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Sonic and the Black Knight

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{{Bob
 
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| publisher=[[Sega]]
 
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| japan=March 12, 2009
 
| japan=March 12, 2009
 
| australia=March 31, 2009
 
| australia=March 31, 2009
| genre=Action/Adventure
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| rrp_jp=6,800
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| genre=Action
 
| esrb=e10|pegi=12|cero=a|usk=12|oflc=pg
 
| esrb=e10|pegi=12|cero=a|usk=12|oflc=pg
 
}}
 
}}
'''''Sonic and the Black Knight''''' (ソニックと暗黒の騎士, Sonikku to Ankoku no Kishi) is a title within the ''[[Sonic the Hedgehog]]'' series, released exclusively on [[Nintendo Wii]] as the second entry in the Storybook series, following ''[[Sonic and the Secret Rings]]''.
+
'''Sonic and the Black Knight''', called '''''Sonic to Ankoku no Kishi''''' (ソニックと暗黒の騎士) in Japan, is a title within the ''[[Sonic the Hedgehog]]'' series, released exclusively on [[Nintendo Wii]] as the second entry in the Storybook series, following ''[[Sonic and the Secret Rings]]''.
  
Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
+
Set in the [[Grand Kingdom|world of King Arthur]], the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.
  
 
==Plot==
 
==Plot==
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The stages will feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly. By helping out citizens, players will be able to purchase new items from them, such as gauntlets, magical tomes, and new swords. There will be about 200 items in the game, some of which can be gained by opening treasure chests in the stages. An online mode will allow treasures to be traded.
 
The stages will feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly. By helping out citizens, players will be able to purchase new items from them, such as gauntlets, magical tomes, and new swords. There will be about 200 items in the game, some of which can be gained by opening treasure chests in the stages. An online mode will allow treasures to be traded.
  
The game changes the traditional level items, such as springs and speed pads, into "elements". These elements come in varying colors; red elements will be used as springs, yellow elements will be used as speed boosts, and purple elements will be used to fill up the "[[Soul Gauge]]". This gauge is filled by defeating enemies and collecting red fairies, and is used to unleash a speed boost that, when reaching enemies, will inflict a powerful ombination attack, [[Soul Surge]]. Additionally, instead of rails from previous games, players will fire a ballista and then grind across its rope.
+
The game changes the traditional level items, such as springs and speed pads, into "elements". These elements come in varying colors; blue elements will be used as springs, blue elements will be used as speed boosts, and red elements will be used to fill up the "[[Soul Gauge]]". This gauge is filled by defeating enemies and collecting red fairies, and is used to unleash a speed boost that, when reaching enemies, will inflict a powerful ombination attack, [[Soul Surge]]. Additionally, instead of rails from previous games, players will fire a ballista and then grind across its rope.
  
 
The mission-based system from ''Sonic and the Secret Rings'' will also return, but the missions will be easier to complete. Each stage will consist of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.
 
The mission-based system from ''Sonic and the Secret Rings'' will also return, but the missions will be easier to complete. Each stage will consist of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.
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==Music==
 
==Music==
  
Veteran composer [[Jun Senoue]] returned to compose music for this installment, mixing familiar Sonic themes with a Celtic style.[5] In addition, his band, [[Crush 40]], has returned to perform the main theme of the game, "Knight of the Wind" (As heard in the [[Tokyo Game Show]] trailer.), as well as three additional songs. [[Tommy Tallarico]] had the game listed on his website as one of the games he has worked on. Finally, [[Richard Jacques]] made the music for the cutscenes, as previously confirmed by Official Nintendo Magazine.
+
Veteran composer [[Jun Senoue]] returned to compose music for this installment, mixing familiar Sonic themes with a Celtic style. In addition, his band, [[Crush 40]], has returned to perform the main theme of the game, "Knight of the Wind" (As heard in the [[Tokyo Game Show]] trailer.), as well as three additional songs. [[Tommy Tallarico]] had the game listed on his website as one of the games he has worked on. Finally, [[Richard Jacques]] made the music for the cutscenes, as previously confirmed by Official Nintendo Magazine.
  
===Production Credits===
+
==Production Credits==
Executive Supervisors: [[Takayuki Kawagoe]], Naoya Tsurumi, [[Masanao Maeda]]<br>
+
For a complete list of the games production credits please click the following link: [[Sonic and the Black Knight credits]]
Executive Producer: [[Okitane Usui]]<br>
+
Chief Producers: [[Akinori Nishiyama]], [[Toshihiro Nagoshi]], [[Hiroyuki Miyazaki]]<br>
+
Producer/Director: [[Tetsu Katano]]<br>
+
Lead Game Designer: Morio Kishimoto<br>
+
Art Director: [[Yoshitaka Miura]]<br>
+
Lead Programmer: [[Makiko Nishimura]]<br>
+
Sound Director: [[Jun Senoue]]<br>
+
Game Designers: Harumasa Nakajima, Shintaro Kai, Takahiro Ono, Midori Iwabuchi, Kanano Yamaguchi<br>
+
Character Artists: [[Yoshinari Amaike]], Masao Tsunoda, Masashi Ichino<br>
+
Motion Artist: Tohru Honda<br>
+
Level Artists: Yuki Takahashi, [[Michio Abe]], Hisae Jibiki, Sho Kunieda, Masako Hamada, Keiji Takada, Miho Furuse<br>
+
Art Support: Kenichi Minamizawa, Chiaki Omote, Akane Hayashi, Kazuhiro Saito, Hideaki Hakozaki<br>
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Effect CG Artists: Haruka Yoshida<br>
+
Interface CG Artists: Rieko Muramatsu<br>
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Visual Art Support: [[Taro Hino]]<br>
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Cut Scene Artists: [[Yoshitaka Miura]], [[Yuji Uekawa]]<br>
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Technical Programmers: [[Yoshitaka Kawabata]], Takahiro Sekiguchi, Dennis Sachio Imabeppu<br>
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Character Programmers: [[Makiko Nishimura]], [[Yoshitaka Kawabata]], Yuji Nakayama, Taichi Machino<br>
+
Level Programmers: Naoko Shimura, Shuhei Ono, Hideyuki Atarashi<br>
+
Interface Programmers: Yoshihiko Toyoshima, Mikio Kume<br>
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Development Support: [[Yojiro Ogawa]], [[Sachiko Kawamura]], Masatoshi Nakamura<br>
+
Promotional Visuals: [[Yuji Uekawa]], [[Yoshitaka Miura]]<br>
+
Web Designers: Mayumi Moro, Yuichi Kikuchi<br>
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Concept Art Support: [[Akira Mikame]], [[Wataru Watanabe]]<br>
+
Technical Support: Hiroto Hayashi, Satoshi Tsuda, Akira Kanasugi, Yoichi Uchida, Yuki Yamanaka, Takashi Ando, Takashi Shoji<br>
+
Game Sound Department: [[Masaru Setsumaru]], [[Naofumi Hataya]], [[Tatsuyuki Maeda]], Tadashi Kinukawa<br>
+
Music Composers & Arrangers: [[Richard Jacques]], Tommy Tallarico, [[Howard Drossin]], [[Yutaka Minobe]] (Delfi Sound Inc.), Lennie Moore, Hikaru Tanimoto<br>
+
Musicians: [[Crush 40]] ([[Johnny Gioeli]] & [[Jun Senoue]]), Emma & Tinna From All Ends, Marty Frideman, Bobby Jarzombek, Takeshi Taneda, Toru Kawamura, Katsuji, Kazuto Baba, [[Yutaka Minobe]] (Delfi Sound Inc.), Hikaru Tanimoto, Yosihiro Tsukahara, Yusaku Tsuchiya, Lisa Lisa<br>
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Strings: Kimiko Nakagawa, Akihiro Iwamura, Osamu Iyoku, Jyo Osawa, Takashi Fukumori, Hiromichi Hara, Aya Yokomizo, Makiko Tomokiyo, Aiko Hosokawa, Kaoru Hagiwara, Nakito Nishiya, Youko Ara<br>
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Recording Coordinators: Kiyoshi Yoshida (Attic Arcde Inc.), [[Yukifumi Makino]] (Delfi Sound Inc.), [[Stan Katayama]]<br>
+
Recording Engineers: Masahiro Fukuhara, Yu Yamamoto (Attic Arcde Inc.), Nobushige Masahiko (Delfi Sound Inc.)<br>
+
Recording Studio: Towerside Studio, ABS Studio, Sound Crew Studio, Attic Arcade Studio, Sound City Studio, Omnibus Japan<br>
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Mastering Engineer: Isao Kikuchi (Mixer's Lab)<br>
+
Mastering Engineer: Warner Music Mastering<br>
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Movie Sound Department: Delfi Sound Inc.<br>
+
Sound Editor: Shinpei Yamashita<br>
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Mixing Engineer: Toshihiro Hayano<br>
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Game Tuning Support: Naoya Kojima, Masayuki Uesugi, Atsushi Ota, Hiroki Kumehara<br>
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CG Movie Production: Anima Inc.<br>
+
CG Movie Producer: Haruyasu Akagi<br>
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CG Movie Production Manager: Kenji Nishino<br>
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CG Movie Director: Yuki Nakamura<br>
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Composite/Effect Chief: Kazuo Mitsuyama<br>
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Composite/Effect: Katsuyoshi Yoshizawa, Akihito Ohta, Masaki Suyama<br>
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Animation Chief: Kentarou Narimatsu<br>
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Animation: Naoki Terada, Hiroyuki Matsubayashi, Kazuki Eigen, Misaki Higuchi, Masashi Matsumoto<br>
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Character Modeling Chief: Masakazu Taira<br>
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Character Modeling: Daisuke Suzuki, Nozomi Ishii, Tomohiro Kagawa, Akira Nakamura, Toru Okishima, Takanori Urakawa<br>
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Background Modeling Chief: Naoki Kumazawa<br>
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Background Modeling: Akiro Ono, Asuka Ogiwara, Nobunao Ono<br>
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Real Time Background Modeling Chief: Jun Arai<br>
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Real Time Background Modeling: Takayuki Nakashima, Yuichirou Otsuka, Shinbu Ueki, Kioka Nimi, Yoshimi HiroTA, Shinji Tamano<br>
+
Cut Scenes Production: Media Vision Entertainment Inc.<br>
+
Cut Scenes General Manager: Tetsuya Okubo<br>
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Cut Scenes Product Managers: Ai Yoshida, Akira Ono<br>
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Cut Scenes Artists: Hiromi Furuhara, Daiju Honma, Michihiro Satou, Singo Nozawa, Koujirou Matuyama, Megumi Shirai, Eriko Fujiwara, Hiusashi Wada, Yuta Juncho, Satoshi Oikawa, Naoko Awaya<br>
+
Level Art Support: Bauhaus Entertainment Co. Ltd.<br>
+
Level Art Producer: Kazuhisa Nishimura<br>
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Level Art Director: Takumi Mizuno<br>
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Level Artists: Hideki Nagai, Kaori Kiano, Ryo Inomata, Minoru Koga<br>
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Voice Recording Studio: Tohokushinsha Film Corporation<br>
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Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], [[Nobutoshi Kanna]], Nao Takamori, [[Taeko Kawata]], [[Ryo Hirohashi]], Hiroaki Hirata, Mamiko Noto, Hidekatsu Shibata<br>
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Voice Recording Director: [[Eriko Kimura]]<br>
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Voice Recording Producer: Takuya Ohno<br>
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Recording Engineer: Kazunari Tanaka<br>
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Recording Studio: 4kids Studio<br>
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Producer: Salvatore Oppedisano<br>
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Voice Directors: Chirs Collet, Julie Rath<br>
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Audio Engineers: Brice Pullam, Ron London<br>
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English Character Voices: [[Jason Griffith]], [[Dan Green]], [[Bella Hudson]], [[Amy Palant]], [[Lisa Ortiz]]<br>
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Recording Studio: Webtone Inc.<br>
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Producer & Voice Director: Greg Weber<br>
+
Audio Engineer: Ben Trapp<br>
+
Character Voices: Casey Robertson, Gavin Hammon, Melissa Hutchison<br>
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Translation: Keith Dwyer, Osamu Shibamiya (Inbound Games Inc.), Jason Franzman (Inbound Games Inc.)<br>
+
 
+
===Sega Corporation===
+
Sales Promotion: Mitsuru Takahashi, Takafumi Ueoro, Nobuaki Oamoto, Yasushi Nagumo, Reiko Chiba<br>
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Project Management: Seijiro Sannabe, Takashi Shimizu, Hideki Yohkaichiya<br>
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Sales: Akira Nomoto, Koji Nagata, Takayuki Murata, Nobuhiro Tanaka, Haruo Imastsu, Hiroki Ota, Yoshihiro Enomoto, Tomoaki Ishidao, Tetsuo Sasaki, Teruyuki Kaida, Sho Nanmoku, Yoshihito Endo, Katsutoshi Memezawa, Teruyuki Awaji, Toru Ysuda, Toshiyuki Tanaka, Masahiro Tanaka, Tomohiko Hayashi, Shinya Osaki, Yasunobu Masahiro, Seiji Aoyagi, Masanobu Ito, Field Crew Service Corp.<br>
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Design Production Team: Yoshihiro Sakuta, Hiroki Osawa, Ayako Sakai, Tetsuya Honda<br>
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Product Test: Junichi Shimzu, Akira Nishikawa, [[Osamu Sato]], Tomoki Matsura, Hidaka Ogasawara, Akitoshi Nishida, Yusuke Aoki, Daigo Kuriyama, Miyuki Shibata, Chiharu Yoshida, Yutaka Ikegami, Kazuyoshi Onuki, Seiji Hasegawa, Kazuhiko Morii, Sunao Murayama<br>
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Overseas Comsumer Business: Tatsuya Shikata, Aya Takeuchi, Ryo Urushibata<br>
+
 
+
===Sega Of America Inc.===
+
CEO: Naoya Tsurumi<br>
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President/COO: [[Simon Jeffery]]<br>
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Executive VP Of Corporate Planning: Hitoshi Okuno<br>
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VP Of Product Development: Bret Berry<br>
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VP Of Marketing: Sue Hughes-Taigen<br>
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VP Of Conetent: John Whitmore<br>
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Supervising Producer: Patruck Riley<br>
+
Localization Producer: Keith Dwyer<br>
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Director Of Marketing: Rick Naylor<br>
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Senior Brand Manager: Judy Gilbertson<br>
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Senior Public Relations Manager: Tali Fischer<br>
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Associate PR Manager: Elvin Gee<br>
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Senior Creative Services Manager: Jen Groeling<br>
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Associate Production Manager: Heather Lucchetti<br>
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Director Of Development Operations: John Merlino<br>
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QA Manager: Mark Cartwright<br>
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QA Supervisors: Shawn Dobbins, Demetrius Griffin<br>
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QA Testers: Nick Rocha, Raymond Clark, German Roverso, Eric Ballelos, Kenny Robinson, Aaron Ard<br>
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Standards Supervisor: Stephen Akana<br>
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Standards Lead: Junior Sison<br>
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Standards Assistant Lead: Christine Letheby, Niroth Keo<br>
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Standards Testers: Anthony Willams, Jayson Cook, Lisa Bonifacino, Tim Erbil, Don Berger, Matt Thompson<br>
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Mastering Lab Supervisor: Rey Casto Buzon<br>
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Mastering Lab Technicians: Christopher Rilles, Keith Alorro, Kenneth Nacua<br>
+
 
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===Sega Europe Ltd.===
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CEO: Naoya Tsurumi<br>
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President & COO: Mike Hayes<br>
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Development Director: Gary Dunn<br>
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Director Of European Marketing: Gary Knight<br>
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Head Of Studio, Localisation: Kuniyo Matsumoto<br>
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Producer: Ayano Murofushi<br>
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Publishing Manager: Nathalie Ranson<br>
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European PR: Jumana Rizwan<br>
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Brand Manager: Michele Dix<br>
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Creative Services: Alison Peat, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Trmpelaere<br>
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Director Of Business Planning And Operations: Yusuke Suai<br>
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Purchasing Manager: Caroline Searle<br>
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Production Manager: Natalie Cooke<br>
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Legal Counsel: Nicky Boxall, Mark Bennett<br>
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Licensing Manager: Nivine Emeran<br>
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Head Of Developement Services: Mark Le Breton<br>
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Localisation Manager: Marta Lois Gonzalez<br>
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Localisation Coordinator: Giuseppe Rizzo<br>
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Translators: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Brigitte Nadesan, Jean-Loup Lansac, Jesus Alvarez, Marco Borrelli, Nicole Thomer, Daniela Kaynert Jay Bannmuller, Sebastian Perez Salguero, Luis J. Paredes<br>
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Mastering Equipment And Submissons Manager: David Pither<br>
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Senior Mastering Tech: John Hegarty<br>
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Senior Mastering Engineer: Jigar Patel<br>
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Mastering Engineers: Phil Adams, Arian Braviez, Cary Vidal<br>
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Equipment Coordinator: Roy Boateng<br>
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Production Managers: George Cover, Ben Howell<br>
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Resource Manager: Dominic Berzins<br>
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Functionality Supervisor: Julie Metior<br>
+
Shift Monitor: Tony Langan<br>
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Project Lead: Gabriel Ralls<br>
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Project Monitors: David Tyler, Paul Sedgmore<br>
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Functionality Testers: Adam Nicholls, Catherine Gouriou, Kelly Schonau, Ricky Lovavge, Errol Burke<br>
+
Standards Supervisor: Martin Sibley<br>
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Standards Coordinator: Mohammed Ajaib<br>
+
Senior Standards Tester: Hiroki Saito<br>
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Standards Technicians: Aaron Wright, Cornell Walker<br>
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Language Senior Team Lead: Alessandro Irranca, Stephan Wolschon<br>
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Language Team Lead: Ruggero Varisco<br>
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Language Testers: Alessio Nesi, Jan Domke, Jorge Vilches, Mathieu Gobeil<br>
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Special Thanks: Yoshiharu Honda, Kazunori Yagi, Nobuyki Inoue, Yukihiro Taguchi, Junichiro Takahashi, Eishin Miura, Masakazu Kobayashi, [[Satoshi Sakai]], [[Shinobu Yokota]], Tomoyo Mogi, Yoko Arai, Ai Miura, Yuichiro Yamamoto, Tatsuya Kumagai, David Allen, [[Keith Palmer]], Kip Bunyea, Rick Ramey, Teressa Guest, Marcella Churchill, Tomas Jenberg (Seratone Management AB. Sweden), Kinya Takano (Howmic), Mirei Teramura (BMG Japan), Hiroki Hayashi (ESP Guitars), Toshiro Nakayama, Akiko Kuroda, [[Hisao Oguchi]], [[Takashi Iizuka]], [[Kazuyuki Hoshino]], Atsutoshi Takahashi And All Of The Fans.<br>
+
Game Engine: Phys X<br>
+
Created by: [[Sonic Team]]<br>
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Presented by: [[Sega]]<br>
+
  
 
==Resources==
 
==Resources==
===Scans===
+
===Physical Scans===
<gallery>
+
{{Scanbox
Image:Black knight storybook box US.jpg|US cover
+
| console=Wii
</gallery>
+
| region=US
 
+
| front=Black knight storybook box US.jpg
<gallery>
+
| disc=SatBK_US_Disc.jpg
File:Satbk wii eu cover.jpg|EU cover
+
| manual=
</gallery>
+
}}{{Scanbox
 
+
| console=Wii
<gallery>
+
| region=EU
Image:Satbk wii jp cover.png|JP cover (front)
+
| front=Satbk wii eu cover.jpg
File:Satbk wii jp cover back.jpg|JP cover (back)
+
| disc=
</gallery>
+
| manual=
 
+
}}{{Scanbox
<gallery>
+
| console=Wii
Image:Black Knight box AUS.jpg|Australian cover
+
| region=JP
Image:Black Knight box Spain.jpg|Spanish cover
+
| front=Satbk wii jp cover.png
Image:Black Knight box Germany.jpg|German cover
+
| back=Satbk wii jp cover back.jpg
</gallery>
+
| spinemissing=yes
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=AU
 +
| front=Black Knight box AUS.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=ES
 +
| front=Black Knight box Spain.jpg
 +
| disc=
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=DE
 +
| front=Black Knight box Germany.jpg
 +
| disc=
 +
| manual=
 +
}}
  
 
===Artwork===
 
===Artwork===
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==Trivia==
 
==Trivia==
*Besides [[Tails]]' [[Tails Skypatrol|solo]] [[Tails Adventures|outings]], this is the only non-pirated Sonic game where [[Dr. Robotnik]] made no appearance whatsoever, aside from pieces of fan art that were featured in the game.
+
*Besides [[Tails]]' [[Tails Skypatrol|solo]] [[Tails Adventures|outings]], this is the only non-pirated Sonic game where [[Dr. Robotnik]] (or his [[King Shahryār|counterparts]]) make no appearance whatsoever, aside from pieces of fan art that were featured in the game.
 
*[[Caliburn]], the sword Sonic wields in the game, is in fact the fabled Sword in the Stone. According to the legend, whomever drew Caliburn from the anvil it was embedded in would be crowned King of England.
 
*[[Caliburn]], the sword Sonic wields in the game, is in fact the fabled Sword in the Stone. According to the legend, whomever drew Caliburn from the anvil it was embedded in would be crowned King of England.
 +
*The game, in all its regional variations, features an option to switch between both English and Japanese voice language.
  
 
==External links==
 
==External links==
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* [http://www.sega.com/sonicblackknight/us/index.html Official US Site]
 
* [http://www.sega.com/sonicblackknight/us/index.html Official US Site]
 
* [http://sonic.sega.jp/ankokunokishi/ Official Jap Site]
 
* [http://sonic.sega.jp/ankokunokishi/ Official Jap Site]
 +
* [http://sega.jp/wii/sonicak/ Sega of Japan catalogue page]
 
* [http://www.gamefaqs.com/console/wii/game/951327.html SatBK at GameFAQs] - Including detailed walkthroughs and a comprehensive guide to items.
 
* [http://www.gamefaqs.com/console/wii/game/951327.html SatBK at GameFAQs] - Including detailed walkthroughs and a comprehensive guide to items.
  
  
{{SonicBlackKnightLevels}}
+
{{SonicBlackKnightOmni}}
 
{{SonicWiigames}}
 
{{SonicWiigames}}
[[Category:Wii Games]]
+
[[Category:Wii games]]

Revision as of 19:09, 24 September 2011

Satbk titlescreen.png

Fast Facts on Sonic and the Black Knight
Publisher: Sega
Developer: Sonic Team
System(s): Nintendo Wii
Genre: Action
Released in US: March 1, 2009
Released in EU: March 13, 2009
Released in JP: March 12, 2009
Released in Australia: March 31, 2009
Price (Japan): ¥6,800

Sonic and the Black Knight, called Sonic to Ankoku no Kishi (ソニックと暗黒の騎士) in Japan, is a title within the Sonic the Hedgehog series, released exclusively on Nintendo Wii as the second entry in the Storybook series, following Sonic and the Secret Rings.

Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.

Contents

Plot

The game begins in the story "King Arthur and the Knights Of The Round Table" when the granddaughter of the legendary Merlin, Merlina, is trying to escape pursuit from a mysterious evil band of knights. Seeing no escape, she summons out a Chosen Hero to save her. This ends up being Sonic the Hedgehog, and, after a sloppy entering, easily dispatches most of the evil creatures. When preparing to face off the Big One, he is pulled back by Merlina and warped to another location. When Sonic asks why she stopped him and who that guy was, Merlina explains that it was King Arthur who, after being corrupted by the power of the Scabbard of Excalibur , transformed into The Black Knight, turning his own blade into Deathcalibur and nefariously rules the world. Sonic's speed alone will not put an end to The Black Knight's reign, so he must take on a talking, "ancient" sword known as Caliburn. After facing King Arthur another time and fails to defeat him, Sonic must prove himself as a knight and in order to do that, he must get help from the Local Blacksmith (portrayed by Tails), complete tasks from Nimue, Lady of the Lake (portrayed by Amy), and defeat King Arthur's Knights Of The Round Table: Sir Lancelot (portrayed by Shadow the Hedgehog), Sir Gawain portrayed by (Knuckles the Echidna), and Sir Percival (portrayed by Blaze the Cat).

After overthrowing all of the Knights Of The Round Table and obtaining their Sacred Swords, Sonic confronts King Arthur in Avalon for a final confrontation. With the power of the Sacred Swords, Sonic overcomes Arthur's immortality and finally defeats him. Once defeated, the King disappears in a puff of smoke, leaving behind his scabbard. He then meets up with Merlina and the Knights Of The Round Table, where Merlina reveals that King Arthur was an illusion conjured by her grandfather Merlin. Merlina then takes King Arthur's scabbard and reveals her true intentions: to make the Kingdom eternal. After escaping the Kingdom, Sonic and the Knights Of The Round Table set off to find the Barrier Stones in order to create a barrier that is supposed to stop Merlina. Before the barrier is created, Sonic confronts Merlina about why she is doing this but. Sonic still refuses to give up and challenges her, only to be beaten mercilessly with Caliburn being severed in the process. Despite the barrier being released, it isn't powerful enough to stop Merlina. All hope seems lost, but the Sacred Swords, along with Sonic's courage, revives and transforms Caliburn into Excalibur, turning Sonic into a Golden Knight. Excalibur Sonic battles the Dark Queen in the final showdown and Sonic is victorious with the power of the Excalibur Blade. After the battle, Sonic confronts and comforts Merlina, telling her to live life to the fullest. The Knights Of The Round Table arrive and with King Arthur no more, they prepare to disband. Caliburn, however, decides otherwise and reveals that the true King Arthur is in fact Sonic.

After the credits roll, it seems that Sonic told this tale to Amy as an excuse for leaving her behind. Amy, though, doesn't believe it and it is implied that she went chasing Sonic with her Piko-Piko Hammer. As this happens, the book "King Arthur and the Knights Of The Round Table" turns into "Sonic and the Black Knight".

Gameplay

Gameplay for Sonic and the Black Knight differs from traditional games in the Sonic series by mixing in the new element of swordplay, along with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay will be more similar to Sonic Unleashed than Sonic and the Secret Rings; Sonic's movement will be controlled with the analog stick, and gameplay will mainly be 3D, but occasionally the camera will shift to a side-scrolling perspective for traditional 2D gameplay.

Swordplay will be implemented so that players can slice through enemies without slowing down, but when faced with more formidable enemies, players will engage in advanced swordplay, able to thrust, parry, and perform other maneuvers. The sword will not be used just for combat; players may thrust it through a wall while falling to slow their descent.

The stages will feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly. By helping out citizens, players will be able to purchase new items from them, such as gauntlets, magical tomes, and new swords. There will be about 200 items in the game, some of which can be gained by opening treasure chests in the stages. An online mode will allow treasures to be traded.

The game changes the traditional level items, such as springs and speed pads, into "elements". These elements come in varying colors; blue elements will be used as springs, blue elements will be used as speed boosts, and red elements will be used to fill up the "Soul Gauge". This gauge is filled by defeating enemies and collecting red fairies, and is used to unleash a speed boost that, when reaching enemies, will inflict a powerful ombination attack, Soul Surge. Additionally, instead of rails from previous games, players will fire a ballista and then grind across its rope.

The mission-based system from Sonic and the Secret Rings will also return, but the missions will be easier to complete. Each stage will consist of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.

Music

Veteran composer Jun Senoue returned to compose music for this installment, mixing familiar Sonic themes with a Celtic style. In addition, his band, Crush 40, has returned to perform the main theme of the game, "Knight of the Wind" (As heard in the Tokyo Game Show trailer.), as well as three additional songs. Tommy Tallarico had the game listed on his website as one of the games he has worked on. Finally, Richard Jacques made the music for the cutscenes, as previously confirmed by Official Nintendo Magazine.

Production Credits

For a complete list of the games production credits please click the following link: Sonic and the Black Knight credits

Resources

Physical Scans

Wii, US
Black knight storybook box US.jpg
Cover
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Disc
Wii, EU
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Cover
Wii, JP
Satbk wii jp cover back.jpgNospine.pngSatbk wii jp cover.png
Cover
Wii, AU
Black Knight box AUS.jpg
Cover
Wii, ES
Black Knight box Spain.jpg
Cover
Wii, DE
Black Knight box Germany.jpg
Cover

Artwork

Trivia

  • Besides Tails' solo outings, this is the only non-pirated Sonic game where Dr. Robotnik (or his counterparts) make no appearance whatsoever, aside from pieces of fan art that were featured in the game.
  • Caliburn, the sword Sonic wields in the game, is in fact the fabled Sword in the Stone. According to the legend, whomever drew Caliburn from the anvil it was embedded in would be crowned King of England.
  • The game, in all its regional variations, features an option to switch between both English and Japanese voice language.

External links


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Sonic and the Black Knight
Sonic and the Black Knight
Satbk titlescreen.png

Main Article
Levels
Bosses
Music: Vox/OST
Cheat Codes

Sonic games for the Nintendo Wii
Sonic and the Secret Rings (2007) | Mario & Sonic at the Olympic Games (2007) | Sonic Riders: Zero Gravity (2008) | Sonic Unleashed (2008) | Sonic and the Black Knight (2009) | Mario & Sonic at the Olympic Winter Games (2009) | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz (2009) | Sonic & Sega All-Stars Racing (2010) | Sonic Colours (2010) | Mario & Sonic at the London 2012 Olympic Games (2011)
Demo Sonic games for the Nintendo Wii
Sonic and the Secret Rings: Trial Version