Difference between revisions of "Sonic Mania/Development"
From Sonic Retro
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Image:Sonic Mania Green Hill 07.png| | Image:Sonic Mania Green Hill 07.png| | ||
Image:Sonic Mania Green Hill 05.png| | Image:Sonic Mania Green Hill 05.png| | ||
− | Image:Sonic Mania Green Hill 08.png|The zipline handle Sonic is holding onto is differently coloured, appearing to comprise a loop of vines with a wooden handle. In the final game, the art is recoloured so that the loop is metal and the handle purple, presumably to provide better contrast against the trees and other foliage found throughout the stage. These colouring changes also extend to the circular connectors at each end of the line - the earlier version is metal with a green outer rim, but the final version is purple with a metal outer rim. | + | Image:Sonic Mania Green Hill 08.png|The zipline handle Sonic is holding onto is differently coloured, appearing to comprise a loop of vines with a wooden handle. In the final game, the art is recoloured so that the loop is metal and the handle purple, presumably to provide better contrast against the trees and other foliage found throughout the stage. These colouring changes also extend to the circular connectors at each end of the line - the earlier version is metal with a green outer rim, but the final version is purple with a metal outer rim. The ziplines are also depicted with this early colouring on the promotional artwork produced for the game's vinyl sountrack release. |
Image:GreenHillZone SonicMania2.jpg| | Image:GreenHillZone SonicMania2.jpg| | ||
Image:Sonic Mania Green Hill 01.jpg|Another shot featuring the earlier wooden ziplines. There are also some rough tile layouts visible, such as the zipline clipping through the wall above it and a gap in the tree's trunk where the spiked log crosses it - these were fixed for the final release. | Image:Sonic Mania Green Hill 01.jpg|Another shot featuring the earlier wooden ziplines. There are also some rough tile layouts visible, such as the zipline clipping through the wall above it and a gap in the tree's trunk where the spiked log crosses it - these were fixed for the final release. |
Revision as of 11:18, 20 September 2017
Contents
Concept Art
Concept Art for the Egg-Seltzer found in Mirage Saloon Zone.
Concept Art for the Swivel Stools found in Mirage Saloon Zone.
Concept Art for the electric powered ceilings interacting with the Lightning Shield found in Flying Battery Zone.
Promotional Screenshots
Title Screen
Green Hill Zone
The zipline handle Sonic is holding onto is differently coloured, appearing to comprise a loop of vines with a wooden handle. In the final game, the art is recoloured so that the loop is metal and the handle purple, presumably to provide better contrast against the trees and other foliage found throughout the stage. These colouring changes also extend to the circular connectors at each end of the line - the earlier version is metal with a green outer rim, but the final version is purple with a metal outer rim. The ziplines are also depicted with this early colouring on the promotional artwork produced for the game's vinyl sountrack release.
Studiopolis Zone
A still from an early version of Act 2 with an earlier revision of the background. The middle section is the most different, featuring more rows of monitors as well as pink and blue coloured lights and columns which are absent from the final version's background. In the final, much of this is replaced with curtains and a window through which a single row of monitors can be seen, and some sort of large reflective surface. The giant mixing desk in the lower background is also arranged differently, with only a single row of dials etc. before the giant knobs and buttons begin, rather than three more spaced-out rows as in the finished background. Finally, no area matching the one seen here exists in the finished stage.
Another view of Act 2 with the same early background. The lotto machine is also different, lacking the "Gallop Lotto" logo and rainbow surround seen on the final version. Two spinning bars in a "+" shape show the central ball's movement - in the finished game this is reduced to a single horizontal bar. Though not much of the surrounding stage is visible, this again appears to be an area not found in the final game.
One last still from Act 2 with the same early background. As well as the changes noted in previous screens, the foreground monitors in this shot are displaying blank white; in the final, these display the "EGG TV" logo animation on a loop, which has a scanline effect even on the blank white frames. An area similar to this, though not identical, appears near the end of the finished stage.
Mirage Saloon Zone
Flying Battery Zone
The pipework beneath the ground is laid out in a horrendously broken manner just like in the original stage from Sonic & Knuckles. This was eventually fixed for Mania's version prior to the game's release.
Chemical Plant Zone
Press Garden Zone
Prototype screenshot of Press Garden Zone Act 1, featured on a display at the licensing expo held in Las Vegas on May 22nd, 2017. Possibly a mock-up, as no HUD is present and no area exactly matching this one appears in the finished stage. This screenshot features several differences with the final stage: The large ramps found throughout the stage are coloured differently, with the ramp itself grey and the connectors at the end copper; these two elements have had their colouring swapped in the final stage. The foliage on the ramps is also red like the rest of the foliage in Act 1, rather than green as in the finished stage. The highest background layer featuring the animated printing presses appears to be completely absent. Finally, the white column in the flooring to the left extends right up to the white floor tiles - these are rarely placed directly beneath the floor in the finished stage, and in the rare instances where they are a band of the ornate green under-floor tiles always separates them from the floor itself.
Stardust Speedway Zone
Special Stage
Bonus Stage
Sonic Mania / Sonic Mania Plus | |
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Main page (Plus) Manuals |
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Scrapped Enemies: Mini-Bosses:
Level Bosses: Scrapped Bosses: |