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Difference between revisions of "Sonic and the Secret Extended Edition"

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{{Hack|screen=Otheree.png|system=[[Sega Mega Drive/Genesis]]|originalgame=[[Sonic the Hedgehog (16-bit)]]|version=Beta 4 Rev 2|date=November 4th, 2007|credits=[[Hayate]]}}
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{{Hack
'''''Sonic and the Secret Extended Edition''''' (previously known as ''Sonic 1: The Other Extended Edition'', not to be confused with ''[[Sonic the Hedgehog Extended Edition]]'') is a hack of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[Sega Mega Drive/Genesis]] by [[Hayate]]. It was discontinued in August 2008, after Hayate gave up on the hack due to the various bugs it had.
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|screen=Otheree.png
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|system=[[Sega Mega Drive]]
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|originalgame=Sonic the Hedgehog (16-bit)
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|version=4.2|date=December 24th, 2009
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|credits=[[User:Hayate|Hayate]]
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|visualmods=yes
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|audiomods=yes
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|layoutmods=
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|basicenginemods=yes
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|advenginemods=}}
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'''''Sonic and the Secret Extended Edition''''' (previously known as ''Sonic 1: The Other Extended Edition'', not to be confused with ''[[Sonic the Hedgehog Extended Edition]]'') is a hack of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[Sega Mega Drive]] by [[User:Hayate|Hayate]]. It was discontinued in August 2008, after Hayate gave up on the hack due to the various bugs it had, but it was picked up again in December 2009.
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== Implemented Features ==
 
== Implemented Features ==
 
* New HUD, title card font, level select
 
* New HUD, title card font, level select
* New music (ported from other games, credit to [[Tweaker]], [[Sonic 65]] and [[Puto]] IIRC)
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* New music (ported from other games, credit to [[User:Tweaker|Tweaker]], [[User:Sonic 65|Sonic 65]] and [[User:Puto|Puto]] IIRC)
 
* New GHZ boss
 
* New GHZ boss
 
* Level transitions added, checkpoints removed
 
* Level transitions added, checkpoints removed
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* Speed limit raised
 
* Speed limit raised
 
* Screen scrolling engine fixed (includes fixing the bug where you die if you loop-jump before the GHZ1 tubes)
 
* Screen scrolling engine fixed (includes fixing the bug where you die if you loop-jump before the GHZ1 tubes)
* Sonic's art and palette are those from ''[[Sonic 3]]'' (credit to [[Xenowhirl]])
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* Sonic's art and palette are those from ''[[Sonic 3]]'' (credit to [[User:Xenowhirl|Xenowhirl]])
 
* Overworld
 
* Overworld
 
* One emerald per zone, can replay special stages after the emerald's collected
 
* One emerald per zone, can replay special stages after the emerald's collected
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* Shields from S3&K with all their moves and functionality
 
* Shields from S3&K with all their moves and functionality
 
* Time limit reduced to 5 minutes per act; 2 minutes during boss fight
 
* Time limit reduced to 5 minutes per act; 2 minutes during boss fight
 
== Beta 5 Progress ==
 
 
* Knuckles added. He cannot yet use his gliding or climbing abilities, and has the same air moves as Sonic.
 
* Knuckles added. He cannot yet use his gliding or climbing abilities, and has the same air moves as Sonic.
 
* Super Sonic added. He plays the Super Sonic music, has the effects of both the invincibility and superspeed powerups, can jump higher, flashes yellow, depletes your rings at one per second, de-transforms at the correct times and can use the Hyper Sonic attack for a double jump in any direction, though it does not yet flash the screen to kill enemies. To become Super Sonic, you need to triple jump after obtaining at least one Chaos Emerald (to be changed to all seven when the last special stage is made) and 50 rings. Super Knuckles exists with the same moves and is also yellow.
 
* Super Sonic added. He plays the Super Sonic music, has the effects of both the invincibility and superspeed powerups, can jump higher, flashes yellow, depletes your rings at one per second, de-transforms at the correct times and can use the Hyper Sonic attack for a double jump in any direction, though it does not yet flash the screen to kill enemies. To become Super Sonic, you need to triple jump after obtaining at least one Chaos Emerald (to be changed to all seven when the last special stage is made) and 50 rings. Super Knuckles exists with the same moves and is also yellow.
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* Fixed all the Marble Zone bugs, including recoding the entire internals of the cutscene in MZ3 so that it does now not screw up screen-locking, and the breakable blocks now give you the correct number of points instead of subtracting random numbers from your score.
 
* Fixed all the Marble Zone bugs, including recoding the entire internals of the cutscene in MZ3 so that it does now not screw up screen-locking, and the breakable blocks now give you the correct number of points instead of subtracting random numbers from your score.
 
* Characters can now display up to 240 frames of animation, up from the previous 128 which was too low for the extra animation needed in SATSEE.
 
* Characters can now display up to 240 frames of animation, up from the previous 128 which was too low for the extra animation needed in SATSEE.
* The special stages now play the equivalent music from [[soniNeko]], thanks to [[nineko]], and [[Puto]] for sending me his remix of this.
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* The special stages now play the equivalent music from [[soniNeko]], thanks to [[User:Nineko|nineko]], and [[User:Puto|Puto]] for sending me his remix of this.
 
* The title screen has been revamped, and when you press start, it now scrolls upwards offscreen, to be replaced by the character select screen, with no fadeouts.
 
* The title screen has been revamped, and when you press start, it now scrolls upwards offscreen, to be replaced by the character select screen, with no fadeouts.
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* Added the S3&K-style signpost.
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* Big and Mini Sonic added. However, only some of Big Sonic's frames are correct so far and none of Mini Sonic's, so they appear graphically glitchy.
  
=== To be done for the next release ===
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=== To be done for release 5 ===
 
* Implement the Instashield for Sonic.
 
* Implement the Instashield for Sonic.
 
* Implement gliding and climbing for Knuckles.
 
* Implement gliding and climbing for Knuckles.
* Fix all the broken graphics in the special stages so that they don't use player colors.
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* Fix the redscreen in SBZ1 and complete the design of SBZ2.
* Complete the design of Scrap Brain Act 2, and finish the new objects in it.
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* Fix the various issues with LZ (i.e. LZ3 waterfall, moving platforms, spikes, gargoyle heads, harpoons).
* Implement the up and down monitors.
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* Finish the MZ boss and add the LZ and SYZ bosses.
* Possibly finish the MZ boss and add the LZ boss too.
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* Fix the overworld background, make the backgrounds in other zones scroll properly, and implement S3&K-style background switching for MZ.
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* Fix the caterkiller, orbinaut and walking bomb enemies.
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* Fix several block/platform objects so that you can stand and spindash on them properly.
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* Redraw certain pieces of art so they don't use player colors (e.g. special stage walls, Basarans, SYZ columns).
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* Finish the normal act of Chaos Zone and add its special stage.
  
 
== Planned Features ==
 
== Planned Features ==
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==Downloads==
 
==Downloads==
{{download|file=Sonic and the Secret Extended Edition.rar|filesize=380KB|version=Beta 4 Revision 2}}
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{{download|file=SATSEE-4.2.zip|filesize=479 kB|version=4.2}}
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===Old versions===
 
===Old versions===
* {{file|Sonic 1 - The Other Extended Edtion (Hacking Contest 2007 Build).zip|Hacking Contest 2007 Build}}
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* {{file|SATSEE-4.1.zip|Release 4.1 / build 1821 / 2008-08-15}}
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* {{file|Sonic and the Secret Extended Edition.rar|Release 4.0.2}}
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* {{file|Sonic 1 - The Other Extended Edtion (Hacking Contest 2007 Build).zip|Release 3 (Hacking Contest 2007 Build)}}
  
== External Links ==
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==External links==
 
{{LinkRetro|topic=8580|title=Sonic Retro topic}}
 
{{LinkRetro|topic=8580|title=Sonic Retro topic}}
  
[[Category:Hacks]]
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[[Category:Hacks|Secret Extended Edition, Sonic and the]]

Revision as of 14:17, 15 April 2018

Otheree.png
Sonic and the Secret Extended Edition
Version: 4.2
Last release: December 24th, 2009
System: Sega Mega Drive
Original game: Sonic the Hedgehog (16-bit)
Credits: Hayate

Sonic and the Secret Extended Edition (previously known as Sonic 1: The Other Extended Edition, not to be confused with Sonic the Hedgehog Extended Edition) is a hack of Sonic the Hedgehog for the Sega Mega Drive by Hayate. It was discontinued in August 2008, after Hayate gave up on the hack due to the various bugs it had, but it was picked up again in December 2009.

Implemented Features

  • New HUD, title card font, level select
  • New music (ported from other games, credit to Tweaker, Sonic 65 and Puto IIRC)
  • New GHZ boss
  • Level transitions added, checkpoints removed
  • Autosave
  • Special stages limited to 2 minutes, GOAL spheres removed
  • Spin Dash
  • Speed limit raised
  • Screen scrolling engine fixed (includes fixing the bug where you die if you loop-jump before the GHZ1 tubes)
  • Sonic's art and palette are those from Sonic 3 (credit to Xenowhirl)
  • Overworld
  • One emerald per zone, can replay special stages after the emerald's collected
  • Some level editing including new art
  • Shields from S3&K with all their moves and functionality
  • Time limit reduced to 5 minutes per act; 2 minutes during boss fight
  • Knuckles added. He cannot yet use his gliding or climbing abilities, and has the same air moves as Sonic.
  • Super Sonic added. He plays the Super Sonic music, has the effects of both the invincibility and superspeed powerups, can jump higher, flashes yellow, depletes your rings at one per second, de-transforms at the correct times and can use the Hyper Sonic attack for a double jump in any direction, though it does not yet flash the screen to kill enemies. To become Super Sonic, you need to triple jump after obtaining at least one Chaos Emerald (to be changed to all seven when the last special stage is made) and 50 rings. Super Knuckles exists with the same moves and is also yellow.
  • Title cards edited once again, life icons upgraded to S3&K standards.
  • Fixed all the Marble Zone bugs, including recoding the entire internals of the cutscene in MZ3 so that it does now not screw up screen-locking, and the breakable blocks now give you the correct number of points instead of subtracting random numbers from your score.
  • Characters can now display up to 240 frames of animation, up from the previous 128 which was too low for the extra animation needed in SATSEE.
  • The special stages now play the equivalent music from soniNeko, thanks to nineko, and Puto for sending me his remix of this.
  • The title screen has been revamped, and when you press start, it now scrolls upwards offscreen, to be replaced by the character select screen, with no fadeouts.
  • Added the S3&K-style signpost.
  • Big and Mini Sonic added. However, only some of Big Sonic's frames are correct so far and none of Mini Sonic's, so they appear graphically glitchy.

To be done for release 5

  • Implement the Instashield for Sonic.
  • Implement gliding and climbing for Knuckles.
  • Fix the redscreen in SBZ1 and complete the design of SBZ2.
  • Fix the various issues with LZ (i.e. LZ3 waterfall, moving platforms, spikes, gargoyle heads, harpoons).
  • Finish the MZ boss and add the LZ and SYZ bosses.
  • Fix the overworld background, make the backgrounds in other zones scroll properly, and implement S3&K-style background switching for MZ.
  • Fix the caterkiller, orbinaut and walking bomb enemies.
  • Fix several block/platform objects so that you can stand and spindash on them properly.
  • Redraw certain pieces of art so they don't use player colors (e.g. special stage walls, Basarans, SYZ columns).
  • Finish the normal act of Chaos Zone and add its special stage.

Planned Features

  • Chaos Zone, accessible after completing all 6 normal zones, to contain a final act, 3 bosses and special stage
  • All zones will have new bosses, each with their own unique chase scene
  • Super characters
  • Giant enemy crab as the Super-only boss (but all characters can play it)
  • Hard mode, with different object placements and more hits per boss
  • Tails and Knuckles from Sonic 3 & Knuckles with their flying and gliding/climbing moves
  • Blaze from Sonic Rush with her hover move
  • One save slot per character
  • New intro sequence and title screen
  • Up and Down monitors from Knuckles' Chaotix, to change characters' size and abilities
  • Each zone's name, palette and general theme will NOT be changed
  • Instashield

Downloads

Download.svg Download Sonic and the Secret Extended Edition
File: SATSEE-4.2.zip (479 kB) (info)
Current version: 4.2

Old versions

External links

Sonic Retro
Sonic Retro topic