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Sonic the Hedgehog: Time Attacked

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Revision as of 15:21, 28 March 2010 by Uncle Otis (talk | contribs) (Extras)
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Sonic the Hedgehog: Time Attacked
Engine: Multimedia Fusion
Credits: Jamie Bailey
Sonic The Hedgehog: Time Attacked is a fan game made by Jamie Bailey for Microsoft Windows; this is Jamie's second major Sonic-releated fangame. Time Attacked has been compared to commercial games released by Sega because of the game's detailed original graphics and the author's vast knowledge of Clickteam based programming.

Storyline

Dr. Eggman has invented a time machine and uses it to go back in time to defeat Sonic following a failed attempt. Eggman succeeds and begins to create a paradox, causing the present-time Sonic to fade. Once he realizes what's going on with him, he sets off to stop Eggman before he completes the paradox and changes made in time are permanent.

Gameplay

Since Time Attack is a Multimedia Fusion based game, it utilizes its control scheme of four button directions and two fire buttons. The controls are "Fire 1" to jump and "Fire 2" to perform a spin dash. The way the game is played is the same as most other Sonic 2D games. Sonic must run to the goal (in this game, it's a large ring), while collecting rings to protect himself from enemy attacks. Once attacked, Sonic drops all the rings he's collected and can pick up some of the ones he dropped. Sonic loses one life if he is attacked by an enemy and has no rings, touches certain objects, or falls off the playing field.

There are also some custom abilities Sonic can do in Time Attacked. Unlike Game Boy Advance based Sonic games, Sonic can grind rails without having to worry about not landing back on them after he jumps. As long as the player holds the dash button, he can grind on a rail. One unique feature is the "high spring" manuver. Sonic can jump from a spring higher than normal if the player holds the jump button when Sonic lands on a spring. Sonic can also perform a Spring Slash by rolling in mid air after contact with a spring.

A save feature is also available in the game, which saves the player's progress after completing an act or cutscene.

Time Attacked introduces a new gameplay element, called "Link". Link is a point counter which increases by one "link point" when you destroy an enemy, collect rings or power-ups, or break through structures. When the Link counter is activated, one has a very limited amount of time to accumulate as many link points as possible. Stringing together 100 links in each zone (with the exception of Lightspeed Park, Act 3, which requires 42 links, and Time Base, Act 3 and the Final Boss) is necessary to unlock some of the game's extras. There are also 5 coins hidden in each level aside from the final boss. Collecting these also unlocks extras.

List of zones

Below are a list of zones featured in the main storyline of Time Attacked, including a description of them. There are other zones in the game which can be unlocked by completing certain tasks.

Slide City

A city full of white skyscrapers and rails. Characters representing members of the Sonic The Hedgehog fan community are found all over.

Lightspeed Park

An amusement park, with dark purple cylinder shaped buildings lined with spiraling yellow platforms in the background. This stage features many colored lights and giant ferris wheels. The signs in the background say "Speed Hacker" and "Extreme" in leet speak.

Undisturbed Paradise

The common "Green Hill" zone, with palm trees and a picturesque coast to look at.

Crystal Caverns

An underwater mine filled with yellow crystals and underwater tubes.

Metal Hell

A red industrial park which is powered by lava. Has all the factory style platforms including Yellow and black stripes, fences and rails.

Time Base

Eggman's base. A plaster-white interior similar to Metal Hell, but full of buzzsaws and fatal electric currents.

Extras

Performing certain feats in the main game unlocks additional zones and challenges for the player. Details on how to unlock extras were provided by [1]

SAGE Level

A downloadable level for 2002 Sonic Amateur Games Expo. The player controls the event's mascot, Spikes, through a convention center-type environment.

Christmas Levels

Two levels released as a Christmas special. Features Christmas-themed items (presents instead of rings) and environments, as well as a rendition of "Rocking in a Winter Wonderland".

Evolution of Time Attacked

A series of scrapped levels that also include early sprites, enemies and physics. Is presented chronologically, from oldest content to newest.

Time Attacked: The Beginning

To unlock, string together at least 100 links in each zone (42 in Lightspeed Park, Act 3) besides Time Base, Act 3, and the Final Boss.

The player controls Dr. Eggman in his Eggmobile as he investigates anomalous robot behavior and discovers the time-travel technology utilized in the main story. Eggman is controlled with the arrow keys, can fire missiles to destroy enemies (primary fire) and dash left to right (arrow keys + secondary fire).

Time Attacked Marathon Mode

Features all the regular and extra levels together as one game.

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File: Sonic the Hedgehog - Time Attacked.7z (697 kB) (info)

External links