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Difference between revisions of "Sonic VS Shadow"

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Attacking is the same as the 1st time with homing attacks and spindashes. The difference here happens when the player hangs back too far. The computer will attack with their special attack, [[Sonic Wind]] for Sonic and [[Chaos Spear]] for Shadow. When this happens the character will freeze for a brief moment to use their special attack, giving a slight window to attack them. Whenever the computer falls back enough that they fall with the falling road, they use [[Chaos Control]] to return to the fight. The player has no such advantage and must simply run for their lives to stay alive with the destroying runway.
 
Attacking is the same as the 1st time with homing attacks and spindashes. The difference here happens when the player hangs back too far. The computer will attack with their special attack, [[Sonic Wind]] for Sonic and [[Chaos Spear]] for Shadow. When this happens the character will freeze for a brief moment to use their special attack, giving a slight window to attack them. Whenever the computer falls back enough that they fall with the falling road, they use [[Chaos Control]] to return to the fight. The player has no such advantage and must simply run for their lives to stay alive with the destroying runway.
 
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==2P==
 
 
The 2P Action in ''[[Sonic Adventure 2]]'' for Sonic and Shadow is essentially the same as going through a level in 1P mode, without the [[Bounce Bracelet]] and [[Magic Gloves]], rendering both characters the same abilities and also removes the Flame Ring and Mystic Melody. Level objects such as animals, pipes, Mystic Melodies and Chao Containers are removed as well. Each defeat counts as one round and the way to win the battle is by the best of two rounds in Racing mode or just one in Stage Select mode by reaching the goal first. Collecting rings gives no proper reward in 2P but adds lives to the 1P counter, but no matter how many lives are lost in 2P these are not added up to the 1P counter. It's also worth mentioning that changes done in a level will remain so even after both characters die (rings will stay collected, obstacles will stay fallen, enemies will remain defeated and so on).
 
 
Beating all of Sonic's and Shadow's levels will unlock secondary skins based upon [[sega:Phantasy Star Online|Phantasy Star Online]], maybe based upon HUmar and (red and black) HUcast respectivelly. There're also alternate skins for [[Sonic Adventure 2 Halloween Theme|Halloween]] and [[Sonic Adventure 2 Christmas Theme|Christmas]].
 
 
<gallery>
 
File:SA2_racing_sonic_alternate.png|Sonic alternate skin.
 
File:SA2_racing_shadow_alternate.png|Shadow alternate skin.
 
</gallery>
 
 
The attacks at each characters’ disposal are the same from normal playthrough plus Sonic Wind/Chaos Spear and two additional attacks, Speed Up (a small burst of speed) and Time Stop/Chaos Control (a ten second advantage in time) for Sonic/Shadow. These attacks can be triggered every twenty rings collected. If any of them dies, they spawn on the last Point Marker that the opponent went through and they are given a random attack as well. Additionally, if any dies by falling off the stage, they respawn with a puff of smoke.
 
 
<gallery>
 
File:SA2_racing_speedup.png|Speed Up
 
File:SA2_racing_timestop.png|Time Stop<br/>Chaos Control
 
</gallery>
 
 
Beating all of Sonic's and Shadow's levels with an A rank will unlock secondary characters for them, [[Amy]] and [[Metal Sonic]], who play just the same but have no equivalent of [[Light Speed Dash]]. Metal Sonic uses its engine to thrust itself, so he hovers instead of running albeit it's able to step if moving very slowly.
 
 
<gallery>
 
File:SA2_racing_amy.png|Amy
 
File:SA2_racing_metalsonic.png|Metal Sonic
 
</gallery>
 
 
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===Green Forest===
 
 
{{BossInfo
 
| image=SonicVSshadow_2P_(greenforest).png
 
| imagewidth=320
 
| title=Green Forest (2P)
 
| game=[[Sonic Adventure 2]]
 
| rings=
 
| music=Won't Stop, Just Go!<br/><flashmp3>Sonic Adventure 2 OST/Hero Side/07 - Won't Stop Just Go!.mp3</flashmp3>
 
}}
 
 
The level is the same as [[Green Forest]]. There are no changes worht noting, besides the Mystic Melody's path disappearance, the lack of balloons in the bungee jumping area and the rumbling area towards the end doesn't submerge, just changes level heights. The latter area doesn't rumble while Time Stop/Chaos Control are in effect either.
 
 
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{{BossInfo
 
| image=SonicVSshadow_2P_(radicalhighway).png
 
| imagewidth=320
 
| title=Radical Highway (2P)
 
| game=[[Sonic Adventure 2]]
 
| rings=747 + 3 Point Markers (?)
 
| music=Vengeance Is Mine<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/01 - Vengance Is Mine.mp3</flashmp3>
 
}}
 
 
The level is the same as [[Radical Highway]]. Notable changes include no trail of rings leading to the [[Flame Ring]] upgrade, the trail of Beetles after the hexagon pillars in the middle at the Golden Bridge section after the second Point Marker is now done my a simple [[Mono Beetle]] and [[Spring Beetle]] while taking the lower route doesn't trigger the [[Blue Eagle]] nor does it end with a trail of Beetles but has a dash pannel instead, and finally a spring instead of a group of hexagonal pillars after the third Point Marker. This is the only level in the racing 2P that has invincibility and speed shoes item boxes/balloons.
 
 
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{{BossInfo
 
| image=SonicVSshadow_2P_(skyrail).png
 
| imagewidth=320
 
| title=Sky Rail (2P)
 
| game=[[Sonic Adventure 2]]
 
| rings=370 + 3 Point Markers (?)
 
| music=Mr.Unsmiley<br/><flashmp3>Sonic Adventure 2 OST/Dark Side/03 - Mr.Unsmiley.mp3</flashmp3>
 
}}
 
 
The level is the same as [[Sky Rail]]. Notable changes include the lack of trail of Beetles leading up to the [[Ancient Light]], the Mystic Melody trail of rings and the skulls not breathing fire at any point. This is the only racing level that has an extra-life item box but which has no purpose.
 
  
 
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Revision as of 02:04, 29 August 2010

There are two Sonic Vs Shadow fights in Sonic Adventure 2. Both fights are in both stories, and happen at the same points in the story.

1st Fight

Sonicvsshadow.png

The first fight happens when Sonic meets Shadow in the jungle on the military island. Sonic confronts Shadow, calling him a faker, due to Sonic taking the blame for Shadow's actions.

Sonic and Shadow then get into a fight. They attack in an enclosed arena, and have to attack each other to win in their respective story. You attack with homing attacks and spindashes on your opponent. Finding the right time to hit your opponent can be a challenge as most of the time they will attack back in self-defense.

Once you win the fight, Eggman tells Shadow to get off the Island, as it is going to blow up. Sonic overhears this, and Shadow and Sonic split up for the time being to escape the Island. They go to their respective levels, Green Forest on the Hero side and White Jungle on the Dark side.


2nd Fight

Sonicvsshadowii.png

Their second and last fight together happens on the Space Colony Ark at the end of both stories. Sonic is trying to destroy the Eclipse Cannon, while Shadow is trying to stop Sonic.

The fight is very different from their first encounter. The fight takes place on an always moving endless highway, with the road behind them constantly falling, forcing them to stay at top speed for the entire fight.

Attacking is the same as the 1st time with homing attacks and spindashes. The difference here happens when the player hangs back too far. The computer will attack with their special attack, Sonic Wind for Sonic and Chaos Spear for Shadow. When this happens the character will freeze for a brief moment to use their special attack, giving a slight window to attack them. Whenever the computer falls back enough that they fall with the falling road, they use Chaos Control to return to the fight. The player has no such advantage and must simply run for their lives to stay alive with the destroying runway.



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