs along the terrain. However, the game also introduces a new way to gather up speed in this form without having to build it up. The spin dash, which has since become a staple of the series, allows Sonic to rev up in a static location before he fires off, either destroying enemies in his wake or giving him the momentum to slide up steep slopes and reach higher areas of each level. By pressing and holding down while tapping the jump button, letting go of the control pad allows Sonic to zoom ahead, Dr. Eggman's forces being no match for the blue hedgehog.

Sonic and "Tails" caught up in the Casino Night Zone.

As both the title screen and the story suggest, a new character is introduced in the game. Miles "Tails" Prower, by default, follows Sonic around automatically, emulating each move you do. Sometimes helpful and sometimes baffling, he is also given an infinite amount of lives, so if you're able to just miss a hazard with Sonic but "Tails" is less than fortunate, he will return to the screen, using his namesake to fly from the top of the screen down to where Sonic is standing. He also uses this method to catch up to Sonic if the player is fast enough to lose the two-tailed fox. If a second controller is plugged in, another player can control "Tails," making Sonic the Hedgehog 2 the first game with "1.5 player" play. Although given the flying animation, the other player can not activate "Tails" flying ability, nor can they jump on the various monitors that litter each zone. The infinite lives count, however, remains. In the options menu to the game, having "Tails" follow you can be turned on or off, the game also giving you the option to play as "Tails" by himself. Though he can now break monitors when alone, he still can not fly, and must follow the same rules of extra lives as Sonic does in the main game.

Special Stages and Chaos Emeralds return in this game, although both how you access them and how you play through them are completely different from the first Sonic the Hedgehog. The only way to activate them is by hitting the checkpoints in this game, which are Star Posts instead of Lamp Posts. If the player possesses fifty rings while touching the post, a ring of stars will appear for a short time, jumping into them transporting Sonic and "Tails" into the Special Stage. A three-dimensional-esque half pipe that can feel like a roller coaster, the object is to collect the amount of rings the stage announces at the beginning. Each stage is broken up into three parts, and if the player successfully collects rings for all three tries, they will be awarded with one of the Chaos Emeralds. While the last game only had six, Sonic 2 raises the total by one. And while the Chaos Emeralds are not completely necessary to beat the game in a simple run through, they are still needed to view the true ending of the game. As an added incentive, the team behind the game decided to give the players a bonus for collecting all seven Chaos Emeralds. After finding the seventh, and then collecting yet another fifty rings in a zone and jumping up, Sonic will transform into Super Sonic, a golden-hued, buffed out version of the original who is both invincible and super fast. The only downside, though, is the transformation is temporary, and drains Sonic's ring count, returning to his original true blue self once all the rings are gone.

Two Player Mode

The classic two-player mode.

Being the second in the series, the team behind the game decided they would try their hand at a competitive, two player mode. Taking the Emerald Hill Zone, Casino Night Zone, Mystic Cave Zone and throwing in the Special Stages, each player controls one of the main characters to the game as they traverse a split-screen form of these classic levels. With Sonic on top and "Tails" on the bottom, they are graded on five criteria for each act: Score, Time, Ring count at the end of the act, Total Ring count (including those lost by being hit), and number of Item Boxes popped open. The player that wins the most out of those five takes the round. Though the standard item boxes from the game are present, there are two that are unique to this mode. The first is a teleportation box, which will switch Sonic and "Tails" position on the map. The second is an Eggman monitor, that will cause whoever pops it open to take a hit. As every monitor on-screen is only static, it is always random as to what will be found inside each monitor. Also of note is that the extra lives in the item boxes are not determined by which character opens it, but by which character's face shows up, so it is entirely possible for the player being Sonic to give "Tails" an extra life, and vice versa.

As each zone only contains two acts, if a tie occurs it will be decided by the competitors in a Special Stage. As these play different from the rest of the game, the only criteria that is graded is the ring count at the end of each segment, the stage still split up into three "rounds." The best two out of three takes the special stage, and subsequently the zone. Even if there are no ties during a run through the two player mode, the Special Stage is still one of the four levels to be chosen during the mode, the same rules applying to it as the other Special Stages. The player who wins the most out of everything is, naturally, the winner.

For those who want their two-player encounters to be even crazier, an option is available to change every monitor in the game to a teleportation monitor.

Scoring

The following is an explanation on how the scoring process works in the game:

Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper.

Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground, or releases from a Spin Dash)

  • First enemy in a chain = 100
  • Second enemy in a chain = 200
  • Third enemy in a chain = 500
  • Fourth through 15th enemies in a chain = 1000 each
  • 16th and all subsequent enemies in a chain = 10,000 each

Destroying a Dr. Eggman boss robot: 1000 points

Ring bonus at end of level: 100 points for each ring held

Perfect Bonus at end of level: The game stores a list of how many rings are present in each level. Each time you get a lone ring, the game subtracts one from this value (debug rings and Super Ring boxes do not affect this counter). If this value is 0 when you pass the endpost, you receive a 50,000 point bonus. As long as you get all the actual rings in the level, you don't need to get any Super Ring boxes to receive this bonus - you can even get hit and still be eligible.

Time bonus at end of level:

  • Game clock reads 0:29 or less = 50,000
  • Game clock reads 0:30 to 0:44 = 10,000
  • Game clock reads 0:45 to 0:59 = 5000
  • Game clock reads 1:00 to 1:29 = 4000
  • Game clock reads 1:30 to 1:59 = 3000
  • Game clock reads 2:00 to 2:59 = 2000
  • Game clock reads 3:00 to 3:59 = 1000
  • Game clock reads 4:00 to 4:59 = 500
  • Game clock reads 5:00 or more = 0

Special scoring in Casino Night Zone:

  • There are certain slots which aren't connected to Slot Machine Reels. Upon entering the slot from above, you receive 8 sequential 100 point additions to your score. (At one point in act 2, there are five such slots placed directly above one another, so landing in one triggers the rest in sequence for 4000 points.)
  • There are also green, yellow, and red bumpers in sets of three. Hitting one is worth 10 points and causes the bumper to change color (green -> yellow -> red -> disappear). Destroying the third red bumper in each set of 3 is worth 500 points instead of 10.

Special stage: 100 points for each ring held (Sonic's rings as well as Tails', if applicable, both count in this total. An additional 10,000-point bonus is awarded by getting enough rings for the Emerald.

Sound Test

The sound test in Sonic the Hedgehog 2.

Below is a listing of the songs available to played through the sound test within the game, accessible through the level select code. For the songs themselves, visit the Sonic the Hedgehog 2 OSV.

Production Credits

Executive Producer: Hayao Nakayama
Producer: Shinobu Toyoda
Director: Masaharu Yoshii
Chief Programmer: Yuji Naka
Game Planner: Hirokazu Yasuhara
Programmer: Mark Cerny
Character Design and Chief Artist: Yasushi Yamaguchi
Assistant Programmers: Bill Willis, Masanobu Yamamoto
Object Placement: Hirokazu Yasuhara, Takahiro Anto, Yutaka Sugano
Special Stage Object Placement: Yutaka Sugano
Zone Artists: Yasushi Yamaguchi, Craig Stitt, Brenda Ross, Jina Ishiwatari, Tom Payne, Phenix Rie
Special Stage Art and CG: Tim Skelly, Peter Morawiec
Music Composer: Masato Nakamura
Sound Programmer: Tomoyuki Shimada
Sound Assistants: Macky, Jimita, Milpo, Ippo, S.O, Oyz, N.Gee
Project Assistants: Syuichi Katagi, Takahiro Hamano, Yoshiki Ooka, Steve Woita
Game Manual: Youichi Takahashi, Carol Ann Hanshaw
Executive Supporters: Daizaburou Sakurai, Hisashi Suzuki, Thomas Kalinske, Fujio Minegishi, Takaharu Utsunomiya
Special Thanks To: Cindy Claveran, France Tantiado, Daisuke Saito, Kunitake Aoki, Tsuneko Aoki, Deborah McCracken, Tatsuo Yamada, Rick Macaraeg, Locky P, Masaaki Kawamura
Presented by: Sega

Manuals

Miscellaneous

GoodGen Version Index

  • Sonic the Hedgehog 2 (Beta) - Beta version of Sonic 2.
  • Sonic the Hedgehog 2 (W) [!] - Revision 01 of Sonic 2.
  • Sonic The Hedgehog 2 (W) (REV SC02) - Probable revision 02 of Sonic 2, extracted from Sonic Compilation.

Note: A fourth version, Sonic 2 Rev. 00, was recently dumped by Rika Chou, though it has not been recognized in the GoodGen library yet.

Rereleases

Resources




































{{{{{icon}}}|L}} Expression error: Unexpected < operator Sonic Retro Average
Based on 4 reviews
Publication Score Source
EGM 88
Mega 94
Mean Machines Sega 96
Sega MegaZone 96


ROM Modification

Disassemblies

Hacking Guides

Image Galleries

Physical Scans

Mega Drive, JP
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Cover
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Cart
Mega Drive, US
Sonic2 box us.jpg
Cover
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Cart
Mega Drive, US (Not for resale)
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Cover
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Cart
Mega Drive, EU
Sonic2 box eu.jpg
Cover
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Cart
Mega Drive, AU (Gold Collection)
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Cover
Mega Drive, BR
Sonic2 md br cover.jpg
Cover
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Cart
Mega Drive, BR (alt)
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Cover
Mega Drive, Asia
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Cover

Artwork

See Also

External Links

1

Sonic the Hedgehog 2 (16-bit)
Sonic 2
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Main (KiS2 | 2013)
Levels
Enemies
Bosses
Bug List
Prereleases
Music: OSV / OST
Level Maps
Cheat Codes (KiS2)
Commercials
Print Advertisements
Magazine Articles
Game Development
Game Secrets (2013)
SCHG

Sonic games for the Sega Mega Drive/Genesis and add-ons
Sonic the Hedgehog (1991) | Sonic Eraser (1991) | Sonic the Hedgehog 2 (1992) | Sonic the Hedgehog CD (1993) | Sonic Spinball (1993) | Dr. Robotnik's Mean Bean Machine (1993) | Sonic the Hedgehog 3 (1994) | Sonic & Knuckles (1994) | Knuckles' Chaotix (1995) | Sonic Classics (1995) | Mega 6 Volume 3 (1995) | 6-Pak (1996) | Sonic 3D: Flickies' Island (1996)
Pre-release Sonic games for the Sega Mega Drive/Genesis and add-ons
Sonic 2 (16-bit) Prereleases | Sonic the Hedgehog CD Prereleases | Sonic Spinball (16-bit prototype) | Dr. Robotnik's Mean Bean Machine (prototype) | Sonic the Hedgehog 3 Prereleases | Sonic & Knuckles Prereleases | Knuckles in Sonic 2 Prereleases | Knuckles' Chaotix Prereleases | Sonic 3D Prereleases
Scrapped Sonic games for the Sega Mega Drive/Genesis and add-ons
Sonic the Hedgehog (MCD) | Sonic the Hedgehog 2 CD | Sister Sonic | Sonic-16 | Sonic the Hedgehog 3 Limited Edition | Sonic Sports | Untitled STI Sonic Game | Sonic Mars
Sonic games available on Virtual Console/WiiWare
Sonic the Hedgehog (2006) | Dr. Robotnik's Mean Bean Machine (2006) | Sonic the Hedgehog 2 (2007) | Sonic the Hedgehog 3 (2007) | Sonic Spinball (2007) | Sonic 3D: Flickies' Island (2007) | Sonic the Hedgehog (8-bit) (2008) | Sonic the Hedgehog 2 (8-bit) (2008) | Sonic Chaos (2009) | Sonic & Knuckles (2009) | Sonic 4: Episode 1 (2010)
Pre-release Sonic games for Virtual Console/WiiWare
Sonic the Hedgehog 4 Episode I (WiiWare JP prototype)
Sonic games available on Steam
Sonic the Hedgehog (2010) | Sonic Spinball (2010) | Dr. Robotnik's Mean Bean Machine (2010) | Sonic 3D: Flickies' Island (2010) | Sonic & Sega All-Stars Racing (2010) | Sonic the Hedgehog 2 (2011) | Sonic 3 & Knuckles (2011) | Sonic Adventure (2011) | Sonic Generations (2011) | Sonic 4: Episode 1 (2012) | Sonic the Hedgehog CD (2012) | Sonic 4: Episode 2 (2012) | Sonic Adventure 2 (2012) | Sonic & All-Stars Racing Transformed (2013)
Pre-release Sonic games for Steam
Sonic the Hedgehog 4 Episode II (Beta 8)