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Difference between revisions of "Sonic Unleashed"

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* [[Tails]]: Using his Tornado, Tails assists Sonic in traveling to the various continents.
 
* [[Tails]]: Using his Tornado, Tails assists Sonic in traveling to the various continents.
  
==Development==
+
==Gameplay==
  
According to the [[Sonic CulT]], the game was developed by Sega's development teams from Japan, the United States, and Europe in an attempt to reinvent the franchise for a multi-platform release in November 2008.
+
Unleashed contains two different styles of gameplay, noted by the separation of day and night, and of Sonic and his werehog form.
  
The current confirmed playable characters are Sonic and his new werewolf form. Tails is also playable, although in mini-games rather than actual 'Sonic' gameplay.
+
In daytime gameplay, Sonic must race through various stages while dodging obstacles and destroying enemy robots, all while trying to get through the level in the most aesthetically pleasing way possible. Some levels contain branching pathways and semi-hidden areas where you can collect bonuses such as extra lives. As such, daytime levels have some light platforming.
  
[[Dimps]], creators of the ''[[Sonic Advance]]'' and ''[[Sonic Rush]]'' series, handled the daytime level design in the Wii and PS2 versions of the game. This version of the game also features an entirely different engine rather than the [[Hedgehog Engine]].
+
In nighttime gameplay, Sonic transforms into a werehog where he moves substantially slower, but is much stronger. Additionally, his arms have the ability to stretch; useful in both attacking and in grabbing onto ledges, poles, and various other level elements. Thus, platforming gameplay is heavily emphasized.
  
[[Yoshihisa Hashimoto]] claims that “…The whole development team is aiming to make Sonic Unleashed the best Sonic game ever, and that includes the Genesis-era titles! We hope that even people who haven’t played Sonic games will feel “Wow, Sonic is back!”…”
+
Additionally, nighttime levels normally take longer to play than daytime levels, while daytime levels tend to be physically longer since Sonic is moving at a greater speed.
  
The music was composed by [[Tomoya Ohtani]]. The theme song, "Endless Possibility", was sung by Bowling For Soup's lead vocalist, Jaret Reddick.
+
Throughout the game, the player can collect Sun and Moon Medals which allow further level progression.
  
 
==Game Locations==
 
==Game Locations==
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* Shamar
 
* Shamar
 
* Spagonia
 
* Spagonia
 +
 +
==Development==
 +
 +
According to the [[Sonic CulT]], the game was developed by Sega's development teams from Japan, the United States, and Europe in an attempt to reinvent the franchise for a multi-platform release in November 2008.
 +
 +
The current confirmed playable characters are Sonic and his new werewolf form. Tails is also playable, although in mini-games rather than actual 'Sonic' gameplay.
 +
 +
[[Dimps]], creators of the ''[[Sonic Advance]]'' and ''[[Sonic Rush]]'' series, handled the daytime level design in the Wii and PS2 versions of the game. This version of the game also features an entirely different engine rather than the [[Hedgehog Engine]].
 +
 +
[[Yoshihisa Hashimoto]] claims that “…The whole development team is aiming to make Sonic Unleashed the best Sonic game ever, and that includes the Genesis-era titles! We hope that even people who haven’t played Sonic games will feel “Wow, Sonic is back!”…”
 +
 +
The music was composed by [[Tomoya Ohtani]]. The theme song, "Endless Possibility", was sung by Bowling For Soup's lead vocalist, Jaret Reddick.
  
 
==Platform Differences==
 
==Platform Differences==

Revision as of 23:11, 26 November 2008

n/a

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Sonic Unleashed
System(s): Xbox 360, PlayStation 3, Wii, PlayStation 2
Publisher: Sega
Developer:
Genre: 2D/3D Platformer

</div>

Sonic Unleashed is a video game in the Sonic the Hedgehog series. The name was trademarked by Sega on March 12, 2008. Screenshots of cutscenes and gameplay were posted on March 22, 2008 along with a video shortly after. The same site that first posted the screenshots later indicated that Sega had confirmed them as official material. Gameplay is similar to the Sonic Rush series, while occasionally changing to a more Sonic Adventure experience in levels. It has been released for the Xbox 360, Nintendo Wii, and Playstation 2, with the Playstation 3 version scheduled for a December release in the US.

Story

The story starts with Eggman's battlefleet in orbit around Earth, and Sonic goes to stop him. Using one of his robots, Eggman is eventually able to capture Sonic, only to have the robot destroyed as Sonic turns super. With his creation destroyed Eggman flees with Super Sonic pursuing. Eggman lures Super Sonic into a chamber which rips the Chaos Emeralds from him and harnesses their power to unleash a beast from the center of the planet which breaks it apart. But there were two unintended side effects the chaos emeralds are changed somehow and Sonic turns into a Werehog. Sonic then falls toward the broken planet. Sonic must put Earth back together.

Characters

  • Sonic the Hedgehog: Sonic's role in Unleashed is to put Earth back together by collecting the chaos emeralds and putting them in "Chaos Shrines" that reside every chunk of the planet.
  • Sonic the Werehog: During the night, Sonic transforms into a were-creature (called "werehog" by SEGA) that, while looking sinister, still retains his will to do good. He cannot run as fast as he normally can, but in return he has enhanced physical strength and the ability to stretch his arms very long distances.
  • Doctor "Eggman" Robotnik: Seemingly the cause of all the problems in this story. He turns Sonic into the Werehog, blows Earth into pieces, and unleashes the monster that has been living in the core of the planet for centuries.
  • Chip: He is about the same size as a Chao and looks like a purple fox with wings. His purpose reflects that of Omochao, Tikal, and Shahra, giving Sonic information as he runs along the stages.
  • Tails: Using his Tornado, Tails assists Sonic in traveling to the various continents.

Gameplay

Unleashed contains two different styles of gameplay, noted by the separation of day and night, and of Sonic and his werehog form.

In daytime gameplay, Sonic must race through various stages while dodging obstacles and destroying enemy robots, all while trying to get through the level in the most aesthetically pleasing way possible. Some levels contain branching pathways and semi-hidden areas where you can collect bonuses such as extra lives. As such, daytime levels have some light platforming.

In nighttime gameplay, Sonic transforms into a werehog where he moves substantially slower, but is much stronger. Additionally, his arms have the ability to stretch; useful in both attacking and in grabbing onto ledges, poles, and various other level elements. Thus, platforming gameplay is heavily emphasized.

Additionally, nighttime levels normally take longer to play than daytime levels, while daytime levels tend to be physically longer since Sonic is moving at a greater speed.

Throughout the game, the player can collect Sun and Moon Medals which allow further level progression.

Game Locations

  • Adabat
  • Apotos
  • Chun-nan
  • Eggmanland
  • Empire City
  • Holoska
  • Mazuri
  • Shamar
  • Spagonia

Development

According to the Sonic CulT, the game was developed by Sega's development teams from Japan, the United States, and Europe in an attempt to reinvent the franchise for a multi-platform release in November 2008.

The current confirmed playable characters are Sonic and his new werewolf form. Tails is also playable, although in mini-games rather than actual 'Sonic' gameplay.

Dimps, creators of the Sonic Advance and Sonic Rush series, handled the daytime level design in the Wii and PS2 versions of the game. This version of the game also features an entirely different engine rather than the Hedgehog Engine.

Yoshihisa Hashimoto claims that “…The whole development team is aiming to make Sonic Unleashed the best Sonic game ever, and that includes the Genesis-era titles! We hope that even people who haven’t played Sonic games will feel “Wow, Sonic is back!”…”

The music was composed by Tomoya Ohtani. The theme song, "Endless Possibility", was sung by Bowling For Soup's lead vocalist, Jaret Reddick.

Platform Differences

  • The Xbox 360 and Playstation 3 versions of the game include the Empire City and Mazuri levels, while the Wii and Playstation 2 versions contain only a limited version of Mazuri.
  • 360 and PS3 versions contain explorable hub worlds and town stages, while in the Wii and PS2 versions they are replaced by static backgrounds.

Reception

As more reviews are unveiled, there is a noticeable discrepancy between what fans, and what reviewers think of the game. While most reviewers tend to compare the game to past releases, fans have argued that it should instead be reviewed based on its own merits. In that respect, reception is generally positive.

Reception among popular review sites leans towards more mediocre scores, citing the Werehog as mostly unnecessary.

Manuals

Resources

Scans

Wii version

PS2 version

PS3 version

Xbox 360 version

Artwork

External Links


Sonic the Hedgehog games for the following systems
Xbox 360
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing | Sonic Free Riders     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Demos  Sonic the Hedgehog (2006 Xbox Live demo) | Sonic Generations (Demo 1/2)
Sony PlayStation 3
 2006  Sonic the Hedgehog     2008  Sonic Unleashed     2009  Sonic's Ultimate Genesis Collection     2010  Sonic & Sega All-Stars Racing     2011  Sonic Generations     2012  Sonic & All-Stars Racing Transformed    
 Prototypes  Sonic Generations (Demo 1/2)
filler
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog    
Nintendo Wii
 2007  Sonic and the Secret Rings | Mario & Sonic at the Olympic Games     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz     2010  Sonic & Sega All-Stars Racing | Sonic Colours     2011  Mario & Sonic at the London 2012 Olympic Games