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Difference between revisions of "Sonic the Hedgehog (2006 game)/Development"

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==Sega Europe FTP==
 
==Sega Europe FTP==
  
At the beginning of February 2006, the following screens were made available at Sega Europe FTP. A great part showed the lightening changes due to day hour on a level. There are three screenshots not depicted in the following gallery, one which ties in with the last two, and two other unrelated to the time change theme.
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At the beginning of February 2006, the following screens were made available at Sega Europe FTP. A great part showed the lightening changes due to day hour on a level. There are three screenshots not depicted in the following gallery, one which ties in with the last two, and two other unrelated to the time change theme.
  
 
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Revision as of 13:50, 16 July 2010

Sonic the Hedgehog (2006) has gone through several changes over it's development process. There are several rejected ideas, levels, and other things that were left on the cutting room floor. The following details several of these things.

Early Silver designs

The character Silver has gone through a few redesigns during development of Sonic the Hedgehog. He also underwent a name change from "Venice" (which was the main inspiration for Soleanna) to "Silver." Many models in the game and the Xbox 360 Marketplace demo still refer to him as Venice.

Game Script

A Game script, which was obtained by Sonic Cult in September of 2006, can be downloaded here. It was originally obtained by a UK game tester and comes in XSL format. Interesting bits include prototype names for characters in the renewal points tab. Silver was revealed to have the name Venice and Elise is revealed to have had the name of Oliga.

E3 2005 - Closed door video

This video was shown behind closed doors at E3 2005, which was held in late May. IGN took screencaps of the video and the images can be found below.

TGS 2005 - Technical Demo

This demo was at TGS 2005, which was held from September 16 to 18. Movement was twice as fast for some reason and the game has a debug mode enabled. This debug mode allowed players to move their character anywhere and can help to avoid deaths from falling into pits.

Sega Europe FTP

At the beginning of February 2006, the following screens were made available at Sega Europe FTP. A great part showed the lightening changes due to day hour on a level. There are three screenshots not depicted in the following gallery, one which ties in with the last two, and two other unrelated to the time change theme.

Level Differences

Tropical Jungle (Sonic)

Crisis City (Sonic)

Kingdom Valley (Sonic)

Crisis City (Shadow)

Vs. Mephilis Phase 1 (Shadow)

Crisis City (Silver)


Sonic the Hedgehog (2006)
Sonic 2006 title screen.png

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