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==Player bugs==
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{{back}}[[Category:Bugs]]
===Eternal combo===
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This page lists various glitches that can be found in ''[[Sonic Mania]]'' and ''[[Sonic Mania Plus]]''.
<gallery widths="424" heights="240">
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==General bugs==
sm-pressgardencombobug.png
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===Shifting Spin Dash===
</gallery>
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{{Bug
While a character is in the air, hitting enemies increases a hidden counter that decides how many points to award. The first few enemies are worth 100, 200 then 500 points, then the next few are worth 1000. Eventually, enemies are worth 10000 points.
+
| image=SonicMania Bug SpinDashBackwards.png
 +
| desc=If the player walks right up to certain interactable objects, such as [[Spring]]s, [[Spikes (obstacle)|Spikes]], unbroken [[Monitor]]s or breakable walls, readies a [[Spin Dash]] and holds {{Downleft}}, their character will slowly shift to the left until they release the Spin Dash. This won't work with every object however, such as the rocks in [[Green Hill Zone (Sonic Mania)|Green Hill Zone]].
 +
}}
  
The counter resets when a character lands back on the ground. But if enemies are hit with a rolling attack and the player never goes off the ground, the counter never resets - rolling back and forth in areas with regenerating enemies such as the ink-stamp rabbits in Press Garden Act 1 can let the player max out their lives counter at 99 quickly by collecting vast amounts of 10000 point awards (an extra life is awarded every 50000 points).
+
===Sideways spring animation error===
 +
{{Bug
 +
| image=SonicMania Bug SpringAnimationError1.png
 +
| image2=SonicMania Bug SpringAnimationError2.png
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| desc=If the player rolls into a sideways spring and continually holds the control stick or D-pad in the opposite direction they are moving in, their character will briefly enter their pushing animation when they stop moving, appearing to be pushing nothing.
 +
}}
  
*'''Present''' in Steam build ID 2077506
+
===Gliding through terrain===
 +
{{Bug
 +
| image=
 +
| desc=Should Knuckles interact with certain objects at the top of a wall, he would enter a strange state in which he will no longer collide with the terrain, which effectively allows him to glide through walls. However, he could still stand on objects, but will still maintain his momentum from [[Glide|gliding]], and walking off of objects would cause him to walk on air and defy gravity.
 +
 
 +
The places the player would be able to do this glitch in is with the first purple jelly catchers the player encounters in [[Chemical Plant Zone (Sonic Mania)|Chemical Plant Zone]] Act 2, one of the press wheels above a spring in [[Press Garden Zone]] Act 1, and with the spinning pillars at the start of [[Hydrocity Zone (Sonic Mania)|Hydrocity Zone]] Act 2. In the case of Press Garden Act 1, the player can let Knuckles fall forever due to the Act's vertically looping nature, and watch as the background gets confused.
 +
 
 +
Because Knuckles ignores walls in this state, players would abuse this glitch by gliding all the way to the end of levels and achieve super fast clear times in Time Attack mode.
 +
| fixed=v1.03/RC 1.03.0829
 +
}}
 +
 
 +
===Not-so-Super Sonic===
 +
{{Bug
 +
| image=
 +
| desc=When playing as Sonic, if the player holds {{up}} to pan the camera up and then attempts to transform into [[Super Sonic]], the transformation will not finish properly, causing Sonic to appear as a blue Super Sonic, and will not be invincible. The player can still re-transform into Super Sonic, however.
 +
| fixed=v1.03/RC 1.03.0829
 +
}}
 +
 
 +
===Sign collision detection===
 +
{{Bug
 +
| image=SonicMania_SignpostBug1.png
 +
| caption=Getting the Signpost partially stuck in the ceiling.
 +
| image2=SonicMania_SignpostBug2.png
 +
| caption2=The Signpost is completely stuck in the ceiling.
 +
| desc=The [[Signpost]] has faulty collision detection - in several Acts that end with ceilings (most notably [[Metallic Madness Zone (Sonic Mania)|Metallic Madness Zone]] Act 1), it is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. With persistent effort, it is even possible to drive the sign entirely into the ceiling, causing it to be placed within it.
 +
}}
 +
 
 +
===Pause screen colour bug===
 +
{{Bug
 +
| image=SonicMania Bug PauseColours.png
 +
| desc=The player character's colours are rendered incorrectly if certain graphical effects, such as a regular [[Shield]], are overlapping their sprite. Brighter colours, such as white, are rendered darker.
 +
| fixed=v1.04/''[[Sonic Mania Plus]]''
 +
}}
 +
 
 +
===Mighty's victory animation===
 +
{{Bug
 +
| image=SonicMania MightyCapsuleBug.png
 +
| desc=[[Mighty the Armadillo|Mighty]]'s victory animation is rather bugged in some cases. If he is standing on the [[Capsule]] at the end of some Zones, he may fly off the capsule during his victory animation depending on where he is standing and which direction he is facing.
 +
}}
 +
 
 +
===Super Mighty palette error===
 +
{{Bug
 +
| image=SonicMania PC Bug SuperMightyPalette1.png
 +
| image2=SonicMania PC Bug SuperMightyPalette2.png
 +
| caption=Before Super transformation
 +
| caption2=After Super transformation
 +
| desc=Glowing palettes are incorrectly applied to Mighty's sprites when he transforms into [[Super Mighty]], causing parts of his arms, ears, chest and muzzle to turn black. When he reverts to normal, Mighty's sprites will remain miscoloured until the current Act is cleared or restarted.
 +
}}
 +
 
 +
===Super Peel-Out with any character in Encore Mode===
 +
{{Bug
 +
| image=SonicMania Bug EncorePeelOut1.png
 +
| image2=SonicMania Bug EncorePeelOut2.png
 +
| desc=Should the player change Sonic's ability to the [[Super Peel-Out]] in Mania Mode's options, then activate Encore Mode in the level select (02, 00, 01, 08, 00, 06, 02, 03 in the sound test), Sonic will be able to use the Super Peel-Out in Encore Mode, even if he is not being controlled by the player. Should Sonic be replaced with another character via a Player Swap or Random [[monitor]], the character he will be replaced with will gain the ability to perform the Super Peel-Out. They'll keep the ability until the player finishes the Act, restarts or enters a [[Special Stage (Sonic Mania)|Special]] or [[Bonus Stage (Sonic Mania)|Bonus Stage]].
 +
 
 +
This bug can also be achieved with the Max Control cheat (09, 00, 00, 01 in the sound test).
 +
}}
 +
 
 +
==Level-specific bugs==
 +
{{multicol|
 +
*[[Sonic Mania/Bugs/Angel Island Zone|Angel Island Zone]]
 +
*[[Sonic Mania/Bugs/Green Hill Zone|Green Hill Zone]]
 +
*[[Sonic Mania/Bugs/Chemical Plant Zone|Chemical Plant Zone]]
 +
*[[Sonic Mania/Bugs/Studiopolis Zone|Studiopolis Zone]]
 +
*[[Sonic Mania/Bugs/Flying Battery Zone|Flying Battery Zone]]
 +
*[[Sonic Mania/Bugs/Press Garden Zone|Press Garden Zone]]
 +
*[[Sonic Mania/Bugs/Stardust Speedway Zone|Stardust Speedway Zone]]
 +
*[[Sonic Mania/Bugs/Hydrocity Zone|Hydrocity Zone]]
 +
*[[Sonic Mania/Bugs/Mirage Saloon Zone|Mirage Saloon Zone]]
 +
*[[Sonic Mania/Bugs/Oil Ocean Zone|Oil Ocean Zone]]
 +
*[[Sonic Mania/Bugs/Lava Reef Zone|Lava Reef Zone]]
 +
*[[Sonic Mania/Bugs/Metallic Madness Zone|Metallic Madness Zone]]
 +
*[[Sonic Mania/Bugs/Titanic Monarch Zone|Titanic Monarch Zone]]
 +
*[[Sonic Mania/Bugs/Egg Reverie Zone|Egg Reverie Zone]]
 +
*[[Sonic Mania/Bugs/Special Stage|Special Stage]]
 +
*[[Sonic Mania/Bugs/Bonus Stage|Bonus Stage]]
 +
|cols=3}}
 +
 
 +
==Denuvo DRM==
 +
These bugs only apply to the PC version of the game, which used the Denuvo Anti-Tamper DRM.
 +
===Always online requirement===
 +
{{Bug
 +
| image=no
 +
| desc=In the initial release of the PC version, the Denuvo DRM did not allow the game to be played offline.
 +
| fixed=a patch released one day after launch, allowing the game to be played offline after it has been run online at least once
 +
}}
 +
===Time Attack infinite write loop===
 +
{{Bug
 +
| image=no
 +
| desc=Denuvo was updated upon the release of ''[[Sonic Mania Plus]]'', but an oversight had slipped in due to sloppy implementation. When the Time Attack menu is accessed, a trigger is activated which makes Denuvo start writing to its section. However, the trigger isn't closed properly, causing Denuvo to keep writing to its section and cause massive slowdown until the game is closed.
 +
| fixed=RC 1.06.0503, which completely removes Denuvo from the executable{{ref|https://web.archive.org/web/20190529045404/https://twitter.com/TheSewer56/status/1104019306239746049}}
 +
}}
 +
 
 +
==Miscellaneous bugs==
 +
===PS4 leaderboards crash===
 +
{{Bug
 +
| image=no
 +
| desc=In the initial release of the [[PlayStation 4]] version, accessing the leaderboards caused the game to crash.
 +
| fixed=v1.03
 +
}}
 +
===Switch HOME and POWER button delay===
 +
{{Bug
 +
| image=no
 +
| desc=In the initial release of the [[Nintendo Switch]] version, the HOME and POWER buttons were delayed, and accessing the Switch's quick action menu by holding HOME would randomly block access to the Switch’s UI entirely, forcing a hard restart.
 +
| fixed=v1.03
 +
}}
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{SManiaOmni}}

Latest revision as of 17:29, 25 January 2023

Back to: Sonic Mania.

This page lists various glitches that can be found in Sonic Mania and Sonic Mania Plus.

General bugs

Shifting Spin Dash

SonicMania Bug SpinDashBackwards.png

If the player walks right up to certain interactable objects, such as Springs, Spikes, unbroken Monitors or breakable walls, readies a Spin Dash and holds DownLeft, their character will slowly shift to the left until they release the Spin Dash. This won't work with every object however, such as the rocks in Green Hill Zone.

Not fixed in any version.

Sideways spring animation error

SonicMania Bug SpringAnimationError1.png
SonicMania Bug SpringAnimationError2.png

If the player rolls into a sideways spring and continually holds the control stick or D-pad in the opposite direction they are moving in, their character will briefly enter their pushing animation when they stop moving, appearing to be pushing nothing.

Not fixed in any version.

Gliding through terrain

Should Knuckles interact with certain objects at the top of a wall, he would enter a strange state in which he will no longer collide with the terrain, which effectively allows him to glide through walls. However, he could still stand on objects, but will still maintain his momentum from gliding, and walking off of objects would cause him to walk on air and defy gravity.

The places the player would be able to do this glitch in is with the first purple jelly catchers the player encounters in Chemical Plant Zone Act 2, one of the press wheels above a spring in Press Garden Zone Act 1, and with the spinning pillars at the start of Hydrocity Zone Act 2. In the case of Press Garden Act 1, the player can let Knuckles fall forever due to the Act's vertically looping nature, and watch as the background gets confused.

Because Knuckles ignores walls in this state, players would abuse this glitch by gliding all the way to the end of levels and achieve super fast clear times in Time Attack mode.

Fixed in v1.03/RC 1.03.0829.

Not-so-Super Sonic

When playing as Sonic, if the player holds Up to pan the camera up and then attempts to transform into Super Sonic, the transformation will not finish properly, causing Sonic to appear as a blue Super Sonic, and will not be invincible. The player can still re-transform into Super Sonic, however.

Fixed in v1.03/RC 1.03.0829.

Sign collision detection

SonicMania SignpostBug1.png
Getting the Signpost partially stuck in the ceiling.
SonicMania SignpostBug2.png
The Signpost is completely stuck in the ceiling.

The Signpost has faulty collision detection - in several Acts that end with ceilings (most notably Metallic Madness Zone Act 1), it is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. With persistent effort, it is even possible to drive the sign entirely into the ceiling, causing it to be placed within it.

Not fixed in any version.

Pause screen colour bug

SonicMania Bug PauseColours.png

The player character's colours are rendered incorrectly if certain graphical effects, such as a regular Shield, are overlapping their sprite. Brighter colours, such as white, are rendered darker.

Fixed in v1.04/Sonic Mania Plus.

Mighty's victory animation

SonicMania MightyCapsuleBug.png

Mighty's victory animation is rather bugged in some cases. If he is standing on the Capsule at the end of some Zones, he may fly off the capsule during his victory animation depending on where he is standing and which direction he is facing.

Not fixed in any version.

Super Mighty palette error

SonicMania PC Bug SuperMightyPalette1.png
Before Super transformation
SonicMania PC Bug SuperMightyPalette2.png
After Super transformation

Glowing palettes are incorrectly applied to Mighty's sprites when he transforms into Super Mighty, causing parts of his arms, ears, chest and muzzle to turn black. When he reverts to normal, Mighty's sprites will remain miscoloured until the current Act is cleared or restarted.

Not fixed in any version.

Super Peel-Out with any character in Encore Mode

SonicMania Bug EncorePeelOut1.png
SonicMania Bug EncorePeelOut2.png

Should the player change Sonic's ability to the Super Peel-Out in Mania Mode's options, then activate Encore Mode in the level select (02, 00, 01, 08, 00, 06, 02, 03 in the sound test), Sonic will be able to use the Super Peel-Out in Encore Mode, even if he is not being controlled by the player. Should Sonic be replaced with another character via a Player Swap or Random monitor, the character he will be replaced with will gain the ability to perform the Super Peel-Out. They'll keep the ability until the player finishes the Act, restarts or enters a Special or Bonus Stage.

This bug can also be achieved with the Max Control cheat (09, 00, 00, 01 in the sound test).

Not fixed in any version.

Level-specific bugs

Denuvo DRM

These bugs only apply to the PC version of the game, which used the Denuvo Anti-Tamper DRM.

Always online requirement

In the initial release of the PC version, the Denuvo DRM did not allow the game to be played offline.

Fixed in a patch released one day after launch, allowing the game to be played offline after it has been run online at least once.

Time Attack infinite write loop

Denuvo was updated upon the release of Sonic Mania Plus, but an oversight had slipped in due to sloppy implementation. When the Time Attack menu is accessed, a trigger is activated which makes Denuvo start writing to its section. However, the trigger isn't closed properly, causing Denuvo to keep writing to its section and cause massive slowdown until the game is closed.

Fixed in RC 1.06.0503, which completely removes Denuvo from the executable[1].

Miscellaneous bugs

PS4 leaderboards crash

In the initial release of the PlayStation 4 version, accessing the leaderboards caused the game to crash.

Fixed in v1.03.

Switch HOME and POWER button delay

In the initial release of the Nintendo Switch version, the HOME and POWER buttons were delayed, and accessing the Switch's quick action menu by holding HOME would randomly block access to the Switch’s UI entirely, forcing a hard restart.

Fixed in v1.03.

References

  1. @TheSewer56 on Twitter (Wayback Machine: 2019-05-29 04:54)


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