Sonic Lost World/Development
From Sonic Retro
Revision as of 08:17, 16 September 2022 by Black Squirrel (talk | contribs) (→External links)
Sonic Lost World went through many ideas and changes during the development process. What follows is a collection of items related to the game's development.
The following were presented in two different blog posts in the official SEGA Blog, with developer commentary.
"We wanted to make it look like an army, so we were thinking to make an another color version for the leader. But unfortunately, we didn’t have chance to use the leader type." - Concept art for Anton
"When we design this Buzz Bomber, we decided the concept of the eyes of all enemies for this title. So we tried various type of eyes on this enemy." - Concept art for Buzz Bomber
"Instead of adding details, we wanted make it simple but huge, and wanted to make the players feel the largeness with this gap when we design this." - Concept art for the Giant Caterkiller
"It was the very first enemy we designed in this title, so we had many various idea to this enemy. We wanted to make the design simple so the entire silhouette will fit in single sphere." - Concept art for Motobug
"Wisps all have 3 legs, but if you look closely, each has different shape in legs too." - Concept art for the Wisps
"The main motif was an ogre, and each one was designed by following the keyword which we had for each of them. We think that you can see their characteristic just by looking at them." Concept art for the Deadly Six
The Legend of Zelda Zone
Concept art for The Legend of Zelda Zone.
- Sonic Lost World Concept Art – Characters - Posted Friday, December 06 2013 on the SEGA Blog
- Sonic Lost World Concept Art – Environments - Posted Wednesday, December 11 2013 on the SEGA Blog
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