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Difference between revisions of "Sonic Lost World"

From Sonic Retro

(Fixed up some stuff.)
 
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{{OtherPage|desc=the [[Nintendo 3DS]] version|page=Sonic Lost World (Nintendo 3DS)|desc2=the [[Sonic Adventure]] level|page2=Lost World}}
 
{{Bob
 
{{Bob
 
| bobscreen=SLW_WiiU_title.jpg
 
| bobscreen=SLW_WiiU_title.jpg
| bobscreen2=SLW 3DS title.png
+
| bobscreen2=SLW_WiiU_JP_title.jpg
| bobscreen3=SonicLostWorldPCTitle.png
+
| bobscreen3 =SonicLostWorldPCTitle.png
 +
| bobscreen4=SLW_Steam_JP_title.jpg
 
| icon=LostWorldMiiverseIcon.png
 
| icon=LostWorldMiiverseIcon.png
| tab1=Wii U
+
| tab1={{WiiU}} Western
| tab2=3DS
+
| tab2={{WiiU}} JP
| tab3=Windows
+
| tab3={{steam}} Western
| system=[[Wii U]], [[Nintendo 3DS]], [[Windows]]
+
| tab4={{steam}} JP
| publisher=[[Sega]], {{WiiU}}{{3DS}} [[Nintendo]] (EU)
+
| publisher={{company|[[Sega]]}}
| developer=[[Sonic Team]], {{3DS}} [[Dimps]], {{Steam}} Sega Europe
+
| distributor={{company|[[Nintendo]]|system=WiiU|region=EU/AU}}
| releases={{releases
+
| developer={{company|[[Sonic Team]]}}
 +
{{company|[[Sega Europe]]|system=Steam}}
 +
| system=[[Wii U]], [[Steam]]
 +
| sounddriver=
 +
| peripherals=
 +
| players={{WiiU}} 1-2, {{Steam}} 1
 +
| genre=Action
 +
| releases={{releasesWiiU
 
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| wiiu_code_us=WUP-P-ASNE
 
| wiiu_code_us=WUP-P-ASNE
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| wiiu_code2_us_Deadly Six=WUP-ASNE-USA
 
| wiiu_code2_us_Deadly Six=WUP-ASNE-USA
 
| wiiu_rating_us_Deadly Six=e10
 
| wiiu_rating_us_Deadly Six=e10
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+
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| wiiu_code_uk_Deadly Six=WUP-P-ASNP
 
| wiiu_code_uk_Deadly Six=WUP-P-ASNP
 
| wiiu_code2_uk_Deadly Six=WUP-ASNP-UKV
 
| wiiu_code2_uk_Deadly Six=WUP-ASNP-UKV
 
| wiiu_rating_uk_Deadly Six=7
 
| wiiu_rating_uk_Deadly Six=7
| wiiu_date_fr=2013-10-18{{ref|https://archive.is/Qnxg1}}
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| wiiu_rating_fr=7
 
| wiiu_rating_fr=7
| wiiu_date_fr_Deadly Six=2013-10-18{{ref|https://archive.is/Qnxg1}}
+
| wiiu_date_fr_Deadly Six=2013-10-18{{ref|https://archive.is/Qnxg1|https://www.nintendo.fr/Jeux/Wii-U/Sonic-Lost-World-762845.html}}
 
| wiiu_code_fr_Deadly Six=WUP-P-ASNP
 
| wiiu_code_fr_Deadly Six=WUP-P-ASNP
 
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| wiiu_rating_fr_Deadly Six=7
| wiiu_date_de_Deadly Six=2013-10-18{{ref|https://archive.is/njuLe}}
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| wiiu_code_de_Deadly Six=WUP-P-ASNP
 
| wiiu_code_de_Deadly Six=WUP-P-ASNP
 
| wiiu_code2_de_Deadly Six=WUP-ASNP-GER
 
| wiiu_code2_de_Deadly Six=WUP-ASNP-GER
 
| wiiu_rating_de_Deadly Six=6
 
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| wiiu_code_es=WUP-P-ASNP
 
| wiiu_code_es=WUP-P-ASNP
 
| wiiu_code2_es=WUP-ASNP-EAP
 
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| wiiu_rating_es=7
 
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| wiiu_date_it_Deadly Six=2013-10-18{{ref|https://archive.is/V13ct}}
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| wiiu_code_it_Deadly Six=WUP-P-ASNP
 
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| wiiu_code2_it_Deadly Six=WUP-ASNP-ITA
 
| wiiu_code2_it_Deadly Six=WUP-ASNP-ITA
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| wiiu_code2_ca_Deadly Six=WUP-ASNE-USA
 
| wiiu_code2_ca_Deadly Six=WUP-ASNE-USA
 
| wiiu_rating_ca_Deadly Six=e10
 
| wiiu_rating_ca_Deadly Six=e10
| wiiu_date_ru=201x
+
| wiiu_date_ru=2013-10-18
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| wiiu_rating_us_d_Demo=e10
 
| wiiu_rating_us_d_Demo=e10
 
| wiiu_rrp_us_d_Demo=free
 
| wiiu_rrp_us_d_Demo=free
| wiiu_date_uk_d=2013-10-18{{ref|https://archive.is/zGW5V}}
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| wiiu_date_uk_d=2013-10-18{{ref|https://archive.is/zGW5V|https://www.nintendo.co.uk/Games/Wii-U/Sonic-Lost-World-762845.html}}
 
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| wiiu_rating_uk_d_Demo=7
 
| wiiu_rating_uk_d_Demo=7
 
| wiiu_rrp_uk_d_Demo=free
 
| wiiu_rrp_uk_d_Demo=free
| wiiu_date_eu_d=2013-10-18{{ref|https://archive.is/Qnxg1}}
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| wiiu_date_eu_d=2013-10-18{{ref|https://archive.is/Qnxg1|https://www.nintendo.fr/Jeux/Wii-U/Sonic-Lost-World-762845.html}}
 
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| wiiu_rating_eu_d_Demo=7
 
| wiiu_rating_eu_d_Demo=7
 
| wiiu_rrp_eu_d_Demo=free
 
| wiiu_rrp_eu_d_Demo=free
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| wiiu_rating_de_d_Demo=6
 
| wiiu_rating_de_d_Demo=6
 
| wiiu_rrp_de_d_Demo=free
 
| wiiu_rrp_de_d_Demo=free
 
+
}}
| 3ds_date_jp=2013-10-24{{ref|1=https://web.archive.org/web/20131101112646/http://www.sega.jp/cgi-bin/csgame.cgi?hw=12}}
+
{{releasesDigital
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| 3ds_rating_jp=a
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| steam_rating_us=e10
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| 3ds_rating_jp_d=a
 
| 3ds_rrp_jp_d=4,476 (''4,700''){{ref|1=https://web.archive.org/web/20131101112646/http://www.sega.jp/cgi-bin/csgame.cgi?hw=12}}
 
| 3ds_date_us=2013-10-29{{ref|https://web.archive.org/web/20170429210519/http://www.nintendo.com/games/detail/sonic-lost-world-3ds}}
 
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| steam_code_eu=329440
 
| steam_code_eu=329440
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| steam_date_uk=2015-11-02{{ref|http://web.archive.org/web/20170524001203/https://steamdb.info/app/329440/}}
 
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| steam_rrp_uk=19.99{{ref|http://web.archive.org/web/20160203035347/https://steamdb.info/app/329440/}}
 
| steam_code_uk=329440
 
| steam_code_uk=329440
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| steam_date_de=2015-11-02
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}}
 
}}
| genre=Action
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| romsize={{WiiU}} 6933.78 MB (EU)
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}}
 
}}
:''If you were looking for the [[Sonic Adventure]] level, see [[Lost World]].''
+
'''''{{PAGENAME}}''''' (ソニック ロストワールド) is a 3D ''Sonic the Hedgehog'' platform game for the [[Wii U]] and [[Steam]]. The Wii U version was released in October 2013.
 
 
'''''{{PAGENAME}}''''' (ソニック ロストワールド) is a Sonic title for the Wii U, Nintendo 3DS, and Microsoft Windows. It was released in October 2013.
 
  
 
While in pursuit of archnemesis [[Doctor Eggman]], [[Sonic the Hedgehog]] travels to a world known as the [[Lost Hex]], where he learns that Eggman has harnessed the power of a group of native villains known as the [[Deadly Six]]. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.
 
While in pursuit of archnemesis [[Doctor Eggman]], [[Sonic the Hedgehog]] travels to a world known as the [[Lost Hex]], where he learns that Eggman has harnessed the power of a group of native villains known as the [[Deadly Six]]. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.
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==Gameplay==
 
==Gameplay==
Unlike previous modern Sonic games, ''Sonic Lost World'' uses a brand new [[parkour]]-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the {{ZR}} button, and perform the [[Spin Dash]] using the {{ZL}} button. His [[Homing Attack]] now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the [[Flying Kick]] in the Wii U/PC version, and the [[Somersault Kick]] in the 3DS version, both of which can be used to take out certain types of [[Badniks]]. The [[Wisps]] return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps. Some Wisps are exclusive to the Wii U/PC version and some are available only to the 3DS version.
+
Unlike previous modern Sonic games, ''Sonic Lost World'' uses a brand new [[parkour]]-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the {{ZR}} button, and perform the [[Spin Dash]] using the {{ZL}} button. His [[Homing Attack]] now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the [[Flying Kick]], which can be used to take out certain types of [[Badniks]]. The [[Wisps]] return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps.
 
 
 
==Music==
 
==Music==
 
* ''See [[Sonic Lost World Original Soundtrack Without Boundaries]]''
 
* ''See [[Sonic Lost World Original Soundtrack Without Boundaries]]''
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|-
 
|-
 
| Wii U
 
| Wii U
| [https://nintendoeverything.com/page/12/?s=wii+u+eshop+lost Nintendo Everything (starting 11/4/13)]
+
| {{ref|https://web.archive.org/web/20131106015304/https://nintendoeverything.com/wii-u-eshop-charts-11413-2/}}{{ref|https://web.archive.org/web/20131112052612/https://nintendoeverything.com/wii-u-eshop-charts-111113/}}{{ref|https://web.archive.org/web/20131120233854/https://nintendoeverything.com/wii-u-eshop-charts-111813/}}
 
| November 2013
 
| November 2013
 
| 11/4 (#6), 11/11 (#4), 11/18 (#12)
 
| 11/4 (#6), 11/11 (#4), 11/18 (#12)
 
| '''3''' / '''3'''
 
| '''3''' / '''3'''
|-
 
| Nintendo 3DS
 
| [https://nintendoeverything.com/page/7/?s=3DS+eshop+lost Nintendo Everything (starting 11/4/13)]
 
| November 2013
 
| 11/4 (#17), 11/11 (#13)
 
| '''2''' / '''2'''
 
 
|-
 
|-
 
|}
 
|}
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** Gameplay Updates:
 
** Gameplay Updates:
 
*** Collecting 100 rings will now grant the player an extra life.
 
*** Collecting 100 rings will now grant the player an extra life.
*** In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
+
*** In the event of a [[Game Over]], we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
 
*** The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
 
*** The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
 
*** Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
 
*** Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
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==Production credits==
 
==Production credits==
[[Category:Use creditstable template]]
+
{{mainArticle|{{PAGENAME}}/Production credits}}
===Voice actors===
 
{| class="prettytable" style="width:auto;"
 
! Role
 
! English
 
! Japanese
 
! French
 
! Italian
 
! German
 
! Spanish
 
|-
 
| [[Sonic the Hedgehog]]
 
| [[Roger Craig Smith]]
 
| [[Junichi Kanemaru]]
 
| [[Alexandre Gillet]]
 
| [[Renato Novara]]
 
| [[Marc Stachel]]
 
| [[Jonathan López]]
 
|-
 
| [[Miles "Tails" Prower]]
 
| [[Kate Higgins]]
 
| [[Ryo Hirohashi]]
 
| [[Marie-Eugénie Maréchal]]
 
| [[Benedetta Ponticelli]]
 
| [[Anke Kortemeier]]
 
| [[Graciela Molina]]
 
|-
 
| [[Dr. Eggman]]
 
| [[Mike Pollock]]
 
| [[Chikao Ōtsuka]]
 
| [[Marc Bretonnière]]
 
| [[Aldo Stella]]
 
| [[Hartmut Neugebauer]]
 
| [[Francesc Belda]]
 
|-
 
| [[Knuckles the Echidna]]
 
| [[Kent Hampton]]
 
| [[Nobutoshi Canna]]
 
| [[Sébastien Desjours]]
 
| [[Maurizio Merluzzo]]
 
| [[Claus Peter Damitz]]
 
| [[Sergi Mesa]]
 
|-
 
| [[Amy Rose]]
 
| [[Cindy Robinson]]
 
| [[Taeko Kawata]]
 
| [[Naïké Fauveau]]
 
| [[Serena Clerici]]
 
| [[Shandra Schadt]]
 
| [[Meritxell Ribera]]
 
|-
 
| [[Orbot]]
 
| [[Kirk Thornton]]
 
| [[Mitsuo Iwata]]
 
| [[Benjamin Pascal]]
 
| [[Luca Sandri]]
 
| [[Matthias Horn]]
 
| [[Xadi Mouslemeni]]
 
|-
 
| [[Cubot]]
 
| [[Wally Wingert]]
 
| [[Wataru Takagi]]
 
| [[Tony Marot]]
 
| [[Massimo Di Benedetto]]
 
| [[Romanus Fuhrmann]]
 
| [[Albert Villar]]
 
|-
 
| [[Zavok]]
 
| [[Kent Hampton]]
 
| [[Joji Nakata]]
 
| [[Benoit Allemane]]
 
| [[Gianni Gaude]]
 
| [[Klaus Lochthove]]
 
| [[Miguel Angel Jenner]]
 
|-
 
| [[Zazz]]
 
| [[Liam O'Brien]]
 
| [[Yutaka Aoyama]]
 
| [[Gilbert Lévy]]
 
| [[Diego Sabre]]
 
| [[Gerold Ströher]]
 
| [[Rafa Parra]]
 
|-
 
| [[Zomom]]
 
| [[Patrick Seitz]]
 
| [[Chafurin]]
 
|
 
|
 
|
 
|
 
|-
 
| [[Master Zik]]
 
| [[Kirk Thornton]]
 
| [[Mugihito]]
 
|
 
|
 
|
 
|
 
|-
 
| [[Zeena]]
 
| [[Stephanie Sheh]]
 
| [[Yumi Toma]]
 
| [[Valérie Nosrée]]
 
| [[Loretta Di Pisa]]
 
| [[Marianne Graffam]]
 
|
 
|-
 
| [[Zor]]
 
| [[Sam Riegel]]
 
| [[Yuki Tai]]
 
|
 
|
 
|
 
|
 
|-
 
| [[Wisp]] Power Announcer
 
| [[Roger Craig Smith]]
 
| [[Fumihiko Tachiki]]
 
| [[Alexandre Gillet]]
 
| [[Renato Novara]]
 
| [[Marc Stachel]]
 
| [[Jonathan López]]
 
|}
 
 
 
===Wii U version===
 
{{multicol|
 
Producer: [[Takashi Iizuka]]<br>
 
Director: [[sega:Morio Kishimoto|Morio Kishimoto]]<br>
 
Art Director: [[Sachiko Kawamura]]<br>
 
Character Artists: [[Yoshinari Amaike]], [[Shinkichi Tanahashi]], Masao Tsunoda, Hitomi Nagao, Ryohei Yanase<br>
 
Character Animators: [[Hiroyuki Abe]], Kou Ishitoya, Nahoko Kuhara<br>
 
Cut Scene Artists: Tamotsu Kushibe, Takeshi Kanda, Hiromasa Yoshida, Hiroshi Ohtake<br>
 
Field Artists: [[Yoshitaka Miura]], Yuki Takahashi, Daizo Kinoshita, Hisae Jibiki, Naoko Irube, Shuto Matsuo, Machiko Koizumi, Naohiro Tsuchiya, Yuko Furumoto, Koji Noda, Masatoshi Yasumura, Kazunori Yomoda, Keiji Takeda, Nobuhito Yamamoto, Yuki Suda<br>
 
Visual Effects Artists: Tadashi Watanuki, Hideki Yano, Haruka Yoshida<br>
 
Menu/HUD Artists: Yusuke Ikeda, Tetsuya Aoki<br>
 
Technical Artist: Yusuke Kashiwagi<br>
 
Title Logo Designer: [[Taro Hino]]<br>
 
Web Design: Yuichi Kikuchi<br>
 
Sonic Character Supervisor: [[Yuji Uekawa]]<br>
 
Gameplay Programmers: [[Makiko Nishimura]], Hiroki Tokunaga, Kentarou Tomii, Satomi Dekura, Hiroshi Inokuma, Yoshihiko Toyoshima, Masahiro Ukai, Atsushi Onuki, Akihiko Tamai, Mototaka Kimura<br>
 
System Programmer: Takahiro Sekiguchi<br>
 
Graphics Programmers: Koji Ogino, Takateru Ohyama, Masayoshi Kamai<br>
 
Programmer: [[Yoshitaka Kawabata]]<br>
 
Tools/Library Supports: [[Outa Sano]], Yuuichi Okazaki<br>
 
Game Engine: Havok<br>
 
Level Designers: Natsuha Matsubara, Takayuki Okada, Kanano Yamaguchi, Rei Hata, Yuma Matsunaga, Jyunpei Ootsu, Takahiro Ono<br>
 
System Designers: Yoshinobu Uba, Takeshi Yamazaki, Koji Suezawa<br>
 
Writers, Story and Script: Harumasa Nakajima, Ken Pontac, Warren Graff<br>
 
Field Art Support: PLANETA CO.,LTD.<br>
 
Field Artists: Hideaki Hakozaki, Masako Hamada, Yuta Otani, Rina Okamoto, Kazuya Igarashi, Narumi Shinomiya, Kazuhiro Saito, Takashi Nagashima<br>
 
IMAGICA DIGITALSCAPE Co.,Ltd. BAUHAUS ENTERTAINMENT Artists: Hideaki Kato, Wataru Kawahara<br>
 
Modeling Support: SEGA of China<br>
 
Coordinator: Miao Miao<br>
 
Artists: Chen Wei, Jiang Huixian, Song Yuemin, Xu Jing<br>
 
Cut Scene Art Support: Graphinica,Inc.<br>
 
Producer: Atsuo Nozaki<br>
 
Artists: Tomoaki Kaneko, Ayaka Igarashi, Kentaroh Honma, Hisayasu Kamiya, Yoko Uemura, Tetsuya Kouzuma, Satoko Yamamoto, Kouji Ichikawa, Einichi Kou<br>
 
Programming Support: Switch entertainment Inc., Masashi Yamane<br>
 
Tuning Support: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara<br>
 
Sound Director & Music Composer: [[Tomoya Ohtani]]<br>
 
Sound Effects: [[Tomonori Sawada]]<br>
 
Cut Scene Music Composer & Orchestrator: [[Takahito Eguchi]]<br>
 
Arrangers: Takeshi Watanabe, [[Yutaka Minobe]]<br>
 
Additional Composer: [[Naofumi Hataya]]<br>
 
Cut Scene Sound Editor (Sound Racer): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito<br>
 
Foley Artists: John Roesch, Alyson Moore<br>
 
Foley Mixer: Maryjo Lang<br>
 
Foley Facilities Provided by Warner Brothers Studios-Studio 1<br>
 
====Musicians====
 
Drums: MASUO, Takashi Saito<br>
 
Bass: Ichiro Fujiya, Akinori Yamada<br>
 
Guitar: Susumu Nishikawa<br>
 
Banjo: Masahiro Itami<br>
 
Accordion: Saburo Tanooka<br>
 
Steelpan: Yoshihiro Harada<br>
 
Oboe: Tomoka Hirota, Satoshi Shoji, Akiko Mori<br>
 
Flute, Piccolo Flute, Shinobue: Takashi Asahi<br>
 
Flute: Sachiko Wakatsuchi<br>
 
Clarinet: Kimio Yamane, Fumie Kuroo<br>
 
Bassoon: Masashi Maeda, Kenichi Goshima<br>
 
Strings: Shinozaki Strings<br>
 
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo<br>
 
Cello: Mao Tomonoh, Takahiro Yuuki<br>
 
Trumpet: Yusuke Nakano, Teppei Kawakami, Mitsuru Tanaka, Osamu Ueishi, Shigeo Okura, Narumi Sato, Kenichi Tsujimoto<br>
 
Trombone: Makoto Igarashi, Yusuke Enomoto, Miki Murakami, Kou Okumura<br>
 
Bass Trombone: Takehiko Akinaga, Ryota Fujii<br>
 
Saxophone, Flute: Kei Suzuki<br>
 
Saxophone: Naoya Takemura, Kazuhiro Murase, Ryochi Daigoh, Naomu Soeda<br>
 
Tuba: Kiyoshi Sato<br>
 
Horn: Yuta Ohno, Mina Muranaka, Ryosuke Tomono, Masaki Tanaka<br>
 
Harp: Tomoyuki Asakawa<br>
 
Percussion: Mari Kotake, Ryoichi Kayatani<br>
 
Recording Engineers: [[Yoshitada Miya]], Shigeo Sakurai, Toshiyuki Yoshida<br>
 
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi  (Onkio Haus), Haruki Saito (Sound City)<br>
 
Recording Studios: Onkio Haus, Sound City, [[sega:Sega Digital Studio|SEGA Digital Studio]]<br>
 
Mastering Engineer: Kazushi Kyogoku<br>
 
Recording Coordinator: Kazuyuki Doki (Re-Birth)<br>
 
 
 
Japanese Character Voices: [[Junichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Canna]], [[Taeko Kawata]], Johji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Touma, Yuki Tai, Mitsuo Iwata, Wataru Takagi, Fumihiko Tachiki, [[Chikao Otsuka]]<br>
 
Recording Producer: Takuya Ohno<br>
 
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)<br>
 
Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA)<br>
 
Recording: TOKYO T.V.CENTER<br>
 
English Character Voices: [[Roger Craig Smith]], [[Kate Higgins]], [[Mike Pollock]], [[Cindy Robinson]], [[Wally Wingert]], [[Kirk Thornton]], [[Kent Hampton]], Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel<br>
 
Voice Production by: Studiopolis Inc.<br>
 
Voice Director: Jack Fletcher<br>
 
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone<br>
 
Recording Engineers: Eric Lewis CAS, Ernie Sheesley<br>
 
Dialogue Editor: Terry Reiff<br>
 
Production Assistant: Philo Leung<br>
 
Production Accountant: Laura Lopez<br>
 
Line Producer: Joe Moeller<br>
 
French Character Voices: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Benjamin Pascal, Tony Marot, Sébastien Desjours, Naïké Fauveau, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad<br>
 
Project Managers: Claire Astorg (La Marque Rose), Maxime Romano (La Marque Rose)<br>
 
Localization Department Manager: Cécile Irlinger (La Marque Rose)<br>
 
Voice Director: Antoine Nouel<br>
 
Recording Engineer: Jérémie Durand (La Marque Rose)<br>
 
Italian Character Voices: Renato Novara, Benedetta Ponticelli, Aldo Stella, Luca Sandri, Massimo Di Benedetto, Maurizio Merluzzo, Serena Clerici, Gianni Gaude, Riccardo Rovatti, Pietro Ubaldi, Diego Sabre, Loretta Di Pisa, Davide Garbolino<br>
 
Project Manager: Alessandra Neve (Jinglebell Communication srl)<br>
 
Voice Director: Alice Bongiorni<br>
 
Recording Engineer: Mauro Forester (Jinglebell Communication srl)<br>
 
German Character Voices: Marc Stachel, Anke Kortemeier, Hartmut Neugebauer, Matthias Horn, Romanus Fuhrmann, Claus Peter Damitz, Shandra Schadt, Klaus Lochtove, Viktor Pavel, Gerold Ströher, Marianne Graffam, Ilja Köster<br>
 
Voice Director: Michael Hülsmann<br>
 
Recording Engineer: Ilja Köster (IK Sample)<br>
 
Project Management: Olivier Deslandes (SIDE)<br>
 
Spanish Character Voices: Jonathan López, Graciela Molina, Francesc Belda, Xadi Mouslemeni, Albert Villar, Sergi Mesa, Meritxell Ribera, Miguel Angel Jenner, Rafael Turia, Santi Lorenz, Rafa Parra, Ivan Labanda<br>
 
Voice Director: Guillermo Reinlein<br>
 
Recording Engineer: Carmelo Hurtado (Takemaker)<br>
 
Project Management: Olivier Deslandes (SIDE)<br>
 
====MARZA ANIMATION PLANET INC.====
 
Art Director: Toshiya Umeda<br>
 
Publicity Director: Naoto Kawaguchi<br>
 
Sets & Props Supervisor: Hideyuki Higashi<br>
 
Layout Supervisor: Takaaki Kise<br>
 
Animation Supervisor: Tatsunori Tomiyama<br>
 
Modeling: Takuya Imamura, Jun Masuda, Emiri Minagawa<br>
 
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata<br>
 
Setup: Tomohiro Hanawa<br>
 
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Kurita<br>
 
Lighting & Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka<br>
 
Production Engineers: Takamasa Matsunari, Taku Wakisaka<br>
 
Project Manager: Sonoko Haneda, Bora Son<br>
 
Movie Producer: Akira Ito<br>
 
====studio bokan inc.====
 
VFX Supervisor: Ryoji Takai<br>
 
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama
 
====Digital Media Lab.,Inc.====
 
Producer: Keisuke Toyoshima<br>
 
Technical Supervisor: Hideaki Sato<br>
 
Director: Atsushi Matsumoto<br>
 
Effect Artist: Akihiro Komiya<br>
 
Layout Artist: Tomomi Sato<br>
 
Assistant Modeler: Takashi Kondou<br>
 
Project Manager: Kunitaka Sato
 
====SEGA Corporation====
 
Localization Support: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto<br>
 
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Masahiro, Shinya Oosaki, Haruo Imatsu, Tetsuo Sasaki, Masaya Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Yasuda, Toshiyuki Tanaka, Masahiro Tanaka, Tomohiko Hayashi, Tomoaki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, FIELD CREW SERVICE CO.,LTD.<br>
 
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai<br>
 
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki<br>
 
Marketing: Takayoshi Ohuchi, Ruiko Miyamoto, Atsuhiko Shimizu<br>
 
First Party Managers: Yasushi Yamashita, Toyohisa Hiwatari<br>
 
Public Relations: Yasushi Nagumo, Chikako Hida<br>
 
Promotion: Takafumi Ueoro, Yoko Fukada, [[Ikuo Ishizaka]]<br>
 
Executive Marketing Supervisor: Takeshi Shimizu<br>
 
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto<br>
 
Product Test: Takashi Shoji, Akira Nishikawa, [[Osamu Sato]], Hitoshi Abe, Toshiaki Matsuda, Yuta Motegi, Azusa Ikeda, Ayaka Kimura, Takeru Ooe, Daisuke Higuchi, Daichi Sasaki, Chiharu Yoshida, Ryoichi Shibuya, Daisuke Miyamoto, Atsushi Murayama, Shunichi Senda, Yusuke Asano, Daisuke Suzuki, Takafumi Kawasaki<br>
 
Quality Assurance: Seiji Hasegawa, Yoshihiro Narumi, Kouzou Takasugi, Shugo Kariya, Koji Yoshida<br>
 
====SEGA of America, Inc.====
 
President / CFO / COO: John Cheng<br>
 
CCO - Sonic: [[Hiroyuki Miyazaki]]<br>
 
HR Director: Michelle Whitmore<br>
 
Producer: Samuel Mullen<br>
 
Senior Producer: Ken Ogasawara, Yasuhiro Noguchi<br>
 
Development Director, International: [[Patrick Riley]]<br>
 
Senior Director of Development: Todd Hartwig<br>
 
Design Director: Chris Porter<br>
 
Development Operations Director: John Merlino<br>
 
Senior Director of Marketing: Marcella Churchill<br>
 
Senior Brand Manager: Judy Gilbertson<br>
 
Brand Manager: Derrek Peel<br>
 
Associate Brand Manager: Aaron Webber<br>
 
Public Relations Manager: Thu Nguyen<br>
 
Manager of Media And Events: Teri Higgins<br>
 
Director of Creative Services and First Party: Jen Groeling<br>
 
Production Manager: Mary Disbrow<br>
 
Senior Graphic Designer: Marco Garcia<br>
 
Web Manager: Michael Dobbins<br>
 
Video Production Manager: Carl Smolka<br>
 
Senior Community Manager: Kellie Parker<br>
 
Community Manager: Julian Mehlfield<br>
 
Executive VP of Publishing and Strategic Planning: Yusuke Suai<br>
 
First Party Coordinator: Andrew Wong<br>
 
VP of Sales: Keith Gerhardt<br>
 
Senior Director of Sales Operations and Administration: Laurie Mendez<br>
 
Director of Channel Marketing: Scott Lambrecht<br>
 
Senior Operations Specialist: Andy Navarro<br>
 
Senior Finance Manager: Jasen Chin<br>
 
Director of Corporate Planning: Kenya Numata<br>
 
Director of Business Development and Content: Yumiko Nishi<br>
 
Director of Legal: Liana A. Larson<br>
 
Legal Counsel: Jerusha Herman<br>
 
Associate Legal Counsel: Ziv Shmargad<br>
 
Contracts Administrator: Edison Haywood<br>
 
IT Director: Jake Salgado<br>
 
Manager - Network Admin and Ops: George Bueno<br>
 
Development Operations Supervisor: Stephen Akana<br>
 
Standards Leads: Junior Sison<br>
 
Mastering Lab Supervisor: Rey Casto Buzon<br>
 
Hardware Supervisor: Matt Ellison<br>
 
English Localization By: Inbound Games
 
====SEGA EUROPE LTD.====
 
COO of Sega Europe: Jurgen Post<br>
 
CFO of Sega Europe: John Ward<br>
 
Senior Vice President, Business Planning: Tatsuya Shikata<br>
 
Director, Development Services Sega West: Jim Woods<br>
 
Head of Studio Localisation and ESD: Charlie Harris O'Connor<br>
 
Producer: Teppei Otsuka<br>
 
Sonic Brand Director: David Corless<br>
 
Sonic Marketing Manager: Helen Churchill<br>
 
Brand Manager: Ben Finch<br>
 
Assistant Brand Manager: Colm Bannon<br>
 
Publishing Manager: Bobby Wertheim<br>
 
Head of PR: Kerry Rizzo<br>
 
Head of Operations: Natalie Forsyth<br>
 
Director of Legal and Business Affairs: Nicky Ormrod<br>
 
Legal Executive: Marine Cabour<br>
 
Legal Counsel: Daniel Finegold<br>
 
Head of Creative Services & Traffic: Jeff Webber<br>
 
Creative Team Manager: Noud Tempelaere<br>
 
Digital Traffic and 1st Party Submissions Coordinator: Kamaljyot Panaich<br>
 
Senior Creative Designer: Ranj Vekaria<br>
 
Creative Artworker: Steve Smith<br>
 
Head of Program Office: Mark Le Breton<br>
 
Submissions Manager: Dave Pither<br>
 
Process and TCM Manager: Ben Howell<br>
 
Head of QA & Localisation QA: Ghulam Khan<br>
 
Production Managers: Teressa Wright, Simon Lawrence<br>
 
Resource Manager: Ben Jackson<br>
 
Localisation Manager: Marta Lois González<br>
 
Localisation Project Supervisor: Antonella Marras<br>
 
Lead Translator: Jesús Álvarez<br>
 
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas, Tatjana Nath, Giulia Checchi, Anaïs Maniaval, Luis J. Paredes, Ronan Salon, Sebastián Salguero, Giuseppe Rosa, Nicole Thomer<br>
 
Mastering & Equipment Manager: Phil Adams<br>
 
Senior Mastering Technician: Michael Veness<br>
 
Assistant Mastering Technicians: Paul Hann, Shaun Young<br>
 
Project Lead: Luke Tarasek<br>
 
Localisation QA Supervisor: Alessandro Irranca<br>
 
Localisation QA Team Lead: Pedro Ortega<br>
 
Localisation Senior Tester: Serenella Grimaldi<br>
 
Localisation Testers: Alexander Budik, Alexandre Julia, Carina Pamminger, Christian Hintze, David Bilbao González, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocío Román , Romain Bevillard, Stephanie Warwick<br>
 
Compliance Supervisor: Darran Wall<br>
 
Compliance Coordinator: Mohammed Ajaib<br>
 
Compliance Senior Technician: Martin Walker<br>
 
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb<br>
 
Administration and Finance Coordinator: Chris Bien<br>
 
QA Administrators: Chris Geiles<br>
 
Equipment & Shift Coordinators: Tony Langan, Christian Bailey<br>
 
 
 
Special Thanks: [[Yukifumi Makino]] (Delfisound, Inc.), Machiko Aoki (Music Brains Inc.), Miki Kashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Michael Gluck, Justin Haywald, Vince Lozada, [[Jun Senoue]], Haruyoshi Tomita<br>
 
Project Support: [[Eigo Kasahara]], [[Shun Nakamura]], [[Tetsu Katano]], [[Kazuyuki Hoshino]]<br>
 
Chief Producers: [[Toshihiro Nagoshi]], [[Osamu Ohashi]]<br>
 
Executive Supervisor: Yukio Sugino<br>
 
Executive Producer: Naoya Tsurumi<br>
 
©[[SEGA]]
 
|cols=3}}
 
 
 
===3DS version===
 
Producer: [[Takashi Iizuka]]<br>
 
Director: Takao Hirabayahi<br>
 
Art Director: [[Sachiko Kawamura]]<br>
 
Technical Support: [[Tetsu Katano]]
 
====In Cooperation with [[Dimps]]====
 
{{multicol|
 
Producer: Hiroyuki Kawano<br>
 
Assistant Producer / Game Designer: Kenji Ayukawa<br>
 
Line Manager: Hideaki Hamachi<br>
 
Lead Game Designer: Ayano Komatsu<br>
 
Game Designers: Yukihiro Higashi, Yuka Kobayashi, Akihiro Takimoto, Yu Ochiai, Tsuyoshi Narabayashi, Kaori Osamura, Shoji Terai<br>
 
Technical Manager: Masahisa Naganuma<br>
 
Lead Programmer: Masato Nakahashi<br>
 
Programmers: Masaomi Mima, Chinami Ishizaki, Satoshi Akitomi, Takahiro Tateishi, Kosuke Yurita, Takashi Miyahara, Kazuya Shinmoto, Takeshi Sasaki, Shiro Mikata, Yusuke Kishi<br>
 
Art Manager: Nobuyuki Kuroki<br>
 
Lead Artist: Tomohiro Takada<br>
 
Artists: Shinji Nohara, Miki Matsumura, Yumi Kim, Miki Kobayashi, Sachiyo Kitajima, Yuko Yamanoue, Kazue Miyahara, Keiko Hosoo, Masanori Satomura, Midori Hasegawa, Koichi Iwasaki, Sotaro Yamamoto, Yoshihiko Maeno, Hisakazu Nakamura, Mutsumi Kitanaka, Yuko Yoshida, Keiichi Oota, Takashi Matsubara, Kentaro Tsukamoto, Rie Imagawa, Mai Ochi, Ryota Osaki<br>
 
Sound Support: Atsuyoshi Isemura
 
|cols=3}}
 
  
 
==Promotional material==
 
==Promotional material==
Line 722: Line 272:
 
File:SonicLostWorld_Zor_Profile.jpg
 
File:SonicLostWorld_Zor_Profile.jpg
 
File:SonicLostWorld_Zavok_Profile.jpg
 
File:SonicLostWorld_Zavok_Profile.jpg
 +
SegaMediaPortal SonicLostWorld 8382SLW_WiiU_DSEARRAY_WEB_AUS_1378129453.jpg
 +
SegaMediaPortal SonicLostWorld 8383SLW_WiiU_DSEARRAY_WEB_ESP_1378129454.jpg
 +
SegaMediaPortal SonicLostWorld 8384SLW_WiiU_DSEARRAY_WEB_FRA_1378129455.jpg
 +
SegaMediaPortal SonicLostWorld 8385SLW_WiiU_DSEARRAY_WEB_GER_1378129456.jpg
 +
SegaMediaPortal SonicLostWorld 8386SLW_WiiU_DSEARRAY_WEB_HOL_1378129457.jpg
 +
SegaMediaPortal SonicLostWorld 8387SLW_WiiU_DSEARRAY_WEB_ITA_1378129458.jpg
 +
SegaMediaPortal SonicLostWorld 8388SLW_WiiU_DSEARRAY_WEB_POR_1378129459.jpg
 +
SegaMediaPortal SonicLostWorld 8389SLW_WiiU_DSEARRAY_WEB_RUS_1378129460.jpg
 +
SegaMediaPortal SonicLostWorld 8390SLW_WiiU_DSEARRAY_WEB_STA_1378129461.jpg
 +
SegaMediaPortal SonicLostWorld 8391SLW_WiiU_DSEARRAY_WEB_UKV_1378129462.jpg
 
</gallery>
 
</gallery>
  
Line 751: Line 311:
 
File:Crimson Wisp.png
 
File:Crimson Wisp.png
 
File:Magenta Wisp Art.png
 
File:Magenta Wisp Art.png
File:Ivory Wisp.png
 
 
File:Gray Wisp.png
 
File:Gray Wisp.png
 
File:Black Wisp.png
 
File:Black Wisp.png
File:SonicLostWorld web.jpg
 
 
File:SLW yoshidlc keyart.jpg
 
File:SLW yoshidlc keyart.jpg
 
File:SLW yoshidlc keyart2.jpg
 
File:SLW yoshidlc keyart2.jpg
Line 761: Line 319:
 
File:SLW lozsonic.png
 
File:SLW lozsonic.png
 
File:SLW link.png
 
File:SLW link.png
 +
</gallery>
 +
 +
===Box art===
 +
<gallery>
 +
SegaMediaPortal SonicLostWorld 8241SLW_WiiU_2DPACK_RGB_PROV_AUS_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8242SLW_WiiU_2DPACK_RGB_PROV_EAP_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8243SLW_WiiU_2DPACK_RGB_PROV_FRA_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8244SLW_WiiU_2DPACK_RGB_PROV_GER_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8245SLW_WiiU_2DPACK_RGB_PROV_HOL_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8246SLW_WiiU_2DPACK_RGB_PROV_ITA_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8247SLW_WiiU_2DPACK_RGB_PROV_STA_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8248SLW_WiiU_2DPACK_RGB_PROV_UKV_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8249SLW_3DS_2DPACK_CMYK_PROV_AUS_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8250SLW_3DS_2DPACK_CMYK_PROV_EAP_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8251SLW_3DS_2DPACK_CMYK_PROV_FRE_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8252SLW_3DS_2DPACK_CMYK_PROV_HOL_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8253SLW_3DS_2DPACK_CMYK_PROV_ITA_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8254SLW_3DS_2DPACK_CMYK_PROV_STA_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8255SLW_3DS_2DPACK_CMYK_PROV_UKV_v1.jpg
 +
SegaMediaPortal SonicLostWorld 8256SLW_3DS_2DPACK_RGB_PROV_GER_v1.jpg
 
</gallery>
 
</gallery>
  
Line 791: Line 369:
 
| region=JP
 
| region=JP
 
| cover=Sonic Lost World JP Box art.png
 
| cover=Sonic Lost World JP Box art.png
 +
| disc=SonicLostWorld WiiU JP Disc.jpg
 
}}
 
}}
 
{{scanbox
 
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| region=UK
 
| cover=SLW WiiU UK cover.jpg
 
| cover=SLW WiiU UK cover.jpg
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}}
 
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}}
 
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| region=FR (Deadly Six)
 
| cover=SLW WiiU FR ds cover.jpg
 
| cover=SLW WiiU FR ds cover.jpg
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| disc =Sonic_Lost_World_AU_disc.jpg
 
}}
 
}}
 
{{scanbox
 
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| cover=
 
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| cover=SLW WiiU DE ds cover.jpg
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}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
| region=ES
+
| region=ES,PT
 
| cover=SLW WiiU ES cover.jpg
 
| cover=SLW WiiU ES cover.jpg
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| disc=Sonic_Lost_World_AU_disc.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
| region=ES (Deadly Six)
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| cover=SLW WiiU IT ds cover.jpg
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| cover=Sonic Lost World WiiU TW.jpg
 
| cover=Sonic Lost World WiiU TW.jpg
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===Nintendo 3DS version===
 
{{scanbox
 
| console=Nintendo 3DS
 
| region=JP
 
| cover=SonicLostWorld_3DS_JP_BoxArt.jpg
 
| cart=SonicLostWorld_3DS_JP_Cart.jpg
 
| manual=SonicLostWorld_3DS_JP_Manual.pdf
 
| card=
 
| item1=SonicLostWorld_3DS_JP_Flyer01.pdf
 
| item1name=Flyer
 
| item2=SonicLostWorld_3DS_JP_Card.pdf
 
| item2name=Card
 
| item3=SonicLostWorld_3DS_JP_Pamphlet.pdf
 
| item3name=Pamphlet
 
| square=yes
 
}}
 
{{scanbox
 
| console=Nintendo 3DS
 
| region=US
 
| cover=SonicLostWorld 3DS US BoxArt.jpg
 
| square=yes
 
| manual=Sonic Lost World (CTR-P-ARVE-USA) - Manual.pdf
 
}}
 
{{scanbox
 
| console=Nintendo 3DS
 
| region=UK
 
| cover=SLW_3DS_EU_cover.jpg
 
| manual=SLW_3DS_UK_manual.pdf
 
| inlay=SLW_3DS_EU_inlay.jpg
 
| square=yes
 
}}
 
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| region=FR
 
| cover=SLW 3DS FR cover.jpg
 
| square=yes
 
}}
 
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| region=DE
 
| cover=SLW 3DS DE cover.jpg
 
| square=yes
 
}}
 
{{scanbox
 
| console=Nintendo 3DS
 
| region=AT
 
| cover=SLW 3DS AT cover.jpg
 
| square=yes
 
}}
 
{{scanbox
 
| console=Nintendo 3DS
 
| region=IT
 
| cover=SLW 3DS IT cover.jpg
 
| square=yes
 
}}
 
{{scanbox
 
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| region=RU
 
| cover=SLW 3DS RU cover.jpg
 
| square=yes
 
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{{scanbox
 
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| cover=SLW 3DS AU cover.jpg
 
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| region=CA
 
| cover=SLW 3DS CA cover.jpg
 
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}}
 
{{scanbox
 
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| region=TW
 
| cover=Sonic Lost World 3DS TW.jpg
 
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}}
 
}}
  
 
==External links==
 
==External links==
* Sega of Japan catalogue pages: [http://web.archive.org/web/20150510070120/http://sega.jp/wii/sonic_lw/ Wii U], [http://web.archive.org/web/*/http://www.sega.jp/3ds/sonic_lw/ Nintendo 3DS] (archive)
+
* Sega of Japan catalogue pages: [http://web.archive.org/web/20150510070120/http://sega.jp/wii/sonic_lw/ Wii U] (archive)
 
* [http://sonic.sega.jp/SonicLostWorld/ Official website (Japanese)]
 
* [http://sonic.sega.jp/SonicLostWorld/ Official website (Japanese)]
 
* [http://web.archive.org/web/20131216113940/http://www.sega.com/Source/Wireframes/GamesPage.aspx?pageid=5657&LangType=1033 Official website (English)] (archive)
 
* [http://web.archive.org/web/20131216113940/http://www.sega.com/Source/Wireframes/GamesPage.aspx?pageid=5657&LangType=1033 Official website (English)] (archive)
 
* [http://store.steampowered.com/app/329440/ ''{{PAGENAME}}'' on Steam]
 
* [http://store.steampowered.com/app/329440/ ''{{PAGENAME}}'' on Steam]
* Nintendo catalogue pages: Wii U: [https://www.nintendo.co.jp/titles/20010000002484 JP], [http://www.nintendo.com/games/detail/sonic-lost-world-wii-u US], [http://www.nintendo.co.uk/Games/Wii-U/Sonic-Lost-World-762845.html UK]; Nintendo 3DS: [https://www.nintendo.co.jp/titles/50010000016522 JP], [http://www.nintendo.com/games/detail/sonic-lost-world-3ds US], [https://www.nintendo.co.uk/Games/Nintendo-3DS/Sonic-Lost-World-762977.html UK], [https://www.nintendo.com.hk/3ds/soniclostworld/ HK], [https://www.nintendo.tw/3ds/soniclostworld/index.html TW]
+
* Nintendo catalogue pages: [https://www.nintendo.co.jp/titles/20010000002484 JP], [http://www.nintendo.com/games/detail/sonic-lost-world-wii-u US], [http://www.nintendo.co.uk/Games/Wii-U/Sonic-Lost-World-762845.html UK]
 
* [http://web.archive.org/web/20130822152106/http://blogs.sega.com/2013/08/22/sonics-worst-nightmare-sonic-lost-world-deadly-sixbonus-edition/ Deadly Six Edition on Sega Blogs] (archive)
 
* [http://web.archive.org/web/20130822152106/http://blogs.sega.com/2013/08/22/sonics-worst-nightmare-sonic-lost-world-deadly-sixbonus-edition/ Deadly Six Edition on Sega Blogs] (archive)
  
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{{SonicWiiUgames}}
 
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{{SonicSteamGames}}
 
{{SonicSteamGames}}
  
 
[[Category:Wii U games]]
 
[[Category:Wii U games]]
[[Category:Nintendo 3DS games]]
 
 
[[Category:Steam games]]
 
[[Category:Steam games]]

Latest revision as of 02:48, 25 March 2024

For the Nintendo 3DS version, see Sonic Lost World (Nintendo 3DS). For the Sonic Adventure level, see Lost World.

n/a

show;hide
  • Nintendo Wii U
    Western
  • Nintendo Wii U
    JP
  • Steam
    Western
  • Steam
    JP
SLW WiiU title.jpg
SLW WiiU JP title.jpg
SonicLostWorldPCTitle.png
SLW Steam JP title.jpg
Sonic Lost World
LostWorldMiiverseIcon.png
System(s): Wii U, Steam
Publisher: Sega
Developer:
Distributor:
Nintendo Wii U
Nintendo (EU/AU)
ROM size:
Nintendo Wii U
6933.78 MB (EU)
Genre: Action
Number of players:
Nintendo Wii U
1-2,
Steam
1
Release Date RRP Code Rating
Nintendo Wii U
US
2013-10-29[1] $49.99[1] WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
US
(Deadly Six)
2013-10-29[1] $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
UK
2013-10-18[2] £? WUP-P-ASNP
WUP-ASNP-UKV
PEGI: 7+
Nintendo Wii U
UK
(Deadly Six)
2013-10-18[2] £? WUP-P-ASNP
WUP-ASNP-UKV
PEGI: 7+
Nintendo Wii U
FR
2013-10-18[3] €? WUP-P-ASNP
WUP-ASNP-FRA
PEGI: 7+
Nintendo Wii U
FR
(Deadly Six)
2013-10-18[3] €? WUP-P-ASNP
WUP-ASNP-FRA
PEGI: 7+
Nintendo Wii U
DE
(Deadly Six)
2013-10-18[4] €? WUP-P-ASNP
WUP-ASNP-GER
USK: 6
Nintendo Wii U
ES
2013-10-18[5] €? WUP-P-ASNP
WUP-ASNP-EAP
PEGI: 7+
Nintendo Wii U
IT
(Deadly Six)
2013-10-18[6] €? WUP-P-ASNP
WUP-ASNP-ITA
PEGI: 7+
Nintendo Wii U
JP
2013-10-24[7] ¥6,980 (7,329)[7] WUP-P-ASNJ
WUP-ASNJ-JPN
CERO: A
Nintendo Wii U
AU
(Deadly Six)
2013-10-19 $? WUP-P-ASNP
WUP-ASNP-AUS
OFLC: General (G)
Nintendo Wii U
CA
2013 $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
CA
(Deadly Six)
2013 $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
RU
2013-10-18  ?RUB ?
RU Rating: 6+
Nintendo Wii U
RU
(Deadly Six)
2013-10-18  ?RUB ?
RU Rating: 6+
Nintendo Wii U
TW
201x NT$? ?
GSRR: 0+
Nintendo Wii U
JP
2013-10-24[7] ¥6,190 (6,500)[7] ?
CERO: A
Nintendo Wii U
US
2013-10-29[1] $49.99[1] ?
ESRB: Everyone 10+
Nintendo Wii U
US
(Demo)
2013 FREE ?
ESRB: Everyone 10+
Nintendo Wii U
UK
2013-10-18[2] £39.99 ?
PEGI: 7+
Nintendo Wii U
UK
(Demo)
2013 FREE ?
PEGI: 7+
Nintendo Wii U
EU
2013-10-18[3] €49.99 ?
PEGI: 7+
Nintendo Wii U
EU
(Demo)
2013 FREE ?
PEGI: 7+
Nintendo Wii U
DE
2013-10-18[4] €49.99 ?
USK: 6
Nintendo Wii U
DE
(Demo)
2013 FREE ?
USK: 6


Steam
US
2015-11-02[8] $29.99[9] 329440
ESRB: Everyone 10+
Steam
EU
2015-11-02[8] €29.99[9] 329440
PEGI: 7+
Steam
UK
2015-11-02[8] £19.99[9] 329440
PEGI: 7+
Steam
DE
2015-11-02 €29.99 ?
USK: 6
Steam
AU
2015-11-02 $? ?
OFLC: General (G)
Steam
JP
2015-11-03[8] ¥3,480[9] 329440
CERO: A

Sonic Lost World (ソニック ロストワールド) is a 3D Sonic the Hedgehog platform game for the Wii U and Steam. The Wii U version was released in October 2013.

While in pursuit of archnemesis Doctor Eggman, Sonic the Hedgehog travels to a world known as the Lost Hex, where he learns that Eggman has harnessed the power of a group of native villains known as the Deadly Six. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.

On 6 October 2015, Sonic Lost World appeared in the Steam online game catalog[10] with a release date of 2 November. This version is a port of the Wii U version handled by SEGA Europe.

Story

The story begins with Sonic and Tails in the Tornado chasing Dr. Eggman in his Egg Mobile, which has an Egg Capsule latched to its underside. Sonic yells at Eggman to drop the capsule, which Eggman does, smiling as he watches the blue blur try and fail to open the capsule as it falls down. Eggman then shoots the plane with a laser, sending it into a spin. Tails is able to regain control, and it is at that moment that they notice the floating continent of the Lost Hex.

After landing, Sonic converses with Amy and Knuckles via the Miles Electric. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the Deadly Six how he turns the animals into his Badniks. After telling the Six how he believes he will finally defeat Sonic with their help, Zazz gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.

Back at his base, Eggman begins to run his Extractor, a machine that drains the energy out of the planet. During the run, Orbot states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With Zavok in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to Desert Ruins.

There, Sonic encounters Zomom, and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell known as the Cacophonic Conch, which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being too quick to listen to Tails, runs up and kicks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's Badniks, and they begin to attack Sonic, Tails, Eggman, Orbot, and Cubot, but all five escape.

At Tropical Coast, Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his Badniks. In Eggman's base, the founder of the Deadly Six, Master Zik, decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's Extractor, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred-mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.

Later on in Frozen Factory, the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters Zeena, defeating her.

In Silent Forest, Sonic, Tails, and Eggman come across an Egg Capsule. Sonic is about to open it, but Tails realizes that it is a trap and pushes him out of the way, but getting knocked into the capsule in the process. The capsule then disappears, leaving Sonic in a state of shock and anger. Sonic then encounters Zor, who is surprised that Sonic was not captured. Later on, the two meet up again, and Sonic quickly defeats him.

At Sky Road, Sonic meets Zavok for the first time, telling him that their plan was to capture him, but, since they found Tails, their new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all alone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.

In Lava Mountain, Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consumed from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zazz, Zomom and Master Zik then attack Sonic, only to be defeated. Sonic tries to make contact with Amy, but is unable to get a signal, making him lose hope. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic, and Zavok orders Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one, then he and Tails then go to the Extractor to shut it down, but it was already shut off. Eggman then appears, stating how he faked his death in order to charge his machine, one that resembles the Death Egg Robot.

The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckles that after a long day, that he could enjoy a nap on some fresh green grass, which he does.

Somewhere else presumably not far away from where Sonic and his friends are, a rabbit begins to chew on what he thinks is grass, but what turns out to be Eggman's mustache. Orbot and Cubot then find him, and help to dig him out. They try to tell Eggman that something was wrong with his face, but they have trouble directly telling him. As Eggman walks away, Cubot asks Orbot why they didn't tell Eggman about his mustache, and Orbot tells him to wait until their bodies are separated, so Cubot could get all the glory. Hearing this, Eggman turns around, yelling at them to tell him what is wrong with his mustache. It is then revealed to the audience that half of his mustache is missing.

Gameplay

Unlike previous modern Sonic games, Sonic Lost World uses a brand new parkour-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the ZR button, and perform the Spin Dash using the ZL button. His Homing Attack now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the Flying Kick, which can be used to take out certain types of Badniks. The Wisps return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps.

Music

History

Development

Sonic Retro emblem.svg Main article: Sonic Lost World/Development

Sales data

NOTE: The following data includes the sales of the Nintendo 3DS handheld version of the game in addition to sales of the Wii U console version of the game.

Number of copies sold Sega IR Reference Platforms Regions Cumulative sales total
640,000 FY2014 3rd Quarter Results WiiU/3DS US/EU/JP 640,000
70,000 FY2014 Full Year Results " " 710,000

Nintendo eShop chart performance

Platform Nintendo eShop reference Monthly Nintendo eShop chart appearances Weekly eShop chart appearances and rankings Weeks on the eShop (original run / cumulative total)
Wii U [11][12][13] November 2013 11/4 (#6), 11/11 (#4), 11/18 (#12) 3 / 3

Versions

Deadly Six Bonus Edition

A special "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in Europe) of the Wii U version was announced at Gamescom 2013.[1] This bonus pre-order DLC, which will be included on all first-run copies and first-week eShop downloads[2], features an extra level and bosses based on characters from NiGHTS into Dreams, and also has an unlockable Wisp power that is usually only obtainable via Miiverse. It's currently unknown if these extras will be available in second-run prints via standard DLC.

Version history (Wii U)

  • 4.0.0: [2014/03/27] [3]
    • No changelog information other than the fact that it's required for the Zelda DLC.
  • 3.0.0: [2013/12/10] [4]
    • Gameplay Updates:
      • Collecting 100 rings will now grant the player an extra life.
      • In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
      • The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
      • Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
    • Additional Updates:
      • When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
      • Items will now appear on the world map.
    • Fixes casino flickering glitch.
    • (not officially listed) Adds support for additional DLC, such as the Yoshi's Island DLC.
  • 2.0.0: [Day 1 update]
    • Added support for pre-order DLC.
  • 1.0.0: Initial release.

Downloadable content

Wii U pre-order DLC

In addition to the "Deadly Six Bonus Edition", several different DLC vouchers for the Wii U version have been offered by various retailers:[5]

  • Amazon: 25 extra lives
  • GameStop (US): Sonic-themed Omochao gadget
  • ShopTo (UK): Gold Omochao gadget with 5 Black Bomb color powers
  • Game Planet (MX): Gold Omochao gadget with 5 Black Bomb color powers; some other unknown bonus
  • Nintendo eShop (UK): 5 Black Bomb color powers[6]

TODO: Add "scans" of DLC vouchers.

Wii U/PC Nightmare Zone (NiGHTS DLC)

Main article: Nightmare Zone

This DLC was included as a pre-order bonus in the "Deadly Six Bonus Edition" version for Wii U. The DLC code included with the US version expired on October 22, 2014.

The NiGHTS DLC is also available in the Japanese eShop as a free download. It's also included for free in the PC version.

Wii U Yoshi's Island Zone

Main article: Yoshi's Island Zone

The Yoshi's Island DLC was released on 2013/12/18 as a free download on the Nintendo eShop.

Wii U The Legend of Zelda Zone

Main article: The Legend of Zelda Zone

The Legend of Zelda DLC was released on 2014/03/27 as a free download on the Nintendo eShop.

Production credits

Sonic Retro emblem.svg Main article: Sonic Lost World/Production credits

Promotional material

Artwork

Box art

Wallpaper

Physical scans

Wii U version

Wii U, US
Sonic Lost World Wii U Box art USA RP.jpg
Cover
Wii U, US (Deadly Six)
SonicLostWorld WiiU USDeadlySixBox.jpg
Cover
Wii U, JP
Sonic Lost World JP Box art.png
Cover
SonicLostWorld WiiU JP Disc.jpg
Disc
Wii U, UK
SLW WiiU UK cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, UK (Deadly Six)
SLW WiiU UK ds cover.jpg
Cover
Wii U, FR
SLW WiiU FR cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, FR (Deadly Six)
SLW WiiU FR ds cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, DE

Sonic Lost World AU disc.jpg
Disc
Wii U, DE (Deadly Six)
SLW WiiU DE ds cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, ES,PT
SLW WiiU ES cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, ES,PT (Deadly Six)
WII U SLWD6 ES.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, IT (Deadly Six)
SLW WiiU IT ds cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, AU

Sonic Lost World AU disc.jpg
Disc
Wii U, CA
SLW WiiU CA cover.jpg
Cover
Wii U, CA (Deadly Six)
SLW WiiU CA ds cover.jpg
Cover
Wii U, TW
Sonic Lost World WiiU TW.jpg
Cover

External links

References


Sonic Lost World
SLW WiiU title.jpg

Main page
Comparisons
Achievements
Downloadable content
Credits


Manuals
Promotional material
Magazine articles


Development
Bugs
Technical information
Wisps

Sonic the Hedgehog games for the following systems
Nintendo Wii U
 2012  Sonic & All-Stars Racing Transformed     2013  Sonic Lost World | Mario & Sonic at the Sochi 2014 Olympic Winter Games     2014  Sonic Boom: Rise of Lyric     2016  Mario & Sonic at the Rio 2016 Olympic Games    
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania | Sonic Forces     2019  Team Sonic Racing     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Colours: Ultimate | The Murder of Sonic the Hedgehog | Sonic Superstars     2024  Sonic X Shadow Generations