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Sonic Retro

Screenshots

From Sonic Retro

Revision as of 00:01, 6 March 2013 by GerbilSoft (talk | contribs) (Sega Mega Drive: Gens/GS: Color scaling should be set to "Full")

Sonic Retro aims to use screenshots of the best possible quality when depicting games and videos. For most video games this is typically done by running the game in an emulator and using the emulator's own screenshot feature. If the emulator has no such capability, you can manually capture the screen by pressing Print Screen and pasting it into an image editing program. THIS SHOULD ONLY BE DONE AS A LAST RESORT! The screenshot should be saved as a PNG and optimized using pngpress. Remember to disable any filters when taking a screenshot (except for contrast/brightness improvement) and save the image at the correct resolution.

Sega Mega Drive

Resolution should be 320x224, or less commonly 256x224.

  • Kega Fusion: Set "Options > Set Config > Extras > Output Stage" to Final. Disable all Video filters except Brighten. Borders need to be cropped manually in an image editor for the correct resolution. Fusion is not suitable for 256x224 screenshots due to stretching.
  • Gens/GS:
    • Disable Fast Blur (hotkey F9).
    • Set Color Scaling to "Full". (Graphics > Color Adjust > Scale Colors) [requires r7_pre5 or later]
    • Other than the above options, screenshots are taken in their original resolution without filtering.

Sega Master System and Game Gear

Resolution should be 160x144 for Game Gear. Master System is 256x192 by default, but the leftmost 8 pixels are nearly always blank, so they can be cropped for a 248x192 resolution.

Sega Saturn

  • SSF: Turn off Enforce Aspect Ratio (Option > Screen).

Sega Dreamcast

Resolution should be 640x480.

  • NullDC: In Options>PowerVR turn Palleted textures to act Versioned to result in best quality possible.

Nintendo Game Boy Advance

  • VisualBoy Advance: Go to "Options > Emulator" and select PNG format at the bottom of the list. Screenshots can then be taken by clicking "File > Screen capture..." and simply giving the resultant PNG image a name and a directory for it to be saved to. The resultant image size should be 240x160 and the only processing needed a run though pngpress.

Nintendo DS

Resolution should be 256x192 per screen (256x384 total).

  • DeSmuME

Neo Geo Pocket Color

Resolution should be 160x152.

  • NeoPop: Lacks a built-in screenshot ability, so Print Screen is needed.