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Sonic Rivals

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Sonic Rivals
System(s): PlayStation Portable
Publisher: Sega
Developer:
Genre: 2.5D Platformer

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Sonic Rivals is a game in the Sonic series, developed by Backbone Entertainment exclusively for the PlayStation Portable. This is the first Sonic game to be developed by a Canadian company, and the first to be released on the PSP.

It features 2.5D gameplay, as players scramble to reach the end of a level before the other players do (whether they are computer-controlled or live opponents). It otherwise plays very much like the older titles in the series.

Sonic Rivals starts as a competition between Sonic and Knuckles, but expands as further rivals get added to the mix, including Shadow, Silver, and Metal Sonic.

Gameplay

There are 7 types of power-ups, fire, ice, mine, illusion, wind, ring magnet, and star. The effects of each one are different for each character, though generally have similar outcomes. For example: the Fire power-up gives the character a fire attack, the Ice power-up gives the character an ice attack, and the Star power-up gives the character a special attack specific to that character. The game features a revamped power-up system, including both offensive and defensive abilities.

Single player consists of a Story Mode, in which each of the four playable characters have separate story lines, and must race each other to the finish line in each stage in order to thwart Doctor Eggman's various schemes. Multiplayer mode is played ad-hoc, and players can customize their racers using collectible cards won in Single player, trade cards with friends, and wager cards on races.

Boss battles at the end of levels require you to not only defeat the boss, but also prevent your opponents from defeating it before you. Badniks are featured as enemies, though some are similar to those of Sonic Heroes.

Performing objectives throughout the game will give you collectible cards. Such tasks include getting a certain number of rings, hitting your rival a certain number of times and getting to the goal within a certain amount of time. Rivals features an extensive collectible card system that spans a total of 150 cards, featuring cameo appearances of robots, major characters, minor characters, boxarts, and items from past Sonic games such as Sonic Heroes, Sonic Adventure, Shadow the Hedgehog, and even dating back to the original Sonic the Hedgehog. The cards themselves are used to unlock secret costumes for the characters among other things.

Manuals

Production Credits

Backbone Entertainment Vancouver

Producer: Taylor Miller
Lead Programmer: Peter Phillips
Lead Designer: Tyler Sigman
Lead Artist: Chris Bourassa
Senior Designer: Derek Tam
Lead Level Designer: Eric Emery
Lead Level Artist: Mabel Chan
Effects Artist and Animation Coordinator: Daniel Lam
Technical Artist: Eric Ronay
Engineers: Aaron Koenig, Chuck Chow, Clinton Blackmore, Devin Murnane, Francois Laberge, Greg Wilson, Jim Lao, Kelvin Tang, Luke Huang, Erwin Tang, Marcel Barker, Pete Thompson
Designers: Richard Knight
Artists: Aaron Parrott, Brent Kirby, Erik Larsson, John Mah, Kate Freeman, Kim Sawula
Front End Artist: Mark Pearce
Additional Design Assistance: Josh Zisserson
Studio Quality Assurance: Tom McGarry
Music Composition: Chris Rezanson
Sound Effects Design: Alistair Hirst, Robert Ridihalgh, Daylon Walden, Tom Smurdon, Chase Combs, Lisa Elliott Cobb
Senior Producer: Ivan Allan
Assistant Producer: Jarett Metcalfe
Studio Head: Joe Bonar
Technical Director: George Phillips
Creative Director: Trent Ward
Art Director: Ryan Slemko

Sega of America, Inc(Sonic Team USA)

Director/Producer: Takashi Iizuka
Associate Producer: Keith Palmer, Jason Kuo
Art Supervisors: Kazuyuki Hoshino, Hiroshi Nishiyama
Sound Supervisor: Jun Senoue
Concept Design, Scenario Writer: Takashi Iizuka
Character Artwork: Kazuyuki Hoshino
CEO: Naoya Tsurumi
President/COO: Simon Jeffery
VP of Product Development: David Cobb
Technical Director: Jez Sherlock
VP Marketing: Scott A. Steinberg
VP Sales: Sue Hughes-Taigen
Director of Marketing: Don Mesa
Product Manager: Yosuke Moriya
PR: Dana Whitney (One PR)
Creative Services: Jenifer Groeling, Bridget Oates
Head of Operations: Tom Dudley
Online: Chris Olson, Michael Dobbins
Mastering Lab: Rey Buzon, Andrew Byrne, Rhianna Kellom
QA Manager: Deni Skeens
QA Supervisor: Joshua Morton
Senior Test Lead: Shawn Dobbins
Assistant Leads: Michael Baldwin, Anthony Banks, Ben Seto
Testers: Emily Sheafe, Gabriel Parulis, Jeremy Bell, Marvin Hom, Terence Destouet, Tim Erbil, Teresa Guest
Compliancy Test Lead: Stephen Akana
Compliancy Assistant Lead: Lawrence Mann
Compliancy Testers: Steve Fleming, Joe Floyd, Jason Mahar
Manual Documentation: Greg Off
Manual Design: Tim Lindquist (a.s.h.)

Backbone Entertainment Emeryville

Special Thanks: CORE and Reaper Engine Teams

Resources

Scans

Artwork

Wallpaper


Sonic Rivals
SonicRivals title.png

Main page
Maps


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Technical information


Card collection

Sonic the Hedgehog games for the following systems
Sony PlayStation Portable
 2006  Sonic Rivals | Sega Genesis Collection     2007  Sonic Rivals 2     2009  Sega Fun Pack: Sonic Rivals 2 & Sega Genesis Collection     2011  Double Rivals Attack Pack!    
 Prototypes  Sonic Rivals 2