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This is the bug list for ''[[Sonic Mania]]'' and ''[[Sonic Mania Plus]]''.
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{{back}}[[Category:Bugs]]
 +
This page lists various glitches that can be found in ''[[Sonic Mania]]'' and ''[[Sonic Mania Plus]]''.
 
==General bugs==
 
==General bugs==
 
===Shifting Spin Dash===
 
===Shifting Spin Dash===
Line 14: Line 15:
 
}}
 
}}
  
===Sign collision detection===
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===Gliding through terrain===
{{Bug
 
| image=SonicMania_SignpostBug1.png
 
| caption=Getting the Signpost partially stuck in the ceiling.
 
| image2=SonicMania_SignpostBug2.png
 
| caption2=The Signpost is completely stuck in the ceiling.
 
| desc=The [[Signpost]] has faulty collision detection - in several Acts (most notably [[Metallic Madness Zone (Sonic Mania)|Metallic Madness Zone]] Act 1) with ceilings, it is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. With persistent effort, it is even possible to drive the sign entirely into the ceiling, causing it to be placed within it.
 
}}
 
 
 
===Mighty's victory animation===
 
 
{{Bug
 
{{Bug
| image=SonicMania MightyCapsuleBug.png
+
| image=
| desc=[[Mighty the Armadillo|Mighty]]'s victory animation is rather bugged in some cases. If he is standing on the [[Capsule]] at the end of some zones, he may fly off the capsule during his victory animation depending on where he is standing and which direction he is facing.
+
| desc=Should Knuckles interact with certain objects at the top of a wall, he would enter a strange state in which he will no longer collide with the terrain, which effectively allows him to glide through walls. However, he could still stand on objects, but will still maintain his momentum from [[Glide|gliding]], and walking off of objects would cause him to walk on air and defy gravity.
}}
 
  
==Level-specific bugs==
+
The places the player would be able to do this glitch in is with the first purple jelly catchers the player encounters in [[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]] Act 2, one of the press wheels above a spring in [[Press Garden Zone]] Act 1, and with the spinning pillars at the start of [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] Act 2. In the case of Press Garden Act 1, the player can let Knuckles fall forever due to the Act's vertically looping nature, and watch as the background gets confused.
===[[Angel Island Zone (Sonic Mania)|Angel Island Zone]]===
 
====Angel Island Zone in Mania Mode====
 
{{Bug
 
| image=IMG_20180813 110059.jpg
 
| desc=Probably the most infamous glitch in the game. If the player turns on [[Debug Mode]] and presses the button (depending on the system) to enter object placement mode at the exact second before the first cutscene in Mania Mode, they are able to use debug during the cutscene. This works on v1.04 and in ''[[Sonic Mania Plus]]''. They must place a Signpost and wait until the score summary finishes (if playing as [[Sonic The Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[Mighty the Armadillo|Mighty]] or [[Ray the Flying Squirrel|Ray]], they must make sure they don't exit out of object placement until the score tally appears; if playing as [[Knuckles the Echidna|Knuckles]], they must not exit object placement at all). Afterwards, they are taken to the actual [[Angel Island Zone (Sonic Mania)|Angel Island Zone]].
 
  
The zone is the same, but the background is missing (instead it's the ocean). Some textures also go missing. The stage will correct itself once you go past the waterfall. The player can use debug mode, but if they go to the bottom of the stage and die, it will result in a Game Over. This is because the game thinks they are in Encore Mode, and Encore Mode uses a different lives system (and the player doesn't have another character). If they go to the area where Mighty and Ray are, the ocean is replaced with a really weird background. If they destroy the capsule without the Plus DLC, Mighty and Ray will become Sonic (their trapped animations are still there, though); if they have the DLC, then everything is normal. They can pick a partner, but they can't control them except when they place a Swap [[monitor]]. Once the player has full control, they should use debug to go the next cutscene. The player must be careful of going down Mighty's pathway though, as for some reason the player can get a Game Over. Once the cutscene plays, the player will go to [[Green Hill Zone (Sonic Mania)|Green Hill Zone]] with the companion they picked. However, if they skip the cutscene, they will go to the Encore version of Green Hill and they can continue to play the Encore levels (note that if they do this, even though the zones will have the Encore palettes, the game will still think they are in Mania Mode, so monitors that are exclusive to Encore Mode are missing unless they place them with debug mode). The game can be beaten with any character and companion with the Mania or Encore Mode palettes.
+
Because Knuckles ignores walls in this state, players would abuse this glitch by gliding all the way to the end of levels and achieve super fast clear times in Time Attack mode.
 
+
| fixed=v1.03/RC 1.03.0829
This glitch was discovered by YouTuber Sonic Mania Architect, who made a video on May 6th, 2018, just a few days after the v1.04 update leak.{{ref|1=https://www.youtube.com/watch?v=rgiP-CvfCPc}}
 
 
}}
 
}}
  
====Rolling softlock====
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===Not-so-Super Sonic===
 
{{Bug
 
{{Bug
| image=SonicMania Bug AIZRollingSoftlock.png
+
| image=
| desc=In Encore Mode, the player must select Mighty as their partner at the end of Angel Island Zone. Then, in Mighty's path, the player must execute a Spin Dash, then very quickly execute a [[Hammer Drop]] after breaking the large boulder. If timed correctly, Mighty will be stuck in a perpetual rolling status. As the player cannot move or even pause in this situation, the only way out is to restart the game.
+
| desc=When playing as Sonic, if the player holds {{up}} to pan the camera up and then attempts to transform into [[Super Sonic]], the transformation will not finish properly, causing Sonic to appear as a blue Super Sonic, and will not be invincible. The player can still re-transform into Super Sonic, however.
 +
| fixed=v1.03/RC 1.03.0829
 
}}
 
}}
  
====Drowning softlock====
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===Sign collision detection===
 
{{Bug
 
{{Bug
| image=SonicMania Bug AIZDrowningSoftlock1.png
+
| image=SonicMania_SignpostBug1.png
| image2=SonicMania Bug AIZDrowningSoftlock2.png
+
| caption=Getting the Signpost partially stuck in the ceiling.
| desc=Also in Mighty's path, the player must have both Sonic and Mighty enter the pool of water, switch to the character who entered the pool second, and then wait for both characters to drown. This causes the game to become very confused and pan the camera to above the area where Sonic broke the capsule and essentially softlock the game, requiring the player to restart.
+
| image2=SonicMania_SignpostBug2.png
 +
| caption2=The Signpost is completely stuck in the ceiling.
 +
| desc=The [[Signpost]] has faulty collision detection - in several Acts that end with ceilings (most notably [[Metallic Madness Zone (Sonic Mania)|Metallic Madness Zone]] Act 1), it is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. With persistent effort, it is even possible to drive the sign entirely into the ceiling, causing it to be placed within it.
 
}}
 
}}
  
===[[Green Hill Zone (Sonic Mania)|Green Hill Zone]]===
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===Pause screen colour bug===
====Act 2 boundary oversight====
 
 
{{Bug
 
{{Bug
| image=SonicMania Bug GHZBoundaryOdditySwitch.jpg
+
| image=SonicMania Bug PauseColours.png
| desc=In the initial release of the [[Nintendo Switch]] version, the lower level boundary is not properly set after emerging from underground at the start of Act 2. This results in the bed of spikes to the left appearing to be suspended in the air.
+
| desc=The player character's colours are rendered incorrectly if certain graphical effects, such as a regular [[Shield]], are overlapping their sprite. Brighter colours, such as white, are rendered darker.
| fixed=v1.03
+
| fixed=v1.04/''[[Sonic Mania Plus]]''
 
}}
 
}}
  
===[[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]]===
+
===Mighty's victory animation===
====Tails intro animation====
 
 
{{Bug
 
{{Bug
| image=Notavailable.svg
+
| image=SonicMania MightyCapsuleBug.png
| desc=For whatever reason, while Sonic and Knuckles have their own unique animations that would play when a chemical drop landed on their heads during the intro to Chemical Plant Zone, Tails did not have one, as he instead looked upward. An animation existed within the internal sprite sheets, but went unused.{{ref|https://tcrf.net/Sonic_Mania/Unused_Graphics#Chemical_Plant_Zone}}
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| desc=[[Mighty the Armadillo|Mighty]]'s victory animation is rather bugged in some cases. If he is standing on the [[Capsule]] at the end of some Zones, he may fly off the capsule during his victory animation depending on where he is standing and which direction he is facing.
| fixed=v1.04/''[[Sonic Mania Plus]]''. The new animation is different from the unused one in earlier versions
 
 
}}
 
}}
  
====Misaligning the Mean Bean Machine camera====
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===Super Mighty palette error===
 
{{Bug
 
{{Bug
| image=SonicMania Bug CPZMeanBeanMisalignedCamera.png
+
| image=SonicMania PC Bug SuperMightyPalette1.png
| desc=If Mighty immediately performs a Hammer Drop at the right time when he lands in the [[Mean Bean Machine (Sonic Mania boss)|Mean Bean Machine]] arena, the camera will be misaligned slightly. This does not affect gameplay enough to cause an issue for the player.
+
| image2=SonicMania PC Bug SuperMightyPalette2.png
 +
| caption=Before Super transformation
 +
| caption2=After Super transformation
 +
| desc=Glowing palettes are incorrectly applied to Mighty's sprites when he transforms into [[Super Mighty]], causing parts of his arms, ears, chest and muzzle to turn black. When he reverts to normal, Mighty's sprites will remain miscoloured until the current Act is cleared or restarted.
 
}}
 
}}
  
====Break the post-Act 2 cutscene====
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===Super Peel-Out with any character in Encore Mode===
 
{{Bug
 
{{Bug
| image=SonicMania Bug CPZCutsceneBreak1.png
+
| image=SonicMania Bug EncorePeelOut1.png
| image2=SonicMania Bug CPZCutsceneBreak2.png
+
| image2=SonicMania Bug EncorePeelOut2.png
| desc=When playing in Encore Mode, or as Sonic and Tails together in Mania Mode, if the main character stands before the spring and has the other character break the capsule off-screen at the end of Act 2, the main character will not be able to enter the tube that leads to [[Studiopolis Zone]] as they will be stuck pushing the spring. However, the player can still advance to Studiopolis Zone by pressing {{start}}.
+
| desc=Should the player change Sonic's ability to the [[Super Peel-Out]] in Mania Mode's options, then activate Encore Mode in the level select (02, 00, 01, 08, 00, 06, 02, 03 in the sound test), Sonic will be able to use the Super Peel-Out in Encore Mode, even if he is not being controlled by the player. Should Sonic be replaced with another character via a Player Swap or Random [[monitor]], the character he will be replaced with will gain the ability to perform the Super Peel-Out. They'll keep the ability until the player finishes the Act, restarts or enters a [[Special Stage (Sonic Mania)|Special]] or [[Bonus Stage (Sonic Mania)|Bonus Stage]].
}}
 
  
===[[Press Garden Zone]]===
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This bug can also be achieved with the Max Control cheat (09, 00, 00, 01 in the sound test).
====Eternal combo====
 
{{Bug
 
| image=sm-pressgardencombobug.png
 
| desc=While a character is in the air, hitting enemies increases a hidden counter that decides how many points to award. The first few enemies are worth 100, 200 then 500 points, then the next few are worth 1,000. Eventually, enemies are worth 10,000 points.
 
 
 
The counter resets when a character lands back on the ground. But if enemies are hit with a rolling attack and the player never goes off the ground, the counter never resets - rolling back and forth in areas with regenerating enemies such as the [[Splats]] in [[Press Garden Zone]] Act 1 can let the player max out their lives counter at 99 quickly by collecting vast amounts of 10,000-point awards (an extra life is awarded every 50,000 points).
 
 
 
*'''Present''' in Steam build ID 2077506
 
 
}}
 
}}
  
====Moonwalking====
+
==Level-specific bugs==
{{Bug
+
{{multicol|
| image=SonicMania_PressGarden_MoonwalkBug1.png
+
*[[Sonic Mania/Bugs/Angel Island Zone|Angel Island Zone]]
| caption=Stand here while facing left...
+
*[[Sonic Mania/Bugs/Green Hill Zone|Green Hill Zone]]
| image2=SonicMania_PressGarden_MoonwalkBug2.png
+
*[[Sonic Mania/Bugs/Chemical Plant Zone|Chemical Plant Zone]]
| caption2=Sonic the Hedgehog's Moonwalker
+
*[[Sonic Mania/Bugs/Studiopolis Zone|Studiopolis Zone]]
| desc=After defeating [[Shiversaw]] the end of [[Press Garden Zone]] Act 1, if the player runs to the far right of the area and faces left when the Signpost lands, the player will walk backwards during the intro cutscene to Act 2. This can happen with any character.
+
*[[Sonic Mania/Bugs/Flying Battery Zone|Flying Battery Zone]]
}}
+
*[[Sonic Mania/Bugs/Press Garden Zone|Press Garden Zone]]
 
+
*[[Sonic Mania/Bugs/Stardust Speedway Zone|Stardust Speedway Zone]]
===[[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]]===
+
*[[Sonic Mania/Bugs/Hydrocity Zone|Hydrocity Zone]]
====Frozen Metal Sonic====
+
*[[Sonic Mania/Bugs/Mirage Saloon Zone|Mirage Saloon Zone]]
{{Bug
+
*[[Sonic Mania/Bugs/Oil Ocean Zone|Oil Ocean Zone]]
| image=SonicMania Bug SSZFrozenMetalSonic.jpg
+
*[[Sonic Mania/Bugs/Lava Reef Zone|Lava Reef Zone]]
| desc=After defeating [[Metal Sonic (Sonic Mania boss)|Metal Sonic]], there may be a small chance that his death sprite will hang in mid-air after crashing into the spiked wall.
+
*[[Sonic Mania/Bugs/Metallic Madness Zone|Metallic Madness Zone]]
| fixed=v1.04/''[[Sonic Mania Plus]]'', due to the Metal Sonic fight being changed
+
*[[Sonic Mania/Bugs/Titanic Monarch Zone|Titanic Monarch Zone]]
}}
+
*[[Sonic Mania/Bugs/Egg Reverie Zone|Egg Reverie Zone]]
 
+
*[[Sonic Mania/Bugs/Special Stage|Special Stage]]
===[[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]]===
+
*[[Sonic Mania/Bugs/Bonus Stage|Bonus Stage]]
====Softlock by looking up====
+
|cols=3}}
{{Bug
 
| image=SonicMania Bug HCZSoftlock.png
 
| desc=If the player is holding {{Up}} after breaking the [[Capsule]] at the end of Act 2 and keeps {{Up}} held throughout the results tally, their character(s) will not continue to the right during the transition cutscene and will continually look upwards. This cutscene cannot be skipped with {{Start}}, so the only way out of this is to restart the game.
 
}}
 
 
 
===[[Mirage Saloon Zone]]===
 
====Falling off of the Tornado====
 
{{Bug
 
| image=SonicMania_TornadoBug1.png
 
| image2=SonicMania_TornadoBug2.png
 
| desc=Just like in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s [[Sky Chase Zone]], it is possible to go too fast for the [[Tornado]] to keep up by charging and releasing a [[Spin Dash]] or by going Super, resulting in the player falling to their death.
 
}}
 
 
 
====Super Sonic Drop Dash on the Tornado====
 
{{Bug
 
| image=SonicMania_SuperSonicDropDash.png
 
| desc=In the initial release of the [[Nintendo Switch]] version, performing the [[Drop Dash]] on the Tornado in Mirage Saloon Zone Act 1 as [[Super Sonic]] will crash the game.
 
| fixed=v1.03
 
}}
 
 
 
====Super Peel-Out death====
 
{{Bug
 
| image=SonicMania Bug PeelOutDeath1.png
 
| image2=SonicMania Bug PeelOutDeath2.png
 
| desc=Performing a [[Super Peel-Out]] while standing next to the spikes on the third oil tanker car in Act 1 will somehow crush Sonic.
 
}}
 
 
 
====Knuckles in Mirage Saloon glitches====
 
{{Bug
 
| image=Notavailable.svg
 
| desc=Using [[Debug mode]] or the [[Game Secrets:Sonic Mania#Secret Development Menu|Dev Menu]], [[Knuckles the Echidna|Knuckles]] can access [[Sonic the Hedgehog|Sonic]]'s version of Mirage Saloon Zone Act 1. This leads to at least two glitches:
 
* The cutscene where [[Heavy Magician]] knocks Knuckles off the [[Tornado]] sees the Heavy knock a 'GOT' off the Tornado instead.
 
* When Knuckles finishes the cutscene at the end of the Act, he glitches back to where he normally starts Act 2.
 
| partialfixed=v1.04/''[[Sonic Mania Plus]]''. There is no extra Knuckles or a 'GOT' when Heavy Magician first appears, but Knuckles still warps to his starting location in Act 2
 
}}
 
 
 
===[[Oil Ocean Zone (Sonic Mania)|Oil Ocean Zone]]===
 
====Harmless smog====
 
{{Bug
 
| image=SonicMania_OilOcean_HarmlessSmog1.png
 
| caption=Position yourself here...
 
| image2=SonicMania_OilOcean_HarmlessSmog2.png
 
| caption2=...and you'll avoid the switch.
 
| desc=If the player positions themself in a specific spot when the signpost falls at the end of [[Oil Ocean Zone (Sonic Mania)|Oil Ocean Zone]] Act 1, they will fall between the oil slide and switch, avoiding the switch altogether. This allows the player to regain control sooner than intended and proceed through Act 2 without being harmed by the smog, so long as they don't pull on a switch, die or enter a Special or Bonus Stage.
 
 
 
Getting the right position to exploit this bug is easier to do as Tails or Ray, as they do not move during their victory animations.
 
}}
 
 
 
====Glitches when dying on a sub hatch====
 
{{Bug
 
| image=SonicMania Bug OOZEncoreSubDeath1.png
 
| image2=SonicMania Bug OOZEncoreSubDeath2.png
 
| desc=In Encore Mode, two glitches are known to happen if the player dies from the moving spiked objects above the secret submarine. If the player is standing on the edge of the hatch door and dies there, their death sprite will be stopped by the hatch door and remain on-screen. This essentially softlocks the game as the player cannot do anything else to get out of this, so the only option is to restart the game.
 
 
 
If the player dies while directly above the hatch door, their character will enter the sub during their death animation and survive. From this point on, should the player pause the game, their character will not stop moving, essentially allowing the player to move their character while the game is paused. While in this state, the camera will not follow the player's character, nor will they interact with any objects. Skidding or attempting the Spin Dash will even cause the dustclouds to remain on the screen.
 
}}
 
 
 
===[[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]]===
 
====Weird gliding====
 
{{Bug
 
| image=SonicMania Bug LRZWeirdGliding1.png
 
| image2=SonicMania Bug LRZWeirdGliding2.png
 
| desc=If Knuckles attempts a [[glide]] on the ramp that launches the player across lava in Act 1, he will enter a weird state in which he is still gliding, but is playing a different animation until he either lands or cancels the glide.
 
 
 
Interestingly, a similar bug was discovered with the bumper lampposts in [[Studiopolis Zone]] by the developers during the game's development and was showcased at the SDCC 2017 panel.{{ref|1=https://www.youtube.com/watch?v=UL36rz0HK_8}}
 
}}
 
 
 
====Heavy King intro with Sonic or Tails====
 
{{Bug
 
| image=Notavailable.svg
 
| desc=Using debug mode to cheat Sonic/Tails into the [[Heavy King]] boss arena in Lava Reef Zone Act 2 (located below and to the right of [[Heavy Rider]]'s boss arena) results in the character glitching to Knuckles' sprites when remembering [[Dr. Eggman|Eggman]]'s theft of the [[Master Emerald]] and when demanding Heavy King to leave the shrine before attacking the claw-arm machine. The cutscene after the battle which sees Knuckles use a teleporter to reach [[Metallic Madness Zone (Sonic Mania)|Metallic Madness Zone]] is also skipped.
 
| fixed=v1.04/''[[Sonic Mania Plus]]'', due to the player having the option to fight the Heavy King with any character in Encore Mode
 
}}
 
 
 
====Tails goes up and away====
 
{{Bug
 
| image=SonicMania Bug LRZTailsGoesUp1.png
 
| image2=SonicMania Bug LRZTailsGoesUp2.png
 
| desc=After defeating the [[Heavy Rider]] at the end of Act 2 as Tails, the player must begin flying after breaking open the Capsule and fly above it. The player must hurry and skip the results tally by pressing buttons, then, as the tally goes away, they must fly higher or jump from the Capsule with good timing. This will cause Tails to defy gravity and float on upwards during his cutscene animation.
 
}}
 
 
 
===[[Metallic Madness Zone (Sonic Mania)|Metallic Madness Zone]]===
 
====Break the post-Act 2 cutscene====
 
{{Bug
 
| image=SonicMania Bug MMZCutsceneBreak1.png
 
| image2=SonicMania Bug MMZCutsceneBreak2.png
 
| image3=SonicMania Bug MMZCutsceneBreak3.png
 
| image4=SonicMania Bug MMZCutsceneBreak4.png
 
| desc=After defeating the [[Gachapandora]], the game expects the player to be standing on top of the Capsule after Metallic Madness Zone Act 2 is cleared. However in either Encore Mode or with Sonic and Tails in Mania Mode, having the second character break open the Capsule off-screen causes weird things to happen. If the lead character is still small, they will briefly become normal-sized for their victory animation before the correct animations play, and the player will see the background change immediately when the results tally disappears. Afterwards, the player's characters will not be properly centered when they move forward, and possibly have weird palettes when the lightning strikes in the background. The cutscene still plays as normal, otherwise.
 
}}
 
 
 
===[[Titanic Monarch Zone]]===
 
====Fight Crimson Eye with the lights on====
 
{{Bug
 
| image=SonicMania Bug TMZLightsOn1.png
 
| image2=SonicMania Bug TMZLightsOn2.png
 
| caption=Tails causes the lights to dim.
 
| caption2=Then the lights come on for the boss.
 
| desc=Normally, the foreground palettes are dimmed when the player reaches the end of Titanic Monarch Zone Act 1 and fights the [[Crimson Eye]] sub-boss. However, when playing Mania Mode as Sonic and Tails, a second player can make Tails enter the boss arena before Sonic, causing the palettes to dim outside the arena. Should Sonic then enter the arena right when the game attempts to restore the palettes, the player will fight the sub-boss with the lights on.
 
}}
 
  
 
==Denuvo DRM==
 
==Denuvo DRM==
These bugs only apply to the PC version of the game, which uses the Denuvo Anti-Tamper DRM.
+
These bugs only apply to the PC version of the game, which used the Denuvo Anti-Tamper DRM.
 
===Always online requirement===
 
===Always online requirement===
 
{{Bug
 
{{Bug
Line 225: Line 104:
 
{{Bug
 
{{Bug
 
| image=no
 
| image=no
| desc=The Denuvo DRM was updated upon release of ''[[Sonic Mania Plus]]'', but an oversight had slipped in due to sloppy implementation. When the Time Attack menu is accessed, a trigger is activated which makes Denuvo start writing to its section. However, the trigger isn't closed properly, causing Denuvo to keep writing to its section until the game is closed, causing massive slowdown.
+
| desc=Denuvo was updated upon the release of ''[[Sonic Mania Plus]]'', but an oversight had slipped in due to sloppy implementation. When the Time Attack menu is accessed, a trigger is activated which makes Denuvo start writing to its section. However, the trigger isn't closed properly, causing Denuvo to keep writing to its section and cause massive slowdown until the game is closed.
 
| fixed=RC 1.06.0503, which completely removes Denuvo from the executable{{ref|https://web.archive.org/web/20190529045404/https://twitter.com/TheSewer56/status/1104019306239746049}}
 
| fixed=RC 1.06.0503, which completely removes Denuvo from the executable{{ref|https://web.archive.org/web/20190529045404/https://twitter.com/TheSewer56/status/1104019306239746049}}
 
}}
 
}}
Line 233: Line 112:
 
{{Bug
 
{{Bug
 
| image=no
 
| image=no
| desc=In the initial release of the [[PlayStation 4]] version, accessing the leaderboards causes the game to crash.
+
| desc=In the initial release of the [[PlayStation 4]] version, accessing the leaderboards caused the game to crash.
 
| fixed=v1.03
 
| fixed=v1.03
 
}}
 
}}
Line 247: Line 126:
  
 
{{SManiaOmni}}
 
{{SManiaOmni}}
[[Category:Bugs]]
 

Latest revision as of 17:29, 25 January 2023

Back to: Sonic Mania.

This page lists various glitches that can be found in Sonic Mania and Sonic Mania Plus.

General bugs

Shifting Spin Dash

SonicMania Bug SpinDashBackwards.png

If the player walks right up to certain interactable objects, such as Springs, Spikes, unbroken Monitors or breakable walls, readies a Spin Dash and holds DownLeft, their character will slowly shift to the left until they release the Spin Dash. This won't work with every object however, such as the rocks in Green Hill Zone.

Not fixed in any version.

Sideways spring animation error

SonicMania Bug SpringAnimationError1.png
SonicMania Bug SpringAnimationError2.png

If the player rolls into a sideways spring and continually holds the control stick or D-pad in the opposite direction they are moving in, their character will briefly enter their pushing animation when they stop moving, appearing to be pushing nothing.

Not fixed in any version.

Gliding through terrain

Should Knuckles interact with certain objects at the top of a wall, he would enter a strange state in which he will no longer collide with the terrain, which effectively allows him to glide through walls. However, he could still stand on objects, but will still maintain his momentum from gliding, and walking off of objects would cause him to walk on air and defy gravity.

The places the player would be able to do this glitch in is with the first purple jelly catchers the player encounters in Chemical Plant Zone Act 2, one of the press wheels above a spring in Press Garden Zone Act 1, and with the spinning pillars at the start of Hydrocity Zone Act 2. In the case of Press Garden Act 1, the player can let Knuckles fall forever due to the Act's vertically looping nature, and watch as the background gets confused.

Because Knuckles ignores walls in this state, players would abuse this glitch by gliding all the way to the end of levels and achieve super fast clear times in Time Attack mode.

Fixed in v1.03/RC 1.03.0829.

Not-so-Super Sonic

When playing as Sonic, if the player holds Up to pan the camera up and then attempts to transform into Super Sonic, the transformation will not finish properly, causing Sonic to appear as a blue Super Sonic, and will not be invincible. The player can still re-transform into Super Sonic, however.

Fixed in v1.03/RC 1.03.0829.

Sign collision detection

SonicMania SignpostBug1.png
Getting the Signpost partially stuck in the ceiling.
SonicMania SignpostBug2.png
The Signpost is completely stuck in the ceiling.

The Signpost has faulty collision detection - in several Acts that end with ceilings (most notably Metallic Madness Zone Act 1), it is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. With persistent effort, it is even possible to drive the sign entirely into the ceiling, causing it to be placed within it.

Not fixed in any version.

Pause screen colour bug

SonicMania Bug PauseColours.png

The player character's colours are rendered incorrectly if certain graphical effects, such as a regular Shield, are overlapping their sprite. Brighter colours, such as white, are rendered darker.

Fixed in v1.04/Sonic Mania Plus.

Mighty's victory animation

SonicMania MightyCapsuleBug.png

Mighty's victory animation is rather bugged in some cases. If he is standing on the Capsule at the end of some Zones, he may fly off the capsule during his victory animation depending on where he is standing and which direction he is facing.

Not fixed in any version.

Super Mighty palette error

SonicMania PC Bug SuperMightyPalette1.png
Before Super transformation
SonicMania PC Bug SuperMightyPalette2.png
After Super transformation

Glowing palettes are incorrectly applied to Mighty's sprites when he transforms into Super Mighty, causing parts of his arms, ears, chest and muzzle to turn black. When he reverts to normal, Mighty's sprites will remain miscoloured until the current Act is cleared or restarted.

Not fixed in any version.

Super Peel-Out with any character in Encore Mode

SonicMania Bug EncorePeelOut1.png
SonicMania Bug EncorePeelOut2.png

Should the player change Sonic's ability to the Super Peel-Out in Mania Mode's options, then activate Encore Mode in the level select (02, 00, 01, 08, 00, 06, 02, 03 in the sound test), Sonic will be able to use the Super Peel-Out in Encore Mode, even if he is not being controlled by the player. Should Sonic be replaced with another character via a Player Swap or Random monitor, the character he will be replaced with will gain the ability to perform the Super Peel-Out. They'll keep the ability until the player finishes the Act, restarts or enters a Special or Bonus Stage.

This bug can also be achieved with the Max Control cheat (09, 00, 00, 01 in the sound test).

Not fixed in any version.

Level-specific bugs

Denuvo DRM

These bugs only apply to the PC version of the game, which used the Denuvo Anti-Tamper DRM.

Always online requirement

In the initial release of the PC version, the Denuvo DRM did not allow the game to be played offline.

Fixed in a patch released one day after launch, allowing the game to be played offline after it has been run online at least once.

Time Attack infinite write loop

Denuvo was updated upon the release of Sonic Mania Plus, but an oversight had slipped in due to sloppy implementation. When the Time Attack menu is accessed, a trigger is activated which makes Denuvo start writing to its section. However, the trigger isn't closed properly, causing Denuvo to keep writing to its section and cause massive slowdown until the game is closed.

Fixed in RC 1.06.0503, which completely removes Denuvo from the executable[1].

Miscellaneous bugs

PS4 leaderboards crash

In the initial release of the PlayStation 4 version, accessing the leaderboards caused the game to crash.

Fixed in v1.03.

Switch HOME and POWER button delay

In the initial release of the Nintendo Switch version, the HOME and POWER buttons were delayed, and accessing the Switch's quick action menu by holding HOME would randomly block access to the Switch’s UI entirely, forcing a hard restart.

Fixed in v1.03.

References

  1. @TheSewer56 on Twitter (Wayback Machine: 2019-05-29 04:54)


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