Sonic R/Development
From Sonic Retro
Revision as of 08:08, 29 January 2015 by Black Squirrel (talk | contribs)
Sonic R has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were changed before the games final release. The following details several of these things.
Contents
Prototype Box Art
This early box art was found on Compuserve internet servers back in 1998. The artwork here is found in the ending scene in the game. It may have been rejected as it gave away that Metal Sonic was a secret character in the game.
Early Game Design
Resort Island
As the first stage in the game, Resort Island saw the most coverage in the gaming press. Most notably for a large chunk of development time the stage took place at a different time of day - sunset, as opposed to what appears to be the middle of the day. In the PC version of the game the weather varies, sunset being an option for the stage, however in the Sega Saturn version all stages remain at a fixed time of day.
Radical City
- Sr YellowTrail.jpg
The trail after hitting a speed boost is yellow instead of a large array of colors.