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Sonic R (Saturn prototype; 1997-09-10)/Comparisons

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Back to: Sonic R (preview).

General comparisons

Sonic R proto title.png
Preview build
Sonic r title.png
Final game

The preview has a different title screen, using art that was used fairly extensively in the run-up to release, but is practically missing from the final product. The final game clarifies that Start is a "button". Extra shading was also added to the SONIC text before release.

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Preview build
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Final game

The menus are in a bare-bones state at this stage. You access different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight your choice. There is no music on these screens, and details are thin on the ground.

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Preview build
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Final game

The first five characters can be selected, including Dr. Eggman who in the final needs to be unlocked.

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Preview build
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Final game

Only three courses are selectable, and each have generic names. Reactive Factory doesn't even get an icon.

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Preview build
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Final game

Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head.

Course comparisons

References


Sonic R (Saturn prototype; 1997-09-10), prototype version of Sonic R
Sonic R proto title.png

Main page | Comparisons

Part of Sonic R development