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Difference between revisions of "Sonic the Hedgehog (2013 game)/Hidden content"

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m (Text replacement - "{{HiddenContent \| title=(.*) \|" to "==$1== {{HiddenContent |")
m (Text replacement - "{{UnusedRow | sprite=" to "{{UnusedRow | content=")
 
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Line 1: Line 1:
 
{{back}}
 
{{back}}
==Hidden Japanese credits==
+
{{outdated}}
 +
==Level select==
 +
{{HiddenContent
 +
| image1=Sonic1iOS-levelselect.png
 +
| desc=Start a "No Save" game with any character, and on the [[Sega]] screen, tap the letters S-E-G-A in order once the entire logo appears. A [[Ring]] sound will confirm correct entry. Then hold two fingers on the bottom of the screen and wait. Once the game reaches the title screen, it will immediately go to the level select screen. Alternatively, if using a controller, press {{up}} {{down}} {{left}} {{right}} on the title screen in "No Save" mode.
 +
 
 +
Several options are listed on this screen, and are as follows:
 +
 
 +
*'''Player:''' Choose any of the available characters/character teams. The values are:
 +
**00 - [[Sonic the Hedgehog|Sonic]] & [[Miles "Tails" Prower|Tails]]
 +
**01 - Sonic
 +
**02 - Tails
 +
**03 - [[Knuckles the Echidna|Knuckles]]
 +
*'''Spindash:''' Toggles the [[Spin Dash]], just like in the Settings menu.
 +
*'''Gnd Spd Cap:''' Toggles the ground speed cap from the original game. Turned off by default.
 +
*'''Air Spd Cap:''' Toggles the air speed cap from the original game. Turned off by default.
 +
*'''S1 Spikes:''' Toggles the [[Spike damage behaviour]] from the original game. Turned off by default.
 +
*'''Items:''' Choose between "S1", "S1+S3", "S2" and "S2+S3". Values with "S2" will change the graphics of the Shield and Invincibility items to those of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''. Values with "S3" will add in the elemental [[Shield]]s and allow Sonic to perform the [[Insta-Shield]] from ''[[Sonic the Hedgehog 3|Sonic 3]]''.
 +
*'''Max Emeralds:''' Toggles between 6 or 7 [[Chaos Emeralds]]. Setting this to 7 allows characters to collect a seventh Chaos Emerald (cyan) and change into their [[Super transformation|Super forms]] after getting 50 Rings and double-tapping the Jump button. This also changes the palette of the Emeralds to match the modern colours.
 +
}}
 +
 
 +
==[[Debug mode]]==
 +
{{HiddenContent
 +
| image1=Sonic1iOS-debugmode.png
 +
| desc=Play sounds '''01''', '''09''', '''09''', '''01''', '''00''', '''06''', '''02''', '''03''' (the US release date of the original game) in the Sound Test, then select any level.
 +
 
 +
During gameplay, tap the HUD at the top left corner of the screen to activate Debug mode. While in Debug mode, tap '''-''' or '''+''' at the top of the screen to cycle through items, and press the Jump button to place an item.
 +
}}
 +
 
 +
==All Chaos Emeralds==
 +
{{HiddenContent
 +
| image1=
 +
| desc=Play sounds '''04''', '''01''', '''02''', '''06''' in the Sound Test. A [[Chaos Emerald]] sound effect will confirm correct entry. This immediately gives the player all of the Chaos Emeralds.
 +
}}
 +
 
 +
==Hidden Japanese credits / Swap "Tails" for "Miles"==
 
{{HiddenContent
 
{{HiddenContent
 
| image1=Sonic1ios-credits.png
 
| image1=Sonic1ios-credits.png
| desc=Too view the Japanese credits start a "No Save" game and choose a character. When the SEGA logo screen appears type the letters A-G-E-S in that specific order. A ring will chime if done correctly. This code will also change Tails name to "Miles" during gameplay.
+
| desc=To view the Japanese credits start a "No Save" game and choose a character. When the SEGA logo screen appears type the letters A-G-E-S in that specific order. Alternatively, if using a controller, press {{up}} {{down}} {{down}} {{down}} {{down}} {{up}} on the title screen in "No Save" mode. A Ring will chime if done correctly. This code will also change Tails name to "Miles" during gameplay.
  
 
The credits translated:
 
The credits translated:
Line 18: Line 53:
 
{{!}}Sound Program {{!}}{{!}} [[Hiroshi Kubota|Kubota Hiroshi]] <br>[[Yukifumi Makino|Makino Yukifumi]]
 
{{!}}Sound Program {{!}}{{!}} [[Hiroshi Kubota|Kubota Hiroshi]] <br>[[Yukifumi Makino|Makino Yukifumi]]
 
{{!}}}
 
{{!}}}
 +
}}
 +
 +
==8th Special Stage / Special Stage Editor==
 +
{{HiddenContent
 +
| image1=
 +
| desc=Enable level select and Debug mode, then play sound '''07''' in the Sound Test and select Special Stage. This will load a unique "CUSTOM" Special Stage that can be edited with Debug mode through new "Load", "Save" and "Clear" icons. The created Special Stage will not be saved between game sessions.
 
}}
 
}}
  
Line 24: Line 65:
 
Various unused sprites found through debug or other methods.{{ref|http://tcrf.net/Sonic_the_Hedgehog_%28iOS,_2013%29}}
 
Various unused sprites found through debug or other methods.{{ref|http://tcrf.net/Sonic_the_Hedgehog_%28iOS,_2013%29}}
 
===[[Special Stage]] art===
 
===[[Special Stage]] art===
{{UnusedTable|
+
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|sprite03.png}} {{SpriteImage|Sonic1iOS-SpecialStage-Zone7.png}}
+
| content={{SpriteImage|sprite03.png}} {{SpriteImage|Sonic1iOS-SpecialStage-Zone7.png}}
 
| desc="Zone" Icons. 1-6 can be found in the original game but the 7 is new. Meant to mark which special stage the player was currently in.
 
| desc="Zone" Icons. 1-6 can be found in the original game but the 7 is new. Meant to mark which special stage the player was currently in.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|sprite01.gif}} {{SpriteImage|Sonic1iOS-SpecialStageTails1up.png}} {{SpriteImage|Sonic1iOS-SpecialStageKnuckles1up.png}}
+
| content={{SpriteImage|sprite01.gif}} {{SpriteImage|Sonic1iOS-SpecialStageTails1up.png}} {{SpriteImage|Sonic1iOS-SpecialStageKnuckles1up.png}}
 
| desc=The Sonic 1-up icon was in the original game but the Tails and Knuckles ones are new. Fully functional and disappear like a ring when touched.  
 
| desc=The Sonic 1-up icon was in the original game but the Tails and Knuckles ones are new. Fully functional and disappear like a ring when touched.  
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|sprite02.gif}}
+
| content={{SpriteImage|sprite02.gif}}
 
| desc="W" Icon. Not a new item and acts like a solid block when placed.
 
| desc="W" Icon. Not a new item and acts like a solid block when placed.
 
}}
 
}}
Line 40: Line 81:
  
 
===Unused [[monitor]]s===
 
===Unused [[monitor]]s===
{{UnusedTable|
+
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|tv_eggman.png|2}}
+
| content={{SpriteImage|tv_eggman.png|2}}
 
| desc=Eggman monitor. Causes the player to take damage when the monitor is broken. Was present in the original game but was not fully functional.
 
| desc=Eggman monitor. Causes the player to take damage when the monitor is broken. Was present in the original game but was not fully functional.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|tv_goggles.png|2}}
+
| content={{SpriteImage|tv_goggles.png|2}}
 
| desc=Goggles monitor. Adds the unused goggle sprites from the previous version of ''Sonic 1'' and increases the amount of time the player can spend underwater.
 
| desc=Goggles monitor. Adds the unused goggle sprites from the previous version of ''Sonic 1'' and increases the amount of time the player can spend underwater.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|tv_super.png|2}}
+
| content={{SpriteImage|tv_super.png|2}}
 
| desc= "''S''" monitor. Not a new monitor but functional in this version. Causes the player to become "Super".
 
| desc= "''S''" monitor. Not a new monitor but functional in this version. Causes the player to become "Super".
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic1iOS-SpikeMonitor.png|2}}
+
| content={{SpriteImage|Sonic1iOS-SpikeMonitor.png|2}}
| desc=Spike monitor. Toggles the [[Spike damage behavior|spike damage behavior]] when the monitor is broken.
+
| desc=Spike monitor. Toggles the [[Spike damage behaviour|spike damage behaviour]] when the monitor is broken.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic1iOS-ShieldsMonitor.png|2}}
+
| content={{SpriteImage|Sonic1iOS-ShieldsMonitor.png|2}}
 
| desc=Three Shields monitor. May toggle the elemental shields option.
 
| desc=Three Shields monitor. May toggle the elemental shields option.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic1iOS-EmeraldMonitor.png|2}}
+
| content={{SpriteImage|Sonic1iOS-EmeraldMonitor.png|2}}
 
| desc=Emerald Monitor. May toggle the max Emerald count. ''[[Sonic Triple Trouble]]'' is the first game to include a Emerald monitor.
 
| desc=Emerald Monitor. May toggle the max Emerald count. ''[[Sonic Triple Trouble]]'' is the first game to include a Emerald monitor.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic1iOS-ExclamationPointMonitor.png|2}}
+
| content={{SpriteImage|Sonic1iOS-ExclamationPointMonitor.png|2}}
 
| desc=Either an exclamation point or the shrink powerup from ''[[Chaotix]]''. Not used in debug mode.  
 
| desc=Either an exclamation point or the shrink powerup from ''[[Chaotix]]''. Not used in debug mode.  
 
}}
 
}}
Line 72: Line 113:
  
 
===Zone-specific art===
 
===Zone-specific art===
{{UnusedTable|
+
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Wreck.gif}}
+
| content={{SpriteImage|Wreck.gif}}
 
| desc=Green Hill Zone giant ball. Was present in the original version but is functional now. It can destroy walls or enemies that come in contact with it while it is in movement.
 
| desc=Green Hill Zone giant ball. Was present in the original version but is functional now. It can destroy walls or enemies that come in contact with it while it is in movement.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Splats.png}}
+
| content={{SpriteImage|Splats.png}}
 
| desc=A rather famous unused badnik, he is programmed into the game but as a secret. His coloring seems to be based on the trading cards. When placed with debug, it will hop around the area it was placed, or in a set direction.
 
| desc=A rather famous unused badnik, he is programmed into the game but as a secret. His coloring seems to be based on the trading cards. When placed with debug, it will hop around the area it was placed, or in a set direction.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|sidespike.png}}
+
| content={{SpriteImage|sidespike.png}}
 
| desc=Spikes which move horizontally in Marble Zone.
 
| desc=Spikes which move horizontally in Marble Zone.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic1iOS-UFO.gif}}
+
| content={{SpriteImage|Sonic1iOS-UFO.gif}}
 
| desc=When placed in debug mode, UFOs will appear in the sky of Marble Zone. These were seen in promotional pictures and footage for the game.
 
| desc=When placed in debug mode, UFOs will appear in the sky of Marble Zone. These were seen in promotional pictures and footage for the game.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Goggles.png}} {{SpriteImage|Sonicgoggles Run.gif}}
+
| content={{SpriteImage|Goggles.png}} {{SpriteImage|Sonicgoggles Run.gif}}
 
| desc=Goggles will be added to Sonic's sprite if this monitor is broken. They increase the amount of time he can spend underwater without needing air.
 
| desc=Goggles will be added to Sonic's sprite if this monitor is broken. They increase the amount of time he can spend underwater without needing air.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Robotniklegs1.png}}
+
| content={{SpriteImage|Robotniklegs1.png}}
 
| desc=The left image shows the back of Robotnik's legs, which can't be seen normally. The right image is what is normally seen.
 
| desc=The left image shows the back of Robotnik's legs, which can't be seen normally. The right image is what is normally seen.
 
}}
 
}}
 
}}
 
}}
  
==Other==
+
===Other===
{{UnusedTable|
+
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|SonicCD11-tailslifeicons.png}}
+
| content={{SpriteImage|SonicCD11-tailslifeicons.png}}
 
| desc=These are leftover Tails life icons from the 2011 ''Sonic CD'' port.
 
| desc=These are leftover Tails life icons from the 2011 ''Sonic CD'' port.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|SCD lifeicon leftover.png|2}}
+
| content={{SpriteImage|SCD lifeicon leftover.png|2}}
 
| desc=Leftover Sonic life icon from the 2011 Sonic CD port, present among the HUD sprites.
 
| desc=Leftover Sonic life icon from the 2011 Sonic CD port, present among the HUD sprites.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|SonicCD11 Placeholder.png|2}}
+
| content={{SpriteImage|SonicCD11 Placeholder.png|2}}
 
| desc=Likely related to Retro SDK's level editor which is used to create the game. The same icon was found in the ''Sonic CD'' port.
 
| desc=Likely related to Retro SDK's level editor which is used to create the game. The same icon was found in the ''Sonic CD'' port.
 
}}
 
}}

Latest revision as of 18:25, 3 December 2022

Back to: Sonic the Hedgehog (2013 game).
Clock.svg This article is outdated.
Due to changing events, this article is either no longer correct or needs information added to it to make it complete. Please update it so that it meets current knowledge.

Level select

Sonic1iOS-levelselect.png

Start a "No Save" game with any character, and on the Sega screen, tap the letters S-E-G-A in order once the entire logo appears. A Ring sound will confirm correct entry. Then hold two fingers on the bottom of the screen and wait. Once the game reaches the title screen, it will immediately go to the level select screen. Alternatively, if using a controller, press Up Down Left Right on the title screen in "No Save" mode.

Several options are listed on this screen, and are as follows:

  • Player: Choose any of the available characters/character teams. The values are:
  • Spindash: Toggles the Spin Dash, just like in the Settings menu.
  • Gnd Spd Cap: Toggles the ground speed cap from the original game. Turned off by default.
  • Air Spd Cap: Toggles the air speed cap from the original game. Turned off by default.
  • S1 Spikes: Toggles the Spike damage behaviour from the original game. Turned off by default.
  • Items: Choose between "S1", "S1+S3", "S2" and "S2+S3". Values with "S2" will change the graphics of the Shield and Invincibility items to those of Sonic 2. Values with "S3" will add in the elemental Shields and allow Sonic to perform the Insta-Shield from Sonic 3.
  • Max Emeralds: Toggles between 6 or 7 Chaos Emeralds. Setting this to 7 allows characters to collect a seventh Chaos Emerald (cyan) and change into their Super forms after getting 50 Rings and double-tapping the Jump button. This also changes the palette of the Emeralds to match the modern colours.

Debug mode

Sonic1iOS-debugmode.png

Play sounds 01, 09, 09, 01, 00, 06, 02, 03 (the US release date of the original game) in the Sound Test, then select any level.

During gameplay, tap the HUD at the top left corner of the screen to activate Debug mode. While in Debug mode, tap - or + at the top of the screen to cycle through items, and press the Jump button to place an item.

All Chaos Emeralds

Notavailable.svg

Play sounds 04, 01, 02, 06 in the Sound Test. A Chaos Emerald sound effect will confirm correct entry. This immediately gives the player all of the Chaos Emeralds.

Hidden Japanese credits / Swap "Tails" for "Miles"

Sonic1ios-credits.png

To view the Japanese credits start a "No Save" game and choose a character. When the SEGA logo screen appears type the letters A-G-E-S in that specific order. Alternatively, if using a controller, press Up Down Down Down Down Up on the title screen in "No Save" mode. A Ring will chime if done correctly. This code will also change Tails name to "Miles" during gameplay.

The credits translated:

Program Naka Yuuji
Plan Yasuhara Hirokazu
Design Ooshima Naoto
Ishiwatari Jina
Kataoka Rieko
Sound Produce Nakamura Masato
Sound Program Kubota Hiroshi
Makino Yukifumi

8th Special Stage / Special Stage Editor

Notavailable.svg

Enable level select and Debug mode, then play sound 07 in the Sound Test and select Special Stage. This will load a unique "CUSTOM" Special Stage that can be edited with Debug mode through new "Load", "Save" and "Clear" icons. The created Special Stage will not be saved between game sessions.

Unused content

Art

Various unused sprites found through debug or other methods.[1]

Special Stage art

Art Description
Sprite03.png
Sonic1iOS-SpecialStage-Zone7.png
"Zone" Icons. 1-6 can be found in the original game but the 7 is new. Meant to mark which special stage the player was currently in.
Sprite01.gif
Sonic1iOS-SpecialStageTails1up.png
Sonic1iOS-SpecialStageKnuckles1up.png
The Sonic 1-up icon was in the original game but the Tails and Knuckles ones are new. Fully functional and disappear like a ring when touched.
Sprite02.gif
"W" Icon. Not a new item and acts like a solid block when placed.

Unused monitors

Art Description
Tv eggman.png
Eggman monitor. Causes the player to take damage when the monitor is broken. Was present in the original game but was not fully functional.
Tv goggles.png
Goggles monitor. Adds the unused goggle sprites from the previous version of Sonic 1 and increases the amount of time the player can spend underwater.
Tv super.png
"S" monitor. Not a new monitor but functional in this version. Causes the player to become "Super".
Sonic1iOS-SpikeMonitor.png
Spike monitor. Toggles the spike damage behaviour when the monitor is broken.
Sonic1iOS-ShieldsMonitor.png
Three Shields monitor. May toggle the elemental shields option.
Sonic1iOS-EmeraldMonitor.png
Emerald Monitor. May toggle the max Emerald count. Sonic Triple Trouble is the first game to include a Emerald monitor.
Sonic1iOS-ExclamationPointMonitor.png
Either an exclamation point or the shrink powerup from Chaotix. Not used in debug mode.

Zone-specific art

Art Description
Wreck.gif
Green Hill Zone giant ball. Was present in the original version but is functional now. It can destroy walls or enemies that come in contact with it while it is in movement.
Splats.png
A rather famous unused badnik, he is programmed into the game but as a secret. His coloring seems to be based on the trading cards. When placed with debug, it will hop around the area it was placed, or in a set direction.
Sidespike.png
Spikes which move horizontally in Marble Zone.
Sonic1iOS-UFO.gif
When placed in debug mode, UFOs will appear in the sky of Marble Zone. These were seen in promotional pictures and footage for the game.
Goggles.png
Sonicgoggles Run.gif
Goggles will be added to Sonic's sprite if this monitor is broken. They increase the amount of time he can spend underwater without needing air.
Robotniklegs1.png
The left image shows the back of Robotnik's legs, which can't be seen normally. The right image is what is normally seen.

Other

Art Description
SonicCD11-tailslifeicons.png
These are leftover Tails life icons from the 2011 Sonic CD port.
SCD lifeicon leftover.png
Leftover Sonic life icon from the 2011 Sonic CD port, present among the HUD sprites.
SonicCD11 Placeholder.png
Likely related to Retro SDK's level editor which is used to create the game. The same icon was found in the Sonic CD port.

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

Main page (Gen|2013|3D|Ages)
Comparisons (Gen) (2013)
Maps (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles (Gen)
Video coverage
Reception (Gen)
Merchandise


Development
Hidden content (Gen) (2013)
Bugs (Gen)
Region coding
Hacking guide
Bootlegs