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Sonic Spinball (8-bit)

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Sonic Spinball GG title.png
Sonic Spinball
System(s): Sega Game Gear & Master System
Publisher: Sega
Developer:
Genre: Pinball

Sonic Spinball is a 8-bit port of the Sega Mega Drive game Sonic Spinball, for the Sega Game Gear and Sega Master System. The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, Chaos Emeralds must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same.

Although the levels carry the same theme as the 16-bit game the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective. The Adventures of Sonic the Hedgehog and SatAM character cameos are also dropped from the Bonus Stage.

It is also possible to win a free ball after getting a Game Over. This is done by stopping the on screen spinning roulette wheel that appears and matching these four numbers with the last four numbers in the current score. If the four numbers are matched up successfully a free ball will be rewarded.

Manuals

Also Released On

Production Credits

Sega Interactive Development Division

Developed by: Sega Interactive Development Division
Lead programmer: Hideki A. Ikeda
Lead artist: Michael Chung
Producer MS: John C. Brandstetter
Producer GG: Jason Lewis
Programmers: Terry Kirch, Frank E. Lucero, Hooell Monleon, Roy Pitchford, Alan Shapiro
Artists: Sandy Christensen, Larry Flores, Kevin Lee, Michael Tamura
Technical director: Michael Terlecki
Art Director: Maureen Kringen
Musical composition/sound effects: Paul Gadbois (music director), David Delia, Howard Drossin, Brad Scott Gish
Graphics utilities: Claude Foucault, Alex Suzdaltsev
Multimedia support: Fred Weimer, Steve Lashower
Gameplay consultation: Jack Loh
Physics consultation: Scott Gould
Special thanks to: Steven Apour, John Duggan, Jim Tomasko, Chris Warner, everyone at Sega Technical Institute, Western Arcade, Ric Curtis (Big Dog), Bob Morrison, Kevin Lee, John Kuwaye, James Brandstetter, Brianna L. Lucero, Michael E. Klein, Tails

Sega of America

Product manager: Chrissie Huneke-Kremer
Gamegear marketing: Robert W. Lindsey
Manager of test: Stephen Patterson
Lead tester: Marc Dawson
Assistant lead tester: Stan Weaver, Gregg Vogt
Testers GG: Crisi Albertson, Jennifer Brozek, Joe Cain, Ivan Foong, Lawrence Gibson, Rick Greer, Randall Hauser, Richie Hideshima, Darin Johnston, Jeff Loney, Ryan McLaughlin, Joanna Pataki, David Parkinson, Loran Pudinski, Sam Saliba, Kevin Seiter, Timothy Spengler, Mark Subotnick, Maria Tuzzo, Matt Underwood, Fernando Valderrama, Alex Villagran, Greg Watkins, David Wood, Bill Person, Greg Becksted, Brian Harp, Andrew Podesta

Physical Scans

Game Gear version

Master System version

Template:SonicSpinball(8-bit)Levels

Sonic the Hedgehog games for the following systems
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft