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Difference between revisions of "Sonic Riders (Game Boy Advance)"

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'''''Sonic Riders''''' was a port of ''[[Sonic Riders]]'' to the [[Game Boy Advance]]. It was in development at the same time as the other ''Sonic Rider'' ports. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule.
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'''''Sonic Riders''''' was a port of ''[[Sonic Riders]]'' to the [[Game Boy Advance]]. It was in development at the same time as the other ''Sonic Rider'' ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule.
  
 
Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.
 
Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.

Revision as of 11:08, 22 December 2014

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Sonic Riders
System(s): Game Boy Advance
Developer:
Genre: 2D Platform/Racing

Sonic Riders was a port of Sonic Riders to the Game Boy Advance. It was in development at the same time as the other Sonic Rider ports. The game used a Out-Run style game engine. When Sega of Japan insisted on adding more 3D to the game it was cancelled by Sega of USA as it could not be completed within the tight production schedule.

Info on the game was discovered on Keith Erickson’s portfolio and Arvin Bautista’s resume.

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