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Difference between revisions of "Sonic the Hedgehog (2006 game)/Hidden content"

From Sonic Retro

(As long as we're recording game secrets that aren't really secrets...)
m (Emerald Accounting)
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<span style="color:gainsboro">'''GREY'''</span>:
 
<span style="color:gainsboro">'''GREY'''</span>:
:Silver sees the [[Duke of Soleanna]] seal Iblis inside Elise using this gem at the [[Solaris Project]] it 10 years ago. Silver then takes it with him to the present (thereby removing it from time for 10 years and precluding any [[super transformation]]s in the decade before the adventure), and later uses it to open the portal to a few hours in the past with Sonic. The grey gem then goes with Silver and Blaze 200 years into the future to fight Iblis Phase 3.
+
:Silver sees the [[Duke of Soleanna]] seal Iblis inside Elise using this gem at the [[Solaris Project]] 10 years ago. Silver then takes it with him to the present (thereby removing it from time for 10 years and precluding any [[super transformation]]s in the decade before the adventure), and later uses it to open the portal to a few hours in the past with Sonic. The grey gem then goes with Silver and Blaze 200 years into the future to fight Iblis Phase 3.
  
 
<span style="color:limegreen">'''GREEN'''</span>:
 
<span style="color:limegreen">'''GREEN'''</span>:

Revision as of 09:17, 11 September 2010

Unused Character Intro Animations

By swapping character files of some Amigo mode characters with those of regular characters they will be shown to have a character select screen animation.

Unused icons/Rainbow Gem

Some of these HUD icons are not all used in the game. The first 7 gems are normally obtainable, however the rainbow colored gem is not. The demo version of Sonic 2006 has text that says "Allows you to perform 'super'" but is replaced with text "???: You'll need to buy it to see what it does!" in the retail copy. If the text refers to the Rainbow Gem then that means that the player may have been able to transform into their super form on any level. Part of the gem's programming was finished but can only be accessed through hacking. If enabled the player can go through the Super transformations animations, but will not turn Super.

Unused Warp Gate images

These images are displayed on the warp gates that appear on the Soleanna map. Among them are images of levels that do not have warp gates--such as Crisis City.

Knuckles End Level Victory Pose

Knuckles does not finish a level and thus cannot perform a victory pose in normal circumstances. However, utilizing a glitch will allow Knuckles to finish a level and strike a pose.[1] He also has phrases which change depending on level rankings.

S ranking - "All right!"
A ranking - "That felt good"
B ranking - "Well that wasn't TOO bad"
C ranking - "Shoot! I've still got a ways to go..."

Unused Music Tracks

Two tracks in the game are unused, they are called silver_theme.xma and shadow_theme.xma. The alternate main theme can be found here and the alternate Silver theme can be found here.

Silver's track seems to have MIDI backing put in place, while Shadow's theme is an untouched version from Shadow The Hedgehog.

Unused Text

The following text can be found by examining the disc's contents. It is unused in the game.

Shop Text

This is text which was meant to be used in the shop. The ??? item may have been the unused Rainbow/Super Gem item. Silver was to have a Speed up item to increase his maximum speed. Music from previous games also looked like it was once purchasable.

Allows you to use the "Light Dash." By using the Light Dash, you can move quickly through a trail of Rings.
Allows you to use "Sliding." By sliding, you can attack enemies while moving.
Allows you to use the "Bound Jump." This lets you jump to higher places and attack below you.
Allows you to use the "Tornado" custom action. Creates wind to attack surrounding enemies.
Allows you to use the "Slow" custom action. Slows the flow of time in the immediate area.
Allows you to use the "Mach Speed" custom action. Enables you to do a Supersonic Boost Dash.
Allows you to use the "Homing Smash" custom action. Enables you to stop in midair, and do a Homing Smash Attack.
Allows you to use the "Gun Drive" custom action. Enables you to throw an Gem and teleport to that location.
Allows you to use the"Thunder Guard" custom action. Defends against attacks while attracting nearby Rings.
Allows you to use the "Scale"custom action. Changes Sonic's size.
??? You'll need to buy it to see what it does!
Allows you to use the "Light Dash." By using the Light Dash, you can move quickly through a trail of Rings.
"Chaos Boost Level 1." During the boost you will be granted "Chaos Snap," an upgrade to Chaos Attack and Chaos Smash.
"Chaos Boost Level 2." During the boost you will be granted "Chaos Lance," an upgrade to Chaos Spear.
"Chaos Boost Level 3." During the boost you will be able to activate "Chaos Blast."
Allows you to use "Hold Smash." This allows you to throw what you have grabbed in a single throw.
Allows you to use "Grab-All." This allows you to grab things in a wider range.
Press the $ button twice quickly to perform "Teleport Dash." This allows you to do instantaneous Teleport Dashes.
Hold the $ button during jump to perform "Psychoshock." This allows you to stun nearby enemies and grab them.
Allows you to "Speed Up." This increases your movement speed.
A 1-up item.
"Sonic Adventure" music
"Sonic Adventure 2" music
"Sonic Heroes" music
"Shadow The Hedgehog" music
"Sonic The Hedgehog" music
"Sonic The Hedgehog 2" music
"Sonic The Hedgehog 3" music
"Sonic & Knuckles" music
"Sonic 3D Blast" music
"Sonic R" music
"Sonic Riders" music
"Sonic Adventure" music, part 2
"Sonic Adventure" music, part 3
"Sonic Adventure 2" music, part 2
"Sonic Adventure 2" music, part 3
"Sonic Heroes" music, part 2
"Sonic Heroes" music, part 3
"Shadow The Hedgehog" music, part 2
"Shadow The Hedgehog" music, part 3
"Sonic The Hedgehog" music, part 2
"Sonic The Hedgehog" music, part 3
"Sonic The Hedgehog 2" music, part 2
"Sonic The Hedgehog 2" music, part 3
"Sonic The Hedgehog 3" music, part 2
"Sonic The Hedgehog 3" music, part 3

Main Menu Text

Text which was meant to be used on the Main Menu but was scrapped. Notable text includes the mention of a "very hard" mode, additional episodes for Amigo characters, additional missions for Metal Sonic (Metal Sonic is not playable).

You can play a new set of very hard missions for Sonic.
You can play a new set of super hard missions for Sonic.
You can play a new set of extra missions for Sonic.
You can play a new set of very hard missions for Shadow.
You can play a new set of super hard missions for Shadow.
You can play a new set of extra missions for Shadow.
You can play a new set of very hard missions for Silver.
You can play a new set of super hard missions for Silver.
You can play a new set of extra missions for Silver.
You can play a new set of very hard missions for Sonic,Shadow, and Silver.
You can play a new set of super hard missions for Sonic, Shadow, and Silver.
You can play a new set of extra missions for Sonic, Shadow, and Silver.
You can play an additional episode for Tails.
You can play an additional episode for Knuckles.
You can play an additional episode for Amy.
You can play an additional episode for Blaze.
You can play an additional episode for Rouge.
You can play an additional episode for Omega.
You can play an additional episode for Metal Sonic.
You can play additional missions for Tails.
You can play additional missions for Knuckles.
You can play additional missions for Amy.
You can play additional missions for Blaze.
You can play additional missions for Rouge.
You can play additional missions for Omega.
You can play additional missions for Metal Sonic.

Other Text

Some of these missions are seen in game but some aren't. The $ is a variable and can be made to mean anything. It seems that Sonic Adventure 2 style goals were once meant to be part of the game. There also seemed to be a mode where more than one goal ring was located in the level.

Get to the Goal Ring!
Get to the goal within $ minutes!
Collect $ rings!
Defeat all enemies!
Wipe out all enemies!
Get to the goal within $ minutes!
Collect $ rings!
Get to the goal before your rival!
Get to the goal before the ghost!
Find $ Chao!
Find the Goal Ring!
Get to the new Goal Ring!
Clear the minigame!
Clear hard mode!

Emerald Accounting

Following where the Chaos Emeralds go during the game's story can be an exercise in frustration; particularly when they lead to plotholes, paradoxes, and ontological loops while being taken backwards and forwards in time by various characters. The route each Emerald takes through the story is as follows:

RED:

Not seen until the Last Story when Mephiles uses all seven Emeralds in his final fusion sequence with Iblis .

YELLOW:

Spends most of the game buried under Dusty Desert. Mephiles hunts it down near the end of Shadow's story, acquiring it just before the boss fight of Mephiles Phase 2.

PURPLE:

The first time we see this gem is in Mephiles possession when he recruits Silver and Blaze in Crisis City. He presumably acquires it after sending himself, Shadow, and Rouge to the future from Kingdom Valley. Mephiles apparently carries it around with him throughout the rest of the game, although we only see it again at the start of the Last Story when he uses it as a distraction to allow him to skewer Sonic.

TURQUOISE:

This gem enters the story when Sonic, Tails, Knuckles, Shadow, and Rouge find it in Iblis Phase 2's cave after Flame Core in the future. It travels back to Soleanna with Sonic and stays with him for a while. After Sonic's Kingdom Valley, he uses the turquoise gem to open the portal to a few hours in the past with Silver so he can save Elise from the Egg Carrier. Sonic leaves the Emerald with Silver and Blaze, who then take it 200 years into the future to fight Iblis Phase 3.

GREY:

Silver sees the Duke of Soleanna seal Iblis inside Elise using this gem at the Solaris Project 10 years ago. Silver then takes it with him to the present (thereby removing it from time for 10 years and precluding any super transformations in the decade before the adventure), and later uses it to open the portal to a few hours in the past with Sonic. The grey gem then goes with Silver and Blaze 200 years into the future to fight Iblis Phase 3.

GREEN:

This Emerald stays with Team Dark for most of the game. Shadow and Rouge find it as their Crisis City mission objective 200 years in the future. Rouge takes it back through the portal to Soleanna as Shadow fights Mephiles Phase 1. The bat gives it to Omega after Tropical Jungle, who goes into stasis for 200 years in order to deliver it back to Shadow during the fight. Omega, Shadow, and the green emerald return to the present, and Shadow goes on to use it for Chaos Control to kick Silver in the head. Shadow then takes the Emerald with him to the Solaris Project 10 years ago, where he uses it to seal Mephiles inside the Scepter of Darkness, then returns again to the present. However, in Shadow's final Dusty Desert cutscene, crystalline Mephiles suddenly has the green gem in his possession along with the yellow one, apparently having snatched it from Shadow offscreen (perhaps as a side-effect of the Scepter's explosion?).

BLUE:

This is the Emerald which finds itself locked in an ontological loop over the course of the game. The blue gem is implied to have been Princess Elise's lucky charm for many years, and Dr. Robotnik attacks the Festival of the Sun to steal it from her. Elise throws the jewel to Sonic as she is being kidnapped, and Sonic takes it to White Acropolis as a ransom, where it goes in Robotnik's time machine. Silver later takes the blue Emerald from White Acropolis after beating the Egg Genesis, and uses it (with Shadow's assistance) to open a portal to the past and the Solaris Project. Silver then gives it to a 7-year-old-Elise, who presumably keeps it with her for the intervening 10 years until the Festival of the Sun is attacked. The problem here is that the blue Emerald never enters or leaves the loop; it didn't exist chronologically before Silver brings it to the Solaris Project, and it doesn't exist after Silver and Shadow warp out of the Radical Train fight arena. And, since it's been with Elise for the 10 years before the game, how did Sonic use it to turn super and defeat Perfect Chaos or Finalhazard?



Sonic the Hedgehog (2006)
Sonic 2006 title screen.png

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