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Difference between revisions of "Sonic the Hedgehog (8-bit)/Development"

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(Added mention of the final boss concept from the Genesis version of the game and rearranged the article to flow better.)
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''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
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''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following images detail several of these things.
  
==Early Game Design==
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==Development Documents==
===Green Hill Zone===
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In June 2016, [[Yuzo Koshiro]] tweeted an image of documentation for the Game Gear version of ''Sonic the Hedgehog''{{ref|https://twitter.com/yuzokoshiro/status/748044142958223360}}:
<gallery widths="140px" heights="140px" perrow="4">
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<gallery>
Image:S1 GHZGG1.png|Game Gear version with Master System Sonic sprite.
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Sonic 1 8bit Documents.jpg
Image:S1 GHZGG2.png|Same differences as last image.
 
Image:S1 GHZGG3.png|Same differences as last image but a digit from the timer is attatched to the badnik.
 
Image:S1 GHZGG4.png|Master System Sonic in Game Gear game again.
 
Image:S1 GHZMS1.png|"Ring" text in HUD instead of a image of a ring.
 
Image:S1 GHZMS2.jpg|Same difference as last image.
 
Image:S1 SMS beta GHZ.jpg
 
 
</gallery>
 
</gallery>
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== Reused Boss Concept ==
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Unused turret sprites from Sky Base in the Master System version of the game suggest that elements from an unused final boss concept from [[Sonic the Hedgehog (16-bit)]] may have been implemented and later cut.
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<gallery widths="300px" heights="428px" >
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File:GMDCollectedWorksConcepts5.png|
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</gallery>
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==Prototype screenshots==
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===Master System press screenshots===
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At some point [[Sega]] released at least two screenshots of the Master System game, which were subsequently picked up by the gaming press. The Main difference here is the use of the word "RING" to denote how many rings have been collected, rather than an image.
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<gallery widths="240px" heights="160px" >
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S1 GHZMS1.png|
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Sonic1 SMS Development GHZ 01.jpg|Alternative scan{{fileref|ArgosCatalogue UK Superstore1993SpringSummer 438-444.pdf}}
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S1 GHZMS2.jpg|
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S1 SMS beta GHZ.jpg|Alternative scan{{fileref|MeanMachines UK 13.pdf|page=10}}
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</gallery>
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===Game Gear version===
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<gallery widths="240px" heights="160px" >
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S1 GHZGG1.png|Game Gear version with Master System Sonic sprite.
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S1 GHZGG2.png|Same differences as last image.
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S1 GHZGG3.png|Same differences as last image but a digit from the timer is attatched to the badnik.
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S1 GHZGG4.png|Master System Sonic in Game Gear game again.
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</gallery>
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==References==
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<references />
  
 
{{S1GGOmni}}
 
{{S1GGOmni}}
  
[[Category:Game development|Sonic the Hedgehog (8-bit)]]
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[[Category:Development]]

Revision as of 21:41, 16 June 2020

Sonic the Hedgehog had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following images detail several of these things.

Development Documents

In June 2016, Yuzo Koshiro tweeted an image of documentation for the Game Gear version of Sonic the Hedgehog[1]:

Reused Boss Concept

Unused turret sprites from Sky Base in the Master System version of the game suggest that elements from an unused final boss concept from Sonic the Hedgehog (16-bit) may have been implemented and later cut.

Prototype screenshots

Master System press screenshots

At some point Sega released at least two screenshots of the Master System game, which were subsequently picked up by the gaming press. The Main difference here is the use of the word "RING" to denote how many rings have been collected, rather than an image.

Game Gear version

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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