Actions

Difference between revisions of "Sonic Unleashed"

From Sonic Retro

m (If you wanna copypasta you might as well do it right)
(Development)
Line 56: Line 56:
 
[[Yoshihisa Hashimoto]] claims that “…The whole development team is aiming to make Sonic Unleashed the best Sonic game ever, and that includes the Genesis-era titles! We hope that even people who haven’t played Sonic games will feel “Wow, Sonic is back!”…”
 
[[Yoshihisa Hashimoto]] claims that “…The whole development team is aiming to make Sonic Unleashed the best Sonic game ever, and that includes the Genesis-era titles! We hope that even people who haven’t played Sonic games will feel “Wow, Sonic is back!”…”
  
The music was composed by [[Tomoya Ohtani]]. The theme song, "Endless Possibility", was sung by Bowling For Soup's lead vocalist, Jaret Reddick.
+
The music was composed by [[Tomoya Ohtani]]. The main theme song, "Endless Possibility", was sung by Bowling For Soup's lead vocalist, Jaret Reddick. The ending theme, "Dear My Friend", is sung by Brent Cash.
  
 
==Platform Differences==
 
==Platform Differences==

Revision as of 16:02, 30 November 2008

n/a

Expression error: Unexpected < operator.
<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
Sonic Unleashed
System(s): Xbox 360, PlayStation 3, Wii, PlayStation 2
Publisher: Sega
Developer:
Genre: 2D/3D Platformer

</div>

Sonic Unleashed is a video game in the Sonic the Hedgehog series. The name was trademarked by Sega on March 12, 2008. Screenshots of cutscenes and gameplay were posted on March 22, 2008 along with a video shortly after. The same site that first posted the screenshots later indicated that Sega had confirmed them as official material. Gameplay is similar to the Sonic Rush series, while occasionally changing to a more Sonic Adventure experience in levels. It has been released for the Xbox 360, Nintendo Wii, and Playstation 2, with the Playstation 3 version scheduled for a December release in the US. Known as Sonic World Adventure in Japan, it was originally intended to be the third installment of the Sonic Adventure series, but the development team began to introduce enough new innovations to separate it from the Sonic Adventure titles, and so the idea was dropped.

Story

The story starts after the events of Sonic the Hedgehog. Eggman's battlefleet in orbit around Earth, and Sonic goes to stop him. Using one of his robots, Eggman is eventually able to capture Sonic, only to have the robot destroyed as Sonic turns super. With his creation destroyed Eggman flees with Super Sonic pursuing. Eggman lures Super Sonic into a chamber which rips the Chaos Emeralds from him and harnesses their power to unleash a beast from the center of the planet which breaks it apart. But there were two unintended side effects the chaos emeralds are changed somehow and Sonic turns into a Werehog. Sonic then falls toward the broken planet. Sonic must put Earth back together.

Characters

  • Sonic the Hedgehog: Sonic's role in Unleashed is to put Earth back together by collecting the chaos emeralds and putting them in "Chaos Shrines" that reside every chunk of the planet.
  • Sonic the Werehog: During the night, Sonic transforms into a were-creature (called "werehog" by SEGA) that, while looking sinister, still retains his will to do good. He cannot run as fast as he normally can, but in return he has enhanced physical strength and the ability to stretch his arms very long distances.
  • Doctor "Eggman" Robotnik: Seemingly the cause of all the problems in this story. He turns Sonic into the Werehog, blows Earth into pieces, and unleashes the monster that has been living in the core of the planet for centuries.
  • Chip: He is about the same size as a Chao and looks like a purple fox with wings. His purpose reflects that of Omochao, Tikal, and Shahra, giving Sonic information as he runs along the stages.
  • Tails: Using his Tornado, Tails assists Sonic in traveling to the various continents.
  • Amy Rose: Appears only in cutscenes, and is rescued by Sonic during a part of the game.
  • Professor Pickle: Eggman captures Professor Pickle, and is later rescued by Tails.

Gameplay

Unleashed contains two different styles of gameplay, noted by the separation of day and night, and of Sonic and his werehog form.

In daytime gameplay, Sonic must race through various stages while dodging obstacles and destroying enemy robots, all while trying to get through the level in the most aesthetically pleasing way possible. Some levels contain branching pathways and semi-hidden areas where you can collect bonuses such as extra lives. As such, daytime levels have some light platforming.

In nighttime gameplay, Sonic transforms into a werehog where he moves substantially slower, but is much stronger. Additionally, his arms have the ability to stretch; useful in both attacking and in grabbing onto ledges, poles, and various other level elements. Thus, platforming gameplay is heavily emphasized.

Additionally, nighttime levels normally take longer to play than daytime levels, while daytime levels tend to be physically longer since Sonic is moving at a greater speed.

Throughout the game, the player can collect Sun and Moon Medals which allow further level progression.

Game Locations

  • Adabat
  • Apotos
  • Chun-nan
  • Eggmanland
  • Empire City
  • Holoska
  • Mazuri
  • Shamar
  • Spagonia

Development

According to the Sonic CulT, the game was developed by Sega's development teams from Japan, the United States, and Europe in an attempt to reinvent the franchise for a multi-platform release in November 2008.

The current confirmed playable characters are Sonic and his new werewolf form. Tails is also playable, although in mini-games rather than actual 'Sonic' gameplay.

Dimps, creators of the Sonic Advance and Sonic Rush series, handled the daytime level design in the Wii and PS2 versions of the game. This version of the game also features an entirely different engine rather than the Hedgehog Engine.

Yoshihisa Hashimoto claims that “…The whole development team is aiming to make Sonic Unleashed the best Sonic game ever, and that includes the Genesis-era titles! We hope that even people who haven’t played Sonic games will feel “Wow, Sonic is back!”…”

The music was composed by Tomoya Ohtani. The main theme song, "Endless Possibility", was sung by Bowling For Soup's lead vocalist, Jaret Reddick. The ending theme, "Dear My Friend", is sung by Brent Cash.

Platform Differences

  • The Xbox 360 and Playstation 3 versions of the game include the Empire City and Mazuri levels, while the Wii and Playstation 2 versions contain only a limited version of Mazuri.
  • 360 and PS3 versions contain explorable hub worlds and town stages, while in the Wii and PS2 versions they are replaced by static backgrounds.

Reception

As more reviews are unveiled, there is a noticeable discrepancy between what fans, and what reviewers think of the game. While most reviewers tend to compare the game to past releases, fans have argued that it should instead be reviewed based on its own merits. In that respect, reception is generally positive.

Reception among popular review sites leans towards more mediocre scores, citing the Werehog as mostly unnecessary.

Production Credits (Wii & PS2 Version)

Executive Supervisor: Takayuki Kawagoe, Naoya Tsurumi, Masanao Maeda
Executive Producer: Okitane Usui
Chief Producers: Hiroyuki Miyazaki, Toshihiro Nagoshi
Producer: Akinori Nishiyama
Director: Toshiyuki Nagahara, Yoshihisa Hashimoto
Art Directors: Hideaki Moriya, Sachiko Kawamura
Lead Day Level Designer (Dimps): Masaaki Yamagiwa
Day Level Designers (Dimps): Mai Kikuchi, Shouhei Shimokawa, Masanosuke Shimizu, Yuka Kobayashi
Lead Night Level Designer: Minoru Yamazaki
Night Level Designers: Tatsuro Tsumori, Yoshihito Okuno, Kentarou Kiyono, Kyouko Kataoka, Atsushi Kanno, Emiko Sunaga
Lead Scripter: Sayaka Yamato
Scripters: Kohei Iwamoto, Toshiyuki Nagahara, Kuninori Dohno, Hiroaki Yamasaki
Addtional Production Support: Hideaki Hamachi, Yukihiro Higashi
Lead Programmer: Naoki Takishita, Takaaki Saito
Lead Conversation Programmer: Hidehiro Bushisue
Programmers: Yohei Okai, Ryusuke Watanabe, Masahiko Hidaka, Fujio Tani, Hitoshi Yamashina, Atsushi Nakano, Hiroki Horiguchi, Mitsutaka Fukuhara, Toru Inoue, Hiroya Hasegawa, Ryosuke Ihara, Kyohei Kakimoto, Yukio Kaneda, Kenichi Koshida, Takaaki Ieki, Hiroki Hayami, Shinya Hironaka, Yuzuru Nakamura, Masatoshi Nakane, Takashi Miyahara, Naohisa Tanimoto, Hiroshi Iwasaki, Kentaro Tomil, Nobuo Nakagawa, Yusuke Ichiyama
Technical Support: Hiroto Hayashi, Kazuhiro Fumoto, Mito Yoshida, Akira Kanasugi, Noriyuki Tarumi, Toshikazu Kawada, Osamu Ogata, Takashi Ando, Makoto Suzuki
Addtional Programming Support: Katsuya Kuramoto
Lead Artist: Daisuke Miyahara
Artists: Seiichi Fudo, Shintaro Washino, Naoki Matsue, Satoshi Takemura, Yuki Yamamoto, Motoki Uehara, Kazuhiro Kohata, Tomomi Kobayashi, Erika Baba, Junji Ihara, Eriko Sato, Masaki Yasumitsu, Tatsumi Harada, Shiho Yabe, Yuji Wada, Kumiko Yagura, Takeshi Mitsumoto, Mitsuhiro Sasatani, Tetsuya Mitomi, Masaya Etou, Takahito Kojima, Aki Kise, Nao Okinaka, Ichiro Yamana, Tamotsu Kushibe, Makoto Yonezu, Shinkichi Tanahashi, Keisuke Watanabe, Hideki Yano, Hiromasa Yoshida, Kentarou Niina
Character Artists: Noriyuki Kitazawa, Megumi Yamashita, Mikio Ohkubo, Hirotaka Ijichi
Lead Animator: Noriyuki Kuroki
Animators: Kazuhito Takahashi, Akira Kawanari, Keisuke Iwano, Keisuke Tochio
Lead Visual Effects Artist: Miho Hayashi
Visual Effects Artists: Waka Matsuo, Yuichi Tokuda, Naoki Nakashiba
Lead User Interface Artist: Shikana Kimura
User Interface Artists: Haruka Kimoto, Sawa Onishi
Addtional Art Support: Kazuhiko Yamamoto
Lead Designer: Takao Hirabayashi
Designers: Takako Nagase, Masayuki Inoue
In Game And Opening Movie Concept Art: Aoki Prod., Massive Black Inc., Gentle Giant Studios
Scenario Writer: Sayako Yoshimura
Game Character Design: Illustrators Unit Gurihiru
Sound Producer & Lead Music Composer: Tomoya Ohtani
Music Composer: Kenichi Tokoi, Fumie Kumatani, Hideaki Kobayashi, Takahito Eguchi, Mariko Nanba
Sound & Music Scripter: Kenji Kojima
Game Title: Shun Nakamura
Special Thanks: Kouichi Sakita, Kazuhiro Kawakami, Yuji Nakayama, Makiko Nishimura, Kenjiro Morimoto, Tetsu Katano, Yojiro Ogawa, Masatoshi Nakamura, Yuichiro Yamamoto, Tatsuya Kimagi, Shinobu Yokota, Yoko Araki

Musicians

Drums: Hideo Yamaki, Masayuki Muraishi
Percussion: Yuki Sugawara
Electric Bass: Ichiro Fujiya, Takashi Taneda, Takumi "Fire" Matsuda
Wood Bass: Makoto Saito, Naomi Nakamura (Cafe Manouche)
Electric Guitars: Chewtaro Moritake
Macca Guitars: Shinji Kawase (Cafe Manouche), Yoshifumi Yamamoto (Cafe Manouche)
Piano: Takahito Eguchi, Yutaka Minobe
Keyboard: Tadashi Otsubo
Accordion: Yoshiaki Sato
Vibraphone: Marie Oishi
1st Violin: Masatsugu Shinozaki
2nd Violin: Yasunao Ishida
3rd Violin: Kiyo Kido
4th Violin: Yuriko Mori
Cello: Masami Horisawa, Yasurou Choumei
1st Trunpet: Koji Nishimura
2nd Trunpet & Brass Arrangement: Masahero Kobayashi
Trombone: Kanade Shishiuchi
Sexphone: Yoshinari Takegami
Flute & Alto Flute & Bamboo Flute: Hideyo Takakuwa
Erhu: Kanae Nozawa
Bfuss Harp: Nobuo Yagi
Gamelan: Koichi Minagawa (Tokyo Gamelan), Kohey Kawamura (Tokyo Gamelan), Tomoyuki Hamamoto (Tokyo Gamelan)
Orchestra: Tokyo Phiharmonic Orchestra
Recording Directors: Tadashi Otsubo (Sega Digial Studio), Atsushi Kosugi (New York)
Recording & Mixing Engineers: Daiel Matsumoto, Dave Darlington, Masahiro Fukuhara, Stan Katayama, Toshiyuki Yoshida, Yoshikazu Sasahara, Yoshitada Miya
Assistnat Engineers: Kazuya Kikkai (Sound Crew Studio), Rei Mimoto (Towerside Studio), Shigeharu Nakauchi (Onkio Haus Studio), Shohei (Victor Studio), Takahiro Suzuki(Towerside Studio), Takehiko Naito (Sound City Studio), Takuya Komiyama (Onkio Haus Studio), Tohru Kumabe (Studio Blan)
Recorded & Mixed At: Attic Arcade Studio, Jungle Room Studio (Los Angeles, USA), Orkio Haus Studio, Sega Digital Studio, Sound City Studio, Sound Crew Studio, Studio Blan, The Dei-Rey Studio (Los Angeles, USA), Towerside Studio, Victor Studio
Recording Coordinators: Hidetaka "Carl" Shibata, Kazuyuki Doki (Re-Birth), Kiyoshi Yoshida(Attic Arcade Inc.), Yoji Sugiyama (Witchcraft)
Vocal Tracks Coordinator: Jun Senoue
Label Staff: Adam Pendiebury
Mastering Engineer: Tetsuya Yamaoto
Mastering At: Avex Studio

Game Sound Department

Supervisor Sound Editor: Tatsuya Kousaki
Sound Editor: Masaru Setsumaru, Tatsuyuki Maeda, Hideki Abe

Movie Sound Department

Supervisor Sound Editor: Eiji "AJ" Nakamura (RedAJ Sound)
Sound Editor: Chiharu "Micchi" Minekawa (RedAJ Sound), Kenichi "KEN" Saito (RedAJ Sound), Yoshihiro "PIRO" Maeda (RedAJ Sound)
Sound Design & Mixing Engineer: Kazutaka Someya
Assistant Engineer: Kazushige Sato, Tomohiro Fuchikami, DiMAGIC Co. Ltd.
English Character Voices: Jason Griffith, Tony Salerno, Jay Snyder, Amy Palant, Mike Pollock, Chris Collet
Voice Directors: Saivatore Oppedisano, Chris Collet
Japanese Character Voices: Jun'ichi Kanemaru, Ryo Hirohashi, Taeko Kawata, Chikao Otsuka, Cho, Tomokazu Seki, Ryoko Shiraishi, Tamotsu Nishiwaki, Yoshiyuki Kaneko, Noboru Yamaguchi, Eisuke Asakura, Etsuko Kato, Go Shinomiya, Tomo Adachi, Miho Hino
Voice Recording Producer: Takuya Ono
Voice Recording Director: Keiichirou Miyoshi
Special Thanks: Randy J. Miller (Rainmaker Artists), Jeannette Perez (BMG Label Group), Kevin Wong (Universal Music Publishing Group), Yutaka Yamamoto (Attic Arcade Inc.), Clinton Strother, Motoko Minagawa, Kazuo Koizumi (Waver Master Inc.), Teruhiko Nakagawa, Naofumi Hataya, Ai Miura

Sega Corporation(Sega of Japan, Inc.)

Sales Promotion: Mitsuru Takahashi, Takafumi Ueoro, Yusuke Watanabe, Yasushi Nagumo, Reiko Chiba
Project Management: Seijiro Sanabe, Yasushi Yamashita, Takeshi Shimizu, Toshiro Nakayama, Hideki Yokaichiya
Sales: Akira Nomoto, Koji Nagata, Tkayuki Murata
Overseas Consumer Business: Tatsuya Shikata, Aya Takeuchi, Ryo Urushibata
Quality Assurance: Seiji Hasegawa, Mikio Kume, Go Sudou, Ryouichi Katou, Masayoshi Iwakiri, Toshihiro Yuda, Kenta Takeda
Product Test: Junichi Shimizu, Akira Nishikawa, Osamu Sato, Hiroyuki Miyano, Yuki Takahashi, Daisuke Suzuki, Hitoshi Abe, Rintarou Furukawa, Norio Akimoto, Koji Nakagawa, Keiicho Kigawa, Yusuke Asano, Shunichi Senda, Tomoyo Hirakawa, Tomoko Sekiguchi, Nobuyuki Miyoshi, Nobuhiko Yokoi, Katsuhiko Satou, Mai Yoshizaki, Muneyoshi Sasaki
Package & Manual Production: Yoshihiro Sakuta, Masaru Kobayashi, Ayako Sakai
Software Manual Production: Yoshihiro Sakuta, Makoto Nishino
Special Thanks: Yoshiharu Honda, Kazunori Yagi, Yukihiro Taguchi

Sega Of America Inc.

President/COO: Simon Jeffery
VP Of Sales: Sue Hughes-Taigen
VP Of Product Development: Dave Cobb
Producer: Patrick Rlley, Jason Kuo
Assistant Producer: Kevin Frane
Vp Of Content: John Whitmore
Senior Publishing Manager: Klay Vorlick
Vp Of Marketing: Sean Ratacliffe
Senior Director Of Marketing: Rick Naylor
Director Of Marketing: Don Mesa
Proudct Marketing Manager: Judy Gillbertson
Assistant Proudct Marketing Manager: Ken Balough
Marketing Consultant: Maroella Churchill
Senior Public Relations Manager: Tall Flscher
Senior Creative Manager: Jen Groling
Creative Manager: Heather Lucchetti, Mary Disbrow, Marco Garcia, Bridget Oates, Teri Higgins, Carl Smolka, Greg Amen
Development Services Director: John Merlino
QA Supervisor: Mark Cartwright
Mastering Lab Supervisor: Rey Buzon
Mastering Lab Technicians: Keith Alloro, Chris Rilles, Ken Nacua
Senior QA Leads: Demetrius Griffin, Shawn Dobbins
Test Lead: Teressa Guest
Assistant Test Lead: Dane Day
Standards Supervisor: Stephen Akana
Standards Lead: Junior Sison, Eduardo Camacho
Standards Assistant Lead: Christine Letheby, Marta Khosraw
Standards Testers: Niroth Keo, Anthony Williams, John Stafford, Benjamn Hand, Tim Erbil, Dennis Di Bernardi, Jonathan Lalas, Tamara Williamson, John Belcher
Testers: Luke Hoppel, Justln Edwards, Tony Lo, Joana Raisfon, Johnson Tang, Camden Tayler
Hardware Technician: Matt Ellison
Web Producer: Marjorie Puruganan
Flash Developer: Mike Dobbins
Special Thanks: Osamu Shibamiya At Inbound Game, One Fr, Keith Palmer, Keith Dwyer, Omar Woodley, Christopher Kaminskl, Andy Alamano, Brody Phillips

Sega Europe Ltd.

President/COO: Mike Hayes
Development Director: Gary Dunn
Director Of European Marketing: Gary Knight
Head of Studio, Localisation: Kuniyo Matsumoto
Senior Producer, Localisation: Akiko O'Driscoll
Publishing Manager: Nathalie Ranson
Senior Brand Manager: Helen Lawson
European PR: Kerry Martyn
Creative Services: Alison Peat, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere
Head of Operations: Mark Simmons
Purchasing Manager: Caroline Searle
Operations: Natalie Cooke
Online Services: Mike Evans, Chatlotte Mils, Kevin Eva, James Carsen
Legal Counsel: Nicola Steel, Mark Bennett
Licensing Manager: Nivine Emeran
Head of Development Services: Mark Le Breton
Localisation Manager: Marta Le Breton
Localisation Coordinator: Giuseppe Rizzo
Translators: Antonella Marras, Antonio Catanese, Carole Kuzelmann, Brihitte Nadesan, Jean-Loup Lansac, Jesus Alvarez, Marco Borrelll Marco Borrelli, Nicole Thomer, Daniela Kaynert, Jay Bannmuller, Sebastian Perez Salguero, Luis J. Paredes
Mastering Team: John Hegarty, Jigar Patel, Roy Boateng
QA Senior Team Leads: Julie Metior, Renee Teloka
QA Team Leads: David Tyler, Samuel Morgan, Tony Langan, Yusuf Lbrahim
QA Assistant Team Leads: Natasha Sandars, Paul Sedgmore, Simon Chang
QA Functionality Testers: Ben Hunt, Cara Gifford-Pitcher, Dan O' Callaghan, Deanne Anderson, Elwaleed Suliman, Errol Burke, Jamie Carpen, Jamal Ibrahim, Jasmine Lillywhite, Michael Drinkwater, Michael Veness, Nadine Bieshaar, Paul Hann, Stephen Etheridge
QA Language Senior Team Leads: Alessandro Irranca, Stephan Woischon
QA Language Assistant Team Leads: Goddredo Pagliei, Ilja Klemm, Ruggero Varisco
QA Language Senior Testers: Julien Grelet, Stephane Ramael
QA Language Testers: Alessio Nesl, Alexis Baudon, Antoine Fourmond, Antoine Pineau, Carolina Vidal, Christoph Masius, Edoardo Levanti, Gian Maria Angelucci, Ilaria Pizzill, Ivan Palma, Jorge Vllches, Krystiana Gulbub, Marcus Laqua, Mario Horky, Michael Willenborg, Pedro Albertini, Rafael Bermudez, Ricardo Rodriguez, Tiziano Loi
QA Standards Coordinator: Mohammed Ajaib
QA Assistant Standards Coordinator: Justin Amore, Mike Hanley
Standards Techincians: Aaron Wright, Alexander Maw, Anthony Phillips, Cornell Walker, David Skilton, Hiroki Saito, James Beaton, Sameer Malik, Shiya Allari

Visual Entertainment R&D Dept. (CG Movie)

CG Movie Producer: Takeshi Itou
CG Movie Director: Shinji Aramaki
CG Movie Art Director: Tomokazu Takahashi
CG Movie Project Manager: Chikako Tanaka, Rumi Osagawa, Akira Ito, Tomohiro Mitsui, Ayano Fukuda
Head Of Layout: Kengo Takeuchi, Manabu Himikai
Character Modeling Supervisor: Jun Masuda
Sets & Props Supervisor: Hideyuki Higashi
Character Set Up Supervisor: Kei Miyamoto
Animation Supervisor: Jiro Yamagishi
Effect Supervisor: Masayuki Tanaka
Sequence Supervisor: Takuya Hada
Director Of R&D: Jun Saito
Tools Development Supervisor: Seymour Wakisaka
Pre-Production Artists: Minoru Kusakabe, Naomi Tsujishita
Lead Department Concept Artists: Shinji Usui
Department Concept Artists: Noriaki Hasimoto, Masanori Takimoto, Hiroaki Ueno, Hiroyuki Kinoshita
Department Artists: Naomi Tsujishita
Lead Character Modeling Department Artist: Kenichi Nishida
Character Modeling Department Artists: Toshiya Umeda, Satoshi Kounosu, Satoshi Takahashi, Hiroaki Ota, Takayuki Hayama, Emiri Minagawa, Simin Yano
Lead Sets & Props Modeling Department Artist: Yoshihiro Hanada
Sets & Props Modeling Department Artists: Kazushige Hayakawa, Hideaki Makinouchi, Yoshihiko Suzuki, Yutaka Yamaki, Naoto Kawaguchi
Lead Character Setup Department Artist: Kiminori Kusano
Character Modeling Department Artists: Kenou Hakamaya, Tatsuya Akagi, Kengou Nukizono, Ayako Sakurai, Tomohiro Hanawa
Animation Department Artists: Yusuke Sakai, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Yoshimasa Kimura, Hideyuki Kinosita, Tomokazu Sakamoto
Effect Department Artists: Shuntaro Furukawa, Yoshihisa Inoue, Takeyuki Suzuki, Wataru Kitamura
Lighting Department Artists: Kohei Kajisa, Satoshi Tomatsu, Keisuke Takahashi, Tsubasa Nakai, Hiokazu Ayukawa, Takuto Yamamori, Tomoya Kowase
Software Department Engineers: Tomoaki Saito, Gaetan Guidet, Tatsuya "Cap" Syuzui, Yoko Sano, Tomoya Matsumura, Takamasa Matsunari, Shoma Hosaka, Toshifumi Sato (Cerntro System), Atsushi Shibata (Webcore Corpotation) Software Department Techincal Reseacher: Mio Tagiri
Lead System Adrministrator: Yuji Umeki
System Adrministrators: Toru Iwata, Yusuke Yangisawa, Yukari Oikawa, Yoko Washino
Matte Paining Artist: Kazumasa Uchio
Concept Art VP Digital: Brian Sunderlin
Concept Art Director: Scott Spencer
Lead Concept Artist: Jp Target
Concept Artist: Ben Roman
Celza Design Artist: Rieko Nohara, Ayako Kawawa

Endless Possibilliy

Pefoemed By: Jaret Eddick Of Bowling For Soup
Music & Arranged By: Tomoya Ohtani
Lyric By: Jaret Eddick
Vocals: Jaret Eddick
Guitars: Chewtaro Moritake
Chorus: Yumiko Takahashi Durms: Masayuki Muraishi
Programming: Tomoya Ohtani

Dear My Friend

Pefoemed By: Brent Cash
Music By: Mariko Nanba
Lyric By: Candie Y
Arranged By: Takehito Eguchi
Co-Arranged By: Mariko Nanba
Vocals: Brent Cash
Chorus: Yoshihiko Chino
Acoustic Plans & Programming: Mariko Nanba
Acoustic Guitars: Naganori Sakakibara
Strings: "Daisensei" Muroya Strings

The World Adventure

Pefoemed By: Tokyo Phiharmonic Orchestra
Music By: Tomoya Ohtani
Orchestraled By: Takehito Eguchi
Orchestra: Tokyo Phiharmonic Orchestra
Conductor: Koji Hajima
Music Percussion: Kaoruko Iwase
Orchestra Production Manager: Iori Iwasaki

Game Engine: Modified Internal Engine
Addtional Game Engine: Havok
Sound Designed By: Dolby Digital Pro Logic 2
Created By: Sonic Team
Presented By: Sega

Manuals

Resources

Scans

Wii version

PS2 version

PS3 version

Xbox 360 version

Artwork

External Links


Sonic the Hedgehog games for the following systems
Xbox 360
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing | Sonic Free Riders     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Demos  Sonic the Hedgehog (2006 Xbox Live demo) | Sonic Generations (Demo 1/2)
Sony PlayStation 3
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Prototypes  Sonic Generations (Demo 1/2)
filler
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog    
Nintendo Wii
 2007  Sonic and the Secret Rings | Mario & Sonic at the Olympic Games     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz     2010  Sonic & Sega All-Stars Racing | Sonic Colours     2011  Mario & Sonic at the London 2012 Olympic Games