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{{main|Game Development:Sonic Lost World}}
File:W1_WindyHill_Zone1.jpg|Concept art for [[Windy Hill]].
 
File:W1-WindyHill_Concept.jpg|Concept art for Windy Hill.
 
File:W1_WindyHill_Zone3.jpg|Concept art for Windy Hill.
 
File:W2-DesertRuins_Concept.jpg|Concept art for [[Desert Ruins]].
 
File:W2-DesertRuins_Zone1.jpg|Concept art for Desert Ruins.
 
File:W2-DesertRuins_Zone2.jpg|Concept art for Desert Ruins.
 
File:W3-ToropicalCoast_Concept.jpg|Concept art for [[Tropical Coast]].
 
File:W3-ToropicalCoast_Zone1.jpg|Concept art for Tropical Coast.
 
File:W3-ToropicalCoast_Zone3.jpg|Concept art for Tropical Coast.
 
File:W4-FlozenFactory_Zone3.jpg|Concept art for [[Frozen Factory]].
 
File:W5-SilentForest_Zone1.jpg|Concept art for [[Silent Forest]].
 
File:W5-SilentForest_Zone4.jpg|Concept art for Silent Forest.
 
File:W7-LavaMountain_Zone3.jpg|Concept art for [[Lava Mountain]].
 
File:TLoZ_SLW_Concept1.jpg|Concept art for [[The Legend of Zelda Zone]].
 
File:TLoZ_SLW_Concept2.jpg|Concept art for The Legend of Zelda Zone.
 
File:SLW_Concept_Wisps.png|Concept art for [[Wisp]].
 
File:SLW_Concept_Motobug.png|Concept art for [[Motobug]].
 
File:SLW_Concept_Giantcaterkiller.png|Concept art for [[Caterkiller]].
 
File:SLW_Concept_Buzzbomber.png|Concept art for [[Buzzbomber]].
 
File:SLW_Concept_Antlion.png|Concept art for [[Antlion]].
 
File:SLW_Concept_Anton.png|Concept art for [[Anton]].
 
File:SLW_Concept_Zeti.png|Concept art for the [[Zeti]].
 
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Revision as of 12:25, 18 March 2018

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  • Wii U
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SLW WiiU title.jpg
SLW 3DS title.png
Expression error: Unexpected < operator.
Sonic Lost World
LostWorldMiiverseIcon.png
System(s): Wii U, Nintendo 3DS, Windows
Publisher: Sega,
Nintendo Wii U
Nintendo 3DS
Nintendo (EU)
Developer:
ROM size:
Nintendo Wii U
6933.78 MB (EU),
Nintendo 3DS
10247 blocks (EU)
Genre: 2D/3D Platformer
Release Date RRP Code Rating
Nintendo Wii U
US
2013-10-29 $49.95 WUP-P-ASNE
Nintendo Wii U
US
(Deadly Six)
2013-10-29 $? ?
Nintendo Wii U
EU
2013-10-18 €? WUP-P-ASNP
Nintendo Wii U
EU
(Deadly Six)
2013-10-18 €? ?
Nintendo Wii U
JP
2013-10-24 ¥6,980 (7,329)[1] WUP-P-ASNJ
Nintendo Wii U
AU
2013-10-19 $79.95 ?
Nintendo Wii U
CA
2013 $? ?
Nintendo Wii U
JP
2013-10-24 ¥6,190 (6,500) ?
Nintendo Wii U
US
2013-10-29 $? ?
Nintendo Wii U
EU
2013-10-18 €? ?
Nintendo Wii U
RU
201x  ?RUB ?
Nintendo 3DS
US
2013-10-29 $39.95 ?
Nintendo 3DS
EU
2013-10-18 €? CTR-P-ARVP
Nintendo 3DS
UK
2013-10-18 £29.99 CTR-P-ARVP
Nintendo 3DS
JP
2013-10-24 ¥4,980 (5,229)[2] CTR-P-ARVJ
Nintendo 3DS
AU
2013-10-18 $59.95 ?
Nintendo 3DS
UK
2013-10-18 £34.99 ?
Nintendo 3DS
JP
2013-10-24 ¥4,476 (4,700) ?
Nintendo 3DS
CA
2013 $? ?
Steam
EU
2015-11-02[3] €29.99[4] 329440
Steam
UK
2015-11-02[3] £19.99[4] 329440
Steam
US
2015-11-02[3] $29.99[4] 329440

Sonic Lost World (ソニック ロストワールド) is a Sonic title for the Wii U, Nintendo 3DS, and Microsoft Windows. It was released in October 2013.

While in pursuit of archnemesis Doctor Eggman, Sonic the Hedgehog travels to a world known as the Lost Hex, where he learns that Eggman has harnessed the power of a group of native villains known as the Deadly Six. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.

On October 6, 2015, Sonic Lost World appeared in the Steam online game catalog with a release date of November 2. This version is a port of the Wii U version handled by SEGA Europe.

Story

The story begins with Sonic and Tails in the Tornado chasing Dr. Eggman in his Egg Mobile, which has an Egg Capsule latched to its underside. Sonic yells at Eggman to drop the capsule, which Eggman does, smiling as he watches the blue blur try and fail to open the capsule as it falls down. Eggman then shoots the plane with a laser, sending it into a spin. Tails is able to regain control, and it is at that moment that they notice the floating continent of the Lost Hex.

After landing, Sonic converses with Amy and Knuckles via the Miles Electric. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the Deadly Six how he turns the animals into his Badniks. After telling the Six how he believes he will finally defeat Sonic with their help, Zazz gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.

Back at his base, Eggman begins to run his machine, a machine that drains the energy out of the planet. During the run, Orbot states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With Zavok in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to Desert Ruins.

There, Sonic encounters Zomom, and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell known as the Cacophonic Conch, which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being too quick to listen to Tails, runs up and kicks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's mechs, and they begin to attack Sonic, Tails, Eggman, Orbot, and Cubot, but all five escape.

At Tropical Coast, Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his mechs. In Eggman's base, the founder of the Deadly Six, Master Zik, decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's machine, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred-mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.

Later on in Frozen Factory, the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters Zeena, defeating her.

In Silent Forest, Sonic, Tails, and Eggman come across an Egg Capsule. Sonic is about to open it, but Tails realizes that it is a trap and pushes him out of the way, but getting knocked into the capsule in the process. The capsule then disappears, leaving Sonic in a state of shock and anger. Sonic then encounters Zor, who is surprised that Sonic was not captured. Later on, the two meet up again, and Sonic quickly defeats him.

At Sky Road, Sonic meets Zavok for the first time, telling him that their plan was to capture him, but, since they found Tails, their new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all alone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.

In Lava Mountain, Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consumed from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zazz, Zomom and Master Zik then attack Sonic, only to be defeated. Sonic tries to make contact with Amy, but is unable to get a signal, making him lose hope. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic, and Zavok orders Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one, then he and Tails then go to Extractor to shut it down, but it was already off. Eggman then appears, stating how he faked his death in order to charge his machine, one that resembles the Death Egg Robot.

The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckles that after a long day, that he could enjoy a nap on some fresh green grass, which he does.

Somewhere else presumably not far away from where Sonic and his friends are, a rabbit begins to chew on what he thinks is grass, but what turns out to be Eggman's mustache. Orbot and Cubot then find him, and help to dig him out. They try to tell Eggman that something was wrong with his face, but they have trouble directly telling him. As Eggman walks away, Cubot asks Orbot why they didn't tell Eggman about his mustache, and Orbot tells him to wait until their bodies are separated, so Cubot could get all the glory. Hearing this, Eggman turns around, yelling at them to tell him what is wrong with his mustache. It is then revealed to the audience that half of his mustache is missing.

Gameplay

Unlike previous modern Sonic games, Sonic Lost World uses a brand new parkour-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the ZR button, and perform the Spin Dash using the ZL button. His Homing Attack now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the Flying Kick in the Wii U/PC version, and the Somersault Kick in the 3DS version, both of which can be used to take out certain types of Badniks. The Wisps return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps. Some Wisps are exclusive to the Wii U/PC version and some are available only to the 3DS version.

Music

History

Sales data

NOTE: The following data includes the sales of the Nintendo 3DS handheld version of the game in addition to sales of the Wii U console version of the game.

Number of copies sold Sega IR Reference Platforms Regions Cumulative sales total
640,000 FY2014 3rd Quarter Results WiiU/3DS US/EU/JP 640,000
70,000 FY2014 Full Year Results " " 710,000

Nintendo eShop chart performance

Platform Nintendo eShop reference Monthly Nintendo eShop chart appearances Weekly eShop chart appearances and rankings Weeks on the eShop (original run / cumulative total)
Wii U Nintendo Everything (starting 11/4/13) November 2013 11/4 (#6), 11/11 (#4), 11/18 (#12) 3 / 3
Nintendo 3DS Nintendo Everything (starting 11/4/13) November 2013 11/4 (#17), 11/11 (#13) 2 / 2

Versions

Deadly Six Bonus Edition

A special "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in Europe) of the Wii U version was announced at Gamescom 2013.[1] This bonus pre-order DLC, which will be included on all first-run copies and first-week eShop downloads[2], features an extra level and bosses based on characters from NiGHTS into Dreams, and also has an unlockable Wisp power that is usually only obtainable via Miiverse. It's currently unknown if these extras will be available in second-run prints via standard DLC.

Version history (Wii U)

  • 4.0.0: [2014/03/27] [3]
    • No changelog information other than the fact that it's required for the Zelda DLC.
  • 3.0.0: [2013/12/10] [4]
    • Gameplay Updates:
      • Collecting 100 rings will now grant the player an extra life.
      • In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
      • The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
      • Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
    • Additional Updates:
      • When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
      • Items will now appear on the world map.
    • Fixes casino flickering glitch.
    • (not officially listed) Adds support for additional DLC, such as the Yoshi's Island DLC.
  • 2.0.0: [Day 1 update]
    • Added support for pre-order DLC.
  • 1.0.0: Initial release.

Downloadable content

Wii U pre-order DLC

In addition to the "Deadly Six Bonus Edition", several different DLC vouchers for the Wii U version have been offered by various retailers:[5]

  • Amazon: 25 extra lives
  • GameStop (US): Sonic-themed Omochao gadget
  • ShopTo (UK): Gold Omochao gadget with 5 Black Bomb color powers
  • Game Planet (MX): Gold Omochao gadget with 5 Black Bomb color powers; some other unknown bonus
  • Nintendo eShop (UK): 5 Black Bomb color powers[6]

TODO: Add "scans" of DLC vouchers.

Wii U/PC Nightmare Zone (NiGHTS DLC)

Main article: Nightmare Zone

This DLC was included as a pre-order bonus in the "Deadly Six Bonus Edition" version for Wii U. The DLC code included with the US version expired on October 22, 2014.

The NiGHTS DLC is also available in the Japanese eShop as a free download. It's also included for free in the PC version.

Wii U Yoshi's Island Zone

Main article: Yoshi's Island Zone

The Yoshi's Island DLC was released on 2013/12/18 as a free download on the Nintendo eShop.

Wii U The Legend of Zelda Zone

Main article: The Legend of Zelda Zone

The Legend of Zelda DLC was released on 2014/03/27 as a free download on the Nintendo eShop.

Production credits

Voice actors

Role English Voice Actor Japanese Voice Actor French Voice Actor Italian Voice Actor German Voice Actor Spanish Voice Actor
Sonic the Hedgehog Roger Craig Smith Junichi Kanemaru Alexandre Gillet Renato Novara Marc Stachel Jonathan López
Miles "Tails" Prower Kate Higgins Ryo Hirohashi Marie-Eugénie Maréchal Benedetta Ponticelli Anke Kortemeier Graciela Molina
Dr. Eggman Mike Pollock Chikao Ōtsuka Marc Bretonnière Aldo Stella Hartmut Neugebauer Francesc Belda
Knuckles the Echidna Kent Hampton Nobutoshi Canna Sébastien Desjours Maurizio Merluzzo Claus Peter Damitz Sergi Mesa
Amy Rose Cindy Robinson Taeko Kawata Naïké Fauveau Serena Clerici Shandra Schadt Meritxell Ribera
Orbot Kirk Thornton Mitsuo Iwata Benjamin Pascal Luca Sandri Matthias Horn Xadi Mouslemeni
Cubot Wally Wingert Wataru Takagi Tony Marot Massimo Di Benedetto Romanus Fuhrmann Albert Villar
Zavok Kent Hampton Joji Nakata Benoit Allemane Gianni Gaude Klaus Lochthove Miguel Angel Jenner
Zazz Liam O'Brien Yutaka Aoyama Gilbert Lévy Diego Sabre Gerold Ströher Rafa Parra
Zomom Patrick Seitz Chafurin
Zik Kirk Thornton Mugihito
Zeena Stephanie Sheh Yumi Toma Valérie Nosrée Loretta Di Pisa Marianne Graffam
Zor Sam Riegel Yuki Tai
Wisp Power Announcer Roger Craig Smith Fumihiko Tachiki Alexandre Gillet Renato Novara Marc Stachel Jonathan López

Wii U version

Exeuctive Supervisor: Yukio Sugino
Exeuctive Producer: Naoya Tsurumi
Chief Producers: Toshihiro Nagoshi, Osamu Ohashi
Prouducer: Takashi Iizuka
Director: Morio Kishimoto
Art Director: Sachiko Kawamura
Character Artists: Yoshinari Amaike, Shinkichi Tanahashi, Masao Tsunoda, Ryohei Yanase
Character Animators: Hiroyuki Abe, Kou Ishitoya, Nahoko Kuhara
Cut Scene Artists: Tamotsu Kushibe, Takeshi Kanda, Hiroshi Ohtake, Hiromasa Yoshida
Field Artists: Yoshitaka Miura, Yuki Takahashi, Daizo Kinoshita, Hisae Jibiki, Naoko Irube, Shuto Matsuo, Machiko Koizumi, Naohiro Tsuchiya, Yuko Furumoto, Koji Noda, Masatoshi Yasumura, Kazunori Yomoda, Keiji Takeda, Nobuhito Yamamoto, Yuki Suda Visual Effects Artists: Tadashi Watanuki, Hideki Yano, Haruka Yoshida
Menu/HUD Artists: Tetsuya Aoki, Yusuke Ikeda
Technical Artist: Yusuke Kashiwagi
Title Logo Designer: Taro Hino
Web Designer: Yuichi Kikuchi
Sonic Character Supervisor: Yuji Uekawa
Gameplay Programmers: Makiko Nishimura, Hiroki Tokunaga, Kentarou Tomii, Satomi Dekura, Hiroshi Inokuma, Yoshihiko Toyoshima, Masahiro Ukai, Atsushi Onuki, Akihiko Tamai, Mototaka Kimura, Atsushi Onuki, Akihiko Tamai
System Programmer: Takahiro Sekiguchi
Graphics Programmers: Koji Ogino, Takateru Ohyama, Masayoshi Kamai
Programmer: Yoshitaka Kawabata
Tools/Library Supports: Outa Sano, Yuuichi Okazaki
Game Engnie: Havok
Level Designers: Natsuha Matsubara, Takayuki Okada, Kanano Yamaguchi, Rei Hata, Yuma Matsunaga, Jyunpei Ootsu, Takahiro Ono
System Designers: Yoshinobu Uba, Takeshi Yamazaki, Koji Suezawa
Writers (Story and Script): Harumasa Nakajima, Ken Pntac, Warren Graff
Project Supports: Eigo Kasahara, Shun Nakamura, Tetsu Katano, Kazuyuki Hoshino
Field Art Supports: Planet Co. Ltd., Imagica Digtalscape Co. Ltd., Bauhaus Entertainment
Field Artists: Hideaki Hakozaki, Masako Hamada, Yuta Otani, Rina Okamoto, Kazuya Igarashi, Narumi Shinomiya, Kazuhiro Saito, Takashi Nagashima
Artists: Hideaki Sato, Wataru Kawahara
Modeling Support: Sega Of China
Coordinator: Miao Miao
Artists: Chen Wei, Jiang Huixian, Seng Yuein, Xu Jing
Cut Scene Art Supports: Graphinica Inc.
Cut Scene Art Producer: Atsuo Nozaki
Cut Scene Artists: Tomoaki Kaneko, Ayaka Igarashi, Kentaroh Honma, Hisayasu Kamiya, Yoko Uemura, Tetsuya Kouzuma, Satoko Yamamoto, Kouji Ichikawa, Einichi Kou
Progeamming Supports: Switch Entertainmet inc., Masashi Yamane
Tuning Supports: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara
Sound Director & Music Composer: Tomoya Ohtani
Sound Effects: Tomonori Sawada
Arrangers: Takeshi Watanabe, Yutaka Minobe
Cut Scene Music Composer & Orchestrator: Takahito Eguchi
Additional Composer: Naofumi Hataya
Cut Sound Editors (Sound Racers): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito
Foley Artists: John Roesch, Alyson Moore
Foley Mixer: Maryjo Lang
Drums: Takashi Saito
Bass: Ichiro Fujiya, Akinori Yamada
Guitar: Susumu Nishikawa
Banjo: Masahiro Itami
Accordion: Saburo Tanooka
Steelpan: Yoshihiro Harada
Oboe: Tomoka Hirota, Satoshi Shoji, Akiko Mori
Flute, Piccolo Flute, Shinobue: Takashi Asahi
Flute: Sachiko Wakatsuchi
Strings: Shinozaki Strings
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo
Cello: Mao Tomonoh, Takahiro Yuuki
Trumpet: Yusuke Nakano, Teppei Kawakami, Mitsuru Tanaka, Osamu Ueishi, Shigeo Okura, Narumi Sato, Kenichi Tsujimoto
Trombone: Makoto Igarashi, Yusuke Enomoto, Miki Murakami, Kou Okumura
Bass Trombone: Takehiko Akinaga, Ryota Fujii
Saxophone, Flute: Kei Suzuki
Saxophone: Naoya Takemura, Kazuhiro Murase, Ryochi Daigoh, Naomu Soeda
Tuba: Kiyoshi Sato
Horn: Yuta Ohno, Mina Muranaka, Ryosuke Tomono, Masaki Tanaka
Harp: Tomoyuki Asakawa
Percussion: Mari Kotake, Ryoichi Kayatani
Recording Engineers: Yoshitada Miya, Shigeo Sakurai, Toshiyuki Yoshida
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)
Recording Studios: Onkio Haus, Sound City, Sega Digital Studio
Mastering Engineers: Kazushi Kyogoku
Recording Corrdinator: Kazuyuki Doki (Re-Birth)
Japanese Character Voices: Junichi Kanemaru, Ryo Hirohashi, Nobutoshi Canna, Taeko Kawata, Joji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Toma, Yuki Tai, Fumihiko Tachiki, Chikao Ōtsuka
Recording Producer: Takuya Ohno
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)
Recording Director: Eriko Kimura (TOHOKUSHINSHA)
Recording: TOKYO TV CENTER
English Character Voices: Roger Craig Smith, Kate Higgins, Mike Pollock, Kent Hampton, Cindy Robinson, Kirk Thornton, Wally Wingert, Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel
Voice Production By: Studiopolis Inc.
Voice Director: Jack Fletcher
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone
Recording Engineers: Eric Lewis, Ernie Sheesley
Dialogue Editor: Terry Reiff
Production Assistant: Philo Leung
Production Acceuntants: Laura Lepez
Line Producer: Joe Moeller
France Character Voice: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Sébastien Desjours, Naïké Fauveau, Benjamin Pascal, Tony Marot, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad
Project Managers: Claire Asterg (La Marue Rese)
Localisation Department Manager: Cecile Irlinger (La Marue Rese)
Voice Director: Antoine Nouel
Recording Engineer: Jeremie Durand (La Marue Rese)
Italian Character Voice: Massimo Di Benedetto, Serena Clerici, Davide Garbolino, Gianni Gaude, Maurizio Merluzzo, Renato Novara, Loretta Di Pisa, Benedetta Ponticelli, Riccardo Rovatti, Diego Sabre, Luca Sandri, Aldo Stella, Pietro Ubaldi
Project Manager: Alessandra Neve
Voice Director: Alice Bongiorni
Recording Engineer: Mauro Forester
German Character Voice: Claus Peter Damitz, Romanus Fuhrmann, Marianne Graffam, Matthias Horn, Anke Kortemeier, Ilja Koster, Klaus Lochtove, Hartmut Neugebauer, Viktor Pavel, Shandra Schadt, Marc Stachel, Gerold Stroher
Voice Director: Michael Hulsmann
Recording Engineer: Ilja Koster (IK Sample)
Project Management: Olivler Deslanes (SIDE)
Spanish Character Voice: Francesc Belda, Miguel Angel Jenner, Ivan Labanda, Jonathan Lopez, Santi Lorenz, Sergi Mesa, Graciela Molina, Xadi Mouslemeni, Rafa Parra, Meritxell Ribera, Rafael Turia, Albert Villar
Voice Director: Guillermo Reinlein
Recording Engineer: Carmel Hurtado (Takemaker)
Project Management: Olivler Deslanes (SIDE)
CG Movie Production: Marza Animation Planet Inc.
Art Director: Toshiya Umeda
Publicity Director: Naoto Kawguchi
Sets and Props Supervisor: Hideyuki Higashi
Layout Supervisor: Takaaki Kise
Animation Supervisor: Tatsunori Tomiyama
Modeling: Takuya Imamura, Jun Masuda, Emiri Minagawa
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata
Setup: Tomohiro Hanawa
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Murita
Lighting and Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka
Production Engineers: Takamasa Matsunari, Taku Wakisaka
Project Managers: Sonoko Haneda, Bora Son
Movie Producer: Akira Ito
VFX: Studio Bokan Inc.
VFX Supervisor: Ryoji Takai
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama<r> Game Production: Digital Media Lab Inc.
Producer: Keisuke Toyoshima
Director: Atsushi Matsumoto
Technical Supervisor: Hideaki Sato
Effect Artist: Akihiro Komiya
Layout Artist: Tomomi Sato
Assistant Modeler: Takashi Kondou
Project Manager: Kunitaka Sato

Sega Corporation(Sega of Japan, Inc.)

Localization Supports: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Maasahiro, Shinya Ooasaki, Harue Imatsu, Tetsuo Sasaki, Masata Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Ysuda, Teshiyuki Tanaka, Mashiro Tanaka, Tomohiko Hayashi, Tomoki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, Field Crew Service Co. Ltd.
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki
Marketing: Takayeshi Ohuchi, Ruike Miyamoto, Atsuhiko Shimizu
First Party Managers: Yasushi Yamashita, Teyehisa Hiwatari
Public Relations: Yasushi Nagumo, Chikako Hida
Promotions: Rakafumi Ueoro, Yoko Fukada, Ikuo Ishizaka
Executive Marketing Supervisor: Takeshi Shimizu
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto
Product Test: Takashi Shoji, Akira Nishikawa, Osamu Sato, Hitoshi Abe, Toshiaki Matsuda, Keima Sasaki, Yuta Metegi, Azusa Ikeda, Ayaka Kimura, Takeru Ooe, Daisuke Higuchi, Daichi Sasaki, Chiharu Yeshida, Atsushi Murayama, Shunichi Senda, Yusuke Asano, Daisuke Suzuki, Takafumi Kawasaki
Quality Assurance: Seiji Hasegawa, Yoshihi Narumi, Kouzeu Takasugi, Shugo Kariya, Keji Yoshida

Sega of America, Inc.

President/CFO/COO: John Cheng
CCO: Hiroyuki Miyazaki
Producer: Samuel Mullen
HR Director: Michelie Whitmere
Senior Producer: Ken Ogasawara, Yasuhiro Neguchi
International Development Director: Patrick Riley
Senior Director Of Development: Todd Hartwig
Design Director: Chris Perter
Development Operations Director: John Merlino
Senior Director Of Marketing: Marcella Churchill
Senior Brand Manager: Judy Gilbertson
Brand Manager: Derrek Peel
Associate Brand Manager: Aaron Webber
Public Relations Manager: Thu Nguyen
Manager Of Media And Events: Teri Higgins
Director Of Creative Services And First Pary: Jen Goreling
Senior Graphic Designer: Marco Garcia
Web Manager: Michiael Debbins
Video Production Manager: Carl Somika
Senior Community Manager: Kellie Parker
Community Manager: Julian Mehlfied
Executive VP of Publishing and Strategic Planning: Yusuke Suai
First Pary Cooedinator: Andrew Wong
VP of Sales: Keith Gerhardt
Senior Director Of Sales Operations and Adminstration: Laurie Mendez
Director Of Channel Maeketing: Soctt Lambrecht
Senior Operations Specialist: Andy Navarro
Senior Fiance Manager: Kenya Numata
Director Of Vusiness Development And Content: Yumiko Nishi
Director Of Lagal: Liana A. Larson
Lagal Counsel: Jerusha Herman
Associate Legal Counsel: Ziv Shmargad
Contracts Adminstrator: Edison Haywood
IT Director: Jake Slagado
Manager - Network Admin and Ops: George Bueno
Development Operations Supervisor: Stephen Akana
Standards Leads: Junior Sison
Hardware Supervisor: Matt Ellison
English Localization By: Inbound Games

Sega Europe, Ltd.

COO: Jurgen Post
CFO: John Ward
Senior Vice President Business Planning: Tatsuya Shikata
Development Services Sega West Director: Jim Wodds
Head Of Studio Localisation And ESD: Charlie Harris O' Conner
Producer: Teppei Otsuka
Brand Director: David Corless
Marketing Manager: Helen Churchill
Assistant Brand Manger: Colm Bannen
Publishing Manager: Bebby Wertheim
Head Of PR: Kerry Rizze
Head Of Operations: Natalie Fersyth
Director Of Legal And Business Affairs: Nicky Ormrod
Legal Exeutive: Saad Choudri
Legal Counsel: Daniel Finegold
Head Of Creative Services & Traffic: Jeff Webber
Creative Team Manager: Noud Tepefaere Digital Traffic And 1st Party Submissions Coordintator: Kamajyet Pansich
Senior Creative Designer: Ranj Vekatia
Creative Artworker: Steve Smith
Head Of Program Office: Mark Le Breton
Submissions Manager: Dave Piher
Process And TCM Manager: Ben Hewell
Head Of QA & Localisation QA: Ghuisam Khan
Production Managers: Teressa Wright, Simon Lawrence
Resource Manager: Ben Jackson
Localisation Manager: Marta Lois Genzalez
Localisation Project Supervisor: Antonella Marras
Lead Translator: Jesus Alvarez
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas Tajana Nath, Giulia Checchi, Anais Manlaval, Luis J. Paredes, Ronan Salen, Sebastian Salguere, Giuseppe Rosa, Nicole Thomer
Mastering & Equipment Manager: Phil Adams
Senior Mastering Technician: Michael Veness
Assistant Mastering Technician: Paul Hann, Shaun Young
Project Lead: Luke Tarasek
Localisation QA Supervisor: Alessandro Irranca
Localisation QA Team Lead: Pedro Ortega
Localisation Senior Tester: Serenella Grimaldi
Localisation Testers: Alexander Budik, Alexandre Juila, Carina Pamminger, Chrisian Hintze, David Blbao Gonzalez, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocio Roman, Remain Bevilard, Setphanie Warwick
Compliance Supervisor: Darran Wall
Compliance Coordinator: Mohammed Ajaib
Compliance Senior Technician: Martin Walker
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb
Administration And Finance Coordinator: Chris Bien
QA Adminisrators: Chris Geiles
Equipment & Shift Coordinators: Tony Langan, Chrisitan Bailey
Speical Thanks: Yukifumi Makino (Delfisound Inc.), Machiko Aoki (Music Brains Inc.), Miki Kasashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Micheal Gluck, Justin Haywald, Vince Lozada, Jun Senoue, Haruyoshi Tomita
Created By: Sonic Team
Presented By: Sega

3DS version

Exeuctive Supervisor: Yukio Sugino
Exeuctive Producer: Naoya Tsurumi
Chief Producers: Toshihiro Nagoshi, Osamu Ohashi
Prouducer: Takashi Iizuka
Director: Takao Hirabayahi
Art Director: Sachiko Kawamura
Technical Supports: Tetsu Katano
Sonic Character Supervisor: Yuji Uekawa
Project Supports: Eigo Kasahara, Shun Nakamura, Kazuyuki Hoshino
Technical Artist: Yusuke Kashiwagi
Title Logo Designer: Taro Hino
Web Designer: Yuichi Kikuchi
Writers (Story and Script): Harumasa Nakajima, Ken Pntac, Warren Graff
Tuning Supports: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara

In Cooperation with Dimps - Digital Innovation

Producer: Hiroyuki Kawano
Assitant Producer/Game Designer: Kenji Ayukawa
Line Manager: Hideaki Hamachi
Lead Game Designer: Ayano Komatsu
Game Designers: Yukihiro Higashi, Yuka Kobayashi, Akihiro Takimoto, Yu Ochiai, Tsuyoshi Narabayashi, Kaori Osamura, Shoji Terai
Technical Manager: Masahisa Naganuma
Lead Programmer: Masato Nakahashi
Programmers: Masaomi Mima, Chinami Iashizaki, Satoshi Akitomi, Takahiro Tateishi, Kosuke Yurita, Takashi Miyahara, Takeshi Sasaki, Shiro Mikata, Yusuke Kishi
Art Manager: Nobuyuki Kuroki
Lead Artist: Tomohiro Takada
Artists: Shinji Nohara, Miki Matsumura, Yumi Kim, Miki Kobayashi, Yuko Yamanoue, Kazue Miyahara, Keiko Hosoo, Masanori Satomura, Midori Hasegawa, Koichi Iwasaki, Sotaro Yamamoto, Yoshihiko Maeno, Hisakazu Nakamura, Yuko Yoshida, Keiichi Oota, Takashi Matsubara, Kentaro Tsukamoto, Rie Iagawa, Mai Ochi, Ryota Osaki
Sound Support: Atsuyoshi Isemura
Sound Director & Music Composer: Tomoya Ohtani
Arrangers: Takeshi Watanabe, Yutaka Minobe
Cut Scene Music Composer & Orchestrator: Takahito Eguchi
Additional Composer: Naofumi Hataya
Cut Sound Editors (Sound Racers): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito
Foley Artists: John Roesch, Alyson Moore
Foley Mixer: Maryjo Lang
Drums: Takashi Saito
Bass: Ichiro Fujiya, Akinori Yamada
Guitar: Susumu Nishikawa
Banjo: Masahiro Itami
Accordion: Saburo Tanooka
Steelpan: Yoshihiro Harada
Oboe: Tomoka Hirota, Satoshi Shoji, Akiko Mori
Flute, Piccolo Flute, Shinobue: Takashi Asahi
Flute: Sachiko Wakatsuchi
Clarinet: Kimio Yamane, Fumie Kuroo
Bassoon: Masashi Maeda, Kenichi Hoshima
Strings: Shinozaki Strings
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo
Cello: Mao Tomonoh, Takahiro Yuuki
Trumpet: Yusuke Nakano, Teppei Kawakami, Mitsuru Tanaka, Osamu Ueishi, Shigeo Okura, Narumi Sato, Kenichi Tsujimoto
Bass Trombone: Takehiko Akinaga, Ryota Fujii
Saxophone, Flute: Kei Suzuki
Saxophone: Naoya Takemura, Kazuhiro Murase, Ryochi Daigoh, Naomu Soeda
Tuba: Kiyoshi Sato
Horn: Yuta Ohno, Mina Muranaka, Ryosuke Tomono, Masaki Tanaka
Harp: Tomoyuki Asakawa
Percussion: Mari Kotake, Ryoichi Kayatani
Recording Engineers: Yoshitada Miya, Shigeo Sakurai, Toshiyuki Yoshida
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)
Recording Studios: Onkio Haus, Sound City, Sega Digital Studio
Mastering Engineers: Kazushi Kyogoku
Recording Corrdinator: Kazuyuki Doki (Re-Birth)
Japanese Character Voices: Junichi Kanemaru, Ryo Hirohashi, Nobutoshi Canna, Taeko Kawata, Joji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Toma, Yuki Tai, Fumihiko Tachiki, Chikao Ōtsuka
Recording Producer: Takuya Ohno
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)
Recording Director: Eriko Kimura (TOHOKUSHINSHA)
Recording: TOKYO TV CENTER
English Character Voices: Roger Craig Smith, Kate Higgins, Mike Pollock, Kent Hampton, Cindy Robinson, Kirk Thornton, Wally Wingert, Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel
Voice Production By: Studiopolis Inc.
Voice Director: Jack Fletcher
Recording Engineers: Eric Lewis, Ernie Sheesley
Dialogue Editor: Terry Reiff
Production Assistant: Philo Leung
Production Acceuntants: Laura Lepez
Line Producer: Joe Moeller
France Character Voice: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Sébastien Desjours, Naïké Fauveau, Benjamin Pascal, Tony Marot, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad
Project Managers: Claire Asterg (La Marue Rese)
Voice Director: Antoine Nouel
Recording Engineer: Jeremie Durand (La Marue Rese)
Italian Character Voice: Massimo Di Benedetto, Serena Clerici, Davide Garbolino, Gianni Gaude, Maurizio Merluzzo, Renato Novara, Loretta Di Pisa, Benedetta Ponticelli, Riccardo Rovatti, Diego Sabre, Luca Sandri, Aldo Stella, Pietro Ubaldi
Project Manager: Alessandra Neve
Voice Director: Alice Bongiorni
Recording Engineer: Mauro Forester
German Character Voice: Claus Peter Damitz, Romanus Fuhrmann, Marianne Graffam, Matthias Horn, Anke Kortemeier, Ilja Koster, Klaus Lochtove, Hartmut Neugebauer, Viktor Pavel, Shandra Schadt, Marc Stachel, Gerold Stroher
Voice Director: Michael Hulsmann
Recording Engineer: Ilja Koster (IK Sample)
Project Management: Olivler Deslanes (SIDE)
Spanish Character Voice: Francesc Belda, Miguel Angel Jenner, Ivan Labanda, Jonathan Lopez, Santi Lorenz, Sergi Mesa, Graciela Molina, Xadi Mouslemeni, Rafa Parra, Meritxell Ribera, Rafael Turia, Albert Villar
Voice Director: Guillermo Reinlein
Recording Engineer: Carmel Hurtado (Takemaker)
Project Management: Olivler Deslanes (SIDE)
CG Movie Production: Marza Animation Planet Inc.
Art Director: Toshiya Umeda
Publicity Director: Naoto Kawguchi
Sets and Props Supervisor: Hideyuki Higashi
Layout Supervisor: Takaaki Kise
Animation Supervisor: Tatsunori Tomiyama
Modeling: Takuya Imamura, Jun Masuda, Emiri Minagawa
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata
Setup: Tomohiro Hanawa
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Murita
Lighting and Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka
Production Engineers: Takamasa Matsunari, Taku Wakisaka
Project Managers: Sonoko Haneda, Bora Son
Movie Producer: Akira Ito
VFX: Studio Bokan Inc.
VFX Supervisor: Ryoji Takai
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama<r> Game Production: Digital Media Lab Inc.
Producer: Keisuke Toyoshima
Director: Atsushi Matsumoto
Technical Supervisor: Hideaki Sato
Effect Artist: Akihiro Komiya
Layout Artist: Tomomi Sato
Assistant Modeler: Takashi Kondou
Project Manager: Kunitaka Sato

Sega Corporation(Sega of Japan, Inc.)

Localization Supports: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Maasahiro, Shinya Ooasaki, Harue Imatsu, Tetsuo Sasaki, Masata Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Ysuda, Teshiyuki Tanaka, Mashiro Tanaka, Tomohiko Hayashi, Tomoki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, Field Crew Service Co. Ltd.
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki
Marketing: Takayeshi Ohuchi, Ruike Miyamoto, Atsuhiko Shimizu
First Party Managers: Yasushi Yamashita, Teyehisa Hiwatari
Public Relations: Yasushi Nagumo, Chikako Hida
Promotions: Rakafumi Ueoro, Yoko Fukada, Ikuo Ishizaka
Executive Marketing Supervisor: Takeshi Shimizu
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto
Product Test: Takashi Shoji, Akira Nishikawa, Osamu Sato, Hitoshi Abe, Toshiaki Matsuda, Keima Sasaki, Yuta Metegi, Yusuke Asano, Kousuke Hashimoto, Hideto Watanabe, Toshiyuki Maruta, Azusa Ikeda, Daisuke Suzuki, Takafumi Kawasaki
Quality Assurance: Seiji Hasegawa, Yoshihi Narumi, Kouzeu Takasugi, Shugo Kariya, Keji Yoshida

Sega of America, Inc.

President/CFO/COO: John Cheng
CCO: Hiroyuki Miyazaki
Producer: Samuel Mullen
HR Director: Michelie Whitmere
Senior Producer: Ken Ogasawara, Yasuhiro Neguchi
International Development Director: Patrick Riley
Senior Director Of Development: Todd Hartwig
Design Director: Chris Perter
Development Operations Director: John Merlino
Senior Director Of Marketing: Marcella Churchill
Senior Brand Manager: Judy Gilbertson
Brand Manager: Derrek Peel
Associate Brand Manager: Aaron Webber
Public Relations Manager: Thu Nguyen
Manager Of Media And Events: Teri Higgins
Director Of Creative Services And First Pary: Jen Goreling
Production Manager: Mary Disbrow
Senior Graphic Designer: Marco Garcia
Web Manager: Michiael Debbins
Video Production Manager: Carl Somika
Senior Community Manager: Kellie Parker
Community Manager: Julian Mehlfied
Executive VP of Publishing and Strategic Planning: Yusuke Suai
First Pary Cooedinator: Andrew Wong
VP of Sales: Keith Gerhardt
Senior Director Of Sales Operations and Adminstration: Laurie Mendez
Director Of Channel Maeketing: Soctt Lambrecht
Senior Operations Specialist: Andy Navarro
Senior Fiance Manager: Jasen Chin
Director Of Vusiness Development And Content: Yumiko Nishi
Director Of Lagal: Liana A. Larson
Lagal Counsel: Jerusha Herman
Associate Legal Counsel: Ziv Shmargad
Contracts Adminstrator: Edison Haywood
IT Director: Jake Slagado
Manager - Network Admin and Ops: George Bueno
Development Operations Supervisor: Stephen Akana
Standards Leads: Junior Sison
Hardware Supervisor: Matt Ellison
English Localization By: Inbound Games

Sega Europe, Ltd.

COO: Jurgen Post
CFO: John Ward
Senior Vice President Business Planning: Tatsuya Shikata
Development Services Sega West Director: Jim Wodds
Head Of Studio Localisation And ESD: Charlie Harris O' Conner
Producer: Teppei Otsuka
Brand Director: David Corless
Marketing Manager: Helen Churchill
Assistant Brand Manger: Colm Bannen
Publishing Manager: Bebby Wertheim
Head Of PR: Kerry Rizze
Head Of Operations: Natalie Fersyth
Director Of Legal And Business Affairs: Nicky Ormrod
Legal Exeutive: Marine Cabour
Legal Counsel: Daniel Finegold
Head Of Creative Services & Traffic: Jeff Webber
Creative Team Manager: Noud Tepefaere Digital Traffic And 1st Party Submissions Coordintator: Kamajyet Pansich
Senior Creative Designer: Ranj Vekatia
Creative Artworker: Steve Smith
Head Of Program Office: Mark Le Breton
Submissions Manager: Dave Piher
Process And TCM Manager: Ben Hewell
Head Of QA & Localisation QA: Ghulsam Khan
Production Managers: Teressa Wright, Simon Lawrence
Resource Manager: Ben Jackson
Localisation Manager: Marta Lois Genzalez
Localisation Project Supervisor: Antonella Marras
Lead Translator: Jesus Alvarez
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas, Tajana Nath, Giulia Checchi, Anais Manlaval, Luis J. Paredes, Ronan Salen, Sebastian Salguere, Giuseppe Rosa, Nicole Thomer
Mastering & Equipment Manager: Phil Adams
Senior Mastering Technician: Michael Veness
Assistant Mastering Technician: Paul Hann, Shaun Young
Project Lead: Luke Tarasek
Localisation QA Supervisor: Alessandro Irranca
Localisation QA Team Lead: Pedro Ortega
Localisation Senior Tester: Serenella Grimaldi
Localisation Testers: Alexander Budik, Alexandre Juila, Carina Pamminger, Chrisian Hintze, David Blbao Gonzalez, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocio Roman, Remain Bevilard, Setphanie Warwick
Compliance Supervisor: Darran Wall
Compliance Coordinator: Mohammed Ajaib
Compliance Senior Technician: Martin Walker
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb
Administration And Finance Coordinator: Chris Bien
QA Adminisrators: Chris Geiles
Equipment & Shift Coordinators: Tony Langan, Chrisitan Bailey
Speical Thanks: Yukifumi Makino (Delfisound Inc.), Machiko Aoki(Music Brains Inc.), Miki Kasashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Micheal Gluck, Justin Haywald, Vince Lozada, Jun Senoue, Haruyoshi Tomita
Created By: Sonic Team
Presented By: Sega

Promotional material

Artwork

Concept Art

Sonic Retro emblem.svg Main article: Game Development:Sonic Lost World

Wallpaper

Physical scans

Wii U version

Wii U, US
Sonic Lost World Wii U Box art USA RP.jpg
Cover
Wii U, US (Deadly Six)
SonicLostWorld WiiU USDeadlySixBox.jpg
Cover
Wii U, JP
Sonic Lost World JP Box art.png
Cover
Wii U, UK

Wii U, UK (Deadly Six)

Wii U, FR

Wii U, FR (Deadly Six)

Wii U, DE

Wii U, DE (Deadly Six)

Wii U, ES

Wii U, ES (Deadly Six)

Wii U, AU

Nintendo 3DS version

Nintendo 3DS, UK
SLW 3DS EU cover.jpg
Cover
Nintendo 3DS, FR

Nintendo 3DS, DE

Nintendo 3DS, ES

Nintendo 3DS, AU

External links

References


Sonic Lost World
SLW WiiU title.jpg

Main page
Comparisons
Achievements
Downloadable content
Credits


Manuals
Promotional material
Magazine articles


Development
Bugs
Technical information
Wisps

Sonic the Hedgehog games for the following systems
Nintendo Wii U
 2012  Sonic & All-Stars Racing Transformed     2013  Sonic Lost World | Mario & Sonic at the Sochi 2014 Olympic Winter Games     2014  Sonic Boom: Rise of Lyric     2016  Mario & Sonic at the Rio 2016 Olympic Games    
Nintendo 3DS
 2011  Sonic Generations     2012  Mario & Sonic at the London 2012 Olympic Games | Mario & Sonic - London 2012 Virtual Card Album     2013  Sonic & All-Stars Racing Transformed | Sonic Lost World | 3D Sonic the Hedgehog     2014  Sonic Boom: Shattered Crystal     2015  3D Sonic the Hedgehog 2     2016  Mario & Sonic at the Rio 2016 Olympic Games | Sonic Boom: Fire & Ice    
filler
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania | Sonic Forces     2019  Team Sonic Racing     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Colours: Ultimate | The Murder of Sonic the Hedgehog | Sonic Superstars     2024  Sonic X Shadow Generations