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===Story===
 
===Story===
 
Some time after saving [[Angel Island]], [[Sonic the Hedgehog]] and his best friend, [[Miles "Tails" Prower]], are relaxing when Tails picks up a strange energy reading far away. Though different from the [[Chaos Emeralds]], the reading is remarkably powerful, and Tails convinces Sonic to join him and check it out. Sonic and Tails take off on the [[Tornado]] towards the source, but sure enough, the evil [[Dr. Eggman]] has detected it too! Now it's a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he's just unleashed a new team of elite Egg-Robos to handle his most important tasks. They're called the "[[Hard-Boiled Heavies]]," and they're about to reach the source of the signal first! It's up to Sonic, Tails, and their newest ally, [[Knuckles the Echidna]], to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman!
 
Some time after saving [[Angel Island]], [[Sonic the Hedgehog]] and his best friend, [[Miles "Tails" Prower]], are relaxing when Tails picks up a strange energy reading far away. Though different from the [[Chaos Emeralds]], the reading is remarkably powerful, and Tails convinces Sonic to join him and check it out. Sonic and Tails take off on the [[Tornado]] towards the source, but sure enough, the evil [[Dr. Eggman]] has detected it too! Now it's a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he's just unleashed a new team of elite Egg-Robos to handle his most important tasks. They're called the "[[Hard-Boiled Heavies]]," and they're about to reach the source of the signal first! It's up to Sonic, Tails, and their newest ally, [[Knuckles the Echidna]], to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman!
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 +
==Game Mechanics==
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===Gameplay===
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{{main|Sonic the Hedgehog 3#Game Mechanics}}
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{{main|Sonic & Knuckles#Game Mechanics}}
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As a continuation of the gameplay design of the original Mega Drive games, ''Sonic Mania'''s gameplay is relatively identical to the those games and familiar to well-versed fans of the original titles. Players are still expected to clear the level under the span of ten minutes, with all of the classic elements present--collecting [[rings]] to protect themselves from taking damage, running/rolling through loop-de-loops to gain speed, using [[springs]] to reach higher platforms, and avoiding [[badniks]] and [[spikes]] that can cause damage, as well as other dangerous traps and gimmicks along the way. [[Item boxes]] are also present, with standard powerups like speed shoes, invincibility, and the ten-ring box present; as well as [[checkpoints]] that save the player's spot in the level.
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 +
The game design also follows from ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' in particular, resulting in many elements returning from those games as well. Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna all return as individual playable characters, as well as a mode that allows "Tails" to follow Sonic and provide local cooperative play between two players (with Player 1 controlling Sonic and Player 2 controlling "Tails"). All three characters retain the standard [[spin attack]] and [[spin dash]] abilities; with "Tails" also having his flying and swimming mechanics, and Knuckles having his climbing and gliding mechanics as well. The game's Zones are separated into two relatively large Acts, packed with multiple routes and secret locations for players to discover; alternate routes only accessible by certain characters are also present as well. Every Act also ends with one boss fight, with "sub-bosses" featured at the end of Act 1; and standard bosses featured at the end of Act 2. The [[Aqua Barrier]], [[Flame Barrier]], and the [[Thunder Barrier]] elemental [[shields]] are also brought back for this game, alongside the the standard shield as seen from ''Sonic 1'', ''Sonic 2'', and ''Sonic CD''.
 +
 +
The game is not without new additions and notable changes to the formula, however. The [[W Spin Attack]] introduced in ''Sonic 3'' (popularly known as the "insta-shield") is absent from Sonic's moveset; having been replaced with the new "[[Drop Dash]]" ability. Best summarized as a "mid-air spin dash", the Drop Dash allows Sonic to build up momentum in mid-air after a jump, which upon contact on the ground grants the player additional speed and rolling distance. Environmental properties have also been granted to the elemental shields, which allow them to have additional properties to the levels--two notable examples are the Flame Barrier burning down bridges in Green Hill and the Thunder Barrier having magnetic properties in Flying Battery. A new item based on the Combine Ring from the obscure [[Chaotix]] is also added (with its monitor appearance marked by a blue ring), which fuses the player's total ring count into multiple rings (a HUD indication is also added, with a blue ring icon added to the player's ring count). Should the player take damage, a handful of giant rings fly out of the character that can be recollected for a short time.
 +
 +
[[Chaos Emeralds]], [[Special Stages]], and [[Bonus Stages]] also return; with Special Stages hidden within the stages and are accessible through [[Giant Rings]], and Bonus Stages accessible through a circles of stars that appear above checkpoints, should they be activated with at the player holding at least 30 rings. The Bonus Stage sees the return of the [[Blue Spheres]] stages from ''Sonic 3'' and ''Sonic & Knuckles'', with the primary change being the player collecting a medallion upon completion of the stage. The Special Stage is a new concept, based on the Special Stages as seen in ''Sonic CD'' and ''Chaotix''. The Special Stages see the player chasing down a UFO carrying a Chaos Emerald in a three-dimensional course while also avoiding hazards such as spiked balls and bottomless pits located the stage. Racing against a time limit, the player has to catch up to and destroy the UFO in order to earn the Chaos Emerald before the time limit expires. Spread out inside the level are spheres which can increase their speed (collecting a certain number of spheres increases the "Mach" speed level of the player's character), as well as rings that can increase the game's time limit. A competitive two-player mode is also said to be included in the game.
  
 
===Artwork===
 
===Artwork===

Revision as of 17:33, 3 August 2017

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SonicMania title.png
Sonic Mania
System(s): PlayStation 4, Xbox One, Nintendo Switch, PC
Publisher: Sega
Developer:
Genre: 2D Platform
Release Date RRP Code Rating
Sony PlayStation 4
US
2017-08-15 $19.99 ?
Sony PlayStation 4
US (Collector's Edition)
Summer 2017 $69.99 ?
Sony PlayStation 4
EU
2017-08-15 €19.99 / £14.99 ?
Sony PlayStation 4
EU (Collector's Edition)
Summer 2017 €89.99 / £79.99 ?
Sony PlayStation 4
JP
2017-08-16[1] ¥1,800 ?
Template:XOne US 2017-08-15 $19.99 ?
Template:XOne US (Collector's Edition) Summer 2017 $69.99 ?
Template:XOne EU 2017-08-15 €19.99 / £14.99 ?
Template:XOne EU (Collector's Edition) Summer 2017 €89.99 / £79.99 ?
Template:XOne JP 2017-08-16[1] ¥1,800 ?
Windows PC
US
2017-08-15 $19.99 ?
Windows PC
US (Collector's Edition)
Summer 2017 $69.99 ?
Windows PC
EU
2017-08-15 €19.99 / £14.99 ?
Nintendo Switch
US
2017-08-15 $19.99 ?
Nintendo Switch
US (Collector's Edition)
Summer 2017 $69.99 ?
Nintendo Switch
EU
2017-08-15 €19.99 / £14.99 ?
Nintendo Switch
JP
2017-08-16[1] ¥1,800 ?

Sonic Mania (ソニックマニア) is a forthcoming 2D platformer developed by Christian Whitehead, Headcannon and PagodaWest Games. The game is a return to the style of the Mega Drive games, and features both brand new zones as well as re-imagined zones from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD and Sonic 3 & Knuckles.

Story

Some time after saving Angel Island, Sonic the Hedgehog and his best friend, Miles "Tails" Prower, are relaxing when Tails picks up a strange energy reading far away. Though different from the Chaos Emeralds, the reading is remarkably powerful, and Tails convinces Sonic to join him and check it out. Sonic and Tails take off on the Tornado towards the source, but sure enough, the evil Dr. Eggman has detected it too! Now it's a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he's just unleashed a new team of elite Egg-Robos to handle his most important tasks. They're called the "Hard-Boiled Heavies," and they're about to reach the source of the signal first! It's up to Sonic, Tails, and their newest ally, Knuckles the Echidna, to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman!

Game Mechanics

Gameplay

Sonic Retro emblem.svg Main article: Sonic the Hedgehog 3#Game Mechanics
Sonic Retro emblem.svg Main article: Sonic & Knuckles#Game Mechanics

As a continuation of the gameplay design of the original Mega Drive games, Sonic Mania's gameplay is relatively identical to the those games and familiar to well-versed fans of the original titles. Players are still expected to clear the level under the span of ten minutes, with all of the classic elements present--collecting rings to protect themselves from taking damage, running/rolling through loop-de-loops to gain speed, using springs to reach higher platforms, and avoiding badniks and spikes that can cause damage, as well as other dangerous traps and gimmicks along the way. Item boxes are also present, with standard powerups like speed shoes, invincibility, and the ten-ring box present; as well as checkpoints that save the player's spot in the level.

The game design also follows from Sonic the Hedgehog 3 and Sonic & Knuckles in particular, resulting in many elements returning from those games as well. Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna all return as individual playable characters, as well as a mode that allows "Tails" to follow Sonic and provide local cooperative play between two players (with Player 1 controlling Sonic and Player 2 controlling "Tails"). All three characters retain the standard spin attack and spin dash abilities; with "Tails" also having his flying and swimming mechanics, and Knuckles having his climbing and gliding mechanics as well. The game's Zones are separated into two relatively large Acts, packed with multiple routes and secret locations for players to discover; alternate routes only accessible by certain characters are also present as well. Every Act also ends with one boss fight, with "sub-bosses" featured at the end of Act 1; and standard bosses featured at the end of Act 2. The Aqua Barrier, Flame Barrier, and the Thunder Barrier elemental shields are also brought back for this game, alongside the the standard shield as seen from Sonic 1, Sonic 2, and Sonic CD.

The game is not without new additions and notable changes to the formula, however. The W Spin Attack introduced in Sonic 3 (popularly known as the "insta-shield") is absent from Sonic's moveset; having been replaced with the new "Drop Dash" ability. Best summarized as a "mid-air spin dash", the Drop Dash allows Sonic to build up momentum in mid-air after a jump, which upon contact on the ground grants the player additional speed and rolling distance. Environmental properties have also been granted to the elemental shields, which allow them to have additional properties to the levels--two notable examples are the Flame Barrier burning down bridges in Green Hill and the Thunder Barrier having magnetic properties in Flying Battery. A new item based on the Combine Ring from the obscure Chaotix is also added (with its monitor appearance marked by a blue ring), which fuses the player's total ring count into multiple rings (a HUD indication is also added, with a blue ring icon added to the player's ring count). Should the player take damage, a handful of giant rings fly out of the character that can be recollected for a short time.

Chaos Emeralds, Special Stages, and Bonus Stages also return; with Special Stages hidden within the stages and are accessible through Giant Rings, and Bonus Stages accessible through a circles of stars that appear above checkpoints, should they be activated with at the player holding at least 30 rings. The Bonus Stage sees the return of the Blue Spheres stages from Sonic 3 and Sonic & Knuckles, with the primary change being the player collecting a medallion upon completion of the stage. The Special Stage is a new concept, based on the Special Stages as seen in Sonic CD and Chaotix. The Special Stages see the player chasing down a UFO carrying a Chaos Emerald in a three-dimensional course while also avoiding hazards such as spiked balls and bottomless pits located the stage. Racing against a time limit, the player has to catch up to and destroy the UFO in order to earn the Chaos Emerald before the time limit expires. Spread out inside the level are spheres which can increase their speed (collecting a certain number of spheres increases the "Mach" speed level of the player's character), as well as rings that can increase the game's time limit. A competitive two-player mode is also said to be included in the game.

Artwork

Promotional Material

References

External Links

Sonic Mania / Sonic Mania Plus
SonicMania title.png

Main page (Plus)
Maps
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material
Magazine articles (Plus)
Reception
Merchandise


Development
Hidden content
Bugs
Technical information

Sonic the Hedgehog games for the following systems
Windows PC
Retail
 1996  Sonic the Hedgehog CD | Sonic the Hedgehog The Screen Saver | Sonic's Schoolhouse     1997  Sonic & Knuckles Collection | Sonic 3D: Flickies' Island     1998  Sonic R     2003  Sonic Adventure DX: Director's Cut     2004  Sonic Heroes     2006  Sonic Mega Collection Plus | Sonic Riders     2010  Sonic & Sega All-Stars Racing     2011  Sonic Generations     2013  Sonic & All-Stars Racing Transformed     2022  Sonic Speed Simulator    
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania | Sonic Forces     2019  Team Sonic Racing     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Colours: Ultimate | The Murder of Sonic the Hedgehog | Sonic Superstars     2024  Sonic X Shadow Generations    
filler
Sony PlayStation 4
 2017  Sonic Mania | Sonic Forces     2018  Sonic Mania Plus | Sonic Forces & Sonic Mania Plus Double Pack     2019  Team Sonic Racing     2021  Sonic Colours: Ultimate     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Origins Plus | Sonic Superstars     2024  Sonic X Shadow Generations    
Xbox One
 2017  Sonic Mania | Sonic Forces     2018  Sonic Mania Plus | Sonic Forces & Sonic Mania Plus Double Pack     2019  Team Sonic Racing     2021  Sonic Colours: Ultimate     2022  Sonic Speed Simulator | Sonic Origins | Sonic Frontiers     2023  Sonic Origins Plus | Sonic Superstars     2024  Sonic X Shadow Generations    
filler
Nintendo Switch
 2017  Sonic Mania | Sonic Forces     2018  Sonic Mania Plus | Sega Ages Sonic the Hedgehog | Sonic Forces & Sonic Mania Plus Double Pack | 2 Hits Pack     2019  Team Sonic Racing | Sonic Mania Plus & Team Sonic Racing | Mario & Sonic at the Olympic Games Tokyo 2020     2020  Sega Ages Sonic the Hedgehog 2 | Sonic Mania + Team Sonic Racing Double Pack     2021  Sonic Colours: Ultimate     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Origins Plus | Sonic Superstars     2024  Sonic X Shadow Generations