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Difference between revisions of "Sonic Shuffle"

From Sonic Retro

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{{Bob
 
{{Bob
|bobscreen=Sonicshuffle title.png
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| bobscreen=Sonicshuffle title.png
|screenwidth=320
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| icon=SShuffle_vmu000.png
|icon=SShuffle_vmu000.png
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| publisher=[[Sega]]
|publisher=[[Sega]]
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| developer=[[sega:Hudson Soft|Hudson Soft]], [[Sonic Team]]
|developer=[[sega:Hudson Soft|Hudson Soft]], [[Sonic Team]]
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| system=[[Sega Dreamcast]]
|system=[[Sega Dreamcast]]
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| players=1-4
|players=1-4
 
 
| peripherals=[[sega:Jump Pack|Jump Pack]], [[sega:Visual Memory Unit|Visual Memory Unit]], [[sega:Dreamcast VGA Box|Dreamcast VGA Box]]
 
| peripherals=[[sega:Jump Pack|Jump Pack]], [[sega:Visual Memory Unit|Visual Memory Unit]], [[sega:Dreamcast VGA Box|Dreamcast VGA Box]]
 
| releases={{releases
 
| releases={{releases
| dc_date_jp=2000-12-21
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| dc_date_jp=2000-12-21{{ref|http://web.archive.org/web/20140714221533/http://sega.jp/dc/001219/}}
| dc_rrp_jp=5,800
 
 
| dc_code_jp=HDR-0125
 
| dc_code_jp=HDR-0125
| dc_rating_jp=all
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| dc_rrp_jp=5,800e{{ref|http://web.archive.org/web/20140714221533/http://sega.jp/dc/001219/}}
 
| dc_date_us=2000-11-14
 
| dc_date_us=2000-11-14
| dc_rrp_us=39.95{{intref|sega:Press release: 2000-11-14: It's Party Time With Sonic Shuffle for Sega Dreamcast}}
 
 
| dc_code_us=51060
 
| dc_code_us=51060
 
| dc_rating_us=e
 
| dc_rating_us=e
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| dc_rrp_us=39.95{{intref|sega:Press release: 2000-11-14: It's Party Time With Sonic Shuffle for Sega Dreamcast}}
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| dc_date_eu=2001-03-09
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| dc_code_eu=MK-51060-50
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| dc_rating_eu=3
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| dc_date_eu_w=2001
 
| dc_date_uk=2001-03-09
 
| dc_date_uk=2001-03-09
| dc_rrp_uk=39.99{{fileref|ODM UK 18.pdf|page=69}}
 
 
| dc_code_uk=MK-51060-50
 
| dc_code_uk=MK-51060-50
 
| dc_rating_uk=3
 
| dc_rating_uk=3
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| dc_rrp_uk=39.99{{magref|odmuk|18|69}}
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| dc_date_de=2001-03-09
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| dc_code_de=MK-51060-50
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| dc_rating_de=0
 
| dc_date_fr=2001-03-09
 
| dc_date_fr=2001-03-09
 
| dc_code_fr=MK-51060-50
 
| dc_code_fr=MK-51060-50
 
| dc_rating_fr=tp
 
| dc_rating_fr=tp
| dc_date_de=2001-03-09
 
| dc_code_de=MK-51060-50
 
| dc_rating_de=0
 
 
| dc_date_es=2001-03-09
 
| dc_date_es=2001-03-09
 
| dc_code_es=MK-51060-50
 
| dc_code_es=MK-51060-50
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| dc_rating_es=tp
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| dc_date_pt=2001
 
}}
 
}}
|genre=Table
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| genre=Table
 
|oflc=gold
 
|oflc=gold
 
}}
 
}}
 
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'''''{{PAGENAME}}''''' (ソニックシャッフル) is a video game for the [[Sega Dreamcast]] and was [[Sega]]'s answer to the successful [[Nintendo]] party game, ''Mario Party''. The game was co-developed by Hudson Soft, who also developed the ''[[mariowiki:Mario Party (series)|Mario Party]]'' series of games.  
'''''Sonic Shuffle''''' (ソニックシャッフル) is a video game for the [[Sega Dreamcast]] and was [[Sega]]'s answer to the successful [[Nintendo]] party game, ''Mario Party''. The game was co-developed by Hudson Soft, who also developed the ''[[mariowiki:Mario Party (series)|Mario Party]]'' series of games.  
 
  
 
The story involves [[Sonic the Hedgehog]] and his companions getting caught up in a mess in a land called [[Maginaryworld]]. A villain named [[Void]] has shattered the [[Precioustone]] into many pieces and [[Lumina Flowlight]] and the rest of Maginaryworld are counting on Sonic to restore it. At the end of the game it is revealed that Lumina and Void both are [[Illumina]], the Goddess of the land who disappeared when the Precioustone was shattered. The game features around 50 mini games and around 30 mini events.  
 
The story involves [[Sonic the Hedgehog]] and his companions getting caught up in a mess in a land called [[Maginaryworld]]. A villain named [[Void]] has shattered the [[Precioustone]] into many pieces and [[Lumina Flowlight]] and the rest of Maginaryworld are counting on Sonic to restore it. At the end of the game it is revealed that Lumina and Void both are [[Illumina]], the Goddess of the land who disappeared when the Precioustone was shattered. The game features around 50 mini games and around 30 mini events.  
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{{Scanbox
 
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| console=Dreamcast
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| region=JP
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| front=Shuffle jp boxart.jpg
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| back=Shuffle jp boxart back.jpg
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| spinemissing=yes
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| square=yes
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| disc=Shuffle dc jp disc.jpg
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| manual=SonicShuffle DC JP manual.pdf
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}}
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{{scanbox
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| console=Dreamcast
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| region=JP (Sample)
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| front=SonicShuffleSample DC JP Box.jpg
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| console=Dreamcast
 
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| region=EU ([[sega:White Label|White Label]])
 
| region=EU ([[sega:White Label|White Label]])
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{{Scanbox
 
| console=Dreamcast
 
| region=JP
 
| front=Shuffle jp boxart.jpg
 
| back=Shuffle jp boxart back.jpg
 
| spinemissing=yes
 
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| front=SonicShuffleSample DC JP Box.jpg
 
 
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==External links==
 
==External links==
*[http://sega.jp/dc/001219/ Sega of Japan catalogue page]
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* Sega of Japan catalogue pages (Japanese): [http://web.archive.org/web/*/http://sega.jp/dc/001219/ Dreamcast]
  
 
==References==
 
==References==

Revision as of 19:15, 23 February 2020

n/a

Sonicshuffle title.png
Sonic Shuffle
SShuffle vmu000.png
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Table
Number of players: 1-4
Release Date RRP Code Rating
Sega Dreamcast
JP
2000-12-21[1] ¥5,800 (6,090)[1] HDR-0125
Sega Dreamcast
US
2000-11-14 $39.95[2] 51060
ESRB: Everyone
Sega Dreamcast
EU
2001-03-09 €? MK-51060-50
ELSPA: 3+ OK
Sega Dreamcast
EU
(White Label)
2001 €? ?
Sega Dreamcast
UK
2001-03-09 £39.99[3] MK-51060-50
ELSPA: 3+ OK
Sega Dreamcast
DE
2001-03-09 DM ? MK-51060-50
USK: 0
Sega Dreamcast
FR
2001-03-09  ?F MK-51060-50
SELL: Tous Publics
Sega Dreamcast
ES
2001-03-09  ?Ptas MK-51060-50
aDeSe: Todos los Publicos
Sega Dreamcast
PT
2001  ? ?

Sonic Shuffle (ソニックシャッフル) is a video game for the Sega Dreamcast and was Sega's answer to the successful Nintendo party game, Mario Party. The game was co-developed by Hudson Soft, who also developed the Mario Party series of games.

The story involves Sonic the Hedgehog and his companions getting caught up in a mess in a land called Maginaryworld. A villain named Void has shattered the Precioustone into many pieces and Lumina Flowlight and the rest of Maginaryworld are counting on Sonic to restore it. At the end of the game it is revealed that Lumina and Void both are Illumina, the Goddess of the land who disappeared when the Precioustone was shattered. The game features around 50 mini games and around 30 mini events.

Despite Hudson's success with the Mario Party series, this game failed to meet expectations. It was criticized due to the confusing rules in some mini-games, excessive load times, poor music, an unfulfilled promise of network play, and an AI which would frequently cheat and steal the player's best cards. The game manual and in-game tutorial was largely unhelpful to players as well.

Gameplay

In Sonic Shuffle, the player can select one of the main characters of the Sonic the Hedgehog franchise. The game supports 1 player in Story Mode and up to 4 players simultaneously in Versus Mode and the Sonic Room. The four players can play in teams and play against one another on a giant game board, going around and playing mini-games to collect Rings. The overall goal of each board is to collect the most Precioustones, out of a total of 7 (though this number can be reduced in Versus Mode). After the final Precioustone is collected, everyone plays a "Stage Clear" mini-game for one last chance to collect Rings, and then Emblems are handed out based on collected Precioustones and other accomplishments. Whoever has the most Emblems at the end of each board wins. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.

The gameplay involves playing randomly given Magical Cards. The deck of cards has four of every card numbering 1-6 and four wild cards. Three of the wild cards have an “S” and the remaining card is the “Eggman Card". Playing the cards would dictate the distance your player would move on the board. The Special Cards can be used for movement, and can be played as a 7 if the player using one has decent timing as the card changed from 1 to S, but it can also be used to exchange cards with another player or steal up to 7 random cards from another player. The Eggman Card was bad fortune for one or all of the characters and would generally cause trouble for the players in myriad ways. Players can also acquire items known as Forcejewels that can be used for their benefit or to disrupt other players. A full game could take anywhere from 20 minutes to two and a half hours, depending on how many Precioustones the players decided to be available to collect at the beginning.

Players will also be fighting monsters whenever they land on certain spaces. Players fight by playing a card to start a roulette which rolls from 1 to the number value of the card, and whichever number the player stops the roulette on is their attack power. They must roll a number equal to or higher than the card shown above the monster in order to defeat it and win a Forcejewel as well as the opportunity to steal Rings from another player selected by roulette (Versus Mode only). If the player rolls the same value as the opponent's HP, they will land a critical hit which awards them a greater bonus: in Versus Mode, they can steal twice as many rings from another player, while in Story Mode they will get 2 Forcejewels. If the player rolls a lower value than the opponent's HP, the monster will attack the player and take away some of their Rings, ending the battle in failure. If the player does not have any Rings when they are attacked, they will have to miss a turn. Wild cards can also be used in battle: If a Special Card is played, the player can use their character's special battle ability, but if an Eggman Card is played, the player immediately loses the battle.

When landing on Precioustone Spaces, a player must battle a monster for the Precioustone, and if they lose, they will be sent back the number of spaces they traveled to reach the space, and any damage the monster has taken will be carried over to the next time a player engages that monster (e.g. If a player deals one damage to a Precioustone monster with 4 HP, that monster will have 3 HP remaining the next time it is engaged by any player). When the monster is defeated, the player who defeats it wins the Precioustone, and another one will appear elsewhere on the board. Dr. Eggman will also drop a weight on the player who was furthest away from the Precioustone, taking away half of their Rings.

The game features around 50 mini-games and around 30 mini-events. Mini-games range in variety and challenge and are divided by Teams of 2, Teams of 3 versus a Single Player and a Free-For-All. The mini events generally involve a little story, or event, and usually a choice is given at the end to determine a player's prize or punishment. As well as having a single-player Story Mode and a two- to four-player Versus Mode, the game has a “Sonic Room” where the player can play their favorite mini-games, after unlocking them, with their friends without starting a full game in a place called the "Toy Box", as well as a stereo to play their favorite songs in the game. Both of these must be unlocked by buying Photos from the Photo Album. Rings needed to buy the photos are accumulated in Story Mode and saved in the Sonic Bank.

Characters

The game features 8 playable characters (four of which need to be unlocked), each with their own unique abilities. The characters available from the start and in Story Mode are Sonic, Tails, Amy, and Knuckles. The unlockable characters are Super Sonic, Big the Cat, E-102 Gamma, and Chao, and cannot be used in Story Mode. Template:SectionsHeader Template:Section Template:Section Template:Section Template:Section Template:Section Template:Section Template:Section Template:Section Template:SectionsEnd

Mini Games

VS 4

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2 VS 2

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1 VS 3

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Accidents (VS 4)

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Stage Clear

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Play Order

  • Sonic Slot - Each players plays on a slot machine that first displays 999, then counts down. Turn order in the main game is based upon how close each player stops the slots to 000 without going under.
  • Sonic Darts - The four players each throw darts at a moving target. Turn order in the main game is based upon the proximity of the players' darts to the center of the target.
  • Sonic Hi Lo - A simple game of hi lo, with all four players playing at once. The players must act fast to get the card that they want. The winner moves first on the game board.

Boards

Manuals

Sonic Retro emblem.svg Main article: Sonic Shuffle/Manuals

Voice actors

Role Japanese English
Sonic the Hedgehog/Super Sonic Junichi Kanemaru Ryan Drummond
Miles "Tails" Prower Atsuki Murata Corey Bringas
Knuckles the Echidna Nobutoshi Canna Ryan Drummond
Amy Rose Emi Motoi Jennifer Douillard
Big the Cat Syun Yashiro Jon St. John
E-102 Gamma Steve Broadie Steve Broadie
Dr. Eggman Chikao Ohtsuka Deem Bristow
Lumina Flowlight Ikue Ohtani Elara Distler
Void Urara Takano Lani Minella
Illumina Yuko Minaguchi Elara Distler
Chao Tomoko Sasaki Tomoko Sasaki
  • Unlike in Sonic Adventure, there is not any voice option to switch between Japanese and English voice languages. These are defaulted according to the regional version, with the Western versions using the English voices and the Japanese version using the Japanese ones. The voice language option was once again restored for Sonic Adventure 2.
  • Unlike in the English dub of Sonic Adventure, Ryan Drummond not only voices Sonic (and counterpart Super Sonic), but also Knuckles. Following Sonic Shuffle, the role was given to Scott Dreier in Sonic Adventure 2.
  • This was Corey Bringas' last game as Miles "Tails" Prower, because his voice was noticably deeper. His brother Connor Bringas voiced Tails in the following game, Sonic Adventure 2.
  • Amy's Japanese voice is provided by actress Emi Motoi rather than cast regular Taeko Kawata, who was on maternity leave at the time.
  • E-102 Gamma is voiced by Steve Broadie in both Japanese and English versions of the game.

Production credits

Producer: Hirokazu Kojima
Supervisors: Akinori Nishiyama (Sonic Team), Yuji Uekawa (Sonic Team)
Production Manager: Masato Shibata
Project Leader: Bill Ritch
Lead Game Designer: Hidenori Oikawa
Game Designers: Koichi Takeshita, Daisuke Takeuchi
Lead Programmer: Yasuhiro Kosaka
Board & System Programmers: Masatoshi Sugibayashi, Hideki Nishimoto, Shoichi Tahata, Tetsuharu Takashima, Takuya Suzuki, Yoshitaka Shibata, Yoko Miyabayashi
Lead Artist: Hisashi Kubo
Board & System Artists: Toshiro Okamoto, Taiichi Matsuda, Norihiro Kanie, Masahide Inaba, Hideki Soma, Motoshi Kuwahara
Mini-Event Artist: Akihiro Shibata
Lead Character Artist: Manabu Yanagisawa
Character Artists: Yasuhiro Fujii, Yuji Yano, Chiaki Nishiki, Masahiro Kamohara, Megumi Okazaki, Akemi Ihara
Cinematic Director: Shoji Mizuno
Cinematic Assistant Directors: Toshifumi Sekijima, Naoto Yoshimi
Cinematic Producer: Nobuya Okabe
Cinematic Assistant Producer: Satoshi Nagaoka
Cinematic Animation Director: Masayuki Goto
Cinematic Artists: Naoto Onuki, Takayuki Hayama, Shin Katada, Masanori Kubota, Tomoya Ohata, Ryoko Suzuki, Kazuyo Yoshida, Fumihito Saito
Cinematic Engineers: Jin Kamohara, Zenjiro Motono
Mini-Game Design Leads: Issei Takahashi, Hop, Jinichi Fuyuki, Katsuhiko Sugiyama, Tomosuke Kashiwabara, Hiro Yokoyamax, Hisanori Fukuoka, Hiroyuki Yagi, Tetsuya Ishikawa, Koichiro Genda, Kouji Inokuchi, Kazunori Sato
Mini-Game Programmers: Juhyoung Kang, Tomokazu Ninomiya, Junsoo Bae, Sangyoun Lee, Donghyun Ban, Dandy Arai, Tetsuma Yoshida, Norihisa Takabatake, Naoki Hirasawa, Donpei Morita, Yoshinori Koiwa, Nobuyuki Mark Kimura, Tsuyoshi Tsuchimoto, Hisanori Fukuoka, Takahiko Murakami, Kazunori Sato, Shin Fukumoto, Hirotaka Iwayama, Keisuke Hino
Mini-Game Artists: Tomoyoshi Miyashita, Takeshi Murata, Hideto Ishikawa, Haeyoung Park, Misun Yang, Huichung Lee, Hyungjin Kim, Akira Katagi, Akiyoshi Otsuka, Minoru Sato, Kazuhiro Hayashida, Yoshikazu Aoki, Kouji Kato, Hironobu Hatta, Koichi Sakuma, Hiroyuki Kikkawa, Toshinori Tabata, Gengo Ito, Hideyuki Katsuyama, Hideaki Honjo, Noriaki Kawakami
Sound Production Managers: Keisuke Mitsui, Kenichi Funayama, Hidenobu "Kalta" Otsuki
Music Director: Akihiro Satoh
Sound Effect Director: Osamu Narita
Sound Effect Engineer: Hiroyuki Tsuboguchi
Opening Movie Music: Kazuhiko Sawaguchi
Opening Movie Music Engineer: Hironao Yamamoto
Music Composition, Arrangement & Programming: Kaltek Music Engine, Hidenobu "Kalta" Otsuki, Ryo "L.D." Fukuda, Takeo "3-Jya" Suzuki, Yoshitaka "Sat" Hirota, Kazumi Mitome
Quality Assurance Managers: Hiroyuki Ohta, Shota Takahashi, Tetsuya Komatsu
Voice Acting Supervisor: Eriko Kimura
Voice Acting Producer: Hiroyuki Inage
Voice Acting (Japanese): Junichi Kanemaru, Atsuki Murata, Nobutoshi Canna, Emi Motoi, Chikao Ohtsuka, Shun Yashiro, Ikue Ohtani, Urara Takano, Yuko Minaguchi
Localization Producer: Osamu Shibamiya
Assisting Producer: Jason Kuo
Test Lead: Rick "Maverick" Ribble Jr
Product Manager: Rich Briggs
Marketing Director: John Golden
Creative Services: Bob Schonfisch, Angela Santos, Laura Belzer, Simon McIlroy
Public Relations: Heather Hawkins, Gwen Marker
Voice Casting, Directing & Production: Pro-Motions Productions, Lethal Sounds
Voice Acting (English): Lani Minella, Ryan Drummond, Jon St. John, Elara Distler, Corey Bringas, Jenny Douillard, Deem Bristow
Voice Recording Engineer: Rick Bowman
Voice Acting Supervisors: Jun Senoue (Sonic Team USA), Keith Palmer (Sonic Team USA)
Special Thanks: Takayuki Kawagoe (Smilebit), Yoichi Shimosato (Smilebit), Jin Shimazaki, Hiroshi Igari, Tetsuo Inoue, Jun Kanda, MP Team, all the family members of the team for waiting so patiently to see us again
Presented by SEGA
© SEGA CORPORATION, 2000

Artwork

Wallpaper

Official wallpaper found on the Sonic Shuffle disc:

Physical scans




Sega Dreamcast
40 Sonic Retro Average
Based on 1 review
Publication Score Source
Edge (UK) 40 №94, p97
Dreamcast, JP
Shuffle jp boxart back.jpgNospine-small.pngShuffle jp boxart.jpg
Cover
Dreamcast, JP (Sample)
SonicShuffleSample DC JP Box.jpg
Cover
Dreamcast, US
Shuffle us back cover.jpgShuffle us boxart.jpg
Cover
Dreamcast, US (Not for Resale)

Shuffle us nfr cd.jpg
Disc
Dreamcast, EU
Shuffle-box-eu-back.jpgShuffle-box-eu.jpg
Cover
Shuffle dc eu disc.jpg
Disc
Dreamcast, EU (White Label)

Shuffle ppa.PNG
Disc
Dreamcast, PT
SonicShuffle DC PT Box.jpg
Cover

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. 1.0 1.1 http://sega.jp/dc/001219/ (Wayback Machine: 2014-07-14 22:15)
  2. Press release: 2000-11-14: It's Party Time With Sonic Shuffle for Sega Dreamcast
  3. [odmuk, issue 18, page 69 odmuk, issue 18, page 69]


Sonic Shuffle
Sonicshuffle title.png

Main page
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Technical information
Bootlegs

Sonic the Hedgehog games for the following systems
Sega Dreamcast
 1998  Sonic Adventure     1999  Sonic Adventure International     2000  Sonic Shuffle     2001  Sonic Adventure 2 | Sonic Adventure 2 Birthday Pack | Sega Smash Pack Volume 1