Actions

Difference between revisions of "Sonic Lost World"

From Sonic Retro

(Concept Art)
(Fixed up some stuff.)
(35 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=SLW_WiiU_title.jpg
 
| bobscreen=SLW_WiiU_title.jpg
 
| bobscreen2=SLW 3DS title.png
 
| bobscreen2=SLW 3DS title.png
| bobscreen3=Sonic Lost World PC Title.png
+
| bobscreen3=SonicLostWorldPCTitle.png
 
| icon=LostWorldMiiverseIcon.png
 
| icon=LostWorldMiiverseIcon.png
 
| tab1=Wii U
 
| tab1=Wii U
 
| tab2=3DS
 
| tab2=3DS
 
| tab3=Windows
 
| tab3=Windows
| screenwidth=320
 
| screenwidth2=400
 
 
| system=[[Wii U]], [[Nintendo 3DS]], [[Windows]]
 
| system=[[Wii U]], [[Nintendo 3DS]], [[Windows]]
 
| publisher=[[Sega]], {{WiiU}}{{3DS}} [[Nintendo]] (EU)
 
| publisher=[[Sega]], {{WiiU}}{{3DS}} [[Nintendo]] (EU)
 
| developer=[[Sonic Team]], {{3DS}} [[Dimps]], {{Steam}} Sega Europe
 
| developer=[[Sonic Team]], {{3DS}} [[Dimps]], {{Steam}} Sega Europe
 
| releases={{releases
 
| releases={{releases
| wiiu_date_us=2013-10-29
+
| wiiu_date_us=2013-10-29{{ref|http://web.archive.org/web/20131205161757/http://www.nintendo.com/games/detail/F6ed4b-ocoRl_QY9FjKA-7v7MMAEQiQO}}
 
| wiiu_code_us=WUP-P-ASNE
 
| wiiu_code_us=WUP-P-ASNE
| wiiu_rrp_us=49.95
+
| wiiu_code2_us=WUP-ASNE-USA
| wiiu_date_us_Deadly Six=2013-10-29
+
| wiiu_rating_us=e10
| wiiu_date_eu=2013-10-18
+
| wiiu_rrp_us=49.99{{ref|http://web.archive.org/web/20131205161757/http://www.nintendo.com/games/detail/F6ed4b-ocoRl_QY9FjKA-7v7MMAEQiQO}}
| wiiu_code_eu=WUP-P-ASNP
+
| wiiu_date_us_Deadly Six=2013-10-29{{ref|http://web.archive.org/web/20131205161757/http://www.nintendo.com/games/detail/F6ed4b-ocoRl_QY9FjKA-7v7MMAEQiQO}}
| wiiu_date_eu_Deadly Six=2013-10-18
+
| wiiu_code_us_Deadly Six=WUP-P-ASNE
| wiiu_date_jp=2013-10-24
+
| wiiu_code2_us_Deadly Six=WUP-ASNE-USA
 +
| wiiu_rating_us_Deadly Six=e10
 +
| wiiu_date_uk=2013-10-18{{ref|https://archive.is/zGW5V}}
 +
| wiiu_code_uk=WUP-P-ASNP
 +
| wiiu_code2_uk=WUP-ASNP-UKV
 +
| wiiu_rating_uk=7
 +
| wiiu_date_uk_Deadly Six=2013-10-18{{ref|https://archive.is/zGW5V}}
 +
| wiiu_code_uk_Deadly Six=WUP-P-ASNP
 +
| wiiu_code2_uk_Deadly Six=WUP-ASNP-UKV
 +
| wiiu_rating_uk_Deadly Six=7
 +
| wiiu_date_fr=2013-10-18{{ref|https://archive.is/Qnxg1}}
 +
| wiiu_code_fr=WUP-P-ASNP
 +
| wiiu_code2_fr=WUP-ASNP-FRA
 +
| wiiu_rating_fr=7
 +
| wiiu_date_fr_Deadly Six=2013-10-18{{ref|https://archive.is/Qnxg1}}
 +
| wiiu_code_fr_Deadly Six=WUP-P-ASNP
 +
| wiiu_code2_fr_Deadly Six=WUP-ASNP-FRA
 +
| wiiu_rating_fr_Deadly Six=7
 +
| wiiu_date_de_Deadly Six=2013-10-18{{ref|https://archive.is/njuLe}}
 +
| wiiu_code_de_Deadly Six=WUP-P-ASNP
 +
| wiiu_code2_de_Deadly Six=WUP-ASNP-GER
 +
| wiiu_rating_de_Deadly Six=6
 +
| wiiu_date_es=2013-10-18{{ref|https://archive.is/KyL4Q}}
 +
| wiiu_code_es=WUP-P-ASNP
 +
| wiiu_code2_es=WUP-ASNP-EAP
 +
| wiiu_rating_es=7
 +
| wiiu_date_it_Deadly Six=2013-10-18{{ref|https://archive.is/V13ct}}
 +
| wiiu_code_it_Deadly Six=WUP-P-ASNP
 +
| wiiu_code2_it_Deadly Six=WUP-ASNP-ITA
 +
| wiiu_rating_it_Deadly Six=7
 +
| wiiu_date_jp=2013-10-24{{ref|http://web.archive.org/web/20140817021229/http://sega.jp/wii/sonic_lw/}}
 
| wiiu_code_jp=WUP-P-ASNJ
 
| wiiu_code_jp=WUP-P-ASNJ
| wiiu_rrp_jp=6,980 (''7,329''){{ref|http://sega.jp/wii/sonic_lw/}}
+
| wiiu_code2_jp=WUP-ASNJ-JPN
| wiiu_date_au=2013-10-19
+
| wiiu_rating_jp=a
| wiiu_rrp_au=79.95
+
| wiiu_rrp_jp=6,980 (''7,329''){{ref|http://web.archive.org/web/20140817021229/http://sega.jp/wii/sonic_lw/}}
 +
| wiiu_date_au_Deadly Six=2013-10-19
 +
| wiiu_code_au_Deadly Six=WUP-P-ASNP
 +
| wiiu_code2_au_Deadly Six=WUP-ASNP-AUS
 +
| wiiu_rating_au_Deadly Six=g
 
| wiiu_date_ca=2013
 
| wiiu_date_ca=2013
| wiiu_date_jp_d=2013-10-24
+
| wiiu_code_ca=WUP-P-ASNE
| wiiu_rrp_jp_d=6,190 (''6,500'')
+
| wiiu_code2_ca=WUP-ASNE-USA
| wiiu_date_us_d=2013-10-29
+
| wiiu_rating_ca=e10
| wiiu_date_eu_d=2013-10-18
+
| wiiu_date_ca_Deadly Six=2013
 +
| wiiu_code_ca_Deadly Six=WUP-P-ASNE
 +
| wiiu_code2_ca_Deadly Six=WUP-ASNE-USA
 +
| wiiu_rating_ca_Deadly Six=e10
 
| wiiu_date_ru=201x
 
| wiiu_date_ru=201x
 +
| wiiu_date_tw=201x
 +
| wiiu_rating_tw=0
  
| 3ds_date_us=2013-10-29
+
| wiiu_date_jp_d=2013-10-24{{ref|http://web.archive.org/web/20140817021229/http://sega.jp/wii/sonic_lw/}}
| 3ds_rrp_us=39.95
+
| wiiu_rating_jp_d=a
| 3ds_date_eu=2013-10-18
+
| wiiu_rrp_jp_d=6,190 (''6,500''){{ref|http://web.archive.org/web/20140817021229/http://sega.jp/wii/sonic_lw/}}
| 3ds_code_eu=CTR-P-ARVP
+
| wiiu_date_us_d=2013-10-29{{ref|http://web.archive.org/web/20131205161757/http://www.nintendo.com/games/detail/F6ed4b-ocoRl_QY9FjKA-7v7MMAEQiQO}}
| 3ds_date_uk=2013-10-18
+
| wiiu_rating_us_d=e10
 +
| wiiu_rrp_us_d=49.99{{ref|http://web.archive.org/web/20131205161757/http://www.nintendo.com/games/detail/F6ed4b-ocoRl_QY9FjKA-7v7MMAEQiQO}}
 +
| wiiu_date_us_d_Demo=2013
 +
| wiiu_rating_us_d_Demo=e10
 +
| wiiu_rrp_us_d_Demo=free
 +
| wiiu_date_uk_d=2013-10-18{{ref|https://archive.is/zGW5V}}
 +
| wiiu_rating_uk_d=7
 +
| wiiu_rrp_uk_d=39.99
 +
| wiiu_date_uk_d_Demo=2013
 +
| wiiu_rating_uk_d_Demo=7
 +
| wiiu_rrp_uk_d_Demo=free
 +
| wiiu_date_eu_d=2013-10-18{{ref|https://archive.is/Qnxg1}}
 +
| wiiu_rating_eu_d=7
 +
| wiiu_rrp_eu_d=49.99
 +
| wiiu_date_eu_d_Demo=2013
 +
| wiiu_rating_eu_d_Demo=7
 +
| wiiu_rrp_eu_d_Demo=free
 +
| wiiu_date_de_d=2013-10-18{{ref|https://archive.is/njuLe}}
 +
| wiiu_rating_de_d=6
 +
| wiiu_rrp_de_d=49.99
 +
| wiiu_date_de_d_Demo=2013
 +
| wiiu_rating_de_d_Demo=6
 +
| wiiu_rrp_de_d_Demo=free
 +
 
 +
| 3ds_date_jp=2013-10-24{{ref|1=https://web.archive.org/web/20131101112646/http://www.sega.jp/cgi-bin/csgame.cgi?hw=12}}
 +
| 3ds_code_jp=CTR-P-ARVJ
 +
| 3ds_code2_jp=TSA-CTR-ARVJ-JPN
 +
| 3ds_rating_jp=a
 +
| 3ds_rrp_jp=4,980 (''5,229''){{ref|1=https://web.archive.org/web/20131101112646/http://www.sega.jp/cgi-bin/csgame.cgi?hw=12}}
 +
| 3ds_date_jp_d=2013-10-24{{ref|1=https://web.archive.org/web/20131101112646/http://www.sega.jp/cgi-bin/csgame.cgi?hw=12}}
 +
| 3ds_rating_jp_d=a
 +
| 3ds_rrp_jp_d=4,476 (''4,700''){{ref|1=https://web.archive.org/web/20131101112646/http://www.sega.jp/cgi-bin/csgame.cgi?hw=12}}
 +
| 3ds_date_us=2013-10-29{{ref|https://web.archive.org/web/20170429210519/http://www.nintendo.com/games/detail/sonic-lost-world-3ds}}
 +
| 3ds_code_us=CTR-P-ARVE
 +
| 3ds_rating_us=e10
 +
| 3ds_rrp_us=49.99{{ref|https://web.archive.org/web/20131030040745/http://www.nintendo.com/games/detail/5b5d88q5vbFVvhJQEsam1xP1vpNnUzNk}}
 +
| 3ds_date_us_d=2013-10-29{{ref|https://web.archive.org/web/20170429210519/http://www.nintendo.com/games/detail/sonic-lost-world-3ds}}
 +
| 3ds_rating_us_d=e10
 +
| 3ds_rrp_us_d=49.99{{ref|https://web.archive.org/web/20131030040745/http://www.nintendo.com/games/detail/5b5d88q5vbFVvhJQEsam1xP1vpNnUzNk}}
 +
| 3ds_date_us_d_Demo=2013
 +
| 3ds_rating_us_d_Demo=e10
 +
| 3ds_rrp_us_d_Demo=free
 +
| 3ds_date_uk=2013-10-18{{ref|https://archive.is/pmbJ1}}
 
| 3ds_code_uk=CTR-P-ARVP
 
| 3ds_code_uk=CTR-P-ARVP
| 3ds_rrp_uk=29.99
+
| 3ds_code2_uk=TSA-CTR-ARVP-UKV
| 3ds_date_jp=2013-10-24
+
| 3ds_rating_uk=7
| 3ds_code_jp=CTR-P-ARVJ
+
| 3ds_date_uk_d=2013-10-18{{ref|https://archive.is/pmbJ1}}
| 3ds_rrp_jp=4,980 (''5,229''){{ref|http://sega.jp/3ds/sonic_lw/}}
+
| 3ds_rating_uk_d=7
 +
| 3ds_rrp_uk_d=34.99
 +
| 3ds_date_uk_d_Demo=2013
 +
| 3ds_rating_uk_d_Demo=7
 +
| 3ds_rrp_uk_d_Demo=free
 +
| 3ds_date_eu_d=2013-10-18{{ref|https://archive.is/739qd}}
 +
| 3ds_rating_eu_d=7
 +
| 3ds_rrp_eu_d=39.99
 +
| 3ds_date_eu_d_Demo=2013
 +
| 3ds_rating_eu_d_Demo=7
 +
| 3ds_rrp_eu_d_Demo=free
 +
| 3ds_date_fr=2013-10-18{{ref|https://archive.is/739qd}}
 +
| 3ds_code_fr=CTR-P-ARVP
 +
| 3ds_code2_fr=TSA-CTR-ARVP-FRA
 +
| 3ds_rating_fr=7
 +
| 3ds_date_de=2013-10-18{{ref|https://archive.is/ROL66}}
 +
| 3ds_code_de=CTR-P-ARVP
 +
| 3ds_code2_de=TSA-CTR-ARVP-GER
 +
| 3ds_rating_de=6
 +
| 3ds_date_de_d=2013-10-18{{ref|https://archive.is/ROL66}}
 +
| 3ds_rating_de_d=7
 +
| 3ds_rrp_de_d=39.99
 +
| 3ds_date_de_d_Demo=2013
 +
| 3ds_rating_de_d_Demo=7
 +
| 3ds_rrp_de_d_Demo=free
 +
| 3ds_date_it=2013-10-18{{ref|https://archive.is/W15az}}
 +
| 3ds_code_it=CTR-P-ARVP
 +
| 3ds_code2_it=TSA-CTR-ARVP-ITA
 +
| 3ds_rating_it=7
 +
| 3ds_date_at=2013-10-18{{ref|https://archive.is/Z94cE}}
 +
| 3ds_code_at=CTR-P-ARVP
 +
| 3ds_code2_at=TSA-CTR-ARVP-STA
 +
| 3ds_rating_at=7
 
| 3ds_date_au=2013-10-18
 
| 3ds_date_au=2013-10-18
 +
| 3ds_code_au=CTR-P-ARVP
 +
| 3ds_code2_au=TSA-CTR-ARVP-AUS
 +
| 3ds_rating_au=g
 
| 3ds_rrp_au=59.95
 
| 3ds_rrp_au=59.95
| 3ds_date_uk_d=2013-10-18
 
| 3ds_rrp_uk_d=34.99
 
| 3ds_date_jp_d=2013-10-24
 
| 3ds_rrp_jp_d=4,476 (''4,700'')
 
 
| 3ds_date_ca=2013
 
| 3ds_date_ca=2013
 +
| 3ds_code_ca=CTR-P-ARVE
 +
| 3ds_rating_ca=e10
 +
| 3ds_date_tw=2013
 +
| 3ds_rating_tw=0
 +
| 3ds_date_ru=2013-10-18{{ref|https://archive.is/JUGTx}}
 +
| 3ds_rating_ru=ru6
 +
| 3ds_date_ru_d=2013-10-18{{ref|https://archive.is/JUGTx}}
 +
| 3ds_rating_ru_d=ru6
 +
| 3ds_rrp_ru_d=2999
 +
| 3ds_date_ru_d_Demo=2013
 +
| 3ds_rating_ru_d_Demo=ru6
 +
| 3ds_rrp_ru_d_Demo=free
 +
| 3ds_date_hk_d=2013-10-18{{ref|https://web.archive.org/web/20131109072044/http://www.nintendo.com.hk/3ds/soniclostworld/}}
 +
| 3ds_rrp_hk_d=350{{ref|https://web.archive.org/web/20131109072044/http://www.nintendo.com.hk/3ds/soniclostworld/}}
 +
| 3ds_date_tw_d=2013-10-18{{ref|https://web.archive.org/web/20140115072201/http://www.nintendo.tw/3ds/soniclostworld/index.html}}
 +
| 3ds_rrp_tw_d=1,400{{ref|https://web.archive.org/web/20140115072201/http://www.nintendo.tw/3ds/soniclostworld/index.html}}
 +
| 3ds_rating_tw_d=0
  
 
| steam_date_eu=2015-11-02{{ref|http://web.archive.org/web/20170524001203/https://steamdb.info/app/329440/}}
 
| steam_date_eu=2015-11-02{{ref|http://web.archive.org/web/20170524001203/https://steamdb.info/app/329440/}}
Line 61: Line 187:
 
| steam_code_us=329440
 
| steam_code_us=329440
 
}}
 
}}
| genre=2D/3D Platformer
+
| genre=Action
| romsize={{WiiU}} 6933.78 MB (EU), {{3DS}} 10247 blocks (EU)  
+
| romsize={{WiiU}} 6933.78 MB (EU), {{3DS}} 10247 blocks (EU)
| esrb=e10
 
| pegi=7
 
| usk=6
 
| oflc=g
 
| cero=a
 
 
}}
 
}}
'''''Sonic Lost World''''' (ソニック ロストワールド) is a Sonic title for the Wii U, Nintendo 3DS, and Microsoft Windows. It was released in October 2013.
+
:''If you were looking for the [[Sonic Adventure]] level, see [[Lost World]].''
 +
 
 +
'''''{{PAGENAME}}''''' (ソニック ロストワールド) is a Sonic title for the Wii U, Nintendo 3DS, and Microsoft Windows. It was released in October 2013.
  
 
While in pursuit of archnemesis [[Doctor Eggman]], [[Sonic the Hedgehog]] travels to a world known as the [[Lost Hex]], where he learns that Eggman has harnessed the power of a group of native villains known as the [[Deadly Six]]. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.
 
While in pursuit of archnemesis [[Doctor Eggman]], [[Sonic the Hedgehog]] travels to a world known as the [[Lost Hex]], where he learns that Eggman has harnessed the power of a group of native villains known as the [[Deadly Six]]. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.
  
On October 6, 2015, Sonic Lost World appeared in the [http://store.steampowered.com/app/329440 Steam online game catalog] with a release date of November 2. This version is a port of the Wii U version handled by SEGA Europe.
+
On 6 October 2015, ''Sonic Lost World'' appeared in the Steam online game catalog{{ref|http://web.archive.org/web/20151009031035/http://store.steampowered.com/app/329440}} with a release date of 2 November. This version is a port of the Wii U version handled by SEGA Europe.
  
 
==Story==
 
==Story==
Line 80: Line 203:
 
After landing, Sonic converses with [[Amy]] and [[Knuckles]] via the [[Miles Electric]]. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the [[Deadly Six]] how he turns the [[Animal Friends|animals]] into his [[Badniks]]. After telling the Six how he believes he will finally defeat Sonic with their help, [[Zazz]] gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.  
 
After landing, Sonic converses with [[Amy]] and [[Knuckles]] via the [[Miles Electric]]. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the [[Deadly Six]] how he turns the [[Animal Friends|animals]] into his [[Badniks]]. After telling the Six how he believes he will finally defeat Sonic with their help, [[Zazz]] gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.  
  
Back at his base, Eggman begins to run his machine, a machine that drains the energy out of the planet. During the run, [[Orbot]] states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With [[Zavok]] in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to [[Desert Ruins]].  
+
Back at his base, Eggman begins to run his Extractor, a machine that drains the energy out of the planet. During the run, [[Orbot]] states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With [[Zavok]] in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to [[Desert Ruins]].  
  
There, Sonic encounters [[Zomom]], and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell known as the [[Cacophonic Conch]], which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being too quick to listen to Tails, runs up and kicks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's mechs, and they begin to attack Sonic, Tails, Eggman, Orbot, and [[Cubot]], but all five escape.  
+
There, Sonic encounters [[Zomom]], and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell known as the [[Cacophonic Conch]], which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being too quick to listen to Tails, runs up and kicks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's Badniks, and they begin to attack Sonic, Tails, Eggman, Orbot, and [[Cubot]], but all five escape.  
  
At [[Tropical Coast]], Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his mechs. In Eggman's base, the founder of the Deadly Six, [[Master Zik]], decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's machine, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred-mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.  
+
At [[Tropical Coast]], Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his Badniks. In Eggman's base, the founder of the Deadly Six, [[Master Zik]], decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's Extractor, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred-mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.  
  
 
Later on in [[Frozen Factory]], the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters [[Zeena]], defeating her.  
 
Later on in [[Frozen Factory]], the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters [[Zeena]], defeating her.  
Line 92: Line 215:
 
At [[Sky Road (Sonic Lost World)|Sky Road]], Sonic meets Zavok for the first time, telling him that their plan was to capture him, but, since they found Tails, their new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all alone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.  
 
At [[Sky Road (Sonic Lost World)|Sky Road]], Sonic meets Zavok for the first time, telling him that their plan was to capture him, but, since they found Tails, their new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all alone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.  
  
In [[Lava Mountain]], Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consumed from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zazz, Zomom and Master Zik then attack Sonic, only to be defeated. Sonic tries to make contact with Amy, but is unable to get a signal, making him lose hope. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic, and Zavok orders Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one, then he and Tails then go to Extractor to shut it down, but it was already off. Eggman then appears, stating how he faked his death in order to charge [[Eggrobo (Sonic Lost World Boss)|his machine]], one that resembles the [[Death Egg Robot]].  
+
In [[Lava Mountain]], Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consumed from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zazz, Zomom and Master Zik then attack Sonic, only to be defeated. Sonic tries to make contact with Amy, but is unable to get a signal, making him lose hope. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic, and Zavok orders Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one, then he and Tails then go to the Extractor to shut it down, but it was already shut off. Eggman then appears, stating how he faked his death in order to charge [[Eggrobo (Sonic Lost World boss)|his machine]], one that resembles the [[Death Egg Robot]].  
  
 
The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckles that after a long day, that he could enjoy a nap on some fresh green grass, which he does.  
 
The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckles that after a long day, that he could enjoy a nap on some fresh green grass, which he does.  
Line 99: Line 222:
  
 
==Gameplay==
 
==Gameplay==
Unlike previous modern Sonic games, ''Sonic Lost World'' uses a brand new parkour-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the ZR button, and perform the [[Spin Dash]] using the ZL button. His [[Homing Attack]] now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the [[Flying Kick]] in the Wii U/PC version, and the [[Somersault Kick]] in the 3DS version, both of which can be used to take out certain types of [[Badniks]]. The [[Wisps]] return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps. Some Wisps are exclusive to the Wii U/PC version and some are available only to the 3DS version.
+
Unlike previous modern Sonic games, ''Sonic Lost World'' uses a brand new [[parkour]]-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the {{ZR}} button, and perform the [[Spin Dash]] using the {{ZL}} button. His [[Homing Attack]] now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the [[Flying Kick]] in the Wii U/PC version, and the [[Somersault Kick]] in the 3DS version, both of which can be used to take out certain types of [[Badniks]]. The [[Wisps]] return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps. Some Wisps are exclusive to the Wii U/PC version and some are available only to the 3DS version.
  
 
==Music==
 
==Music==
Line 105: Line 228:
  
 
==History==
 
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
 +
 
===Sales data===
 
===Sales data===
 +
[[Category:Use SalesTable template]]
 
NOTE: The following data includes the sales of the Nintendo 3DS handheld version of the game in addition to sales of the Wii U console version of the game.  
 
NOTE: The following data includes the sales of the Nintendo 3DS handheld version of the game in addition to sales of the Wii U console version of the game.  
  
{| class="prettytable"
+
{| class="prettytable" style="width:auto;"
|-
 
 
! Number of copies sold
 
! Number of copies sold
 
! Sega IR Reference
 
! Sega IR Reference
Line 131: Line 257:
  
 
===Nintendo eShop chart performance===
 
===Nintendo eShop chart performance===
{| class="prettytable"
+
{| class="prettytable" style="width:auto;"
|-
 
 
! Platform
 
! Platform
 
! Nintendo eShop reference
 
! Nintendo eShop reference
Line 201: Line 326:
  
 
==Production credits==
 
==Production credits==
 +
[[Category:Use creditstable template]]
 
===Voice actors===
 
===Voice actors===
{| class="wikitable"
+
{| class="prettytable" style="width:auto;"
|-
 
 
! Role
 
! Role
! English Voice Actor
+
! English
! Japanese Voice Actor
+
! Japanese
! French Voice Actor
+
! French
! Italian Voice Actor
+
! Italian
! German Voice Actor
+
! German
! Spanish Voice Actor
+
! Spanish
 
|-
 
|-
 
| [[Sonic the Hedgehog]]
 
| [[Sonic the Hedgehog]]
Line 292: Line 417:
 
|  
 
|  
 
|-
 
|-
| [[Zik]]
+
| [[Master Zik]]
 
| [[Kirk Thornton]]
 
| [[Kirk Thornton]]
 
| [[Mugihito]]
 
| [[Mugihito]]
Line 327: Line 452:
 
===Wii U version===
 
===Wii U version===
 
{{multicol|
 
{{multicol|
Exeuctive Supervisor: Yukio Sugino<br>
+
Producer: [[Takashi Iizuka]]<br>
Exeuctive Producer: Naoya Tsurumi<br>
+
Director: [[sega:Morio Kishimoto|Morio Kishimoto]]<br>
Chief Producers: [[Toshihiro Nagoshi]], [[Osamu Ohashi]]<br>
 
Prouducer: [[Takashi Iizuka]]<br>
 
Director: Morio Kishimoto<br>
 
 
Art Director: [[Sachiko Kawamura]]<br>
 
Art Director: [[Sachiko Kawamura]]<br>
Character Artists: [[Yoshinari Amaike]], [[Shinkichi Tanahashi]], Masao Tsunoda, Ryohei Yanase<br>
+
Character Artists: [[Yoshinari Amaike]], [[Shinkichi Tanahashi]], Masao Tsunoda, Hitomi Nagao, Ryohei Yanase<br>
 
Character Animators: [[Hiroyuki Abe]], Kou Ishitoya, Nahoko Kuhara<br>
 
Character Animators: [[Hiroyuki Abe]], Kou Ishitoya, Nahoko Kuhara<br>
Cut Scene Artists: Tamotsu Kushibe, Takeshi Kanda, Hiroshi Ohtake, Hiromasa Yoshida<br>
+
Cut Scene Artists: Tamotsu Kushibe, Takeshi Kanda, Hiromasa Yoshida, Hiroshi Ohtake<br>
Field Artists: [[Yoshitaka Miura]], Yuki Takahashi, Daizo Kinoshita, Hisae Jibiki, Naoko Irube, Shuto Matsuo, Machiko Koizumi, Naohiro Tsuchiya, Yuko Furumoto, Koji Noda, Masatoshi Yasumura, Kazunori Yomoda, Keiji Takeda, Nobuhito Yamamoto, Yuki Suda
+
Field Artists: [[Yoshitaka Miura]], Yuki Takahashi, Daizo Kinoshita, Hisae Jibiki, Naoko Irube, Shuto Matsuo, Machiko Koizumi, Naohiro Tsuchiya, Yuko Furumoto, Koji Noda, Masatoshi Yasumura, Kazunori Yomoda, Keiji Takeda, Nobuhito Yamamoto, Yuki Suda<br>
 
Visual Effects Artists: Tadashi Watanuki, Hideki Yano, Haruka Yoshida<br>
 
Visual Effects Artists: Tadashi Watanuki, Hideki Yano, Haruka Yoshida<br>
Menu/HUD Artists: Tetsuya Aoki, Yusuke Ikeda<br>
+
Menu/HUD Artists: Yusuke Ikeda, Tetsuya Aoki<br>
 
Technical Artist: Yusuke Kashiwagi<br>
 
Technical Artist: Yusuke Kashiwagi<br>
 
Title Logo Designer: [[Taro Hino]]<br>
 
Title Logo Designer: [[Taro Hino]]<br>
Web Designer: Yuichi Kikuchi<br>
+
Web Design: Yuichi Kikuchi<br>
 
Sonic Character Supervisor: [[Yuji Uekawa]]<br>
 
Sonic Character Supervisor: [[Yuji Uekawa]]<br>
Gameplay Programmers: [[Makiko Nishimura]], Hiroki Tokunaga, Kentarou Tomii, Satomi Dekura, Hiroshi Inokuma, Yoshihiko Toyoshima, Masahiro Ukai, Atsushi Onuki, Akihiko Tamai, Mototaka Kimura, Atsushi Onuki, Akihiko Tamai<br>
+
Gameplay Programmers: [[Makiko Nishimura]], Hiroki Tokunaga, Kentarou Tomii, Satomi Dekura, Hiroshi Inokuma, Yoshihiko Toyoshima, Masahiro Ukai, Atsushi Onuki, Akihiko Tamai, Mototaka Kimura<br>
 
System Programmer: Takahiro Sekiguchi<br>
 
System Programmer: Takahiro Sekiguchi<br>
 
Graphics Programmers: Koji Ogino, Takateru Ohyama, Masayoshi Kamai<br>
 
Graphics Programmers: Koji Ogino, Takateru Ohyama, Masayoshi Kamai<br>
 
Programmer: [[Yoshitaka Kawabata]]<br>
 
Programmer: [[Yoshitaka Kawabata]]<br>
 
Tools/Library Supports: [[Outa Sano]], Yuuichi Okazaki<br>
 
Tools/Library Supports: [[Outa Sano]], Yuuichi Okazaki<br>
Game Engnie: Havok<br>
+
Game Engine: Havok<br>
 
Level Designers: Natsuha Matsubara, Takayuki Okada, Kanano Yamaguchi, Rei Hata, Yuma Matsunaga, Jyunpei Ootsu, Takahiro Ono<br>
 
Level Designers: Natsuha Matsubara, Takayuki Okada, Kanano Yamaguchi, Rei Hata, Yuma Matsunaga, Jyunpei Ootsu, Takahiro Ono<br>
 
System Designers: Yoshinobu Uba, Takeshi Yamazaki, Koji Suezawa<br>
 
System Designers: Yoshinobu Uba, Takeshi Yamazaki, Koji Suezawa<br>
Writers (Story and Script): Harumasa Nakajima, Ken Pntac, Warren Graff<br>
+
Writers, Story and Script: Harumasa Nakajima, Ken Pontac, Warren Graff<br>
Project Supports: [[Eigo Kasahara]], [[Shun Nakamura]], [[Tetsu Katano]], [[Kazuyuki Hoshino]]<br>
+
Field Art Support: PLANETA CO.,LTD.<br>
Field Art Supports: Planet Co. Ltd., Imagica Digtalscape Co. Ltd., Bauhaus Entertainment<br>
 
 
Field Artists: Hideaki Hakozaki, Masako Hamada, Yuta Otani, Rina Okamoto, Kazuya Igarashi, Narumi Shinomiya, Kazuhiro Saito, Takashi Nagashima<br>
 
Field Artists: Hideaki Hakozaki, Masako Hamada, Yuta Otani, Rina Okamoto, Kazuya Igarashi, Narumi Shinomiya, Kazuhiro Saito, Takashi Nagashima<br>
Artists: Hideaki Sato, Wataru Kawahara<br>
+
IMAGICA DIGITALSCAPE Co.,Ltd. BAUHAUS ENTERTAINMENT Artists: Hideaki Kato, Wataru Kawahara<br>
Modeling Support: Sega Of China<br>
+
Modeling Support: SEGA of China<br>
 
Coordinator: Miao Miao<br>
 
Coordinator: Miao Miao<br>
Artists: Chen Wei, Jiang Huixian, Seng Yuein, Xu Jing<br>
+
Artists: Chen Wei, Jiang Huixian, Song Yuemin, Xu Jing<br>
Cut Scene Art Supports: Graphinica Inc.<br>
+
Cut Scene Art Support: Graphinica,Inc.<br>
Cut Scene Art Producer: Atsuo Nozaki<br>
+
Producer: Atsuo Nozaki<br>
Cut Scene Artists: Tomoaki Kaneko, Ayaka Igarashi, Kentaroh Honma, Hisayasu Kamiya, Yoko Uemura, Tetsuya Kouzuma, Satoko Yamamoto, Kouji Ichikawa, Einichi Kou<br>
+
Artists: Tomoaki Kaneko, Ayaka Igarashi, Kentaroh Honma, Hisayasu Kamiya, Yoko Uemura, Tetsuya Kouzuma, Satoko Yamamoto, Kouji Ichikawa, Einichi Kou<br>
Progeamming Supports: Switch Entertainmet inc., Masashi Yamane<br>
+
Programming Support: Switch entertainment Inc., Masashi Yamane<br>
Tuning Supports: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara<br>
+
Tuning Support: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara<br>
 
Sound Director & Music Composer: [[Tomoya Ohtani]]<br>  
 
Sound Director & Music Composer: [[Tomoya Ohtani]]<br>  
 
Sound Effects: [[Tomonori Sawada]]<br>
 
Sound Effects: [[Tomonori Sawada]]<br>
 +
Cut Scene Music Composer & Orchestrator: [[Takahito Eguchi]]<br>
 
Arrangers: Takeshi Watanabe, [[Yutaka Minobe]]<br>
 
Arrangers: Takeshi Watanabe, [[Yutaka Minobe]]<br>
Cut Scene Music Composer & Orchestrator: [[Takahito Eguchi]]<br>
 
 
Additional Composer: [[Naofumi Hataya]]<br>
 
Additional Composer: [[Naofumi Hataya]]<br>
Cut Sound Editors (Sound Racers): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito<br>
+
Cut Scene Sound Editor (Sound Racer): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito<br>
 
Foley Artists: John Roesch, Alyson Moore<br>
 
Foley Artists: John Roesch, Alyson Moore<br>
 
Foley Mixer: Maryjo Lang<br>
 
Foley Mixer: Maryjo Lang<br>
Drums: Takashi Saito<br>
+
Foley Facilities Provided by Warner Brothers Studios-Studio 1<br>
 +
====Musicians====
 +
Drums: MASUO, Takashi Saito<br>
 
Bass: Ichiro Fujiya, Akinori Yamada<br>
 
Bass: Ichiro Fujiya, Akinori Yamada<br>
 
Guitar: Susumu Nishikawa<br>
 
Guitar: Susumu Nishikawa<br>
Line 381: Line 504:
 
Flute, Piccolo Flute, Shinobue: Takashi Asahi<br>
 
Flute, Piccolo Flute, Shinobue: Takashi Asahi<br>
 
Flute: Sachiko Wakatsuchi<br>
 
Flute: Sachiko Wakatsuchi<br>
 +
Clarinet: Kimio Yamane, Fumie Kuroo<br>
 +
Bassoon: Masashi Maeda, Kenichi Goshima<br>
 
Strings: Shinozaki Strings<br>
 
Strings: Shinozaki Strings<br>
 
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo<br>
 
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo<br>
Line 394: Line 519:
 
Percussion: Mari Kotake, Ryoichi Kayatani<br>
 
Percussion: Mari Kotake, Ryoichi Kayatani<br>
 
Recording Engineers: [[Yoshitada Miya]], Shigeo Sakurai, Toshiyuki Yoshida<br>
 
Recording Engineers: [[Yoshitada Miya]], Shigeo Sakurai, Toshiyuki Yoshida<br>
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)<br>
+
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)<br>
Recording Studios: Onkio Haus, Sound City, [[sega:Sega Digital Studio|Sega Digital Studio]]<br>
+
Recording Studios: Onkio Haus, Sound City, [[sega:Sega Digital Studio|SEGA Digital Studio]]<br>
Mastering Engineers: Kazushi Kyogoku<br>
+
Mastering Engineer: Kazushi Kyogoku<br>
Recording Corrdinator: Kazuyuki Doki (Re-Birth)<br>
+
Recording Coordinator: Kazuyuki Doki (Re-Birth)<br>
Japanese Character Voices: [[Junichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Canna]], [[Taeko Kawata]], Joji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Toma, Yuki Tai, Fumihiko Tachiki, [[Chikao Ōtsuka]]<br>
+
 
 +
Japanese Character Voices: [[Junichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Canna]], [[Taeko Kawata]], Johji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Touma, Yuki Tai, Mitsuo Iwata, Wataru Takagi, Fumihiko Tachiki, [[Chikao Otsuka]]<br>
 
Recording Producer: Takuya Ohno<br>
 
Recording Producer: Takuya Ohno<br>
 
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)<br>
 
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)<br>
 
Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA)<br>
 
Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA)<br>
Recording: TOKYO TV CENTER<br>
+
Recording: TOKYO T.V.CENTER<br>
English Character Voices: [[Roger Craig Smith]], [[Kate Higgins]], [[Mike Pollock]], [[Kent Hampton]], [[Cindy Robinson]], [[Kirk Thornton]], [[Wally Wingert]], Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel<br>
+
English Character Voices: [[Roger Craig Smith]], [[Kate Higgins]], [[Mike Pollock]], [[Cindy Robinson]], [[Wally Wingert]], [[Kirk Thornton]], [[Kent Hampton]], Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel<br>
Voice Production By: Studiopolis Inc.<br>
+
Voice Production by: Studiopolis Inc.<br>
 
Voice Director: Jack Fletcher<br>
 
Voice Director: Jack Fletcher<br>
 
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone<br>
 
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone<br>
Recording Engineers: Eric Lewis, Ernie Sheesley<br>
+
Recording Engineers: Eric Lewis CAS, Ernie Sheesley<br>
 
Dialogue Editor: Terry Reiff<br>
 
Dialogue Editor: Terry Reiff<br>
 
Production Assistant: Philo Leung<br>
 
Production Assistant: Philo Leung<br>
Production Acceuntants: Laura Lepez<br>
+
Production Accountant: Laura Lopez<br>
 
Line Producer: Joe Moeller<br>
 
Line Producer: Joe Moeller<br>
France Character Voice: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Sébastien Desjours, Naïké Fauveau, Benjamin Pascal, Tony Marot, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad<br>
+
French Character Voices: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Benjamin Pascal, Tony Marot, Sébastien Desjours, Naïké Fauveau, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad<br>
Project Managers: Claire Asterg (La Marue Rese)<br>
+
Project Managers: Claire Astorg (La Marque Rose), Maxime Romano (La Marque Rose)<br>
Localisation Department Manager: Cecile Irlinger (La Marue Rese)<br>
+
Localization Department Manager: Cécile Irlinger (La Marque Rose)<br>
 
Voice Director: Antoine Nouel<br>
 
Voice Director: Antoine Nouel<br>
Recording Engineer: Jeremie Durand (La Marue Rese)<br>
+
Recording Engineer: Jérémie Durand (La Marque Rose)<br>
Italian Character Voice: Massimo Di Benedetto, Serena Clerici, Davide Garbolino, Gianni Gaude, Maurizio Merluzzo, Renato Novara, Loretta Di Pisa, Benedetta Ponticelli, Riccardo Rovatti, Diego Sabre, Luca Sandri, Aldo Stella, Pietro Ubaldi<br>
+
Italian Character Voices: Renato Novara, Benedetta Ponticelli, Aldo Stella, Luca Sandri, Massimo Di Benedetto, Maurizio Merluzzo, Serena Clerici, Gianni Gaude, Riccardo Rovatti, Pietro Ubaldi, Diego Sabre, Loretta Di Pisa, Davide Garbolino<br>
Project Manager: Alessandra Neve<br>
+
Project Manager: Alessandra Neve (Jinglebell Communication srl)<br>
 
Voice Director: Alice Bongiorni<br>
 
Voice Director: Alice Bongiorni<br>
Recording Engineer: Mauro Forester<br>
+
Recording Engineer: Mauro Forester (Jinglebell Communication srl)<br>
German Character Voice: Claus Peter Damitz, Romanus Fuhrmann, Marianne Graffam, Matthias Horn, Anke Kortemeier, Ilja Koster, Klaus Lochtove, Hartmut Neugebauer, Viktor Pavel, Shandra Schadt, Marc Stachel, Gerold Stroher<br>
+
German Character Voices: Marc Stachel, Anke Kortemeier, Hartmut Neugebauer, Matthias Horn, Romanus Fuhrmann, Claus Peter Damitz, Shandra Schadt, Klaus Lochtove, Viktor Pavel, Gerold Ströher, Marianne Graffam, Ilja Köster<br>
Voice Director: Michael Hulsmann<br>
+
Voice Director: Michael Hülsmann<br>
Recording Engineer: Ilja Koster (IK Sample)<br>
+
Recording Engineer: Ilja Köster (IK Sample)<br>
Project Management: Olivler Deslanes (SIDE)<br>
+
Project Management: Olivier Deslandes (SIDE)<br>
Spanish Character Voice: Francesc Belda, Miguel Angel Jenner, Ivan Labanda, Jonathan Lopez, Santi Lorenz, Sergi Mesa, Graciela Molina, Xadi Mouslemeni, Rafa Parra, Meritxell Ribera, Rafael Turia, Albert Villar<br>
+
Spanish Character Voices: Jonathan López, Graciela Molina, Francesc Belda, Xadi Mouslemeni, Albert Villar, Sergi Mesa, Meritxell Ribera, Miguel Angel Jenner, Rafael Turia, Santi Lorenz, Rafa Parra, Ivan Labanda<br>
 
Voice Director: Guillermo Reinlein<br>
 
Voice Director: Guillermo Reinlein<br>
Recording Engineer: Carmel Hurtado (Takemaker)<br>
+
Recording Engineer: Carmelo Hurtado (Takemaker)<br>
Project Management: Olivler Deslanes (SIDE)<br>
+
Project Management: Olivier Deslandes (SIDE)<br>
CG Movie Production: Marza Animation Planet Inc.<br>
+
====MARZA ANIMATION PLANET INC.====
 
Art Director: Toshiya Umeda<br>
 
Art Director: Toshiya Umeda<br>
Publicity Director: Naoto Kawguchi<br>
+
Publicity Director: Naoto Kawaguchi<br>
Sets and Props Supervisor: Hideyuki Higashi<br>
+
Sets & Props Supervisor: Hideyuki Higashi<br>
 
Layout Supervisor: Takaaki Kise<br>
 
Layout Supervisor: Takaaki Kise<br>
 
Animation Supervisor: Tatsunori Tomiyama<br>
 
Animation Supervisor: Tatsunori Tomiyama<br>
Line 438: Line 564:
 
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata<br>
 
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata<br>
 
Setup: Tomohiro Hanawa<br>
 
Setup: Tomohiro Hanawa<br>
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Murita<br>
+
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Kurita<br>
Lighting and Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka<br>
+
Lighting & Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka<br>
 
Production Engineers: Takamasa Matsunari, Taku Wakisaka<br>
 
Production Engineers: Takamasa Matsunari, Taku Wakisaka<br>
Project Managers: Sonoko Haneda, Bora Son<br>
+
Project Manager: Sonoko Haneda, Bora Son<br>
 
Movie Producer: Akira Ito<br>
 
Movie Producer: Akira Ito<br>
VFX: Studio Bokan Inc.<br>
+
====studio bokan inc.====
 
VFX Supervisor: Ryoji Takai<br>
 
VFX Supervisor: Ryoji Takai<br>
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama<r>
+
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama
Game Production: Digital Media Lab Inc.<br>
+
====Digital Media Lab.,Inc.====
 
Producer: Keisuke Toyoshima<br>
 
Producer: Keisuke Toyoshima<br>
 +
Technical Supervisor: Hideaki Sato<br>
 
Director: Atsushi Matsumoto<br>
 
Director: Atsushi Matsumoto<br>
Technical Supervisor: Hideaki Sato<br>
 
 
Effect Artist: Akihiro Komiya<br>
 
Effect Artist: Akihiro Komiya<br>
 
Layout Artist: Tomomi Sato<br>
 
Layout Artist: Tomomi Sato<br>
 
Assistant Modeler: Takashi Kondou<br>
 
Assistant Modeler: Takashi Kondou<br>
Project Manager: Kunitaka Sato<br>
+
Project Manager: Kunitaka Sato
 
+
====SEGA Corporation====
==== Sega Corporation(Sega of Japan, Inc.) ====
+
Localization Support: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto<br>
Localization Supports: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto<br>
+
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Masahiro, Shinya Oosaki, Haruo Imatsu, Tetsuo Sasaki, Masaya Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Yasuda, Toshiyuki Tanaka, Masahiro Tanaka, Tomohiko Hayashi, Tomoaki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, FIELD CREW SERVICE CO.,LTD.<br>
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Maasahiro, Shinya Ooasaki, Harue Imatsu, Tetsuo Sasaki, Masata Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Ysuda, Teshiyuki Tanaka, Mashiro Tanaka, Tomohiko Hayashi, Tomoki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, Field Crew Service Co. Ltd.<br>
 
 
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai<br>
 
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai<br>
 
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki<br>
 
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki<br>
Marketing: Takayeshi Ohuchi, Ruike Miyamoto, Atsuhiko Shimizu<br>
+
Marketing: Takayoshi Ohuchi, Ruiko Miyamoto, Atsuhiko Shimizu<br>
First Party Managers: Yasushi Yamashita, Teyehisa Hiwatari<br>
+
First Party Managers: Yasushi Yamashita, Toyohisa Hiwatari<br>
 
Public Relations: Yasushi Nagumo, Chikako Hida<br>
 
Public Relations: Yasushi Nagumo, Chikako Hida<br>
Promotions: Rakafumi Ueoro, Yoko Fukada, [[Ikuo Ishizaka]]<br>
+
Promotion: Takafumi Ueoro, Yoko Fukada, [[Ikuo Ishizaka]]<br>
 
Executive Marketing Supervisor: Takeshi Shimizu<br>
 
Executive Marketing Supervisor: Takeshi Shimizu<br>
 
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto<br>
 
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto<br>
Product Test: Takashi Shoji, Akira Nishikawa, [[Osamu Sato]], Hitoshi Abe, Toshiaki Matsuda, Keima Sasaki, Yuta Metegi, Azusa Ikeda, Ayaka Kimura, Takeru Ooe, Daisuke Higuchi, Daichi Sasaki, Chiharu Yeshida, Atsushi Murayama, Shunichi Senda, Yusuke Asano, Daisuke Suzuki, Takafumi Kawasaki<br>
+
Product Test: Takashi Shoji, Akira Nishikawa, [[Osamu Sato]], Hitoshi Abe, Toshiaki Matsuda, Yuta Motegi, Azusa Ikeda, Ayaka Kimura, Takeru Ooe, Daisuke Higuchi, Daichi Sasaki, Chiharu Yoshida, Ryoichi Shibuya, Daisuke Miyamoto, Atsushi Murayama, Shunichi Senda, Yusuke Asano, Daisuke Suzuki, Takafumi Kawasaki<br>
Quality Assurance: Seiji Hasegawa, Yoshihi Narumi, Kouzeu Takasugi, Shugo Kariya, Keji Yoshida<br>
+
Quality Assurance: Seiji Hasegawa, Yoshihiro Narumi, Kouzou Takasugi, Shugo Kariya, Koji Yoshida<br>
 
+
====SEGA of America, Inc.====
====Sega of America, Inc.====
+
President / CFO / COO: John Cheng<br>
President/CFO/COO: John Cheng<br>
+
CCO - Sonic: [[Hiroyuki Miyazaki]]<br>
CCO: [[Hiroyuki Miyazaki]]<br>
+
HR Director: Michelle Whitmore<br>
 
Producer: Samuel Mullen<br>
 
Producer: Samuel Mullen<br>
HR Director: Michelie Whitmere<br>
+
Senior Producer: Ken Ogasawara, Yasuhiro Noguchi<br>
Senior Producer: Ken Ogasawara, Yasuhiro Neguchi<br>
+
Development Director, International: [[Patrick Riley]]<br>
International Development Director: [[Patrick Riley]]<br>
+
Senior Director of Development: Todd Hartwig<br>
Senior Director Of Development: Todd Hartwig<br>
+
Design Director: Chris Porter<br>
Design Director: Chris Perter<br>
 
 
Development Operations Director: John Merlino<br>
 
Development Operations Director: John Merlino<br>
Senior Director Of Marketing: Marcella Churchill<br>
+
Senior Director of Marketing: Marcella Churchill<br>
 
Senior Brand Manager: Judy Gilbertson<br>
 
Senior Brand Manager: Judy Gilbertson<br>
 
Brand Manager: Derrek Peel<br>
 
Brand Manager: Derrek Peel<br>
 
Associate Brand Manager: Aaron Webber<br>
 
Associate Brand Manager: Aaron Webber<br>
 
Public Relations Manager: Thu Nguyen<br>
 
Public Relations Manager: Thu Nguyen<br>
Manager Of Media And Events: Teri Higgins<br>
+
Manager of Media And Events: Teri Higgins<br>
Director Of Creative Services And First Pary: Jen Goreling<br>
+
Director of Creative Services and First Party: Jen Groeling<br>
 +
Production Manager: Mary Disbrow<br>
 
Senior Graphic Designer: Marco Garcia<br>
 
Senior Graphic Designer: Marco Garcia<br>
Web Manager: Michiael Debbins<br>
+
Web Manager: Michael Dobbins<br>
Video Production Manager: Carl Somika<br>
+
Video Production Manager: Carl Smolka<br>
 
Senior Community Manager: Kellie Parker<br>
 
Senior Community Manager: Kellie Parker<br>
Community Manager: Julian Mehlfied<br>
+
Community Manager: Julian Mehlfield<br>
 
Executive VP of Publishing and Strategic Planning: Yusuke Suai<br>
 
Executive VP of Publishing and Strategic Planning: Yusuke Suai<br>
First Pary Cooedinator: Andrew Wong<br>
+
First Party Coordinator: Andrew Wong<br>
 
VP of Sales: Keith Gerhardt<br>
 
VP of Sales: Keith Gerhardt<br>
Senior Director Of Sales Operations and Adminstration: Laurie Mendez<br>
+
Senior Director of Sales Operations and Administration: Laurie Mendez<br>
Director Of Channel Maeketing: Soctt Lambrecht<br>
+
Director of Channel Marketing: Scott Lambrecht<br>
 
Senior Operations Specialist: Andy Navarro<br>
 
Senior Operations Specialist: Andy Navarro<br>
Senior Fiance Manager: Kenya Numata<br>
+
Senior Finance Manager: Jasen Chin<br>
Director Of Vusiness Development And Content: Yumiko Nishi<br>
+
Director of Corporate Planning: Kenya Numata<br>
Director Of Lagal: Liana A. Larson<br>
+
Director of Business Development and Content: Yumiko Nishi<br>
Lagal Counsel: Jerusha Herman<br>
+
Director of Legal: Liana A. Larson<br>
 +
Legal Counsel: Jerusha Herman<br>
 
Associate Legal Counsel: Ziv Shmargad<br>
 
Associate Legal Counsel: Ziv Shmargad<br>
Contracts Adminstrator: Edison Haywood<br>
+
Contracts Administrator: Edison Haywood<br>
IT Director: Jake Slagado<br>
+
IT Director: Jake Salgado<br>
 
Manager - Network Admin and Ops: George Bueno<br>
 
Manager - Network Admin and Ops: George Bueno<br>
 
Development Operations Supervisor: Stephen Akana<br>
 
Development Operations Supervisor: Stephen Akana<br>
 
Standards Leads: Junior Sison<br>
 
Standards Leads: Junior Sison<br>
 +
Mastering Lab Supervisor: Rey Casto Buzon<br>
 
Hardware Supervisor: Matt Ellison<br>
 
Hardware Supervisor: Matt Ellison<br>
English Localization By: Inbound Games<br>
+
English Localization By: Inbound Games
 
+
====SEGA EUROPE LTD.====
==== Sega Europe, Ltd. ====
+
COO of Sega Europe: Jurgen Post<br>
COO: Jurgen Post<br>
+
CFO of Sega Europe: John Ward<br>
CFO: John Ward<br>
+
Senior Vice President, Business Planning: Tatsuya Shikata<br>
Senior Vice President Business Planning: Tatsuya Shikata<br>
+
Director, Development Services Sega West: Jim Woods<br>
Development Services Sega West Director: Jim Wodds<br>
+
Head of Studio Localisation and ESD: Charlie Harris O'Connor<br>
Head Of Studio Localisation And ESD: Charlie Harris O' Conner<br>
 
 
Producer: Teppei Otsuka<br>
 
Producer: Teppei Otsuka<br>
Brand Director: David Corless<br>
+
Sonic Brand Director: David Corless<br>
Marketing Manager: Helen Churchill<br>
+
Sonic Marketing Manager: Helen Churchill<br>
Assistant Brand Manger: Colm Bannen<br>
+
Brand Manager: Ben Finch<br>
Publishing Manager: Bebby Wertheim<br>
+
Assistant Brand Manager: Colm Bannon<br>
Head Of PR: Kerry Rizze<br>
+
Publishing Manager: Bobby Wertheim<br>
Head Of Operations: Natalie Fersyth<br>
+
Head of PR: Kerry Rizzo<br>
Director Of Legal And Business Affairs: Nicky Ormrod<br>
+
Head of Operations: Natalie Forsyth<br>
Legal Exeutive: Saad Choudri<br>
+
Director of Legal and Business Affairs: Nicky Ormrod<br>
 +
Legal Executive: Marine Cabour<br>
 
Legal Counsel: Daniel Finegold<br>
 
Legal Counsel: Daniel Finegold<br>
Head Of Creative Services & Traffic: Jeff Webber<br>
+
Head of Creative Services & Traffic: Jeff Webber<br>
Creative Team Manager: Noud Tepefaere
+
Creative Team Manager: Noud Tempelaere<br>
Digital Traffic And 1st Party Submissions Coordintator: Kamajyet Pansich<br>
+
Digital Traffic and 1st Party Submissions Coordinator: Kamaljyot Panaich<br>
Senior Creative Designer: Ranj Vekatia<br>
+
Senior Creative Designer: Ranj Vekaria<br>
 
Creative Artworker: Steve Smith<br>
 
Creative Artworker: Steve Smith<br>
Head Of Program Office: Mark Le Breton<br>
+
Head of Program Office: Mark Le Breton<br>
Submissions Manager: Dave Piher<br>
+
Submissions Manager: Dave Pither<br>
Process And TCM Manager: Ben Hewell<br>
+
Process and TCM Manager: Ben Howell<br>
Head Of QA & Localisation QA: Ghuisam Khan<br>
+
Head of QA & Localisation QA: Ghulam Khan<br>
 
Production Managers: Teressa Wright, Simon Lawrence<br>
 
Production Managers: Teressa Wright, Simon Lawrence<br>
 
Resource Manager: Ben Jackson<br>
 
Resource Manager: Ben Jackson<br>
Localisation Manager: Marta Lois Genzalez<br>
+
Localisation Manager: Marta Lois González<br>
 
Localisation Project Supervisor: Antonella Marras<br>
 
Localisation Project Supervisor: Antonella Marras<br>
Lead Translator: Jesus Alvarez<br>
+
Lead Translator: Jesús Álvarez<br>
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas Tajana Nath, Giulia Checchi, Anais Manlaval, Luis J. Paredes, Ronan Salen, Sebastian Salguere, Giuseppe Rosa, Nicole Thomer<br>
+
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas, Tatjana Nath, Giulia Checchi, Anaïs Maniaval, Luis J. Paredes, Ronan Salon, Sebastián Salguero, Giuseppe Rosa, Nicole Thomer<br>
 
Mastering & Equipment Manager: Phil Adams<br>
 
Mastering & Equipment Manager: Phil Adams<br>
 
Senior Mastering Technician: Michael Veness<br>
 
Senior Mastering Technician: Michael Veness<br>
Assistant Mastering Technician: Paul Hann, Shaun Young<br>
+
Assistant Mastering Technicians: Paul Hann, Shaun Young<br>
 
Project Lead: Luke Tarasek<br>
 
Project Lead: Luke Tarasek<br>
 
Localisation QA Supervisor: Alessandro Irranca<br>
 
Localisation QA Supervisor: Alessandro Irranca<br>
 
Localisation QA Team Lead: Pedro Ortega<br>
 
Localisation QA Team Lead: Pedro Ortega<br>
 
Localisation Senior Tester: Serenella Grimaldi<br>
 
Localisation Senior Tester: Serenella Grimaldi<br>
Localisation Testers: Alexander Budik, Alexandre Juila, Carina Pamminger, Chrisian Hintze, David Blbao Gonzalez, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocio Roman, Remain Bevilard, Setphanie Warwick<br>
+
Localisation Testers: Alexander Budik, Alexandre Julia, Carina Pamminger, Christian Hintze, David Bilbao González, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocío Román , Romain Bevillard, Stephanie Warwick<br>
 
Compliance Supervisor: Darran Wall<br>
 
Compliance Supervisor: Darran Wall<br>
 
Compliance Coordinator: Mohammed Ajaib<br>
 
Compliance Coordinator: Mohammed Ajaib<br>
 
Compliance Senior Technician: Martin Walker<br>
 
Compliance Senior Technician: Martin Walker<br>
 
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb<br>
 
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb<br>
Administration And Finance Coordinator: Chris Bien<br>
+
Administration and Finance Coordinator: Chris Bien<br>
QA Adminisrators: Chris Geiles<br>
+
QA Administrators: Chris Geiles<br>
Equipment & Shift Coordinators: Tony Langan, Chrisitan Bailey<br>
+
Equipment & Shift Coordinators: Tony Langan, Christian Bailey<br>
Speical Thanks: [[Yukifumi Makino]] (Delfisound Inc.), Machiko Aoki (Music Brains Inc.), Miki Kasashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Micheal Gluck, Justin Haywald, Vince Lozada, [[Jun Senoue]], Haruyoshi Tomita<br>
+
 
Created By: [[Sonic Team]]<br>
+
Special Thanks: [[Yukifumi Makino]] (Delfisound, Inc.), Machiko Aoki (Music Brains Inc.), Miki Kashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Michael Gluck, Justin Haywald, Vince Lozada, [[Jun Senoue]], Haruyoshi Tomita<br>
Presented By: [[Sega]]<br>
+
Project Support: [[Eigo Kasahara]], [[Shun Nakamura]], [[Tetsu Katano]], [[Kazuyuki Hoshino]]<br>
 +
Chief Producers: [[Toshihiro Nagoshi]], [[Osamu Ohashi]]<br>
 +
Executive Supervisor: Yukio Sugino<br>
 +
Executive Producer: Naoya Tsurumi<br>
 +
©[[SEGA]]
 
|cols=3}}
 
|cols=3}}
  
 
===3DS version===
 
===3DS version===
Exeuctive Supervisor: Yukio Sugino<br>
+
Producer: [[Takashi Iizuka]]<br>
Exeuctive Producer: Naoya Tsurumi<br>
 
Chief Producers: [[Toshihiro Nagoshi]], [[Osamu Ohashi]]<br>
 
Prouducer: [[Takashi Iizuka]]<br>
 
 
Director: Takao Hirabayahi<br>
 
Director: Takao Hirabayahi<br>
 
Art Director: [[Sachiko Kawamura]]<br>
 
Art Director: [[Sachiko Kawamura]]<br>
Technical Supports: [[Tetsu Katano]]<br>
+
Technical Support: [[Tetsu Katano]]
Sonic Character Supervisor: [[Yuji Uekawa]]<br>
+
====In Cooperation with [[Dimps]]====
Project Supports: [[Eigo Kasahara]], [[Shun Nakamura]], [[Kazuyuki Hoshino]]<br>
 
Technical Artist: Yusuke Kashiwagi<br>
 
Title Logo Designer: [[Taro Hino]]<br>
 
Web Designer: Yuichi Kikuchi<br>
 
Writers (Story and Script): Harumasa Nakajima, Ken Pntac, Warren Graff<br>
 
Tuning Supports: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara<br>
 
 
 
==== In Cooperation with Dimps - Digital Innovation ====
 
 
{{multicol|
 
{{multicol|
 
Producer: Hiroyuki Kawano<br>
 
Producer: Hiroyuki Kawano<br>
Assitant Producer/Game Designer: Kenji Ayukawa<br>
+
Assistant Producer / Game Designer: Kenji Ayukawa<br>
 
Line Manager: Hideaki Hamachi<br>
 
Line Manager: Hideaki Hamachi<br>
 
Lead Game Designer: Ayano Komatsu<br>
 
Lead Game Designer: Ayano Komatsu<br>
Line 586: Line 706:
 
Technical Manager: Masahisa Naganuma<br>
 
Technical Manager: Masahisa Naganuma<br>
 
Lead Programmer: Masato Nakahashi<br>
 
Lead Programmer: Masato Nakahashi<br>
Programmers: Masaomi Mima, Chinami Iashizaki, Satoshi Akitomi, Takahiro Tateishi, Kosuke Yurita, Takashi Miyahara, Takeshi Sasaki, Shiro Mikata, Yusuke Kishi<br>
+
Programmers: Masaomi Mima, Chinami Ishizaki, Satoshi Akitomi, Takahiro Tateishi, Kosuke Yurita, Takashi Miyahara, Kazuya Shinmoto, Takeshi Sasaki, Shiro Mikata, Yusuke Kishi<br>
 
Art Manager: Nobuyuki Kuroki<br>
 
Art Manager: Nobuyuki Kuroki<br>
 
Lead Artist: Tomohiro Takada<br>
 
Lead Artist: Tomohiro Takada<br>
Artists: Shinji Nohara, Miki Matsumura, Yumi Kim, Miki Kobayashi, Yuko Yamanoue, Kazue Miyahara, Keiko Hosoo, Masanori Satomura, Midori Hasegawa, Koichi Iwasaki, Sotaro Yamamoto, Yoshihiko Maeno, Hisakazu Nakamura, Yuko Yoshida, Keiichi Oota, Takashi Matsubara, Kentaro Tsukamoto, Rie Iagawa, Mai Ochi, Ryota Osaki<br>
+
Artists: Shinji Nohara, Miki Matsumura, Yumi Kim, Miki Kobayashi, Sachiyo Kitajima, Yuko Yamanoue, Kazue Miyahara, Keiko Hosoo, Masanori Satomura, Midori Hasegawa, Koichi Iwasaki, Sotaro Yamamoto, Yoshihiko Maeno, Hisakazu Nakamura, Mutsumi Kitanaka, Yuko Yoshida, Keiichi Oota, Takashi Matsubara, Kentaro Tsukamoto, Rie Imagawa, Mai Ochi, Ryota Osaki<br>
Sound Support: Atsuyoshi Isemura<br>
+
Sound Support: Atsuyoshi Isemura
Sound Director & Music Composer: [[Tomoya Ohtani]]<br>
 
Arrangers: Takeshi Watanabe, [[Yutaka Minobe]]<br>
 
Cut Scene Music Composer & Orchestrator: [[Takahito Eguchi]]<br>
 
Additional Composer: [[Naofumi Hataya]]<br>
 
Cut Sound Editors (Sound Racers): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito<br>
 
Foley Artists: John Roesch, Alyson Moore<br>
 
Foley Mixer: Maryjo Lang<br>
 
Drums: Takashi Saito<br>
 
Bass: Ichiro Fujiya, Akinori Yamada<br>
 
Guitar: Susumu Nishikawa<br>
 
Banjo: Masahiro Itami<br>
 
Accordion: Saburo Tanooka<br>
 
Steelpan: Yoshihiro Harada<br>
 
Oboe: Tomoka Hirota, Satoshi Shoji, Akiko Mori<br>
 
Flute, Piccolo Flute, Shinobue: Takashi Asahi<br>
 
Flute: Sachiko Wakatsuchi<br>
 
Clarinet: Kimio Yamane, Fumie Kuroo<br>
 
Bassoon: Masashi Maeda, Kenichi Hoshima<br>
 
Strings: Shinozaki Strings<br>
 
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo<br>
 
Cello: Mao Tomonoh, Takahiro Yuuki<br>
 
Trumpet: Yusuke Nakano, Teppei Kawakami, Mitsuru Tanaka, Osamu Ueishi, Shigeo Okura, Narumi Sato, Kenichi Tsujimoto<br>
 
Bass Trombone: Takehiko Akinaga, Ryota Fujii<br>
 
Saxophone, Flute: Kei Suzuki<br>
 
Saxophone: Naoya Takemura, Kazuhiro Murase, Ryochi Daigoh, Naomu Soeda<br>
 
Tuba: Kiyoshi Sato<br>
 
Horn: Yuta Ohno, Mina Muranaka, Ryosuke Tomono, Masaki Tanaka<br>
 
Harp: Tomoyuki Asakawa<br>
 
Percussion: Mari Kotake, Ryoichi Kayatani<br>
 
Recording Engineers: [[Yoshitada Miya]], Shigeo Sakurai, Toshiyuki Yoshida<br>
 
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)<br>
 
Recording Studios: Onkio Haus, Sound City, [[sega:Sega Digital Studio|Sega Digital Studio]]<br>
 
Mastering Engineers: Kazushi Kyogoku<br>
 
Recording Corrdinator: Kazuyuki Doki (Re-Birth)<br>
 
Japanese Character Voices: [[Junichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Canna]], [[Taeko Kawata]], Joji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Toma, Yuki Tai, Fumihiko Tachiki, [[Chikao Ōtsuka]]<br>
 
Recording Producer: Takuya Ohno<br>
 
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)<br>
 
Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA)<br>
 
Recording: TOKYO TV CENTER<br>
 
English Character Voices: [[Roger Craig Smith]], [[Kate Higgins]], [[Mike Pollock]], [[Kent Hampton]], [[Cindy Robinson]], [[Kirk Thornton]], [[Wally Wingert]], Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel<br>
 
Voice Production By: Studiopolis Inc.<br>
 
Voice Director: Jack Fletcher<br>
 
Recording Engineers: Eric Lewis, Ernie Sheesley<br>
 
Dialogue Editor: Terry Reiff<br>
 
Production Assistant: Philo Leung<br>
 
Production Acceuntants: Laura Lepez<br>
 
Line Producer: Joe Moeller<br>
 
France Character Voice: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Sébastien Desjours, Naïké Fauveau, Benjamin Pascal, Tony Marot, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad<br>
 
Project Managers: Claire Asterg (La Marue Rese)<br>
 
Voice Director: Antoine Nouel<br>
 
Recording Engineer: Jeremie Durand (La Marue Rese)<br>
 
Italian Character Voice: Massimo Di Benedetto, Serena Clerici, Davide Garbolino, Gianni Gaude, Maurizio Merluzzo, Renato Novara, Loretta Di Pisa, Benedetta Ponticelli, Riccardo Rovatti, Diego Sabre, Luca Sandri, Aldo Stella, Pietro Ubaldi<br>
 
Project Manager: Alessandra Neve<br>
 
Voice Director: Alice Bongiorni<br>
 
Recording Engineer: Mauro Forester<br>
 
German Character Voice: Claus Peter Damitz, Romanus Fuhrmann, Marianne Graffam, Matthias Horn, Anke Kortemeier, Ilja Koster, Klaus Lochtove, Hartmut Neugebauer, Viktor Pavel, Shandra Schadt, Marc Stachel, Gerold Stroher<br>
 
Voice Director: Michael Hulsmann<br>
 
Recording Engineer: Ilja Koster (IK Sample)<br>
 
Project Management: Olivler Deslanes (SIDE)<br>
 
Spanish Character Voice: Francesc Belda, Miguel Angel Jenner, Ivan Labanda, Jonathan Lopez, Santi Lorenz, Sergi Mesa, Graciela Molina, Xadi Mouslemeni, Rafa Parra, Meritxell Ribera, Rafael Turia, Albert Villar<br>
 
Voice Director: Guillermo Reinlein<br>
 
Recording Engineer: Carmel Hurtado (Takemaker)<br>
 
Project Management: Olivler Deslanes (SIDE)<br>
 
CG Movie Production: Marza Animation Planet Inc.<br>
 
Art Director: Toshiya Umeda<br>
 
Publicity Director: Naoto Kawguchi<br>
 
Sets and Props Supervisor: Hideyuki Higashi<br>
 
Layout Supervisor: Takaaki Kise<br>
 
Animation Supervisor: Tatsunori Tomiyama<br>
 
Modeling: Takuya Imamura, Jun Masuda, Emiri Minagawa<br>
 
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata<br>
 
Setup: Tomohiro Hanawa<br>
 
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Murita<br>
 
Lighting and Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka<br>
 
Production Engineers: Takamasa Matsunari, Taku Wakisaka<br>
 
Project Managers: Sonoko Haneda, Bora Son<br>
 
Movie Producer: Akira Ito<br>
 
VFX: Studio Bokan Inc.<br>
 
VFX Supervisor: Ryoji Takai<br>
 
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama<r>
 
Game Production: Digital Media Lab Inc.<br>
 
Producer: Keisuke Toyoshima<br>
 
Director: Atsushi Matsumoto<br>
 
Technical Supervisor: Hideaki Sato<br>
 
Effect Artist: Akihiro Komiya<br>
 
Layout Artist: Tomomi Sato<br>
 
Assistant Modeler: Takashi Kondou<br>
 
Project Manager: Kunitaka Sato<br>
 
|cols=3}}
 
 
 
==== Sega Corporation(Sega of Japan, Inc.) ====
 
{{multicol|
 
Localization Supports: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto<br>
 
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Maasahiro, Shinya Ooasaki, Harue Imatsu, Tetsuo Sasaki, Masata Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Ysuda, Teshiyuki Tanaka, Mashiro Tanaka, Tomohiko Hayashi, Tomoki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, Field Crew Service Co. Ltd.<br>
 
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai<br>
 
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki<br>
 
Marketing: Takayeshi Ohuchi, Ruike Miyamoto, Atsuhiko Shimizu<br>
 
First Party Managers: Yasushi Yamashita, Teyehisa Hiwatari<br>
 
Public Relations: Yasushi Nagumo, Chikako Hida<br>
 
Promotions: Rakafumi Ueoro, Yoko Fukada, [[Ikuo Ishizaka]]<br>
 
Executive Marketing Supervisor: Takeshi Shimizu<br>
 
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto<br>
 
Product Test: Takashi Shoji, Akira Nishikawa, [[Osamu Sato]], Hitoshi Abe, Toshiaki Matsuda, Keima Sasaki, Yuta Metegi, Yusuke Asano, Kousuke Hashimoto, Hideto Watanabe,
 
Toshiyuki Maruta, Azusa Ikeda, Daisuke Suzuki, Takafumi Kawasaki<br>
 
Quality Assurance: Seiji Hasegawa, Yoshihi Narumi, Kouzeu Takasugi, Shugo Kariya, Keji Yoshida<br>
 
}}
 
====Sega of America, Inc.====
 
{{multicol|
 
President/CFO/COO: John Cheng<br>
 
CCO: [[Hiroyuki Miyazaki]]<br>
 
Producer: Samuel Mullen<br>
 
HR Director: Michelie Whitmere<br>
 
Senior Producer: Ken Ogasawara, Yasuhiro Neguchi<br>
 
International Development Director: [[Patrick Riley]]<br>
 
Senior Director Of Development: Todd Hartwig<br>
 
Design Director: Chris Perter<br>
 
Development Operations Director: John Merlino<br>
 
Senior Director Of Marketing: Marcella Churchill<br>
 
Senior Brand Manager: Judy Gilbertson<br>
 
Brand Manager: Derrek Peel<br>
 
Associate Brand Manager: Aaron Webber<br>
 
Public Relations Manager: Thu Nguyen<br>
 
Manager Of Media And Events: Teri Higgins<br>
 
Director Of Creative Services And First Pary: Jen Goreling<br>
 
Production Manager: Mary Disbrow<br>
 
Senior Graphic Designer: Marco Garcia<br>
 
Web Manager: Michiael Debbins<br>
 
Video Production Manager: Carl Somika<br>
 
Senior Community Manager: Kellie Parker<br>
 
Community Manager: Julian Mehlfied<br>
 
Executive VP of Publishing and Strategic Planning: Yusuke Suai<br>
 
First Pary Cooedinator: Andrew Wong<br>
 
VP of Sales: Keith Gerhardt<br>
 
Senior Director Of Sales Operations and Adminstration: Laurie Mendez<br>
 
Director Of Channel Maeketing: Soctt Lambrecht<br>
 
Senior Operations Specialist: Andy Navarro<br>
 
Senior Fiance Manager: Jasen Chin<br>
 
Director Of Vusiness Development And Content: Yumiko Nishi<br>
 
Director Of Lagal: Liana A. Larson<br>
 
Lagal Counsel: Jerusha Herman<br>
 
Associate Legal Counsel: Ziv Shmargad<br>
 
Contracts Adminstrator: Edison Haywood<br>
 
IT Director: Jake Slagado<br>
 
Manager - Network Admin and Ops: George Bueno<br>
 
Development Operations Supervisor: Stephen Akana<br>
 
Standards Leads: Junior Sison<br>
 
Hardware Supervisor: Matt Ellison<br>
 
English Localization By: Inbound Games<br>
 
|cols=3}}
 
 
 
==== Sega Europe, Ltd. ====
 
{{multicol|
 
COO: Jurgen Post<br>
 
CFO: John Ward<br>
 
Senior Vice President Business Planning: Tatsuya Shikata<br>
 
Development Services Sega West Director: Jim Wodds<br>
 
Head Of Studio Localisation And ESD: Charlie Harris O' Conner<br>
 
Producer: Teppei Otsuka<br>
 
Brand Director: David Corless<br>
 
Marketing Manager: Helen Churchill<br>
 
Assistant Brand Manger: Colm Bannen<br>
 
Publishing Manager: Bebby Wertheim<br>
 
Head Of PR: Kerry Rizze<br>
 
Head Of Operations: Natalie Fersyth<br>
 
Director Of Legal And Business Affairs: Nicky Ormrod<br>
 
Legal Exeutive: Marine Cabour<br>
 
Legal Counsel: Daniel Finegold<br>
 
Head Of Creative Services & Traffic: Jeff Webber<br>
 
Creative Team Manager: Noud Tepefaere
 
Digital Traffic And 1st Party Submissions Coordintator: Kamajyet Pansich<br>
 
Senior Creative Designer: Ranj Vekatia<br>
 
Creative Artworker: Steve Smith<br>
 
Head Of Program Office: Mark Le Breton<br>
 
Submissions Manager: Dave Piher<br>
 
Process And TCM Manager: Ben Hewell<br>
 
Head Of QA & Localisation QA: Ghulsam Khan<br>
 
Production Managers: Teressa Wright, Simon Lawrence<br>
 
Resource Manager: Ben Jackson<br>
 
Localisation Manager: Marta Lois Genzalez<br>
 
Localisation Project Supervisor: Antonella Marras<br>
 
Lead Translator: Jesus Alvarez<br>
 
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas, Tajana Nath, Giulia Checchi, Anais Manlaval, Luis J. Paredes, Ronan Salen, Sebastian Salguere, Giuseppe Rosa, Nicole Thomer<br>
 
Mastering & Equipment Manager: Phil Adams<br>
 
Senior Mastering Technician: Michael Veness<br>
 
Assistant Mastering Technician: Paul Hann, Shaun Young<br>
 
Project Lead: Luke Tarasek<br>
 
Localisation QA Supervisor: Alessandro Irranca<br>
 
Localisation QA Team Lead: Pedro Ortega<br>
 
Localisation Senior Tester: Serenella Grimaldi<br>
 
Localisation Testers: Alexander Budik, Alexandre Juila, Carina Pamminger, Chrisian Hintze, David Blbao Gonzalez, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocio Roman, Remain Bevilard, Setphanie Warwick<br>
 
Compliance Supervisor: Darran Wall<br>
 
Compliance Coordinator: Mohammed Ajaib<br>
 
Compliance Senior Technician: Martin Walker<br>
 
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb<br>
 
Administration And Finance Coordinator: Chris Bien<br>
 
QA Adminisrators: Chris Geiles<br>
 
Equipment & Shift Coordinators: Tony Langan, Chrisitan Bailey<br>
 
Speical Thanks: [[Yukifumi Makino]] (Delfisound Inc.), Machiko Aoki(Music Brains Inc.), Miki Kasashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Micheal Gluck, Justin Haywald, Vince Lozada, [[Jun Senoue]], Haruyoshi Tomita<br>
 
Created By: [[Sonic Team]]<br>
 
Presented By: [[Sega]]<br>
 
 
|cols=3}}
 
|cols=3}}
  
Line 796: Line 716:
 
<gallery>
 
<gallery>
 
File:Sonic_Lost_World_Poster.jpeg
 
File:Sonic_Lost_World_Poster.jpeg
 +
File:SonicLostWorld_Zazz_Profile.jpg
 +
File:SonicLostWorld_Zomom_profile.jpg
 +
File:SonicLostWorld_Zik_Profile.jpg
 +
File:SonicLostWorld_Zeena_Profile.jpg
 +
File:SonicLostWorld_Zor_Profile.jpg
 +
File:SonicLostWorld_Zavok_Profile.jpg
 
</gallery>
 
</gallery>
  
Line 803: Line 729:
 
File:SonicLostWorld LostHex.jpg
 
File:SonicLostWorld LostHex.jpg
 
File:SLW keyart.png
 
File:SLW keyart.png
 +
File:SLW_Keyartyt_Background.jpg
 +
File:SLW_Keyart2.jpg
 +
File:SONICLOSTWORLD_SonicCoverRender.png
 
File:SLW sonic.png
 
File:SLW sonic.png
 +
File:SLW Sonic.jpg
 +
File:SLW Tails.png
 +
File:SLW Eggman.png
 
File:SLW DeadlySix.png
 
File:SLW DeadlySix.png
 
File:DeadlySix Zavok.png
 
File:DeadlySix Zavok.png
Line 830: Line 762:
 
File:SLW link.png
 
File:SLW link.png
 
</gallery>
 
</gallery>
 
===Concept Art===
 
{{main|Game Development:Sonic Lost World}}
 
  
 
===Wallpaper===
 
===Wallpaper===
Line 851: Line 780:
 
| console=Wii U
 
| console=Wii U
 
| region=US
 
| region=US
| front=Sonic Lost World Wii U Box art USA RP.jpg|300px
+
| cover=Sonic Lost World Wii U Box art USA RP.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=US (Deadly Six)
 
| region=US (Deadly Six)
| front=SonicLostWorld_WiiU_USDeadlySixBox.jpg|300px
+
| cover=SonicLostWorld_WiiU_USDeadlySixBox.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=JP
 
| region=JP
| front=Sonic Lost World JP Box art.png|300px
+
| cover=Sonic Lost World JP Box art.png
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=UK
 
| region=UK
| front=
+
| cover=SLW WiiU UK cover.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=UK (Deadly Six)
 
| region=UK (Deadly Six)
| front=
+
| cover=SLW WiiU UK ds cover.jpg
 +
| disc=Sonic_Lost_World_AU_disc.jpg
 +
| item1=SonicLostWorld WiiU UK DLCcode.pdf
 +
| item1name=DLC flyer
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=FR
 
| region=FR
| front=
+
| cover=SLW WiiU FR cover.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=FR (Deadly Six)
 
| region=FR (Deadly Six)
| front=
+
| cover=SLW WiiU FR ds cover.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=DE
 
| region=DE
| front=
+
| cover=
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=DE (Deadly Six)
 
| region=DE (Deadly Six)
| front=
+
| cover=SLW WiiU DE ds cover.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=ES
 
| region=ES
| front=
+
| cover=SLW WiiU ES cover.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=ES (Deadly Six)
 
| region=ES (Deadly Six)
| front=
+
| cover=
 +
}}
 +
{{scanbox
 +
| console=Wii U
 +
| region=IT (Deadly Six)
 +
| cover=SLW WiiU IT ds cover.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=AU
 
| region=AU
| front=
+
| cover=
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=AU (Deadly Six)
 
| region=AU (Deadly Six)
| front=Sonic_Lost_World_AU_Box.jpg
+
| cover=Sonic_Lost_World_AU_Box.jpg
 
| disc=Sonic_Lost_World_AU_disc.jpg
 
| disc=Sonic_Lost_World_AU_disc.jpg
 
| manual=Sonic_Lost_World_AU_manual.pdf
 
| manual=Sonic_Lost_World_AU_manual.pdf
 
| item1=Sonic_Lost_World_AU_code.pdf
 
| item1=Sonic_Lost_World_AU_code.pdf
 
| item1name=Code
 
| item1name=Code
 +
}}
 +
{{scanbox
 +
| console=Wii U
 +
| region=CA
 +
| cover=SLW WiiU CA cover.jpg
 +
}}
 +
{{scanbox
 +
| console=Wii U
 +
| region=CA (Deadly Six)
 +
| cover=SLW WiiU CA ds cover.jpg
 +
}}
 +
{{scanbox
 +
| console=Wii U
 +
| region=TW
 +
| cover=Sonic Lost World WiiU TW.jpg
 
}}
 
}}
  
 
===Nintendo 3DS version===
 
===Nintendo 3DS version===
{{scanbox
 
| console=Nintendo 3DS
 
| region=US
 
| front=SonicLostWorld 3DS US BoxArt.jpg
 
| square=yes
 
| manual=Sonic Lost World (CTR-P-ARVE-USA) - Manual.pdf
 
}}
 
 
{{scanbox
 
{{scanbox
 
| console=Nintendo 3DS
 
| console=Nintendo 3DS
Line 940: Line 885:
 
| item3name=Pamphlet
 
| item3name=Pamphlet
 
| square=yes
 
| square=yes
 +
}}
 +
{{scanbox
 +
| console=Nintendo 3DS
 +
| region=US
 +
| cover=SonicLostWorld 3DS US BoxArt.jpg
 +
| square=yes
 +
| manual=Sonic Lost World (CTR-P-ARVE-USA) - Manual.pdf
 
}}
 
}}
 
{{scanbox
 
{{scanbox
Line 952: Line 904:
 
| console=Nintendo 3DS
 
| console=Nintendo 3DS
 
| region=FR
 
| region=FR
| front=
+
| cover=SLW 3DS FR cover.jpg
 
| square=yes
 
| square=yes
 
}}
 
}}
Line 958: Line 910:
 
| console=Nintendo 3DS
 
| console=Nintendo 3DS
 
| region=DE
 
| region=DE
| front=
+
| cover=SLW 3DS DE cover.jpg
 
| square=yes
 
| square=yes
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Nintendo 3DS
 
| console=Nintendo 3DS
| region=ES
+
| region=AT
| front=
+
| cover=SLW 3DS AT cover.jpg
 +
| square=yes
 +
}}
 +
{{scanbox
 +
| console=Nintendo 3DS
 +
| region=IT
 +
| cover=SLW 3DS IT cover.jpg
 +
| square=yes
 +
}}
 +
{{scanbox
 +
| console=Nintendo 3DS
 +
| region=RU
 +
| cover=SLW 3DS RU cover.jpg
 
| square=yes
 
| square=yes
 
}}
 
}}
Line 970: Line 934:
 
| console=Nintendo 3DS
 
| console=Nintendo 3DS
 
| region=AU
 
| region=AU
| front=
+
| cover=SLW 3DS AU cover.jpg
 +
| square=yes
 +
}}
 +
{{scanbox
 +
| console=Nintendo 3DS
 +
| region=CA
 +
| cover=SLW 3DS CA cover.jpg
 +
| square=yes
 +
}}
 +
{{scanbox
 +
| console=Nintendo 3DS
 +
| region=TW
 +
| cover=Sonic Lost World 3DS TW.jpg
 
| square=yes
 
| square=yes
 
}}
 
}}
  
 
==External links==
 
==External links==
 +
* Sega of Japan catalogue pages: [http://web.archive.org/web/20150510070120/http://sega.jp/wii/sonic_lw/ Wii U], [http://web.archive.org/web/*/http://www.sega.jp/3ds/sonic_lw/ Nintendo 3DS] (archive)
 +
* [http://sonic.sega.jp/SonicLostWorld/ Official website (Japanese)]
 +
* [http://web.archive.org/web/20131216113940/http://www.sega.com/Source/Wireframes/GamesPage.aspx?pageid=5657&LangType=1033 Official website (English)] (archive)
 
* [http://store.steampowered.com/app/329440/ ''{{PAGENAME}}'' on Steam]
 
* [http://store.steampowered.com/app/329440/ ''{{PAGENAME}}'' on Steam]
* ''{{PAGENAME}}'' on Nintendo eShop (Wii U): [http://www.nintendo.co.uk/Games/Wii-U/Sonic-Lost-World-762845.html UK], [http://www.nintendo.com/games/detail/sonic-lost-world-wii-u US], [https://www.nintendo.co.jp/titles/20010000002484 JP]
+
* Nintendo catalogue pages: Wii U: [https://www.nintendo.co.jp/titles/20010000002484 JP], [http://www.nintendo.com/games/detail/sonic-lost-world-wii-u US], [http://www.nintendo.co.uk/Games/Wii-U/Sonic-Lost-World-762845.html UK]; Nintendo 3DS: [https://www.nintendo.co.jp/titles/50010000016522 JP], [http://www.nintendo.com/games/detail/sonic-lost-world-3ds US], [https://www.nintendo.co.uk/Games/Nintendo-3DS/Sonic-Lost-World-762977.html UK], [https://www.nintendo.com.hk/3ds/soniclostworld/ HK], [https://www.nintendo.tw/3ds/soniclostworld/index.html TW]
* ''{{PAGENAME}}'' on Nintendo eShop (Nintendo 3DS): [https://www.nintendo.co.uk/Games/Nintendo-3DS/Sonic-Lost-World-762977.html UK], [http://www.nintendo.com/games/detail/sonic-lost-world-3ds US], [https://www.nintendo.co.jp/titles/50010000016522 JP]
+
* [http://web.archive.org/web/20130822152106/http://blogs.sega.com/2013/08/22/sonics-worst-nightmare-sonic-lost-world-deadly-sixbonus-edition/ Deadly Six Edition on Sega Blogs] (archive)
*Japanese:
 
**[http://sonic.sega.jp/SonicLostWorld/ Homepage]
 
*English:
 
**[http://blogs.sega.com/2013/08/22/sonics-worst-nightmare-sonic-lost-world-deadly-sixbonus-edition/ Sega Blogs: Sonic’s Worst NiGHTMARE! Sonic Lost World Deadly Six/Bonus Edition]
 
  
 
==References==
 
==References==

Revision as of 20:08, 16 January 2020

n/a

  • Wii U
  • 3DS
  • Windows
SLW WiiU title.jpg
SLW 3DS title.png
SonicLostWorldPCTitle.png
show;hide
Sonic Lost World
LostWorldMiiverseIcon.png
Publisher: Sega,
Nintendo Wii U
Nintendo 3DS
Nintendo (EU)
Developer:
System(s): Wii U, Nintendo 3DS, Windows
ROM size:
Nintendo Wii U
6933.78 MB (EU),
Nintendo 3DS
10247 blocks (EU)
Genre: Action
Release Date RRP Code Rating
Nintendo Wii U
US
2013-10-29[1] $49.99[1] WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
US
(Deadly Six)
2013-10-29[1] $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
UK
2013-10-18[2] £? WUP-P-ASNP
WUP-ASNP-UKV
PEGI: 7+
Nintendo Wii U
UK
(Deadly Six)
2013-10-18[2] £? WUP-P-ASNP
WUP-ASNP-UKV
PEGI: 7+
Nintendo Wii U
FR
2013-10-18[3] €? WUP-P-ASNP
WUP-ASNP-FRA
PEGI: 7+
Nintendo Wii U
FR
(Deadly Six)
2013-10-18[3] €? WUP-P-ASNP
WUP-ASNP-FRA
PEGI: 7+
Nintendo Wii U
DE
(Deadly Six)
2013-10-18[4] €? WUP-P-ASNP
WUP-ASNP-GER
USK: 6
Nintendo Wii U
ES
2013-10-18[5] €? WUP-P-ASNP
WUP-ASNP-EAP
PEGI: 7+
Nintendo Wii U
IT
(Deadly Six)
2013-10-18[6] €? WUP-P-ASNP
WUP-ASNP-ITA
PEGI: 7+
Nintendo Wii U
JP
2013-10-24[7] ¥6,980 (7,329)[7] WUP-P-ASNJ
WUP-ASNJ-JPN
CERO: A
Nintendo Wii U
AU
(Deadly Six)
2013-10-19 $? WUP-P-ASNP
WUP-ASNP-AUS
OFLC: G
Nintendo Wii U
CA
2013 $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
CA
(Deadly Six)
2013 $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
RU
201x  ?RUB ?
Nintendo Wii U
TW
201x NT$? ?
GSRR: 0+
Nintendo Wii U
JP
2013-10-24[7] ¥6,190 (6,500)[7] ?
CERO: A
Nintendo Wii U
US
2013-10-29[1] $49.99[1] ?
ESRB: Everyone 10+
Nintendo Wii U
US
(Demo)
2013 FREE ?
ESRB: Everyone 10+
Nintendo Wii U
UK
2013-10-18[2] £39.99 ?
PEGI: 7+
Nintendo Wii U
UK
(Demo)
2013 FREE ?
PEGI: 7+
Nintendo Wii U
EU
2013-10-18[3] €49.99 ?
PEGI: 7+
Nintendo Wii U
EU
(Demo)
2013 FREE ?
PEGI: 7+
Nintendo Wii U
DE
2013-10-18[4] €49.99 ?
USK: 6
Nintendo Wii U
DE
(Demo)
2013 FREE ?
USK: 6
Nintendo 3DS
JP
2013-10-24[8] ¥4,980 (5,229)[8] CTR-P-ARVJ
TSA-CTR-ARVJ-JPN
CERO: A
Nintendo 3DS
JP
2013-10-24[8] ¥4,476 (4,700)[8] ?
CERO: A
Nintendo 3DS
US
2013-10-29[9] $49.99[10] CTR-P-ARVE
ESRB: Everyone 10+
Nintendo 3DS
US
2013-10-29[9] $49.99[10] ?
ESRB: Everyone 10+
Nintendo 3DS
US
(Demo)
2013 FREE ?
ESRB: Everyone 10+
Nintendo 3DS
UK
2013-10-18[11] £? CTR-P-ARVP
TSA-CTR-ARVP-UKV
PEGI: 7+
Nintendo 3DS
UK
2013-10-18[11] £34.99 ?
PEGI: 7+
Nintendo 3DS
UK
(Demo)
2013 FREE ?
PEGI: 7+
Nintendo 3DS
EU
2013-10-18[12] €39.99 ?
PEGI: 7+
Nintendo 3DS
EU
(Demo)
2013 FREE ?
PEGI: 7+
Nintendo 3DS
FR
2013-10-18[12] €? CTR-P-ARVP
TSA-CTR-ARVP-FRA
PEGI: 7+
Nintendo 3DS
DE
2013-10-18[13] €? CTR-P-ARVP
TSA-CTR-ARVP-GER
USK: 6
Nintendo 3DS
DE
2013-10-18[13] €39.99 ?
Nintendo 3DS
DE
(Demo)
2013 FREE ?
Nintendo 3DS
IT
2013-10-18[14] €? CTR-P-ARVP
TSA-CTR-ARVP-ITA
PEGI: 7+
Nintendo 3DS
AT
2013-10-18[15] €? CTR-P-ARVP
TSA-CTR-ARVP-STA
PEGI: 7+
Nintendo 3DS
AU
2013-10-18 $59.95 CTR-P-ARVP
TSA-CTR-ARVP-AUS
OFLC: G
Nintendo 3DS
CA
2013 $? CTR-P-ARVE
ESRB: Everyone 10+
Nintendo 3DS
TW
2013 NT$? ?
GSRR: 0+
Nintendo 3DS
RU
2013-10-18[16]  ?RUB ?
RU Rating: 6+
Nintendo 3DS
RU
2013-10-18[16] 2999RUB ?
RU Rating: 6+
Nintendo 3DS
RU
(Demo)
2013 FREE ?
RU Rating: 6+
Nintendo 3DS
HK
2013-10-18[17] 350[17] ?
Nintendo 3DS
TW
2013-10-18[18] NT$1,400[18] ?
GSRR: 0+
Steam
EU
2015-11-02[19] €29.99[20] 329440
Steam
UK
2015-11-02[19] £19.99[20] 329440
Steam
US
2015-11-02[19] $29.99[20] 329440
If you were looking for the Sonic Adventure level, see Lost World.

Sonic Lost World (ソニック ロストワールド) is a Sonic title for the Wii U, Nintendo 3DS, and Microsoft Windows. It was released in October 2013.

While in pursuit of archnemesis Doctor Eggman, Sonic the Hedgehog travels to a world known as the Lost Hex, where he learns that Eggman has harnessed the power of a group of native villains known as the Deadly Six. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.

On 6 October 2015, Sonic Lost World appeared in the Steam online game catalog[21] with a release date of 2 November. This version is a port of the Wii U version handled by SEGA Europe.

Story

The story begins with Sonic and Tails in the Tornado chasing Dr. Eggman in his Egg Mobile, which has an Egg Capsule latched to its underside. Sonic yells at Eggman to drop the capsule, which Eggman does, smiling as he watches the blue blur try and fail to open the capsule as it falls down. Eggman then shoots the plane with a laser, sending it into a spin. Tails is able to regain control, and it is at that moment that they notice the floating continent of the Lost Hex.

After landing, Sonic converses with Amy and Knuckles via the Miles Electric. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the Deadly Six how he turns the animals into his Badniks. After telling the Six how he believes he will finally defeat Sonic with their help, Zazz gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.

Back at his base, Eggman begins to run his Extractor, a machine that drains the energy out of the planet. During the run, Orbot states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With Zavok in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to Desert Ruins.

There, Sonic encounters Zomom, and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell known as the Cacophonic Conch, which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being too quick to listen to Tails, runs up and kicks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's Badniks, and they begin to attack Sonic, Tails, Eggman, Orbot, and Cubot, but all five escape.

At Tropical Coast, Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his Badniks. In Eggman's base, the founder of the Deadly Six, Master Zik, decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's Extractor, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred-mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.

Later on in Frozen Factory, the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters Zeena, defeating her.

In Silent Forest, Sonic, Tails, and Eggman come across an Egg Capsule. Sonic is about to open it, but Tails realizes that it is a trap and pushes him out of the way, but getting knocked into the capsule in the process. The capsule then disappears, leaving Sonic in a state of shock and anger. Sonic then encounters Zor, who is surprised that Sonic was not captured. Later on, the two meet up again, and Sonic quickly defeats him.

At Sky Road, Sonic meets Zavok for the first time, telling him that their plan was to capture him, but, since they found Tails, their new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all alone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.

In Lava Mountain, Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consumed from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zazz, Zomom and Master Zik then attack Sonic, only to be defeated. Sonic tries to make contact with Amy, but is unable to get a signal, making him lose hope. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic, and Zavok orders Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one, then he and Tails then go to the Extractor to shut it down, but it was already shut off. Eggman then appears, stating how he faked his death in order to charge his machine, one that resembles the Death Egg Robot.

The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckles that after a long day, that he could enjoy a nap on some fresh green grass, which he does.

Somewhere else presumably not far away from where Sonic and his friends are, a rabbit begins to chew on what he thinks is grass, but what turns out to be Eggman's mustache. Orbot and Cubot then find him, and help to dig him out. They try to tell Eggman that something was wrong with his face, but they have trouble directly telling him. As Eggman walks away, Cubot asks Orbot why they didn't tell Eggman about his mustache, and Orbot tells him to wait until their bodies are separated, so Cubot could get all the glory. Hearing this, Eggman turns around, yelling at them to tell him what is wrong with his mustache. It is then revealed to the audience that half of his mustache is missing.

Gameplay

Unlike previous modern Sonic games, Sonic Lost World uses a brand new parkour-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the ZR button, and perform the Spin Dash using the ZL button. His Homing Attack now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the Flying Kick in the Wii U/PC version, and the Somersault Kick in the 3DS version, both of which can be used to take out certain types of Badniks. The Wisps return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps. Some Wisps are exclusive to the Wii U/PC version and some are available only to the 3DS version.

Music

History

Development

Sonic Retro emblem.svg Main article: Sonic Lost World/Development

Sales data

NOTE: The following data includes the sales of the Nintendo 3DS handheld version of the game in addition to sales of the Wii U console version of the game.

Number of copies sold Sega IR Reference Platforms Regions Cumulative sales total
640,000 FY2014 3rd Quarter Results WiiU/3DS US/EU/JP 640,000
70,000 FY2014 Full Year Results " " 710,000

Nintendo eShop chart performance

Platform Nintendo eShop reference Monthly Nintendo eShop chart appearances Weekly eShop chart appearances and rankings Weeks on the eShop (original run / cumulative total)
Wii U Nintendo Everything (starting 11/4/13) November 2013 11/4 (#6), 11/11 (#4), 11/18 (#12) 3 / 3
Nintendo 3DS Nintendo Everything (starting 11/4/13) November 2013 11/4 (#17), 11/11 (#13) 2 / 2

Versions

Deadly Six Bonus Edition

A special "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in Europe) of the Wii U version was announced at Gamescom 2013.[1] This bonus pre-order DLC, which will be included on all first-run copies and first-week eShop downloads[2], features an extra level and bosses based on characters from NiGHTS into Dreams, and also has an unlockable Wisp power that is usually only obtainable via Miiverse. It's currently unknown if these extras will be available in second-run prints via standard DLC.

Version history (Wii U)

  • 4.0.0: [2014/03/27] [3]
    • No changelog information other than the fact that it's required for the Zelda DLC.
  • 3.0.0: [2013/12/10] [4]
    • Gameplay Updates:
      • Collecting 100 rings will now grant the player an extra life.
      • In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
      • The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
      • Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
    • Additional Updates:
      • When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
      • Items will now appear on the world map.
    • Fixes casino flickering glitch.
    • (not officially listed) Adds support for additional DLC, such as the Yoshi's Island DLC.
  • 2.0.0: [Day 1 update]
    • Added support for pre-order DLC.
  • 1.0.0: Initial release.

Downloadable content

Wii U pre-order DLC

In addition to the "Deadly Six Bonus Edition", several different DLC vouchers for the Wii U version have been offered by various retailers:[5]

  • Amazon: 25 extra lives
  • GameStop (US): Sonic-themed Omochao gadget
  • ShopTo (UK): Gold Omochao gadget with 5 Black Bomb color powers
  • Game Planet (MX): Gold Omochao gadget with 5 Black Bomb color powers; some other unknown bonus
  • Nintendo eShop (UK): 5 Black Bomb color powers[6]

TODO: Add "scans" of DLC vouchers.

Wii U/PC Nightmare Zone (NiGHTS DLC)

Main article: Nightmare Zone

This DLC was included as a pre-order bonus in the "Deadly Six Bonus Edition" version for Wii U. The DLC code included with the US version expired on October 22, 2014.

The NiGHTS DLC is also available in the Japanese eShop as a free download. It's also included for free in the PC version.

Wii U Yoshi's Island Zone

Main article: Yoshi's Island Zone

The Yoshi's Island DLC was released on 2013/12/18 as a free download on the Nintendo eShop.

Wii U The Legend of Zelda Zone

Main article: The Legend of Zelda Zone

The Legend of Zelda DLC was released on 2014/03/27 as a free download on the Nintendo eShop.

Production credits

Voice actors

Role English Japanese French Italian German Spanish
Sonic the Hedgehog Roger Craig Smith Junichi Kanemaru Alexandre Gillet Renato Novara Marc Stachel Jonathan López
Miles "Tails" Prower Kate Higgins Ryo Hirohashi Marie-Eugénie Maréchal Benedetta Ponticelli Anke Kortemeier Graciela Molina
Dr. Eggman Mike Pollock Chikao Ōtsuka Marc Bretonnière Aldo Stella Hartmut Neugebauer Francesc Belda
Knuckles the Echidna Kent Hampton Nobutoshi Canna Sébastien Desjours Maurizio Merluzzo Claus Peter Damitz Sergi Mesa
Amy Rose Cindy Robinson Taeko Kawata Naïké Fauveau Serena Clerici Shandra Schadt Meritxell Ribera
Orbot Kirk Thornton Mitsuo Iwata Benjamin Pascal Luca Sandri Matthias Horn Xadi Mouslemeni
Cubot Wally Wingert Wataru Takagi Tony Marot Massimo Di Benedetto Romanus Fuhrmann Albert Villar
Zavok Kent Hampton Joji Nakata Benoit Allemane Gianni Gaude Klaus Lochthove Miguel Angel Jenner
Zazz Liam O'Brien Yutaka Aoyama Gilbert Lévy Diego Sabre Gerold Ströher Rafa Parra
Zomom Patrick Seitz Chafurin
Master Zik Kirk Thornton Mugihito
Zeena Stephanie Sheh Yumi Toma Valérie Nosrée Loretta Di Pisa Marianne Graffam
Zor Sam Riegel Yuki Tai
Wisp Power Announcer Roger Craig Smith Fumihiko Tachiki Alexandre Gillet Renato Novara Marc Stachel Jonathan López

Wii U version

Producer: Takashi Iizuka
Director: Morio Kishimoto
Art Director: Sachiko Kawamura
Character Artists: Yoshinari Amaike, Shinkichi Tanahashi, Masao Tsunoda, Hitomi Nagao, Ryohei Yanase
Character Animators: Hiroyuki Abe, Kou Ishitoya, Nahoko Kuhara
Cut Scene Artists: Tamotsu Kushibe, Takeshi Kanda, Hiromasa Yoshida, Hiroshi Ohtake
Field Artists: Yoshitaka Miura, Yuki Takahashi, Daizo Kinoshita, Hisae Jibiki, Naoko Irube, Shuto Matsuo, Machiko Koizumi, Naohiro Tsuchiya, Yuko Furumoto, Koji Noda, Masatoshi Yasumura, Kazunori Yomoda, Keiji Takeda, Nobuhito Yamamoto, Yuki Suda
Visual Effects Artists: Tadashi Watanuki, Hideki Yano, Haruka Yoshida
Menu/HUD Artists: Yusuke Ikeda, Tetsuya Aoki
Technical Artist: Yusuke Kashiwagi
Title Logo Designer: Taro Hino
Web Design: Yuichi Kikuchi
Sonic Character Supervisor: Yuji Uekawa
Gameplay Programmers: Makiko Nishimura, Hiroki Tokunaga, Kentarou Tomii, Satomi Dekura, Hiroshi Inokuma, Yoshihiko Toyoshima, Masahiro Ukai, Atsushi Onuki, Akihiko Tamai, Mototaka Kimura
System Programmer: Takahiro Sekiguchi
Graphics Programmers: Koji Ogino, Takateru Ohyama, Masayoshi Kamai
Programmer: Yoshitaka Kawabata
Tools/Library Supports: Outa Sano, Yuuichi Okazaki
Game Engine: Havok
Level Designers: Natsuha Matsubara, Takayuki Okada, Kanano Yamaguchi, Rei Hata, Yuma Matsunaga, Jyunpei Ootsu, Takahiro Ono
System Designers: Yoshinobu Uba, Takeshi Yamazaki, Koji Suezawa
Writers, Story and Script: Harumasa Nakajima, Ken Pontac, Warren Graff
Field Art Support: PLANETA CO.,LTD.
Field Artists: Hideaki Hakozaki, Masako Hamada, Yuta Otani, Rina Okamoto, Kazuya Igarashi, Narumi Shinomiya, Kazuhiro Saito, Takashi Nagashima
IMAGICA DIGITALSCAPE Co.,Ltd. BAUHAUS ENTERTAINMENT Artists: Hideaki Kato, Wataru Kawahara
Modeling Support: SEGA of China
Coordinator: Miao Miao
Artists: Chen Wei, Jiang Huixian, Song Yuemin, Xu Jing
Cut Scene Art Support: Graphinica,Inc.
Producer: Atsuo Nozaki
Artists: Tomoaki Kaneko, Ayaka Igarashi, Kentaroh Honma, Hisayasu Kamiya, Yoko Uemura, Tetsuya Kouzuma, Satoko Yamamoto, Kouji Ichikawa, Einichi Kou
Programming Support: Switch entertainment Inc., Masashi Yamane
Tuning Support: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara
Sound Director & Music Composer: Tomoya Ohtani
Sound Effects: Tomonori Sawada
Cut Scene Music Composer & Orchestrator: Takahito Eguchi
Arrangers: Takeshi Watanabe, Yutaka Minobe
Additional Composer: Naofumi Hataya
Cut Scene Sound Editor (Sound Racer): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito
Foley Artists: John Roesch, Alyson Moore
Foley Mixer: Maryjo Lang
Foley Facilities Provided by Warner Brothers Studios-Studio 1

Musicians

Drums: MASUO, Takashi Saito
Bass: Ichiro Fujiya, Akinori Yamada
Guitar: Susumu Nishikawa
Banjo: Masahiro Itami
Accordion: Saburo Tanooka
Steelpan: Yoshihiro Harada
Oboe: Tomoka Hirota, Satoshi Shoji, Akiko Mori
Flute, Piccolo Flute, Shinobue: Takashi Asahi
Flute: Sachiko Wakatsuchi
Clarinet: Kimio Yamane, Fumie Kuroo
Bassoon: Masashi Maeda, Kenichi Goshima
Strings: Shinozaki Strings
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo
Cello: Mao Tomonoh, Takahiro Yuuki
Trumpet: Yusuke Nakano, Teppei Kawakami, Mitsuru Tanaka, Osamu Ueishi, Shigeo Okura, Narumi Sato, Kenichi Tsujimoto
Trombone: Makoto Igarashi, Yusuke Enomoto, Miki Murakami, Kou Okumura
Bass Trombone: Takehiko Akinaga, Ryota Fujii
Saxophone, Flute: Kei Suzuki
Saxophone: Naoya Takemura, Kazuhiro Murase, Ryochi Daigoh, Naomu Soeda
Tuba: Kiyoshi Sato
Horn: Yuta Ohno, Mina Muranaka, Ryosuke Tomono, Masaki Tanaka
Harp: Tomoyuki Asakawa
Percussion: Mari Kotake, Ryoichi Kayatani
Recording Engineers: Yoshitada Miya, Shigeo Sakurai, Toshiyuki Yoshida
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)
Recording Studios: Onkio Haus, Sound City, SEGA Digital Studio
Mastering Engineer: Kazushi Kyogoku
Recording Coordinator: Kazuyuki Doki (Re-Birth)

Japanese Character Voices: Junichi Kanemaru, Ryo Hirohashi, Nobutoshi Canna, Taeko Kawata, Johji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Touma, Yuki Tai, Mitsuo Iwata, Wataru Takagi, Fumihiko Tachiki, Chikao Otsuka
Recording Producer: Takuya Ohno
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)
Recording Director: Eriko Kimura (TOHOKUSHINSHA)
Recording: TOKYO T.V.CENTER
English Character Voices: Roger Craig Smith, Kate Higgins, Mike Pollock, Cindy Robinson, Wally Wingert, Kirk Thornton, Kent Hampton, Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel
Voice Production by: Studiopolis Inc.
Voice Director: Jack Fletcher
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone
Recording Engineers: Eric Lewis CAS, Ernie Sheesley
Dialogue Editor: Terry Reiff
Production Assistant: Philo Leung
Production Accountant: Laura Lopez
Line Producer: Joe Moeller
French Character Voices: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Benjamin Pascal, Tony Marot, Sébastien Desjours, Naïké Fauveau, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad
Project Managers: Claire Astorg (La Marque Rose), Maxime Romano (La Marque Rose)
Localization Department Manager: Cécile Irlinger (La Marque Rose)
Voice Director: Antoine Nouel
Recording Engineer: Jérémie Durand (La Marque Rose)
Italian Character Voices: Renato Novara, Benedetta Ponticelli, Aldo Stella, Luca Sandri, Massimo Di Benedetto, Maurizio Merluzzo, Serena Clerici, Gianni Gaude, Riccardo Rovatti, Pietro Ubaldi, Diego Sabre, Loretta Di Pisa, Davide Garbolino
Project Manager: Alessandra Neve (Jinglebell Communication srl)
Voice Director: Alice Bongiorni
Recording Engineer: Mauro Forester (Jinglebell Communication srl)
German Character Voices: Marc Stachel, Anke Kortemeier, Hartmut Neugebauer, Matthias Horn, Romanus Fuhrmann, Claus Peter Damitz, Shandra Schadt, Klaus Lochtove, Viktor Pavel, Gerold Ströher, Marianne Graffam, Ilja Köster
Voice Director: Michael Hülsmann
Recording Engineer: Ilja Köster (IK Sample)
Project Management: Olivier Deslandes (SIDE)
Spanish Character Voices: Jonathan López, Graciela Molina, Francesc Belda, Xadi Mouslemeni, Albert Villar, Sergi Mesa, Meritxell Ribera, Miguel Angel Jenner, Rafael Turia, Santi Lorenz, Rafa Parra, Ivan Labanda
Voice Director: Guillermo Reinlein
Recording Engineer: Carmelo Hurtado (Takemaker)
Project Management: Olivier Deslandes (SIDE)

MARZA ANIMATION PLANET INC.

Art Director: Toshiya Umeda
Publicity Director: Naoto Kawaguchi
Sets & Props Supervisor: Hideyuki Higashi
Layout Supervisor: Takaaki Kise
Animation Supervisor: Tatsunori Tomiyama
Modeling: Takuya Imamura, Jun Masuda, Emiri Minagawa
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata
Setup: Tomohiro Hanawa
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Kurita
Lighting & Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka
Production Engineers: Takamasa Matsunari, Taku Wakisaka
Project Manager: Sonoko Haneda, Bora Son
Movie Producer: Akira Ito

studio bokan inc.

VFX Supervisor: Ryoji Takai
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama

Digital Media Lab.,Inc.

Producer: Keisuke Toyoshima
Technical Supervisor: Hideaki Sato
Director: Atsushi Matsumoto
Effect Artist: Akihiro Komiya
Layout Artist: Tomomi Sato
Assistant Modeler: Takashi Kondou
Project Manager: Kunitaka Sato

SEGA Corporation

Localization Support: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Masahiro, Shinya Oosaki, Haruo Imatsu, Tetsuo Sasaki, Masaya Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Yasuda, Toshiyuki Tanaka, Masahiro Tanaka, Tomohiko Hayashi, Tomoaki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, FIELD CREW SERVICE CO.,LTD.
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki
Marketing: Takayoshi Ohuchi, Ruiko Miyamoto, Atsuhiko Shimizu
First Party Managers: Yasushi Yamashita, Toyohisa Hiwatari
Public Relations: Yasushi Nagumo, Chikako Hida
Promotion: Takafumi Ueoro, Yoko Fukada, Ikuo Ishizaka
Executive Marketing Supervisor: Takeshi Shimizu
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto
Product Test: Takashi Shoji, Akira Nishikawa, Osamu Sato, Hitoshi Abe, Toshiaki Matsuda, Yuta Motegi, Azusa Ikeda, Ayaka Kimura, Takeru Ooe, Daisuke Higuchi, Daichi Sasaki, Chiharu Yoshida, Ryoichi Shibuya, Daisuke Miyamoto, Atsushi Murayama, Shunichi Senda, Yusuke Asano, Daisuke Suzuki, Takafumi Kawasaki
Quality Assurance: Seiji Hasegawa, Yoshihiro Narumi, Kouzou Takasugi, Shugo Kariya, Koji Yoshida

SEGA of America, Inc.

President / CFO / COO: John Cheng
CCO - Sonic: Hiroyuki Miyazaki
HR Director: Michelle Whitmore
Producer: Samuel Mullen
Senior Producer: Ken Ogasawara, Yasuhiro Noguchi
Development Director, International: Patrick Riley
Senior Director of Development: Todd Hartwig
Design Director: Chris Porter
Development Operations Director: John Merlino
Senior Director of Marketing: Marcella Churchill
Senior Brand Manager: Judy Gilbertson
Brand Manager: Derrek Peel
Associate Brand Manager: Aaron Webber
Public Relations Manager: Thu Nguyen
Manager of Media And Events: Teri Higgins
Director of Creative Services and First Party: Jen Groeling
Production Manager: Mary Disbrow
Senior Graphic Designer: Marco Garcia
Web Manager: Michael Dobbins
Video Production Manager: Carl Smolka
Senior Community Manager: Kellie Parker
Community Manager: Julian Mehlfield
Executive VP of Publishing and Strategic Planning: Yusuke Suai
First Party Coordinator: Andrew Wong
VP of Sales: Keith Gerhardt
Senior Director of Sales Operations and Administration: Laurie Mendez
Director of Channel Marketing: Scott Lambrecht
Senior Operations Specialist: Andy Navarro
Senior Finance Manager: Jasen Chin
Director of Corporate Planning: Kenya Numata
Director of Business Development and Content: Yumiko Nishi
Director of Legal: Liana A. Larson
Legal Counsel: Jerusha Herman
Associate Legal Counsel: Ziv Shmargad
Contracts Administrator: Edison Haywood
IT Director: Jake Salgado
Manager - Network Admin and Ops: George Bueno
Development Operations Supervisor: Stephen Akana
Standards Leads: Junior Sison
Mastering Lab Supervisor: Rey Casto Buzon
Hardware Supervisor: Matt Ellison
English Localization By: Inbound Games

SEGA EUROPE LTD.

COO of Sega Europe: Jurgen Post
CFO of Sega Europe: John Ward
Senior Vice President, Business Planning: Tatsuya Shikata
Director, Development Services Sega West: Jim Woods
Head of Studio Localisation and ESD: Charlie Harris O'Connor
Producer: Teppei Otsuka
Sonic Brand Director: David Corless
Sonic Marketing Manager: Helen Churchill
Brand Manager: Ben Finch
Assistant Brand Manager: Colm Bannon
Publishing Manager: Bobby Wertheim
Head of PR: Kerry Rizzo
Head of Operations: Natalie Forsyth
Director of Legal and Business Affairs: Nicky Ormrod
Legal Executive: Marine Cabour
Legal Counsel: Daniel Finegold
Head of Creative Services & Traffic: Jeff Webber
Creative Team Manager: Noud Tempelaere
Digital Traffic and 1st Party Submissions Coordinator: Kamaljyot Panaich
Senior Creative Designer: Ranj Vekaria
Creative Artworker: Steve Smith
Head of Program Office: Mark Le Breton
Submissions Manager: Dave Pither
Process and TCM Manager: Ben Howell
Head of QA & Localisation QA: Ghulam Khan
Production Managers: Teressa Wright, Simon Lawrence
Resource Manager: Ben Jackson
Localisation Manager: Marta Lois González
Localisation Project Supervisor: Antonella Marras
Lead Translator: Jesús Álvarez
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas, Tatjana Nath, Giulia Checchi, Anaïs Maniaval, Luis J. Paredes, Ronan Salon, Sebastián Salguero, Giuseppe Rosa, Nicole Thomer
Mastering & Equipment Manager: Phil Adams
Senior Mastering Technician: Michael Veness
Assistant Mastering Technicians: Paul Hann, Shaun Young
Project Lead: Luke Tarasek
Localisation QA Supervisor: Alessandro Irranca
Localisation QA Team Lead: Pedro Ortega
Localisation Senior Tester: Serenella Grimaldi
Localisation Testers: Alexander Budik, Alexandre Julia, Carina Pamminger, Christian Hintze, David Bilbao González, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocío Román , Romain Bevillard, Stephanie Warwick
Compliance Supervisor: Darran Wall
Compliance Coordinator: Mohammed Ajaib
Compliance Senior Technician: Martin Walker
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb
Administration and Finance Coordinator: Chris Bien
QA Administrators: Chris Geiles
Equipment & Shift Coordinators: Tony Langan, Christian Bailey

Special Thanks: Yukifumi Makino (Delfisound, Inc.), Machiko Aoki (Music Brains Inc.), Miki Kashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Michael Gluck, Justin Haywald, Vince Lozada, Jun Senoue, Haruyoshi Tomita
Project Support: Eigo Kasahara, Shun Nakamura, Tetsu Katano, Kazuyuki Hoshino
Chief Producers: Toshihiro Nagoshi, Osamu Ohashi
Executive Supervisor: Yukio Sugino
Executive Producer: Naoya Tsurumi
©SEGA

3DS version

Producer: Takashi Iizuka
Director: Takao Hirabayahi
Art Director: Sachiko Kawamura
Technical Support: Tetsu Katano

In Cooperation with Dimps

Producer: Hiroyuki Kawano
Assistant Producer / Game Designer: Kenji Ayukawa
Line Manager: Hideaki Hamachi
Lead Game Designer: Ayano Komatsu
Game Designers: Yukihiro Higashi, Yuka Kobayashi, Akihiro Takimoto, Yu Ochiai, Tsuyoshi Narabayashi, Kaori Osamura, Shoji Terai
Technical Manager: Masahisa Naganuma
Lead Programmer: Masato Nakahashi
Programmers: Masaomi Mima, Chinami Ishizaki, Satoshi Akitomi, Takahiro Tateishi, Kosuke Yurita, Takashi Miyahara, Kazuya Shinmoto, Takeshi Sasaki, Shiro Mikata, Yusuke Kishi
Art Manager: Nobuyuki Kuroki
Lead Artist: Tomohiro Takada
Artists: Shinji Nohara, Miki Matsumura, Yumi Kim, Miki Kobayashi, Sachiyo Kitajima, Yuko Yamanoue, Kazue Miyahara, Keiko Hosoo, Masanori Satomura, Midori Hasegawa, Koichi Iwasaki, Sotaro Yamamoto, Yoshihiko Maeno, Hisakazu Nakamura, Mutsumi Kitanaka, Yuko Yoshida, Keiichi Oota, Takashi Matsubara, Kentaro Tsukamoto, Rie Imagawa, Mai Ochi, Ryota Osaki
Sound Support: Atsuyoshi Isemura

Promotional material

Artwork

Wallpaper

Physical scans

Wii U version

Wii U, US
Sonic Lost World Wii U Box art USA RP.jpg
Cover
Wii U, US (Deadly Six)
SonicLostWorld WiiU USDeadlySixBox.jpg
Cover
Wii U, JP
Sonic Lost World JP Box art.png
Cover
Wii U, UK
SLW WiiU UK cover.jpg
Cover
Wii U, UK (Deadly Six)
SLW WiiU UK ds cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
SonicLostWorld WiiU UK DLCcode.pdf
DLC flyer
Wii U, FR
SLW WiiU FR cover.jpg
Cover
Wii U, FR (Deadly Six)
SLW WiiU FR ds cover.jpg
Cover
Wii U, DE

Wii U, DE (Deadly Six)
SLW WiiU DE ds cover.jpg
Cover
Wii U, ES
SLW WiiU ES cover.jpg
Cover
Wii U, ES (Deadly Six)

Wii U, IT (Deadly Six)
SLW WiiU IT ds cover.jpg
Cover
Wii U, AU

Wii U, AU (Deadly Six)
Sonic Lost World AU Box.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Sonic Lost World AU manual.pdf
Manual
Sonic Lost World AU code.pdf
Code
Wii U, CA
SLW WiiU CA cover.jpg
Cover
Wii U, CA (Deadly Six)
SLW WiiU CA ds cover.jpg
Cover
Wii U, TW
Sonic Lost World WiiU TW.jpg
Cover

Nintendo 3DS version

Nintendo 3DS, JP
SonicLostWorld 3DS JP BoxArt.jpg
Cover
SonicLostWorld 3DS JP Cart.jpg
Cart
SonicLostWorld 3DS JP Manual.pdf
Manual
SonicLostWorld 3DS JP Flyer01.pdf
Flyer
SonicLostWorld 3DS JP Card.pdf
Card
SonicLostWorld 3DS JP Pamphlet.pdf
Pamphlet
Nintendo 3DS, US
SonicLostWorld 3DS US BoxArt.jpg
Cover
Sonic Lost World (CTR-P-ARVE-USA) - Manual.pdf
Manual
Nintendo 3DS, UK
SLW 3DS EU cover.jpg
Cover
SLW 3DS UK manual.pdf
Manual
SLW 3DS EU inlay.jpg
Inlay
Nintendo 3DS, FR
SLW 3DS FR cover.jpg
Cover
Nintendo 3DS, DE
SLW 3DS DE cover.jpg
Cover
Nintendo 3DS, AT
SLW 3DS AT cover.jpg
Cover
Nintendo 3DS, IT
SLW 3DS IT cover.jpg
Cover
Nintendo 3DS, RU
SLW 3DS RU cover.jpg
Cover
Nintendo 3DS, AU
SLW 3DS AU cover.jpg
Cover
Nintendo 3DS, CA
SLW 3DS CA cover.jpg
Cover
Nintendo 3DS, TW
Sonic Lost World 3DS TW.jpg
Cover

External links

References


Sonic Lost World
SLW WiiU title.jpg

Main page
Achievements
Downloadable content
Comparisons


Manuals


Development
Bugs
Hacking guide
Wisps

Sonic games for the following systems
Nintendo Wii U
 2012  Sonic & All-Stars Racing Transformed     2013  Sonic Lost World | Mario & Sonic at the Sochi 2014 Olympic Winter Games     2014  Sonic Boom: Rise of Lyric     2016  Mario & Sonic at the Rio 2016 Olympic Games    
Nintendo 3DS
 2011  Sonic Generations     2012  Mario & Sonic at the London 2012 Olympic Games     2013  Sonic & All-Stars Racing Transformed | Sonic Lost World | 3D Sonic the Hedgehog     2014  Sonic Boom: Shattered Crystal     2015  3D Sonic the Hedgehog 2     2016  Mario & Sonic at the Rio 2016 Olympic Games | Sonic Boom: Fire & Ice    
filler
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania | Sonic Forces     2019  Team Sonic Racing