Actions

Difference between revisions of "Sonic Rush (E3 demo)"

From Sonic Retro

Line 16: Line 16:
 
*The HUD is different. The Ring counter is allowed to be less than three digits long, unlike the final version. Also, the timer is located in the upper right corner instead of the middle.
 
*The HUD is different. The Ring counter is allowed to be less than three digits long, unlike the final version. Also, the timer is located in the upper right corner instead of the middle.
 
*Mirage Road contains no waterfalls.
 
*Mirage Road contains no waterfalls.
 +
 +
==Physical Cartridge==
 +
(from [[drx]]'s [[Hidden Palace]])
 +
<gallery>
 +
Image:Srush e3 front.jpg|Front of cartridge
 +
Image:Srush e3 back.jpg|Back of cartridge
 +
</gallery>
  
 
[[Category:Prereleases]]
 
[[Category:Prereleases]]

Revision as of 01:56, 19 April 2008

n/a

Rushe3 titlescreen.png
Sonic Rush (E3 demo)
System(s): Nintendo DS
Publisher: Sega
Developer:
Genre: 2D Platform

Sonic Rush E3 beta for the Nintendo DS is a one level demo of Sonic Rush, displayed during E3 2005. It was discovered by drx and dumped by Lightning.

Download.svg Download Sonic Rush (E3 demo)
File: Sonic_Rush_E3_Beta_JPN_NDS-HPZ.zip ("Sonic_Rush_E3_Beta_JPN_NDS-HPZ.zip" does not exist) (info)

Various Differences

  • The title screen is different and features spikes that scroll across the top of the screen. In the final the enter screen scrolls.
  • The boost works differently, you are able to boost from anywhere, even mid-air. The boost meter also refills itself automatically, but slowly.
  • The HUD is different. The Ring counter is allowed to be less than three digits long, unlike the final version. Also, the timer is located in the upper right corner instead of the middle.
  • Mirage Road contains no waterfalls.

Physical Cartridge

(from drx's Hidden Palace)