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Difference between revisions of "Sonic the Hedgehog (Game Gear prototype)/Comparisons"

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{{back|Sonic the Hedgehog (Game Gear prototype)}}
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{{back}}[[Category:Comparisons]]
  
 
==General comparisons==
 
==General comparisons==
 +
{{Comparison
 +
| image1=Sonic 1 GGP Title.png
 +
| image2=S1GG sega screen.png
 +
| game1=Game Gear prototype
 +
| game2=Game Gear final
 +
| desc=There is no Sega logo in the prototype - the game jumps straight to the title screen like the Master System version.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Sonic 1 MS title.png
 
| image1=Sonic 1 MS title.png
 
| image2=Sonic 1 GGP Title.png
 
| image2=Sonic 1 GGP Title.png
| image3=S1GG sega screen.png
+
| image3=Sonic1 GG JP Title.png
 +
| image4=Sonic1 GG Title.png
 
| game1=Master System version
 
| game1=Master System version
 
| game2=Game Gear prototype
 
| game2=Game Gear prototype
| game3=Game Gear final
+
| game3=Game Gear final (JP)
| desc=There is no Sega logo in the prototype - the game jumps straight to the title screen like the Master System version.
+
| game4=Game Gear final (US/EU)
 +
| desc=The "1"s in the copyright date are the same as they were in the Master System version. There is also no ™ symbol regardless of system region.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic1 SMS Comparison MapGHZ.png
 
| image2=Sonic1GGProto GG Comparison MapGHZ.png
 
| image2=Sonic1GGProto GG Comparison MapGHZ.png
 
| image3=Sonic1 GG Comparison MapGHZ.png
 
| image3=Sonic1 GG Comparison MapGHZ.png
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| game2=Game Gear prototype
 
| game2=Game Gear prototype
 
| game3=Game Gear final
 
| game3=Game Gear final
| desc=The map screen uses similar colours to the Master System version, but the stage points are misplaced and the smoke is different.
+
| desc=The map screen uses the same smoke graphics and similar colours to the Master System version, but the stage points are misplaced.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic1 SMS Comparison GameOver.png
 
| image2=Sonic1GGProto GG Comparison GameOver.png
 
| image2=Sonic1GGProto GG Comparison GameOver.png
 
| image3=Sonic1 GG Comparison GameOver.png
 
| image3=Sonic1 GG Comparison GameOver.png
Line 27: Line 36:
 
| game2=Game Gear prototype
 
| game2=Game Gear prototype
 
| game3=Game Gear final
 
| game3=Game Gear final
| desc=The "Game Over" screen is corrupted.
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| desc=The "[[Game Over]]" screen is corrupted.
 
}}
 
}}
  
*[[Sonic the Hedgehog (Game Gear prototype)/Comparisons/Graphics|Graphics comparisons]]
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==[[Green Hill Zone (8-bit)|Green Hill Zone]]==
 
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{{Comparison
==Level comparisons==
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| image1=Sonic1 SMS Comparison GHZ Act1Start.png
*[[Sonic the Hedgehog (Game Gear prototype)/Comparisons/Green Hill Zone|Green Hill Zone]]
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| image2=Sonic1GGProto GG Comparison GHZ Act1Start.png
*[[Sonic the Hedgehog (Game Gear prototype)/Comparisons/Bridge Zone|Bridge Zone]]
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| image3=Sonic1 GG Comparison GHZ Act1Start.png
*[[Sonic the Hedgehog (Game Gear prototype)/Comparisons/Jungle Zone|Jungle Zone]]
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| game1=Master System version
*[[Sonic the Hedgehog (Game Gear prototype)/Comparisons/Labyrinth Zone|Labyrinth Zone]]
+
| game2=Game Gear prototype
*[[Sonic the Hedgehog (Game Gear prototype)/Comparisons/Scrap Brain Zone|Scrap Brain Zone]]
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| game3=Game Gear final
*[[Sonic the Hedgehog (Game Gear prototype)/Comparisons/Sky Base Zone|Sky Base Zone]]
+
| desc=[[Sonic the Hedgehog|Sonic]] starts in an odd position, slightly further ahead of two [[Ring]]s. Some of the new Game Gear scenery is in place (such as the sunflowers), but parts are still missing. Sonic is also still using graphics from the Master System version of the game. In the final, the character would be made slightly smaller to better suit the Game Gear's resolution (though no such provisions were made for future Master System-to-Game Gear conversions). The camera is also less "rigid" in the prototype - Sonic has to move closer to the edge for the screen to start scrolling vertically in the final game.<br>The Ring icon, in the upper right corner, is shifted two pixels to the right. The numbers for the Ring counter and the time are shifted two pixels to the left. Finally, the icon and text of the lives, in addition to keeping from the Master System version the "x" sign in front of the number of remaining lives, are shifted up by one pixel.
*[[Sonic the Hedgehog (Game Gear prototype)/Comparisons/Bonus Stage|Bonus Stage]]
+
}}
 +
{{Comparison
 +
| image1=Sonic1 SMS Comparison TotemPole.png
 +
| image2=Sonic1 GG Comparison Proto TotemPole.png
 +
| image3=Sonic1 GG Comparison Final TotemPole.png
 +
| game1=Master System version
 +
| game2=Game Gear prototype
 +
| game3=Game Gear final
 +
| desc=The developers are still playing with this totem pole. It's five "heads" high in the Master System and only two in the Game Gear final, but here it's three.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1 SMS Comparison GHZ Act1Mountain.png
 +
| image2=Sonic1GGProto GG Comparison GHZ Act1Mountain.png
 +
| image3=Sonic1 GG Comparison GHZ Act1Mountain.png
 +
| game1=Master System version
 +
| game2=Game Gear prototype
 +
| game3=Game Gear final
 +
| desc=The mountains in the background are still using Master System colours.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1 SMS Comparison Invincibility.png
 +
| image2=Sonic1GGProto GG Comparison Invincibility.png
 +
| image3=Sonic1 GG Comparison Invincibility.png
 +
| game1=Master System version
 +
| game2=Game Gear prototype
 +
| game3=Game Gear final
 +
| desc=When he becomes [[Invincibility|invincible]], Sonic has two stars flashing on him, just like the Master System version. In the Game Gear final, the animation has been changed, and four stars now flash and spin around him.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1 SMS Comparison GHZ Act1ColorChange.png
 +
| image2=Sonic1GGProto GG Comparison GHZ Act1ColorChange.png
 +
| image3=Sonic1 GG Comparison GHZ Act1ColorChange.png
 +
| game1=Master System version
 +
| game2=Game Gear prototype
 +
| game3=Game Gear final
 +
| desc=Sonic changes colour when he nears the [[Bonus Panel]]. This change can also be found in the Game Gear final, but is not present in the Master System version.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1 SMS Comparison GHZ Act1Glitch.png
 +
| image2=Sonic1GGProto GG Comparison GHZ Act1Glitch.png
 +
| image3=Sonic1 GG Comparison GHZ Act1Glitch.png
 +
| game1=Master System version
 +
| game2=Game Gear prototype
 +
| game3=Game Gear final
 +
| desc=Beating Act 1 will restart the player from the beginning. That is, unless they've hit the [[Checkpoint|Arrow]] [[monitor]], in which case they'll be taken to the level's mid-point. This is a one-level demo of the game so no other stages can be accessed during normal play.<br>Every time this Act is "restarted", either after being cleared or a game over, a strip of ground tiles graphics app hovering in mid-air appears. This is thought to be a glitch from the porting process, and disappears after repeatedly moving the camera away from it. This glitch doesn't appear if the Act is restarted because Sonic dies or is started for the first time after the game is launched.
 +
}}
 +
{{Comparison
 +
| image1=Sonic the Hedgehog - Green Hill Zone Act 1.png
 +
| image2=Notavailable.svg
 +
| image3=Sonic1 GG Map GHZ1.png
 +
| game1=Master System version
 +
| game2=Game Gear prototype
 +
| game3=Game Gear final
 +
| vertical=yes
 +
| desc=
 +
}}
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
{{S1GGProtoOmni}}
 
{{S1GGProtoOmni}}

Latest revision as of 16:58, 14 August 2023

Back to: Sonic the Hedgehog (Game Gear prototype).

General comparisons

Sonic 1 GGP Title.png
Game Gear prototype
S1GG sega screen.png
Game Gear final

There is no Sega logo in the prototype - the game jumps straight to the title screen like the Master System version.

Sonic 1 MS title.png
Master System version
Sonic 1 GGP Title.png
Game Gear prototype
Sonic1 GG JP Title.png
Game Gear final (JP)
Sonic1 GG Title.png
Game Gear final (US/EU)

The "1"s in the copyright date are the same as they were in the Master System version. There is also no ™ symbol regardless of system region.

Sonic1 SMS Comparison MapGHZ.png
Master System version
Sonic1GGProto GG Comparison MapGHZ.png
Game Gear prototype
Sonic1 GG Comparison MapGHZ.png
Game Gear final

The map screen uses the same smoke graphics and similar colours to the Master System version, but the stage points are misplaced.

Sonic1 SMS Comparison GameOver.png
Master System version
Sonic1GGProto GG Comparison GameOver.png
Game Gear prototype
Sonic1 GG Comparison GameOver.png
Game Gear final

The "Game Over" screen is corrupted.

Green Hill Zone

Sonic1 SMS Comparison GHZ Act1Start.png
Master System version
Sonic1GGProto GG Comparison GHZ Act1Start.png
Game Gear prototype
Sonic1 GG Comparison GHZ Act1Start.png
Game Gear final

Sonic starts in an odd position, slightly further ahead of two Rings. Some of the new Game Gear scenery is in place (such as the sunflowers), but parts are still missing. Sonic is also still using graphics from the Master System version of the game. In the final, the character would be made slightly smaller to better suit the Game Gear's resolution (though no such provisions were made for future Master System-to-Game Gear conversions). The camera is also less "rigid" in the prototype - Sonic has to move closer to the edge for the screen to start scrolling vertically in the final game.
The Ring icon, in the upper right corner, is shifted two pixels to the right. The numbers for the Ring counter and the time are shifted two pixels to the left. Finally, the icon and text of the lives, in addition to keeping from the Master System version the "x" sign in front of the number of remaining lives, are shifted up by one pixel.

Sonic1 SMS Comparison TotemPole.png
Master System version
Sonic1 GG Comparison Proto TotemPole.png
Game Gear prototype
Sonic1 GG Comparison Final TotemPole.png
Game Gear final

The developers are still playing with this totem pole. It's five "heads" high in the Master System and only two in the Game Gear final, but here it's three.

Sonic1 SMS Comparison GHZ Act1Mountain.png
Master System version
Sonic1GGProto GG Comparison GHZ Act1Mountain.png
Game Gear prototype
Sonic1 GG Comparison GHZ Act1Mountain.png
Game Gear final

The mountains in the background are still using Master System colours.

Sonic1 SMS Comparison Invincibility.png
Master System version
Sonic1GGProto GG Comparison Invincibility.png
Game Gear prototype
Sonic1 GG Comparison Invincibility.png
Game Gear final

When he becomes invincible, Sonic has two stars flashing on him, just like the Master System version. In the Game Gear final, the animation has been changed, and four stars now flash and spin around him.

Sonic1 SMS Comparison GHZ Act1ColorChange.png
Master System version
Sonic1GGProto GG Comparison GHZ Act1ColorChange.png
Game Gear prototype
Sonic1 GG Comparison GHZ Act1ColorChange.png
Game Gear final

Sonic changes colour when he nears the Bonus Panel. This change can also be found in the Game Gear final, but is not present in the Master System version.

Sonic1 SMS Comparison GHZ Act1Glitch.png
Master System version
Sonic1GGProto GG Comparison GHZ Act1Glitch.png
Game Gear prototype
Sonic1 GG Comparison GHZ Act1Glitch.png
Game Gear final

Beating Act 1 will restart the player from the beginning. That is, unless they've hit the Arrow monitor, in which case they'll be taken to the level's mid-point. This is a one-level demo of the game so no other stages can be accessed during normal play.
Every time this Act is "restarted", either after being cleared or a game over, a strip of ground tiles graphics app hovering in mid-air appears. This is thought to be a glitch from the porting process, and disappears after repeatedly moving the camera away from it. This glitch doesn't appear if the Act is restarted because Sonic dies or is started for the first time after the game is launched.

100%
Master System version
100%
Game Gear prototype
100%
Game Gear final


References


Sonic the Hedgehog (Game Gear prototype), prototype version of Sonic the Hedgehog (8-bit)
Sonic 1 GGP Title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog (8-bit) development