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There are two Sonic Vs Shadow fights in ''[[Sonic Adventure 2]]''. Both fights are in both stories, and happen at the same points in the story.
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There are two '''Sonic VS Shadow''' boss fights in ''[[Sonic Adventure 2]]''. Both fights are in both stories, and happen at the same points in the story.
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Sonic can also fight Shadow in the game's multiplayer mode, as a [[Sonic Vs Shadow (2P)|2-player ''versus'' match]].
  
 
==1st Fight==
 
==1st Fight==
[[Image:Sonicvsshadow.png|300px|right]]
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{{BossInfo
The first fight happens when [[Sonic]] meets [[Shadow]] in the jungle on the military island. Sonic confronts Shadow, calling him a faker, due to Sonic taking the blame for Shadow's actions.
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| image=Sonicvsshadow.png
 
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| imagewidth=320
Sonic and Shadow then get into a fight. They attack in an enclosed arena, and have to attack each other to win in their respective story. You attack with homing attacks and spindashes on your opponent. Finding the right time to hit your opponent can be a challenge as most of the time they will attack back in self-defense.
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| title=Sonic VS Shadow (Boss 1)
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| game=Sonic Adventure 2
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| hits=
 +
| rings=
 +
| playedas=Sonic, Shadow
 +
}}
 +
The first fight happens when [[Sonic]] meets [[Shadow]] in the jungle on the military island. Sonic confronts Shadow, calling him a faker due to Sonic taking the blame for Shadow's actions.
  
Once you win the fight, [[Eggman]] tells Shadow to get off the Island, as it is going to blow up. Sonic overhears this, and Shadow and Sonic split up for the time being to escape the Island. They go to their respective levels, [[Green Forest]] on the Hero side and [[White Jungle]] on the Dark side.
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===Level layout===
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The arena is themed to [[Green Forest]], as Sonic runs off to said level after the fight, while Shadow enters from [[White Jungle]], its counterpart.
 +
It is a fenced-in grassy platform with a indestructible box in the ground, similar to the breakable boxes covering holes in the main stages of both characters.
 +
Most noticeable differences are the fences, the absent platforms, and the water being at the same height as the platform itself, being far below in the actual level.
  
<br clear="all">
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===Attack patterns===
==2nd Fight==
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Both Sonic and Shadow use the same attacks. No special attacks. The only thing you have to worry about is falling off the small arena, so be careful.
[[Image:Sonicvsshadowii.png|300px|right]]
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Bear in mind, if you deflect an attack, the latter will not lose health.
Their second and last fight together happens on the [[Space Colony Ark]] at the end of both stories. Sonic is trying to destroy the [[Eclipse Cannon]], while Shadow is trying to stop Sonic.
 
  
The fight is very different from their first encounter. The fight takes place on an always moving endless highway, with the road behind them constantly falling, forcing them to stay at top speed for the entire fight.
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* '''1st Attack:''' The usual [[Homing Attack]]. Simple to deflect, just counter with your own Homing Attack, or even a spin dash.
 +
* '''2nd Attack:''' [[Spin Dash]]. Self-explanatory. Just jump over it, not difficult.
  
Attacking is the same as the 1st time with homing attacks and spindashes. The difference here happens when the player hangs back too far. The computer will attack with their special attack, [[Sonic Wind]] for Sonic and [[Chaos Spear]] for Shadow. When this happens the character will freeze for a brief moment to use their special attack, giving a slight window to attack them. Whenever the computer falls back enough that they fall with the falling road, they use [[Chaos Control]] to return to the fight. The player has no such advantage and must simply run for their lives to stay alive with the destroying runway.
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===After the Battle===
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Once you win the fight, [[Eggman]] tells Shadow to get off the island, as it is going to blow up. Sonic overhears this, and Shadow and Sonic split up for the time being to escape the Island. On the Hero Side, Sonic traverses through [[Green Forest]]. Because Shadow went through [[White Jungle]] beforehand, he races to the safe to save [[Rouge]] and the [[Chaos Emeralds]] she procured.
  
 +
===Known Bugs===
 +
*There are invisible boundaries at the edges of this map preventing the opponent character from falling out due to a dodged Homing Attack. This barrier, however, has a bug where, if done right, the character will try to follow the player out using Homing Attack and being stuck into the barrier and the Player homiing arround him, which, after some time when the player becomes slower, pushes the enemy out of the barrier causing him to fall into the pit. Strangely, the Pit acts as Death-Pit to the Enemy causing the Player to instantly win the fight. In the GameCube-Versions however, it was impossible for the enemy to get out of the barrier by any method.
 
<br clear="all">
 
<br clear="all">
  
==2P==
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==2nd Fight==
 
 
The 2P Action in ''[[Sonic Adventure 2]]'' for Sonic and Shadow is essentially the same as going through a level in 1P mode, without the [[Bounce Bracelet]] and [[Magic Gloves]], rendering both characters the same abilities and also removes the Flame Ring and Mystic Melody. Level objects such as animals, pipes, Mystic Melodies and Chao Containers are removed as well. Each defeat counts as one round and the way to win the battle is by the best of two rounds in Racing mode or just one in Stage Select mode by reaching the goal first. Collecting rings gives no proper reward in 2P but adds lives to the 1P counter, but no matter how many lives are lost in 2P these are not added up to the 1P counter. It's also worth mentioning that changes done in a level will remain so even after both characters die (rings will stay collected, obstacles will stay fallen, enemies will remain defeated and so on).
 
 
 
Beating all of Sonic's and Shadow's levels will unlock secondary skins based upon [[sega:Phantasy Star Online|Phantasy Star Online]], maybe based upon HUmar and (red and black) HUcast respectivelly. There're also alternate skins for [[Sonic Adventure 2 Halloween Theme|Halloween]] and [[Sonic Adventure 2 Christmas Theme|Christmas]].
 
 
 
<gallery>
 
File:SA2_racing_sonic_alternate.png|Sonic alternate skin.
 
File:SA2_racing_shadow_alternate.png|Shadow alternate skin.
 
</gallery>
 
 
 
The attacks at each characters’ disposal are the same from normal playthrough plus Sonic Wind/Chaos Spear and two additional attacks, Speed Up (a small burst of speed) and Time Stop/Chaos Control (a ten second advantage in time) for Sonic/Shadow. These attacks can be triggered every twenty rings collected. If any of them dies, they spawn on the last Point Marker that the opponent went through and they are given a random attack as well. Additionally, if any dies by falling off the stage, they respawn with a puff of smoke.
 
 
 
<gallery>
 
File:SA2_racing_speedup.png|Speed Up
 
File:SA2_racing_timestop.png|Time Stop<br/>Chaos Control
 
</gallery>
 
 
 
Beating all of Sonic's and Shadow's levels with an A rank will unlock secondary characters for them, [[Amy]] and [[Metal Sonic]], who play just the same but have no equivalent of [[Light Speed Dash]]. Metal Sonic uses its engine to thrust itself, so he hovers instead of running albeit it's able to step if moving very slowly.
 
 
 
<gallery>
 
File:SA2_racing_amy.png|Amy
 
File:SA2_racing_metalsonic.png|Metal Sonic
 
</gallery>
 
 
 
<br clear="all">
 
 
 
===Green Forest===
 
 
 
 
{{BossInfo
 
{{BossInfo
| image=SonicVSshadow_2P_(greenforest).png
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| image=Sonicvsshadowii.png
 
| imagewidth=320
 
| imagewidth=320
| title=Green Forest (2P)
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| title=Sonic VS Shadow (Boss 2)
| game=[[Sonic Adventure 2]]
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| game=Sonic Adventure 2
 +
| hits=
 
| rings=
 
| rings=
| music=Won't Stop, Just Go!<br/><flashmp3>Sonic Adventure 2 OST/Hero Side/07 - Won't Stop Just Go!.mp3</flashmp3>
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| playedas=Sonic, Shadow
 
}}
 
}}
 +
Their second and last fight together happens on the [[Space Colony ARK]] at the end of both stories. Sonic is trying to destroy the [[Eclipse Cannon]], while Shadow is trying to stop Sonic.
  
The level is the same as [[Green Forest]]. There are no changes worht noting, besides the Mystic Melody's path disappearance, the lack of balloons in the bungee jumping area and the rumbling area towards the end doesn't submerge, just changes level heights. The latter area doesn't rumble while Time Stop/Chaos Control are in effect either.
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The fight is very different from their first encounter. The fight takes place on an endless highway, with the road behind them constantly falling, forcing them to stay at top speed for the entire fight.
  
<br clear="all">
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This particular fight was [[Shadow the Hedgehog (Sonic Generations boss)|re-imagined]] in [[Sonic Generations]] as the second rival battle.
  
{{BossInfo
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===Level layout===
| image=SonicVSshadow_2P_(radicalhighway).png
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The level is themed to [[Final Rush]]/[[Final Chase]]. It´s a straight road collapsing behind the hedgehogs, forcing them to run forward or risk re-entry. There are also meteorites strewn about space, giving the level more detail and injuring players who collide with them.
| imagewidth=320
 
| title=Radical Highway (2P)
 
| game=[[Sonic Adventure 2]]
 
| rings=747 + 3 Point Markers (?)
 
| music=Vengeance Is Mine<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/01 - Vengance Is Mine.mp3</flashmp3>
 
}}
 
  
The level is the same as [[Radical Highway]]. Notable changes include no trail of rings leading to the [[Flame Ring]] upgrade, the trail of Beetles after the hexagon pillars in the middle at the Golden Bridge section after the second Point Marker is now done my a simple [[Mono Beetle]] and [[Spring Beetle]] while taking the lower route doesn't trigger the [[Blue Eagle]] nor does it end with a trail of Beetles but has a dash pannel instead, and finally a spring instead of a group of hexagonal pillars after the third Point Marker. This is the only level in the racing 2P that has invincibility and speed shoes item boxes/balloons.
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===Attack Patterns===
 +
Both Sonic and Shadow use the same attack, but with different names. The floor continuously falls behind you; think of [[Sonic and Knuckles]]'s [[Kyodai Eggman Robo]]'s second phase with the falling floors. If at any time the boss character falls too far behind the player, he will return to the front using [[Chaos Control]].
  
<br clear="all">
+
* '''1st Attack:''' The usual [[Homing Attack]]. Simple to deflect, just counter with your own Homing Attack, or even a spin dash.
 +
* '''2nd Attack:''' [[Spin Dash]]. Self-explanatory. Just jump over it, not difficult.
 +
* '''3rd Attack:''' If the boss character gains too much of a lead, they will loose another attack: Sonic Wind for Sonic, or [[Chaos Spear]] for Shadow. When the boss character stops, he will activate his special ability. The attack is essentially a homing missile attack in the form of chaos energy. If you are about to be hit by said attack, somersault. DO NOT try to jump over it, as you will take damage.
  
{{BossInfo
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The best way to attack this boss is to use the Homing Attack, Spin Dash, or [[Light Dash]] right into the boss. The best time to attack is when the opponent is stopped, either from re-spawning with [[Chaos Control]] or pausing to use their special move. Abusing the AI by intentionally falling back, then rushing forward when they pause to strike with a special move, is a risky but effective strategy.
| image=SonicVSshadow_2P_(skyrail).png
 
| imagewidth=320
 
| title=Sky Rail (2P)
 
| game=[[Sonic Adventure 2]]
 
| rings=370 + 3 Point Markers (?)
 
| music=Mr.Unsmiley<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/03 - Mr.Unsmiley.mp3</flashmp3>
 
}}
 
  
The level is the same as [[Sky Rail]]. Notable changes include the lack of trail of Beetles leading up to the [[Ancient Light]], the Mystic Melody trail of rings and the skulls not breathing fire at any point. This is the only racing level that has an extra-life item box but which has no purpose.
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===Trivia===
 +
{{trivia}}
 +
*The first fight takes place on a platform set in [[Green Forest]] attire. Actually, the platform in question is a replica of an area about halfway through Sonic's stage, as is evidenced by [[Rings]] and [[Mono Beetle|Mono Beetles]] appearing in Sonic's after-battle cutscene. The platform is just before the second checkpoint.
  
<br clear="all">
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==References==
 +
<references />
  
 
{{SA2Omni|5}}
 
{{SA2Omni|5}}
[[Category:Sonic Adventure 2 Bosses]]
 

Revision as of 12:29, 7 March 2021

There are two Sonic VS Shadow boss fights in Sonic Adventure 2. Both fights are in both stories, and happen at the same points in the story.

Sonic can also fight Shadow in the game's multiplayer mode, as a 2-player versus match.

1st Fight

Sonicvsshadow.png
Sonic VS Shadow
Game: Sonic Adventure 2
Fought by: Sonic, Shadow

The first fight happens when Sonic meets Shadow in the jungle on the military island. Sonic confronts Shadow, calling him a faker due to Sonic taking the blame for Shadow's actions.

Level layout

The arena is themed to Green Forest, as Sonic runs off to said level after the fight, while Shadow enters from White Jungle, its counterpart. It is a fenced-in grassy platform with a indestructible box in the ground, similar to the breakable boxes covering holes in the main stages of both characters. Most noticeable differences are the fences, the absent platforms, and the water being at the same height as the platform itself, being far below in the actual level.

Attack patterns

Both Sonic and Shadow use the same attacks. No special attacks. The only thing you have to worry about is falling off the small arena, so be careful. Bear in mind, if you deflect an attack, the latter will not lose health.

  • 1st Attack: The usual Homing Attack. Simple to deflect, just counter with your own Homing Attack, or even a spin dash.
  • 2nd Attack: Spin Dash. Self-explanatory. Just jump over it, not difficult.

After the Battle

Once you win the fight, Eggman tells Shadow to get off the island, as it is going to blow up. Sonic overhears this, and Shadow and Sonic split up for the time being to escape the Island. On the Hero Side, Sonic traverses through Green Forest. Because Shadow went through White Jungle beforehand, he races to the safe to save Rouge and the Chaos Emeralds she procured.

Known Bugs

  • There are invisible boundaries at the edges of this map preventing the opponent character from falling out due to a dodged Homing Attack. This barrier, however, has a bug where, if done right, the character will try to follow the player out using Homing Attack and being stuck into the barrier and the Player homiing arround him, which, after some time when the player becomes slower, pushes the enemy out of the barrier causing him to fall into the pit. Strangely, the Pit acts as Death-Pit to the Enemy causing the Player to instantly win the fight. In the GameCube-Versions however, it was impossible for the enemy to get out of the barrier by any method.


2nd Fight

Sonicvsshadowii.png
Sonic VS Shadow
Game: Sonic Adventure 2
Fought by: Sonic, Shadow

Their second and last fight together happens on the Space Colony ARK at the end of both stories. Sonic is trying to destroy the Eclipse Cannon, while Shadow is trying to stop Sonic.

The fight is very different from their first encounter. The fight takes place on an endless highway, with the road behind them constantly falling, forcing them to stay at top speed for the entire fight.

This particular fight was re-imagined in Sonic Generations as the second rival battle.

Level layout

The level is themed to Final Rush/Final Chase. It´s a straight road collapsing behind the hedgehogs, forcing them to run forward or risk re-entry. There are also meteorites strewn about space, giving the level more detail and injuring players who collide with them.

Attack Patterns

Both Sonic and Shadow use the same attack, but with different names. The floor continuously falls behind you; think of Sonic and Knuckles's Kyodai Eggman Robo's second phase with the falling floors. If at any time the boss character falls too far behind the player, he will return to the front using Chaos Control.

  • 1st Attack: The usual Homing Attack. Simple to deflect, just counter with your own Homing Attack, or even a spin dash.
  • 2nd Attack: Spin Dash. Self-explanatory. Just jump over it, not difficult.
  • 3rd Attack: If the boss character gains too much of a lead, they will loose another attack: Sonic Wind for Sonic, or Chaos Spear for Shadow. When the boss character stops, he will activate his special ability. The attack is essentially a homing missile attack in the form of chaos energy. If you are about to be hit by said attack, somersault. DO NOT try to jump over it, as you will take damage.

The best way to attack this boss is to use the Homing Attack, Spin Dash, or Light Dash right into the boss. The best time to attack is when the opponent is stopped, either from re-spawning with Chaos Control or pausing to use their special move. Abusing the AI by intentionally falling back, then rushing forward when they pause to strike with a special move, is a risky but effective strategy.

Trivia

Information icon.svg
Trivia sections are bad
Try and incorporate this information into the main article. See the manual of style to find out why.
  • The first fight takes place on a platform set in Green Forest attire. Actually, the platform in question is a replica of an area about halfway through Sonic's stage, as is evidenced by Rings and Mono Beetles appearing in Sonic's after-battle cutscene. The platform is just before the second checkpoint.

References


Sonic Adventure 2 / Sonic Adventure 2: Battle
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