Sonic Zero: Remastered
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From Sonic Retro
Revision as of 19:11, 6 August 2012
The first demo of Sonic Zero: Remastered was released during SAGE 14, and was given a rating and gameplay video by Lacktardo. The video was highly praised by many viewers as well as others who played the game. However, most criticism was against the sprites, and a small occasion the level layout. Since then, the game has taken a development leap with the help of LarkSS and Sparks. After SAGE 15, the game had a 3 Act demo released for SAGE 16.
Sonic Zero: Remastered will be attending SAGE 2012 with a new demo to be released later into SAGE, as other fan games have done in the past to ensure maximum quality is delivered. The new demo will feature hub based missions ala Sonic Generations. An After-Party demo is planned for release a few weeks after SAGE, that will include a whole new mission zone and further polish.
The engine of Sonic Zero: Remastered is that of Sonic Worlds. The game itself is also meant to be an example of the powers of Sonic Worlds, an example of how it can be modified, and how useful the engine can be. Graphics and controls are borrowed from the Genesis era games, giving a Chaotix and modern vibe.
Character wise, you have a choice between Sonic, Tails and Knuckles. All characters retain their original abilities from Sonic 3 & Knuckles. Level layout is designed with all three players in mind, and includes vasts amount of exploration and alternate route possibilities, making the game comparable to Sonic 2 and Sonic 3K in some aspects.
Four zones are currently being developed for Sonic Zero: Remastered.
First zone of the game. Very much like a tropical park with a blend of the city life.
A dark forest full of spiked traps, fans and power stations.
A flooded high speed labyrinth within a futuristic garden.
A crazy labyrinth of mad moles and fire hazards.