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Difference between revisions of "Sonic Saturn"

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[[Image:SonicSaturn Concept Wetlands Level.png|frame|right|"''Sonic Saturn''" wetlands concept level.]]
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Alongside the production of ''[[Sonic X-treme]]'', [[STI]] was working on another game only known as '''"''Sonic Saturn''"'''. Rather than use sprites for sonic, though, it was going to use a 3D model for Sonic. It was never actually announced publicly that it was in production, but didn't get very far before being cancelled. The bonus rounds were going to be a [[Sonic Pool|game of pool]].
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|developer=[[STI]]
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|system=[[Sega Saturn]]
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Alongside the production of ''[[Sonic X-treme]]'', [[STI]] was working on another game only known as '''"''Sonic Saturn''"'''. Rather than use sprites for sonic, though, it was going to use a 3D model for Sonic. This game was meant to have a more realistic rendition of Sonic's world than ''X-treme''. It was never actually announced publicly that it was in production, but didn't get very far before being canceled.
  
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==Concept Art==
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<gallery>
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Image:SonicSaturn Concept Wetlands Level.png|"''Sonic Saturn''" wetlands concept level.
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Image:SonicSaturn Background.jpg|Background.
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Image:SonicSaturn Concept Cybernik.png|Cybernik badnik concept art.
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Image:SonicSaturn Concept Cybernik 2.png|More concept art of same badnik.
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</gallery>
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==Sonic Pool==
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The bonus rounds of ''Sonic Saturn'' were going to be a game of pool. After the cancellation of ''Sonic Saturn'' the pool game was being considered to be included as a bonus round in the Saturn version of ''[[Sonic 3D]]''. Due to time constraints, this too was abandoned in favor of a 3D version of ''[[Sonic 2]]''<nowiki>'</nowiki>s [[Special Stage (Sonic the Hedgehog 2 16-bit)|special stage]].
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The concept for the game was Sonic would stand behind a ball, use his Spin Dash and aim his direction then smash into it. The camera would then switch to an overhead view and show the resulting action as he smashes into the other balls. The goal was to knock all the balls into some portals within a certain time limit. It was possible to push the balls but it is slower than spinning into them. Later stages would have enemies walking around, damaging Sonic if he touched them. Other arenas were also being developed, such as a South-Western courtyard, among others.
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===Images===
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Note on the images most levels have 7 balls, except for the Snow Arena, which has 5.
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<gallery>
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Image:SonicSaturn 1.png|Pool Intro.
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Image:SonicSaturn 2.jpg|Egypt Arena.
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Image:SonicSaturn 3.jpg|Galaxy Arena. A Death Egg can be seen in the background.
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Image:SonicSaturn 4.jpg|Roman Arena.
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Image:SonicSaturn 5.jpg|Egypt Arena.
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Image:SonicSaturn 6.jpg|Future Arena.
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Image:SonicSaturn 7.jpg|Snow Arena. The amount of balls is 5.
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</gallery>
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==External Links==
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*[http://www.sonic-cult.org/dispgame.php?catid=6&gameid=12 Section from Sonic CuLT]
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{{SonicSaturnGames}}
 
{{ScrappedGames}}
 
{{ScrappedGames}}
[[Category:Saturn Games]]
 

Revision as of 16:31, 13 March 2015

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Notavailable.svg
Sonic Saturn
System(s): Sega Saturn
Developer:
Genre: Platform

Alongside the production of Sonic X-treme, STI was working on another game only known as "Sonic Saturn". Rather than use sprites for sonic, though, it was going to use a 3D model for Sonic. This game was meant to have a more realistic rendition of Sonic's world than X-treme. It was never actually announced publicly that it was in production, but didn't get very far before being canceled.

Concept Art

Sonic Pool

The bonus rounds of Sonic Saturn were going to be a game of pool. After the cancellation of Sonic Saturn the pool game was being considered to be included as a bonus round in the Saturn version of Sonic 3D. Due to time constraints, this too was abandoned in favor of a 3D version of Sonic 2's special stage.

The concept for the game was Sonic would stand behind a ball, use his Spin Dash and aim his direction then smash into it. The camera would then switch to an overhead view and show the resulting action as he smashes into the other balls. The goal was to knock all the balls into some portals within a certain time limit. It was possible to push the balls but it is slower than spinning into them. Later stages would have enemies walking around, damaging Sonic if he touched them. Other arenas were also being developed, such as a South-Western courtyard, among others.

Images

Note on the images most levels have 7 balls, except for the Snow Arena, which has 5.

External Links


Sonic the Hedgehog games for the following systems
Sega Saturn
 1996  Sonic 3D: Flickies' Island     1997  Sonic Jam | Sonic R    
 Unreleased  Sonic X-treme | Sonic Saturn
Unreleased Sonic the Hedgehog games
Sega Master System
Sonic's Edusoft | Sonic the Hedgehog (home computers) |
Sega Mega-CD
Sonic the Hedgehog |
Sega Mega-CD
Sonic the Hedgehog 2 CD |
Arcade
SegaSonic Bros. |
Sega Mega-CD
Sister Sonic |
Sega Mega Drive
Treasure Tails |
Arcade
Pre-May 1993 Sonic arcade games |
Sega Mega Drive
Sonic the Hedgehog 3 Limited Edition |
Sega 32X
Sonic Sports |
Arcade
Sonic Ride |
Sega Saturn
Sonic Saturn |
Game Boy Advance
Sonic X: Chaos Emerald Chaos |
Nintendo DS
Sonic DS |
Xbox
Sonic the Hedgehog Extreme |
Game Boy Advance
Sonic Riders | Sonic the Hedgehog: Awakening |
Google Android OS
iOS
Sonic Central |
Google Android OS
iOS
Sonic Demo
Sonic X-treme incarnations
Sega 32X
Sonic Mars |
Sega Saturn
Sonic X-treme (Point Of View | Project Condor | SonicPC)