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'''''Sonic Spinball''''' is a 8-bit port of the [[Sega Mega Drive]] game ''[[Sonic Spinball]]'', for the [[Sega Game Gear]] and [[Sega Master System]]. The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, [[Chaos Emeralds]] must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same.  
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'''''Sonic Spinball''''' is a 8-bit port of the [[Sega Mega Drive]] game ''[[Sonic Spinball]]'', for the [[Sega Game Gear]] and [[Sega Master System]]
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==Gameplay==
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The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, [[Chaos Emeralds]] must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same.  
  
 
Although the levels carry the same theme as the 16-bit game, the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective. There are also hidden rooms which contain cheat code bearing monitors, which when broken, will display a cheat code. The ''[[Adventures of Sonic the Hedgehog]]'' and ''[[SatAM]]'' character cameos are also dropped from the [[Bonus Stage (Sonic Spinball 8-bit)|Bonus Stage]], although curiously, the ''AoStH'' model for Robotnik is used on the box art, while the Doctor's usual games look was used on the 16-bit packaging.
 
Although the levels carry the same theme as the 16-bit game, the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective. There are also hidden rooms which contain cheat code bearing monitors, which when broken, will display a cheat code. The ''[[Adventures of Sonic the Hedgehog]]'' and ''[[SatAM]]'' character cameos are also dropped from the [[Bonus Stage (Sonic Spinball 8-bit)|Bonus Stage]], although curiously, the ''AoStH'' model for Robotnik is used on the box art, while the Doctor's usual games look was used on the 16-bit packaging.

Revision as of 15:14, 10 October 2019

n/a

Sonic Spinball GG title.png
Sonic Spinball
System(s): Sega Game Gear, Sega Master System
Publisher: Sega
Developer:
ROM size: 512 KB
Genre: Action
Release Date RRP Code Rating
Sega Game Gear
EU
1994-08  ? 2526
Sega Game Gear
US
1994-09  ? ?
Sega Game Gear
US (Majesco)
?  ? 1200
Sega Game Gear
BR
?  ? 077.060
Sega Game Gear
PT
1994  ? GGJ2526
Sega Master System
EU
1995-01-25  ? 9034
Sega Master System
BR
1995-01-25  ? 028.480
Sega Master System
AU
1995  ? FSON05SEC
Sega Master System
PT
1996 4,990 MSJ9034

Sonic Spinball is a 8-bit port of the Sega Mega Drive game Sonic Spinball, for the Sega Game Gear and Sega Master System

Gameplay

The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, Chaos Emeralds must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same.

Although the levels carry the same theme as the 16-bit game, the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective. There are also hidden rooms which contain cheat code bearing monitors, which when broken, will display a cheat code. The Adventures of Sonic the Hedgehog and SatAM character cameos are also dropped from the Bonus Stage, although curiously, the AoStH model for Robotnik is used on the box art, while the Doctor's usual games look was used on the 16-bit packaging.

It is also possible to win a free ball after getting a Game Over. This is done by stopping the on screen spinning roulette wheel that appears and matching these four numbers with the last four numbers in the current score. If the four numbers are matched up successfully a free ball will be rewarded.

Manuals

Sonic Retro emblem.svg Main article: Sonic Spinball (8-bit) manuals

Artwork

Also Released On

Production credits

Game Gear Version

Sega Interactive

Developed by: Sega Interactive Development Division
Lead Programmer: Hideki Ikeda
Lead Artist: Michael Chung
Producer: Jason Lewis
Programmers: Terry Kirch, Frank E. Lucero, Hooell Monleon, Roy Pitchford, Alan Shapiro
Artists: Sandy Christensen, Larry Flores, Kevin Lee, Michael Tamura
Technical Director: Michael Terlecki
Art Director: Maureen Kringen
Musical Composition/Sound Effects: Paul Gadbois (Music Director), Dave Delia, Howard Drossin, Brad Scott Gish
Graphics Utilities: Claude Foucault, Alex Suzdaltsev
Multimedia Support: Steve Lashower, Fred Weimer
Title Page: Sega Technical Institute
Gameplay Consultation: Jack Loh
Physics Consultation: Dr. Scott Gould
Special Thanks to: Steve Apour, John Duggan, Jim Tomasko, Chris Warner, Everyone at Sega Technical Institute, Western Arcade, Ric "Big Dog" Curtis, Bob Morrison, Kevin Lee, John Kuwaye, John Brandstetter, Brianna L. Lucero, Dr. Michael E. Klein, and... Tails

Sega of America

Product Manager: Chrissie Huneke
GameGear Marketing: Robert Lindsey
Lead Tester: Marc Dawson
Assistant Lead Tester: Stan Weaver, Greg Vogt
Testers: Crisi Albertson, Jennifer Brozek, Joe Cain, Ivan Foong, Lawrence Gibson, Rick Greer, Randall Hauser, Richie Hideshima, Darin Johnston, Jeff Loney, Ryan McLaughlin, Joanna Pataki, Dave Perkinson, Loran Pudinski, Sam Saliba, Kevin Seiter, Tim Spengler, Mark Subotnik, Maria Tuzzo, Matt Underwood, Fernando Valderrama, Alex Villagran, Gregg Watkins, David Wood, Bill Person, Greg Becksted, Brian Harp, Andrew Podesta


Master System Version

Sega Interactive

Developed by: Sega Interactive Development Division
Lead Programmer: Hideki Ikeda
Lead Artist: Michael Chung
Producer MS: John Brandstetter
Producer GG: Jason Lewis
Programmers: Terry Kirch, Frank E. Lucero, Hooell Monleon, Roy Pitchford, Alan Shapiro
Artists: Sandy Christensen, Larry Flores, Kevin Lee, Michael Tamura
Technical Director: Michael Terlecki
Art Director: Maureen Kringen
Musical Composition/Sound Effects: Paul Gadbois (Music Director), Dave Delia, Howard Drossin, Brad Scott Gish
Graphics Utilities: Claude Foucault, Alex Suzdaltsev
Multimedia Support: Fred Weimer, Steve Lashower
Gameplay Consultation: Jack Loh
Physics Consultation: Dr. Scott Gould
Special Thanks to: Steve Apour, John Duggan, Jim Tomasko, Chris Warner, Everyone at Sega Technical Institute, Western Arcade, Ric "Big Dog" Curtis, Bob Morrison, Kevin Lee, John Kuwaye, James Brandstetter, Brianna L. Lucero, Dr. Michael E. Klein, and... Tails

Sega of America

Product Manager: Chrissie Huneke
GameGear Marketing: Robert Lindsey
Manager of Test: Steve Patterson
Lead Tester: Marc Dawson
Assistant Lead Tester: Stan Weaver, Greg Vogt
Testers GG: Crisi Albertson, Jennifer Brozek, Joe Cain, Ivan Foong, Lawrence Gibson, Rick Greer, Randall Hauser, Richie Hideshima, Darin Johnston, Jeff Loney, Ryan McLaughlin, Joanna Pataki, Dave Perkinson, Loran Pudinski, Sam Saliba, Kevin Seiter, Tim Spengler, Mark Subotnik, Maria Tuzzo, Matt Underwood, Fernando Valderrama, Alex Villagran, Gregg Watkins, David Wood, Bill Person, Greg Becksted, Brian Harp, Andrew Podesta

Physical scans

Game Gear version




Sega Game Gear
77 Sonic Retro Average
Based on 4 reviews
Publication Score Source
Sega Magazine (UK) 87 №9, p88
Sega Power (UK) 82 №58, p64
Sega Pro (UK) 60 #36 Pg 50/51
Sonic the Comic (UK) 80 №34, p11
Game Gear, US
Spinballgg-box-us.jpg
Cover
Game Gear, US (Majesco rerelease)
SonicSpinball GG US majesco box.jpg
Cover
Game Gear, EU
SonicSpinball GG EU Box Back.jpgNospine.pngSpinballgg-box-eu.jpg
Cover
Game Gear, ZA
GG SonicSpinball ZA.jpg
Cover

Master System version




Sega Master System
59 Sonic Retro Average
Based on 1 review
Publication Score Source
Sega Pro (UK) 59 #41 Pg 48
Master System, EU
Spinballms-box-eu.jpg
Cover
Master System, AU
Spinballms-box-aus.jpg
Cover
Master System, BR
Spinballms-box-br.jpg
Cover
Master System, PT
Spinballms-box-pt.jpg
Cover


Sonic Spinball (8-bit)
Sonic Spinball GG title.png

Main page
Comparisons
Maps


Manuals
Magazine articles
Reception


Hidden content

Sonic the Hedgehog games for the following systems
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft