Difference between revisions of "Sonic the Fighters/Move list"
From Sonic Retro
BSonirachi (talk | contribs) (Some of these moves actually do have exclamation marks in their names on the in-game move lists) |
(Ensuring every instance of "Hold" is present and capitalized.) |
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Line 443: | Line 443: | ||
|Hop Kick || {{up}} [in midair] {{K}} | |Hop Kick || {{up}} [in midair] {{K}} | ||
|- | |- | ||
− | |Beak Dive || {{up}} {{P}} | + | |Beak Dive || Hold {{up}} {{P}} |
|- | |- | ||
|Stomp Dive || Hold {{up}} {{K}} | |Stomp Dive || Hold {{up}} {{K}} | ||
Line 740: | Line 740: | ||
|Hop Kick || {{up}} [while in midair] {{K}} | |Hop Kick || {{up}} [while in midair] {{K}} | ||
|- | |- | ||
− | |Hammer Dive || | + | |Hammer Dive || Hold {{up}} {{P}} |
|- | |- | ||
− | |Stomp Dive || | + | |Stomp Dive || Hold {{up}} {{K}} |
|- | |- | ||
− | |Air Punch || | + | |Air Punch || Hold {{up}} [in midair] {{P}} |
|- | |- | ||
− | |Air Hammer || | + | |Air Hammer || Hold {{up}} [before landing] {{P}} |
|- | |- | ||
− | |Air Kick || | + | |Air Kick || Hold {{up}} [in midair] {{K}} |
|- | |- | ||
− | |Air Hyper Start || | + | |Air Hyper Start || Hold {{up}} [in midair] {{P}} + {{K}} |
|- | |- | ||
|Wall Hammer || [on wall] {{P}} | |Wall Hammer || [on wall] {{P}} | ||
Line 916: | Line 916: | ||
|Hop Kick || {{up}} [in midair] {{K}} | |Hop Kick || {{up}} [in midair] {{K}} | ||
|- | |- | ||
− | |Drill Dive || | + | |Drill Dive || Hold {{up}} {{P}} |
|- | |- | ||
− | |Hip Dive || | + | |Hip Dive || Hold {{up}} {{K}} |
|- | |- | ||
− | |Air Punch || | + | |Air Punch || Hold {{up}} [in midair] {{P}} |
|- | |- | ||
− | |Air Kick || | + | |Air Kick || Hold {{up}} [in midair] {{K}} |
|- | |- | ||
|Wall Drill || [on wall] {{P}} | |Wall Drill || [on wall] {{P}} | ||
Line 979: | Line 979: | ||
|Stomp Dive || Hold {{up}} {{K}} | |Stomp Dive || Hold {{up}} {{K}} | ||
|- | |- | ||
− | |Air Punch || | + | |Air Punch || Hold {{up}} [in midair] {{P}} |
|- | |- | ||
− | |Air Kick || | + | |Air Kick || Hold {{up}} [in midair] {{K}} |
|- | |- | ||
− | |Air Hyper Start || | + | |Air Hyper Start || Hold {{up}} [in midair] {{P}} + {{K}} |
|- | |- | ||
|Wall Twin Hammer || [on wall] {{P}} | |Wall Twin Hammer || [on wall] {{P}} |
Revision as of 01:32, 16 October 2017
This page lists all of the possible moves that can be used for each playable character in Sonic the Fighters. All of the moves listed here assume that the character is facing right.
Contents
Basic Moves
Run | |
Backstep | |
Dodge | [close range] + + |
Crouch | (NOTE: Bark cannot crouch) |
Turn | + |
Hyper Start | + |
Sonic the Hedgehog
Miles "Tails" Prower
Fang the Sniper
Bean the Dynamite
Bark the Polar Bear
Espio the Chameleon
Amy Rose
Knuckles the Echidna
Metal Sonic
Dr. Eggman
Honey the Cat
Sonic the Fighters | |
---|---|
Main page |