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Difference between revisions of "Sonic XG"

From Sonic Retro

(1. While Taxman was correct on the Merger date, it was specifically the merger for Retro-Sonic XG, while the Retro Sonic Nexus merger happened in around 2010 2. Story was heavily overhauled to feature the block Joe has written on the XG thread.)
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'''''Sonic eXtended Genesis''''', aka '''''Sonic XG''''', is a game being created by Sir Euan and Nitemare, and has gone through many different variations in the past.
 
'''''Sonic eXtended Genesis''''', aka '''''Sonic XG''''', is a game being created by Sir Euan and Nitemare, and has gone through many different variations in the past.
  
At one point in time, the fangame was going to be merged with ''[[Retro Sonic]]'' in 2007 and eventually''[[Sonic Nexus]]'' in 2010 in order to create ''[[Retro Sonic Nexus]]'', but is again being developed as a separate title.
+
At one point in time, the fangame was going to be merged with ''[[Retro Sonic]]'' in 2007 and eventually ''[[Sonic Nexus]]'' in 2010 in order to create ''[[Retro Sonic Nexus]]'', but is again being developed as a separate title.
  
 
==Storyline==
 
==Storyline==
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Sonic XG started out as early as 2002 by Euan "Sir Euan" Gallacher. The original plot involved Eggman gaining the power to "dramatically change history", with Sonic having to gather every Time Stone in different time periods.  
 
Sonic XG started out as early as 2002 by Euan "Sir Euan" Gallacher. The original plot involved Eggman gaining the power to "dramatically change history", with Sonic having to gather every Time Stone in different time periods.  
  
After the demo featuring Peak Panic, Desert Dash and Palm Paradiso, Joseph "Nitemare" Waters, got interested in the project and started talking with Euan around the time XG got merged with with MystHedgehog's ''Sonic Eternal Rings'', becoming ''Sonic Forever''. A [http://www.williamg.plus.com/sf2005/ website] was of which was available in 2005. In early 2005, the public engine test build for Sonic Forever was available for testing purposes. The engine was lost on the internet but was later [http://soahcity.com/2013/02/25/sonic-xg-engine-test-build-uncovered/ found again in 2013]. The project failed because of the two-man partnership not working out as well as the sudden disappearance of MystHedgehog. Euan, now having Joseph by his side, went back to the name Sonic XG because of the lack of any confirmation from Myst in terms of zones and assets usage. The new Sonic XG was intended on having the game take place immediately after the events of Sonic & Knuckles. Back in around 2007, ten zones were planned as shown on the website, and two of the Zones were not revealed.  
+
After the demo featuring Peak Panic, Desert Dash and Palm Paradiso, Joseph "Nitemare" Waters, got interested in the project and started talking with Euan around the time XG got merged with with MystHedgehog's ''Sonic Eternal Rings'', becoming ''Sonic Forever''. A [http://web.archive.org/web/20180204025221/http://www.williamg.plus.com/sf2005/ website] was of which was available in 2005. In early 2005, the public engine test build for Sonic Forever was available for testing purposes. The engine was lost on the internet but was later [http://soahcity.com/2013/02/25/sonic-xg-engine-test-build-uncovered/ found again in 2013]. The project failed because of the two-man partnership not working out, alongside the sudden disappearance of MystHedgehog. Euan, now having Joseph by his side, went back to the name Sonic XG because of the lack of any confirmation from Myst in terms of zones and assets usage. The new Sonic XG was intended on having the game take place immediately after the events of ''Sonic & Knuckles''. Back in around 2007, ten zones were planned as shown on the website, whilst two of them were kept in secrecy.  
  
In late 2007, Euan and Joseph started talking with Christian "The Taxman" Whitehead about XG and [[Retro Sonic]]. With the three of them combined, the project ended up becoming [http://www.williamg.plus.com/ Retro-Sonic XG], which would've ported the XG levels over to the Retro-Sonic engine, while including some of ''Retro Sonic's'' own zones. Both Joseph and Euan went their own way with real life  
+
Shorlty after the release of the Final Fall Zone demo in August of 2007, Euan and Joseph started talking with Christian "The Taxman" Whitehead about XG and [[Retro Sonic]], ultimately ending up sharing similar interests on both sides. With the three of them combined, the project ended up becoming [http://web.archive.org/web/20210615161851/http://www.williamg.plus.com/ Retro-Sonic XG], which would've ported the XG levels over to the Retro-Sonic engine, while including some of ''Retro Sonic's'' own zones like Robotic Resort Zone, a revamped version of Egg Garden Zone (which is still present in XG's current incarnation.). Both Joseph and Euan went their separate ways in real life shortly after this decision was made.
  
Shortly after the 2008 demo release of [[Sonic Nexus]], it was decided to merge it with ''Retro-Sonic XG, ultimately becoming [[Retro Sonic Nexus]]. The game was worked on by Brad "Slingerland" Flick, "The Taxman" and other colleagues involved with the other fan games. ''Retro Sonic Nexus'' was then [http://www.tssznews.com/2011/08/31/retro-sonic-nexus-shelved-for-now-says-flick/ ''shelved''] when "The Taxman" announced the discontinuation of the fan game in 2011 in favour of the [[Sonic the Hedgehog CD (2011)|Sonic CD remake]].  
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Approximately two years after the Labor Day demo release of [[Sonic Nexus]], with the ''Retro-Sonic Engine'', now having its commercial name in the ''[[Retro Engine]]'', it was discovered that it would be difficult to get both '' Retro-Sonic XG'' and ''Sonic Nexus'' done as separate games.  In order to consolidate time and resources, it was decided to merge the two projects together, ultimately becoming [[Retro Sonic Nexus]], which got announced the following year.{{ref|https://medium.com/ubiktune-blog/introducing-nexus-genesis-6f85f0631e15}} The game was mainly worked on by the Nexus team; Brad "[[Slingerland]]" Flick, "The Taxman" and "[[Hunter Bridges]]". With contributions from colleagues involved with the other projects. ''Retro Sonic Nexus'' was then ultimately [https://web.archive.org/web/20150403043459/http://www.tssznews.com/2011/08/31/retro-sonic-nexus-shelved-for-now-says-flick ''shelved''] when the development team announced the discontinuation of the fan game in August of 2011 in favour of the [[Sonic the Hedgehog CD (2011)|Retro Engine version of Sonic CD]], which released that December.  
  
in 2012, Jospeh Waters discovered the discontinuation of ''Retro Sonic Nexus'' and took it upon himself to wrap up what was left over of the game and decided to make Sonic XG again as a standalone title using some of the assets "The Taxman" still had from ''Retro Sonic XG''. It intended to be released under ''Sonic XG Lite'', only containing 6 zones but the amount of zones currently present is unkown. On Joseph's [https://www.youtube.com/user/josephwaters1 youtube page], you can currently find four previews of the game, showcasing some of the zones that will be present in the final game (altough Golden Gate has been removed from the game and has since been replaced by Cyber City, a Genocide City inspired zone.). The release date is currently unknown.
+
In 2012, Joseph Waters discovered the discontinuation of ''Retro Sonic Nexus'' and took it upon himself to wrap up what was started nearly a decade ago and decided to make Sonic XG again as a standalone title using some of the assets "The Taxman" still had from ''Retro-Sonic XG''. It intended to be released under ''Sonic XG Lite'', which would've only contained 6 zones. However, the amount of zones currently present is unkown. On Joseph's [https://www.youtube.com/user/josephwaters1 YouTube page], there are currently four previews of the game, showcasing some of the zones that will be present in the final game (although Golden Gate, which is still featured in those previews, has been removed from the game and has since been replaced by Cyber City, a Genocide City-inspired zone.).  
  
 +
On September 23rd, 2021, [https://twitter.com/Sonic_XG/status/1441100550632845313/ A new announcement teaser was uploaded to Twitter] under a brand new account, showcasing a new iteration of the project running a custom framework for Clickteam Fusion 2.5.
  
 
+
==Downloads==
{{Download|file=Sonic XG Demo 1.rar|version=Latest Public Demo (2007)|filesize=13.82MB}}
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{{Download|file=Sonic XG (Classic) V1.1.zip ‎|filesize=99.2 MB |version= Classic (v1.1)}}
  
 
==Old Versions==
 
==Old Versions==
 +
* {{file|Sonic XG (2017).rar |filesize=68.92 MB}}
 +
* {{file|Sonic_XG_2014_Demo_Build.rar|version= Demo 2 (2014)}}
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* {{file|Sonic XG Demo 1.rar|version=Latest Public Demo (2007)}}
 
* {{file|Sonic_XG_-_Older_Demos_(2002-05).rar|Sonic XG - Older Demos (2002-05)}}
 
* {{file|Sonic_XG_-_Older_Demos_(2002-05).rar|Sonic XG - Older Demos (2002-05)}}
  
 
==External Links==
 
==External Links==
* [http://www.youtube.com/watch?v=QebODCeUGuQ/ Sonic XG 2012 Preview] A trailer demonstrating the continuation of the project.
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* [https://twitter.com/Sonic_XG/ Official Twitter account]
* [http://www.williamg.plus.com/SXGWEBSITE/ Sonic XG] official website.
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* [http://www.youtube.com/watch?v=QebODCeUGuQ/ Sonic XG 2012 Preview 1] A trailer demonstrating the initial continuation of the project back in 2012.
 +
* [http://web.archive.org/web/20200108072245/http://www.williamg.plus.com/SXGWEBSITE/ Sonic XG] official website. (via Wayback Machine)
 
* [https://web.archive.org/web/20150725114415/http://forumsx.sonic-cult.org/lofiversion/index.php?t1239520.html Sonic Forever] topic, Sonic Cult's forum. (via Wayback Machine)
 
* [https://web.archive.org/web/20150725114415/http://forumsx.sonic-cult.org/lofiversion/index.php?t1239520.html Sonic Forever] topic, Sonic Cult's forum. (via Wayback Machine)
* [http://www.williamg.plus.com/SFpreviewapril/ Sonic Forever - previews (April 2005)] archived folder.
+
* [http://web.archive.org/web/20200223182807/http://www.williamg.plus.com/SFpreviewapril/ Sonic Forever - previews (April 2005)] archived folder. (via Wayback Machine)
* [http://www.williamg.plus.com/sf2005/ Sonic Forever (2005)] official website.
+
* [http://web.archive.org/web/20200218230652/http://www.williamg.plus.com/sf2005/ Sonic Forever (2005)] official website. (via Wayback Machine)
* [http://www.williamg.plus.com/SF/ Sonic Forever - previews (2004)] archived folder.
+
* [http://web.archive.org/web/20190909173403/http://www.williamg.plus.com/SF/ Sonic Forever - previews (2004)] archived folder. (via Wayback Machine)
* [http://www.williamg.plus.com/sage2004/ Sonic Forever (SAGE 2004)] official website.
+
* [http://web.archive.org/web/20190916214234/http://www.williamg.plus.com/sage2004/ Sonic Forever (SAGE 2004)] official website. (via Wayback Machine)
  
 
[[Category:Multimedia Fusion and Sonic Worlds fan games]]
 
[[Category:Multimedia Fusion and Sonic Worlds fan games]]
[[Category:Fan games]]
+
==References==
 +
<references />

Latest revision as of 12:29, 1 January 2024

Sonicxg titlescreen.png
Sonic XG
Latest version: Classic (V1.1)
Engine: Custom
Credits: Sir Euan, Nitemare

Sonic eXtended Genesis, aka Sonic XG, is a game being created by Sir Euan and Nitemare, and has gone through many different variations in the past.

At one point in time, the fangame was going to be merged with Retro Sonic in 2007 and eventually Sonic Nexus in 2010 in order to create Retro Sonic Nexus, but is again being developed as a separate title.

Storyline

Happening after the events of Sonic & Knuckles, Sonic falls from the atmosphere and lands on the tornado, carrying the Master Emerald. Suddenly, an object flies by striking the tornado with laser beams twice, plummeting Sonic to the Floating Island. It is revealed seconds later to be none other than Metal Sonic, who seen holding the Master Emerald, then flying off. In the background, a burning Death Egg is seen tumbling downwards, closer and closer, to the Floating Island....

History

Sonic XG started out as early as 2002 by Euan "Sir Euan" Gallacher. The original plot involved Eggman gaining the power to "dramatically change history", with Sonic having to gather every Time Stone in different time periods.

After the demo featuring Peak Panic, Desert Dash and Palm Paradiso, Joseph "Nitemare" Waters, got interested in the project and started talking with Euan around the time XG got merged with with MystHedgehog's Sonic Eternal Rings, becoming Sonic Forever. A website was of which was available in 2005. In early 2005, the public engine test build for Sonic Forever was available for testing purposes. The engine was lost on the internet but was later found again in 2013. The project failed because of the two-man partnership not working out, alongside the sudden disappearance of MystHedgehog. Euan, now having Joseph by his side, went back to the name Sonic XG because of the lack of any confirmation from Myst in terms of zones and assets usage. The new Sonic XG was intended on having the game take place immediately after the events of Sonic & Knuckles. Back in around 2007, ten zones were planned as shown on the website, whilst two of them were kept in secrecy.

Shorlty after the release of the Final Fall Zone demo in August of 2007, Euan and Joseph started talking with Christian "The Taxman" Whitehead about XG and Retro Sonic, ultimately ending up sharing similar interests on both sides. With the three of them combined, the project ended up becoming Retro-Sonic XG, which would've ported the XG levels over to the Retro-Sonic engine, while including some of Retro Sonic's own zones like Robotic Resort Zone, a revamped version of Egg Garden Zone (which is still present in XG's current incarnation.). Both Joseph and Euan went their separate ways in real life shortly after this decision was made.

Approximately two years after the Labor Day demo release of Sonic Nexus, with the Retro-Sonic Engine, now having its commercial name in the Retro Engine, it was discovered that it would be difficult to get both Retro-Sonic XG and Sonic Nexus done as separate games. In order to consolidate time and resources, it was decided to merge the two projects together, ultimately becoming Retro Sonic Nexus, which got announced the following year.[1] The game was mainly worked on by the Nexus team; Brad "Slingerland" Flick, "The Taxman" and "Hunter Bridges". With contributions from colleagues involved with the other projects. Retro Sonic Nexus was then ultimately shelved when the development team announced the discontinuation of the fan game in August of 2011 in favour of the Retro Engine version of Sonic CD, which released that December.

In 2012, Joseph Waters discovered the discontinuation of Retro Sonic Nexus and took it upon himself to wrap up what was started nearly a decade ago and decided to make Sonic XG again as a standalone title using some of the assets "The Taxman" still had from Retro-Sonic XG. It intended to be released under Sonic XG Lite, which would've only contained 6 zones. However, the amount of zones currently present is unkown. On Joseph's YouTube page, there are currently four previews of the game, showcasing some of the zones that will be present in the final game (although Golden Gate, which is still featured in those previews, has been removed from the game and has since been replaced by Cyber City, a Genocide City-inspired zone.).

On September 23rd, 2021, A new announcement teaser was uploaded to Twitter under a brand new account, showcasing a new iteration of the project running a custom framework for Clickteam Fusion 2.5.

Downloads

Download.svg Download Sonic XG
File: Sonic XG (Classic) V1.1.zip ‎ (99.73 MB) (info)
Current version: Classic (v1.1)

Old Versions

External Links

References