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Difference between revisions of "Sonic Unity"

From Sonic Retro

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| date=2004
 
| date=2004
 
| engine=Multimedia Fusion
 
| engine=Multimedia Fusion
| credits=Magicgrafx (Aytac Aksu), Ryan Davey
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| credits=MagicgrafX (Aytac Aksu), HooHaz (Ryan Davey)
 
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'''''Sonic Unity''''' was the last Sonic fangame created by Aytac Aksu (known as Magicgrafx) between 2002 and 2004. This project is recognizable for being one of the most impressive for its time (along with [[Chaomega]]), for having a better engine made in [[wikipedia:Clickteam|Multimedia Fusion]] than the rest of his previous fangames.  
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'''''Sonic Unity''''' was the last Sonic fangame created by MagicgrafX (Aytac Aksu) between 2002 and 2004. This project is recognizable for being the spiritual successor of [[Chaomega]], and also being one of the most impressive for its time, for having a better engine made in [[wikipedia:Clickteam|Multimedia Fusion]] than the rest of his previous fangames.  
  
 
==Overview==
 
==Overview==
The game maintains the same mechanics as the classic Sonic games, although it was given some gimmicks from Sonic Adventure 2 such as the addition of rails and the Homing Attack.
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Like [[Chaomega]], the game maintains the same mechanics as the classic Sonic games, although it was given some gimmicks from Sonic Adventure 2 such as the addition of rails and the Homing Attack.
  
 
Both demos include only one act called Great Gate Zone, along with 2 playable characters (Sonic and Shadow), which briefly vary their techniques. Also includes the option to customize Sonic's palette, and play with the one made.
 
Both demos include only one act called Great Gate Zone, along with 2 playable characters (Sonic and Shadow), which briefly vary their techniques. Also includes the option to customize Sonic's palette, and play with the one made.
  
 
==Currently==
 
==Currently==
Unfortunately, the fangame (along with Aytac's other projects) was canceled on August 7, 2004; after a public statement in which Aytac reports on how busy he was with the University, and also being involved in other personal activities.
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Unfortunately, the fangame (along with Aytac's other projects) was canceled on August 7, 2004; after a public statement in which Aytac reports on how busy he was with the University, and also being involved in other personal activities. It was also stated by the community that Aytac wasn't interested in the Sonic fangaming scene anymore.
  
 
==Screenshots==
 
==Screenshots==

Revision as of 21:13, 4 March 2018

Sonicunitytitlescreen.png
Sonic Unity
Latest version: 2nd Demo
Latest release date: 2004
Engine: Multimedia Fusion
Credits: MagicgrafX (Aytac Aksu), HooHaz (Ryan Davey)

Sonic Unity was the last Sonic fangame created by MagicgrafX (Aytac Aksu) between 2002 and 2004. This project is recognizable for being the spiritual successor of Chaomega, and also being one of the most impressive for its time, for having a better engine made in Multimedia Fusion than the rest of his previous fangames.

Overview

Like Chaomega, the game maintains the same mechanics as the classic Sonic games, although it was given some gimmicks from Sonic Adventure 2 such as the addition of rails and the Homing Attack.

Both demos include only one act called Great Gate Zone, along with 2 playable characters (Sonic and Shadow), which briefly vary their techniques. Also includes the option to customize Sonic's palette, and play with the one made.

Currently

Unfortunately, the fangame (along with Aytac's other projects) was canceled on August 7, 2004; after a public statement in which Aytac reports on how busy he was with the University, and also being involved in other personal activities. It was also stated by the community that Aytac wasn't interested in the Sonic fangaming scene anymore.

Screenshots

Downloads

Download.svg

Download Sonic Unity
Multiple downloads available

External Links