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Difference between revisions of "Sonic Riders: Zero Gravity"

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===Artwork===
 
===Artwork===

Revision as of 03:57, 24 November 2014

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Sonic Riders: Zero Gravity
System(s): Wii, PlayStation 2
Publisher: Sega
Developer:
Genre: Racing
Release Date RRP Code Rating
Nintendo Wii
US
2008-01-08  ? RS9E8P
Nintendo Wii
JP
2008-01-17 ¥5,800 RS9J8P
Nintendo Wii
EU
2008-02-22  ? RS9P8P
Sony PlayStation 2
US
2008-01-08  ? ?
Sony PlayStation 2
EU
2008-02-22  ? ?

</div>

Sonic Riders: Zero Gravity, known as Sonic Riders: Shooting Star Story (ソニックライダーズ シューティングスターストーリー) in Japan, is a racing game for the Nintendo Wii and Sony PlayStation 2 consoles, and is the sequel to Sonic Riders. Like the previous game, this game differs from traditional racers (such as Sonic R) in its use of air-based travel with features such as "turbulence" affecting gameplay; However, this entry substitutes the use of air gimmicks for the use of new gravity-focused powers. The sequel adds new abilities to most of the characters. There are also new racers, hover boards, bikes, air riders, yachts, air skates and other futuristic hover crafts available. Gathering rings during races will allow you to upgrade your current gear in real-time, up to a total of three times per race. Three new gameplay modes have also been added.

Plot

Heroes Story

The story begins when four shooting stars crash into the planet, one crashes into the Crimson Tower and rolls into the back of a MeteorTech robot. It wakes up, along with others and go on a rampage.

The next day, Team Sonic are on their way to Megalo Station when they hear about the news on the radio. Soon, they are attacked by the robots, who seem to have recognized the meteor Sonic is holding from last night, and barely escape with their lives. Fortunately, the Ark of the Cosmos' was able to save Sonic, and they all escape from the city.

Along the way, Team Sonic meet up with Amy, who says she was being pursued by the robots, as well. As she hugged Sonic, she drops an Ark of the Cosmos. Tails then realizes that the robots are after the meteorites. They decide to go to MeteorTech to solve this mystery.

The team then arrives at MeteorTech and is greeted by the Babylon Rogues. Jet tries to force Amy to hand over the Ark but is clueless as what Jet is talking about. An alarm then sounds alerting the robots. Sonic and friends take off leaving the Rogues in pursuit. Sonic and Jet unknowingly crash into Eggman in the main computer room of MeteorTech. When he gets up and reveals himself, Sonic and Knuckles threaten Eggman and reveal his plan for forming MeteorTech. When he sees Sonic's Ark of the Cosmos, Eggman reveals that his Mother Computer hasn't been responding ever since he gave it an Ark. Jet remembers what he was there for but sees that Amy and Storm are missing. Eggman's computer shows that Storm is chasing Amy but they are being followed by a MeteorTech robot.

Sonic, Tails, and Knuckles leave and find Amy in the Aquatic Capital. She informs them that the robot self-destructed and Storm ran off with something it dropped. She said that Storm was going on about something he found in a place called Giga or something. Knuckles then confirmed it to be the Gigan Rocks. The team arrives at the rocks and find the treasure gone. When Knuckles reads an ancient script, they find that Babylon Garden is a spaceship powered by the Arks of the Cosmos and that a great darkness assaulted it. Eggman then flies over with The Babylon Rogues' airship in pursuit. Sonic then says that they should catch up.

They arrive at MeteorTech's home tower and find Jet and the Rogues waiting. Wave confirms that Crimson Tower is MeteorTech's signal tower. Storm then says that the Arks they collected were stolen by Eggman. Jet challenges Sonic with the prize being the Arks of the Cosmos and Title of Fastest Creature in the Universe to whoever nabs Eggman first.

When they reach the top, Sonic and Jet enter at the same time and grab one of the two Arks he was holding. After bumping into his machine, Wave grabs the master Ark that fell out. After this, all robot operations were shut down. Due to the five Arks being in the same place at once, it called down Babylon Garden. Seeing that he doesn't need the Arks of the Cosmos, Sonic hands all of them over to Jet. When Jet accuses Sonic of running away, Sonic states that he'll see Jet at the next World Grand Prix.

Babylon Story

The story begins in The Gigan Rocks when the Babylon Rogues are trying to get an Ark of the Cosmos at the Chalice. The Ark was a booby trap, so Jet punched in some keys on an ancient keyboard in Babylonian text. This deactivated the trap. Slowly, Jet grabbed the Ark of the Cosmos. No sooner than that, Wave saw a shooting star. There, she closed her eyes and put her hands together, making a wish. When she tells Storm what she's doing, he simply laughed, but not for long, as he saw Jet doing the same thing. Jet wished of having a power to beat him. Then, three more crashed down and caused a rumbling sound just as Storm was about to make a wish himself. This re-activated the trap, causing two boulders to come crashing down. It nearly crushed them until the Ark's power caused them to fly. Jet's wish already came true. With this power, the Rogues escaped the ruin safely.

Back on the ship, Wave was analyzing the Ark of the Cosmos they found and explained it can charge up gravity and convert it to power the engine unit of Babylon Garden. She explains that there are five of them. Jet then orders her to create a radar to help find them. But before she could do that, Storm bursts in and shows a news report of a MeteorTech Mech stealing an Ark of the Cosmos from the Megalo City Museum. At seeing this, they set a course for Megalo City. After going through Megalo City, Jet tracks the robot to the Botanical Kingdom where he destroys the robot, but loses the Ark. He searches the ground and discovers Sonic talking with the others. When Amy hugs Sonic, the Ark of the Cosmos she found (the one Jet is after) falls out. Overhearing their conversation about MeteorTech, Wave and Storm appear and Wave suggests that they go ahead of Sonic and the others to gather information on MeteorTech.

They meet Sonic and friends at MeteorTech but are cut short by guard robots. As Sonic, Tails, Knuckles, Jet, and Wave ride off, Storm attempts to get the Ark of the Cosmos from Amy. She then escapes with Storm in pursuit. They reach the Aquatic Capital and Amy throws the Ark at Storm's face. She then insists that he find away out when they are confronted by MeteorTech Robot SCR-HD. After scanning Storm's Ark of the Cosmos, it blows up and reveals a second Ark. Storm runs off with both Arks and returns to the airship. Jet, happy that they now have three, is cut off by Wave's description of an ancient Babylonian text. After Jet gives up on trying to figure out what the 'lightless black' is, he find that the two Arks are missing. Eggman then appears outside flying away with them.

They follow Eggman to the Crimson Tower where they wait for Sonic and the others. Jet then challenges Sonic and they reach the top of the tower. After Babylon Garden is called down, a damaged SCR-HD breaks in and steals all five Arks of the Cosmos from Wave. Tails informs Sonic that the five Arks will make a giant black hole if put in Babylon Garden. After that, Eggman declares that massive energy readings are coming from Babylon Garden. A scene then shows the outer part of Babylon Garden falling off transforming it into Astral Babylon, the Babylonian spaceship and creating a black hole. Sonic, Jet, and everyone (Except Eggman and Amy) rush to Astral Babylon's Mobius Strip to face SCR-HD's giant new form and disconnect the Arks of the Cosmos from the ship.

Afterward, it shows Astral Babylon orbiting Earth. Jet and the Rogues are atop a rock in the desert looking at it. After a quick conversation they fly off on their gear. The scene then switches to Sonic, Tails, Knuckles, and Amy, in Tails' car driving through Megalo City. Tails explains how the ancient Babylonians warped to Earth and left their engine unit in orbit. Shortly after, Sonic hears someone say his name in the tunnel. Jet rides up imposing a challenge. The scene ends with Sonic and Jet racing through the tunnel marking the end of the story.

Mission Mode

Main Article: Sonic Simulator (Sonic Riders: Zero Gravity)

In addition to the game's story mode, each level includes seven "missions", where characters must race through the area fulfilling certain criteria, like collecting rings or grinding along a specified number of rails - somewhat similar to the mission mode in the original Sonic Riders. From a storyline perspective, these Extreme Gear outings are not "real"; the entire mission mode represents a series of simulations being conducted by Eggman and his new "Sonic Simulator", in a bid to study his enemies' techniques.

Playable Characters

Character Type Availability VA (English) VA (Japanese)
Sonic the Hedgehog Speed Default Jason Griffith Jun'ichi Kanemaru
Jet the Hawk Speed Default Jason Griffith Daisuke Kishio
Amy Rose Speed Default Lisa Ortiz Taeko Kawata
Shadow the Hedgehog Speed Unlockable Jason Griffith Koji Yusa
Blaze the Cat Speed Unlockable Bella Hudson Nao Takamori
Amigo Speed Unlockable
Miles "Tails" Prower Flight Default Amy Palant Ryo Hirohashi
Wave the Swallow Flight Default Bella Hudson Chie Nakamura
Cream the Rabbit Flight Unlockable Rebecca Handler Sayaka Aoki
Rouge the Bat Flight Unlockable Caren Manuel Rumi Ochiai
Silver the Hedgehog Flight Unlockable Pete Capella Daisuke Ono
NiGHTS Flight Unlockable
MeteorTech Robot (SCR-HD) Flight Unlockable Andrew Paull
Knuckles the Echidna Power Default Dan Green Nobutoshi Kanna
Storm the Albatross Power Default Dan Green Kenji Nomura
Dr. Eggman Power Unlockable Mike Pollock (cutscenes)

Deem Bristow (gameplay)

Chikao Otsuka
Billy Hatcher Power Unlockable
MeteorTech Robot (SCR-GP) Power Unlockable Andrew Paull Kenji Nomura
Super Sonic None Unlockable* Jason Griffith Jun'ichi Kanemaru

*(use Sonic with Chaos Emerald as Gear)

Rouge, Shadow, Cream, Blaze, Silver, Super Sonic, Amigo, NiGHTS, and Billy Hatcher do not take part in the story mode. Most of the characters that are unlockable in the game (excluding Billy Hatcher, Amigo, Blaze, Silver, and the MeteorTech robots) were unlockable in the original Sonic Riders.

The Wii version has both voice language tracks included in the game disc and, in all its regional variations, features an option to switch between both English and Japanese voice language. The PlayStation 2 version, on the other hand, only features the English voice language in the disc and therefore lacks the voice language option completely, probably because this version was never released in Japan. The text language is entirely multi-lingual and manually selectionable in all the regional variations of both versions, although Japanese text language cannot be selected in the PlayStation 2 version by any mean.

Manuals

Production Credits

Producer/Director: Kenjiro Morimoto
Assistant Producer: Takashi Yuda
Art Director: Hideaki Moriya
Programming Director: Kenichi Koshida
Sound Director: Tomonori Sawada
Game System Designers: Kenjiro Morimoto, Hiroshi Miyamoto, Masanosuke Shimizu
Character Artists: Takeshi Mitsumoto, Tetsuya Mitomi, Ichirou Yamana
Character Mostion Artists: Shiji Ishii, Yuki Shishido, Tetsuya Iikeda
Gear Model Artists: Daisaku Kishiue
Game System Programmers: Kenichi Koshida, Yoshiharu Kanai, Yasuhiko Hayashi, Yu Nakawatari, Hiroki Hayami
Level Designers: Masashi Jinbo, Masanosuke Shimizu, Kentarou Kiyono, Takaaki Tanka, Yuij Okuda, Tadashi Tamashiro
Field Artists: Nao Okinaka, Masyaya Etou, Aki Nakashima, Takahito Kojima, Mitsuhiro Sasatani, Hirotaka Ijichi, Daisuke Nakai, Fumiko Takamiyagi, Naoki Taji, Daisuke Kojima, Hiroshi Kouchi, Shunei Ishida, Daisuke Miyahara, Naoki Matsue, Seiichi Fudo, Yuki Yamamoto, Ken Ishihara, Shikana Kimura, Kazuhiro Kohata, Maoki Nakashiba, Akinobu Wada, Naori Nakagawa, Issei Honda, Zhou Changliang
Course Gimmick Programmers: Ryouji Takaskai, Yu Nakawatari, Hiroki Hayami, Yasuhiko Hayashi, Chikeo Nakai, Yoshiharu Kanai, Takaaki Ieki, Hideyuki Ura, Nobuki Watanabe, Yuki Kozai
Game Mode Designers: Shiro Maekawa, Kentarou Kiyono, Takaaki Tanka
Game Mode Programmers: Chikeo Nakai
Test Editor: Takamasa Yoshimutsu
Menu Screen Artists: Yuki Takeuchi, Kazuhiro Hidaka
Ending Roll Artist: Hiroyuki Yamazura
Menu Screen Programmer: Naoki Isoi
Multi Platform Programmers: Takaaki Ieki, Makoto Suzuki
Multi Platform Artist: Takashi Yuda
Network System Designer: Masashi Jinbo
Network System Programmers: Makoto Suzuki, Masahiro Sato
Story Plotters: Shiro Maekawa, Hiroshi Miyamoto
Scenario Writer: Masahiko Shiraishi
Story Board Designers: Shiro Maekawa, Hiroshi Miyamoto
Stroy Board Producers: Tatsura Yabuta, Toyokazu Hattori
Stroy Board Assistant Producer: Yuji Miyazaki
Stroy Board Event Scene Artists: Tatsuya Yabuta, Naoya Ito, Chieko Suzuki
Event Scene Artists: Takeshi Mitsumoto, Akira Kawanari, Kazuhito Takahashi, Yoshioki Yasuzumi, Naori Nakagawa
Story Event Programmer: Naoki Isoi
CG Movie Line Producer: Masahito Imamura
CG Movie Scene Conept Art Producer: Tomokazu Takahashi
CG Movie Scene Story Board Artist: Miklo Masuda
CG Movie Director: Kiyonobu Kitada
CG Movie Senior Director: Minoru Kusakabe
CG Movie Art Director: Tomohisa Ishikawa
CG Movie Modeing: Hideyuki Shimizu, Motoki Nakazawa, Akira Kawaski, Yoshihiko Yamaguchi, Ryohei Kanehashi, Masayuki Nishiguchi, Takanori Konno, Takahiko Kawamura, Ayuml Hayasaka, Michito Nishino
CG Movie Animation & Scene Edit: Hirohisa Suzuki, Jun Yabuki, Yuki Hamatani, Yuichi Nagashina, Ataru Yamada, Yuya Nagata
CG Movie VFX: Ryoji Fujita, Takashi Shinozuka
CG Movie Production Managers: Sachiyo ito, Kyohei Mastsukuma
CG Movie Executive Producer: Shinya Sasahara
CG Movie Producer: Masashi Sakamo, Yoichiro Kiyota
CG Movie Assistant Producer: Atsuko Hashimoto
Music Composers: Kenichi Tokoi, Fumie Kumatani, Hideaki Kobayashi, Tomonori Sawada
Un-Gravitify: Music: Kenichi Tokoi, Lyrics: runblebee, Vocals: Cashell
Catch Me If You Can: Music: Kenichi Tokoi, Rhymes & Vocals: runblebee
Sound Effects: Tomonori Sawada
Japanese Character Voices: Jun'ichi Kanemaru, Ryo Hirohashi, Nobutoshi Kanna, Daisuke Kishio, Chie Nakamura, Kenji Nomura, Taeko Kawata, Daisuke Ono, Nawo Takamori, Sayaka Aoki, Kouji Yusa, Rumi Ochiai, Chikao Otsuka
Voice Recording Producer: Hiroyuki Inage
Voice Recording Director: Keiichirou Miyoshi
Recording: OMNIBUS JAPAN
English Character Voices: Jason Griffith, Amy Palant, Dan Green, Lisa Ortiz, Bella Hudson, Mike Pollock, Kathleen Delaney, Pete Capella, Rebecca Honig, Andrew Paull
Production Manager: Saivatore Oppedisano
Voice Director: Christopher Collet
Audio Engineer: Richard Alvy
Recording Coordinators: Akinori Nishiyama, Takashi Iizuka
Development Support: Taizou Okada, Yoshinori Uchida, Tatsuya Shiraishi, Nobuo Hatauchi, Kana Tamaki, Mirai Fujita
Game Title: Shun Nakamura

Sega Corporation(Sega of Japan, Inc.)

Sales/Marketing: Takeshi Shimizu, Yasushi Yamashita, Yumiko Ueda, Toshirou Nakayama
Public Relations: Yasushi Nagumo, Hiromi Seida
International Business/PD: Tatsuyuki Miyazaki
Consumer Relationship Management: Kazunori Yagi, Yukihiro Tagushi
Test Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Tomoki Matsuura, Masanori Okamoto, Daisuke Suzuki
QC Department: Yuji Nakamura, Sunao Murayama
Package & Manual Production: Yoshihiro Sakuta, Yuji Nakamura
Chief Producer: Takayuki Kawagoe, Akinori Nishiyama
Executive Supervisor: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Naoya Tsurumi, Hiroyuki Miyazaki
Executive Producer: Hajime Satomi

Sega of America, Inc.

President/COO: Simon Jeffery
Vice President Of Product Development: David Cobb
Localization Manager: John Merlino
Localization Producer: Kevin Frane, Patriok Riley
Senior Publishing Manager: Klayton Vorlick
Vice President Of Sales: Sue Hughes-Taigen
Vice President Of Entertainment Marketing: Scott A. Steinberg
Director of Marketing: Don Mesa
Marketing Coordinator: Grant Matason
Marketing Consultant: Maroella Churchill
Product Marketing Manager: Judy Gilbertson
Assistant Marketing Manager: Ken Balough
Public Relations Manager: Tail Fischer
Creative Services Manager: Jen Groeling
Director Of Web Development: Chris Olson
Head of Operations: Tom Dudley
QA Manager: Deni Skeens
QA Supervisor: Josh Morton
Senior QA Lead: Shawn Dobbins, Demetrius Griffin
QA Lead Tester: Jason Bianchi
Standards Supervisor: Stephen Akana
Compliancy Lead: Junior Sison
Compliancy Specialists: Lawrence Mann, Joe Floyd, Eduardo Camacho, John belcher
Mastering Lab Supervisor: Rhianna Kellom
Mastering Lab Technicians: Rey Buzon, Soott Sampson, Ray Vasquez
Hardware Technician: Matt Ellison
Transtation: Inbond, Osamu Shitamiya
Overseas Consumer Business Department(Sega of Japan, Inc.): Aya Takeuchi, Tatsuya Shikata

Sega Europe, Ltd.

President/COO: Michael Hayes
Development Director: Gary Dunn
Director of European Marketing: Gary Knight
Head Of Studio, Locallsation: Kuniyo Matsumoto
Senior Producer, Locallsation: Akiko Uchida
Senior European PR Executive: Kerry Martyn
Marketing Manager: David Corless
Assistant Brand Manager: Micgele Dix
Senior Brand Manager: Helen Lawson
Interational Brand Manager: Ben Chalmers-Stevens
Online Marketing Manager: Mike Evans
Online Development Manager: Mina Ahmad
Online Creative Manager: Bennie Booysen
Senior Community Manager: Romily Broad
Web Designer: Nawaz Alamgir
Head Of Development Services: Mark Le Breton
Locallsation Manager: Marta Lois Gonzalez
Locallsation Coordinator: Gluseppe Rlzzo
Locallsation Team: Marco Borrelli, Katharina Kiegler, Jean-Loup Lansac, Jesus Alvarez Sanchez
QA Shift Managers: Marlon Grant, Stuant Arrowsmith
Mastering Teahnicians: John Hegarty, Jigar Patel
Standards Coordinator: Mohammed Ajaib
Assistant Standards Coordinators: Justin Amors, Mike hanley
Language QA Coordinator: Jean Baptiste Bagot
Special Thanks: Tetsu Katano, Sachiko Kawamura, Masanobu Yamamoto, Masatoshi Yasumura, Wataru Watanabe, Shinobu Yokota, Jason Kuo, Teressa Guest, Keith Dwyer, Yoshiro Osaki, Takahiro Uno, Tatsuya Minami, Yoshisato Ashizawa
Cooperated Companies: O-TWO inc., Xean inc., NEURON.AGE, ANIMAROID INC., Anima inc, GONZO K.K., TOHOKUSHINSHA, 4 Kids, Inbound, FUN Unit inc., Odd inc, EnumaElisch.LLP
Game Engine: Havok
Sound Designed By: Dolby Digital Pro Logic 2
Created by: Sonic Team
Presented by: Sega

Resources

Physical Scans

Wii Version

Wii, US
Sonic Riders Zero Gravity Wii Box Art.jpg
Cover
Srzg wii us disc.jpg
Disc
Wii, EU
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Cover
Srzg wii eu disc.jpg
Disc
</div>
Wii, JP
Riders 2 Wii jp.jpg
Cover
Wii, AU
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120px
Cover
</div>
Wii, FR
Srzg wii fr cover.jpg
Cover
Wii, FR/NL
Srzg wii frnl cover.jpg
Cover
Wii, DE
Srzg wii de cover.jpg
Cover
Wii, CA
Srzg wii ca box.jpg
Cover

PlayStation 2 Version

PlayStation 2, US
Sonic Riders Zero Gravity PS2 Box Art.jpg
Cover
PlayStation 2, EU
Riders 2 PS2 eu.jpg
Cover
PlayStation 2, ES/IT
Srzg ps2 es it cover.jpg
Cover
PlayStation 2, CA
Srzg ps2 ca cover.jpg
Cover
PlayStation 2, EU Promo
Sonic Riders Zero Gravity PS2 Promo Cover.jpg
Cover
Sonic Riders Zero Gravity PS2 Promo Disc.jpg
Disc

Artwork

Wallpaper

External Links

Template:SonicRiders2Levels

Sonic the Hedgehog games for the following systems
Nintendo Wii
 2007  Sonic and the Secret Rings | Mario & Sonic at the Olympic Games     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz     2010  Sonic & Sega All-Stars Racing | Sonic Colours     2011  Mario & Sonic at the London 2012 Olympic Games    
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog