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Difference between revisions of "Sonic the Hedgehog 1 for SegaCD"

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m (Fixing a bit of redaction, and noting something important)
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|credits=[[HPZMan]], [[HCKTROX]], [[SonicVaan]], [[User:Theocas|Theocas]], DiscoTheBat, others}}
 
|credits=[[HPZMan]], [[HCKTROX]], [[SonicVaan]], [[User:Theocas|Theocas]], DiscoTheBat, others}}
'''''Sonic the Hedgehog 1 for SegaCD''''' is an open port of the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to the [[Sega CD]] by [[HCKTROX]].
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'''''Sonic the Hedgehog 1 for SegaCD''''' is an open-source port of the [[Mega Drive]] version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' to the [[Sega CD]] console by [[HCKTROX]].
  
 
Its main objective is to give a working example game for the Sega CD, and to let newbie hackers experiment and familiarize with the hardware.
 
Its main objective is to give a working example game for the Sega CD, and to let newbie hackers experiment and familiarize with the hardware.
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*Go to source code's root folder -> Game -> BuildAllFiles.BAT. This will compile the files required for the disc image.
 
*Go to source code's root folder -> Game -> BuildAllFiles.BAT. This will compile the files required for the disc image.
 
*Go to root folder -> BuildISO.BAT. This will generate the playable ISO file.
 
*Go to root folder -> BuildISO.BAT. This will generate the playable ISO file.
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(Note: Try copying the files to a shorter file path if doesn't work)
  
 
==Downloads==
 
==Downloads==

Revision as of 06:54, 23 October 2014

Sonic1 SegaCD HCKTROX.png
Sonic the Hedgehog 1 for SegaCD
Version: X.X
Last release: 31st October 2013
System: Sega Mega-CD
Original game: Sonic the Hedgehog (16-bit)
Credits: HPZMan, HCKTROX, SonicVaan, Theocas, DiscoTheBat, others

Sonic the Hedgehog 1 for SegaCD is an open-source port of the Mega Drive version of Sonic the Hedgehog to the Sega CD console by HCKTROX.

Its main objective is to give a working example game for the Sega CD, and to let newbie hackers experiment and familiarize with the hardware.

Features

  • Support for all regions.
  • Based on MarkeyJester's Two-Eight project, allowing 128x128-sized chunks to be used.
  • Includes examples of BRAM management (used to save the game features).
  • Little bugfixes to the original engine.

To Do

  • Implement PCM-sound playback system.
  • Implement FMV-video playback system.

How to use

Before using it, you'll need to compile the game first.

  • Go to source code's root folder -> Game -> BuildAllFiles.BAT. This will compile the files required for the disc image.
  • Go to root folder -> BuildISO.BAT. This will generate the playable ISO file.

(Note: Try copying the files to a shorter file path if doesn't work)

Downloads

Credits