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Difference between revisions of "Sonic Mania"

From Sonic Retro

 
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Line 2: Line 2:
 
| bobscreen=SonicMania title.png
 
| bobscreen=SonicMania title.png
 
| icon=SonicMania_WindowsIcon.png
 
| icon=SonicMania_WindowsIcon.png
| system=[[sega:PlayStation 4|PlayStation 4]], [[sega:Xbox One|Xbox One]], [[sega:Nintendo Switch|Nintendo Switch]], PC
+
| system=[[sega:PlayStation 4|PlayStation 4]], [[sega:Xbox One|Xbox One]], [[sega:Nintendo Switch|Nintendo Switch]], [[sega:Steam|Steam]], [[sega:Epic Games Store|Epic Games Store]]
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[The Taxman|Christian Whitehead]], [[Headcannon]], PagodaWest Games, {{Switch}} Tantalus Media
+
| developer={{company|[[Christian Whitehead]]|system=PS4,XBONE,Steam}}
 +
{{company|[[Headcannon]]|system=PS4,XBONE,Steam}}
 +
{{company|[[sega:PagodaWest Games|PagodaWest Games]]|system=PS4,XBONE,Steam}}
 +
{{company|[[sega:Tantalus Media|Tantalus Media]]|system=Switch}}
 +
{{company|[[sega:Lab24|Lab24]]|system=Epic}}
 +
| players=1-2
 
| genre=Action
 
| genre=Action
 
| releases={{releases
 
| releases={{releases
Line 10: Line 15:
 
| ps4_rrp_us_d=19.99{{ref|https://web.archive.org/web/20180225144840/https://store.playstation.com/en-us/product/UP0177-CUSA07023_00-SONICMANIA000000}}
 
| ps4_rrp_us_d=19.99{{ref|https://web.archive.org/web/20180225144840/https://store.playstation.com/en-us/product/UP0177-CUSA07023_00-SONICMANIA000000}}
 
| ps4_code_us_d=CUSA-07023
 
| ps4_code_us_d=CUSA-07023
| ps4_date_us_Collector's Edition=Summer 2017
+
| ps4_rating_us_d=e
 +
| ps4_date_us_Collector's Edition=2017
 
| ps4_rrp_us_Collector's Edition=69.99
 
| ps4_rrp_us_Collector's Edition=69.99
 +
| ps4_rating_us_Collector's Edition=e
 
| ps4_date_eu_d=2017-08-15{{ref|https://web.archive.org/web/20180417221701/https://store.playstation.com/fr-fr/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_date_eu_d=2017-08-15{{ref|https://web.archive.org/web/20180417221701/https://store.playstation.com/fr-fr/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_rrp_eu_d=19.99{{ref|https://web.archive.org/web/20180417221701/https://store.playstation.com/fr-fr/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_rrp_eu_d=19.99{{ref|https://web.archive.org/web/20180417221701/https://store.playstation.com/fr-fr/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_code_eu_d=CUSA-07010
 
| ps4_code_eu_d=CUSA-07010
| ps4_date_eu_Collector's Edition=Summer 2017
+
| ps4_rating_eu_d=3
| ps4_rrp_eu_Collector's Edition=89.99
+
| ps4_date_fr_Collector's Edition=2017-08-15{{ref|https://web.archive.org/web/20190531222627/https://www.amazon.fr/S%C3%A9ga-Sonic-Mania-%C3%A9dition-Collector/dp/B01M5BFMVY/}}
 +
| ps4_rrp_fr_Collector's Edition=89.99
 +
| ps4_rating_fr_Collector's Edition=3
 +
| ps4_date_de_Collector's Edition=2017-08-15{{ref|http://web.archive.org/web/20170815212604/https://www.amazon.de/Sonic-Mania-Collectors-Playstation-4/dp/B01M9A8WRB}}
 +
| ps4_rrp_de_Collector's Edition=89.99
 +
| ps4_rating_de_Collector's Edition=6
 +
| ps4_date_es_Collector's Edition=2017-08-16{{ref|https://web.archive.org/web/20190531223834/https://www.amazon.es/Sonic-Mania-Edici%C3%B3n-Coleccionista-PS4/dp/B01M4IZFYQ/}}
 +
| ps4_rrp_es_Collector's Edition=89.99
 +
| ps4_rating_es_Collector's Edition=3
 +
| ps4_date_de_d=2017-08-15{{ref|https://web.archive.org/web/20190105221046/https://store.playstation.com/de-de/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 +
| ps4_rrp_de_d=19.99{{ref|https://web.archive.org/web/20190105221046/https://store.playstation.com/de-de/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 +
| ps4_code_de_d=CUSA-07010
 +
| ps4_rating_de_d=6
 
| ps4_date_uk_d=2017-08-15{{ref|https://web.archive.org/web/20180417221651/https://store.playstation.com/en-gb/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_date_uk_d=2017-08-15{{ref|https://web.archive.org/web/20180417221651/https://store.playstation.com/en-gb/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_rrp_uk_d=15.99{{ref|https://web.archive.org/web/20180417221651/https://store.playstation.com/en-gb/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_rrp_uk_d=15.99{{ref|https://web.archive.org/web/20180417221651/https://store.playstation.com/en-gb/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_code_uk_d=CUSA-07010
 
| ps4_code_uk_d=CUSA-07010
| ps4_date_uk_Collector's Edition=Summer 2017
+
| ps4_rating_uk_d=3
| ps4_rrp_uk_Collector's Edition=79.99
+
| ps4_date_uk_Collector's Edition=2017-08-15{{ref|http://web.archive.org/web/20181112170643/https://www.amazon.co.uk/SEGA-SM-63207-1-Sonic-Mania-Collectors/dp/B01LVZ7YXP}}
 +
| ps4_rrp_uk_Collector's Edition=79.99{{ref|http://web.archive.org/web/20170815212714/https://www.amazon.co.uk/Sonic-Mania-Collectors-Xbox-One/dp/B01MEE6E9X}}
 +
| ps4_rating_uk_Collector's Edition=3
 
| ps4_date_au_d=2017-08-15{{ref|https://web.archive.org/web/20180417221655/https://store.playstation.com/en-au/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_date_au_d=2017-08-15{{ref|https://web.archive.org/web/20180417221655/https://store.playstation.com/en-au/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_rrp_au_d=29.95{{ref|https://web.archive.org/web/20180417221655/https://store.playstation.com/en-au/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_rrp_au_d=29.95{{ref|https://web.archive.org/web/20180417221655/https://store.playstation.com/en-au/product/EP0177-CUSA07010_00-SONICMANIA000000}}
 
| ps4_code_au_d=CUSA-07010
 
| ps4_code_au_d=CUSA-07010
 +
| ps4_rating_au_d=g
 
| ps4_date_jp_d=2017-08-16{{ref|https://web.archive.org/web/20180417222151/https://store.playstation.com/ja-jp/product/JP0177-CUSA07902_00-SONICMANIA000000}}{{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
 
| ps4_date_jp_d=2017-08-16{{ref|https://web.archive.org/web/20180417222151/https://store.playstation.com/ja-jp/product/JP0177-CUSA07902_00-SONICMANIA000000}}{{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
 
| ps4_rrp_jp_d=1,800 (''1,944''){{ref|https://web.archive.org/web/20180417222151/https://store.playstation.com/ja-jp/product/JP0177-CUSA07902_00-SONICMANIA000000}}{{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
 
| ps4_rrp_jp_d=1,800 (''1,944''){{ref|https://web.archive.org/web/20180417222151/https://store.playstation.com/ja-jp/product/JP0177-CUSA07902_00-SONICMANIA000000}}{{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
 
| ps4_code_jp_d=CUSA-07902
 
| ps4_code_jp_d=CUSA-07902
 +
| ps4_rating_jp_d=a
 
| ps4_date_kr_d=2017-08-16{{ref|https://web.archive.org/web/20180417222410/https://store.playstation.com/ko-kr/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0}}
 
| ps4_date_kr_d=2017-08-16{{ref|https://web.archive.org/web/20180417222410/https://store.playstation.com/ko-kr/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0}}
 
| ps4_rrp_kr_d=20,000{{ref|https://web.archive.org/web/20180417222410/https://store.playstation.com/ko-kr/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0}}
 
| ps4_rrp_kr_d=20,000{{ref|https://web.archive.org/web/20180417222410/https://store.playstation.com/ko-kr/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0}}
 
| ps4_code_kr_d=CUSA-07023
 
| ps4_code_kr_d=CUSA-07023
 +
| ps4_rating_kr_d=a
 
| ps4_date_tw_d=2017-08-16{{ref|https://web.archive.org/web/20180417222536/https://store.playstation.com/en-tw/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0}}
 
| ps4_date_tw_d=2017-08-16{{ref|https://web.archive.org/web/20180417222536/https://store.playstation.com/en-tw/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0}}
 
| ps4_rrp_tw_d=590{{ref|https://web.archive.org/web/20180417222536/https://store.playstation.com/en-tw/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0}}
 
| ps4_rrp_tw_d=590{{ref|https://web.archive.org/web/20180417222536/https://store.playstation.com/en-tw/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0}}
 
| ps4_code_tw_d=CUSA-07023
 
| ps4_code_tw_d=CUSA-07023
 +
| ps4_rating_tw_d=6
  
| xbone_date_us=2017-08-15
+
| xbone_date_us_d=2017-08-15{{ref|https://web.archive.org/web/20190831151806/https://www.microsoft.com/en-us/p/sonic-mania/bxh46nqt9w4q}}
| xbone_rrp_us=19.99
+
| xbone_rrp_us_d=19.99{{ref|https://web.archive.org/web/20190831151806/https://www.microsoft.com/en-us/p/sonic-mania/bxh46nqt9w4q}}
| xbone_date_us_Collector's Edition=Summer 2017
+
| xbone_rating_us_d=e
 +
| xbone_date_us_Collector's Edition=2017
 
| xbone_rrp_us_Collector's Edition=69.99
 
| xbone_rrp_us_Collector's Edition=69.99
| xbone_date_eu=2017-08-15
+
| xbone_rating_us_Collector's Edition=e
| xbone_rrp_eu=19.99
+
| xbone_date_eu_d=2017-08-15{{ref|https://web.archive.org/web/20190902184121/https://www.microsoft.com/fr-fr/p/sonic-mania/bxh46nqt9w4q}}
| xbone_date_eu_Collector's Edition=Summer 2017
+
| xbone_rrp_eu_d=19.99{{ref|https://web.archive.org/web/20190902184121/https://www.microsoft.com/fr-fr/p/sonic-mania/bxh46nqt9w4q}}
| xbone_rrp_eu_Collector's Edition=89.99
+
| xbone_rating_eu_d=3
| xbone_date_uk=2017-08-15
+
| xbone_date_de_d=2017-08-15{{ref|https://web.archive.org/web/20190725155023/https://www.microsoft.com/de-de/p/sonic-mania/bxh46nqt9w4q}}
| xbone_rrp_uk=14.99
+
| xbone_rrp_de_d=19.99{{ref|https://web.archive.org/web/20190725155023/https://www.microsoft.com/de-de/p/sonic-mania/bxh46nqt9w4q}}
| xbone_date_uk_Collector's Edition=Summer 2017
+
| xbone_rating_de_d=6
| xbone_rrp_uk_Collector's Edition=79.99
+
| xbone_date_fr_Collector's Edition=2017-08-17{{ref|https://web.archive.org/web/20190531222934/https://www.amazon.fr/S%C3%A9ga-Sonic-Mania-%C3%A9dition-Collector/dp/B01MCTQHWU/}}
| xbone_date_jp=2017-08-16{{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
+
| xbone_rrp_fr_Collector's Edition=89.99
| xbone_rrp_jp=1,800 (''1,944''){{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
+
| xbone_rating_fr_Collector's Edition=3
 +
| xbone_date_de_Collector's Edition=2017-08-15{{ref|https://web.archive.org/web/20190531223301/https://www.amazon.de/Sonic-Mania-Collectors-Xbox-One/dp/B01M8HJZFD/}}
 +
| xbone_rrp_de_Collector's Edition=89.99
 +
| xbone_rating_de_Collector's Edition=6
 +
| xbone_date_es_Collector's Edition=2017-08-16{{ref|https://web.archive.org/web/20190531223957/https://www.amazon.es/Sonic-Mania-Edición-Coleccionista-Xbox/dp/B01M2WLI14/}}
 +
| xbone_rrp_es_Collector's Edition=89.99
 +
| xbone_rating_es_Collector's Edition=3
 +
| xbone_date_uk_d=2017-08-15{{ref|https://web.archive.org/web/20190902183543/https://www.microsoft.com/en-gb/p/sonic-mania/bxh46nqt9w4q}}
 +
| xbone_rrp_uk_d=14.99
 +
| xbone_rating_uk_d=3
 +
| xbone_date_uk_Collector's Edition=2017-08-15{{ref|http://web.archive.org/web/20170815212714/https://www.amazon.co.uk/Sonic-Mania-Collectors-Xbox-One/dp/B01MEE6E9X}}
 +
| xbone_rrp_uk_Collector's Edition=79.99{{ref|http://web.archive.org/web/20170815212714/https://www.amazon.co.uk/Sonic-Mania-Collectors-Xbox-One/dp/B01MEE6E9X}}
 +
| xbone_rating_uk_Collector's Edition=3
 +
| xbone_date_jp_d=2017-08-16{{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
 +
| xbone_rrp_jp_d=1,800 (''1,944''){{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
 +
| xbone_rating_jp_d=a
 +
| xbone_date_au_d=2017-08-15{{ref|https://web.archive.org/web/20190902183808/https://www.microsoft.com/en-au/p/sonic-mania/bxh46nqt9w4q}}
 +
| xbone_rrp_au_d=26.95{{ref|https://web.archive.org/web/20190902183808/https://www.microsoft.com/en-au/p/sonic-mania/bxh46nqt9w4q}}
 +
| xbone_rating_au_d=g
  
| switch_date_us=2017-08-15
+
| switch_date_us_d=2017-08-15{{ref|http://web.archive.org/web/20190430173328/https://www.nintendo.com/games/detail/sonic-mania-switch/}}
| switch_rrp_us=19.99
+
| switch_rrp_us_d=19.99{{ref|http://web.archive.org/web/20190430173328/https://www.nintendo.com/games/detail/sonic-mania-switch/}}
| switch_date_us_Collector's Edition=Summer 2017
+
| switch_rating_us_d=e
 +
| switch_date_eu_d=2017-08-15{{ref|https://archive.is/a3s0l|https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-Switch/Sonic-Mania-1174779.html}}
 +
| switch_rrp_eu_d=19.99
 +
| switch_rating_eu_d=3
 +
| switch_date_uk_d=2017-08-15{{ref|https://archive.is/GcPxw|https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Sonic-Mania-1174779.html}}
 +
| switch_rrp_uk_d=15.99
 +
| switch_rating_uk_d=3
 +
| switch_date_de_d=2017-08-15{{ref|https://archive.is/VQKHV|https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/Sonic-Mania-1174779.html}}
 +
| switch_rrp_de_d=19.99
 +
| switch_rating_de_d=6
 +
| switch_date_jp_d=2017-08-16{{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
 +
| switch_rrp_jp_d=1,800 (''1,944''){{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
 +
| switch_rating_jp_d=a
 +
| switch_date_au_d=2017-08-15{{ref|https://archive.is/idChz|https://ec.nintendo.com/AU/en/titles/70010000000810}}
 +
| switch_rrp_au_d=26.95{{ref|https://archive.is/idChz|https://ec.nintendo.com/AU/en/titles/70010000000810}}
 +
| switch_rating_au_d=g
 +
| switch_date_kr_d=2017-09-13{{ref|https://web.archive.org/web/20190531232026/https://store.nintendo.co.kr/70010000012912}}
 +
| switch_rrp_kr_d=20,000{{ref|https://web.archive.org/web/20190531232026/https://store.nintendo.co.kr/70010000012912}}
 +
| switch_rating_kr_d=a
 +
| switch_date_hk_d=2017-09-13{{ref|https://web.archive.org/web/20190531231725/https://store.nintendo.com.hk/70010000012912}}
 +
| switch_rrp_hk_d=148.00{{ref|https://web.archive.org/web/20190531231725/https://store.nintendo.com.hk/70010000012912}}
 +
 
 +
| switch_date_us_Collector's Edition=2017
 
| switch_rrp_us_Collector's Edition=69.99
 
| switch_rrp_us_Collector's Edition=69.99
| switch_date_eu=2017-08-15
+
| switch_code_us_Collector's Edition=HAC-P-ABD7A
| switch_rrp_eu=19.99
+
| switch_rating_us_Collector's Edition=e
| switch_date_uk=2017-08-15
+
| switch_date_uk_Collector's Edition=2017
| switch_rrp_uk=14.99
+
| switch_rrp_uk_Collector's Edition=79.99{{ref|http://web.archive.org/web/20170815212714/https://www.amazon.co.uk/Sonic-Mania-Collectors-Xbox-One/dp/B01MEE6E9X}}
| switch_date_jp=2017-08-16{{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
+
| switch_rating_uk_Collector's Edition=3
| switch_rrp_jp=1,800 (''1,944''){{ref|https://web.archive.org/web/20180417220411/https://sega.jp/product/sonicmania/}}
+
| switch_code_uk_Collector's Edition=
 +
| switch_date_fr_Collector's Edition=2017-08-16{{ref|https://web.archive.org/web/20190531222752/https://www.amazon.fr/Sonic-Mania-Collectors-Nintendo-Edizione/dp/B073D4GTRZ/}}
 +
| switch_rating_fr_Collector's Edition=3
 +
| switch_code_fr_Collector's Edition=
 +
| switch_date_de_Collector's Edition=2017-08-15{{ref|https://web.archive.org/web/20190531223443/https://www.amazon.de/Sonic-Mania-Collectors-Nintendo-Switch/dp/B073FZPPY8/}}
 +
| switch_rating_de_Collector's Edition=6
 +
| switch_code_de_Collector's Edition=
 +
| switch_date_es_Collector's Edition=2017
 +
| switch_rating_es_Collector's Edition=3
  
| pc_date_us_Collector's Edition=Summer 2017
+
| pc_date_us_Collector's Edition=2017
 
| pc_rrp_us_Collector's Edition=69.99
 
| pc_rrp_us_Collector's Edition=69.99
 +
| pc_rating_us_Collector's Edition=e
  
 
| steam_date_us=2017-08-29{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_date_us=2017-08-29{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_rrp_us=19.99{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_rrp_us=19.99{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_code_us=584400
 
| steam_code_us=584400
 +
| steam_rating_us=e
 
| steam_date_eu=2017-08-29{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_date_eu=2017-08-29{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_rrp_eu=19.99{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_rrp_eu=19.99{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_code_eu=584400
 
| steam_code_eu=584400
 +
| steam_rating_eu=3
 +
| steam_date_de=2017-08-29{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 +
| steam_rrp_de=19.99{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 +
| steam_code_de=584400
 +
| steam_rating_de=6
 
| steam_date_uk=2017-08-29{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_date_uk=2017-08-29{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_rrp_uk=14.99{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_rrp_uk=14.99{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 
| steam_code_uk=584400
 
| steam_code_uk=584400
 +
| steam_rating_uk=3
 +
| steam_date_au=2017-08-29{{ref|http://web.archive.org/web/20170831041310/https://steamdb.info/app/584400/}}
 +
| steam_rrp_au=24.99{{ref|http://web.archive.org/web/20190924234312/https://steamdb.info/app/584400/}}
 +
| steam_code_au=584400
 +
| steam_rating_au=g
 +
 +
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'''''Sonic Mania''''' (ソニックマニア) is a 2D platformer developed by [[The Taxman|Christian Whitehead]], [[Headcannon]] and PagodaWest Games. The game is a return to the style of the [[sega:Sega Mega Drive|Mega Drive]] games, and features both brand new zones as well as re-imagined zones from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''[[Sonic the Hedgehog CD|Sonic CD]]'' and ''[[Sonic 3 & Knuckles]]''.
 
'''''Sonic Mania''''' (ソニックマニア) is a 2D platformer developed by [[The Taxman|Christian Whitehead]], [[Headcannon]] and PagodaWest Games. The game is a return to the style of the [[sega:Sega Mega Drive|Mega Drive]] games, and features both brand new zones as well as re-imagined zones from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''[[Sonic the Hedgehog CD|Sonic CD]]'' and ''[[Sonic 3 & Knuckles]]''.
  
A definitive version of the game, aptly titled ''[[Sonic Mania Plus]]'', has been announced for a Summer 2018 release alongside a physical version of the game. This version will include the return of [[Mighty the Armadillo]] and [[Ray the Flying Squirrel]] as playable characters, as well as a 4-player Competition Mode and an “Encore” mode.
+
A definitive version of the game, aptly titled ''[[Sonic Mania Plus]]'', was released on 17 July 2018 as paid downloadable content to the base game alongside a physical version of the game. This version includes the return of [[Mighty the Armadillo]] and [[Ray the Flying Squirrel]] as playable characters, as well as a 4-player Competition Mode and Encore Mode.
  
 
==Story==
 
==Story==
Some time after saving [[Angel Island]], [[Sonic the Hedgehog]] and his best friend, [[Miles "Tails" Prower]], are relaxing when Tails picks up a strange energy reading far away. Though different from the [[Chaos Emeralds]], the reading is remarkably powerful, and Tails convinces Sonic to join him and check it out. Sonic and Tails take off on the [[Tornado]] towards the source, but sure enough, the evil [[Dr. Eggman]] has detected it too! Now it's a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he's just unleashed a new team of elite Egg-Robos to handle his most important tasks. They're called the "[[Hard-Boiled Heavies]]," and they're about to reach the source of the signal first! It's up to Sonic, Tails, and their newest ally, [[Knuckles the Echidna]], to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman!
+
Some time after saving [[Angel Island]], [[Sonic the Hedgehog]] and his best friend, [[Miles "Tails" Prower]], are relaxing when Tails picks up a strange energy reading far away. Though different from the [[Chaos Emeralds]], the reading is remarkably powerful, and Tails convinces Sonic to join him and check it out. Sonic and Tails take off on the [[Tornado]] towards the source, but sure enough, the evil [[Dr. Eggman]] has also detected. Now, it's a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he's just unleashed a new team of elite Egg-Robos to handle his most important tasks; the "[[Hard-Boiled Heavies]]", and they're about to reach the source of the signal first. It's up to Sonic, Tails, and their newest ally, [[Knuckles the Echidna]], to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman.
  
 
===Characters===
 
===Characters===
Line 103: Line 202:
 
An evil genius with an IQ of 300, [[Dr. Eggman]] won't stop until he dominates the world with his army of mechanized minions. Despite suffering defeats at the hands of [[Sonic]] and his friends, Dr. Eggman's confidence never wavers. Intrigued by this new energy signal, he plans to exploit it for his own means. With something this powerful, he could finally stop Sonic forever.
 
An evil genius with an IQ of 300, [[Dr. Eggman]] won't stop until he dominates the world with his army of mechanized minions. Despite suffering defeats at the hands of [[Sonic]] and his friends, Dr. Eggman's confidence never wavers. Intrigued by this new energy signal, he plans to exploit it for his own means. With something this powerful, he could finally stop Sonic forever.
  
==Gameplay==
+
==Gameplay and Mania Mode==
[[File:ManiaSp4PSS.jpg|thumb|190px|Sonic and "Tails" in the first act of Studiopolis, one of the original zones from the game.]]
+
[[File:ManiaSp4PSS.jpg|thumb|190px|Sonic and "Tails" in the first Act of Studiopolis, one of the original Zones from the game.]]
As a continuation of the gameplay design of the original Mega Drive games, ''Sonic Mania'''s gameplay is relatively identical to those games and familiar to well-versed fans of the original titles. Players are still expected to clear the level under the span of ten minutes, with all of the classic elements present--collecting [[rings]] to protect themselves from taking damage, running/rolling through loop-de-loops to gain speed, using [[springs]] to reach higher platforms, and avoiding [[badniks]] and [[spikes]] that can cause damage, as well as other dangerous traps and gimmicks along the way. [[Item boxes]] are also present, with standard powerups like speed shoes, invincibility, and the ten-ring box present; as well as [[Checkpoint|starposts]] that save the player's spot in the level.
+
As a continuation of the gameplay design of the original Mega Drive and Genesis games, ''Sonic Mania'''s gameplay is relatively identical to those games and familiar to well-versed fans of the original titles. Players are still expected to clear the level under the span of ten minutes, with all of the classic elements present--collecting [[rings]] to protect themselves from taking damage, running/rolling through loop-de-loops to gain speed, using [[springs]] to reach higher platforms, and avoiding [[Badnik]]s and [[Spikes (obstacle)|spikes]] that can cause damage, as well as other dangerous traps and gimmicks along the way. [[Item Box]]es are also present, with standard powerups like [[Power Sneakers]], [[Invincibility]], and Super Ring present; as well as [[Checkpoint|Star Posts]] that save the player's spot in the level.  
  
The game design also follows from ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' in particular, resulting in many elements returning from those games as well. Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna all return as individual playable characters, as well as a mode that allows "Tails" to follow Sonic and provide local cooperative play between two players (with Player 1 controlling Sonic and Player 2 controlling "Tails"). All three characters retain the standard [[spin attack]] and [[spin dash]] abilities; with "Tails" also having his flying and swimming mechanics, and Knuckles having his climbing and gliding mechanics as well. The game's Zones are separated into two relatively large Acts, packed with multiple routes and secret locations for players to discover; alternate routes only accessible by certain characters are also present as well. Every Act also ends with one boss fight, with "sub-bosses" featured at the end of Act 1; and standard bosses featured at the end of Act 2. [[Shield|Shields]] also return in this game, with the titular trio of elemental shields from ''Sonic 3'' (the [[Water Shield]], [[Fire Shield]], and the [[Lightning Shield]]) restored, alongside the the standard shield as seen from ''Sonic 1'', ''Sonic 2'', and ''Sonic CD''.
+
The game design also follows from ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' in particular, resulting in many elements returning from those games as well. Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna all return as individual playable characters, as well as a mode that allows Tails to follow Sonic and provide local cooperative play between two players (with Player 1 controlling Sonic and Player 2 controlling Tails). All three characters retain the standard [[Spin Attack]] and [[Spin Dash]] abilities; with Tails also having his [[Propeller Flight|flying]] and swimming mechanics, and Knuckles having his climbing and [[Glide|gliding]] mechanics as well. The game's [[Zone]]s are separated into two relatively large Acts, packed with multiple routes and secret locations for players to discover; alternate routes only accessible by certain characters are also present as well. Every Act also ends with one boss fight, with "sub-bosses" featured at the end of Act 1; and standard bosses featured at the end of Act 2. [[Shield]]s also return in this game, with the titular trio of elemental Shields from ''Sonic 3'' (the [[Water Shield]], [[Fire Shield]], and the [[Lightning Shield]]) restored, alongside the the standard Shield as seen from ''Sonic 1'', ''Sonic 2'', and ''Sonic CD''.
  
[[File:Sonic Mania Chemical Plant 01.png|thumb|190px|Knuckles in the second act of Chemical Plant, one of the game's zones returning from the ''Mega Drive''-era Sonic games.]]
+
[[File:Sonic Mania Chemical Plant 01.png|thumb|190px|Knuckles in the second Act of Chemical Plant, one of the game's Zones returning from the ''Mega Drive''-era Sonic games.]]
The game is not without new additions and notable changes to the formula, however. The [[Insta-shield|W Spin Attack]] introduced in ''Sonic 3'' (popularly known as the "insta-shield") is absent from Sonic's moveset (although it is unlockable); having been replaced with the new "[[Drop Dash]]" ability. Best summarized as a "mid-air spin dash", the Drop Dash allows Sonic to build up momentum in mid-air after a jump, which upon contact on the ground grants the player additional speed and rolling distance. Environmental properties have also been granted to the elemental shields, which allow them to have additional properties to the levels--two notable examples are the Fire Shield burning down bridges in Green Hill and the Lightning Shield having magnetic properties in Flying Battery. A new item based on the Combine Ring from the obscure 32X spin-off ''[[Chaotix]]'' is also added (with its monitor appearance marked by a blue ring), which fuses the player's total ring count into multiple rings (a HUD indication is also marked by a blue ring icon added to the player's ring count). Should the player take damage, a handful of giant rings, which represent the total rings lost, fly out of the character; these rings of which can be recollected for a brief period of time.
+
The game is not without new additions and notable changes to the formula, however. The [[Insta-shield|W Spin Attack]] introduced in ''Sonic 3'' (popularly known as the "insta-shield") is absent from Sonic's moveset (although it is unlockable); having been replaced with the new "[[Drop Dash]]" ability. Best summarized as a "mid-air Spin Dash", the Drop Dash allows Sonic to build up momentum in mid-air after a jump, which upon contact on the ground grants the player additional speed and rolling distance. Environmental properties have also been granted to the elemental shields, which allow them to have additional properties to the levels--two notable examples are the Fire Shield burning down bridges in Green Hill and the Lightning Shield having magnetic properties in Flying Battery. A new item based on the [[Combine Ring]] from the obscure 32X spin-off ''[[Chaotix]]'' is also added (with its monitor appearance marked by a blue ring), which fuses the player's total ring count into multiple rings (a HUD indication is also marked by a blue ring icon added to the player's ring count). Should the player take damage, a handful of giant rings, which represent the total rings lost, fly out of the character; these rings of which can be recollected for a brief period of time.
  
 
===Other modes===
 
===Other modes===
 
Returning to ''Sonic Mania'' are [[Special Stages]], which by tradition contain the series' treasured [[Chaos Emeralds]]. As in ''Sonic 3'', Special Stages are hidden within the stages and are accessible through [[Giant Ring|Giant Rings]]. A new concept based on the Special Stages as seen in ''Sonic CD'' and ''Chaotix''; the Special Stages see the player chasing down a UFO carrying a Chaos Emerald in a three-dimensional course, while also making sure to stay on the track (as the player can fall off the course into a pit) and avoid hazards such as spiked balls. Racing against a time limit, the player has to catch up to the UFO in order to earn the Chaos Emerald before the time limit expires. Spread out inside the level are spheres which can increase their speed (collecting a certain number of spheres increases the "Mach" speed level of the player's character), as well as rings that can increase the game's time limit.  
 
Returning to ''Sonic Mania'' are [[Special Stages]], which by tradition contain the series' treasured [[Chaos Emeralds]]. As in ''Sonic 3'', Special Stages are hidden within the stages and are accessible through [[Giant Ring|Giant Rings]]. A new concept based on the Special Stages as seen in ''Sonic CD'' and ''Chaotix''; the Special Stages see the player chasing down a UFO carrying a Chaos Emerald in a three-dimensional course, while also making sure to stay on the track (as the player can fall off the course into a pit) and avoid hazards such as spiked balls. Racing against a time limit, the player has to catch up to the UFO in order to earn the Chaos Emerald before the time limit expires. Spread out inside the level are spheres which can increase their speed (collecting a certain number of spheres increases the "Mach" speed level of the player's character), as well as rings that can increase the game's time limit.  
  
Also returning in ''Sonic Mania'' are the [[Bonus Stage|Bonus Stages]] as presented in ''Sonic 3'' and ''Sonic & Knuckles'', which are accessible through a circles of stars that appear above starposts, should they be activated with at the player holding at least 25 rings. This time, the Bonus Stage see the return of the [[Blue Spheres]] stages from the aforementioned two games, with the primary change being the player collecting one of two types of medallions upon completion of the stage. The player is awarded a Silver Medallion upon collecting all of the spheres, while the player collecting all of the spheres and all of the rings (and thus earning a "Perfect" score) is awarded a Gold Medallion. The Bonus Stages are randomly selected, and Blue Sphere layouts for the stages include reused layouts from ''Sonic 3'' and ''Sonic & Knuckles'', as well as original layouts.
+
Also returning in ''Sonic Mania'' are the [[Bonus Stage|Bonus Stages]] as presented in ''Sonic 3'' and ''Sonic & Knuckles'', which are accessible through a circles of stars that appear above [[Star Post]]s, should they be activated with at the player holding at least 25 rings. This time, the Bonus Stage see the return of the [[Blue Spheres]] stages from the aforementioned two games, with the primary change being the player collecting one of two types of medallions upon completion of the stage. The player is awarded a Silver Medallion upon collecting all of the spheres, while the player collecting all of the spheres and all of the rings (and thus earning a "Perfect" score) is awarded a Gold Medallion. The Bonus Stages are cycled through a specific order, and Blue Sphere layouts for the stages include reused layouts from ''Sonic 3'' and ''Sonic & Knuckles'', as well as original layouts.
  
 
[[File:SonicManiaCompMode3.jpg|thumb|190px|Sonic and Tails in Green Hill, within the two-player Competition Mode.]]
 
[[File:SonicManiaCompMode3.jpg|thumb|190px|Sonic and Tails in Green Hill, within the two-player Competition Mode.]]
 
''Sonic Mania'' also features a Time Attack mode, as first seen from ''Sonic CD''. This time, the Time Attack mode features unique goalposts separate from the main campaign (both used for starting and ending the level), as well as a new feature that allows players to immediately restart the level during playthroughs by pressing and holding a certain button. Acts in Time Attack mode exclude bosses and checkpoints, and the clock functions as as a timer. Players upon completing Acts are graded on their time, and their score; an a additional "Cool Bonus" is added if the player completed the level without taking damage. Once Acts are completed, the game saves and records your time, in which the player can either compare them to a personal list of best time logs, or upload their record to an online leaderboard.
 
''Sonic Mania'' also features a Time Attack mode, as first seen from ''Sonic CD''. This time, the Time Attack mode features unique goalposts separate from the main campaign (both used for starting and ending the level), as well as a new feature that allows players to immediately restart the level during playthroughs by pressing and holding a certain button. Acts in Time Attack mode exclude bosses and checkpoints, and the clock functions as as a timer. Players upon completing Acts are graded on their time, and their score; an a additional "Cool Bonus" is added if the player completed the level without taking damage. Once Acts are completed, the game saves and records your time, in which the player can either compare them to a personal list of best time logs, or upload their record to an online leaderboard.
  
A Competition mode that provides competitive multiplayer with two players is also included. Adapting the two-player "Vs. Mode" setup as seen in ''Sonic 2'', players see themselves racing each other in zones from the main campaign in a split-screen format, and are graded on a criteria of the player's Score, Time, Ring count at the end of the act, their Total Ring count (including rings they lost), and the amount of Item Boxes broken. The player that wins the most criteria takes the round.
+
A Competition mode that provides competitive multiplayer with two players is also included. Adapting the two-player "Vs. Mode" setup as seen in ''Sonic 2'', players see themselves racing each other in Zones from the main campaign in a split-screen format, and are graded on a criteria of the player's Score, Time, Ring count at the end of the Act, their Total Ring count (including rings they lost), and the amount of Item Boxes broken. The player that wins the most criteria takes the round.
 +
 
 +
===Scoring===
 +
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 +
 
 +
'''Hitting [[bumper]]s:''' 10 points for each of the first five hits on any given bumper; after that no more points can be gained from that bumper.
 +
 
 +
'''Enemy chains:'''
 +
 
 +
*First enemy = 100
 +
*Second enemy = 200
 +
*Third enemy = 500
 +
*Fourth through fifteenth enemies = 1,000 each
 +
*Sixteenth and all subsequent enemies = 10,000 each
 +
 
 +
(a chain refers to all enemies destroyed until the next time the player lands on some form of ground or jumps)
 +
 
 +
'''Bosses:''' 1,000 points
 +
 
 +
'''Signpost:''' At the end of each Act 1 is a signpost. In most Zones the signpost will fall from the air, but in some Zones it'll be on the ground and will be launched into the air by passing it at high speed. Jump at it before it hits the ground to keep it in the air and score 100 points. The signpost can yield as many 100-point bonuses as the player is able to keep the sign in the air for. If the signpost lands on a predefined spot it will spawn an Item Box. Each level has a different arrangement and different selections of power-ups available.
 +
 
 +
'''End Level Ring Bonus:''' 100 points for each Ring held.
 +
 
 +
'''End Level Time Bonus:'''
 +
 
 +
*0:29 or less = 50,000
 +
*0:30 to 0:44 = 10,000
 +
*0:45 to 0:59 = 5,000
 +
*1:00 to 1:29 = 4,000
 +
*1:30 to 1:59 = 3,000
 +
*2:00 to 2:59 = 2,000
 +
*3:00 to 3:59 = 1,000
 +
*4:00 to 4:59 = 500
 +
*5:00 to 5:59 = 100
 +
*6:00 or more = 0
 +
 
 +
'''End Level Cool Bonus:''' Starts at 10,000 points, and is decreased by 1,000 for each time the player has taken damage. If the player has lost a life during the Act, this bonus drops to 0.
 +
 
 +
'''Special Stage: '''
 +
 
 +
*'''Ring Bonus:''' 100 points for each Ring held.
 +
*'''Mach Bonus:''' 1,000 points each time the Mach level is raised, 10,000 points each time the gauge is completely filled after reaching Mach 3.
 +
</div>
 +
 
 +
===Unlockables===
 +
To unlock the following in this list, the player must complete the [[Bonus Stage (Sonic Mania)|Bonus Stages]] to earn medallions. Only silver medallions are necessary to unlock everything listed here.
 +
* '''[[Super Peel-Out]]''': Collect 1 medallion. The player can replace Sonic's [[Drop Dash]] with the Super Peel-Out from ''[[Sonic CD]]''.
 +
* '''[[Insta-Shield]]''': Collect 6 medallions. The player can replace Sonic's Drop Dash with the Insta-Shield from ''[[Sonic 3 & Knuckles]]''.
 +
* '''& Knuckles Mode''': Collect 11 medallions. This allows the player to have Knuckles follow them around as a partner, even if they are Knuckles.
 +
* '''[[Debug Mode]]''': Collect 16 medallions. The player can enable Debug Mode during gameplay.
 +
** During gameplay, press {{PS Square}} (PS4) / {{y}} (Switch) / {{x}} (XB1) / {{Key|Q}} (PC) to enter/exit object placement mode.
 +
** Use the '''Left Stick''', '''D-Pad''' or '''Arrow Keys''' to move around in object placement mode.
 +
** Press {{PS X}} (PS4) / {{b}} (Switch) / {{a}} (XB1) / {{Key|A}} (PC) to cycle forward through the available objects.
 +
** Press {{PS Triangle}} (PS4) / {{x}} (Switch) / {{y}} (XB1) / {{Key|W}} (PC) while holding the above button to cycle backward through the available objects.
 +
** Press {{PS Circle}} (PS4) / {{a}} (Switch) / {{b}} (XB1) / {{Key|S}} (PC) when selecting an item monitor to change its contents.
 +
** Press {{PS Triangle}} (PS4) / {{x}} (Switch) / {{y}} (XB1) / {{Key|W}} (PC) to place the currently selected object.
 +
** Camera coordinates are designated by the top line of hex digits in the top-right corner.
 +
** Player coordinates are designated by the bottom line of hex digits in the top-right corner.
 +
* '''Mean Bean''': Collect 21 medallions. The player can then play a game of ''[[sega:Puyo Puyo|Puyo Puyo]]'' against the computer or another player.
 +
* '''D.A. Garden''': Collect 26 medallions. The player can then listen to the in-game music.
 +
* '''Blue Spheres''': Collect all 32 medallions. This will allow the player to play a randomly-generated Blue Spheres stage in either the "Original" style or the "Mania" style.
 +
Note that to access the first four unlockables, the player must highlight a "No Save" game on the Save Select screen, then press {{PS Triangle}} (PS4) / {{x}} (Switch) / {{y}} (XB1) /  {{Key|W}} (PC); as of version 1.04, the player no longer needs to highlight a "No Save" game and can use the unlockable extras (except Debug Mode) on save files. An option to disable the time limit was also added. The last three unlockables are accessed in the Extras menu.
 +
 
 +
===Achievements===
 +
{{mainArticle|{{PAGENAME}}/Achievements}}
  
 
==Music==
 
==Music==
 
* ''[[Sonic Mania (vinyl album)]]''
 
* ''[[Sonic Mania (vinyl album)]]''
* ''[[Sonic Mania Original Soundtrack (Selected Edition)]]''
+
* ''[[Sonic Mania Original Soundtrack (Sel<!-- -->ected Edition)]]''
  
 
==History==
 
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
 +
===Sales data===
 +
[[Category:Use SalesTable template]]
 +
{| class="prettytable" style="width:auto;"
 +
|-
 +
! Number of copies sold
 +
! Reference
 +
! Platforms
 +
! Regions
 +
|-
 +
| 1,000,000+
 +
| Weekly Famitsu interview with Takashi Iizuka about Sonic Mania Plus (4/26/2018)
 +
[https://www.famitsu.com/news/201804/24156205.html Famitsu (Advertisement for interview)] (Japanese site, mentions sales numbers)
 +
| N/A
 +
| Worldwide
 +
|-
 +
|}
 +
 
===Nintendo eShop chart performance===
 
===Nintendo eShop chart performance===
{| class="prettytable"
+
{| class="prettytable" style="width:auto;"
|-
 
 
! Platform
 
! Platform
 
! Nintendo eShop reference
 
! Nintendo eShop reference
Line 227: Line 408:
 
|}
 
|}
  
==Production credits==
+
==Versions==
{{multicol|
+
===Version history===
Developed by: [[The Taxman|Christian Whitehead]], [[Headcannon]], PadogaWest Games<br>
+
{{main|Sonic Mania/Changelog}}
In Association with Sega<br>
+
{{versiontable|
 +
{{version|Steam|version=RC 1.06.0503|date=2019-03-08|comment=community_beta branch, merged with master on 2019-03-12. Not listed in the official notes: Denuvo was removed. This results in the main EXE size dropping from 117 MB to 3 MB.{{ref|https://web.archive.org/web/20190529045404/https://twitter.com/TheSewer56/status/1104019306239746049}}
 +
|ref=https://web.archive.org/web/20190310085732/https://steamcommunity.com/app/584400/discussions/0/1836811737977650742/}}
 +
{{version|Steam|version=RC 1.05.0713|date=2018-07-17|comment=''[[Sonic Mania Plus]]'' update.|ref=}}
 +
{{version|Steam|version=RC 1.03.0919|date=2017-09-25|comment=Removed [[wikipedia:Videogamedunkey|Dunkey]] easter egg.{{ref|https://web.archive.org/web/20191128003846/https://steamcommunity.com/app/584400/discussions/0/1520386297680770939/}}
 +
|ref=https://web.archive.org/web/20170930100905/https://steamcommunity.com/app/584400/discussions/0/1496741765142167744/}}
 +
{{version|Steam|version=RC 1.03.0831|date=2017-08-31|ref=https://web.archive.org/web/20170909012940/http://steamcommunity.com/app/584400/discussions/0/1474222499228689253}}
 +
{{version|Steam|version=|date=2017-08-30|ref=https://web.archive.org/web/20171202190214/https://www.facebook.com/SEGA/posts/10155636608246796}}
 +
{{version|Steam|version=1.03.0829{{ref|https://web.archive.org/web/20190305054428/https://imgur.com/dXS1tld}}|date=2017-08-29|comment=Initial version; contains Denuvo DRM and doesn't allow offline play.{{ref|https://web.archive.org/web/20170830000919/http://steamcommunity.com/games/584400/announcements/detail/1448326045461380318}}}}
 +
}}
  
===Sonic Mania Development Team===
+
===Undocumented changes===
Lead Developer: Christian Whitehead<br>
+
* RC 1.05.0713 (2018-07-17): ''[[Sonic Mania Plus]]'' update.
Project Manager: Hunter Bridges<br>
+
** Special Stages: A leftover debugging feature that allows increasing the Mach level by pressing {{Y}} is present.
Business Dev: Greg Dawson<br>
 
  
'''Programming'''<br>
+
* 1.03.0829<ref>{{LinkRetro|post=906755|title=Sonic Mania: Hacking Discussion}}</ref> (2017-08-29): Initial release.
Lead Programmer: Christian Whitehead<br>
+
** The "Super" transformation has been moved to a separate button.
Programmer: Simon "[[Stealth]]" Thomley, Hunter Bridges<br>
+
** Other fixes that will be ported to the console versions at a later date.
  
'''Design'''<br>
+
===Also released on===
Lead Designer: Jared Kasl<br>
+
* ''[[Sonic Mania + Team Sonic Racing Double Pack]]'' for the [[Nintendo Switch]] (2020)
Designers: Brad Flick, Taryn Costello, Michael Balm<br>
 
  
'''Art'''<br>
+
==Downloadable content==
Art Director: Tom Fry<br>
+
{{mainArticle|{{PAGENAME}}/Downloadable content}}
Artists: Paul Veer, Kieran Gates, Lucas "Midio" Carvalho<br>
 
  
'''Sound'''<br>
+
==Production credits==
Composer: Tee Lopes<br>
+
{{mainArticle|sega:{{PAGENAME}}/Production credits}}
Mastering: Falk Au Yeong<br>
 
Sound Designers: Hunter Bridges, Jameson Sutton<br>
 
Announcer: Takenobu Mitsuyoshi<br>
 
Audio Engineer: [[Jun Senoue]]<br>
 
  
'''Sega'''<br>
+
==Manuals==
VP of Product Development and Creative Services: [[Takashi Iizuka]]<br>
+
{{mainArticle|{{PAGENAME}}/Manuals}}
Director of Creative Services: [[Kazuyuki Hoshino]]<br>
 
Director of Product Development: Austin Keys<br>
 
Producer: Lola Shiraishi<br>
 
  
'''Tantalus Media'''<br>
+
==Magazine articles==
CEO: Tom Crago<br>
+
{{mainArticle|sega:{{PAGENAME}}/Magazine articles}}
Producer: Joss Ellis<br>
 
 
 
''Programming''<br>
 
Switch Lead: David Lally<br>
 
Programmers: Sean O'Sullivan, Derek Johnson<br>
 
 
 
'''QA'''<br>
 
QA Leads: David Doe, Sheylla Tupia<br>
 
 
 
'''Original Music'''<br>
 
Green Hill Zone, Chemical Plant Zone, Oil Ocean Zone: Composed by [[Masato Nakamura]]<br>
 
 
 
'''Animation Intro'''<br>
 
Director, Lead Animator: Tyson Hesse<br>
 
Music: "Friends" by Hyper Potions<br>
 
Animation Supervisor: Takashi Iizuka, Kazuyuki Hoshino<br>
 
Animation Producer: Aaron Webber<br>
 
Animation Assistance: Studio Yotta, Mariel Cartwright<br>
 
BG Illustrations: Hans Tseng<br>
 
Compositing, Motion Graphics: Brady Hartel, Jon Kim<br>
 
 
 
'''Special Thanks'''<br>
 
Elizabeth Ramirez, Lana Kasl and Baby Tenly, Rachel Steinberg, John Hardin, Allie Doyon, Michael Cisneros, Jasmin Hernandez, Ales "The Kidd" Solverson, Mai Kiyotaki, Edith Yang, Kitty Mach, Peter Bowman, Misty Noor, Ben Westhoven, Sergio Montelegre, Aaron Webber, Sam Mullin, Westin<br>
 
 
 
===Sega of America, Inc.===
 
CEO and COO: Tasuyuki Miyazaki<br>
 
Executive VP: Yusuke Suai<br>
 
SVP: Ivo Gerscovich<br>
 
 
 
'''Production'''<br>
 
VP of Product Development and Creative Services: Takashi Iizuka<br>
 
Director of Product Development: Austin Keys<br>
 
Producers: Lola Shiraishi, Miki Takahashi, Terri Watanabe<br>
 
 
 
'''Marketing'''<br>
 
Marketing Manager: Ari Sariel<br>
 
Marketing Associate: Nathan Shabazi<br>
 
PR Manager: Edith Yang<br>
 
Social Media Manager: Aaron Webber<br>
 
Social Media Coordinator: Sergio Montealegre<br>
 
 
 
'''Licensing'''<br>
 
Licensing Director: Ari Sariel<br>
 
Senior Manager: Sylvia Barraza<br>
 
PD Manager: Sandra Jo<br>
 
Associate Manager: Alex "The Kidd" Solverson<br>
 
Specialist: Michael Cisneros<br>
 
PD Coordinator: Mai Kiyotaki<br>
 
 
 
'''Creative Services'''<br>
 
Director of Creative Services: Kazuyuki Hoshino<br>
 
Senior Graphic Designer: Jimmy Lenoir<br>
 
Graphic Designer: Petia Koutzarova<br>
 
Associate Manager: Alex "The Kidd" Solverson<br>
 
Specialist: Michael Cisneros<br>
 
PD Coordinator: Mai Kiyotaki<br>
 
 
 
'''Multimedia Production'''<br>
 
Producer: Marlene Sharp<br>
 
Production Coordinators: Jasmin Hernandez, Ayumi Tanioka<br>
 
 
 
'''Legal and Business Affairs'''<br>
 
Director of Legal and Business: Cindy Lin<br>
 
Legal and Business Counsel: Wendy Wang<br>
 
 
 
'''Corporate'''<br>
 
SVP of Publishing: Naoto Hiraoka<br>
 
VP of Sales and Marketing: Tim Pivnicny<br>
 
Director of Business Planning: Kenya Numata<br>
 
Sales Administration Manager: Nathan Harris<br>
 
Sales Administration: Connie Chinn<br>
 
Financial Analyst: Hajime Sugino<br>
 
 
 
===Atlus USA, Inc.===
 
'''Marketing'''<br>
 
Senior Marketing Manager: Robyn Mukai Koshi<br>
 
Marketing Associate: Sara Chan<br>
 
Creative Designers: Ayami Haruno, Amy Shimoshige<br>
 
Web Designer: James Kaneshiro<br>
 
Events and Purchasing Manager: Kathy Park<br>
 
 
 
'''Production'''<br>
 
VP of Production: Bill Alexander<br>
 
 
 
'''Quality Assurance'''<br>
 
QA Manager: Carl Chen<br>
 
Assistant QA Manager: Scott Williams<br>
 
QA Lead: Elwood Cruz<br>
 
QA Accomplice Specialist: Rob Stone<br>
 
QA Testers: Tony Resendes, Adam Borno, Ian Kelly, Logan Sandefur, Steven Kawafuchi<br>
 
 
 
'''IT'''<br>
 
Senior Systems Admin: Bryan Khul<br>
 
IT Guy Tyrone: Brian "Bquick" Quach<br>
 
 
 
===Sega Europe, Ltd.===
 
COO: Jurgen Post<br>
 
CFO: John Ward<br>
 
SVP: Martin Servante<br>
 
 
 
'''Product Development'''<br>
 
Head of Studio Localisation and ESO: Charlie Harris<br>
 
Producer: Teppei Otsuka<br>
 
Head of Program Office: Mark Le Breton<br>
 
Submission Manager: Mike Veness<br>
 
Process and TCM Manager: Ben Howell<br>
 
Senior SDET: Mindaugas Batitus<br>
 
Junior SDET: Gordon McKendrick<br>
 
Head of QA and Localisation and ESO: Ghulam Khan<br>
 
Production Manager: Adrian Daly<br>
 
Project Lead: Owen Hewitt<br>
 
Resource Manager: Ben Jackson<br>
 
Training and Recruitment Supervisor: Julie Metior<br>
 
Localisation Manager: Marta Lois González<br>
 
Localisation Project Supervisor: Antonella Marras<br>
 
 
 
'''Lead Translators'''<br>
 
Luis J. Paredes, Nicole Thomer, Jesús Álvarez<br>
 
 
 
'''Translators'''<br>
 
Chiarra Canu, Gwladys Gaye, Giulia Checchi, Giuseppe Rosa, Sebastián Salguero, Martin Schmalz, Alexia Trensch, Sarah Breton, Enrico Sette<br>
 
 
 
'''Quality Assurance'''<br>
 
Functionality QA Lead: Stephen Edwards<br>
 
Functionality QA Senior Tester: Jasper Engels<br>
 
Functionality QA Testers: Dumitru Garofil, Dwyane Husbands, Errol Burke, Luke Nelson, Michael Pelling, Prathan Lothongkum, Simone Decradi-Nelson, John Wright, Zack Garvey, Amandeep Gosal<br>
 
Localisation QA Supervisor: Ruggero Varisco<br>
 
Localisation QA: Jérémié Maréchau, Antonio Matrone, Irina Hoff, Jose Torres<br>
 
 
 
'''Compliance'''<br>
 
Compliance QA Leads: David Jenkins, Gerson de Sousa<br>
 
Compliance QA Senior Tester: Renato Insalaco<br>
 
Compliance QA Testers: Martha Baquero, Michael Blanco<br>
 
 
 
'''Mastering'''<br>
 
Mastering and Equipment Manager: Francesco Fraulo<br>
 
Equipment and Shift Coordinator: Tony Langan<br>
 
Mastering and Build Engineer: Shaun Young<br>
 
Equipment and Mastering Coordinator: Danny Florey<br>
 
Assistant Mastering Technician: Ashar Dubois<br>
 
Development Service Administrator: Chris Geiles<br>
 
 
 
'''Customer Service'''<br>
 
Customer Service Manager: John White<br>
 
 
 
'''Marketing PR and Comms'''<br>
 
Marketing Director: Anna Downing<br>
 
Senior Product Managers: Ben Walker, Tim Breach, Lewis Herbert<br>
 
Brand Manager: Derek Seklecki<br>
 
Marketing Manager: Reena Sood<br>
 
Product Manager: James Dyer<br>
 
Head of PR: Peter Oliver<br>
 
PR Manager: Sarah Head<br>
 
PR Assistant: Kerry Barrett<br>
 
Senior Marketing Manager: Alfonso Cubias<br>
 
PR Manager: Erica Denning<br>
 
 
 
'''Creative Services'''<br>
 
Head of Creative Services: Jeff Webber<br>
 
Traffic Manager: Samra Halli<br>
 
Creative Team Manager: Noud Tempelaere<br>
 
Senior Creative Designer: Ranj Vekaria<br>
 
Creative Artworker: James Kent<br>
 
Video Suite Manager: Elliot Kidner<br>
 
Video Suite Editor: Chris Bailey<br>
 
Video Suite Assistant: Una Marzorati<br>
 
 
 
'''Searchlight'''<br>
 
SVP, Commercial Publishing: John Clark<br>
 
Content Director: Dean Trotman<br>
 
Head of Brand: Rowan Tafler<br>
 
Senior Content Manager: Bobby Wertheim<br>
 
 
 
'''Commercial Publishing'''<br>
 
VP of Digital Business: James Schall<br>
 
Business Development Directors: Peter Chan, Stephane Bonazza<br>
 
Technical Director: Steve Sharp<br>
 
EMEA Sales Director: Alison Gould<br>
 
Head of EMEA Sales: Simon Inch<br>
 
EMEA Sales Account Manager: Stephanie Olbe<br>
 
Senior Business Manager: Anh Luong<br>
 
Junior Digital Account Manager: Charlotte Rouget-Murphy<br>
 
Digital Distribution Assistant: Megan Garett<br>
 
Senior Business Analyst: Jarvis Crofts<br>
 
Business Analysts: Filippo Minigione, Pedro Gonzalez<br>
 
Project Launch Manager: James Gourlay<br>
 
Project Launch Assistant: Clinton Allman<br>
 
 
 
'''Business Planning'''<br>
 
SVP, Business Planning: Katsuhiro Ichinose<br>
 
Director of Business Analysis: Jean-Yves Lapasset<br>
 
Publishing Project Manager: Ryoko Nakao<br>
 
Senior Business Planning Analyst: Yoshiko Mukaiyama<br>
 
Business Planning Co-ordinator: Takashi Nakaya<br>
 
Business Analyst: Matthew Hodgson<br>
 
Junior Business Analyst: Samuel Riches<br>
 
European Research Manager: Lucy Peaple<br>
 
European Research Executive: Douglas Owusu<br>
 
European Research Assistant: Daniel Vincent<br>
 
 
 
'''Operations'''<br>
 
Head of Operations: Natalie Cooke, Linda Kershaw<br>
 
Operations Co-ordinator: Jacob Nixon<br>
 
 
 
'''Brand Licensing'''<br>
 
Director of EU Brand Licensing: Jason Rice<br>
 
Senior Licensing Manager: Toby Rayfield<br>
 
Retail Licensing Power: Kay Ferneyhough<br>
 
Product Development Manager: Samuel Byard<br>
 
Licensing Co-ordinator: Jason Goonery<br>
 
Junior Graphic Designer: Paul Dunn<br>
 
 
 
'''Legal'''<br>
 
Director of Legal and Business Affairs: Nicky Ormrod<br>
 
Head of Licensing: Nivine Emeran<br>
 
Legal Counsels: Daniel Finegold, Ilan Pdahtzur<br>
 
Legal Executive: Lola Okuboyejo<br>
 
 
 
'''Finance'''<br>
 
Finance Director: Deepak Sharma<br>
 
Finance Controller: Michael Riley<br>
 
Group Finance Manager: Lenia Peros<br>
 
Finance Manager: Paul Foley<br>
 
Credit Control Manager: Pauline McDonagh<br>
 
Management Accountant: Tac Hau<br>
 
Accounts Payment Supervisor: Bradley Matthews<br>
 
Accounts Co-ordinator: Sunil Kalotia<br>
 
Oracle Applications Support: Luke Walker<br>
 
Oracle Finance Applications Support: Richard Welch<br>
 
 
 
'''Online'''<br>
 
Head of Design and Development: Nick McKenzie<br>
 
Lead Interactive Designer: Sean Gallagher<br>
 
Junior Online Producer: Scott Bone<br>
 
Senior Web Designer: Marta Camilo<br>
 
 
 
'''IT'''<br>
 
Director of Technology: Stuart Wright<br>
 
Head of Live Operations and Development: Francis Hart<br>
 
Senior Systems Infrastructure Analyst: Jide Agbalaya<br>
 
Network and Security Manager: Khasif Iqbal<br>
 
Network and Security Technicians: Clinton Littlejohn, Mohamed Bensakrane<br>
 
Linux Live Operations Engineer: Borislav Velchev<br>
 
Project Manager: Paul Leclercq<br>
 
Online Services Developer: Navin Algoo<br>
 
Web Developer: Rob Howard<br>
 
Data Architect: Felix Baker<br>
 
Junior Data Developer: Jagdeep Gosal<br>
 
IT Support Manager: Luis de Mendonca<br>
 
Junior IT Support Technicians: Bryan Mencias, Stacy Lovage<br>
 
Live Operations Monitoring Lead: Peter Hamilton<br>
 
Live Operations Monitoring Engineers: Ricky Hetherington, Fernando Azevedo, Rikki Laffar, Daniel Dixon, Haren Patel<br>
 
 
 
'''HR'''<br>
 
Director of HR: Ben Harrison<br>
 
HR Manager: Eithne Metcalfe-Bliss<br>
 
Payroll and Benefits Manager: Shilpa Pandya<br>
 
Talent Executive: Ashleigh Meale<br>
 
HR Assistant: Roseanna Jefferson<br>
 
 
 
'''Corporate'''<br>
 
Facilities Manager: Aidan Bass<br>
 
Corporate Office Manager: Lindsey Cox<br>
 
Receptionist: Alexia Hudson<br>
 
 
 
===Sega Games Co., Ltd.===
 
'''Localization Support'''<br>
 
Tatsuyuki Miyazaki, Tatsuya Shikata, Shintaro Tanioka, Takuma Hatori, Emi Yamane, Takuya Kishimoto, Kohei Kondo<br>
 
 
 
'''Marketing'''<br>
 
Toyohisa Hiwatari, Satoshi Imai, Sho Nanmoku<br>
 
 
 
'''Executive Marketing Supervisor'''<br>
 
Hiroyuki Miyazaki<br>
 
 
 
'''Promotion'''<br>
 
Takayoshi Ohuchi, Koji Uemura, Natsuki Sato, Risa Araki, Ruiko Miyamoto, Ikuo Ishizaka<br>
 
 
 
'''First Party Managers'''<br>
 
Tetsuo Sasaki, Chiaki Furuya<br>
 
 
 
'''PR'''<br>
 
Mamoru Kodama, Yuko Yasuda, Teruyuki Kaida, Rei Kawasaki, Akane Inoue<br>
 
 
 
'''Asia Business Dept.'''<br>
 
Go Saito, Shintaro Tanioka, Takako Takusagawa, Quan Yeng, Takeyuki Iso, Kenji Sonobe, Hiroshi Seno, Takuji Konuma, Kenta Ueno, Yosuke Okunari, Takafumi Osaka, Yui Funakoshi, Ryuta Sakamoto<br>
 
 
 
'''Package and Manual Distribution'''<br>
 
Yoshihiro Sakuta, Hiroki Osawa, Colin Restall, Makoto Nishino, Takuya Hamamoto<br>
 
 
 
'''Product Test'''<br>
 
Takashi Shoji, Akira Nishikawa, Osamu Sato, Kenzo Kadowaki, Takayuki Miyazaki, Atsushi Furukawa, Kenji Takahashi, Chiharu Yoshida<br>
 
 
 
'''Quality Assurance'''<br>
 
Tomoki Kaji, Kazuhiko Morii, Yasuyuki Hattori, Yuji Nakamura, Shunya Shimizu<br>
 
 
 
'''Web Design'''<br>
 
Yuichi Kikuchi<br>
 
 
 
'''Chief Producer'''<br>
 
Osamu Ohashi<br>
 
 
 
Executive Producers: Haruki Satomi, Kenji Matsubara, Toshihiro Nagoshi<br>
 
 
 
© Sega 2017<br>
 
|cols=3}}
 
  
 
==Promotional material==
 
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
 
<gallery>
 
<gallery>
file:Sonic Mania collector's edition.jpg|Collector's Edition
 
file:Sonic Mania Collector's Edition Japanese.jpg|Japanese Collector's Edition
 
 
file:Sonic Mania Vinyl 02.png|Vinyl Soundtrack
 
file:Sonic Mania Vinyl 02.png|Vinyl Soundtrack
 
file:Sonic Mania Black Vinyl.jpg|Classic Black Vinyl Soundtrack
 
file:Sonic Mania Black Vinyl.jpg|Classic Black Vinyl Soundtrack
Line 593: Line 466:
 
file:Sonic Mania logo.png|logo
 
file:Sonic Mania logo.png|logo
 
file:Sonic Mania Sonic art.png|[[Sonic]]
 
file:Sonic Mania Sonic art.png|[[Sonic]]
file:Sonic Mania Sonic key art.jpg|Sonic
+
file:Sonic Mania Sonic key art.png|Sonic
 
file:SonicMania ReshadedSonic.jpg|Sonic
 
file:SonicMania ReshadedSonic.jpg|Sonic
 
file:Sonic Mania Art 01.png|Sonic
 
file:Sonic Mania Art 01.png|Sonic
Line 607: Line 480:
 
file:Sonic Mania Art 05.png|Silhouette of Knuckles
 
file:Sonic Mania Art 05.png|Silhouette of Knuckles
 
file:Mania Trio Stock Art.png|Sonic, Tails, and Knuckles
 
file:Mania Trio Stock Art.png|Sonic, Tails, and Knuckles
file:DrEggmanDBFtoYgWsAEj7P8.jpg|[[Dr. Eggman]]
+
Sonic Mania Eggman.png|[[Dr. Eggman]]
 
file:Sonic Mania Dr. Eggman key art.jpg|Dr. Eggman
 
file:Sonic Mania Dr. Eggman key art.jpg|Dr. Eggman
 
file:Sonic Mania Dr Eggman.png|Dr. Eggman
 
file:Sonic Mania Dr Eggman.png|Dr. Eggman
Line 639: Line 512:
 
===Miscellaneous===
 
===Miscellaneous===
 
<gallery>
 
<gallery>
file:Sonic Mania key art.png|box art
+
25th logo.png|25th Anniversary logo
file:Sonic Mania E3 Poster.png|poster from [[E3 2017]]
+
file:sonicmania-gamedetail-banner.jpg|Banner used on the ''Sonic the Hedgehog'' website
file:Sonic Mania Poster 002.jpg|poster from E3 2017
+
file:Sonic Mania Collectors Edition Art.jpg|''Collector's Edition'' box (front)
file:Sonic Mania Collectors Edition Art.jpg|''Collector's Edition'' box art
+
file:Sonic Mania key art.png|Initial digital box art
file:Sonic Mania Vinyl Cover.jpg|vinyl cover art
+
file:Sonic Mania E3 Poster.png|Poster from [[sega:E3 2017|E3 2017]]
file:Sonic Mania Vinyl Track Listing.jpg|vinyl back art
+
file:Sonic Mania Poster 002.jpg|Banner for [[Steam (client)|Steam]]
sonicmania-gamedetail-banner.jpg%7Csocial%20media%20banner
+
file:Sonic Mania Vinyl Cover.jpg|Vinyl cover (front)
file:Sonic Mania Art 07.jpg|title from the Opening
+
file:Sonic Mania Vinyl Track Listing.jpg|Vinyl cover (back)
file:Sonic Mania Shirt Art.jpg|shirt detail showing Sonic, Tails, and Knuckles
+
file:Sonic Mania Art 07.jpg|Title from the opening
 +
file:Sonic Mania Shirt Art.jpg|Shirt detail showing Sonic, Tails, and Knuckles
 
</gallery>
 
</gallery>
  
==Physical scans and ratings==
+
==Physical scans==
 +
===PlayStation 4 version===
 +
{{ratings
 +
| icon=PS4
 +
| RetroGamer=92
 +
| RetroGamer_source={{num|172|page=102-103}}
 +
}}
 +
{{scanbox
 +
| console=PlayStation 4
 +
| region=US
 +
| front=SonicMania PS4 US ce front.jpg
 +
| back=SonicMania PS4 US ce back.jpg
 +
| spinemissing=yes
 +
| item1=SonicMania PS4 inner box.jpg
 +
| item1name=Inner box
 +
}}
 +
{{scanbox
 +
| console=PlayStation 4
 +
| region=UK
 +
| front=SonicMania PS4 UK ce front.jpg
 +
| back=
 +
| spinemissing=
 +
| item1=SonicMania PS4 inner box.jpg
 +
| item1name=Inner box
 +
}}
 +
{{scanbox
 +
| console=PlayStation 4
 +
| region=FR
 +
| front=SonicMania PS4 FR ce front.jpg
 +
| back=SonicMania PS4 FR ce back.jpg
 +
| spinemissing=yes
 +
| item1=SonicMania PS4 inner box.jpg
 +
| item1name=Inner box
 +
}}
 +
{{scanbox
 +
| console=PlayStation 4
 +
| region=DE
 +
| front=SonicMania PS4 DE ce front.jpg
 +
| back=SonicMania PS4 DE ce back.jpg
 +
| spinemissing=yes
 +
| item1=SonicMania PS4 inner box.jpg
 +
| item1name=Inner box
 +
}}
 +
{{scanbox
 +
| console=PlayStation 4
 +
| region=ES/IT
 +
| front=SonicMania PS4 ES ce front.jpg
 +
| back=SonicMania PS4 ES ce back.jpg
 +
| spinemissing=yes
 +
| item1=SonicMania PS4 inner box.jpg
 +
| item1name=Inner box
 +
}}
 +
{{scanbox
 +
| console=PlayStation 4
 +
| region=KR
 +
| front=SonicMania PS4 KR ce front.jpg
 +
}}
 +
 
 +
===Switch version===
 
{{ratings
 
{{ratings
 
| icon=Switch
 
| icon=Switch
Line 656: Line 588:
 
| maniaau_source={{num|206|page=55|pdf=Mania AU Issue 206 November 2017.pdf}}
 
| maniaau_source={{num|206|page=55|pdf=Mania AU Issue 206 November 2017.pdf}}
 
}}
 
}}
{{ratings
+
{{scanbox
| icon=PS4
+
| console=Switch
| RetroGamer=92
+
| region=US
| RetroGamer_source={{num|172|page=102-103}}
+
| front=SonicMania Switch US ce front.jpg
 +
}}
 +
{{scanbox
 +
| console=Switch
 +
| region=UK
 +
| front=SonicMania Switch UK ce front.jpg
 +
}}
 +
{{scanbox
 +
| console=Switch
 +
| region=FR
 +
| front=SonicMania Switch FR ce front.jpg
 +
}}
 +
{{scanbox
 +
| console=Switch
 +
| region=DE
 +
| front=SonicMania Switch DE ce front.jpg
 +
}}
 +
{{scanbox
 +
| console=Switch
 +
| region=ES
 +
| front=SonicMania Switch ES ce front.jpg
 +
}}
 +
 
 +
===Xbox One version===
 +
{{scanbox
 +
| console=Xbox One
 +
| region=US
 +
| front=SonicMania XB1 US ce front.jpg
 +
}}
 +
{{scanbox
 +
| console=Xbox One
 +
| region=UK
 +
| front=SonicMania XB1 UK ce front.jpg
 +
}}
 +
{{scanbox
 +
| console=Xbox One
 +
| region=FR
 +
| front=SonicMania XB1 FR ce front.jpg
 +
}}
 +
{{scanbox
 +
| console=Xbox One
 +
| region=DE
 +
| front=SonicMania XB1 DE ce front.jpg
 +
}}
 +
{{scanbox
 +
| console=Xbox One
 +
| region=ES
 +
| front=SonicMania XB1 ES ce front.jpg
 +
}}
 +
 
 +
===PC version===
 +
{{scanbox
 +
| console=PC
 +
| region=US
 +
| front=SonicMania PC US ce front.jpg
 +
| back=SonicMania PC US ce back.jpg
 +
| spinemissing=yes
 
}}
 
}}
  
Line 666: Line 654:
 
* [http://sonic.sega.jp/SonicMania/ Official website (Japanese)]
 
* [http://sonic.sega.jp/SonicMania/ Official website (Japanese)]
 
* [http://store.steampowered.com/app/584400/ ''{{PAGENAME}}'' on Steam]
 
* [http://store.steampowered.com/app/584400/ ''{{PAGENAME}}'' on Steam]
* Youtube trailers:
+
* [https://store.epicgames.com/en-US/p/sonic-mania ''{{PAGENAME}}'' on Epic Games Store]
 +
* YouTube trailers:
 
** [https://www.youtube.com/watch?v=KxmtYdEWVzo/ Debut trailer]
 
** [https://www.youtube.com/watch?v=KxmtYdEWVzo/ Debut trailer]
 
** [https://www.youtube.com/watch?v=wvD8NZN9Zsg/ Pre-Order trailer]
 
** [https://www.youtube.com/watch?v=wvD8NZN9Zsg/ Pre-Order trailer]
Line 672: Line 661:
 
* ''{{PAGENAME}}'' on PlayStation.com: [https://www.jp.playstation.com/games/sonicmania-ps4/ JP], [https://www.playstation.com/en-us/games/sonic-mania-ps4/ US], [https://www.playstation.co.kr/game/5021 KR]
 
* ''{{PAGENAME}}'' on PlayStation.com: [https://www.jp.playstation.com/games/sonicmania-ps4/ JP], [https://www.playstation.com/en-us/games/sonic-mania-ps4/ US], [https://www.playstation.co.kr/game/5021 KR]
 
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/ja-jp/product/JP0177-CUSA07902_00-SONICMANIA000000 JP], [https://store.playstation.com/en-us/product/UP0177-CUSA07023_00-SONICMANIA000000 US], [https://store.playstation.com/en-gb/product/EP0177-CUSA07010_00-SONICMANIA000000 UK], [https://store.playstation.com/en-au/product/EP0177-CUSA07010_00-SONICMANIA000000 AU], [https://store.playstation.com/ko-kr/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0 KR], [https://store.playstation.com/en-tw/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0 TW]
 
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/ja-jp/product/JP0177-CUSA07902_00-SONICMANIA000000 JP], [https://store.playstation.com/en-us/product/UP0177-CUSA07023_00-SONICMANIA000000 US], [https://store.playstation.com/en-gb/product/EP0177-CUSA07010_00-SONICMANIA000000 UK], [https://store.playstation.com/en-au/product/EP0177-CUSA07010_00-SONICMANIA000000 AU], [https://store.playstation.com/ko-kr/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0 KR], [https://store.playstation.com/en-tw/product/UP0177-CUSA07023_00-ASIAPLACEHOLDER0 TW]
 +
* Nintendo catalogue pages: [https://ec.nintendo.com/JP/ja/titles/70010000000881 JP], [https://www.nintendo.com/games/detail/sonic-mania-switch/ US], [https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Sonic-Mania-1174779.html UK], [https://ec.nintendo.com/AU/en/titles/70010000000810 AU], [https://store.nintendo.co.kr/70010000012912 KR], [https://store.nintendo.com.hk/70010000012912 HK]
 +
* ''{{PAGENAME}}'' on Xbox Store: [https://www.microsoft.com/ja-jp/p/sonic-mania/bxh46nqt9w4q JP], [https://www.microsoft.com/en-us/p/sonic-mania/bxh46nqt9w4q US], [https://www.microsoft.com/en-gb/p/sonic-mania/bxh46nqt9w4q UK], [https://www.microsoft.com/en-au/p/sonic-mania/bxh46nqt9w4q AU]
  
 
==References==
 
==References==
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[[Category:Nintendo Switch games]]
 
[[Category:Nintendo Switch games]]
 
[[Category:Steam games]]
 
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[[Category:Epic Games Store games]]

Latest revision as of 17:35, 8 September 2023

n/a

SonicMania title.png
Sonic Mania
SonicMania WindowsIcon.png
System(s): PlayStation 4, Xbox One, Nintendo Switch, Steam, Epic Games Store
Publisher: Sega
Developer:
Genre: Action
Number of players: 1-2
Release Date RRP Code Rating
Sony PlayStation 4
US
2017-08-15[1] $19.99[1] CUSA-07023
ESRB: Everyone
Sony PlayStation 4
US
(Collector's Edition)
2017 $69.99 ?
ESRB: Everyone
Sony PlayStation 4
EU
2017-08-15[2] €19.99[2] CUSA-07010
PEGI: 3+
Sony PlayStation 4
FR
(Collector's Edition)
2017-08-15[3] €89.99 ?
PEGI: 3+
Sony PlayStation 4
DE
(Collector's Edition)
2017-08-15[4] €89.99 ?
USK: 6
Sony PlayStation 4
ES
(Collector's Edition)
2017-08-16[5] €89.99 ?
PEGI: 3+
Sony PlayStation 4
DE
2017-08-15[6] €19.99[6] CUSA-07010
USK: 6
Sony PlayStation 4
UK
2017-08-15[7] £15.99[7] CUSA-07010
PEGI: 3+
Sony PlayStation 4
UK
(Collector's Edition)
2017-08-15[8] £79.99[9] ?
PEGI: 3+
Sony PlayStation 4
AU
2017-08-15[10] $29.95[10] CUSA-07010
OFLC: General (G)
Sony PlayStation 4
JP
2017-08-16[11][12] ¥1,800 (1,944)[11][12] CUSA-07902
CERO: A
Sony PlayStation 4
KR
2017-08-16[13] ₩20,000[13] CUSA-07023
GRB: All
Sony PlayStation 4
TW
2017-08-16[14] NT$590[14] CUSA-07023
GSRR: 6+
Xbox One
US
2017-08-15[15] $19.99[15] ?
ESRB: Everyone
Xbox One
US
(Collector's Edition)
2017 $69.99 ?
ESRB: Everyone
Xbox One
EU
2017-08-15[16] €19.99[16] ?
PEGI: 3+
Xbox One
DE
2017-08-15[17] €19.99[17] ?
USK: 6
Xbox One
FR
(Collector's Edition)
2017-08-17[18] €89.99 ?
PEGI: 3+
Xbox One
DE
(Collector's Edition)
2017-08-15[19] €89.99 ?
USK: 6
Xbox One
ES
(Collector's Edition)
2017-08-16[20] €89.99 ?
PEGI: 3+
Xbox One
UK
2017-08-15[21] £14.99 ?
PEGI: 3+
Xbox One
UK
(Collector's Edition)
2017-08-15[9] £79.99[9] ?
PEGI: 3+
Xbox One
JP
2017-08-16[12] ¥1,800 (1,944)[12] ?
CERO: A
Xbox One
AU
2017-08-15[22] $26.95[22] ?
OFLC: General (G)
Nintendo Switch
US
2017-08-15[23] $19.99[23] ?
ESRB: Everyone
Nintendo Switch
EU
2017-08-15[24] €19.99 ?
PEGI: 3+
Nintendo Switch
UK
2017-08-15[25] £15.99 ?
PEGI: 3+
Nintendo Switch
DE
2017-08-15[26] €19.99 ?
USK: 6
Nintendo Switch
JP
2017-08-16[12] ¥1,800 (1,944)[12] ?
CERO: A
Nintendo Switch
AU
2017-08-15[27] $26.95[27] ?
OFLC: General (G)
Nintendo Switch
KR
2017-09-13[28] ₩20,000[28] ?
GRB: All
Nintendo Switch
HK
2017-09-13[29] 148.00[29] ?
Nintendo Switch
US
(Collector's Edition)
2017 $69.99 HAC-P-ABD7A
ESRB: Everyone
Nintendo Switch
UK
(Collector's Edition)
2017 £79.99[9] ?
PEGI: 3+
Nintendo Switch
FR
(Collector's Edition)
2017-08-16[30] €? ?
PEGI: 3+
Nintendo Switch
DE
(Collector's Edition)
2017-08-15[31] €? ?
USK: 6
Nintendo Switch
ES
(Collector's Edition)
2017 €? ?
PEGI: 3+
Windows PC
US
(Collector's Edition)
2017 $69.99 ?
ESRB: Everyone
Steam
US
2017-08-29[32] $19.99[32] 584400
ESRB: Everyone
Steam
EU
2017-08-29[32] €19.99[32] 584400
PEGI: 3+
Steam
DE
2017-08-29[32] €19.99[32] 584400
USK: 6
Steam
UK
2017-08-29[32] £14.99[32] 584400
PEGI: 3+
Steam
AU
2017-08-29[32] $24.99[33] 584400
OFLC: General (G)
Epic Games Store
US
2021-06-24[34] $19.99[34] ?
ESRB: Everyone
Epic Games Store
EU
2021-06-24 €? ?
PEGI: 3+
Epic Games Store
DE
2021-06-24 €? ?
Epic Games Store
UK
2021-06-24 £14.99 ?
PEGI: 3+
Epic Games Store
AU
2021-06-24 $? ?

Sonic Mania (ソニックマニア) is a 2D platformer developed by Christian Whitehead, Headcannon and PagodaWest Games. The game is a return to the style of the Mega Drive games, and features both brand new zones as well as re-imagined zones from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD and Sonic 3 & Knuckles.

A definitive version of the game, aptly titled Sonic Mania Plus, was released on 17 July 2018 as paid downloadable content to the base game alongside a physical version of the game. This version includes the return of Mighty the Armadillo and Ray the Flying Squirrel as playable characters, as well as a 4-player Competition Mode and Encore Mode.

Story

Some time after saving Angel Island, Sonic the Hedgehog and his best friend, Miles "Tails" Prower, are relaxing when Tails picks up a strange energy reading far away. Though different from the Chaos Emeralds, the reading is remarkably powerful, and Tails convinces Sonic to join him and check it out. Sonic and Tails take off on the Tornado towards the source, but sure enough, the evil Dr. Eggman has also detected. Now, it's a race between Sonic and Eggman to get there first and figure out what mysteries it holds. However, Eggman has been busy: he's just unleashed a new team of elite Egg-Robos to handle his most important tasks; the "Hard-Boiled Heavies", and they're about to reach the source of the signal first. It's up to Sonic, Tails, and their newest ally, Knuckles the Echidna, to defeat the Hard-Boiled Heavies, unlock the secrets of the energy source, and stop Dr. Eggman.

Characters

SONIC THE HEDGEHOG

The world's fastest hedgehog! Although often impatient, Sonic has a heart of gold and a strong desire to fight injustice - which means putting a stop to the evil Dr. Eggman's plans. His blistering speed, Super Sonic Spin Attack, and sassy attitude make him a force to be reckoned with. After reconciling his differences with Knuckles, he's enjoyed some peace and quiet with Tails and their animal friends - until now.

MILES "TAILS" PROWER

Miles "Tails" Prower grew up idolizing Sonic, and now joins him on his adventures. He can fly using his two tails, and as a skilled inventor and mechanic, his talents almost rival those of Dr. Eggman. Anywhere Sonic goes, Tails is never far behind.

KNUCKLES THE ECHIDNA

Knuckles is the last descendant of the ancient Echidnas. He lives alone on the floating Angel Island, kept in the sky by the Master Emerald, which he guards. Knuckles has unmatched strength, and can even punch through solid walls. Following the defeat of Dr. Eggman's previous scheme, Knuckles considers Sonic an ally. When Knuckles spots something amiss on the island, he goes to investigate...

DR. EGGMAN "EVIL GENIUS"

An evil genius with an IQ of 300, Dr. Eggman won't stop until he dominates the world with his army of mechanized minions. Despite suffering defeats at the hands of Sonic and his friends, Dr. Eggman's confidence never wavers. Intrigued by this new energy signal, he plans to exploit it for his own means. With something this powerful, he could finally stop Sonic forever.

Gameplay and Mania Mode

Sonic and "Tails" in the first Act of Studiopolis, one of the original Zones from the game.

As a continuation of the gameplay design of the original Mega Drive and Genesis games, Sonic Mania's gameplay is relatively identical to those games and familiar to well-versed fans of the original titles. Players are still expected to clear the level under the span of ten minutes, with all of the classic elements present--collecting rings to protect themselves from taking damage, running/rolling through loop-de-loops to gain speed, using springs to reach higher platforms, and avoiding Badniks and spikes that can cause damage, as well as other dangerous traps and gimmicks along the way. Item Boxes are also present, with standard powerups like Power Sneakers, Invincibility, and Super Ring present; as well as Star Posts that save the player's spot in the level.

The game design also follows from Sonic the Hedgehog 3 and Sonic & Knuckles in particular, resulting in many elements returning from those games as well. Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna all return as individual playable characters, as well as a mode that allows Tails to follow Sonic and provide local cooperative play between two players (with Player 1 controlling Sonic and Player 2 controlling Tails). All three characters retain the standard Spin Attack and Spin Dash abilities; with Tails also having his flying and swimming mechanics, and Knuckles having his climbing and gliding mechanics as well. The game's Zones are separated into two relatively large Acts, packed with multiple routes and secret locations for players to discover; alternate routes only accessible by certain characters are also present as well. Every Act also ends with one boss fight, with "sub-bosses" featured at the end of Act 1; and standard bosses featured at the end of Act 2. Shields also return in this game, with the titular trio of elemental Shields from Sonic 3 (the Water Shield, Fire Shield, and the Lightning Shield) restored, alongside the the standard Shield as seen from Sonic 1, Sonic 2, and Sonic CD.

Knuckles in the second Act of Chemical Plant, one of the game's Zones returning from the Mega Drive-era Sonic games.

The game is not without new additions and notable changes to the formula, however. The W Spin Attack introduced in Sonic 3 (popularly known as the "insta-shield") is absent from Sonic's moveset (although it is unlockable); having been replaced with the new "Drop Dash" ability. Best summarized as a "mid-air Spin Dash", the Drop Dash allows Sonic to build up momentum in mid-air after a jump, which upon contact on the ground grants the player additional speed and rolling distance. Environmental properties have also been granted to the elemental shields, which allow them to have additional properties to the levels--two notable examples are the Fire Shield burning down bridges in Green Hill and the Lightning Shield having magnetic properties in Flying Battery. A new item based on the Combine Ring from the obscure 32X spin-off Chaotix is also added (with its monitor appearance marked by a blue ring), which fuses the player's total ring count into multiple rings (a HUD indication is also marked by a blue ring icon added to the player's ring count). Should the player take damage, a handful of giant rings, which represent the total rings lost, fly out of the character; these rings of which can be recollected for a brief period of time.

Other modes

Returning to Sonic Mania are Special Stages, which by tradition contain the series' treasured Chaos Emeralds. As in Sonic 3, Special Stages are hidden within the stages and are accessible through Giant Rings. A new concept based on the Special Stages as seen in Sonic CD and Chaotix; the Special Stages see the player chasing down a UFO carrying a Chaos Emerald in a three-dimensional course, while also making sure to stay on the track (as the player can fall off the course into a pit) and avoid hazards such as spiked balls. Racing against a time limit, the player has to catch up to the UFO in order to earn the Chaos Emerald before the time limit expires. Spread out inside the level are spheres which can increase their speed (collecting a certain number of spheres increases the "Mach" speed level of the player's character), as well as rings that can increase the game's time limit.

Also returning in Sonic Mania are the Bonus Stages as presented in Sonic 3 and Sonic & Knuckles, which are accessible through a circles of stars that appear above Star Posts, should they be activated with at the player holding at least 25 rings. This time, the Bonus Stage see the return of the Blue Spheres stages from the aforementioned two games, with the primary change being the player collecting one of two types of medallions upon completion of the stage. The player is awarded a Silver Medallion upon collecting all of the spheres, while the player collecting all of the spheres and all of the rings (and thus earning a "Perfect" score) is awarded a Gold Medallion. The Bonus Stages are cycled through a specific order, and Blue Sphere layouts for the stages include reused layouts from Sonic 3 and Sonic & Knuckles, as well as original layouts.

Sonic and Tails in Green Hill, within the two-player Competition Mode.

Sonic Mania also features a Time Attack mode, as first seen from Sonic CD. This time, the Time Attack mode features unique goalposts separate from the main campaign (both used for starting and ending the level), as well as a new feature that allows players to immediately restart the level during playthroughs by pressing and holding a certain button. Acts in Time Attack mode exclude bosses and checkpoints, and the clock functions as as a timer. Players upon completing Acts are graded on their time, and their score; an a additional "Cool Bonus" is added if the player completed the level without taking damage. Once Acts are completed, the game saves and records your time, in which the player can either compare them to a personal list of best time logs, or upload their record to an online leaderboard.

A Competition mode that provides competitive multiplayer with two players is also included. Adapting the two-player "Vs. Mode" setup as seen in Sonic 2, players see themselves racing each other in Zones from the main campaign in a split-screen format, and are graded on a criteria of the player's Score, Time, Ring count at the end of the Act, their Total Ring count (including rings they lost), and the amount of Item Boxes broken. The player that wins the most criteria takes the round.

Scoring

Hitting bumpers: 10 points for each of the first five hits on any given bumper; after that no more points can be gained from that bumper.

Enemy chains:

  • First enemy = 100
  • Second enemy = 200
  • Third enemy = 500
  • Fourth through fifteenth enemies = 1,000 each
  • Sixteenth and all subsequent enemies = 10,000 each

(a chain refers to all enemies destroyed until the next time the player lands on some form of ground or jumps)

Bosses: 1,000 points

Signpost: At the end of each Act 1 is a signpost. In most Zones the signpost will fall from the air, but in some Zones it'll be on the ground and will be launched into the air by passing it at high speed. Jump at it before it hits the ground to keep it in the air and score 100 points. The signpost can yield as many 100-point bonuses as the player is able to keep the sign in the air for. If the signpost lands on a predefined spot it will spawn an Item Box. Each level has a different arrangement and different selections of power-ups available.

End Level Ring Bonus: 100 points for each Ring held.

End Level Time Bonus:

  • 0:29 or less = 50,000
  • 0:30 to 0:44 = 10,000
  • 0:45 to 0:59 = 5,000
  • 1:00 to 1:29 = 4,000
  • 1:30 to 1:59 = 3,000
  • 2:00 to 2:59 = 2,000
  • 3:00 to 3:59 = 1,000
  • 4:00 to 4:59 = 500
  • 5:00 to 5:59 = 100
  • 6:00 or more = 0

End Level Cool Bonus: Starts at 10,000 points, and is decreased by 1,000 for each time the player has taken damage. If the player has lost a life during the Act, this bonus drops to 0.

Special Stage:

  • Ring Bonus: 100 points for each Ring held.
  • Mach Bonus: 1,000 points each time the Mach level is raised, 10,000 points each time the gauge is completely filled after reaching Mach 3.

Unlockables

To unlock the following in this list, the player must complete the Bonus Stages to earn medallions. Only silver medallions are necessary to unlock everything listed here.

  • Super Peel-Out: Collect 1 medallion. The player can replace Sonic's Drop Dash with the Super Peel-Out from Sonic CD.
  • Insta-Shield: Collect 6 medallions. The player can replace Sonic's Drop Dash with the Insta-Shield from Sonic 3 & Knuckles.
  • & Knuckles Mode: Collect 11 medallions. This allows the player to have Knuckles follow them around as a partner, even if they are Knuckles.
  • Debug Mode: Collect 16 medallions. The player can enable Debug Mode during gameplay.
    • During gameplay, press Square (PS4) / Y (Switch) / X (XB1) /  Q  (PC) to enter/exit object placement mode.
    • Use the Left Stick, D-Pad or Arrow Keys to move around in object placement mode.
    • Press X (PS4) / B (Switch) / A (XB1) /  A  (PC) to cycle forward through the available objects.
    • Press Triangle (PS4) / X (Switch) / Y (XB1) /  W  (PC) while holding the above button to cycle backward through the available objects.
    • Press Circle (PS4) / A (Switch) / B (XB1) /  S  (PC) when selecting an item monitor to change its contents.
    • Press Triangle (PS4) / X (Switch) / Y (XB1) /  W  (PC) to place the currently selected object.
    • Camera coordinates are designated by the top line of hex digits in the top-right corner.
    • Player coordinates are designated by the bottom line of hex digits in the top-right corner.
  • Mean Bean: Collect 21 medallions. The player can then play a game of Puyo Puyo against the computer or another player.
  • D.A. Garden: Collect 26 medallions. The player can then listen to the in-game music.
  • Blue Spheres: Collect all 32 medallions. This will allow the player to play a randomly-generated Blue Spheres stage in either the "Original" style or the "Mania" style.

Note that to access the first four unlockables, the player must highlight a "No Save" game on the Save Select screen, then press Triangle (PS4) / X (Switch) / Y (XB1) /  W  (PC); as of version 1.04, the player no longer needs to highlight a "No Save" game and can use the unlockable extras (except Debug Mode) on save files. An option to disable the time limit was also added. The last three unlockables are accessed in the Extras menu.

Achievements

Sonic Retro emblem.svg Main article: Sonic Mania/Achievements

Music

History

Development

Sonic Retro emblem.svg Main article: Sonic Mania/Development

Sales data

Number of copies sold Reference Platforms Regions
1,000,000+ Weekly Famitsu interview with Takashi Iizuka about Sonic Mania Plus (4/26/2018)

Famitsu (Advertisement for interview) (Japanese site, mentions sales numbers)

N/A Worldwide

Nintendo eShop chart performance

Platform Nintendo eShop reference Monthly Nintendo eShop chart appearances and rankings Weekly eShop chart appearances and rankings Weeks on the eShop (original run / cumulative total)
Nintendo Switch Nintendo Everything (starting 11/30/12) August 2017 (#1 - Europe) 8/17 (#1), 8/24 (#1), 8/31 (#1) 3 / 3
" " September 2017 (#2 - North America, #2 - Europe) 9/7 (#2), 9/14 (#2), 9/21 (#2), 9/28 (#4) 7 / 7
" " October 2017 (#7 - Europe) 10/5 (#9), 10/12 (#8), 10/19 (#3), 10/27 (#5) 11 / 11
" " November 2017 (#11 - Europe) 11/3 (#6), 11/10 (#8), 11/17 (#10), 11/24 (#12) 15 / 15
" " December 2017 12/1 (#15), 12/8 (#17), 12/15 (#18), 12/22 (#18), 12/29 (#15) 20 / 20
" " January 2018 (#14 - Europe, #13 - Australia and New Zealand) 1/6 (#14), 1/12 (#12), 1/20 (#12), 1/27 (#13) 24 / 24
" " February 2018 2/2 (#16) 25 / 25
" " March 2018 3/17 (#19), 3/24 (#19) " / 27
Platform Nintendo eShop reference Overall 2017 performance Notes
Nintendo Switch Nintendo Everything #11 Best-selling Nintendo Switch game Due to the distribution of the source, Nintendo Everything presumes this list of best-selling Switch games only counts eShop sales in the Americas.
" Nintendo.co.jp (Domestic/Japan, Overseas), Nintendo Everything #22 Most-downloaded Nintendo Switch eShop game in Japan, #3 Most-downloaded Nintendo Switch eShop game overseas Nintendo Everything source notes that both lists only count games exclusively released on the eShop, and the Overseas list only counts games released worldwide.
" Nintendo.co.uk, Nintendo Everything #5 Most-downloaded Nintendo Switch eShop game in Europe

PlayStation Store chart performance

Platform PlayStation Store reference Monthly PlayStation Store chart appearances and rankings
PlayStation 4 US PlayStation Blog August 2017 - #3
" EU PlayStation Blog August 2017 - #8

Versions

Version history

Sonic Retro emblem.svg Main article: Sonic Mania/Changelog
System Version Size Date Comment Ref Icon
Steam
00RC 1000006000503000000000000RC 1.06.0503 201903082019-03-08 community_beta branch, merged with master on 2019-03-12. Not listed in the official notes: Denuvo was removed. This results in the main EXE size dropping from 117 MB to 3 MB.[35] [36]
Steam
00RC 1000005000713000000000000RC 1.05.0713 201807172018-07-17 Sonic Mania Plus update.
Steam
00RC 1000003000919000000000000RC 1.03.0919 201709252017-09-25 Removed Dunkey easter egg.[37] [38]
Steam
00RC 1000003000831000000000000RC 1.03.0831 201708312017-08-31 [39]
Steam
201708302017-08-30 [40]
Steam
00000100000300829[41]0000000000001.03.0829[41] 201708292017-08-29 Initial version; contains Denuvo DRM and doesn't allow offline play.[42]

Undocumented changes

  • RC 1.05.0713 (2018-07-17): Sonic Mania Plus update.
    • Special Stages: A leftover debugging feature that allows increasing the Mach level by pressing Y is present.
  • 1.03.0829[43] (2017-08-29): Initial release.
    • The "Super" transformation has been moved to a separate button.
    • Other fixes that will be ported to the console versions at a later date.

Also released on

Downloadable content

Sonic Retro emblem.svg Main article: Sonic Mania/Downloadable content

Production credits

Sonic Retro emblem.svg Main article: sega:Sonic Mania/Production credits

Manuals

Sonic Retro emblem.svg Main article: Sonic Mania/Manuals

Magazine articles

Sonic Retro emblem.svg Main article: sega:Sonic Mania/Magazine articles

Promotional material

Sonic Retro emblem.svg Main article: Sonic Mania/Promotional material

Artwork

25th anniversary debut trailer

Pre-order trailer

Miscellaneous

Physical scans

PlayStation 4 version




Sony PlayStation 4
92 Sonic Retro Average
Based on 1 review
Publication Score Source
RetroGamer 92 №172, p102-103
PlayStation 4, US
SonicMania PS4 US ce back.jpgNospine.pngSonicMania PS4 US ce front.jpg
Cover
SonicMania PS4 inner box.jpg
Inner box
PlayStation 4, UK
SonicMania PS4 UK ce front.jpg
Cover
SonicMania PS4 inner box.jpg
Inner box
PlayStation 4, FR
SonicMania PS4 FR ce back.jpgNospine.pngSonicMania PS4 FR ce front.jpg
Cover
SonicMania PS4 inner box.jpg
Inner box
PlayStation 4, DE
SonicMania PS4 DE ce back.jpgNospine.pngSonicMania PS4 DE ce front.jpg
Cover
SonicMania PS4 inner box.jpg
Inner box
PlayStation 4, ES/IT
SonicMania PS4 ES ce back.jpgNospine.pngSonicMania PS4 ES ce front.jpg
Cover
SonicMania PS4 inner box.jpg
Inner box
PlayStation 4, KR
SonicMania PS4 KR ce front.jpg
Cover

Switch version




Nintendo Switch
80 Sonic Retro Average
Based on 1 review
Publication Score Source
maniaau 80 №206, p55[44]Media:Mania AU Issue 206 November 2017.pdf
Switch, US
SonicMania Switch US ce front.jpg
Cover
Switch, UK
SonicMania Switch UK ce front.jpg
Cover
Switch, FR
SonicMania Switch FR ce front.jpg
Cover
Switch, DE
SonicMania Switch DE ce front.jpg
Cover
Switch, ES
SonicMania Switch ES ce front.jpg
Cover

Xbox One version

Xbox One, US
SonicMania XB1 US ce front.jpg
Cover
Xbox One, UK
SonicMania XB1 UK ce front.jpg
Cover
Xbox One, FR
SonicMania XB1 FR ce front.jpg
Cover
Xbox One, DE
SonicMania XB1 DE ce front.jpg
Cover
Xbox One, ES
SonicMania XB1 ES ce front.jpg
Cover

PC version

PC, US
SonicMania PC US ce back.jpgNospine.pngSonicMania PC US ce front.jpg
Cover

External links

References

  1. 1.0 1.1 PlayStation Store (en-us; UP0177-CUSA07023_00-SONICMANIA000000) (Wayback Machine: 2018-02-25 14:48)
  2. 2.0 2.1 PlayStation Store (fr-fr; EP0177-CUSA07010_00-SONICMANIA000000) (Wayback Machine: 2018-04-17 22:17)
  3. https://www.amazon.fr/S%C3%A9ga-Sonic-Mania-%C3%A9dition-Collector/dp/B01M5BFMVY/ (Wayback Machine: 2019-05-31 22:26)
  4. https://www.amazon.de/Sonic-Mania-Collectors-Playstation-4/dp/B01M9A8WRB (Wayback Machine: 2017-08-15 21:26)
  5. https://www.amazon.es/Sonic-Mania-Edici%C3%B3n-Coleccionista-PS4/dp/B01M4IZFYQ/ (Wayback Machine: 2019-05-31 22:38)
  6. 6.0 6.1 PlayStation Store (de-de; EP0177-CUSA07010_00-SONICMANIA000000) (Wayback Machine: 2019-01-05 22:10)
  7. 7.0 7.1 PlayStation Store (en-gb; EP0177-CUSA07010_00-SONICMANIA000000) (Wayback Machine: 2018-04-17 22:16)
  8. https://www.amazon.co.uk/SEGA-SM-63207-1-Sonic-Mania-Collectors/dp/B01LVZ7YXP (Wayback Machine: 2018-11-12 17:06)
  9. 9.0 9.1 9.2 9.3 https://www.amazon.co.uk/Sonic-Mania-Collectors-Xbox-One/dp/B01MEE6E9X (Wayback Machine: 2017-08-15 21:27)
  10. 10.0 10.1 PlayStation Store (en-au; EP0177-CUSA07010_00-SONICMANIA000000) (Wayback Machine: 2018-04-17 22:16)
  11. 11.0 11.1 PlayStation Store (ja-jp; JP0177-CUSA07902_00-SONICMANIA000000) (Wayback Machine: 2018-04-17 22:21)
  12. 12.0 12.1 12.2 12.3 12.4 12.5 https://sega.jp/product/sonicmania/ (Wayback Machine: 2018-04-17 22:04)
  13. 13.0 13.1 PlayStation Store (ko-kr; UP0177-CUSA07023_00-ASIAPLACEHOLDER0) (Wayback Machine: 2018-04-17 22:24)
  14. 14.0 14.1 PlayStation Store (en-tw; UP0177-CUSA07023_00-ASIAPLACEHOLDER0) (Wayback Machine: 2018-04-17 22:25)
  15. 15.0 15.1 https://www.microsoft.com/en-us/p/sonic-mania/bxh46nqt9w4q (Wayback Machine: 2019-08-31 15:18)
  16. 16.0 16.1 https://www.microsoft.com/fr-fr/p/sonic-mania/bxh46nqt9w4q (Wayback Machine: 2019-09-02 18:41)
  17. 17.0 17.1 https://www.microsoft.com/de-de/p/sonic-mania/bxh46nqt9w4q (Wayback Machine: 2019-07-25 15:50)
  18. https://www.amazon.fr/S%C3%A9ga-Sonic-Mania-%C3%A9dition-Collector/dp/B01MCTQHWU/ (Wayback Machine: 2019-05-31 22:29)
  19. https://www.amazon.de/Sonic-Mania-Collectors-Xbox-One/dp/B01M8HJZFD/ (Wayback Machine: 2019-05-31 22:33)
  20. https://www.amazon.es/Sonic-Mania-Edición-Coleccionista-Xbox/dp/B01M2WLI14/ (Wayback Machine: 2019-05-31 22:39)
  21. https://www.microsoft.com/en-gb/p/sonic-mania/bxh46nqt9w4q (Wayback Machine: 2019-09-02 18:35)
  22. 22.0 22.1 https://www.microsoft.com/en-au/p/sonic-mania/bxh46nqt9w4q (Wayback Machine: 2019-09-02 18:38)
  23. 23.0 23.1 https://www.nintendo.com/games/detail/sonic-mania-switch/ (Wayback Machine: 2019-04-30 17:33)
  24. https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-Switch/Sonic-Mania-1174779.html (archive.today)
  25. https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Sonic-Mania-1174779.html (archive.today)
  26. https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/Sonic-Mania-1174779.html (archive.today)
  27. 27.0 27.1 https://ec.nintendo.com/AU/en/titles/70010000000810 (archive.today)
  28. 28.0 28.1 https://store.nintendo.co.kr/70010000012912 (Wayback Machine: 2019-05-31 23:20)
  29. 29.0 29.1 https://store.nintendo.com.hk/70010000012912 (Wayback Machine: 2019-05-31 23:17)
  30. https://www.amazon.fr/Sonic-Mania-Collectors-Nintendo-Edizione/dp/B073D4GTRZ/ (Wayback Machine: 2019-05-31 22:27)
  31. https://www.amazon.de/Sonic-Mania-Collectors-Nintendo-Switch/dp/B073FZPPY8/ (Wayback Machine: 2019-05-31 22:34)
  32. 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 32.8 https://steamdb.info/app/584400/ (Wayback Machine: 2017-08-31 04:13)
  33. https://steamdb.info/app/584400/ (Wayback Machine: 2019-09-24 23:43)
  34. 34.0 34.1 https://store.epicgames.com/en-US/p/sonic-mania (Wayback Machine: 2022-06-08 19:58)
  35. @TheSewer56 on Twitter (Wayback Machine: 2019-05-29 04:54)
  36. https://steamcommunity.com/app/584400/discussions/0/1836811737977650742/ (Wayback Machine: 2019-03-10 08:57)
  37. https://steamcommunity.com/app/584400/discussions/0/1520386297680770939/ (Wayback Machine: 2019-11-28 00:38)
  38. https://steamcommunity.com/app/584400/discussions/0/1496741765142167744/ (Wayback Machine: 2017-09-30 10:09)
  39. http://steamcommunity.com/app/584400/discussions/0/1474222499228689253 (Wayback Machine: 2017-09-09 01:29)
  40. https://www.facebook.com/SEGA/posts/10155636608246796 (Wayback Machine: 2017-12-02 19:02)
  41. https://imgur.com/dXS1tld (Wayback Machine: 2019-03-05 05:44)
  42. http://steamcommunity.com/games/584400/announcements/detail/1448326045461380318 (Wayback Machine: 2017-08-30 00:09)
  43. Sonic Retro
    Sonic Mania: Hacking Discussion
  44. File:Mania AU Issue 206 November 2017.pdf, page 55
Sonic Mania / Sonic Mania Plus
SonicMania title.png

Main page (Plus)
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Sonic the Hedgehog games for the following systems
Sony PlayStation 4
 2017  Sonic Mania | Sonic Forces     2018  Sonic Mania Plus | Sonic Forces & Sonic Mania Plus Double Pack     2019  Team Sonic Racing     2021  Sonic Colours: Ultimate     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Origins Plus | Sonic Superstars     2024  Sonic X Shadow Generations    
Xbox One
 2017  Sonic Mania | Sonic Forces     2018  Sonic Mania Plus | Sonic Forces & Sonic Mania Plus Double Pack     2019  Team Sonic Racing     2021  Sonic Colours: Ultimate     2022  Sonic Speed Simulator | Sonic Origins | Sonic Frontiers     2023  Sonic Origins Plus | Sonic Superstars     2024  Sonic X Shadow Generations    
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Nintendo Switch
 2017  Sonic Mania | Sonic Forces     2018  Sonic Mania Plus | Sega Ages Sonic the Hedgehog | Sonic Forces & Sonic Mania Plus Double Pack | 2 Hits Pack     2019  Team Sonic Racing | Sonic Mania Plus & Team Sonic Racing | Mario & Sonic at the Olympic Games Tokyo 2020     2020  Sega Ages Sonic the Hedgehog 2 | Sonic Mania + Team Sonic Racing Double Pack     2021  Sonic Colours: Ultimate     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Origins Plus | Sonic Superstars     2024  Sonic X Shadow Generations    
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania | Sonic Forces     2019  Team Sonic Racing     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Colours: Ultimate | The Murder of Sonic the Hedgehog | Sonic Superstars     2024  Sonic X Shadow Generations    
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Epic Games Store
 2021  Sonic Mania | Sonic Colours: Ultimate     2022  Sonic Origins     2023  Sonic Superstars | Sonic Frontiers     2024  Sonic X Shadow Generations