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Difference between revisions of "Sonic the Hedgehog (home computers)"

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:''Not to be confused with ''[[Sonic Attack]]''.''
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{{UnreleasedBob
{{Bob
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| bobscreen=Sonic1 PC title.jpeg
| bobscreen=TheGamesMachineItalian Issue34 September1991 Title.JPG
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| publisher=[[U.S. Gold]]
| screenwidth=320px
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| developer=
| title=Sonic the Hedgehog
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| system=[[Amiga]], [[Atari ST]], [[Amstrad CPC]], [[Commodore 64]], [[ZX Spectrum]]
| publisher=
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| genre=Action
| developer=[[U.S. Gold]]
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| players=
| system=
 
| genre=2D Platform
 
 
}}
 
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'''''Sonic the Hedgehog (Amiga)''''' is a canceled port of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. From the few screens released the "port" seems to be along the lines of the [[Sonic the Hedgehog (8-bit)|8-bit game]] and have original level design. The graphics seem to be redrawn also.
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:''Not to be confused with [[Sonic Attack]]''.''
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The home computer versions of '''''Sonic the Hedgehog''''' is a set of planned conversions of the [[Sega Mega Drive]] game, ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', for popular UK home computer formats of 1991. All were cancelled early in development.
  
==The Games Machine Article Translation==
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==History==
{{quote|Recently, Sega decided to port Sonic to arcades (it’s not usual to see a home console title ported to coin-op!) and to grant the license to US GOLD for the creation of [Sonic 1] in various computer formats. I doubt that on computer (except for the PC) they will achieve the same levels of speed that you can see on console, however, judging from the photos that arrived in the office, it seems that they’re doing very well!}}
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During the mid-to-late 1980s and early 1990s, [[Sega Europe]] sold the rights to many of its arcade games to prominent publishers of home computer games such as [[U.S. Gold]] or [[sega:Mediagenic|Mediagenic]] (Activison). Following the release of the European Mega Drive in 1990, a similar policy was applied to some home console games, namely ''[[sega:Space Harrier II|Space Harrier II]]'', ''[[sega:Last Battle|Last Battle]]'', ''[[sega:World Cup Soccer|World Cup Soccer]]'' and ''[[sega:Arnold Palmer's Tournament Golf|Arnold Palmer's Tournament Golf]]''. As the games market across Europe was dominated by 8-bit and 16-bit computers, this had worked well for Sega, with the likes of ''[[sega:OutRun|OutRun]]'' and ''[[sega:Thunder Blade|Thunder Blade]]'' becoming best-sellers on home formats.
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Following the launch of ''Sonic the Hedgehog'', U.S. Gold picked up the rights to bring the game to home computer formats{{fileref|ACE UK 45.pdf|page=8}}{{fileref|CVG UK 115.pdf|page=123}}{{fileref|AmigaPower UK 02.pdf|page=10}}. Discussions with Sega and development partners began, but no deals were confirmed publicly. Likewise, no information regarding systsems was ever given, however given the shape of the market and U.S. Gold's previous publications, it was speculated that ports would appear on the 16-bit [[sega:Amiga|Amiga]] and [[sega:Atari ST|Atari ST]] formats, and potentially the 8-bit [[sega:Amstrad CPC|Amstrad CPC]], [[sega:Commodore 64|Commodore 64]] and [[sega:ZX Spectrum|ZX Spectrum]] lines. An IBM PC conversion was also on the cards.
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However, the success of ''Sonic'' and the increase in sales of the Mega Drive console led to Sega rethinking the contract and promptly pulling the license. Incidentally, no home computer conversions of Sega games were released after 1992 - Sega would re-enter the Windows PC market in 1996 on its own, but would never publish a ''Sonic'' game on these older platforms. The character would, however, appear unofficially in various pieces of public domain software in the years which followed.
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It is not believed any significant work was done on the home computer versions of the game, however the planned Amiga port was demonstrated in the September 1991 issue of the Italian ''The Games Machine''{{fileref|TheGamesMachine IT 034.pdf|page=87}}. Two screenshots suggest all of the graphics were re-drawn and layouts changed, but there has yet to be confirmation of a playable build (or indeed if these were legitimate screenshots).
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==Magazine articles==
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{{Main|{{PAGENAME}}/Magazine articles}}
  
 
==Screenshot==
 
==Screenshot==
 
<gallery>
 
<gallery>
Image:Sonic1AmigaGHZ.JPG|Green Hill Zone Screen
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Sonic1AmigaGHZ.JPG|Green Hill Zone Screen
 
</gallery>
 
</gallery>
  
==Magazine Scans==
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==References==
<gallery>
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<references/>
Image:ComputerandVideoGamesJune1991 2.jpg|June 1991 Computer & Video Games.
 
Image:TheGamesMachineItalian Issue34 September1991 03full.jpg|September 1991 The Games Machine
 
</gallery>
 
  
 
{{ScrappedGames}}
 
{{ScrappedGames}}
[[Category:Prereleases]]
 

Latest revision as of 21:38, 30 January 2022

Sonic1 PC title.jpeg
Sonic the Hedgehog (home computers)
System(s): Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum
Publisher: U.S. Gold
Genre: Action
Not to be confused with Sonic Attack.

The home computer versions of Sonic the Hedgehog is a set of planned conversions of the Sega Mega Drive game, Sonic the Hedgehog, for popular UK home computer formats of 1991. All were cancelled early in development.

History

During the mid-to-late 1980s and early 1990s, Sega Europe sold the rights to many of its arcade games to prominent publishers of home computer games such as U.S. Gold or Mediagenic (Activison). Following the release of the European Mega Drive in 1990, a similar policy was applied to some home console games, namely Space Harrier II, Last Battle, World Cup Soccer and Arnold Palmer's Tournament Golf. As the games market across Europe was dominated by 8-bit and 16-bit computers, this had worked well for Sega, with the likes of OutRun and Thunder Blade becoming best-sellers on home formats.

Following the launch of Sonic the Hedgehog, U.S. Gold picked up the rights to bring the game to home computer formats[1][2][3]. Discussions with Sega and development partners began, but no deals were confirmed publicly. Likewise, no information regarding systsems was ever given, however given the shape of the market and U.S. Gold's previous publications, it was speculated that ports would appear on the 16-bit Amiga and Atari ST formats, and potentially the 8-bit Amstrad CPC, Commodore 64 and ZX Spectrum lines. An IBM PC conversion was also on the cards.

However, the success of Sonic and the increase in sales of the Mega Drive console led to Sega rethinking the contract and promptly pulling the license. Incidentally, no home computer conversions of Sega games were released after 1992 - Sega would re-enter the Windows PC market in 1996 on its own, but would never publish a Sonic game on these older platforms. The character would, however, appear unofficially in various pieces of public domain software in the years which followed.

It is not believed any significant work was done on the home computer versions of the game, however the planned Amiga port was demonstrated in the September 1991 issue of the Italian The Games Machine[4]. Two screenshots suggest all of the graphics were re-drawn and layouts changed, but there has yet to be confirmation of a playable build (or indeed if these were legitimate screenshots).

Magazine articles

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (home computers)/Magazine articles

Screenshot

References


Unreleased Sonic the Hedgehog games
Sega Master System
Sonic's Edusoft | Sonic the Hedgehog (home computers) |
Sega Mega-CD
Sonic the Hedgehog |
Sega Mega-CD
Sonic the Hedgehog 2 CD |
Arcade
SegaSonic Bros. |
Sega Mega-CD
Sister Sonic |
Sega Mega Drive
Treasure Tails |
Arcade
Pre-May 1993 Sonic arcade games |
Sega Mega Drive
Sonic the Hedgehog 3 Limited Edition |
Sega 32X
Sonic Sports |
Arcade
Sonic Ride |
Sega Saturn
Sonic Saturn |
Game Boy Advance
Sonic X: Chaos Emerald Chaos |
Nintendo DS
Sonic DS |
Xbox
Sonic the Hedgehog Extreme |
Game Boy Advance
Sonic Riders | Sonic the Hedgehog: Awakening |
Google Android OS
iOS
Sonic Central |
Google Android OS
iOS
Sonic Demo
Sonic X-treme incarnations
Sega 32X
Sonic Mars |
Sega Saturn
Sonic X-treme (Point Of View | Project Condor | SonicPC)