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Sonic X-treme concept art

From Sonic Retro

Over the course of Sonic X-treme's development cycle, a slew of concept art and other various images were created as the team behind the game brainstormed how best to go about making Sonic's first game on the Sega Saturn. Some of these ideas never went beyond the drawing board, while others evolved into what made up the game until its cancellation.

General Concept Art

Storyboards

Sonic the Hedgehog

Though the only playable character once work got underway on the Sega Saturn, Sonic the Hedgehog was originally meant to be one of many characters available in Sonic X-treme. Chris Senn, the game's lead designer, wanted Sonic's playstyle to be similar to that eventually found in Sonic 3D: Flickies' Island, but was convinced otherwise by lead programmer Ofer Alon. Opting to focus on one character instead, the others soon fell to the wayside, either being utilized in a story capacity or not at all.


Miles "Tails" Prower

Originally slated to be a playable character in the game, Miles "Tails" Prower was supposed to have a gamestyle similar to what is found in most modern 3D games, and what Sonic the Hedgehog eventually had in the builds of Sonic X-treme the public was able to see, with the camera pointed behind the character.

Knuckles the Echidna

Also intended to be a playable character during initial brainstorming, Knuckles was meant to have his playstyle to have a top-down view, the player being able to see the maze around the character.

Tiara Boobowski

Tiara Boobowski, commonly mistaken for a hedgehog but actually a Minx Kitten, was meant to be the new character introduced in Sonic X-treme. First conceived as a princess, she later become the daughter of a professor, but each time was meant to be a love interest for Sonic. Though she was eventually made a non-playable character, she was originally meant to be playable, controlling in a more traditional sideview platformer.

Other Characters

Chaz/Gabby

Included within the "PackageX" leak of 2009, a set of sprites for two characters, "Chaz" and "Gabby," were found within. Having never been mentioned before, it is unknown if these were meant to be enemies, new characters, or just test sprites to work things out before they had the final Sonic sprites.

Mips

Instead of the usual animal friends found within the Sonic games prior, trapped within the badnik enemies were meant to be beings called Mips. The name, derived from the technical term "Million Instructions Per Second," was thought up by Michael Kosaka, the lead game designer when the project was still known as Sonic Mars. Each level was meant to have their own unique Mips, but such progress was unfinished due to the cancellation of the game.

Hirokazu Yasuhara Concept Art

Near the tail-end the development of Sonic X-treme on the Saturn, Sega of America called upon veteran Sonic game designer Hirokazu Yasuhara to lend his expertise in the ever-problematic X-treme development cycle. His concepts continued to be used during the "Project Condor" phase of the project, but sadly none was successful utilized in a complete game brought to retail.

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