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Difference between revisions of "Sonic Riders: Zero Gravity"

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| developer=[[Sonic Team]]
 
| developer=[[Sonic Team]]
 
| system=[[Wii]], [[PlayStation 2]]
 
| system=[[Wii]], [[PlayStation 2]]
| releases=
+
| releases={{releases
{{release|Wii|US|2008-01-08||RS9E8P}}
+
| wii_date_us=2008-01-08{{ref|https://web.archive.org/web/20190205005307/https://www.nintendo.com/games/detail/oE9fNX4pxU73Xzrds-hjruMbXrXZm7am}}
{{release|Wii|JP|2008-01-17|¥5,800|RS9J8P}}
+
| wii_code_us=RVL-P-RS9E
{{release|Wii|EU|2008-02-22||RS9P8P}}
+
| wii_code2_us=RVL-RS9E-USA
{{release|PS2|US|2008-01-08}}
+
| wii_rating_us=e
{{release|PS2|EU|2008-02-22}}
+
| wii_date_uk=2008-02-22{{ref|https://archive.is/beSNa}}
 +
| wii_code_uk=RVL-P-RS9P
 +
| wii_code2_uk=RVL-RS9P-UKV
 +
| wii_rating_uk=3
 +
| wii_date_fr=2008-07-10{{ref|https://archive.is/vbVNY}}
 +
| wii_code_fr=RVL-P-RS9P
 +
| wii_code2_fr=RVL-RS9P-FRA
 +
| wii_rating_fr=3
 +
| wii_date_de=2008-07-10{{ref|https://archive.is/wm4Ci}}
 +
| wii_code_de=RVL-P-RS9P
 +
| wii_code2_de=RVL-RS9P-NOE
 +
| wii_rating_de=6
 +
| wii_date_bx=2008-02-22{{ref|https://archive.is/LpxDZ}}
 +
| wii_code_bx=RVL-P-RS9P
 +
| wii_code2_bx=RVL-RS9P-FAH
 +
| wii_rating_bx=3
 +
| wii_date_eu_ES/IT=2008-02-22{{ref|https://archive.is/xZqiB}}{{ref|https://archive.is/z4KjZ}}
 +
| wii_code_eu_ES/IT=RVL-P-RS9P
 +
| wii_code2_eu_ES/IT=
 +
| wii_rating_eu_ES/IT=3
 +
| wii_date_jp=2008-01-17{{ref|http://web.archive.org/web/20071025042651/http://www.sega.jp/wii/sonicrsss/}}
 +
| wii_code_jp=RVL-P-RS9J
 +
| wii_code2_jp=RVL-RS9J-JPN
 +
| wii_rrp_jp=5,800 (''6,090''){{ref|http://web.archive.org/web/20071025042651/http://www.sega.jp/wii/sonicrsss/}}
 +
| wii_rating_jp=a
 +
| wii_date_au=2008-03-06
 +
| wii_code_au=RVL-P-RS9P
 +
| wii_code2_au=RVL-RS9P-AUS
 +
| wii_rating_au=g
 +
| wii_date_ca=2008
 +
| wii_code_ca=RVL-P-RS9E
 +
| wii_code2_ca=
 +
| wii_rating_ca=e
 +
 
 +
| ps2_date_us=2008-01-08{{ref|1=http://web.archive.org/web/20080202070238/http://www.us.playstation.com/games/suggested?link=Publisher&SceaId=ULUS-10220}}
 +
| ps2_code_us=SLUS-21642
 +
| ps2_rating_us=e
 +
| ps2_date_ca=2008
 +
| ps2_code_ca=SLUS-21642F
 +
| ps2_rating_ca=e
 +
| ps2_date_eu_Promo=2008
 +
| ps2_code_eu_Promo=SLES-54915
 +
| ps2_code2_eu_Promo=
 +
| ps2_rating_eu_Promo=3
 +
| ps2_date_uk=2008-02-22
 +
| ps2_code_uk=SLES-54915
 +
| ps2_code2_uk=INL-P54915-UK
 +
| ps2_rating_uk=3
 +
| ps2_date_fr=2008-02-22
 +
| ps2_code_fr=SLES-54915
 +
| ps2_code2_fr=INL-P54915-FR
 +
| ps2_rating_fr=3
 +
| ps2_date_bx=2008-02-22
 +
| ps2_code_bx=SLES-54915
 +
| ps2_code2_bx=INL-P54915-FD
 +
| ps2_rating_bx=3
 +
| ps2_date_de=2008-02-22
 +
| ps2_code_de=SLES-54915
 +
| ps2_code2_de=
 +
| ps2_rating_de=6
 +
| ps2_date_eu_ES/IT=2008-02-22
 +
| ps2_code_eu_ES/IT=SLES-54915
 +
| ps2_code2_eu_ES/IT=INL-P54915-SP
 +
| ps2_rating_eu_ES/IT=3
 +
| ps2_date_au=2008
 +
| ps2_code_au=SLES-54915
 +
| ps2_code2_au=INL-P54915-AU
 +
| ps2_rating_au=g
 +
}}
 
| genre=Racing
 
| genre=Racing
| esrb=e|pegi=3|usk=6|cero=a|oflc=g|djctq=l
 
 
}}
 
}}
 
+
'''''{{PAGENAME}}''''', known as '''''Sonic Riders: Shooting Star Story''''' (ソニックライダーズ シューティングスターストーリー) in Japan, is a racing game for the [[Wii]] and [[PlayStation 2]] consoles, and is the sequel to ''[[Sonic Riders]]''.
'''''Sonic Riders: Zero Gravity''''', known as '''''Sonic Riders: Shooting Star Story''''' (ソニックライダーズ シューティングスターストーリー) in Japan, is a racing game for the [[Wii]] and [[PlayStation 2]] consoles, and is the sequel to ''[[Sonic Riders]]''.
 
  
 
Like the previous game, this game differs from traditional racers (such as ''[[Sonic R]]'') in its use of air-based travel with features such as "turbulence" affecting gameplay; However, this entry substitutes the use of air gimmicks for the use of new gravity-focused powers.  The sequel adds new abilities to most of the characters. There are also new racers, hover boards, bikes, air riders, yachts, air skates and other futuristic hover crafts available.
 
Like the previous game, this game differs from traditional racers (such as ''[[Sonic R]]'') in its use of air-based travel with features such as "turbulence" affecting gameplay; However, this entry substitutes the use of air gimmicks for the use of new gravity-focused powers.  The sequel adds new abilities to most of the characters. There are also new racers, hover boards, bikes, air riders, yachts, air skates and other futuristic hover crafts available.
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==Playable characters==
 
==Playable characters==
{| class="prettytable sortable" cellpadding="3"
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{| class="prettytable sortable" cellpadding="3" style="width:auto;"
|-
 
 
! Character
 
! Character
 
! Type
 
! Type
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Rouge, Shadow, Cream, Blaze, Silver, Super Sonic, Amigo, NiGHTS, and Billy Hatcher do not take part in the story mode. Most of the characters that are unlockable in the game (excluding Billy Hatcher, Amigo, Blaze, Silver, and the MeteorTech robots) were unlockable in the original ''Sonic Riders''.
 
Rouge, Shadow, Cream, Blaze, Silver, Super Sonic, Amigo, NiGHTS, and Billy Hatcher do not take part in the story mode. Most of the characters that are unlockable in the game (excluding Billy Hatcher, Amigo, Blaze, Silver, and the MeteorTech robots) were unlockable in the original ''Sonic Riders''.
  
The Wii version has both voice language tracks included in the game disc and, in all its regional variations, features an option to switch between both English and Japanese voice language. The PlayStation 2 version, on the other hand, only features the English voice language in the disc and therefore lacks the voice language option completely, probably because this version was never released in Japan. The text language is entirely multi-lingual and manually selectionable in all the regional variations of both versions, although Japanese text language cannot be selected in the PlayStation 2 version by any mean.
+
The US PlayStation 2 version along with all regional variations of the Wii version have both voice language tracks included in the game disc and features an option to switch between both English and Japanese voice language. The EU PlayStation 2 version, on the other hand, only features the English voice language in the disc and therefore lacks the voice language option completely.
 +
 
 +
The text language is entirely multilingual and manually selectable in all the regional variations of both versions.
  
==Production Credits==
+
==Production credits==
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
Producer/Director: [[Kenjiro Morimoto]]<br>
+
*'''Producer and Game Director:''' [[Kenjiro Morimoto]]
Assistant Producer: [[Takashi Yuda]]<br>
+
*'''Art Director:''' [[Hideaki Moriya]]
Art Director: [[Hideaki Moriya]]<br>
+
*'''Programming Director:''' [[Kenichi Koshida]]
Programming Director: [[Kenichi Koshida]]<br>
+
*'''Sound Director:''' [[Tomonori Sawada]]
Sound Director: [[Tomonori Sawada]]<br>
+
*'''Game System Designers:''' [[Kenjiro Morimoto]], [[Hiroshi Miyamoto]], Masanosuke Shimizu
Game System Designers: [[Kenjiro Morimoto]], [[Hiroshi Miyamoto]], Masanosuke Shimizu<br>
+
*'''Character Artists:''' [[Takeshi Mitsumoto]], Tetsuya Mitomi, Ichirou Yamana
Character Artists: [[Takeshi Mitsumoto]], Tetsuya Mitomi, Ichirou Yamana<br>
+
*'''Character Motion Artists:''' Shinji Ishii, Yuki Shishido, Tetsuya Ikeda
Character Mostion Artists: Shiji Ishii, Yuki Shishido, Tetsuya Iikeda<br>
+
*'''Gear Model Artist:''' Daisaku Kishiue
Gear Model Artists: Daisaku Kishiue<br>
+
*'''Game System Programmers:''' [[Kenichi Koshida]], Yoshiharu Kanai, Yasuhiko Hayashi, Yu Nakawatari, Hiroki Hayami
Game System Programmers: [[Kenichi Koshida]], Yoshiharu Kanai, Yasuhiko Hayashi, Yu Nakawatari, Hiroki Hayami<br>
+
*'''Level Designers:''' Masashi Jinbo, Masanosuke Shimizu, Kentarou Kiyono, Takaaki Tanka, Yuij Okuda, Tadashi Tamashiro
Level Designers: Masashi Jinbo, Masanosuke Shimizu, Kentarou Kiyono, Takaaki Tanka, Yuij Okuda, Tadashi Tamashiro<br>
+
*'''Field Artists:''' Nao Okinaka, Masyaya Etou, Aki Nakashima, Takahito Kojima, Mitsuhiro Sasatani, Hirotaka Ijichi, Daisuke Nakai, Fumiko Takamiyagi, Naoki Taji, Daisuke Kojima, Hiroshi Kouchi, Shuhei Ishida, Daisuke Miyahara, Naoki Matsue, Seiichi Fudo, Yuki Yamamoto, Ken Ishihara, Shikana Kimura, Kazuhiro Kohata, Naoki Nakashiba, Akinobu Wada, Maori Nakagawa, Issei Honda, Zhou Changliang
Field Artists: Nao Okinaka, Masyaya Etou, Aki Nakashima, Takahito Kojima, Mitsuhiro Sasatani, Hirotaka Ijichi, Daisuke Nakai, Fumiko Takamiyagi, Naoki Taji, Daisuke Kojima, Hiroshi Kouchi, Shunei Ishida, Daisuke Miyahara, Naoki Matsue, Seiichi Fudo, Yuki Yamamoto, Ken Ishihara, Shikana Kimura, Kazuhiro Kohata, Maoki Nakashiba, Akinobu Wada, Naori Nakagawa, Issei Honda, Zhou Changliang<br>
+
*'''Course Gimmick Programmers:''' Ryouji Takasaki, Yu Nakawatari, Hiroki Hayami, Yasuhiko Hayashi, Chieko Nakai, Yoshiharu Kanai, Takaaki Ieki, Hideyuki Ura, Nobuki Watanabe, Yuki Kozai
Course Gimmick Programmers: Ryouji Takaskai, Yu Nakawatari, Hiroki Hayami, Yasuhiko Hayashi, Chikeo Nakai, Yoshiharu Kanai, Takaaki Ieki, Hideyuki Ura, Nobuki Watanabe, Yuki Kozai<br>
+
*'''Game Mode Designers:''' [[Shiro Maekawa]], Kentarou Kiyono, Takaaki Tanaka
Game Mode Designers: [[Shiro Maekawa]], Kentarou Kiyono, Takaaki Tanka<br>
+
*'''Game Mode Programmer:''' Chieko Nakai
Game Mode Programmers: Chikeo Nakai<br>
+
*'''Text Editor:''' Takamasa Yoshimitsu
Test Editor: Takamasa Yoshimutsu<br>
+
*'''Menu Screen Artists:''' Yuki Takeuchi, Kazuhiro Hidaka
Menu Screen Artists: Yuki Takeuchi, Kazuhiro Hidaka<br>
+
*'''Ending Roll Artist:''' Hiroyuki Yamazura
Ending Roll Artist: Hiroyuki Yamazura<br>
+
*'''Menu Screen Programmer:''' Naoki Isoi
Menu Screen Programmer: Naoki Isoi<br>
+
*'''Multi Platform Programmers:''' [[Makoto Suzuki]], Takaaki Ieki
Multi Platform Programmers: Takaaki Ieki, [[Makoto Suzuki]]<br>
+
*'''Network System Designer:''' Masashi Jinbo
Multi Platform Artist: [[Takashi Yuda]]<br>
+
*'''Network System Programmers:''' [[Makoto Suzuki]], Masahiro Sato
Network System Designer: Masashi Jinbo<br>
+
*'''Story Plotters:''' [[Shiro Maekawa]], [[Hiroshi Miyamoto]]
Network System Programmers: [[Makoto Suzuki]], Masahiro Sato<br>
+
*'''Scenario Writer:''' Masahiko Shiraishi
Story Plotters: [[Shiro Maekawa]], [[Hiroshi Miyamoto]]<br>
+
*'''Story Board Designers:''' [[Shiro Maekawa]], [[Hiroshi Miyamoto]]
Scenario Writer: Masahiko Shiraishi<br>
+
*'''Story Board Producers:''' Tatsura Yabuta, Toyokazu Hattori
Story Board Designers: [[Shiro Maekawa]], [[Hiroshi Miyamoto]]<br>
+
*'''Story Board Assistant Producer:''' Yuji Miyazaki
Stroy Board Producers: Tatsura Yabuta, Toyokazu Hattori<br>
+
*'''Story Board Artists (Event Scene):''' Tatsuya Yabuta, Naoya Ito, Chieko Suzuki
Stroy Board Assistant Producer: Yuji Miyazaki<br>
+
*'''Event Scene Artists:''' [[Takeshi Mitsumoto]], Akira Kawanari, Kazuhito Takahashi, Yoshioki Yasuzumi, Maori Nakagawa
Stroy Board Event Scene Artists: Tatsuya Yabuta, Naoya Ito, Chieko Suzuki<br>
+
*'''Story Event Programmer:''' Naoki Isoi
Event Scene Artists: [[Takeshi Mitsumoto]], Akira Kawanari, Kazuhito Takahashi, Yoshioki Yasuzumi, Naori Nakagawa<br>
+
*'''CG Movie Line Producer:''' Masahito Imamura
Story Event Programmer: Naoki Isoi<br>
+
*'''Concept Art Producer (Movie Scene):''' [[Tomokazu Takahashi]]
CG Movie Line Producer: Masahito Imamura<br>
+
*'''Story Board Artist (Movie Scene):''' Mikio Masuda
CG Movie Scene Conept Art Producer: [[Tomokazu Takahashi]]<br>
+
*'''CG Movie Senior Director:''' [[Minoru Kusakabe]]
CG Movie Scene Story Board Artist: Miklo Masuda<br>
+
*'''CG Movie Director:''' Kiyonobu Kitada
CG Movie Director: Kiyonobu Kitada<br>
+
*'''Art Director:''' Tomohisa Ishikawa
CG Movie Senior Director: [[Minoru Kusakabe]]<br>
+
*'''CG Movie Modeling:''' Hideyuki Shimizu, Motoki Nakazawa, Akira Kawasaki, Yoshihiko Yamaguchi, Ryohei Kanehashi, Masayuki Nishiguchi, Takanori Konno, Takahiko Kawamura, Ayumi Hayasaka, Michito Nishino
CG Movie Art Director: Tomohisa Ishikawa<br>
+
*'''CG Movie Animation and Scene Edit:''' Hirohisa Suzuki, Jun Yabuki, Yuki Hamatani, Yuichi Nagashima, Ataru Yamada, Yuya Nagata
CG Movie Modeing: Hideyuki Shimizu, Motoki Nakazawa, Akira Kawaski, Yoshihiko Yamaguchi, Ryohei Kanehashi, Masayuki Nishiguchi, Takanori Konno, Takahiko Kawamura, Ayuml Hayasaka, Michito Nishino<br>
+
*'''CG Movie VFX:''' Ryoji Fujita, Takashi Shinozuka
CG Movie Animation & Scene Edit: Hirohisa Suzuki, Jun Yabuki, Yuki Hamatani, Yuichi Nagashina, Ataru Yamada, Yuya Nagata<br>
+
*'''CG Movie Production Managers:''' Sachiyo Ito, Kyohei Matsukuma
CG Movie VFX: Ryoji Fujita, Takashi Shinozuka<br>
+
*'''CG Movie Assistant Producer:''' Atsuko Hashimoto
CG Movie Production Managers: Sachiyo ito, Kyohei Mastsukuma<br>
+
*'''CG Movie Producers:''' Masashi Sakamoto, Yoichiro Kiyota
CG Movie Executive Producer: Shinya Sasahara<br>
+
*'''CG Movie Executive Producer:''' Shinya Sasahara
CG Movie Producer: Masashi Sakamo, Yoichiro Kiyota<br>
+
*'''Music Composers:''' [[Kenichi Tokoi]], [[Fumie Kumatani]], [[Hideaki Kobayashi]], [[Tomonori Sawada]]
CG Movie Assistant Producer: Atsuko Hashimoto<br>
+
*"Un-gravitify"
Music Composers: [[Kenichi Tokoi]], [[Fumie Kumatani]], [[Hideaki Kobayashi]], [[Tomonori Sawada]]<br>
+
**Music: [[Kenichi Tokoi]]
Un-Gravitify: Music: [[Kenichi Tokoi]], Lyrics: runblebee, Vocals: Cashell<br>
+
**Lyrics: runblebee
Catch Me If You Can: Music: [[Kenichi Tokoi]], Rhymes & Vocals: runblebee<br>
+
**Vocal: Cashell
Sound Effects: [[Tomonori Sawada]]<br>
+
*"Catch Me If You Can"
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Kanna]], Daisuke Kishio, Chie Nakamura, Kenji Nomura, [[Taeko Kawata]], Daisuke Ono, Nawo Takamori, [[Sayaka Aoki]], [[Kouji Yusa]], [[Rumi Ochiai]], [[Chikao Otsuka]]<br>
+
**Music: [[Kenichi Tokoi]]
Voice Recording Producer: [[Hiroyuki Inage]]<br>
+
**Rhyme and Vocal: runblebee
Voice Recording Director: [[Keiichirou Miyoshi]]<br>
+
*'''Sound Effects:''' [[Tomonori Sawada]]
Recording: OMNIBUS JAPAN<br>
+
*'''Japanese Character Voices:''' [[Jun'ichi Kanemaru|Jun-ichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Kanna|Nobutoshi Canna]], Daisuke Kishio, Chie Nakamura, Kenji Nomura, [[Taeko Kawata]], Daisuke Ono, Nawo Takamori, [[Sayaka Aoki]], [[Kouji Yusa]], [[Rumi Ochiai]], [[Chikao Otsuka]]
English Character Voices: [[Jason Griffith]], [[Amy Palant]], [[Dan Green]], [[Lisa Ortiz]], [[Bella Hudson]], [[Mike Pollock]], [[Kathleen Delaney]], [[Pete Capella]], [[Rebecca Honig]], [[Andrew Paull]]<br>
+
*'''Voice Recording Producer:''' [[Hiroyuki Inage]]
Production Manager: Saivatore Oppedisano<br>
+
*'''Voice Recording Director:''' [[Keiichirou Miyoshi|Keiichiro Miyoshi]]
Voice Director: Christopher Collet<br>
+
*'''Recording:''' OMNIBUS JAPAN
Audio Engineer: Richard Alvy<br>
+
*'''English Character Voices:''' [[Jason Griffith|Adam Caroleson]], [[Amy Palant]], [[Dan Green]], [[Bella Hudson]], [[Lisa Ortiz]], [[Mike Pollock]], [[Kathleen Delaney]], [[Pete Capella]], [[Rebecca Honig]], [[Andrew Paull]]
Recording Coordinators: [[Akinori Nishiyama]], [[Takashi Iizuka]]<br>
+
*'''Production Manager:''' Saivatore Oppedisano
Development Support: Taizou Okada, Yoshinori Uchida, Tatsuya Shiraishi, Nobuo Hatauchi, Kana Tamaki, Mirai Fujita<br>
+
*'''Voice Director:''' Christopher Collet
Game Title: [[Shun Nakamura]]<br>
+
*'''Audio Engineer:''' Richard Alvy
 
+
*'''Recording Coordinators:''' [[Akinori Nishiyama]], [[Takashi Iizuka]]
===Sega Corporation(Sega of Japan, Inc.)===
+
*'''Development Supports:''' Taizou Okada, Yoshinori Uchida, Tatsuya Shiraishi, Nobuo Hatauchi, Kana Tamaki, Mirai Fujita
Sales/Marketing: Takeshi Shimizu, Yasushi Yamashita, Yumiko Ueda, Toshirou Nakayama<br>
+
{{creditsheader|SEGA CORPORATION (JAPAN)}}
Public Relations: Yasushi Nagumo, Hiromi Seida<br>
+
*'''Sales/Marketing:''' Takeshi Shimizu, Yasushi Yamashita, Yumiko Ueda, Toshirou Nakayama
International Business/PD: Tatsuyuki Miyazaki<br>
+
*'''Public Relations:''' Yasushi Nagumo, Hiromi Seida
Consumer Relationship Management: Kazunori Yagi, Yukihiro Tagushi<br>
+
*'''International Business & PD:''' Tatsuyuki Miyazaki, Tatsuya Shikata, Aya Takeuchi
Test Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Tomoki Matsuura, Masanori Okamoto, Daisuke Suzuki<br>
+
*'''Consumer Relationship Management:''' Kazunori Yagi, Yukihiro Taguchi, Masahiro Ozeki
QC Department: Yuji Nakamura, Sunao Murayama<br>
+
*'''TEST Department:''' Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Tomoki Matsuura, Daisuke Suzuki, Masato Bando
Package & Manual Production: Yoshihiro Sakuta, Yuji Nakamura<br>
+
*'''QC Department:''' Sunao Murayama, Yuji Nakamura
Chief Producer: [[Takayuki Kawagoe]], [[Akinori Nishiyama]]<br>
+
*'''Package & Manual Production:''' Yoshihiro Sakuta, Hisakazu Nakagawa
Executive Supervisor: [[Hisao Oguchi]], [[Hideki Okamura]], [[Masanao Maeda]], Naoya Tsurumi, [[Hiroyuki Miyazaki]]<br>
+
*'''Chief Producers:''' [[Takayuki Kawagoe]], [[Akinori Nishiyama]]
Executive Producer: [[Hajime Satomi]]<br>
+
*'''Executive Supervisors:''' [[Hisao Oguchi]], [[Hideki Okamura]], [[Masanao Maeda]], Naoya Tsurumi, [[Hiroyuki Miyazaki]]
 
+
*'''Executive Producer:''' [[Hajime Satomi]]
===Sega of America, Inc.===
+
{{creditsheader|SEGA of America, Inc.}}
President/COO: [[Simon Jeffery]]<br>
+
*'''President/COO:''' [[Simon Jeffery]]
Vice President Of Product Development: David Cobb<br>
+
*'''Vice President of Product Development:''' David Cobb
Localization Manager: John Merlino<br>
+
*'''Localization Manager:''' John Merlino
Localization Producer: Kevin Frane, Patriok Riley<br>
+
*'''Localization Producer:''' Kevin Frane, Patrick Riley
Senior Publishing Manager: Klayton Vorlick<br>
+
*'''Senior Publishing Manager:''' Klayton Vorlick
Vice President Of Sales: Sue Hughes-Taigen<br>
+
*'''Vice President of Sales:''' Sue Hughes-Taigen
Vice President Of Entertainment Marketing: Scott A. Steinberg<br>
+
*'''Vice President of Entertainment Marketing:''' Scott A. Steinberg
Director of Marketing: Don Mesa<br>
+
*'''Director of Marketing:''' Don Mesa
Marketing Coordinator: Grant Matason<br>
+
*'''Marketing Coordinator:''' Grant Matson
Marketing Consultant: Maroella Churchill<br>
+
*'''Marketing Consultant:''' Marcella Churchill
Product Marketing Manager: Judy Gilbertson<br>
+
*'''Product Marketing Manager:''' Judy Gilbertson
Assistant Marketing Manager: Ken Balough<br>
+
*'''Assistant Marketing Manager:''' Ken Balough
Public Relations Manager: Tail Fischer<br>
+
*'''Public Relations Manager:''' Tail Fischer
Creative Services Manager: Jen Groeling<br>
+
*'''Creative Services Manager:''' Jen Groeling
Director Of Web Development: Chris Olson<br>
+
*'''Director of Web Development:''' Chris Olson
Head of Operations: Tom Dudley<br>
+
*'''Head of Operations:''' Tom Dudley
QA Manager: Deni Skeens<br>
+
*'''QA Manager:''' Deni Skeens
QA Supervisor: Josh Morton<br>
+
*'''QA Supervisor:''' Josh Morton
Senior QA Lead: Shawn Dobbins, Demetrius Griffin<br>
+
*'''Senior QA Lead:''' Shawn Dobbins, Demetrius Griffin
QA Lead Tester: Jason Bianchi<br>
+
*'''QA Lead Tester:''' Jason Bianchi
Standards Supervisor: Stephen Akana<br>
+
*'''Standards Supervisor:''' Stephen Akana
Compliancy Lead: Junior Sison<br>
+
*'''Compliancy Lead:''' Junior Sison
Compliancy Specialists: Lawrence Mann, Joe Floyd, Eduardo Camacho, John belcher<br>
+
*'''Compliancy Specialists:''' Lawrence Mann, Joe Floyd, Eduardo Camacho, John Belcher
Mastering Lab Supervisor: Rhianna Kellom<br>
+
*'''Mastering Lab Supervisor:''' Rhianna Kellom
Mastering Lab Technicians: Rey Buzon, Soott Sampson, Ray Vasquez<br>
+
*'''Mastering Lab Technicians:''' Rey Buzon, Scott Sampson, Ray Vasquez
Hardware Technician: Matt Ellison<br>
+
*'''Hardware Technician:''' Matt Ellison
Transtation: Inbond, Osamu Shitamiya<br>
+
*'''Translation:''' Inbound, Osamu Shibamiya
Overseas Consumer Business Department(Sega of Japan, Inc.): Aya Takeuchi, Tatsuya Shikata<br>
+
*'''Overseas Consumer Business Department (SEGA of Japan):''' Aya Takeuchi, Tatsuya Shikata
 
+
{{creditsheader|SEGA EUROPE, LTD.}}
===Sega Europe, Ltd.===
+
*'''President/COO:''' [[Mike Hayes]]
President/COO: [[Mike Hayes|Michael Hayes]]<br>
+
*'''Development Director:''' Gary Dunn
Development Director: Gary Dunn<br>
+
*'''Director of European Marketing:''' Gary Knight
Director of European Marketing: Gary Knight<br>
+
*'''Head of Studio, Localisation:''' Kuniyo Matsumoto
Head Of Studio, Locallsation: Kuniyo Matsumoto<br>
+
*'''Senior Producer, Localisation:''' Akiko Uchida
Senior Producer, Locallsation: Akiko Uchida<br>
+
*'''Senior European PR Executive:''' Kerry Martyn
Senior European PR Executive: Kerry Martyn<br>
+
*'''Marketing Manager:''' David Corless
Marketing Manager: David Corless<br>
+
*'''Assistant Brand Manager:''' Michele Dix
Assistant Brand Manager: Micgele Dix<br>
+
*'''Senior Brand Manager:''' Helen Lawson
Senior Brand Manager: Helen Lawson<br>
+
*'''International Brand Manager:''' Ben Chalmers-Stevens
Interational Brand Manager: Ben Chalmers-Stevens<br>
+
*'''Online Marketing Manager:''' Mike Evans
Online Marketing Manager: Mike Evans<br>
+
*'''Online Development Manager:''' Nina Ahmad
Online Development Manager: Mina Ahmad<br>
+
*'''Online Creative Manager:''' Bennie Booysen
Online Creative Manager: Bennie Booysen<br>
+
*'''Senior Community Manager:''' Romily Broad
Senior Community Manager: Romily Broad<br>
+
*'''Web Designer:''' Nawaz Alamgir
Web Designer: Nawaz Alamgir<br>
+
*'''Head of Development Services:''' Mark Le Breton
Head Of Development Services: Mark Le Breton<br>
+
*'''Localisation Manager:''' Marta Lois Gonzalez
Locallsation Manager: Marta Lois Gonzalez<br>
+
*'''Localisation Coordinator:''' Giuseppe Rizzo
Locallsation Coordinator: Gluseppe Rlzzo<br>
+
*'''Localisation Team:''' Marco Borrelli, Katharina Kiegler, Jean-Loup Lansac, Jesús Álvarez Sánchez
Locallsation Team: Marco Borrelli, Katharina Kiegler, Jean-Loup Lansac, Jesus Alvarez Sanchez<br>
+
*'''QA Shift Managers:''' Marlon Grant, Stuart Arrowsmith
QA Shift Managers: Marlon Grant, Stuant Arrowsmith<br>
+
*'''Mastering Technicians:''' John Hegarty, Jigar Patel
Mastering Teahnicians: John Hegarty, Jigar Patel<br>
+
*'''Standards Coordinator:''' Mohammed Ajaib
Standards Coordinator: Mohammed Ajaib<br>
+
*'''Assistant Standard Coordinators:''' Justin Amore, Mike Hanley
Assistant Standards Coordinators: Justin Amors, Mike hanley<br>
+
*'''Language QA Coordinator:''' Jean Baptiste Bagot
Language QA Coordinator: Jean Baptiste Bagot<br>
+
*'''Special Thanks:''' [[Tetsu Katano]], [[Sachiko Kawamura]], [[Masanobu Yamamoto]], Masatoshi Nakamura, [[Wataru Watanabe]], [[Shinobu Yokota]], [[Jason Kuo]], Teressa Guest, Keith Dwyer, Yoshiro Osaki, Takahiro Uno, Tatsuya Minami, Yoshisato Ashizawa
Special Thanks: [[Tetsu Katano]], [[Sachiko Kawamura]], [[Masanobu Yamamoto]], [[Masatoshi Yasumura]], [[Wataru Watanabe]], [[Shinobu Yokota]], [[Jason Kuo]], Teressa Guest, Keith Dwyer, Yoshiro Osaki, Takahiro Uno, Tatsuya Minami, Yoshisato Ashizawa<br>
+
*'''Cooperated Companies:''' O-TWO inc., xeen Inc., NEURON・AGE, ANIMAROID Inc., anima inc., GONZO K.K., TOHOKUSHINSHA, 4Kids, Inbound, FUN UNIT inc., ODD Inc., EnumaElisch.LLP
Cooperated Companies: O-TWO inc., Xean inc., NEURON.AGE, ANIMAROID INC., Anima inc, GONZO K.K., TOHOKUSHINSHA, 4 Kids, Inbound, FUN Unit inc., Odd inc, EnumaElisch.LLP<br>
+
*'''Game Engine:''' Havok
Game Engine: Havok<br>
+
*'''Sound Designed by:''' Dolby Digital Pro Logic II
Sound Designed By: Dolby Digital Pro Logic 2<br>
+
*'''Created by:''' [[Sonic Team]]
Created by: [[Sonic Team]]<br>
+
*'''Presented by:''' [[Sega]]
Presented by: [[Sega]]<br>
+
|cols=3}}
 
}}
 
}}
  
 
==Manuals==
 
==Manuals==
{{reqmanual}}
+
{{main|Sonic Riders: Zero Gravity/Manuals}}
<gallery>
 
SRZG Wii CA manual.pdf|Wii, CA
 
SRZG Wii UK manual.pdf|Wii, UK
 
</gallery>
 
  
 
==Promotional material==
 
==Promotional material==
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File:Wp_sonicriders2_1200_900_02_g.jpg
 +
</gallery>
 +
 +
Japan
 +
<gallery>
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File:Srzg_jw_01_L.jpg
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File:Srzg_jw_02_L.jpg
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}}
 
}}
  
 
==External links==
 
==External links==
* [http://sonic.sega.jp/riders/ShootingStarStory/ ''{{PAGENAME}}'' on Sonic.Sega.jp]
+
* [http://sonic.sega.jp/riders/ShootingStarStory/ Official website on Sega.jp]
* [http://sega.jp/wii/sonicrsss/ Sega of Japan catalogue page]
+
* Sega of Japan catalogue pages: [http://sega.jp/wii/sonicrsss/ Wii]
 +
* Nintendo catalogue pages: [https://www.nintendo.co.jp/wii/software/rs9j/ JP], [https://www.nintendo.com/games/detail/oE9fNX4pxU73Xzrds-hjruMbXrXZm7am US], [https://www.nintendo.co.uk/Games/Wii/Sonic-Riders-Zero-Gravity-283157.html UK]
 +
* ''{{PAGENAME}}'' on PlayStation.com: [https://www.playstation.com/en-us/games/sonic-riders-zero-gravity-ps2/ US]
 +
 
 +
==References==
 +
<references/>
  
{{SonicRiders2Levels}}
+
{{SonicRidersZGOmni}}
 
{{SonicWiigames}}
 
{{SonicWiigames}}
 
{{SonicPS2games}}
 
{{SonicPS2games}}

Revision as of 14:41, 15 December 2019

n/a

SonicRidersZG title.png
Sonic Riders: Zero Gravity
System(s): Wii, PlayStation 2
Publisher: Sega
Developer:
Genre: Racing
Release Date RRP Code Rating
Nintendo Wii
US
2008-01-08[1] $? RVL-P-RS9E
RVL-RS9E-USA
ESRB: Everyone
Nintendo Wii
UK
2008-02-22[2] £? RVL-P-RS9P
RVL-RS9P-UKV
PEGI: 3+
Nintendo Wii
FR
2008-07-10[3] €? RVL-P-RS9P
RVL-RS9P-FRA
PEGI: 3+
Nintendo Wii
DE
2008-07-10[4] €? RVL-P-RS9P
RVL-RS9P-NOE
USK: 6
Nintendo Wii
BX
2008-02-22[5]  ? RVL-P-RS9P
RVL-RS9P-FAH
PEGI: 3+
Nintendo Wii
EU
(ES/IT)
2008-02-22[6][7] €? RVL-P-RS9P
PEGI: 3+
Nintendo Wii
JP
2008-01-17[8] ¥5,800 (6,090)[8] RVL-P-RS9J
RVL-RS9J-JPN
CERO: A
Nintendo Wii
AU
2008-03-06 $? RVL-P-RS9P
RVL-RS9P-AUS
OFLC: General (G)
Nintendo Wii
CA
2008 $? RVL-P-RS9E
ESRB: Everyone
Sony PlayStation 2
US
2008-01-08[9] $? SLUS-21642
ESRB: Everyone
Sony PlayStation 2
CA
2008 $? SLUS-21642F
ESRB: Everyone
Sony PlayStation 2
EU
(Promo)
2008 €? SLES-54915
PEGI: 3+
Sony PlayStation 2
UK
2008-02-22 £? SLES-54915
INL-P54915-UK
PEGI: 3+
Sony PlayStation 2
FR
2008-02-22 €? SLES-54915
INL-P54915-FR
PEGI: 3+
Sony PlayStation 2
BX
2008-02-22  ? SLES-54915
INL-P54915-FD
PEGI: 3+
Sony PlayStation 2
DE
2008-02-22 €? SLES-54915
USK: 6
Sony PlayStation 2
EU
(ES/IT)
2008-02-22 €? SLES-54915
INL-P54915-SP
PEGI: 3+
Sony PlayStation 2
AU
2008 $? SLES-54915
INL-P54915-AU
OFLC: General (G)

Sonic Riders: Zero Gravity, known as Sonic Riders: Shooting Star Story (ソニックライダーズ シューティングスターストーリー) in Japan, is a racing game for the Wii and PlayStation 2 consoles, and is the sequel to Sonic Riders.

Like the previous game, this game differs from traditional racers (such as Sonic R) in its use of air-based travel with features such as "turbulence" affecting gameplay; However, this entry substitutes the use of air gimmicks for the use of new gravity-focused powers. The sequel adds new abilities to most of the characters. There are also new racers, hover boards, bikes, air riders, yachts, air skates and other futuristic hover crafts available.

Gathering rings during races will allow you to upgrade your current gear in real-time, up to a total of three times per race. Three new gameplay modes have also been added.

Story

Heroes Story

The story begins when four shooting stars crash into the planet, one crashes into the Crimson Tower and rolls into the back of a MeteorTech robot. It wakes up, along with others and go on a rampage.

The next day, Team Sonic are on their way to Megalo Station when they hear about the news on the radio. Soon, they are attacked by the robots, who seem to have recognized the meteor Sonic is holding from last night, and barely escape with their lives. Fortunately, the Ark of the Cosmos' was able to save Sonic, and they all escape from the city.

Along the way, Team Sonic meet up with Amy, who says she was being pursued by the robots, as well. As she hugged Sonic, she drops an Ark of the Cosmos. Tails then realizes that the robots are after the meteorites. They decide to go to MeteorTech to solve this mystery.

The team then arrives at MeteorTech and is greeted by the Babylon Rogues. Jet tries to force Amy to hand over the Ark but is clueless as what Jet is talking about. An alarm then sounds alerting the robots. Sonic and friends take off leaving the Rogues in pursuit. Sonic and Jet unknowingly crash into Eggman in the main computer room of MeteorTech. When he gets up and reveals himself, Sonic and Knuckles threaten Eggman and reveal his plan for forming MeteorTech. When he sees Sonic's Ark of the Cosmos, Eggman reveals that his Mother Computer hasn't been responding ever since he gave it an Ark. Jet remembers what he was there for but sees that Amy and Storm are missing. Eggman's computer shows that Storm is chasing Amy but they are being followed by a MeteorTech robot.

Sonic, Tails, and Knuckles leave and find Amy in the Aquatic Capital. She informs them that the robot self-destructed and Storm ran off with something it dropped. She said that Storm was going on about something he found in a place called Giga or something. Knuckles then confirmed it to be the Gigan Rocks. The team arrives at the rocks and find the treasure gone. When Knuckles reads an ancient script, they find that Babylon Garden is a spaceship powered by the Arks of the Cosmos and that a great darkness assaulted it. Eggman then flies over with The Babylon Rogues' airship in pursuit. Sonic then says that they should catch up.

They arrive at MeteorTech's home tower and find Jet and the Rogues waiting. Wave confirms that Crimson Tower is MeteorTech's signal tower. Storm then says that the Arks they collected were stolen by Eggman. Jet challenges Sonic with the prize being the Arks of the Cosmos and Title of Fastest Creature in the Universe to whoever nabs Eggman first.

When they reach the top, Sonic and Jet enter at the same time and grab one of the two Arks he was holding. After bumping into his machine, Wave grabs the master Ark that fell out. After this, all robot operations were shut down. Due to the five Arks being in the same place at once, it called down Babylon Garden. Seeing that he doesn't need the Arks of the Cosmos, Sonic hands all of them over to Jet. When Jet accuses Sonic of running away, Sonic states that he'll see Jet at the next World Grand Prix.

Babylon Story

The story begins in The Gigan Rocks when the Babylon Rogues are trying to get an Ark of the Cosmos at the Chalice. The Ark was a booby trap, so Jet punched in some keys on an ancient keyboard in Babylonian text. This deactivated the trap. Slowly, Jet grabbed the Ark of the Cosmos. No sooner than that, Wave saw a shooting star. There, she closed her eyes and put her hands together, making a wish. When she tells Storm what she's doing, he simply laughed, but not for long, as he saw Jet doing the same thing. Jet wished of having a power to beat him. Then, three more crashed down and caused a rumbling sound just as Storm was about to make a wish himself. This re-activated the trap, causing two boulders to come crashing down. It nearly crushed them until the Ark's power caused them to fly. Jet's wish already came true. With this power, the Rogues escaped the ruin safely.

Back on the ship, Wave was analyzing the Ark of the Cosmos they found and explained it can charge up gravity and convert it to power the engine unit of Babylon Garden. She explains that there are five of them. Jet then orders her to create a radar to help find them. But before she could do that, Storm bursts in and shows a news report of a MeteorTech Mech stealing an Ark of the Cosmos from the Megalo City Museum. At seeing this, they set a course for Megalo City. After going through Megalo City, Jet tracks the robot to the Botanical Kingdom where he destroys the robot, but loses the Ark. He searches the ground and discovers Sonic talking with the others. When Amy hugs Sonic, the Ark of the Cosmos she found (the one Jet is after) falls out. Overhearing their conversation about MeteorTech, Wave and Storm appear and Wave suggests that they go ahead of Sonic and the others to gather information on MeteorTech.

They meet Sonic and friends at MeteorTech but are cut short by guard robots. As Sonic, Tails, Knuckles, Jet, and Wave ride off, Storm attempts to get the Ark of the Cosmos from Amy. She then escapes with Storm in pursuit. They reach the Aquatic Capital and Amy throws the Ark at Storm's face. She then insists that he find away out when they are confronted by MeteorTech Robot SCR-HD. After scanning Storm's Ark of the Cosmos, it blows up and reveals a second Ark. Storm runs off with both Arks and returns to the airship. Jet, happy that they now have three, is cut off by Wave's description of an ancient Babylonian text. After Jet gives up on trying to figure out what the 'lightless black' is, he find that the two Arks are missing. Eggman then appears outside flying away with them.

They follow Eggman to the Crimson Tower where they wait for Sonic and the others. Jet then challenges Sonic and they reach the top of the tower. After Babylon Garden is called down, a damaged SCR-HD breaks in and steals all five Arks of the Cosmos from Wave. Tails informs Sonic that the five Arks will make a giant black hole if put in Babylon Garden. After that, Eggman declares that massive energy readings are coming from Babylon Garden. A scene then shows the outer part of Babylon Garden falling off transforming it into Astral Babylon, the Babylonian spaceship and creating a black hole. Sonic, Jet, and everyone (Except Eggman and Amy) rush to Astral Babylon's Mobius Strip to face SCR-HD's giant new form and disconnect the Arks of the Cosmos from the ship.

Afterward, it shows Astral Babylon orbiting Earth. Jet and the Rogues are atop a rock in the desert looking at it. After a quick conversation they fly off on their gear. The scene then switches to Sonic, Tails, Knuckles, and Amy, in Tails' car driving through Megalo City. Tails explains how the ancient Babylonians warped to Earth and left their engine unit in orbit. Shortly after, Sonic hears someone say his name in the tunnel. Jet rides up imposing a challenge. The scene ends with Sonic and Jet racing through the tunnel marking the end of the story.

Mission mode

Main Article: Sonic Simulator (Sonic Riders: Zero Gravity)

In addition to the game's story mode, each level includes seven "missions", where characters must race through the area fulfilling certain criteria, like collecting rings or grinding along a specified number of rails - somewhat similar to the mission mode in the original Sonic Riders. From a storyline perspective, these Extreme Gear outings are not "real"; the entire mission mode represents a series of simulations being conducted by Eggman and his new "Sonic Simulator", in a bid to study his enemies' techniques.

Playable characters

Character Type Availability VA (English) VA (Japanese)
Sonic the Hedgehog Speed Default Jason Griffith Jun'ichi Kanemaru
Jet the Hawk Speed Default Jason Griffith Daisuke Kishio
Amy Rose Speed Default Lisa Ortiz Taeko Kawata
Shadow the Hedgehog Speed Unlockable Jason Griffith Koji Yusa
Blaze the Cat Speed Unlockable Bella Hudson Nao Takamori
Amigo Speed Unlockable
Miles "Tails" Prower Flight Default Amy Palant Ryo Hirohashi
Wave the Swallow Flight Default Bella Hudson Chie Nakamura
Cream the Rabbit Flight Unlockable Rebecca Handler Sayaka Aoki
Rouge the Bat Flight Unlockable Kathleen Delaney Rumi Ochiai
Silver the Hedgehog Flight Unlockable Pete Capella Daisuke Ono
NiGHTS Flight Unlockable
MeteorTech Robot (SCR-HD) Flight Unlockable Andrew Paull
Knuckles the Echidna Power Default Dan Green Nobutoshi Kanna
Storm the Albatross Power Default Dan Green Kenji Nomura
Dr. Eggman Power Unlockable Mike Pollock (cutscenes)

Deem Bristow (gameplay)

Chikao Otsuka
Billy Hatcher Power Unlockable
MeteorTech Robot (SCR-GP) Power Unlockable Andrew Paull Kenji Nomura
Super Sonic None Unlockable* Jason Griffith Jun'ichi Kanemaru

*(use Sonic with Chaos Emerald as Gear)

Rouge, Shadow, Cream, Blaze, Silver, Super Sonic, Amigo, NiGHTS, and Billy Hatcher do not take part in the story mode. Most of the characters that are unlockable in the game (excluding Billy Hatcher, Amigo, Blaze, Silver, and the MeteorTech robots) were unlockable in the original Sonic Riders.

The US PlayStation 2 version along with all regional variations of the Wii version have both voice language tracks included in the game disc and features an option to switch between both English and Japanese voice language. The EU PlayStation 2 version, on the other hand, only features the English voice language in the disc and therefore lacks the voice language option completely.

The text language is entirely multilingual and manually selectable in all the regional variations of both versions.

Production credits

  • Producer and Game Director: Kenjiro Morimoto
  • Art Director: Hideaki Moriya
  • Programming Director: Kenichi Koshida
  • Sound Director: Tomonori Sawada
  • Game System Designers: Kenjiro Morimoto, Hiroshi Miyamoto, Masanosuke Shimizu
  • Character Artists: Takeshi Mitsumoto, Tetsuya Mitomi, Ichirou Yamana
  • Character Motion Artists: Shinji Ishii, Yuki Shishido, Tetsuya Ikeda
  • Gear Model Artist: Daisaku Kishiue
  • Game System Programmers: Kenichi Koshida, Yoshiharu Kanai, Yasuhiko Hayashi, Yu Nakawatari, Hiroki Hayami
  • Level Designers: Masashi Jinbo, Masanosuke Shimizu, Kentarou Kiyono, Takaaki Tanka, Yuij Okuda, Tadashi Tamashiro
  • Field Artists: Nao Okinaka, Masyaya Etou, Aki Nakashima, Takahito Kojima, Mitsuhiro Sasatani, Hirotaka Ijichi, Daisuke Nakai, Fumiko Takamiyagi, Naoki Taji, Daisuke Kojima, Hiroshi Kouchi, Shuhei Ishida, Daisuke Miyahara, Naoki Matsue, Seiichi Fudo, Yuki Yamamoto, Ken Ishihara, Shikana Kimura, Kazuhiro Kohata, Naoki Nakashiba, Akinobu Wada, Maori Nakagawa, Issei Honda, Zhou Changliang
  • Course Gimmick Programmers: Ryouji Takasaki, Yu Nakawatari, Hiroki Hayami, Yasuhiko Hayashi, Chieko Nakai, Yoshiharu Kanai, Takaaki Ieki, Hideyuki Ura, Nobuki Watanabe, Yuki Kozai
  • Game Mode Designers: Shiro Maekawa, Kentarou Kiyono, Takaaki Tanaka
  • Game Mode Programmer: Chieko Nakai
  • Text Editor: Takamasa Yoshimitsu
  • Menu Screen Artists: Yuki Takeuchi, Kazuhiro Hidaka
  • Ending Roll Artist: Hiroyuki Yamazura
  • Menu Screen Programmer: Naoki Isoi
  • Multi Platform Programmers: Makoto Suzuki, Takaaki Ieki
  • Network System Designer: Masashi Jinbo
  • Network System Programmers: Makoto Suzuki, Masahiro Sato
  • Story Plotters: Shiro Maekawa, Hiroshi Miyamoto
  • Scenario Writer: Masahiko Shiraishi
  • Story Board Designers: Shiro Maekawa, Hiroshi Miyamoto
  • Story Board Producers: Tatsura Yabuta, Toyokazu Hattori
  • Story Board Assistant Producer: Yuji Miyazaki
  • Story Board Artists (Event Scene): Tatsuya Yabuta, Naoya Ito, Chieko Suzuki
  • Event Scene Artists: Takeshi Mitsumoto, Akira Kawanari, Kazuhito Takahashi, Yoshioki Yasuzumi, Maori Nakagawa
  • Story Event Programmer: Naoki Isoi
  • CG Movie Line Producer: Masahito Imamura
  • Concept Art Producer (Movie Scene): Tomokazu Takahashi
  • Story Board Artist (Movie Scene): Mikio Masuda
  • CG Movie Senior Director: Minoru Kusakabe
  • CG Movie Director: Kiyonobu Kitada
  • Art Director: Tomohisa Ishikawa
  • CG Movie Modeling: Hideyuki Shimizu, Motoki Nakazawa, Akira Kawasaki, Yoshihiko Yamaguchi, Ryohei Kanehashi, Masayuki Nishiguchi, Takanori Konno, Takahiko Kawamura, Ayumi Hayasaka, Michito Nishino
  • CG Movie Animation and Scene Edit: Hirohisa Suzuki, Jun Yabuki, Yuki Hamatani, Yuichi Nagashima, Ataru Yamada, Yuya Nagata
  • CG Movie VFX: Ryoji Fujita, Takashi Shinozuka
  • CG Movie Production Managers: Sachiyo Ito, Kyohei Matsukuma
  • CG Movie Assistant Producer: Atsuko Hashimoto
  • CG Movie Producers: Masashi Sakamoto, Yoichiro Kiyota
  • CG Movie Executive Producer: Shinya Sasahara
  • Music Composers: Kenichi Tokoi, Fumie Kumatani, Hideaki Kobayashi, Tomonori Sawada
  • "Un-gravitify"
  • "Catch Me If You Can"
  • Sound Effects: Tomonori Sawada
  • Japanese Character Voices: Jun-ichi Kanemaru, Ryo Hirohashi, Nobutoshi Canna, Daisuke Kishio, Chie Nakamura, Kenji Nomura, Taeko Kawata, Daisuke Ono, Nawo Takamori, Sayaka Aoki, Kouji Yusa, Rumi Ochiai, Chikao Otsuka
  • Voice Recording Producer: Hiroyuki Inage
  • Voice Recording Director: Keiichiro Miyoshi
  • Recording: OMNIBUS JAPAN
  • English Character Voices: Adam Caroleson, Amy Palant, Dan Green, Bella Hudson, Lisa Ortiz, Mike Pollock, Kathleen Delaney, Pete Capella, Rebecca Honig, Andrew Paull
  • Production Manager: Saivatore Oppedisano
  • Voice Director: Christopher Collet
  • Audio Engineer: Richard Alvy
  • Recording Coordinators: Akinori Nishiyama, Takashi Iizuka
  • Development Supports: Taizou Okada, Yoshinori Uchida, Tatsuya Shiraishi, Nobuo Hatauchi, Kana Tamaki, Mirai Fujita
SEGA CORPORATION (JAPAN)
  • Sales/Marketing: Takeshi Shimizu, Yasushi Yamashita, Yumiko Ueda, Toshirou Nakayama
  • Public Relations: Yasushi Nagumo, Hiromi Seida
  • International Business & PD: Tatsuyuki Miyazaki, Tatsuya Shikata, Aya Takeuchi
  • Consumer Relationship Management: Kazunori Yagi, Yukihiro Taguchi, Masahiro Ozeki
  • TEST Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Tomoki Matsuura, Daisuke Suzuki, Masato Bando
  • QC Department: Sunao Murayama, Yuji Nakamura
  • Package & Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa
  • Chief Producers: Takayuki Kawagoe, Akinori Nishiyama
  • Executive Supervisors: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Naoya Tsurumi, Hiroyuki Miyazaki
  • Executive Producer: Hajime Satomi
SEGA of America, Inc.
  • President/COO: Simon Jeffery
  • Vice President of Product Development: David Cobb
  • Localization Manager: John Merlino
  • Localization Producer: Kevin Frane, Patrick Riley
  • Senior Publishing Manager: Klayton Vorlick
  • Vice President of Sales: Sue Hughes-Taigen
  • Vice President of Entertainment Marketing: Scott A. Steinberg
  • Director of Marketing: Don Mesa
  • Marketing Coordinator: Grant Matson
  • Marketing Consultant: Marcella Churchill
  • Product Marketing Manager: Judy Gilbertson
  • Assistant Marketing Manager: Ken Balough
  • Public Relations Manager: Tail Fischer
  • Creative Services Manager: Jen Groeling
  • Director of Web Development: Chris Olson
  • Head of Operations: Tom Dudley
  • QA Manager: Deni Skeens
  • QA Supervisor: Josh Morton
  • Senior QA Lead: Shawn Dobbins, Demetrius Griffin
  • QA Lead Tester: Jason Bianchi
  • Standards Supervisor: Stephen Akana
  • Compliancy Lead: Junior Sison
  • Compliancy Specialists: Lawrence Mann, Joe Floyd, Eduardo Camacho, John Belcher
  • Mastering Lab Supervisor: Rhianna Kellom
  • Mastering Lab Technicians: Rey Buzon, Scott Sampson, Ray Vasquez
  • Hardware Technician: Matt Ellison
  • Translation: Inbound, Osamu Shibamiya
  • Overseas Consumer Business Department (SEGA of Japan): Aya Takeuchi, Tatsuya Shikata
SEGA EUROPE, LTD.
  • President/COO: Mike Hayes
  • Development Director: Gary Dunn
  • Director of European Marketing: Gary Knight
  • Head of Studio, Localisation: Kuniyo Matsumoto
  • Senior Producer, Localisation: Akiko Uchida
  • Senior European PR Executive: Kerry Martyn
  • Marketing Manager: David Corless
  • Assistant Brand Manager: Michele Dix
  • Senior Brand Manager: Helen Lawson
  • International Brand Manager: Ben Chalmers-Stevens
  • Online Marketing Manager: Mike Evans
  • Online Development Manager: Nina Ahmad
  • Online Creative Manager: Bennie Booysen
  • Senior Community Manager: Romily Broad
  • Web Designer: Nawaz Alamgir
  • Head of Development Services: Mark Le Breton
  • Localisation Manager: Marta Lois Gonzalez
  • Localisation Coordinator: Giuseppe Rizzo
  • Localisation Team: Marco Borrelli, Katharina Kiegler, Jean-Loup Lansac, Jesús Álvarez Sánchez
  • QA Shift Managers: Marlon Grant, Stuart Arrowsmith
  • Mastering Technicians: John Hegarty, Jigar Patel
  • Standards Coordinator: Mohammed Ajaib
  • Assistant Standard Coordinators: Justin Amore, Mike Hanley
  • Language QA Coordinator: Jean Baptiste Bagot
  • Special Thanks: Tetsu Katano, Sachiko Kawamura, Masanobu Yamamoto, Masatoshi Nakamura, Wataru Watanabe, Shinobu Yokota, Jason Kuo, Teressa Guest, Keith Dwyer, Yoshiro Osaki, Takahiro Uno, Tatsuya Minami, Yoshisato Ashizawa
  • Cooperated Companies: O-TWO inc., xeen Inc., NEURON・AGE, ANIMAROID Inc., anima inc., GONZO K.K., TOHOKUSHINSHA, 4Kids, Inbound, FUN UNIT inc., ODD Inc., EnumaElisch.LLP
  • Game Engine: Havok
  • Sound Designed by: Dolby Digital Pro Logic II
  • Created by: Sonic Team
  • Presented by: Sega

Manuals

Sonic Retro emblem.svg Main article: Sonic Riders: Zero Gravity/Manuals

Promotional material

Artwork

Wallpaper

Japan

Physical scans

Wii version

Wii, US
Sonic Riders Zero Gravity Wii Box Art.jpg
Cover
Srzg wii us disc.jpg
Disc
Wii, JP
Riders 2 Wii jp.jpg
Cover
Riders 2 Wii jp disc.jpg
Disc
Wii, UK
SRZG Wii UK cover.jpg
Cover
Wii, UK (alt)

Wii zero gravity uk disc.jpg
Disc
Wii, FR
Srzg wii fr cover.jpg
Cover
Wii, BX
Srzg wii frnl cover.jpg
Cover
Wii, DE
Srzg wii de cover.jpg
Cover
Srzg wii eu disc.jpg
Disc
Wii, DE (alt)
SRZG DE alt cover.jpg
Cover
Srzg wii eu disc.jpg
Disc
Wii, ES/IT

Wii, AU
SRZG Wii AU cover.jpg
Cover
Srzg wii eu disc.jpg
Disc
Wii, CA
Srzg wii ca box.jpg
Cover

PlayStation 2 version

PlayStation 2, US
Sonic Riders Zero Gravity PS2 Box Art.jpg
Cover
PS2 zero gravity USA disc.jpg
Disc
PlayStation 2, EU (promo)
Sonic Riders Zero Gravity PS2 Promo Cover.jpg
Cover
Sonic Riders Zero Gravity PS2 Promo Disc.jpg
Disc
PlayStation 2, UK
Riders 2 PS2 eu.jpg
Cover
PS2 zero gravity UK Disc.jpg
Disc
PlayStation 2, FR
SRZG PS2 FR cover.jpg
Cover
PlayStation 2, BX
SRZG PS2 BX cover.jpg
Cover
PlayStation 2, DE
SRZG PS2 DE cover.jpg
Cover
PlayStation 2, ES/IT
Srzg ps2 es it cover.jpg
Cover
PlayStation 2, AU
Srzg ps2 au cover.jpg
Cover
PS2 zero gravity AU Disc.jpg
Disc
PlayStation 2, CA
Srzg ps2 ca cover.jpg
Cover

External links

References


Sonic Riders: Zero Gravity
SonicRidersZG title.png

Main page
Comparisons
Cheat codes


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Technical information
Bootlegs

Sonic the Hedgehog games for the following systems
Nintendo Wii
 2007  Sonic and the Secret Rings | Mario & Sonic at the Olympic Games     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sonic and the Black Knight | Mario & Sonic at the Olympic Winter Games | Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball Banana Blitz     2010  Sonic & Sega All-Stars Racing | Sonic Colours     2011  Mario & Sonic at the London 2012 Olympic Games    
Sony PlayStation 2
 2003  Sonic Heroes     2004  Sonic Mega Collection Plus     2005  Sonic Gems Collection | Shadow the Hedgehog     2006  Sonic Riders | Sega Genesis Collection     2008  Sonic Riders: Zero Gravity | Sonic Unleashed     2009  Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog