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Sonic Origins/Bugs

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Revision as of 18:53, 4 August 2022 by GerbilSoft (talk | contribs) (Flying Battery Zone's music loses synchronisation: I'd like to buy an 'e')
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General bugs

Mislabelled music

Some of the songs included with the Classic Music Pack DLC have incorrect names and descriptions. This applies to the boss and Bonus Stage music from Sonic the Hedgehog Spinball, the credits, invincibility and menu music from Sonic 3D: Flickies' Island, and all songs from Chaotix except for Overture, This Horizon, Child's Song, Surprise! and Steel Heart.

Fixed in v1.04 [PS4 2022/08/04].

Easy Coins

The currency system in Sonic Origins can be easily manipulated by enabling edit mode in any game, placing the Coin monitor subtype, and then breaking said monitor. This means everything can be unlocked within minutes.

Not fixed in any version.

HOME Button Pause during Cutscenes (Nintendo Switch)

On the Nintendo Switch version (v1.1.0), pressing the HOME button during a cutscene (e.g. Sonic 3 & Knuckles' end credits) doesn't actually pause the cutscene. It continues "playing" in the background, though it isn't visible or audible. Pressing HOME again to go back to the game will not resume the cutscene from when the user pressed HOME; instead, it's as if the time they were in the Home Menu was viewing the cutscene.

Not fixed in any version.

mini_chromium unicode freeze

Sonic Origins uses mini_chromium as specified in the licenses page, which cannot handle Unicode characters. If the user's path contains Unicode characters, the collection will freeze on a black screen during startup[1].

Not fixed in any version.

Sonic the Hedgehog

Cannot change direction during Drop Dash

Unlike Sonic Mania which (re)introduced the Drop Dash, once it is activated after a jump, the player cannot change direction before hitting the floor.

Not fixed in any version.

Sonic the Hedgehog CD

Sonic the Hedgehog 2

Cannot change direction during Drop Dash

Unlike Sonic Mania which (re)introduced the Drop Dash, once it is activated after a jump, the player cannot change direction before hitting the floor.

Not fixed in any version.

Tails takes a long time to catch up

It takes Tails a long time to return to Sonic/Knuckles whenever he gets left behind in this version of Sonic 2. This did not previously occur in the 2013 remaster and was introduced in this port due to the script value used for handling Tails' respawn timer, "value43", also being used for the Drop Dash[2].

Fixed in v1.04 [PS4 2022/08/04].

Sonic the Hedgehog 3 & Knuckles

Flying Battery Zone's music loses synchronisation

This version of Sonic the Hedgehog 3 & Knuckles uses the Sonic the Hedgehog 3 version of Flying Battery Zone Act 1's theme, which itself had an issue in that the echo track of Act 1's music will go off sync after the first loop.

Not fixed in any version.

Extra Life resets the level music

Getting a 1UP/Coin in any level, including Special Stages, results in the level music resetting from the beginning once the 1UP jingle completes. It should resume from where it left off before the 1UP jingle played.

Not fixed in any version.

Spring sound effect lingers for too long

The spring sound effect lingers for a couple more seconds than it should.

Not fixed in any version.

Incorrect spring sound effect used in Special Stage

The spring sound effect used in the Special Stage stems from Sonic 1/2/CD, rather than the replacement introduced with Sonic 3.

Not fixed in any version.

Special Stage music doesn't speed up

The music in the Special Stages doesn't speed up with the game speed when it's supposed to.

Fixed in v1.04 [PS4 2022/08/04].

Debris continues to fall in Marble Garden Zone Act 1

SonicOrigins Bug S3K MGZ1Debris.png

Usually when Tunnelbot burrows into the ceiling in Marble Garden Zone Act 1, it causes debris to fall until the robot leaves the screen. However in Sonic Origins, sometimes the debris can keep falling well after an encounter cutscene, only stopping once the main character exits the Act or dies. This is known to occur if the player takes the path to the right at the first path split halfway down the slopes at the beginning of the Act.

Fixed in v1.04 [PS4 2022/08/04].

Carnival Night Zone barrels are missing transparency

Pixels that should be transparent on the barrels in Carnival Night Zone are instead white.

Not fixed in any version.

Post-Big Arms cutscene error

SonicOrigins Bugs S3K LBZ2TwoDeathEggs.png

When the Death Egg's boss platform scrolls off the screen in the cutscene after defeating Big Arms, the large Death Egg graphics are not unloaded, resulting in the graphics scrolling down with the platform when it shouldn't, leading to two Death Eggs in the same scene.

Not fixed in any version.

Skip to Hidden Palace Zone

In any Zone from Mushroom Hill Zone to Lava Reef Zone, if the player enters a flashing Giant Ring, pauses the game right before the screen goes completely white and selects "Restart", the game will restart the player from the beginning of Hidden Palace Zone as if they had reached it from clearing Lava Reef Zone instead of the Emerald Shrine or the Zone they were last in, skipping up to several Zones in the game.

Not fixed in any version.

Mushroom Hill Zone Knuckles cutscene repeats itself

SonicOrigins Bug S3K MHZ1KnucklesCutscene1.png
SonicOrigins Bug S3K MHZ1KnucklesCutscene2.png

After the Knuckles cutscene has played out at the start of Mushroom Hill Zone Act 1 and Sonic and/or Tails discovers the glowing Giant Ring, if the player enters the Giant Ring, then pauses and selects "Restart" before the screen goes white, the level will restart from the Giant Ring's location, but the cutscene will suddenly start again when leaving the room. As the player's character is standing where the door is, they will be crushed when Knuckles leaves and presses the button.

Not fixed in any version.

Yellow Spheres as Sonic & Tails

SonicOrigins NSW 1.1.0 YellowSphereBug.jpg
Tails refuses to Get Yellow Balls.

In Special Stages as Sonic & Tails, hitting a Yellow Sphere results in Sonic jumping, but not Tails. Both characters jumped in the original Mega Drive version.

Not fixed in any version.

Competition Time Attack requires two controllers (Nintendo Switch)

SonicOrigins NSW 1.1.0 S3K TimeAttackBug 01.jpg
Let's try out some Competition Time Attack
on Switch in handheld mode...
SonicOrigins NSW 1.1.0 S3K TimeAttackBug 02.jpg
I can't believe you've done this.

On the Nintendo Switch version (v1.1.0), it is currently impossible to play Competition Mode's Time Attack with a single controller or in Handheld Mode. It incorrectly tells the Switch OS that it requires two controllers in either Tabletop Mode or TV Mode. The only workaround is to detach the two Joy-Cons, set them up as two players, and use a single Joy-Con for Time Attack; or use some other controller e.g. Switch Pro Controller if the user has one.

Not fixed in any version.

Missions

Out of bounds in Fireball Dash

SonicOrigins Bug Mission FireballDashOoB1.png
Charge a Spin Dash here...
SonicOrigins Bug Mission FireballDashOoB2.png
...and get over that wall.

An oversight in the layout for the mission "Fireball Dash" allows a player to Spin Dash over the top-most wall on the right that blocks off the rest of Mushroom Hill Zone Act 1 and play through the rest of the Act as normal. Finishing the Act this way will cause the game to load IceCap Zone Act 2 with the layout from "Knuckles' Climbing Challenge", though the camera will be locked in the incorrect place until the player chooses to restart from the pause menu.

Additionally, if the player enters and exits a Special Stage after going past the boundaries and finishes the Act, the game will jump to the Sonic the Hedgehog 3 & Knuckles title screen, allowing the player to use the level select to access any level in the game while still in the Mission mode state.

Fixed in v1.04 [PS4 2022/08/04].

References

  1. @DeaThProj on Twitter (archive.today)
  2. @LittlePlanetCD on Twitter (Wayback Machine: 2022-07-04 13:25)


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