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Difference between revisions of "Sonic the Hedgehog 2 (16-bit)"

From Sonic Retro

(Oh man, this really is Sonic Land!)
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'''''Sonic the Hedgehog 2''''' (ソニック・ザ・ヘッジホッグ2) is the second outing of Sonic on the [[Sega Mega Drive/Genesis]] and the first game to feature Miles "[[Tails]]" Prower as a playable character (Tails was seen in the [[Sonic the Hedgehog 2 (8-bit)|8-bit version]] of ''Sonic 2'' prior to the 16-bit version). The game has longer levels, more levels, and a faster pace than its predecessor, ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]''. The game eventually went on to be the best selling game on Mega Drive. The essential plot is that [[Robotnik]] is capturing small animals and creating his spaceship of doom, the [[Death Egg]]. Sonic and Tails must stop this superweapon. This game is thus the start of the [[Death Egg Saga]], which is concluded in ''[[Sonic & Knuckles]]''.
 
  
Sonic 2 had a worldwide release date, which was uncommon at the time. November 24, 1992, was dubbed Sonic 2sday, and the game was released across all markets. This is referenced in the game by the order in which you need to play the sound effects to activate the debug mode. It was included as a pack-in for the Mega Drive 2.
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'''''Sonic the Hedgehog 2''''' (ソニック・ザ・ヘッジホッグ2) is the highly successful sequel of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]]. Put into development not long after the completion of the first game, the title would go on to become one of the most successful video games of all time, turning the franchise into a cultural phenomenon in the west. Introducing [[Miles "Tails" Prower]] in the role he was created for, the game was released worldwide on November 24th, 1992. Dubbed "Sonic 2sday," the simultaneous release was an unusual move for the time. The game eventually replaced the original ''Sonic the Hedgehog'' as the default pack-in title for the Mega Drive, being bundled with the redesigned Mega Drive II model. The game is also the first in the "[[Death Egg Saga]]", a storyline that would continue in the sequels ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]''.
  
==Gameplay==
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==Story==
The gameplay of Sonic the Hedgehog 2 builds upon the basic set-up of the original Sonic the Hedgehog game. Players move sideways through the levels collecting rings along the way eventually reaching the end of level signpost. A new move is introduced, the [[Spin Dash]], where Sonic spins in place as if revving up an engine before taking off at high speeds. It was also the first game to feature 3D [[special stage]]s, in the form of a half-pipe filled with rings and bombs. These stages are accessed from hitting a [[checkpoint]] with 50 or more rings. Unfortunately for some, Sonic 2 removed the bonus points available from jumping at the end level sign, which could be done in ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]''.
 
  
From the options menu, players can select to either play as Sonic alone, Tails alone or Sonic and Tails. If the Sonic and Tails is used Tails can move through the levels on his own, but at any time a second controller can be used to control his movements. If Tails moves off-screen for a long period of time or is killed, he will eventually return. When a second player controls Tails his flying ability is not able to be controlled and he moves exactly like Sonic.
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[[File:S2 JP manual 03.jpg|thumb|190px|The story to ''Sonic the Hedgehog 2''.]]
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Some time after stopping [[Dr. Eggman]] once again, [[Sonic the Hedgehog]] grows restless, deciding to do what he does best - travel the world, looking for adventure. Climbing into his trusty biplane, the red-and-white [[Tornado]], the blue hedgehog begins flying the skies, looking for places unknown. On nothing more than an impulse, Sonic decides to land on an unassuming island, called [[West Side Island]]. Deciding to kick back and explore the isle, Sonic is completely oblivious to the legend connected to the island, and the similarities it has in relation to his adventures on [[South Island]]. According to legend, there was once a great and prosperous people who lived on its shores, who achieved their greatness through the use of mysterious, powerful stones. Their peace could have been everlasting if not for a select few who desired to use the stones for their own selfish gains, causing the gods to take away the stones and hide them away on the island...
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A few days after landing, Sonic realized that he was being followed by someone. Looking behind him, Sonic spotted a young fox, who immediately hid from the blue hedgehog when he looked his way. Not thinking much of it, Sonic ran off, the fox once again following. The young fox's given name, [[Miles "Tails" Prower|Miles Prower]], was overshadowed by his nickname, "Tails," derived from the fact that he possessed not one but two tails behind him. Often being ridiculed by his peers, "Tails" outlook on life changed immediately once he spotted Sonic running around his home, deciding that he had to follow and emulate his new hero, wanting to be just as cool and confident. No matter where Sonic would go, Miles would try and follow, Sonic eventually accepting the near-constant trailing of the young fox.
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Not long after, during a brief moment when "Tails" was exploring the beaches of West Side on his own, he came across the Tornado, glittering in the sun. Spotting it in the distance, he became extremely excited, running as fast as he could towards it. Engrossed in its design, he wondered who the plane belonged to. He didn't have to wait too long when, out of the corner of his eye, the fox spotted the distinct image of Sonic, taking a nap under one of the wings. This newfound knowledge was not given much time to process in "Tails" mind when suddenly a loud explosion echoed through the air, shocking Sonic awake.
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Looking beyond the [[Emerald Hill Zone]], a large pillar of fire could be seen, accompanied by a new, yet familiar, army of mechanical [[badniks|robots]]. It only took a second for Sonic to guess who had caused the explosion, cursing Eggman's name and running into the thick of it. Without hesitation, Miles Prower followed behind, knowing that he had to be right at Sonic's side.
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His laugh echoing in the wind, Eggman couldn't help but gloat over his newest plan, being grateful for having the foresight to follow Sonic to West Side Island. Learning of the legend of the island, Eggman came to the realization that the legendary stones talked of could only be the [[Chaos Emeralds]], this island being the true resting place of not only the six from before, but of a seventh as well. Once again wanting the emeralds for himself, Eggman plans on using them to power his latest creation, the [[Death Egg]], a flying fortress orbiting the planet with the potential to be his greatest weapon. With the desire to rule the world fueling the mad doctor, he prepares to once again engage with his greatest enemy, the one force that could possibly spoil his plans.
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"The stage is set. Now it's time for you to bring the curtain to a close on this adventure once and for all!"
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==Game Mechanics==
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===Gameplay===
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[[File:S2ehzboss.png|thumb|190px|Sonic and "Tails" facing off against Dr. Eggman in his redesigned [[Eggmobile]].]]
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Building upon the engine from the first game, ''Sonic the Hedgehog 2'' kept to the same basic formula as the first game: to overcome a series of obstacles and enemies and reach the end of each "Act," all under the span of ten minutes. Many of the elements that made the first ''Sonic the Hedgehog'' unique return, such as the loop-de-loops and curved slopes, while introducing new hazards and level elements like the corkscrews in [[Emerald Hill Zone]] and the slot machines in [[Casino Night Zone]], placed inside areas taking full advantage of the pinball side of the physics. With the exception of [[Metropolis Zone]] (which has three Acts) and the final three zones of the game (which are one act each), each zone only possesses two acts, although each act in this game is larger than the acts found in ''Sonic the Hedgehog''.
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The main form of attack for Sonic is the same as the first game, the ever trusty [[spin attack]] that Sonic curls into each time he jumps. Able to hit enemies from any angle as long as spikes or some other projectile is not in the way, he can also curl into this spin on the ground in the same way, by the player pressing down on the control pad as he runs along the terrain. However, the game also introduces a new way to gather up speed in this form without having to build it up. The [[spin dash]], which has since become a staple of the series, allows Sonic to rev up in a static location before he fires off, either destroying enemies in his wake or giving him the momentum to slide up steep slopes and reach higher areas of each level. By pressing and holding down while tapping the jump button, letting go of the control pad allows Sonic to zoom ahead, Dr. Eggman's forces being no match for the blue hedgehog.
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[[File:S2 Sonic Tails Pinball.png|thumb|190px|Sonic and "Tails" caught up in the Casino Night Zone.]]
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As both the title screen and the story suggest, a new character is introduced in the game. Miles "Tails" Prower, by default, follows Sonic around automatically, emulating each move you do. Sometimes helpful and sometimes baffling, he is also given an infinite amount of lives, so if you're able to just miss a hazard with Sonic but "Tails" is less than fortunate, he will return to the screen, using his namesake to fly from the top of the screen down to where Sonic is standing. He also uses this method to catch up to Sonic if the player is fast enough to lose the two-tailed fox. If a second controller is plugged in, another player can control "Tails," making ''Sonic the Hedgehog 2'' the first game with "1.5 player" play. Although given the flying animation, the other player can not activate "Tails" flying ability, nor can they jump on the various [[monitors]] that litter each zone. The infinite lives count, however, remains. In the options menu to the game, having "Tails" follow you can be turned on or off, the game also giving you the option to play as "Tails" by himself. Though he can now break monitors when alone, he still can not fly, and must follow the same rules of extra lives as Sonic does in the main game.
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[[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stags]] and [[Chaos Emeralds]] return in this game, although both how you access them and how you play through them are completely different from the first ''Sonic the Hedgehog''. The only way to activate them is by hitting the [[Checkpoint|checkpoints]] in this game, which are Star Posts instead of Lamp Posts. If the player possesses fifty rings while touching the post, a ring of stars will appear for a short time, jumping into them transporting Sonic and "Tails" into the Special Stage. A three-dimensional-esque half pipe that can feel like a roller coaster, the object is to collect the amount of rings the stage announces at the beginning. Each stage is broken up into three parts, and if the player successfully collects rings for all three tries, they will be awarded with one of the Chaos Emeralds. While the last game only had six, ''Sonic 2'' raises the total by one. And while the Chaos Emeralds are not completely necessary to beat the game in a simple run through, they are still needed to view the true ending of the game. As an added incentive, the team behind the game decided to give the players a bonus for collecting all seven Chaos Emeralds. After finding the seventh, and then collecting yet another fifty rings in a zone and jumping up, Sonic will transform into [[Super Sonic]], a golden-hued, buffed out version of the original who is both invincible and super fast. The only downside, though, is the transformation is temporary, and drains Sonic's ring count, returning to his original true blue self once all the rings are gone.
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===Two Player Mode===
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[[File:S2 Two Player Mode.png|thumb|190px|The classic two-player mode.]]
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Being the second in the series, the team behind the game decided they would try their hand at a competitive, two player mode. Taking the [[Emerald Hill Zone]], [[Casino Night Zone]], [[Mystic Cave Zone]] and throwing in the Special Stages, each player controls one of the main characters to the game as they traverse a split-screen form of these classic levels. With Sonic on top and "Tails" on the bottom, they are graded on five criteria for each act: Score, Time, [[Ring]] count at the end of the act, Total Ring count (including those lost by being hit), and number of [[Monitor|Item Box]]'s popped open. The player that wins the most out of those five takes the round. Though the standard item boxes from the game are present, there are two that are unique to this mode. The first is a teleportation box, which will switch Sonic and "Tails" position on the map. The second is an Eggman monitor, that will cause whoever pops it open to take a hit. As every monitor on-screen is only static, it is always random as to what will be found inside each monitor. Also of note is that the extra lives in the item boxes are not determined by which character opens it, but by which character's face shows up, so it is entirely possible for the player being Sonic to give "Tails" an extra life, and vice versa.
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As each zone only contains two acts, if a tie occurs it will be decided by the competitors in a Special Stage. As these play different from the rest of the game, the only criteria that is graded is the ring count at the end of each segment, the stage still split up into three "rounds." The best two out of three takes the special stage, and subsequently the zone. Even if there are no ties during a run through the two player mode, the Special Stage is still one of the four levels to be chosen during the mode, the same rules applying to it as the other Special Stages. The player who wins the most out of everything is, naturally, the winner.
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For those who want their two-player encounters to be even crazier, an option is available to change every monitor in the game to a teleportation monitor.
  
 
===Scoring===
 
===Scoring===
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The following is an explanation on how the scoring process works in the game:
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Hitting [[bumper]]s: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper.
 
Hitting [[bumper]]s: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper.
  
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*16th and all subsequent enemies in a chain = 10,000 each
 
*16th and all subsequent enemies in a chain = 10,000 each
  
Destroying a [[Dr. Eggman]] boss robot: 1000 points
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Destroying a Dr. Eggman boss robot: 1000 points
  
 
Ring bonus at end of level: 100 points for each ring held
 
Ring bonus at end of level: 100 points for each ring held
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Special stage: 100 points for each ring held (Sonic's rings as well as Tails', if applicable, both count in this total. An additional 10,000-point bonus is awarded by getting enough rings for the Emerald.
 
Special stage: 100 points for each ring held (Sonic's rings as well as Tails', if applicable, both count in this total. An additional 10,000-point bonus is awarded by getting enough rings for the Emerald.
  
===Two Player Mode===
 
In two player versus mode, players compete against each other in a split-screen race through three regular zones and one special stage. Regular zones include [[Emerald Hill Zone]], [[Casino Night Zone]], and [[Mystic Cave Zone]] which have different music from their one player counterparts. The Special Stage is similar to the Emerald Stage in single player. In the regular levels, players are ranked in five areas (score, time, rings held at the end of the level, total rings collected, and number of item boxes broken), with the player scoring highest in the most levels winning the round, while in the Special Stage, players compete to obtain the most rings. Once one player finishes one of the regular levels, the other player must finish the zone within 60 seconds or lose a life.
 
 
In case of a tie, an additional Special Stage round must be completed. Also, two unique items are available in versus-mode: a teleport item that instantly switches both players' positions in a zone, and a Robotnik item that damages the player. Furthermore, an optional setting will change all item boxes in two-player mode to teleport monitors.
 
 
==Cultural References==
 
Numerous cultural references can be found that have become a staple of the series. The Death Egg is a nod to Star Wars' Death Star. The newly added seventh [[Chaos Emeralds|Chaos Emerald]] is an analog to the search done in the Chinese fable ''The Golden Warrior'' (or Saiyuki), as illustrated by the seven Dragon Balls in the Dragon Ball series. In it, the hero Son Goku (aka The Monkey King) fights hordes of diabolical villains, generally in order to protect the universe by keeping their hands far away from the seven Dragon Balls; when they are all kept in the same place at the same time, and after a brief summoning, a giant Dragon-like creature (known as Sheng Long) grants the summoner a wish, whichever this might be. The hero and other few characters are ''Saiyans'', an alien warrior race that, in certain situations, can explode in a burst of energy, transforming into the legendary ''Super Saiyans''. [[Super Sonic]] is also like a Super Saiyan both in the graphical design and concept.
 
 
==Manuals==
 
* [[Sonic the Hedgehog 2 (16-bit) US Manual]]
 
* [[Sonic the Hedgehog 2 (16-bit) EU Manual]]
 
* [[Sonic the Hedgehog 2 (16-bit) JP Manual]]
 
* [[Sonic the Hedgehog 2 (16-bit) AS Manual]]
 
 
==Also Released On==
 
* ''[[Sonic the Hedgehog 2 (arcade game)]]'' for [[Mega-Tech]] and [[Mega Play]]
 
* ''[[Sonic the Hedgehog 2 (LCD game)|Sonic the Hedgehog 2]]'' for [[Tiger Electronics|Tiger]] LCD (1992)
 
* ''[[Sonic Classics]]'' for the [[Sega Genesis]] (1995)
 
* ''[[Sonic Jam]]'' for the [[Sega Saturn]] (1997)
 
* ''[[Sega Smash Pack Vol. 2]]'' for the PC (2000)
 
* ''[[Sega Archives from USA Vol. 3]]'' for the PC (2000)
 
* ''[[Sonic Action 4 Pack]]'' for the PC (2001)
 
* ''[[Sonic Mega Collection]]'' for the [[Nintendo GameCube]] (2002)
 
* ''[[Sega PC Mega Pack]]'' for the PC (2003)
 
* ''[[Sonic Mega Collection Plus]]'' for the [[Sony PlayStation 2]] and [[Microsoft Xbox]] (2004)
 
* ''[[Sega Genesis Collection Volume 2]]'' for the [[Play TV Legends]] (2004)
 
* ''[[Super Sonic Gold]]'' for the [[Play TV Legends]] (2004)
 
* ''[[Sonic the Hedgehog 2 (Sonic Cafe)]]'' for iMode 900 series phones on the [[Sonic Cafe]] service
 
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Microsoft Xbox]] (2005)
 
* ''[[Sega Genesis Collection]]'' on [[Sony PlayStation 2]] and [[PlayStation Portable]] (2006)
 
* [[Virtual Console]] on [[Nintendo Wii]] (2007)
 
* ''[[Sonic the Hedgehog 2 (Microsoft Live Arcade)]]'' for the [[Microsoft Xbox 360]]'s Microsoft Live Arcade (2007)
 
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009)
 
* ''[[Sonic's Ultimate Genesis Collection]]'' for the [[Sony PlayStation 3]] and [[Xbox 360]] (2009)
 
* ''[[Sonic PC Collection]]'' for the PC (2009)
 
* ''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010)
 
* ''[[sega:Sega Mega Drive Classic Collection Volume 2|Sega Mega Drive Classic Collection Volume 2]] (2010)
 
 
== Production Credits ==
 
Executive Producer: [[Hayao Nakayama]]<br>
 
Producer: [[Shinobu Toyoda]]<br>
 
Director: [[Masaharu Yoshii]]<br>
 
Chief Programmer: [[Yuji Naka]]<br>
 
Game Planner: [[Hirokazu Yasuhara]]<br>
 
Programmer: [[Mark Cerny]]<br>
 
Character Design and Chief Artist: [[Yasushi Yamaguchi]]<br>
 
Assistant Programmers: [[Bill Willis]], [[Masanobu Yamamoto]]<br>
 
Object Placement: [[Hirokazu Yasuhara]], Takahiro Anto, [[Yutaka Sugano]]<br>
 
Special Stage Object Placement: [[Yutaka Sugano]]<br>
 
Zone Artists: [[Yasushi Yamaguchi]], [[Craig Stitt]], [[Brenda Ross]], [[Jina Ishiwatari]], [[Tom Payne]], [[Rieko Kodama]] (as "Phenix Rie")<br>
 
Special Stage Art and CG: [[Tim Skelly]], [[Peter Morawiec]]<br>
 
Music Composer: [[Masato Nakamura]]<br>
 
Sound Programmer: [[Tomoyuki Shimada]]<br>
 
Sound Assistants: [[Yukifumi Makino]] (as "Macky"), [[Hiroshi Kubota]] (as "Jimita"), [["Milpo"]], [[Izuho Takeuchi]] (as "Ippo"), "S.O", "OYZ", [[Naofumi Hataya]] (as "N.Gee")<br>
 
Project Assistants: Syuichi Katagi, [[Takahiro Hamano]], Yoshiki Ooka, [[Steve Woita]]<br>
 
Game Manual: [[Youichi Takahashi]], [[Carol Ann Hanshaw]]<br>
 
Executive Supporters: [[Daizaburou Sakurai]], [[Hisashi Suzuki]], [[Tom Kalinske]] (as "Thomas Kalinkse"), [[Fujio Minegishi]], [[Takaharu Utsunomiya]]<br>
 
Special Thanks To: Cindy Claveran, [[France Tantiado]], [[Daisuke Saito]], [[Kunitake Aoki]], [[Tsuneko Aoki]], [[Deborah McCracken]], [[Tatsuo Yamada]], [[Broderick Macaraeg]] (as "Rick Macaraeg"), "Locky P", [[Masaaki Kawamura]]<br>
 
 
==Miscellaneous==
 
===GoodGen Versions===
 
*Sonic the Hedgehog 2 (Beta) - Beta version of Sonic 2.
 
*Sonic the Hedgehog 2 (W) [!] - Revision 01 of Sonic 2.
 
*Sonic The Hedgehog 2 (W) (REV SC02) - Probable revision 02 of Sonic 2, extracted from Sonic Compilation.
 
'''Note''': A fourth version, [[Sonic 2 Rev. 00]], was recently dumped by [[Rika Chou]], though it has not been recognized in the GoodGen library yet.
 
 
==Sound Test==
 
==Sound Test==
Here is a list of the music featured in Sonic the Hedgehog 2, as it is located in the sound test, which can be accessed by going to the options screen or by entering the zone select code (Genesis Version).
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[[File:S2 Menu Screen.png|thumb|190px|The sound test in ''Sonic the Hedgehog 2''.]]
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Below is a listing of the songs available to played through the sound test within the game, accessible through the level select code. For the songs themselves, visit the [[Sonic the Hedgehog 2 OSV]].
  
 
*01: Two Player VS. Results Screen
 
*01: Two Player VS. Results Screen
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*1E: Credits
 
*1E: Credits
 
*1F: Drowning Warning
 
*1F: Drowning Warning
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==Production Credits==
 +
 +
Executive Producer: [[Hayao Nakayama]]<br>
 +
Producer: [[Shinobu Toyoda]]<br>
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Director: [[Masaharu Yoshii]]<br>
 +
Chief Programmer: [[Yuji Naka]]<br>
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Game Planner: [[Hirokazu Yasuhara]]<br>
 +
Programmer: [[Mark Cerny]]<br>
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Character Design and Chief Artist: [[Yasushi Yamaguchi]]<br>
 +
Assistant Programmers: [[Bill Willis]], [[Masanobu Yamamoto]]<br>
 +
Object Placement: [[Hirokazu Yasuhara]], Takahiro Anto, [[Yutaka Sugano]]<br>
 +
Special Stage Object Placement: [[Yutaka Sugano]]<br>
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Zone Artists: [[Yasushi Yamaguchi]], [[Craig Stitt]], [[Brenda Ross]], [[Jina Ishiwatari]], [[Tom Payne]], [[Rieko Kodama]] (as "Phenix Rie")<br>
 +
Special Stage Art and CG: [[Tim Skelly]], [[Peter Morawiec]]<br>
 +
Music Composer: [[Masato Nakamura]]<br>
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Sound Programmer: [[Tomoyuki Shimada]]<br>
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Sound Assistants: [[Yukifumi Makino]] (as "Macky"), [[Hiroshi Kubota]] (as "Jimita"), [["Milpo"]], [[Izuho Takeuchi]] (as "Ippo"), "S.O", "OYZ", [[Naofumi Hataya]] (as "N.Gee")<br>
 +
Project Assistants: Syuichi Katagi, [[Takahiro Hamano]], Yoshiki Ooka, [[Steve Woita]]<br>
 +
Game Manual: [[Youichi Takahashi]], [[Carol Ann Hanshaw]]<br>
 +
Executive Supporters: [[Daizaburou Sakurai]], [[Hisashi Suzuki]], [[Tom Kalinske]] (as "Thomas Kalinkse"), [[Fujio Minegishi]], [[Takaharu Utsunomiya]]<br>
 +
Special Thanks To: Cindy Claveran, [[France Tantiado]], [[Daisuke Saito]], [[Kunitake Aoki]], [[Tsuneko Aoki]], [[Deborah McCracken]], [[Tatsuo Yamada]], [[Broderick Macaraeg]] (as "Rick Macaraeg"), "Locky P", [[Masaaki Kawamura]]
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==Manuals==
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* [[Sonic the Hedgehog 2 (16-bit) JP Manual]]
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* [[Sonic the Hedgehog 2 (16-bit) US Manual]]
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* [[Sonic the Hedgehog 2 (16-bit) EU Manual]]
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* [[Sonic the Hedgehog 2 (16-bit) AS Manual]]
 +
 +
===Miscellaneous==
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 +
===GoodGen Version Index===
 +
 +
*Sonic the Hedgehog 2 (Beta) - Beta version of Sonic 2.
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*Sonic the Hedgehog 2 (W) [!] - Revision 01 of Sonic 2.
 +
*Sonic The Hedgehog 2 (W) (REV SC02) - Probable revision 02 of Sonic 2, extracted from Sonic Compilation.
 +
'''Note''': A fourth version, Sonic 2 Rev. 00, was recently dumped by [[Rika Chou]], though it has not been recognized in the GoodGen library yet.
 +
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==Rereleases==
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* ''[[Sonic the Hedgehog 2 (arcade game)]]'' for [[Mega-Tech]] and [[Mega Play]]
 +
* ''[[Sonic the Hedgehog 2 (LCD game)|Sonic the Hedgehog 2]]'' for [[Tiger Electronics|Tiger]] LCD (1992)
 +
* ''[[Sonic Classics]]'' for the [[Sega Genesis]] (1995)
 +
* ''[[Sonic Jam]]'' for the [[Sega Saturn]] (1997)
 +
* ''[[Sega Smash Pack Vol. 2]]'' for the PC (2000)
 +
* ''[[Sega Archives from USA Vol. 3]]'' for the PC (2000)
 +
* ''[[Sonic Action 4 Pack]]'' for the PC (2001)
 +
* ''[[Sonic Mega Collection]]'' for the [[Nintendo GameCube]] (2002)
 +
* ''[[Sega PC Mega Pack]]'' for the PC (2003)
 +
* ''[[Sonic Mega Collection Plus]]'' for the [[Sony PlayStation 2]] and [[Microsoft Xbox]] (2004)
 +
* ''[[Sega Genesis Collection Volume 2]]'' for the [[Play TV Legends]] (2004)
 +
* ''[[Super Sonic Gold]]'' for the [[Play TV Legends]] (2004)
 +
* ''[[Sonic the Hedgehog 2 (Sonic Cafe)]]'' for iMode 900 series phones on the [[Sonic Cafe]] service
 +
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Microsoft Xbox]] (2005)
 +
* ''[[Sega Genesis Collection]]'' on [[Sony PlayStation 2]] and [[PlayStation Portable]] (2006)
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* [[Virtual Console]] on [[Nintendo Wii]] (2007)
 +
* ''[[Sonic the Hedgehog 2 (Microsoft Live Arcade)]]'' for the [[Microsoft Xbox 360]]'s Microsoft Live Arcade (2007)
 +
* ''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009)
 +
* ''[[Sonic's Ultimate Genesis Collection]]'' for the [[Sony PlayStation 3]] and [[Xbox 360]] (2009)
 +
* ''[[Sonic PC Collection]]'' for the PC (2009)
 +
* ''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010)
 +
* ''[[sega:Sega Mega Drive Classic Collection Volume 2|Sega Mega Drive Classic Collection Volume 2]] (2010)
  
 
==Resources==
 
==Resources==
===Sonic 2-Specific Hacking Utilities===
 
  
(For more standard tools such as [[Esrael Sonic Editor|ESE II]] and [[SonED]], see ''[[Sonic Hacking Utilities]]''.)
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===ROM Modification===
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====Disassemblies====
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* [[Disassemblies#Sonic_2|Complete list of Sonic 2 disassemblies]]
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* [http://svn.sonicretro.org/listing.php?repname=CommunityDisassemblies&path=%2FMega+Drive+Disassemblies%2FSonic+2+Split+Disassembly%2F&#a433b28831745cad3d5db64f83c5b3c0c View the disassembly on the SVN]
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====Hacking Guides====
  
===Hacking Guides===
 
 
* [[SCHG:Sonic 2|Sonic Community Hacking Guide/Sonic 2]]
 
* [[SCHG:Sonic 2|Sonic Community Hacking Guide/Sonic 2]]
 
* [[SCHG:Nem s2|Nemesis' Sonic 2 Hacking Guide]]
 
* [[SCHG:Nem s2|Nemesis' Sonic 2 Hacking Guide]]
 
* [[SCHG:Nem s2ss|Nemesis' Sonic 2 Savestate Hacking Guide]]
 
* [[SCHG:Nem s2ss|Nemesis' Sonic 2 Savestate Hacking Guide]]
  
===Original Sound Version Recordings===
+
===Image Galleries===
See [[Sonic the Hedgehog 2 OSV]] for a download page.
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 +
====Physical Scans====
  
===Box Art===
 
{{ratings
 
| egm=[[Review - Sonic the Hedgehog 2 (Electronic Gaming Monthly, December 1992)|88]]
 
| mega=[[Review - Sonic the Hedgehog 2 (Mega, November 1992)|94]]
 
| mms=[[Review - Sonic the Hedgehog 2 (Mean Machines Sega, November 1992)|96]]
 
| smz=[[Review - Sonic the Hedgehog 2 (Megazone, January 1993)|96]]
 
}}
 
 
<gallery>
 
<gallery>
 
Image:Sonic2_box_us.jpg|US cover
 
Image:Sonic2_box_us.jpg|US cover
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</gallery>
 
</gallery>
  
===Artwork===
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====Artwork====
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<gallery>
 
<gallery>
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File:SSS SONIC28.png
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File:SSS SONIC34.png
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File:SSS SONIC33.png
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File:SSS SONIC32.png
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File:SSS SONIC07.png
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Image:SSS SONICF .png
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Image:SSS SONICB .png
 
Image:EHZ drill eggman art.jpg
 
Image:EHZ drill eggman art.jpg
 
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File:S2 sonic tails tornado art.jpg
 
File:S2 sonic tails tornado art.jpg
 
File:S2 jungle art.jpg
 
File:S2 jungle art.jpg
Image:SSS SONICF .png
 
Image:SSS SONICB .png
 
 
</gallery>
 
</gallery>
*[[Special Booklet - Sonic the Hedgehog 2 (Megatech)|Special Booklet (Megatech)]]
 
  
===Advertisements===
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==See Also==
*[[Advertisements - Sonic the Hedgehog 2]]
+
 
 +
* [[Sonic 2 JP Strategy Guide]] - Contains a short comic based on the story to ''Sonic the Hedgehog 2'', drawn by one of the artists for the manga ''[[Sonic the Hedgehog (manga)|Sonic the Hedgehog]]''.
  
==See Also==
+
==External Links==
*[[Sonic 2 MP3 Tool]]
+
 
 +
* [http://www.theghz.com/sonic/son2/son2.html http://www.theghz.com/sonic/son2/son2.html] - The page for ''Sonic the Hedgehog 2'' on [[The Green Hill Zone]].
 +
* [http://soniczone0.com/games/sonic2/backgroundinfo/ http://soniczone0.com/games/sonic2/backgroundinfo/] - A detailed look at the game ''Sonic the Hedgehog 2'' on the site [[Zone: 0]].
  
 
{{S2MDOmni}}
 
{{S2MDOmni}}
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{{SonicGenesisGames}}
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{{SonicVirtualConsole/WiiWareGames}}
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{{SonicSteamGames}}
 
{{SonicIDeviceGames}}
 
{{SonicIDeviceGames}}
{{SonicSteamGames}}
 
{{SonicVirtualConsole/WiiWareGames}}
 
{{SonicGenesisGames}}
 
  
 
[[Category:Mega Drive Games]]
 
[[Category:Mega Drive Games]]

Revision as of 00:00, 21 March 2011

"Sonic the Hedgehog 2" and "Sonic 2" redirect here. For the 8-bit version, see Sonic the Hedgehog 2 (8-bit). For similarly-titled media, see Sonic the Hedgehog 2 (disambiguation).

n/a

Sonic2 title.png
Sonic the Hedgehog 2
System(s): Sega Mega Drive/Genesis
Publisher: Sega
Developer:
ROM size: 1 Megabyte
Genre: 2D Platform

Sonic the Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) is the highly successful sequel of the original Sonic the Hedgehog for the Sega Mega Drive. Put into development not long after the completion of the first game, the title would go on to become one of the most successful video games of all time, turning the franchise into a cultural phenomenon in the west. Introducing Miles "Tails" Prower in the role he was created for, the game was released worldwide on November 24th, 1992. Dubbed "Sonic 2sday," the simultaneous release was an unusual move for the time. The game eventually replaced the original Sonic the Hedgehog as the default pack-in title for the Mega Drive, being bundled with the redesigned Mega Drive II model. The game is also the first in the "Death Egg Saga", a storyline that would continue in the sequels Sonic the Hedgehog 3 and Sonic & Knuckles.

Story

File:S2 JP manual 03.jpg
The story to Sonic the Hedgehog 2.

Some time after stopping Dr. Eggman once again, Sonic the Hedgehog grows restless, deciding to do what he does best - travel the world, looking for adventure. Climbing into his trusty biplane, the red-and-white Tornado, the blue hedgehog begins flying the skies, looking for places unknown. On nothing more than an impulse, Sonic decides to land on an unassuming island, called West Side Island. Deciding to kick back and explore the isle, Sonic is completely oblivious to the legend connected to the island, and the similarities it has in relation to his adventures on South Island. According to legend, there was once a great and prosperous people who lived on its shores, who achieved their greatness through the use of mysterious, powerful stones. Their peace could have been everlasting if not for a select few who desired to use the stones for their own selfish gains, causing the gods to take away the stones and hide them away on the island...

A few days after landing, Sonic realized that he was being followed by someone. Looking behind him, Sonic spotted a young fox, who immediately hid from the blue hedgehog when he looked his way. Not thinking much of it, Sonic ran off, the fox once again following. The young fox's given name, Miles Prower, was overshadowed by his nickname, "Tails," derived from the fact that he possessed not one but two tails behind him. Often being ridiculed by his peers, "Tails" outlook on life changed immediately once he spotted Sonic running around his home, deciding that he had to follow and emulate his new hero, wanting to be just as cool and confident. No matter where Sonic would go, Miles would try and follow, Sonic eventually accepting the near-constant trailing of the young fox.

Not long after, during a brief moment when "Tails" was exploring the beaches of West Side on his own, he came across the Tornado, glittering in the sun. Spotting it in the distance, he became extremely excited, running as fast as he could towards it. Engrossed in its design, he wondered who the plane belonged to. He didn't have to wait too long when, out of the corner of his eye, the fox spotted the distinct image of Sonic, taking a nap under one of the wings. This newfound knowledge was not given much time to process in "Tails" mind when suddenly a loud explosion echoed through the air, shocking Sonic awake.

Looking beyond the Emerald Hill Zone, a large pillar of fire could be seen, accompanied by a new, yet familiar, army of mechanical robots. It only took a second for Sonic to guess who had caused the explosion, cursing Eggman's name and running into the thick of it. Without hesitation, Miles Prower followed behind, knowing that he had to be right at Sonic's side.

His laugh echoing in the wind, Eggman couldn't help but gloat over his newest plan, being grateful for having the foresight to follow Sonic to West Side Island. Learning of the legend of the island, Eggman came to the realization that the legendary stones talked of could only be the Chaos Emeralds, this island being the true resting place of not only the six from before, but of a seventh as well. Once again wanting the emeralds for himself, Eggman plans on using them to power his latest creation, the Death Egg, a flying fortress orbiting the planet with the potential to be his greatest weapon. With the desire to rule the world fueling the mad doctor, he prepares to once again engage with his greatest enemy, the one force that could possibly spoil his plans.

"The stage is set. Now it's time for you to bring the curtain to a close on this adventure once and for all!"

Game Mechanics

Gameplay

Sonic and "Tails" facing off against Dr. Eggman in his redesigned Eggmobile.

Building upon the engine from the first game, Sonic the Hedgehog 2 kept to the same basic formula as the first game: to overcome a series of obstacles and enemies and reach the end of each "Act," all under the span of ten minutes. Many of the elements that made the first Sonic the Hedgehog unique return, such as the loop-de-loops and curved slopes, while introducing new hazards and level elements like the corkscrews in Emerald Hill Zone and the slot machines in Casino Night Zone, placed inside areas taking full advantage of the pinball side of the physics. With the exception of Metropolis Zone (which has three Acts) and the final three zones of the game (which are one act each), each zone only possesses two acts, although each act in this game is larger than the acts found in Sonic the Hedgehog.

The main form of attack for Sonic is the same as the first game, the ever trusty spin attack that Sonic curls into each time he jumps. Able to hit enemies from any angle as long as spikes or some other projectile is not in the way, he can also curl into this spin on the ground in the same way, by the player pressing down on the control pad as he runs along the terrain. However, the game also introduces a new way to gather up speed in this form without having to build it up. The spin dash, which has since become a staple of the series, allows Sonic to rev up in a static location before he fires off, either destroying enemies in his wake or giving him the momentum to slide up steep slopes and reach higher areas of each level. By pressing and holding down while tapping the jump button, letting go of the control pad allows Sonic to zoom ahead, Dr. Eggman's forces being no match for the blue hedgehog.

Sonic and "Tails" caught up in the Casino Night Zone.

As both the title screen and the story suggest, a new character is introduced in the game. Miles "Tails" Prower, by default, follows Sonic around automatically, emulating each move you do. Sometimes helpful and sometimes baffling, he is also given an infinite amount of lives, so if you're able to just miss a hazard with Sonic but "Tails" is less than fortunate, he will return to the screen, using his namesake to fly from the top of the screen down to where Sonic is standing. He also uses this method to catch up to Sonic if the player is fast enough to lose the two-tailed fox. If a second controller is plugged in, another player can control "Tails," making Sonic the Hedgehog 2 the first game with "1.5 player" play. Although given the flying animation, the other player can not activate "Tails" flying ability, nor can they jump on the various monitors that litter each zone. The infinite lives count, however, remains. In the options menu to the game, having "Tails" follow you can be turned on or off, the game also giving you the option to play as "Tails" by himself. Though he can now break monitors when alone, he still can not fly, and must follow the same rules of extra lives as Sonic does in the main game.

Special Stags and Chaos Emeralds return in this game, although both how you access them and how you play through them are completely different from the first Sonic the Hedgehog. The only way to activate them is by hitting the checkpoints in this game, which are Star Posts instead of Lamp Posts. If the player possesses fifty rings while touching the post, a ring of stars will appear for a short time, jumping into them transporting Sonic and "Tails" into the Special Stage. A three-dimensional-esque half pipe that can feel like a roller coaster, the object is to collect the amount of rings the stage announces at the beginning. Each stage is broken up into three parts, and if the player successfully collects rings for all three tries, they will be awarded with one of the Chaos Emeralds. While the last game only had six, Sonic 2 raises the total by one. And while the Chaos Emeralds are not completely necessary to beat the game in a simple run through, they are still needed to view the true ending of the game. As an added incentive, the team behind the game decided to give the players a bonus for collecting all seven Chaos Emeralds. After finding the seventh, and then collecting yet another fifty rings in a zone and jumping up, Sonic will transform into Super Sonic, a golden-hued, buffed out version of the original who is both invincible and super fast. The only downside, though, is the transformation is temporary, and drains Sonic's ring count, returning to his original true blue self once all the rings are gone.

Two Player Mode

The classic two-player mode.

Being the second in the series, the team behind the game decided they would try their hand at a competitive, two player mode. Taking the Emerald Hill Zone, Casino Night Zone, Mystic Cave Zone and throwing in the Special Stages, each player controls one of the main characters to the game as they traverse a split-screen form of these classic levels. With Sonic on top and "Tails" on the bottom, they are graded on five criteria for each act: Score, Time, Ring count at the end of the act, Total Ring count (including those lost by being hit), and number of Item Box's popped open. The player that wins the most out of those five takes the round. Though the standard item boxes from the game are present, there are two that are unique to this mode. The first is a teleportation box, which will switch Sonic and "Tails" position on the map. The second is an Eggman monitor, that will cause whoever pops it open to take a hit. As every monitor on-screen is only static, it is always random as to what will be found inside each monitor. Also of note is that the extra lives in the item boxes are not determined by which character opens it, but by which character's face shows up, so it is entirely possible for the player being Sonic to give "Tails" an extra life, and vice versa.

As each zone only contains two acts, if a tie occurs it will be decided by the competitors in a Special Stage. As these play different from the rest of the game, the only criteria that is graded is the ring count at the end of each segment, the stage still split up into three "rounds." The best two out of three takes the special stage, and subsequently the zone. Even if there are no ties during a run through the two player mode, the Special Stage is still one of the four levels to be chosen during the mode, the same rules applying to it as the other Special Stages. The player who wins the most out of everything is, naturally, the winner.

For those who want their two-player encounters to be even crazier, an option is available to change every monitor in the game to a teleportation monitor.

Scoring

The following is an explanation on how the scoring process works in the game:

Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper.

Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground, or releases from a Spin Dash)

  • First enemy in a chain = 100
  • Second enemy in a chain = 200
  • Third enemy in a chain = 500
  • Fourth through 15th enemies in a chain = 1000 each
  • 16th and all subsequent enemies in a chain = 10,000 each

Destroying a Dr. Eggman boss robot: 1000 points

Ring bonus at end of level: 100 points for each ring held

Perfect Bonus at end of level: The game stores a list of how many rings are present in each level. Each time you get a lone ring, the game subtracts one from this value (debug rings and Super Ring boxes do not affect this counter). If this value is 0 when you pass the endpost, you receive a 50,000 point bonus. As long as you get all the actual rings in the level, you don't need to get any Super Ring boxes to receive this bonus - you can even get hit and still be eligible.

Time bonus at end of level:

  • Game clock reads 0:29 or less = 50,000
  • Game clock reads 0:30 to 0:44 = 10,000
  • Game clock reads 0:45 to 0:59 = 5000
  • Game clock reads 1:00 to 1:29 = 4000
  • Game clock reads 1:30 to 1:59 = 3000
  • Game clock reads 2:00 to 2:59 = 2000
  • Game clock reads 3:00 to 3:59 = 1000
  • Game clock reads 4:00 to 4:59 = 500
  • Game clock reads 5:00 or more = 0

Special scoring in Casino Night Zone:

  • There are certain slots which aren't connected to Slot Machine Reels. Upon entering the slot from above, you receive 8 sequential 100 point additions to your score. (At one point in act 2, there are five such slots placed directly above one another, so landing in one triggers the rest in sequence for 4000 points.)
  • There are also green, yellow, and red bumpers in sets of three. Hitting one is worth 10 points and causes the bumper to change color (green -> yellow -> red -> disappear). Destroying the third red bumper in each set of 3 is worth 500 points instead of 10.

Special stage: 100 points for each ring held (Sonic's rings as well as Tails', if applicable, both count in this total. An additional 10,000-point bonus is awarded by getting enough rings for the Emerald.

Sound Test

The sound test in Sonic the Hedgehog 2.

Below is a listing of the songs available to played through the sound test within the game, accessible through the level select code. For the songs themselves, visit the Sonic the Hedgehog 2 OSV.

Production Credits

Executive Producer: Hayao Nakayama
Producer: Shinobu Toyoda
Director: Masaharu Yoshii
Chief Programmer: Yuji Naka
Game Planner: Hirokazu Yasuhara
Programmer: Mark Cerny
Character Design and Chief Artist: Yasushi Yamaguchi
Assistant Programmers: Bill Willis, Masanobu Yamamoto
Object Placement: Hirokazu Yasuhara, Takahiro Anto, Yutaka Sugano
Special Stage Object Placement: Yutaka Sugano
Zone Artists: Yasushi Yamaguchi, Craig Stitt, Brenda Ross, Jina Ishiwatari, Tom Payne, Rieko Kodama (as "Phenix Rie")
Special Stage Art and CG: Tim Skelly, Peter Morawiec
Music Composer: Masato Nakamura
Sound Programmer: Tomoyuki Shimada
Sound Assistants: Yukifumi Makino (as "Macky"), Hiroshi Kubota (as "Jimita"), "Milpo", Izuho Takeuchi (as "Ippo"), "S.O", "OYZ", Naofumi Hataya (as "N.Gee")
Project Assistants: Syuichi Katagi, Takahiro Hamano, Yoshiki Ooka, Steve Woita
Game Manual: Youichi Takahashi, Carol Ann Hanshaw
Executive Supporters: Daizaburou Sakurai, Hisashi Suzuki, Tom Kalinske (as "Thomas Kalinkse"), Fujio Minegishi, Takaharu Utsunomiya
Special Thanks To: Cindy Claveran, France Tantiado, Daisuke Saito, Kunitake Aoki, Tsuneko Aoki, Deborah McCracken, Tatsuo Yamada, Broderick Macaraeg (as "Rick Macaraeg"), "Locky P", Masaaki Kawamura

Manuals

=Miscellaneous

GoodGen Version Index

  • Sonic the Hedgehog 2 (Beta) - Beta version of Sonic 2.
  • Sonic the Hedgehog 2 (W) [!] - Revision 01 of Sonic 2.
  • Sonic The Hedgehog 2 (W) (REV SC02) - Probable revision 02 of Sonic 2, extracted from Sonic Compilation.

Note: A fourth version, Sonic 2 Rev. 00, was recently dumped by Rika Chou, though it has not been recognized in the GoodGen library yet.

Rereleases

Resources

ROM Modification

Disassemblies

Hacking Guides

Image Galleries

Physical Scans

Artwork

See Also

External Links


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs

Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island    
Wii Virtual Console
WiiWare
 2006  Sonic the Hedgehog | Dr. Robotnik's Mean Bean Machine     2007  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 | Sonic Spinball | Sonic 3D: Flickies' Island     2008  Sonic the Hedgehog (8-bit) | Sonic the Hedgehog 2 (8-bit)     2009  Sonic Chaos | Sonic & Knuckles     2010  Sonic the Hedgehog 4 Episode I    
filler
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania | Sonic Forces     2019  Team Sonic Racing     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Colours: Ultimate | The Murder of Sonic the Hedgehog | Sonic Superstars     2024  Sonic X Shadow Generations    

Template:SonicIDeviceGames