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Difference between revisions of "Sonic Lost World"

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{{OtherPage|desc=the [[Nintendo 3DS]] version|page=Sonic Lost World (Nintendo 3DS)|desc2=the [[Sonic Adventure]] level|page2=Lost World}}
 
{{Bob
 
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}}
'''''Sonic Lost World''''' (ソニック ロストワールド) is a Sonic title for the Wii U, Nintendo 3DS, and Microsoft Windows. It was released in October 2013.
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'''''{{PAGENAME}}''''' (ソニック ロストワールド) is a 3D ''Sonic the Hedgehog'' platform game for the [[Wii U]] and [[Steam]]. The Wii U version was released in October 2013.
 
 
While in pursuit of archnemesis [[Doctor Eggman]], [[Sonic the Hedgehog]] travels to a world known as Lost Hex, where he learns that Eggman has harnessed the power of a group of native villains known as the Deadly Six. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.
 
  
On October 6, 2015, Sonic Lost World appeared in the [http://store.steampowered.com/app/329440 Steam online game catalog] with a release date of November 2. This version is a port of the Wii U version handled by SEGA Europe.
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While in pursuit of archnemesis [[Doctor Eggman]], [[Sonic the Hedgehog]] travels to a world known as the [[Lost Hex]], where he learns that Eggman has harnessed the power of a group of native villains known as the [[Deadly Six]]. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.
  
==Gameplay==
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On 6 October 2015, ''Sonic Lost World'' appeared in the Steam online game catalog{{ref|http://web.archive.org/web/20151009031035/http://store.steampowered.com/app/329440}} with a release date of 2 November. This version is a port of the Wii U version handled by SEGA Europe.
Unlike previous modern Sonic games, Lost World uses a brand new parkour-like movement system. Players can now control Sonic's run speed at their pace by holding down the ZR button, and spindash using the ZL button. Sonic can now run along walls and his homing attack now travels in an arc and can lock-on to multiple enemies at once, and doesn't have any forward momentum. The [[Wisps]] return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps. Some wisps are exclusive to the Wii U version and some are available only to the 3DS version.
 
 
 
==Deadly Six Bonus Edition==
 
A special "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in Europe) of the Wii U version was announced at Gamescom 2013.<sup>[http://www.sonicretro.org/2013/08/gc-2013-sonic-lost-world-deadly-six-edition-announced-features-exclusive-bosses-from-nights-into-dreams/]</sup> This bonus pre-order DLC, which will be included on all first-run copies and first-week eShop downloads<sup>[http://www.sonicstadium.org/2013/10/deadly-six-edition-to-be-available-on-wii-u-eshop-for-limited-period/]</sup>, features an extra level and bosses based on characters from [[sega:NiGHTS into Dreams|NiGHTS into Dreams]], and also has an unlockable Wisp power that is usually only obtainable via Miiverse. It's currently unknown if these extras will be available in second-run prints via standard DLC.
 
  
 
==Story==
 
==Story==
The story begins with Sonic and Tails in the [[Tornado]] chasing Dr. Eggman in his [[Egg Mobile]], which has an [[Capsule|Egg Capsule]] latched to its underside. Sonic yells at Eggman to drop the capsule, which Eggman does, smiling as he watches the blue blur try and  fail to open the capsule as it falls down. Eggman then shoots the plane with a laser, sending it into a spin. Tails is able to regain control, and it is at that moment that they notice the floating continent of the Lost Hex.  
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The story begins with Sonic and Tails in the [[Tornado]] chasing Dr. Eggman in his [[Egg Mobile]], which has an [[Capsule|Egg Capsule]] latched to its underside. Sonic yells at Eggman to drop the capsule, which Eggman does, smiling as he watches the blue blur try and  fail to open the capsule as it falls down. Eggman then shoots the plane with a laser, sending it into a spin. Tails is able to regain control, and it is at that moment that they notice the floating continent of the [[Lost Hex]].  
  
After landing, Sonic converses with [[Amy]] and [[Knuckles]] via the [[Miles Electric]]. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the [[Deadly Six]] how he turns the [[Animal Friends|animals]] into his [[badnik]]'s. After telling the Six how he believes he will finally defeat Sonic with their help, Zazz gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.  
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After landing, Sonic converses with [[Amy]] and [[Knuckles]] via the [[Miles Electric]]. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the [[Deadly Six]] how he turns the [[Animal Friends|animals]] into his [[Badniks]]. After telling the Six how he believes he will finally defeat Sonic with their help, [[Zazz]] gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.  
  
Back at his base, Eggman begins to run his machine, a machine that drains the energy out of the planet. During the run, Orbot states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With Zavok in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to [[Desert Ruins]].  
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Back at his base, Eggman begins to run his Extractor, a machine that drains the energy out of the planet. During the run, [[Orbot]] states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With [[Zavok]] in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to [[Desert Ruins]].  
  
There, Sonic encounters Zomom, and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell, which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being to quick to listen to Tails, runs up and knocks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's mechs, and they begin to Attack Sonic, Tails, Orbot, and Cubot, but all four escape.  
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There, Sonic encounters [[Zomom]], and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell known as the [[Cacophonic Conch]], which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being too quick to listen to Tails, runs up and kicks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's Badniks, and they begin to attack Sonic, Tails, Eggman, Orbot, and [[Cubot]], but all five escape.  
  
At [[Tropical Coast]], Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his mechs. In Eggman's base, the creator of the Deadly Six, Master Zik, decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's machine, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.  
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At [[Tropical Coast]], Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his Badniks. In Eggman's base, the founder of the Deadly Six, [[Master Zik]], decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's Extractor, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred-mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.  
  
 
Later on in [[Frozen Factory]], the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters [[Zeena]], defeating her.  
 
Later on in [[Frozen Factory]], the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters [[Zeena]], defeating her.  
  
In [[Silent Forest]], Sonic, Tails, and Eggman come across an Egg Capsule. Sonic is about to open it, but Tails realizes that it is a trap and pushes him out of the way, but getting knocked into the capsule in the process. The capsule then disappears, leaving Sonic in state of shock and anger. Sonic then encounters [[Zor]], who is surprised that Sonic was not captured. Later on, the two meet up again, and Sonic quickly defeats him.  
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In [[Silent Forest]], Sonic, Tails, and Eggman come across an Egg Capsule. Sonic is about to open it, but Tails realizes that it is a trap and pushes him out of the way, but getting knocked into the capsule in the process. The capsule then disappears, leaving Sonic in a state of shock and anger. Sonic then encounters [[Zor]], who is surprised that Sonic was not captured. Later on, the two meet up again, and Sonic quickly defeats him.  
  
At Sky Road, Sonic meets Zavok for the first time, telling him that there plan was to capture him, but, since they found Tails, there new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all lone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.  
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At [[Sky Road (Sonic Lost World)|Sky Road]], Sonic meets Zavok for the first time, telling him that their plan was to capture him, but, since they found Tails, their new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all alone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.  
  
In [[Lava Mountain]], Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consume from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic. Zavok tells Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one. He and Tails then go to Extractor to shut it down, but it was already off. Eggman then appears, stating how he faked his death in order to charge his machine, one that resembles the [[Death Egg Robot]].  
+
In [[Lava Mountain]], Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consumed from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zazz, Zomom and Master Zik then attack Sonic, only to be defeated. Sonic tries to make contact with Amy, but is unable to get a signal, making him lose hope. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic, and Zavok orders Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one, then he and Tails then go to the Extractor to shut it down, but it was already shut off. Eggman then appears, stating how he faked his death in order to charge [[Eggrobo (Sonic Lost World boss)|his machine]], one that resembles the [[Death Egg Robot]].  
  
The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckels that after a long day, that he could enjoy a nap on some fresh green grass,which he does.  
+
The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckles that after a long day, that he could enjoy a nap on some fresh green grass, which he does.  
  
Somewhere else presumably not far away from where Sonic and his friends are, a rabbit begins to chew on what he thinks is grass, but what turns out to be Eggman's mustache. Orbot an Cubot then find him, and help to dig him out. They try to tell Eggman that something was wrong with his face, but they have trouble directly telling him. As Eggman walks away, Cubot asks Orbot why they didn't tell Eggman about his mustache, and Orbot tells him to wait until their bodies are separated, so Cubot could get all the glory. Hearing this, Eggman turns around, yelling at them to tell him what is wrong with his mustache. It is then revealed to the audience that half of his mustache is missing.
+
Somewhere else presumably not far away from where Sonic and his friends are, a rabbit begins to chew on what he thinks is grass, but what turns out to be Eggman's mustache. Orbot and Cubot then find him, and help to dig him out. They try to tell Eggman that something was wrong with his face, but they have trouble directly telling him. As Eggman walks away, Cubot asks Orbot why they didn't tell Eggman about his mustache, and Orbot tells him to wait until their bodies are separated, so Cubot could get all the glory. Hearing this, Eggman turns around, yelling at them to tell him what is wrong with his mustache. It is then revealed to the audience that half of his mustache is missing.
  
==Downloadable Content==
+
==Gameplay==
===Wii U Pre-order DLC===
+
Unlike previous modern Sonic games, ''Sonic Lost World'' uses a brand new [[parkour]]-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the {{ZR}} button, and perform the [[Spin Dash]] using the {{ZL}} button. His [[Homing Attack]] now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the [[Flying Kick]], which can be used to take out certain types of [[Badniks]]. The [[Wisps]] return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps.
In addition to the "Deadly Six Bonus Edition", several different DLC vouchers for the Wii U version have been offered by various retailers:<sup>[http://www.sonicretro.org/2013/09/sonic-lost-world-getting-pre-order-dlc-featuring-omochao/]</sup>
+
==Music==
* Amazon: 25 extra lives
+
* ''See [[Sonic Lost World Original Soundtrack Without Boundaries]]''
* GameStop (US): Sonic-themed Omochao gadget
 
* ShopTo (UK): Gold Omochao gadget with 5 Black Bomb color powers
 
* Game Planet (MX): Gold Omochao gadget with 5 Black Bomb color powers; some other unknown bonus
 
* Nintendo eShop (UK): 5 Black Bomb color powers<sup>[http://www.sonicstadium.org/2013/10/deadly-six-edition-to-be-available-on-wii-u-eshop-for-limited-period/]</sup>
 
  
TODO: Add "scans" of DLC vouchers.
+
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
  
===Wii U/PC Nightmare Zone (''NiGHTS'' DLC)===
+
===Sales data===
:Main article: [[Nightmare Zone]]
+
[[Category:Use SalesTable template]]
This DLC was included as a pre-order bonus in the "Deadly Six Bonus Edition" version for Wii U. The DLC code included with the US version expired on October 22, 2014.
+
NOTE: The following data includes the sales of the Nintendo 3DS handheld version of the game in addition to sales of the Wii U console version of the game.  
  
The NiGHTS DLC is also available in the Japanese eShop as a free download. It's also included for free in the PC version.
+
{| class="prettytable" style="width:auto;"
 +
! Number of copies sold
 +
! Sega IR Reference
 +
! Platforms
 +
! Regions
 +
! Cumulative sales total
 +
|-
 +
| 640,000
 +
| [http://segaretro.org/index.php?title=File%3AIR_EN_2014-02-07_2.pdf&page=6 FY2014 3rd Quarter Results]
 +
| WiiU/3DS
 +
| US/EU/JP
 +
| 640,000
 +
|-
 +
| 70,000
 +
| [http://segaretro.org/index.php?title=File%3AIR_EN_2014-05-09.pdf&page=6 FY2014 Full Year Results]
 +
| "
 +
| "
 +
| '''710,000'''
 +
|-
 +
|}
  
===Wii U Yoshi's Island Zone===
+
===Nintendo eShop chart performance===
:Main article: [[Yoshi's Island Zone]]
+
{| class="prettytable" style="width:auto;"
The Yoshi's Island DLC was released on 2013/12/18 as a free download on the Nintendo eShop.
+
! Platform
 +
! Nintendo eShop reference
 +
! Monthly Nintendo eShop chart appearances
 +
! Weekly eShop chart appearances and rankings
 +
! Weeks on the eShop (original run / cumulative total)
 +
|-
 +
| Wii U
 +
| {{ref|https://web.archive.org/web/20131106015304/https://nintendoeverything.com/wii-u-eshop-charts-11413-2/}}{{ref|https://web.archive.org/web/20131112052612/https://nintendoeverything.com/wii-u-eshop-charts-111113/}}{{ref|https://web.archive.org/web/20131120233854/https://nintendoeverything.com/wii-u-eshop-charts-111813/}}
 +
| November 2013
 +
| 11/4 (#6), 11/11 (#4), 11/18 (#12)
 +
| '''3''' / '''3'''
 +
|-
 +
|}
  
===Wii U The Legend of Zelda Zone===
+
==Versions==
:Main article: [[The Legend of Zelda Zone]]
+
===Deadly Six Bonus Edition===
The Legend of Zelda DLC was released on 2014/03/27 as a free download on the Nintendo eShop.
+
A special "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in Europe) of the Wii U version was announced at Gamescom 2013.<sup>[http://www.sonicretro.org/2013/08/gc-2013-sonic-lost-world-deadly-six-edition-announced-features-exclusive-bosses-from-nights-into-dreams/]</sup> This bonus pre-order DLC, which will be included on all first-run copies and first-week eShop downloads<sup>[http://www.sonicstadium.org/2013/10/deadly-six-edition-to-be-available-on-wii-u-eshop-for-limited-period/]</sup>, features an extra level and bosses based on characters from [[sega:NiGHTS into Dreams|NiGHTS into Dreams]], and also has an unlockable Wisp power that is usually only obtainable via Miiverse. It's currently unknown if these extras will be available in second-run prints via standard DLC.
  
==Changelog==
+
===Version history (Wii U)===
 
 
===Wii U version===
 
 
*4.0.0: [2014/03/27] [http://blogs.sega.com/2014/03/27/link-up-with-the-new-dlc-for-sonic-lost-world-the-legend-of-zelda-zone/]
 
*4.0.0: [2014/03/27] [http://blogs.sega.com/2014/03/27/link-up-with-the-new-dlc-for-sonic-lost-world-the-legend-of-zelda-zone/]
 
** No changelog information other than the fact that it's required for the Zelda DLC.
 
** No changelog information other than the fact that it's required for the Zelda DLC.
Line 103: Line 223:
 
** Gameplay Updates:
 
** Gameplay Updates:
 
*** Collecting 100 rings will now grant the player an extra life.
 
*** Collecting 100 rings will now grant the player an extra life.
*** In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
+
*** In the event of a [[Game Over]], we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
 
*** The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
 
*** The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
 
*** Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
 
*** Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
Line 115: Line 235:
 
*1.0.0: Initial release.
 
*1.0.0: Initial release.
  
==Soundtrack==
+
==Downloadable content==
*''See [[Without Boundaries: Sonic Lost World Original Soundtrack]]''
+
===Wii U pre-order DLC===
 +
In addition to the "Deadly Six Bonus Edition", several different DLC vouchers for the Wii U version have been offered by various retailers:<sup>[http://www.sonicretro.org/2013/09/sonic-lost-world-getting-pre-order-dlc-featuring-omochao/]</sup>
 +
* Amazon: 25 extra lives
 +
* GameStop (US): Sonic-themed Omochao gadget
 +
* ShopTo (UK): Gold Omochao gadget with 5 Black Bomb color powers
 +
* Game Planet (MX): Gold Omochao gadget with 5 Black Bomb color powers; some other unknown bonus
 +
* Nintendo eShop (UK): 5 Black Bomb color powers<sup>[http://www.sonicstadium.org/2013/10/deadly-six-edition-to-be-available-on-wii-u-eshop-for-limited-period/]</sup>
  
==Voice actors==
+
TODO: Add "scans" of DLC vouchers.
{| class="wikitable"
 
|-
 
! Role
 
! English Voice Actor
 
! Japanese Voice Actor
 
! French Voice Actor
 
! Italian Voice Actor
 
! German Voice Actor
 
! Spanish Voice Actor
 
|-
 
| [[Sonic the Hedgehog]]
 
| [[Roger Craig Smith]]
 
| [[Junichi Kanemaru]]
 
| [[Alexandre Gillet]]
 
| [[Renato Novara]]
 
| [[Marc Stachel]]
 
| [[Jonathan López]]
 
|-
 
| [[Miles "Tails" Prower]]
 
| [[Kate Higgins]]
 
| [[Ryo Hirohashi]]
 
| [[Marie-Eugénie Maréchal]]
 
| [[Benedetta Ponticelli]]
 
| [[Anke Kortemeier]]
 
| [[Graciela Molina]]
 
|-
 
| [[Dr. Eggman]]
 
| [[Mike Pollock]]
 
| [[Chikao Ōtsuka]]
 
| [[Marc Bretonnière]]
 
| [[Aldo Stella]]
 
| [[Hartmut Neugebauer]]
 
| [[Francesc Belda]]
 
|-
 
| [[Knuckles the Echidna]]
 
| [[Kent Hampton]]
 
| [[Nobutoshi Canna]]
 
| [[Sébastien Desjours]]
 
| [[Maurizio Merluzzo]]
 
| [[Claus Peter Damitz]]
 
| [[Sergi Mesa]]
 
|-
 
| [[Amy Rose]]
 
| [[Cindy Robinson]]
 
| [[Taeko Kawata]]
 
| [[Naïké Fauveau]]
 
| [[Serena Clerici]]
 
| [[Shandra Schadt]]
 
| [[Meritxell Ribera]]
 
|-
 
| [[Orbot]]
 
| [[Kirk Thornton]]
 
| [[Mitsuo Iwata]]
 
| [[Benjamin Pascal]]
 
| [[Luca Sandri]]
 
| [[Matthias Horn]]
 
| [[Xadi Mouslemeni]]
 
|-
 
| [[Cubot]]
 
| [[Wally Wingert]]
 
| [[Wataru Takagi]]
 
| [[Tony Marot]]
 
| [[Massimo Di Benedetto]]
 
| [[Romanus Fuhrmann]]
 
| [[Albert Villar]]
 
|-
 
| [[Zavok]]
 
| [[Kent Hampton]]
 
| [[Joji Nakata]]
 
| [[Benoit Allemane]]
 
| [[Gianni Gaude]]
 
| [[Klaus Lochthove]]
 
| [[Miguel Angel Jenner]]
 
|-
 
| [[Zazz]]
 
| [[Liam O'Brien]]
 
| [[Yutaka Aoyama]]
 
| [[Gilbert Lévy]]
 
| [[Diego Sabre]]
 
| [[Gerold Ströher]]
 
| [[Rafa Parra]]
 
|-
 
| [[Zomom]]
 
| [[Patrick Seitz]]
 
| [[Chafurin]]
 
|
 
|
 
|
 
|
 
|-
 
| [[Zik]]
 
| [[Kirk Thornton]]
 
| [[Mugihito]]
 
|
 
|
 
|
 
|
 
|-
 
| [[Zeena]]
 
| [[Stephanie Sheh]]
 
| [[Yumi Toma]]
 
| [[Valérie Nosrée]]
 
| [[Loretta Di Pisa]]
 
| [[Marianne Graffam]]
 
|
 
|-
 
| [[Zor]]
 
| [[Sam Riegel]]
 
| [[Yuki Tai]]
 
|
 
|
 
|
 
|
 
|-
 
| [[Wisp]] Power Announcer
 
| [[Roger Craig Smith]]
 
| [[Fumihiko Tachiki]]
 
| [[Alexandre Gillet]]
 
| [[Renato Novara]]
 
| [[Marc Stachel]]
 
| [[Jonathan López]]
 
|}
 
  
==Production Credits==
+
===Wii U/PC Nightmare Zone (''NiGHTS'' DLC)===
===Wii U Version===
+
:Main article: [[Nightmare Zone]]
{{multicol|
+
This DLC was included as a pre-order bonus in the "Deadly Six Bonus Edition" version for Wii U. The DLC code included with the US version expired on October 22, 2014.
Exeuctive Supervisor: Yukio Sugino<br>
 
Exeuctive Producer: Naoya Tsurumi<br>
 
Chief Producers: [[Toshihiro Nagoshi]], [[Osamu Ohashi]]<br>
 
Prouducer: [[Takashi Iizuka]]<br>
 
Director: Morio Kishimoto<br>
 
Art Director: [[Sachiko Kawamura]]<br>
 
Character Artists: [[Yoshinari Amaike]], [[Shinkichi Tanahashi]], Masao Tsunoda, Ryohei Yanase<br>
 
Character Animators: [[Hiroyuki Abe]], Kou Ishitoya, Nahoko Kuhara<br>
 
Cut Scene Artists: Tamotsu Kushibe, Takeshi Kanda, Hiroshi Ohtake, Hiromasa Yoshida<br>
 
Field Artists: [[Yoshitaka Miura]], Yuki Takahashi, Daizo Kinoshita, Hisae Jibiki, Naoko Irube, Shuto Matsuo, Machiko Koizumi, Naohiro Tsuchiya, Yuko Furumoto, Koji Noda, Masatoshi Yasumura, Kazunori Yomoda, Keiji Takeda, Nobuhito Yamamoto, Yuki Suda
 
Visual Effects Artists: Tadashi Watanuki, Hideki Yano, Haruka Yoshida<br>
 
Menu/HUD Artists: Tetsuya Aoki, Yusuke Ikeda<br>
 
Technical Artist: Yusuke Kashiwagi<br>
 
Title Logo Designer: [[Taro Hino]]<br>
 
Web Designer: Yuichi Kikuchi<br>
 
Sonic Character Supervisor: [[Yuji Uekawa]]<br>
 
Gameplay Programmers: [[Makiko Nishimura]], Hiroki Tokunaga, Kentarou Tomii, Satomi Dekura, Hiroshi Inokuma, Yoshihiko Toyoshima, Masahiro Ukai, Atsushi Onuki, Akihiko Tamai, Mototaka Kimura, Atsushi Onuki, Akihiko Tamai<br>
 
System Programmer: Takahiro Sekiguchi<br>
 
Graphics Programmers: Koji Ogino, Takateru Ohyama, Masayoshi Kamai<br>
 
Programmer: [[Yoshitaka Kawabata]]<br>
 
Tools/Library Supports: [[Outa Sano]], Yuuichi Okazaki<br>
 
Game Engnie: Havok<br>
 
Level Designers: Natsuha Matsubara, Takayuki Okada, Kanano Yamaguchi, Rei Hata, Yuma Matsunaga, Jyunpei Ootsu, Takahiro Ono<br>
 
System Designers: Yoshinobu Uba, Takeshi Yamazaki, Koji Suezawa<br>
 
Writers (Story and Script): Harumasa Nakajima, Ken Pntac, Warren Graff<br>
 
Project Supports: [[Eigo Kasahara]], [[Shun Nakamura]], [[Tetsu Katano]], [[Kazuyuki Hoshino]]<br>
 
Field Art Supports: Planet Co. Ltd., Imagica Digtalscape Co. Ltd., Bauhaus Entertainment<br>
 
Field Artists: Hideaki Hakozaki, Masako Hamada, Yuta Otani, Rina Okamoto, Kazuya Igarashi, Narumi Shinomiya, Kazuhiro Saito, Takashi Nagashima<br>
 
Artists: Hideaki Sato, Wataru Kawahara<br>
 
Modeling Support: Sega Of China<br>
 
Coordinator: Miao Miao<br>
 
Artists: Chen Wei, Jiang Huixian, Seng Yuein, Xu Jing<br>
 
Cut Scene Art Supports: Graphinica Inc.<br>
 
Cut Scene Art Producer: Atsuo Nozaki<br>
 
Cut Scene Artists: Tomoaki Kaneko, Ayaka Igarashi, Kentaroh Honma, Hisayasu Kamiya, Yoko Uemura, Tetsuya Kouzuma, Satoko Yamamoto, Kouji Ichikawa, Einichi Kou<br>
 
Progeamming Supports: Switch Entertainmet inc., Masashi Yamane<br>
 
Tuning Supports: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara<br>
 
Sound Director & Music Composer: [[Tomoya Ohtani]]<br>
 
Sound Effects: [[Tomonori Sawada]]<br>
 
Arrangers: Takeshi Watanabe, [[Yutaka Minobe]]<br>
 
Cut Scene Music Composer & Orchestrator: [[Takahito Eguchi]]<br>
 
Additional Composer: [[Naofumi Hataya]]<br>
 
Cut Sound Editors (Sound Racers): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito<br>
 
Foley Artists: John Roesch, Alyson Moore<br>
 
Foley Mixer: Maryjo Lang<br>
 
Drums: Takashi Saito<br>
 
Bass: Ichiro Fujiya, Akinori Yamada<br>
 
Guitar: Susumu Nishikawa<br>
 
Banjo: Masahiro Itami<br>
 
Accordion: Saburo Tanooka<br>
 
Steelpan: Yoshihiro Harada<br>
 
Oboe: Tomoka Hirota, Satoshi Shoji, Akiko Mori<br>
 
Flute, Piccolo Flute, Shinobue: Takashi Asahi<br>
 
Flute: Sachiko Wakatsuchi<br>
 
Strings: Shinozaki Strings<br>
 
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo<br>
 
Cello: Mao Tomonoh, Takahiro Yuuki<br>
 
Trumpet: Yusuke Nakano, Teppei Kawakami, Mitsuru Tanaka, Osamu Ueishi, Shigeo Okura, Narumi Sato, Kenichi Tsujimoto<br>
 
Trombone: Makoto Igarashi, Yusuke Enomoto, Miki Murakami, Kou Okumura<br>
 
Bass Trombone: Takehiko Akinaga, Ryota Fujii<br>
 
Saxophone, Flute: Kei Suzuki<br>
 
Saxophone: Naoya Takemura, Kazuhiro Murase, Ryochi Daigoh, Naomu Soeda<br>
 
Tuba: Kiyoshi Sato<br>
 
Horn: Yuta Ohno, Mina Muranaka, Ryosuke Tomono, Masaki Tanaka<br>
 
Harp: Tomoyuki Asakawa<br>
 
Percussion: Mari Kotake, Ryoichi Kayatani<br>
 
Recording Engineers: [[Yoshitada Miya]], Shigeo Sakurai, Toshiyuki Yoshida<br>
 
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)<br>
 
Recording Studios: Onkio Haus, Sound City, [[sega:Sega Digital Studio|Sega Digital Studio]]<br>
 
Mastering Engineers: Kazushi Kyogoku<br>
 
Recording Corrdinator: Kazuyuki Doki (Re-Birth)<br>
 
Japanese Character Voices: [[Junichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Canna]], [[Taeko Kawata]], Joji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Toma, Yuki Tai, Fumihiko Tachiki, [[Chikao Ōtsuka]]<br>
 
Recording Producer: Takuya Ohno<br>
 
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)<br>
 
Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA)<br>
 
Recording: TOKYO TV CENTER<br>
 
English Character Voices: [[Roger Craig Smith]], [[Kate Higgins]], [[Mike Pollock]], [[Kent Hampton]], [[Cindy Robinson]], [[Kirk Thornton]], [[Wally Wingert]], Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel<br>
 
Voice Production By: Studiopolis Inc.<br>
 
Voice Director: Jack Fletcher<br>
 
Casting Directors: Jack Fletcher, Joe Moeller, Jamie Simone<br>
 
Recording Engineers: Eric Lewis, Ernie Sheesley<br>
 
Dialogue Editor: Terry Reiff<br>
 
Production Assistant: Philo Leung<br>
 
Production Acceuntants: Laura Lepez<br>
 
Line Producer: Joe Moeller<br>
 
France Character Voice: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Sébastien Desjours, Naïké Fauveau, Benjamin Pascal, Tony Marot, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad<br>
 
Project Managers: Claire Asterg (La Marue Rese)<br>
 
Localisation Department Manager: Cecile Irlinger (La Marue Rese)<br>
 
Voice Director: Antoine Nouel<br>
 
Recording Engineer: Jeremie Durand (La Marue Rese)<br>
 
Italian Character Voice: Massimo Di Benedetto, Serena Clerici, Davide Garbolino, Gianni Gaude, Maurizio Merluzzo, Renato Novara, Loretta Di Pisa, Benedetta Ponticelli, Riccardo Rovatti, Diego Sabre, Luca Sandri, Aldo Stella, Pietro Ubaldi<br>
 
Project Manager: Alessandra Neve<br>
 
Voice Director: Alice Bongiorni<br>
 
Recording Engineer: Mauro Forester<br>
 
German Character Voice: Claus Peter Damitz, Romanus Fuhrmann, Marianne Graffam, Matthias Horn, Anke Kortemeier, Ilja Koster, Klaus Lochtove, Hartmut Neugebauer, Viktor Pavel, Shandra Schadt, Marc Stachel, Gerold Stroher<br>
 
Voice Director: Michael Hulsmann<br>
 
Recording Engineer: Ilja Koster (IK Sample)<br>
 
Project Management: Olivler Deslanes (SIDE)<br>
 
Spanish Character Voice: Francesc Belda, Miguel Angel Jenner, Ivan Labanda, Jonathan Lopez, Santi Lorenz, Sergi Mesa, Graciela Molina, Xadi Mouslemeni, Rafa Parra, Meritxell Ribera, Rafael Turia, Albert Villar<br>
 
Voice Director: Guillermo Reinlein<br>
 
Recording Engineer: Carmel Hurtado (Takemaker)<br>
 
Project Management: Olivler Deslanes (SIDE)<br>
 
CG Movie Production: Marza Animation Planet Inc.<br>
 
Art Director: Toshiya Umeda<br>
 
Publicity Director: Naoto Kawguchi<br>
 
Sets and Props Supervisor: Hideyuki Higashi<br>
 
Layout Supervisor: Takaaki Kise<br>
 
Animation Supervisor: Tatsunori Tomiyama<br>
 
Modeling: Takuya Imamura, Jun Masuda, Emiri Minagawa<br>
 
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata<br>
 
Setup: Tomohiro Hanawa<br>
 
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Murita<br>
 
Lighting and Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka<br>
 
Production Engineers: Takamasa Matsunari, Taku Wakisaka<br>
 
Project Managers: Sonoko Haneda, Bora Son<br>
 
Movie Producer: Akira Ito<br>
 
VFX: Studio Bokan Inc.<br>
 
VFX Supervisor: Ryoji Takai<br>
 
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama<r>
 
Game Production: Digital Media Lab Inc.<br>
 
Producer: Keisuke Toyoshima<br>
 
Director: Atsushi Matsumoto<br>
 
Technical Supervisor: Hideaki Sato<br>
 
Effect Artist: Akihiro Komiya<br>
 
Layout Artist: Tomomi Sato<br>
 
Assistant Modeler: Takashi Kondou<br>
 
Project Manager: Kunitaka Sato<br>
 
  
==== Sega Corporation(Sega of Japan, Inc.) ====
+
The NiGHTS DLC is also available in the Japanese eShop as a free download. It's also included for free in the PC version.
Localization Supports: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto<br>
 
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Maasahiro, Shinya Ooasaki, Harue Imatsu, Tetsuo Sasaki, Masata Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Ysuda, Teshiyuki Tanaka, Mashiro Tanaka, Tomohiko Hayashi, Tomoki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, Field Crew Service Co. Ltd.<br>
 
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai<br>
 
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki<br>
 
Marketing: Takayeshi Ohuchi, Ruike Miyamoto, Atsuhiko Shimizu<br>
 
First Party Managers: Yasushi Yamashita, Teyehisa Hiwatari<br>
 
Public Relations: Yasushi Nagumo, Chikako Hida<br>
 
Promotions: Rakafumi Ueoro, Yoko Fukada, [[Ikuo Ishizaka]]<br>
 
Executive Marketing Supervisor: Takeshi Shimizu<br>
 
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto<br>
 
Product Test: Takashi Shoji, Akira Nishikawa, [[Osamu Sato]], Hitoshi Abe, Toshiaki Matsuda, Keima Sasaki, Yuta Metegi, Azusa Ikeda, Ayaka Kimura, Takeru Ooe, Daisuke Higuchi, Daichi Sasaki, Chiharu Yeshida, Atsushi Murayama, Shunichi Senda, Yusuke Asano, Daisuke Suzuki, Takafumi Kawasaki<br>
 
Quality Assurance: Seiji Hasegawa, Yoshihi Narumi, Kouzeu Takasugi, Shugo Kariya, Keji Yoshida<br>
 
  
====Sega of America, Inc.====
+
===Wii U Yoshi's Island Zone===
President/CFO/COO: John Cheng<br>
+
:Main article: [[Yoshi's Island Zone]]
CCO: [[Hiroyuki Miyazaki]]<br>
+
The Yoshi's Island DLC was released on 2013/12/18 as a free download on the Nintendo eShop.
Producer: Samuel Mullen<br>
 
HR Director: Michelie Whitmere<br>
 
Senior Producer: Ken Ogasawara, Yasuhiro Neguchi<br>
 
International Development Director: [[Patrick Riley]]<br>
 
Senior Director Of Development: Todd Hartwig<br>
 
Design Director: Chris Perter<br>
 
Development Operations Director: John Merlino<br>
 
Senior Director Of Marketing: Marcella Churchill<br>
 
Senior Brand Manager: Judy Gilbertson<br>
 
Brand Manager: Derrek Peel<br>
 
Associate Brand Manager: Aaron Webber<br>
 
Public Relations Manager: Thu Nguyen<br>
 
Manager Of Media And Events: Teri Higgins<br>
 
Director Of Creative Services And First Pary: Jen Goreling<br>
 
Senior Graphic Designer: Marco Garcia<br>
 
Web Manager: Michiael Debbins<br>
 
Video Production Manager: Carl Somika<br>
 
Senior Community Manager: Kellie Parker<br>
 
Community Manager: Julian Mehlfied<br>
 
Executive VP of Publishing and Strategic Planning: Yusuke Suai<br>
 
First Pary Cooedinator: Andrew Wong<br>
 
VP of Sales: Keith Gerhardt<br>
 
Senior Director Of Sales Operations and Adminstration: Laurie Mendez<br>
 
Director Of Channel Maeketing: Soctt Lambrecht<br>
 
Senior Operations Specialist: Andy Navarro<br>
 
Senior Fiance Manager: Kenya Numata<br>
 
Director Of Vusiness Development And Content: Yumiko Nishi<br>
 
Director Of Lagal: Liana A. Larson<br>
 
Lagal Counsel: Jerusha Herman<br>
 
Associate Legal Counsel: Ziv Shmargad<br>
 
Contracts Adminstrator: Edison Haywood<br>
 
IT Director: Jake Slagado<br>
 
Manager - Network Admin and Ops: George Bueno<br>
 
Development Operations Supervisor: Stephen Akana<br>
 
Standards Leads: Junior Sison<br>
 
Hardware Supervisor: Matt Ellison<br>
 
English Localization By: Inbound Games<br>
 
  
==== Sega Europe, Ltd. ====
+
===Wii U The Legend of Zelda Zone===
COO: Jurgen Post<br>
+
:Main article: [[The Legend of Zelda Zone]]
CFO: John Ward<br>
+
The Legend of Zelda DLC was released on 2014/03/27 as a free download on the Nintendo eShop.
Senior Vice President Business Planning: Tatsuya Shikata<br>
 
Development Services Sega West Director: Jim Wodds<br>
 
Head Of Studio Localisation And ESD: Charlie Harris O' Conner<br>
 
Producer: Teppei Otsuka<br>
 
Brand Director: David Corless<br>
 
Marketing Manager: Helen Churchill<br>
 
Assistant Brand Manger: Colm Bannen<br>
 
Publishing Manager: Bebby Wertheim<br>
 
Head Of PR: Kerry Rizze<br>
 
Head Of Operations: Natalie Fersyth<br>
 
Director Of Legal And Business Affairs: Nicky Ormrod<br>
 
Legal Exeutive: Saad Choudri<br>
 
Legal Counsel: Daniel Finegold<br>
 
Head Of Creative Services & Traffic: Jeff Webber<br>
 
Creative Team Manager: Noud Tepefaere
 
Digital Traffic And 1st Party Submissions Coordintator: Kamajyet Pansich<br>
 
Senior Creative Designer: Ranj Vekatia<br>
 
Creative Artworker: Steve Smith<br>
 
Head Of Program Office: Mark Le Breton<br>
 
Submissions Manager: Dave Piher<br>
 
Process And TCM Manager: Ben Hewell<br>
 
Head Of QA & Localisation QA: Ghuisam Khan<br>
 
Production Managers: Teressa Wright, Simon Lawrence<br>
 
Resource Manager: Ben Jackson<br>
 
Localisation Manager: Marta Lois Genzalez<br>
 
Localisation Project Supervisor: Antonella Marras<br>
 
Lead Translator: Jesus Alvarez<br>
 
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas Tajana Nath, Giulia Checchi, Anais Manlaval, Luis J. Paredes, Ronan Salen, Sebastian Salguere, Giuseppe Rosa, Nicole Thomer<br>
 
Mastering & Equipment Manager: Phil Adams<br>
 
Senior Mastering Technician: Michael Veness<br>
 
Assistant Mastering Technician: Paul Hann, Shaun Young<br>
 
Project Lead: Luke Tarasek<br>
 
Localisation QA Supervisor: Alessandro Irranca<br>
 
Localisation QA Team Lead: Pedro Ortega<br>
 
Localisation Senior Tester: Serenella Grimaldi<br>
 
Localisation Testers: Alexander Budik, Alexandre Juila, Carina Pamminger, Chrisian Hintze, David Blbao Gonzalez, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocio Roman, Remain Bevilard, Setphanie Warwick<br>
 
Compliance Supervisor: Darran Wall<br>
 
Compliance Coordinator: Mohammed Ajaib<br>
 
Compliance Senior Technician: Martin Walker<br>
 
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb<br>
 
Administration And Finance Coordinator: Chris Bien<br>
 
QA Adminisrators: Chris Geiles<br>
 
Equipment & Shift Coordinators: Tony Langan, Chrisitan Bailey<br>
 
Speical Thanks: [[Yukifumi Makino]] (Delfisound Inc.), Machiko Aoki (Music Brains Inc.), Miki Kasashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Micheal Gluck, Justin Haywald, Vince Lozada, [[Jun Senoue]], Haruyoshi Tomita<br>
 
Created By: [[Sonic Team]]<br>
 
Presented By: [[Sega]]<br>
 
|cols=3}}
 
  
===Production Credits (3DS Version)===
+
==Production credits==
Exeuctive Supervisor: Yukio Sugino<br>
+
{{mainArticle|{{PAGENAME}}/Production credits}}
Exeuctive Producer: Naoya Tsurumi<br>
 
Chief Producers: [[Toshihiro Nagoshi]], [[Osamu Ohashi]]<br>
 
Prouducer: [[Takashi Iizuka]]<br>
 
Director: Takao Hirabayahi<br>
 
Art Director: [[Sachiko Kawamura]]<br>
 
Technical Supports: [[Tetsu Katano]]<br>
 
Sonic Character Supervisor: [[Yuji Uekawa]]<br>
 
Project Supports: [[Eigo Kasahara]], [[Shun Nakamura]], [[Kazuyuki Hoshino]]<br>
 
Technical Artist: Yusuke Kashiwagi<br>
 
Title Logo Designer: [[Taro Hino]]<br>
 
Web Designer: Yuichi Kikuchi<br>
 
Writers (Story and Script): Harumasa Nakajima, Ken Pntac, Warren Graff<br>
 
Tuning Supports: Naoya Kojima, Kenichi Yokoo, Masayuki Uesugi, Hiroki Kumehara<br>
 
  
=== In Cooperation with Dimps - Digital Innovation ===
+
==Promotional material==
{{multicol|
+
<gallery>
Producer: Hiroyuki Kawano<br>
+
File:Sonic_Lost_World_Poster.jpeg
Assitant Producer/Game Designer: Kenji Ayukawa<br>
+
File:SonicLostWorld_Zazz_Profile.jpg
Line Manager: Hideaki Hamachi<br>
+
File:SonicLostWorld_Zomom_profile.jpg
Lead Game Designer: Ayano Komatsu<br>
+
File:SonicLostWorld_Zik_Profile.jpg
Game Designers: Yukihiro Higashi, Yuka Kobayashi, Akihiro Takimoto, Yu Ochiai, Tsuyoshi Narabayashi, Kaori Osamura, Shoji Terai<br>
+
File:SonicLostWorld_Zeena_Profile.jpg
Technical Manager: Masahisa Naganuma<br>
+
File:SonicLostWorld_Zor_Profile.jpg
Lead Programmer: Masato Nakahashi<br>
+
File:SonicLostWorld_Zavok_Profile.jpg
Programmers: Masaomi Mima, Chinami Iashizaki, Satoshi Akitomi, Takahiro Tateishi, Kosuke Yurita, Takashi Miyahara, Takeshi Sasaki, Shiro Mikata, Yusuke Kishi<br>
+
SegaMediaPortal SonicLostWorld 8382SLW_WiiU_DSEARRAY_WEB_AUS_1378129453.jpg
Art Manager: Nobuyuki Kuroki<br>
+
SegaMediaPortal SonicLostWorld 8383SLW_WiiU_DSEARRAY_WEB_ESP_1378129454.jpg
Lead Artist: Tomohiro Takada<br>
+
SegaMediaPortal SonicLostWorld 8384SLW_WiiU_DSEARRAY_WEB_FRA_1378129455.jpg
Artists: Shinji Nohara, Miki Matsumura, Yumi Kim, Miki Kobayashi, Yuko Yamanoue, Kazue Miyahara, Keiko Hosoo, Masanori Satomura, Midori Hasegawa, Koichi Iwasaki, Sotaro Yamamoto, Yoshihiko Maeno, Hisakazu Nakamura, Yuko Yoshida, Keiichi Oota, Takashi Matsubara, Kentaro Tsukamoto, Rie Iagawa, Mai Ochi, Ryota Osaki<br>
+
SegaMediaPortal SonicLostWorld 8385SLW_WiiU_DSEARRAY_WEB_GER_1378129456.jpg
Sound Support: Atsuyoshi Isemura<br>
+
SegaMediaPortal SonicLostWorld 8386SLW_WiiU_DSEARRAY_WEB_HOL_1378129457.jpg
Sound Director & Music Composer: [[Tomoya Ohtani]]<br>
+
SegaMediaPortal SonicLostWorld 8387SLW_WiiU_DSEARRAY_WEB_ITA_1378129458.jpg
Arrangers: Takeshi Watanabe, [[Yutaka Minobe]]<br>
+
SegaMediaPortal SonicLostWorld 8388SLW_WiiU_DSEARRAY_WEB_POR_1378129459.jpg
Cut Scene Music Composer & Orchestrator: [[Takahito Eguchi]]<br>
+
SegaMediaPortal SonicLostWorld 8389SLW_WiiU_DSEARRAY_WEB_RUS_1378129460.jpg
Additional Composer: [[Naofumi Hataya]]<br>
+
SegaMediaPortal SonicLostWorld 8390SLW_WiiU_DSEARRAY_WEB_STA_1378129461.jpg
Cut Sound Editors (Sound Racers): Eiji Nakamura, Chiharu Minekawa, Kenichi Saito<br>
+
SegaMediaPortal SonicLostWorld 8391SLW_WiiU_DSEARRAY_WEB_UKV_1378129462.jpg
Foley Artists: John Roesch, Alyson Moore<br>
+
</gallery>
Foley Mixer: Maryjo Lang<br>
 
Drums: Takashi Saito<br>
 
Bass: Ichiro Fujiya, Akinori Yamada<br>
 
Guitar: Susumu Nishikawa<br>
 
Banjo: Masahiro Itami<br>
 
Accordion: Saburo Tanooka<br>
 
Steelpan: Yoshihiro Harada<br>
 
Oboe: Tomoka Hirota, Satoshi Shoji, Akiko Mori<br>
 
Flute, Piccolo Flute, Shinobue: Takashi Asahi<br>
 
Flute: Sachiko Wakatsuchi<br>
 
Clarinet: Kimio Yamane, Fumie Kuroo<br>
 
Bassoon: Masashi Maeda, Kenichi Hoshima<br>
 
Strings: Shinozaki Strings<br>
 
Violin: Hijiri Kuwano, Hitoshi Konno, Masahiko Todo<br>
 
Cello: Mao Tomonoh, Takahiro Yuuki<br>
 
Trumpet: Yusuke Nakano, Teppei Kawakami, Mitsuru Tanaka, Osamu Ueishi, Shigeo Okura, Narumi Sato, Kenichi Tsujimoto<br>
 
Bass Trombone: Takehiko Akinaga, Ryota Fujii<br>
 
Saxophone, Flute: Kei Suzuki<br>
 
Saxophone: Naoya Takemura, Kazuhiro Murase, Ryochi Daigoh, Naomu Soeda<br>
 
Tuba: Kiyoshi Sato<br>
 
Horn: Yuta Ohno, Mina Muranaka, Ryosuke Tomono, Masaki Tanaka<br>
 
Harp: Tomoyuki Asakawa<br>
 
Percussion: Mari Kotake, Ryoichi Kayatani<br>
 
Recording Engineers: [[Yoshitada Miya]], Shigeo Sakurai, Toshiyuki Yoshida<br>
 
Assistant Engineers: Takuya Komiyama (Onkio Haus), Shigeharu Nakauchi (Onkio Haus), Haruki Saito (Sound City)<br>
 
Recording Studios: Onkio Haus, Sound City, [[sega:Sega Digital Studio|Sega Digital Studio]]<br>
 
Mastering Engineers: Kazushi Kyogoku<br>
 
Recording Corrdinator: Kazuyuki Doki (Re-Birth)<br>
 
Japanese Character Voices: [[Junichi Kanemaru]], [[Ryo Hirohashi]], [[Nobutoshi Canna]], [[Taeko Kawata]], Joji Nakata, Yutaka Aoyama, Chafurin, Mugihito, Yumi Toma, Yuki Tai, Fumihiko Tachiki, [[Chikao Ōtsuka]]<br>
 
Recording Producer: Takuya Ohno<br>
 
Recording Assistant Producer: Kouhei Yamamoto (TOHOKUSHINSHA)<br>
 
Recording Director: [[Eriko Kimura]] (TOHOKUSHINSHA)<br>
 
Recording: TOKYO TV CENTER<br>
 
English Character Voices: [[Roger Craig Smith]], [[Kate Higgins]], [[Mike Pollock]], [[Kent Hampton]], [[Cindy Robinson]], [[Kirk Thornton]], [[Wally Wingert]], Liam O'Brien, Patrick Seitz, Stephanie Sheh, Sam Riegel<br>
 
Voice Production By: Studiopolis Inc.<br>
 
Voice Director: Jack Fletcher<br>
 
Recording Engineers: Eric Lewis, Ernie Sheesley<br>
 
Dialogue Editor: Terry Reiff<br>
 
Production Assistant: Philo Leung<br>
 
Production Acceuntants: Laura Lepez<br>
 
Line Producer: Joe Moeller<br>
 
France Character Voice: Alexandre Gillet, Marie-Eugénie Maréchal, Marc Bretonnière, Sébastien Desjours, Naïké Fauveau, Benjamin Pascal, Tony Marot, Benoit Allemane, Philippe Catoire, Franck Sportis, Gilbert Lévy, Valérie Nosrée, Luc Boulad<br>
 
Project Managers: Claire Asterg (La Marue Rese)<br>
 
Voice Director: Antoine Nouel<br>
 
Recording Engineer: Jeremie Durand (La Marue Rese)<br>
 
Italian Character Voice: Massimo Di Benedetto, Serena Clerici, Davide Garbolino, Gianni Gaude, Maurizio Merluzzo, Renato Novara, Loretta Di Pisa, Benedetta Ponticelli, Riccardo Rovatti, Diego Sabre, Luca Sandri, Aldo Stella, Pietro Ubaldi<br>
 
Project Manager: Alessandra Neve<br>
 
Voice Director: Alice Bongiorni<br>
 
Recording Engineer: Mauro Forester<br>
 
German Character Voice: Claus Peter Damitz, Romanus Fuhrmann, Marianne Graffam, Matthias Horn, Anke Kortemeier, Ilja Koster, Klaus Lochtove, Hartmut Neugebauer, Viktor Pavel, Shandra Schadt, Marc Stachel, Gerold Stroher<br>
 
Voice Director: Michael Hulsmann<br>
 
Recording Engineer: Ilja Koster (IK Sample)<br>
 
Project Management: Olivler Deslanes (SIDE)<br>
 
Spanish Character Voice: Francesc Belda, Miguel Angel Jenner, Ivan Labanda, Jonathan Lopez, Santi Lorenz, Sergi Mesa, Graciela Molina, Xadi Mouslemeni, Rafa Parra, Meritxell Ribera, Rafael Turia, Albert Villar<br>
 
Voice Director: Guillermo Reinlein<br>
 
Recording Engineer: Carmel Hurtado (Takemaker)<br>
 
Project Management: Olivler Deslanes (SIDE)<br>
 
CG Movie Production: Marza Animation Planet Inc.<br>
 
Art Director: Toshiya Umeda<br>
 
Publicity Director: Naoto Kawguchi<br>
 
Sets and Props Supervisor: Hideyuki Higashi<br>
 
Layout Supervisor: Takaaki Kise<br>
 
Animation Supervisor: Tatsunori Tomiyama<br>
 
Modeling: Takuya Imamura, Jun Masuda, Emiri Minagawa<br>
 
Sets & Props: Hideaki Makinouchi, Yoh Amano, Koji Nagata<br>
 
Setup: Tomohiro Hanawa<br>
 
Animation: Takahiro Inoue, Wataru Kitamura, Yusuke Nakagawa, Tomokazu Sakamoto, Keiichi Murita<br>
 
Lighting and Composite: Tsubasa Nakai, Hirokazu Ayukawa, Kaoru Chikaoka<br>
 
Production Engineers: Takamasa Matsunari, Taku Wakisaka<br>
 
Project Managers: Sonoko Haneda, Bora Son<br>
 
Movie Producer: Akira Ito<br>
 
VFX: Studio Bokan Inc.<br>
 
VFX Supervisor: Ryoji Takai<br>
 
VFX Artists: Fumiko Takeda, Takayuki Murayama, Pan Hsiao Min, Toru Kaburagi, Tomohiro Murayama<r>
 
Game Production: Digital Media Lab Inc.<br>
 
Producer: Keisuke Toyoshima<br>
 
Director: Atsushi Matsumoto<br>
 
Technical Supervisor: Hideaki Sato<br>
 
Effect Artist: Akihiro Komiya<br>
 
Layout Artist: Tomomi Sato<br>
 
Assistant Modeler: Takashi Kondou<br>
 
Project Manager: Kunitaka Sato<br>
 
|cols=3}}
 
  
==== Sega Corporation(Sega of Japan, Inc.) ====
+
==Artwork==
{{multicol|
+
<gallery>
Localization Supports: Tatsuyuki Miyazaki, Emi Yamane, Takuya Kishimoto<br>
+
File:SonicLostWorld logo.jpg
Sales: Akira Nomoto, Teruyuki Awaji, Yasunobu Maasahiro, Shinya Ooasaki, Harue Imatsu, Tetsuo Sasaki, Masata Santo, Yuichiro Shimada, Tomiaki Fujita, Yoshihito Endo, Katsutoshi Memezawa, Nobuaki Sone, Toru Ysuda, Teshiyuki Tanaka, Mashiro Tanaka, Tomohiko Hayashi, Tomoki Ishidao, Yoshihiro Enomoto, Taku Takeuchi, Field Crew Service Co. Ltd.<br>
+
File:SonicLostWorld LostHex.jpg
Sales Promotion: Mitsuru Takahashi, Nobuhiro Tanaka, Yuta Hirai<br>
+
File:SLW keyart.png
Sales Supports: Tomoki Kaji, Kazuhiro Ezaki<br>
+
File:SLW_Keyartyt_Background.jpg
Marketing: Takayeshi Ohuchi, Ruike Miyamoto, Atsuhiko Shimizu<br>
+
File:SLW_Keyart2.jpg
First Party Managers: Yasushi Yamashita, Teyehisa Hiwatari<br>
+
File:SONICLOSTWORLD_SonicCoverRender.png
Public Relations: Yasushi Nagumo, Chikako Hida<br>
+
File:SLW sonic.png
Promotions: Rakafumi Ueoro, Yoko Fukada, [[Ikuo Ishizaka]]<br>
+
File:SLW Sonic.jpg
Executive Marketing Supervisor: Takeshi Shimizu<br>
+
File:SLW Tails.png
Package & Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa, Makoto Nishino, Takuya Hamamoto<br>
+
File:SLW Eggman.png
Product Test: Takashi Shoji, Akira Nishikawa, [[Osamu Sato]], Hitoshi Abe, Toshiaki Matsuda, Keima Sasaki, Yuta Metegi, Yusuke Asano, Kousuke Hashimoto, Hideto Watanabe,
+
File:SLW DeadlySix.png
Toshiyuki Maruta, Azusa Ikeda, Daisuke Suzuki, Takafumi Kawasaki<br>
+
File:DeadlySix Zavok.png
Quality Assurance: Seiji Hasegawa, Yoshihi Narumi, Kouzeu Takasugi, Shugo Kariya, Keji Yoshida<br>
+
File:SLW zavok.png
}}
+
File:DeadlySix Zazz.png
====Sega of America, Inc.====
+
File:SLW zazz.png
{{multicol|
+
File:DeadlySix Zomom.png
President/CFO/COO: John Cheng<br>
+
File:SLW zomom.png
CCO: [[Hiroyuki Miyazaki]]<br>
+
File:DeadlySix MasterZik.png
Producer: Samuel Mullen<br>
+
File:SLW zik.png
HR Director: Michelie Whitmere<br>
+
File:DeadlySix Zeena.png
Senior Producer: Ken Ogasawara, Yasuhiro Neguchi<br>
+
File:SLW zeena.png
International Development Director: [[Patrick Riley]]<br>
+
File:DeadlySix Zor.png
Senior Director Of Development: Todd Hartwig<br>
+
File:SLW zor.png
Design Director: Chris Perter<br>
+
File:Crimson Wisp.png
Development Operations Director: John Merlino<br>
+
File:Magenta Wisp Art.png
Senior Director Of Marketing: Marcella Churchill<br>
+
File:Gray Wisp.png
Senior Brand Manager: Judy Gilbertson<br>
+
File:Black Wisp.png
Brand Manager: Derrek Peel<br>
+
File:SLW yoshidlc keyart.jpg
Associate Brand Manager: Aaron Webber<br>
+
File:SLW yoshidlc keyart2.jpg
Public Relations Manager: Thu Nguyen<br>
+
File:SLW yoshidlc logo.png
Manager Of Media And Events: Teri Higgins<br>
+
File:SLW zeldadlc keyart.png
Director Of Creative Services And First Pary: Jen Goreling<br>
+
File:SLW lozsonic.png
Production Manager: Mary Disbrow<br>
+
File:SLW link.png
Senior Graphic Designer: Marco Garcia<br>
+
</gallery>
Web Manager: Michiael Debbins<br>
 
Video Production Manager: Carl Somika<br>
 
Senior Community Manager: Kellie Parker<br>
 
Community Manager: Julian Mehlfied<br>
 
Executive VP of Publishing and Strategic Planning: Yusuke Suai<br>
 
First Pary Cooedinator: Andrew Wong<br>
 
VP of Sales: Keith Gerhardt<br>
 
Senior Director Of Sales Operations and Adminstration: Laurie Mendez<br>
 
Director Of Channel Maeketing: Soctt Lambrecht<br>
 
Senior Operations Specialist: Andy Navarro<br>
 
Senior Fiance Manager: Jasen Chin<br>
 
Director Of Vusiness Development And Content: Yumiko Nishi<br>
 
Director Of Lagal: Liana A. Larson<br>
 
Lagal Counsel: Jerusha Herman<br>
 
Associate Legal Counsel: Ziv Shmargad<br>
 
Contracts Adminstrator: Edison Haywood<br>
 
IT Director: Jake Slagado<br>
 
Manager - Network Admin and Ops: George Bueno<br>
 
Development Operations Supervisor: Stephen Akana<br>
 
Standards Leads: Junior Sison<br>
 
Hardware Supervisor: Matt Ellison<br>
 
English Localization By: Inbound Games<br>
 
|cols=3}}
 
  
==== Sega Europe, Ltd. ====
+
===Box art===
{{multicol|
+
<gallery>
COO: Jurgen Post<br>
+
SegaMediaPortal SonicLostWorld 8241SLW_WiiU_2DPACK_RGB_PROV_AUS_v1.jpg
CFO: John Ward<br>
+
SegaMediaPortal SonicLostWorld 8242SLW_WiiU_2DPACK_RGB_PROV_EAP_v1.jpg
Senior Vice President Business Planning: Tatsuya Shikata<br>
+
SegaMediaPortal SonicLostWorld 8243SLW_WiiU_2DPACK_RGB_PROV_FRA_v1.jpg
Development Services Sega West Director: Jim Wodds<br>
+
SegaMediaPortal SonicLostWorld 8244SLW_WiiU_2DPACK_RGB_PROV_GER_v1.jpg
Head Of Studio Localisation And ESD: Charlie Harris O' Conner<br>
+
SegaMediaPortal SonicLostWorld 8245SLW_WiiU_2DPACK_RGB_PROV_HOL_v1.jpg
Producer: Teppei Otsuka<br>
+
SegaMediaPortal SonicLostWorld 8246SLW_WiiU_2DPACK_RGB_PROV_ITA_v1.jpg
Brand Director: David Corless<br>
+
SegaMediaPortal SonicLostWorld 8247SLW_WiiU_2DPACK_RGB_PROV_STA_v1.jpg
Marketing Manager: Helen Churchill<br>
+
SegaMediaPortal SonicLostWorld 8248SLW_WiiU_2DPACK_RGB_PROV_UKV_v1.jpg
Assistant Brand Manger: Colm Bannen<br>
+
SegaMediaPortal SonicLostWorld 8249SLW_3DS_2DPACK_CMYK_PROV_AUS_v1.jpg
Publishing Manager: Bebby Wertheim<br>
+
SegaMediaPortal SonicLostWorld 8250SLW_3DS_2DPACK_CMYK_PROV_EAP_v1.jpg
Head Of PR: Kerry Rizze<br>
+
SegaMediaPortal SonicLostWorld 8251SLW_3DS_2DPACK_CMYK_PROV_FRE_v1.jpg
Head Of Operations: Natalie Fersyth<br>
+
SegaMediaPortal SonicLostWorld 8252SLW_3DS_2DPACK_CMYK_PROV_HOL_v1.jpg
Director Of Legal And Business Affairs: Nicky Ormrod<br>
+
SegaMediaPortal SonicLostWorld 8253SLW_3DS_2DPACK_CMYK_PROV_ITA_v1.jpg
Legal Exeutive: Marine Cabour<br>
+
SegaMediaPortal SonicLostWorld 8254SLW_3DS_2DPACK_CMYK_PROV_STA_v1.jpg
Legal Counsel: Daniel Finegold<br>
+
SegaMediaPortal SonicLostWorld 8255SLW_3DS_2DPACK_CMYK_PROV_UKV_v1.jpg
Head Of Creative Services & Traffic: Jeff Webber<br>
+
SegaMediaPortal SonicLostWorld 8256SLW_3DS_2DPACK_RGB_PROV_GER_v1.jpg
Creative Team Manager: Noud Tepefaere
+
</gallery>
Digital Traffic And 1st Party Submissions Coordintator: Kamajyet Pansich<br>
 
Senior Creative Designer: Ranj Vekatia<br>
 
Creative Artworker: Steve Smith<br>
 
Head Of Program Office: Mark Le Breton<br>
 
Submissions Manager: Dave Piher<br>
 
Process And TCM Manager: Ben Hewell<br>
 
Head Of QA & Localisation QA: Ghulsam Khan<br>
 
Production Managers: Teressa Wright, Simon Lawrence<br>
 
Resource Manager: Ben Jackson<br>
 
Localisation Manager: Marta Lois Genzalez<br>
 
Localisation Project Supervisor: Antonella Marras<br>
 
Lead Translator: Jesus Alvarez<br>
 
Translators: Daniela Kaynert, Chiara Canu, Gabriel Casas, Tajana Nath, Giulia Checchi, Anais Manlaval, Luis J. Paredes, Ronan Salen, Sebastian Salguere, Giuseppe Rosa, Nicole Thomer<br>
 
Mastering & Equipment Manager: Phil Adams<br>
 
Senior Mastering Technician: Michael Veness<br>
 
Assistant Mastering Technician: Paul Hann, Shaun Young<br>
 
Project Lead: Luke Tarasek<br>
 
Localisation QA Supervisor: Alessandro Irranca<br>
 
Localisation QA Team Lead: Pedro Ortega<br>
 
Localisation Senior Tester: Serenella Grimaldi<br>
 
Localisation Testers: Alexander Budik, Alexandre Juila, Carina Pamminger, Chrisian Hintze, David Blbao Gonzalez, Endika Posadas, Haren Patel, Hugues Bondoux, Pier Paolo Vittone, Pietro Tria, Rocio Roman, Remain Bevilard, Setphanie Warwick<br>
 
Compliance Supervisor: Darran Wall<br>
 
Compliance Coordinator: Mohammed Ajaib<br>
 
Compliance Senior Technician: Martin Walker<br>
 
Compliance Technicians: Louis Li, Aaron Wright, Michael Webb<br>
 
Administration And Finance Coordinator: Chris Bien<br>
 
QA Adminisrators: Chris Geiles<br>
 
Equipment & Shift Coordinators: Tony Langan, Chrisitan Bailey<br>
 
Speical Thanks: [[Yukifumi Makino]] (Delfisound Inc.), Machiko Aoki(Music Brains Inc.), Miki Kasashiwagi (Smash Room), Katsuko Matsumoto (Jet One), Eishin Miura, Kazuko Ohno, Micheal Gluck, Justin Haywald, Vince Lozada, [[Jun Senoue]], Haruyoshi Tomita<br>
 
Created By: [[Sonic Team]]<br>
 
Presented By: [[Sega]]<br>
 
|cols=3}}
 
  
==Resources==
+
===Wallpaper===
===Sales Data===
+
<gallery>
NOTE: The following data includes the sales of 3DS handheld version of the game in addition to sales of the Wii U console version of the game.  
+
File:SWL_WP_1_1920x1200.jpg|1920x1200
 +
File:SWL_WP_1_1920x1080.jpg|1920x1080
 +
File:SWL_WP_2_1920x1200.jpg|1920x1200
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File:SWL_WP_2_1920x1080.jpg|1920x1080
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File:SWL_WP_3_1920x1200.jpg|1920x1200
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File:SWL_WP_3_1920x1080.jpg|1920x1080
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File:SWL_WP_4_1920x1200.jpg|1920x1200
 +
File:SWL_WP_4_1920x1080.jpg|1920x1080
 +
</gallery>
  
{| class="prettytable"
+
==Physical scans==
|-
+
===Wii U version===
! Number of copies sold
 
! Sega IR Reference
 
! Platforms
 
! Regions
 
! Cumulative sales total
 
|-
 
| 640,000
 
| [http://segaretro.org/index.php?title=File%3AIR_EN_2014-02-07_2.pdf&page=6 FY2014 3rd Quarter Results]
 
| WiiU/3DS
 
| US/EU/JP
 
| 640,000
 
|-
 
| 70,000
 
| [http://segaretro.org/index.php?title=File%3AIR_EN_2014-05-09.pdf&page=6 FY2014 Full Year Results]
 
| "
 
| "
 
| '''710,000'''
 
|-
 
|}
 
 
 
===Physical scans===
 
====Wii U version====
 
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=US
 
| region=US
| front=Sonic Lost World Wii U Box art USA RP.jpg|300px
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| cover=Sonic Lost World Wii U Box art USA RP.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=US (Deadly Six)
 
| region=US (Deadly Six)
| front=SonicLostWorld_WiiU_USDeadlySixBox.jpg|300px
+
| cover=SonicLostWorld_WiiU_USDeadlySixBox.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=JP
 
| region=JP
| front=Sonic Lost World JP Box art.png|300px
+
| cover=Sonic Lost World JP Box art.png
 +
| disc=SonicLostWorld WiiU JP Disc.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
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| console=Wii U
 
| region=UK
 
| region=UK
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| cover=SLW WiiU UK cover.jpg
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| disc=Sonic_Lost_World_AU_disc.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
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| console=Wii U
 
| region=UK (Deadly Six)
 
| region=UK (Deadly Six)
| front=
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| cover=SLW WiiU UK ds cover.jpg
 +
| disc=Sonic_Lost_World_AU_disc.jpg
 +
| item1=SonicLostWorld WiiU UK DLCcode.pdf
 +
| item1name=DLC flyer
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=FR
 
| region=FR
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| cover=SLW WiiU FR cover.jpg
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| disc=Sonic_Lost_World_AU_disc.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=FR (Deadly Six)
 
| region=FR (Deadly Six)
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| cover=SLW WiiU FR ds cover.jpg
 +
| disc =Sonic_Lost_World_AU_disc.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
| console=Wii U
 
| console=Wii U
 
| region=DE
 
| region=DE
| front=
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}}
 
}}
 
{{scanbox
 
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| console=Wii U
 
| console=Wii U
 
| region=DE (Deadly Six)
 
| region=DE (Deadly Six)
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| cover=SLW WiiU DE ds cover.jpg
 +
| disc=Sonic_Lost_World_AU_disc.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
 
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| console=Wii U
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| region=ES,PT
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}}
 
}}
 
{{scanbox
 
{{scanbox
 
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| cover=WII U SLWD6 ES.jpg
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{{scanbox
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| cover=SLW WiiU IT ds cover.jpg
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}}
 
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| region=AU (Deadly Six)
 
| region=AU (Deadly Six)
| front=
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 +
| disc=Sonic_Lost_World_AU_disc.jpg
 +
| manual=Sonic_Lost_World_AU_manual.pdf
 +
| item1=Sonic_Lost_World_AU_code.pdf
 +
| item1name=Code
 
}}
 
}}
 
====Nintendo 3DS version====
 
 
{{scanbox
 
{{scanbox
| console=Nintendo 3DS
+
| console=Wii U
| region=US
+
| region=CA
| front=SonicLostWorld 3DS US BoxArt.jpg
+
| cover=SLW WiiU CA cover.jpg
| square=yes
 
 
}}
 
}}
 
{{scanbox
 
{{scanbox
| console=Nintendo 3DS
+
| console=Wii U
| region=JP
+
| region=CA (Deadly Six)
| cover=SonicLostWorld_3DS_JP_BoxArt.jpg
+
| cover=SLW WiiU CA ds cover.jpg
| cart=SonicLostWorld_3DS_JP_Cart.jpg
 
| manual=SonicLostWorld_3DS_JP_Manual.pdf
 
| card=
 
| item1=SonicLostWorld_3DS_JP_Flyer01.pdf
 
| item1name=Flyer
 
| item2=SonicLostWorld_3DS_JP_Card.pdf
 
| item2name=Card
 
| item3=SonicLostWorld_3DS_JP_Pamphlet.pdf
 
| item3name=Pamphlet
 
| square=yes
 
 
}}
 
}}
 
{{scanbox
 
{{scanbox
| console=Nintendo 3DS
+
| console=Wii U
| region=UK
+
| region=TW
| cover=SLW_3DS_EU_cover.jpg
+
| cover=Sonic Lost World WiiU TW.jpg
| manual=SLW_3DS_UK_manual.pdf
 
| inlay=SLW_3DS_EU_inlay.jpg
 
| square=yes
 
}}
 
{{scanbox
 
| console=Nintendo 3DS
 
| region=FR
 
| front=
 
| square=yes
 
}}
 
{{scanbox
 
| console=Nintendo 3DS
 
| region=DE
 
| front=
 
| square=yes
 
}}
 
{{scanbox
 
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| region=ES
 
| front=
 
| square=yes
 
}}
 
{{scanbox
 
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| region=AU
 
| front=
 
| square=yes
 
 
}}
 
}}
  
===Artwork===
+
==External links==
<gallery>
+
* Sega of Japan catalogue pages: [http://web.archive.org/web/20150510070120/http://sega.jp/wii/sonic_lw/ Wii U] (archive)
File:SonicLostWorld logo.jpg
+
* [http://sonic.sega.jp/SonicLostWorld/ Official website (Japanese)]
File:SLW keyart.png
+
* [http://web.archive.org/web/20131216113940/http://www.sega.com/Source/Wireframes/GamesPage.aspx?pageid=5657&LangType=1033 Official website (English)] (archive)
File:SLW sonic.png
+
* [http://store.steampowered.com/app/329440/ ''{{PAGENAME}}'' on Steam]
File:SLW zik.png
+
* Nintendo catalogue pages: [https://www.nintendo.co.jp/titles/20010000002484 JP], [http://www.nintendo.com/games/detail/sonic-lost-world-wii-u US], [http://www.nintendo.co.uk/Games/Wii-U/Sonic-Lost-World-762845.html UK]
File:SLW zeena.png
+
* [http://web.archive.org/web/20130822152106/http://blogs.sega.com/2013/08/22/sonics-worst-nightmare-sonic-lost-world-deadly-sixbonus-edition/ Deadly Six Edition on Sega Blogs] (archive)
File:SLW zazz.png
 
File:SLW zor.png
 
File:SLW zavok.png
 
File:SLW zomom.png
 
File:SonicLostWorld web.jpg
 
File:SLW yoshidlc keyart.jpg
 
File:SLW yoshidlc keyart2.jpg
 
File:SLW yoshidlc logo.png
 
File:SLW zeldadlc keyart.png
 
File:SLW lozsonic.png
 
File:SLW link.png
 
</gallery>
 
  
===Promotional Material===
+
==References==
<gallery>
+
<references/>
File:Sonic_Lost_World_Poster.jpeg
 
</gallery>
 
 
 
==External Links==
 
* [http://store.steampowered.com/app/329440/ ''{{PAGENAME}}'' on Steam]
 
* ''{{PAGENAME}}'' on Nintendo eShop (Wii U): [http://www.nintendo.co.uk/Games/Wii-U/Sonic-Lost-World-762845.html UK], [http://www.nintendo.com/games/detail/sonic-lost-world-wii-u US], [https://www.nintendo.co.jp/titles/20010000002484 JP]
 
* ''{{PAGENAME}}'' on Nintendo eShop (Nintendo 3DS): [https://www.nintendo.co.uk/Games/Nintendo-3DS/Sonic-Lost-World-762977.html UK], [http://www.nintendo.com/games/detail/sonic-lost-world-3ds US], [https://www.nintendo.co.jp/titles/50010000016522 JP]
 
*Japanese:
 
**[http://sonic.sega.jp/SonicLostWorld/ Homepage]
 
*English:
 
**[http://blogs.sega.com/2013/08/22/sonics-worst-nightmare-sonic-lost-world-deadly-sixbonus-edition/ Sega Blogs: Sonic’s Worst NiGHTMARE! Sonic Lost World Deadly Six/Bonus Edition]
 
  
 
{{SLWOmni}}
 
{{SLWOmni}}
 
{{SonicWiiUgames}}
 
{{SonicWiiUgames}}
{{Sonic3DSgames}}
 
{{SonicWindowsGames}}
 
 
{{SonicSteamGames}}
 
{{SonicSteamGames}}
  
 
[[Category:Wii U games]]
 
[[Category:Wii U games]]
[[Category:Nintendo 3DS games]]
+
[[Category:Steam games]]
[[Category:PC games]]
 

Latest revision as of 02:48, 25 March 2024

For the Nintendo 3DS version, see Sonic Lost World (Nintendo 3DS). For the Sonic Adventure level, see Lost World.

n/a

show;hide
  • Nintendo Wii U
    Western
  • Nintendo Wii U
    JP
  • Steam
    Western
  • Steam
    JP
SLW WiiU title.jpg
SLW WiiU JP title.jpg
SonicLostWorldPCTitle.png
SLW Steam JP title.jpg
Sonic Lost World
LostWorldMiiverseIcon.png
System(s): Wii U, Steam
Publisher: Sega
Developer:
Distributor:
Nintendo Wii U
Nintendo (EU/AU)
ROM size:
Nintendo Wii U
6933.78 MB (EU)
Genre: Action
Number of players:
Nintendo Wii U
1-2,
Steam
1
Release Date RRP Code Rating
Nintendo Wii U
US
2013-10-29[1] $49.99[1] WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
US
(Deadly Six)
2013-10-29[1] $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
UK
2013-10-18[2] £? WUP-P-ASNP
WUP-ASNP-UKV
PEGI: 7+
Nintendo Wii U
UK
(Deadly Six)
2013-10-18[2] £? WUP-P-ASNP
WUP-ASNP-UKV
PEGI: 7+
Nintendo Wii U
FR
2013-10-18[3] €? WUP-P-ASNP
WUP-ASNP-FRA
PEGI: 7+
Nintendo Wii U
FR
(Deadly Six)
2013-10-18[3] €? WUP-P-ASNP
WUP-ASNP-FRA
PEGI: 7+
Nintendo Wii U
DE
(Deadly Six)
2013-10-18[4] €? WUP-P-ASNP
WUP-ASNP-GER
USK: 6
Nintendo Wii U
ES
2013-10-18[5] €? WUP-P-ASNP
WUP-ASNP-EAP
PEGI: 7+
Nintendo Wii U
IT
(Deadly Six)
2013-10-18[6] €? WUP-P-ASNP
WUP-ASNP-ITA
PEGI: 7+
Nintendo Wii U
JP
2013-10-24[7] ¥6,980 (7,329)[7] WUP-P-ASNJ
WUP-ASNJ-JPN
CERO: A
Nintendo Wii U
AU
(Deadly Six)
2013-10-19 $? WUP-P-ASNP
WUP-ASNP-AUS
OFLC: General (G)
Nintendo Wii U
CA
2013 $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
CA
(Deadly Six)
2013 $? WUP-P-ASNE
WUP-ASNE-USA
ESRB: Everyone 10+
Nintendo Wii U
RU
2013-10-18  ?RUB ?
RU Rating: 6+
Nintendo Wii U
RU
(Deadly Six)
2013-10-18  ?RUB ?
RU Rating: 6+
Nintendo Wii U
TW
201x NT$? ?
GSRR: 0+
Nintendo Wii U
JP
2013-10-24[7] ¥6,190 (6,500)[7] ?
CERO: A
Nintendo Wii U
US
2013-10-29[1] $49.99[1] ?
ESRB: Everyone 10+
Nintendo Wii U
US
(Demo)
2013 FREE ?
ESRB: Everyone 10+
Nintendo Wii U
UK
2013-10-18[2] £39.99 ?
PEGI: 7+
Nintendo Wii U
UK
(Demo)
2013 FREE ?
PEGI: 7+
Nintendo Wii U
EU
2013-10-18[3] €49.99 ?
PEGI: 7+
Nintendo Wii U
EU
(Demo)
2013 FREE ?
PEGI: 7+
Nintendo Wii U
DE
2013-10-18[4] €49.99 ?
USK: 6
Nintendo Wii U
DE
(Demo)
2013 FREE ?
USK: 6


Steam
US
2015-11-02[8] $29.99[9] 329440
ESRB: Everyone 10+
Steam
EU
2015-11-02[8] €29.99[9] 329440
PEGI: 7+
Steam
UK
2015-11-02[8] £19.99[9] 329440
PEGI: 7+
Steam
DE
2015-11-02 €29.99 ?
USK: 6
Steam
AU
2015-11-02 $? ?
OFLC: General (G)
Steam
JP
2015-11-03[8] ¥3,480[9] 329440
CERO: A

Sonic Lost World (ソニック ロストワールド) is a 3D Sonic the Hedgehog platform game for the Wii U and Steam. The Wii U version was released in October 2013.

While in pursuit of archnemesis Doctor Eggman, Sonic the Hedgehog travels to a world known as the Lost Hex, where he learns that Eggman has harnessed the power of a group of native villains known as the Deadly Six. When the Six rebel, however, Sonic and Eggman are forced to work together to stop them for the sake of the planet.

On 6 October 2015, Sonic Lost World appeared in the Steam online game catalog[10] with a release date of 2 November. This version is a port of the Wii U version handled by SEGA Europe.

Story

The story begins with Sonic and Tails in the Tornado chasing Dr. Eggman in his Egg Mobile, which has an Egg Capsule latched to its underside. Sonic yells at Eggman to drop the capsule, which Eggman does, smiling as he watches the blue blur try and fail to open the capsule as it falls down. Eggman then shoots the plane with a laser, sending it into a spin. Tails is able to regain control, and it is at that moment that they notice the floating continent of the Lost Hex.

After landing, Sonic converses with Amy and Knuckles via the Miles Electric. He tells Amy that he was only able to rescue the capsule that Eggman dropped, but that he will continue working to get to the bottom of whatever was going on. Elsewhere, Eggman is showing the Deadly Six how he turns the animals into his Badniks. After telling the Six how he believes he will finally defeat Sonic with their help, Zazz gets really anxious to destroy something, and goes out to fight Sonic. Later on, Sonic eventually catches up with Eggman and the Deadly Six. After a brief introduction, Eggman leaves, with Sonic chasing after Zazz.

Back at his base, Eggman begins to run his Extractor, a machine that drains the energy out of the planet. During the run, Orbot states that the levels are high, and that the reaction is unstable, and Eggman has him shut it down, not wanting to destroy the planet. (With Zavok in the background, quietly stating otherwise). Sonic then catches up with Zazz and defeats him. After that, Sonic and Tails head of to Desert Ruins.

There, Sonic encounters Zomom, and defeats the hungry yellow blob. Sonic and Tails then find Eggman talking to the Deadly Six, stating how disappointed he is with their efforts in fighting Sonic. He then blows through a purple conch shell known as the Cacophonic Conch, which begins to cause them great pain. As Tails is beginning to study and gain an understanding of the shell, Sonic, being too quick to listen to Tails, runs up and kicks the shell out of Eggman's hand. In doing that, the Deadly Six begin to take control of Eggman's Badniks, and they begin to attack Sonic, Tails, Eggman, Orbot, and Cubot, but all five escape.

At Tropical Coast, Eggman explains to Sonic and Tails how he was using the conch shell to keep the Zeti's powers under control, and that they have a strange ability that allows them to manipulate magnetic fields, allowing them to control his Badniks. In Eggman's base, the founder of the Deadly Six, Master Zik, decides that it is his turn to try and stomp out Sonic once and for all. When he leaves, they turn on Eggman's Extractor, and they begin to drain the energy from Sonic's world. Amy then calls Sonic and Tails and tells them that their world is starting to have its energy drained from it. Eggman then explains to the duo how his machine was supposed to drain the life from their world, but for the fact that it has reached full power, it could not be stopped. Sonic decides that he'll just go on and trash it, but Eggman stops him, telling that doing so would cause a cataclysmic explosion across a hundred-mile radius. They decide then that they will have to work together in order to defeat the Deadly Six.

Later on in Frozen Factory, the four are waiting around when a holographic screen appears, with the Deadly Six threatening Sonic and Eggman, whilst telling them that they get stronger and stronger due to the energy they're getting from Eggman's machine. After that, Sonic again encounters Zeena, defeating her.

In Silent Forest, Sonic, Tails, and Eggman come across an Egg Capsule. Sonic is about to open it, but Tails realizes that it is a trap and pushes him out of the way, but getting knocked into the capsule in the process. The capsule then disappears, leaving Sonic in a state of shock and anger. Sonic then encounters Zor, who is surprised that Sonic was not captured. Later on, the two meet up again, and Sonic quickly defeats him.

At Sky Road, Sonic meets Zavok for the first time, telling him that their plan was to capture him, but, since they found Tails, their new plan is to turn the two-tailed fox into a robot. After that, Sonic gets a message from Amy, who tells him that their world is completely falling apart. Sonic tries to get more information from her, but the connection cuts off. Zavok, who is behind him, tells him that soon, Sonic will be all alone, and jumps away. Back at Eggman's base, they begin to start the process of turning Tails into a robot. As they leave, Tails takes the toothpick from Zomom's sandwich and reprograms the sequence in order for him to be able to keep his free will.

In Lava Mountain, Sonic and Eggman are walking across a bridge, when they are attacked by Zazz and Zomom, telling them how they get stronger with the energy they consumed from the planet. The bridge begins to collapse, and they begin to fall. Eggman grabs on to Sonic, and throws him over, as he slips and presumably falls to his death. Zazz, Zomom and Master Zik then attack Sonic, only to be defeated. Sonic tries to make contact with Amy, but is unable to get a signal, making him lose hope. Zavok, Zeena, and Zor, with a cyborg Tails in tow, meet up with Sonic, and Zavok orders Tails to destroy Sonic. Tails points his arm cannon at him, but he then turns around and begins to fire at the Zeti. Happy that Tails is back to normal, Sonic goes off to finish the Zeti. Sonic defeats the Deadly Six one by one, then he and Tails then go to the Extractor to shut it down, but it was already shut off. Eggman then appears, stating how he faked his death in order to charge his machine, one that resembles the Death Egg Robot.

The two duke it out, with Sonic defeating him. Tails then reprograms the Extractor to give the world its energy back. After that, Eggman tries to escape, but Sonic removed the exhaust hose, rendering Eggman's jetpack useless, and he falls through the sky. Back on Sonic's world, Sonic tells Amy and Knuckles that after a long day, that he could enjoy a nap on some fresh green grass, which he does.

Somewhere else presumably not far away from where Sonic and his friends are, a rabbit begins to chew on what he thinks is grass, but what turns out to be Eggman's mustache. Orbot and Cubot then find him, and help to dig him out. They try to tell Eggman that something was wrong with his face, but they have trouble directly telling him. As Eggman walks away, Cubot asks Orbot why they didn't tell Eggman about his mustache, and Orbot tells him to wait until their bodies are separated, so Cubot could get all the glory. Hearing this, Eggman turns around, yelling at them to tell him what is wrong with his mustache. It is then revealed to the audience that half of his mustache is missing.

Gameplay

Unlike previous modern Sonic games, Sonic Lost World uses a brand new parkour-like movement system that allows Sonic to climb up and run along walls by approaching them with enough speed. Players can now control Sonic's run speed at their pace by holding down the ZR button, and perform the Spin Dash using the ZL button. His Homing Attack now travels in an arc and can lock-on to multiple enemies at once or a single target multiple times, and doesn't have any forward momentum. Another new move Sonic has is the Flying Kick, which can be used to take out certain types of Badniks. The Wisps return as power-ups, and some new ones are introduced as well, such as the Crimson and Indigo Wisps.

Music

History

Development

Sonic Retro emblem.svg Main article: Sonic Lost World/Development

Sales data

NOTE: The following data includes the sales of the Nintendo 3DS handheld version of the game in addition to sales of the Wii U console version of the game.

Number of copies sold Sega IR Reference Platforms Regions Cumulative sales total
640,000 FY2014 3rd Quarter Results WiiU/3DS US/EU/JP 640,000
70,000 FY2014 Full Year Results " " 710,000

Nintendo eShop chart performance

Platform Nintendo eShop reference Monthly Nintendo eShop chart appearances Weekly eShop chart appearances and rankings Weeks on the eShop (original run / cumulative total)
Wii U [11][12][13] November 2013 11/4 (#6), 11/11 (#4), 11/18 (#12) 3 / 3

Versions

Deadly Six Bonus Edition

A special "Deadly Six Bonus Edition" (known as "Deadly Six Edition" in Europe) of the Wii U version was announced at Gamescom 2013.[1] This bonus pre-order DLC, which will be included on all first-run copies and first-week eShop downloads[2], features an extra level and bosses based on characters from NiGHTS into Dreams, and also has an unlockable Wisp power that is usually only obtainable via Miiverse. It's currently unknown if these extras will be available in second-run prints via standard DLC.

Version history (Wii U)

  • 4.0.0: [2014/03/27] [3]
    • No changelog information other than the fact that it's required for the Zelda DLC.
  • 3.0.0: [2013/12/10] [4]
    • Gameplay Updates:
      • Collecting 100 rings will now grant the player an extra life.
      • In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
      • The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
      • Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
    • Additional Updates:
      • When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
      • Items will now appear on the world map.
    • Fixes casino flickering glitch.
    • (not officially listed) Adds support for additional DLC, such as the Yoshi's Island DLC.
  • 2.0.0: [Day 1 update]
    • Added support for pre-order DLC.
  • 1.0.0: Initial release.

Downloadable content

Wii U pre-order DLC

In addition to the "Deadly Six Bonus Edition", several different DLC vouchers for the Wii U version have been offered by various retailers:[5]

  • Amazon: 25 extra lives
  • GameStop (US): Sonic-themed Omochao gadget
  • ShopTo (UK): Gold Omochao gadget with 5 Black Bomb color powers
  • Game Planet (MX): Gold Omochao gadget with 5 Black Bomb color powers; some other unknown bonus
  • Nintendo eShop (UK): 5 Black Bomb color powers[6]

TODO: Add "scans" of DLC vouchers.

Wii U/PC Nightmare Zone (NiGHTS DLC)

Main article: Nightmare Zone

This DLC was included as a pre-order bonus in the "Deadly Six Bonus Edition" version for Wii U. The DLC code included with the US version expired on October 22, 2014.

The NiGHTS DLC is also available in the Japanese eShop as a free download. It's also included for free in the PC version.

Wii U Yoshi's Island Zone

Main article: Yoshi's Island Zone

The Yoshi's Island DLC was released on 2013/12/18 as a free download on the Nintendo eShop.

Wii U The Legend of Zelda Zone

Main article: The Legend of Zelda Zone

The Legend of Zelda DLC was released on 2014/03/27 as a free download on the Nintendo eShop.

Production credits

Sonic Retro emblem.svg Main article: Sonic Lost World/Production credits

Promotional material

Artwork

Box art

Wallpaper

Physical scans

Wii U version

Wii U, US
Sonic Lost World Wii U Box art USA RP.jpg
Cover
Wii U, US (Deadly Six)
SonicLostWorld WiiU USDeadlySixBox.jpg
Cover
Wii U, JP
Sonic Lost World JP Box art.png
Cover
SonicLostWorld WiiU JP Disc.jpg
Disc
Wii U, UK
SLW WiiU UK cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, UK (Deadly Six)
SLW WiiU UK ds cover.jpg
Cover
Wii U, FR
SLW WiiU FR cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, FR (Deadly Six)
SLW WiiU FR ds cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, DE

Sonic Lost World AU disc.jpg
Disc
Wii U, DE (Deadly Six)
SLW WiiU DE ds cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, ES,PT
SLW WiiU ES cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, ES,PT (Deadly Six)
WII U SLWD6 ES.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, IT (Deadly Six)
SLW WiiU IT ds cover.jpg
Cover
Sonic Lost World AU disc.jpg
Disc
Wii U, AU

Sonic Lost World AU disc.jpg
Disc
Wii U, CA
SLW WiiU CA cover.jpg
Cover
Wii U, CA (Deadly Six)
SLW WiiU CA ds cover.jpg
Cover
Wii U, TW
Sonic Lost World WiiU TW.jpg
Cover

External links

References


Sonic Lost World
SLW WiiU title.jpg

Main page
Comparisons
Achievements
Downloadable content
Credits


Manuals
Promotional material
Magazine articles


Development
Bugs
Technical information
Wisps

Sonic the Hedgehog games for the following systems
Nintendo Wii U
 2012  Sonic & All-Stars Racing Transformed     2013  Sonic Lost World | Mario & Sonic at the Sochi 2014 Olympic Winter Games     2014  Sonic Boom: Rise of Lyric     2016  Mario & Sonic at the Rio 2016 Olympic Games    
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania | Sonic Forces     2019  Team Sonic Racing     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Colours: Ultimate | The Murder of Sonic the Hedgehog | Sonic Superstars     2024  Sonic X Shadow Generations