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Difference between revisions of "Sonic Jam"

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'''''Sonic Jam''''' (ソニック ジャム) is a compilation of 4 popular [[Mega Drive]] Sonic games for the [[Sega Saturn]]. It includes the four games: ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''[[Sonic the Hedgehog 3]]'', and ''[[Sonic & Knuckles]]''. These games all have [[Lock-On Technology|Lock-On]] capabilities meaning ''[[Blue Sphere]]'', ''[[Knuckles in Sonic 2]]'' and ''[[Sonic 3 & Knuckles]]'' are also playable. The games are not actually emulations of the originals and are ports which makes for some differences in the actual games. The English and Japanese instruction manuals for each of the games are also included.  
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'''''Sonic Jam''''' (ソニック ジャム) is a 1997 [[Sega Saturn]] game. Primarily it is a compilation containing the four [[Sega Mega Drive]] ''Sonic'' platform games - ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', ''[[Sonic the Hedgehog 3]]'', and ''[[Sonic & Knuckles]]'', however it also contains bonus content in the form of [[Sonic World]] and a number of different gameplay options.
  
Customized versions of the games, with redesigned levels and varying levels of difficulty are included. When played in "Original" mode, the games are identical to their original Mega Drive/Genesis releases. "Normal" difficulty adds extra rings and alters other aspects of the design to remove some of the challenge (these versions of the levels are used when playing Sonic Jam's Time Attack feature). "Easy" difficulty removes certain stages entirely, making each level only 1 act long. The special stages are also easier. Sonic 1's Easy mode inspired a [[Sonic 1 Easy mode|ROM Hack]] by [[LOst]]. There is a time attack mode for each game and records the shortest times each act is completed.
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Unlike later compilations, ''Sonic Jam'' does not emulate Mega Drive hardware - the games have been re-written for the Saturn, though behave almost identically to their original counterparts. It is especially benficial to PAL users, as the games have been optimised for 50Hz refresh rates (the Mega Drive versions perform 17.5% slower than their NTSC counterparts and contain borders, as little optimisation work was done between the two versions).
  
In  ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', the [[Spin Dash]] ability is available. It can be turned on and off in ''Sonic 1'''s Menu. There were also fixes of some glitches, particularly in ''Sonic 3''.
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Each of the games benefit from the [[Lock-On Technology|Lock-On]] technology introduced in the ''Sonic & Knuckles'' cartridge. This means ''[[Blue Sphere]]'', ''[[Knuckles in Sonic 2]]'' and ''[[Sonic 3 & Knuckles]]'' are also playable. The English and Japanese instruction manuals for each of the games are also included in a digitised form. The game also sports time attack modes, and an option to play each special stage in order for each game.
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Customized versions of the games, with redesigned levels and varying levels of difficulty are included. When played in "Original" mode, the games are identical to their original Mega Drive releases. "Normal" difficulty adds extra rings and alters other aspects of the design to remove some of the challenge (these versions of the levels are used when playing Sonic Jam's Time Attack feature). "Easy" difficulty removes certain stages entirely, making each level only 1 act long as well as adjusting the level design. Special stages are also easier in this mode. Sonic 1's Easy mode inspired a [[Sonic 1 Easy mode|ROM Hack]] by [[LOst]].
  
 
==[[Sonic World (level)|Sonic World]]==
 
==[[Sonic World (level)|Sonic World]]==
Another addition to ''Sonic Jam'' is '''Sonic World''', which is accessed at the title screen menu. A 3D adventure world with many buildings containing art, history, music, movies and character profiles is contained within, plus the mission mode where you must complete certain missions in the quickest time. At the time of ''Sonic Jam''<nowiki>'</nowiki>s release this game was a selling point as gamers were eager to see Sonic in 3D for the first time.
+
Another addition to ''Sonic Jam'' is "Sonic World", which is accessed at the title screen menu. A 3D adventure world with many buildings containing art, history, music, movies and character profiles is contained within, plus the mission mode where you must complete certain missions in the quickest time. At the time of ''Sonic Jam''<nowiki>'</nowiki>s release this game was a selling point as gamers were eager to see Sonic in 3D for the first time.
 +
 
 +
Sonic World is said to have been the basis for ''[[Sonic Adventure]]''.
  
 
==Differences from Mega Drive and Sonic Jam Versions==
 
==Differences from Mega Drive and Sonic Jam Versions==
 
[[Image:Sonic Jam easy.png|thumb|right|200px|''Sonic the Hedgehog'' on easy mode]]
 
[[Image:Sonic Jam easy.png|thumb|right|200px|''Sonic the Hedgehog'' on easy mode]]
Some of the audio in the game is different from the original Mega Drive version. The version of ''Sonic 2'' in this compilation uses the invincibility tune from the original ''Sonic the Hedgehog''. This is strange, as the invincibility music from ''Sonic 2'' is actually on the CD and is used in the two player versus mode. There are also some enhanced sound effects, particularly in ''Sonic 3'' and ''Sonic & Knuckles'' where the sound effect for explosions (from monitors and enemies) is completely different. While the graphics are replicated perfectly on the Saturn, there is one additional visual effect in ''Sonic 1''. While Sonic halts to a stop while running, he leaves behind skid marks just like in later games.
+
There are a number of changes between the Sonic Jam and Mega Drive versions of the included ''Sonic'' games, including enhanced sound and various bugfixes. ''Sonic the Hedgehog'' for example, adds an option to toggle the [[Spin Dash]] ability (which is absent from the Mega Drive release). The version of ''Sonic 1'' used is based on the later revision of the game (not released in the west), and so sees extra scrolling with the clouds in [[Green Hill Zone]] and extra water effects in [[Labyrinth Zone]]. Also while Sonic halts to a stop while running, he leaves behind skid marks in ''Sonic 1'', just like in later games.
 +
 
 +
Some of the audio in the game is different from the original Mega Drive versions, with most music tracks having a slight delay before playing (likely due to CD loading times). The version of ''Sonic 2'' in this compilation uses the invincibility tune from the original ''Sonic the Hedgehog'', presumably by accident as the ''Sonic 2'' track in on the CD and used in the two player versus mode. ''Sonic 2''<nowiki>'</nowiki>s versus mode lags less often than in the Mega Drive version of the game.
 +
 
 +
However ''Sonic 3'' and ''Sonic & Knuckles'' by far contain the most changes, though many are simply bugfixes. The sound effect for explosions (from monitors and enemies) is completely different, as are things such as collecting a blue sphere, or breaking a wall. One noticable change in ''Sonic 3 & Knuckles'' is that if [[Tails]] obtains all the [[chaos emeralds]], the game will display the text "now Tails can go to [[Hidden Palace Zone (S&K)|Hidden Palace]]". In the Mega Drive games, nothing happens (as [[Super Tails]] is unlocked only through collecting all of the [[Super Emeralds]]), though the text exists within the ROM.
  
 
==Manual==
 
==Manual==
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       | 23
 
       | 23
 
       |}
 
       |}
 
  
 
==Production Credits==
 
==Production Credits==
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{{Multicol|
 
Executive Producer: [[Hayao Nakayama]]<br/>
 
Executive Producer: [[Hayao Nakayama]]<br/>
 
Executive Management: [[Shoichiro Irimajiri]]<br>
 
Executive Management: [[Shoichiro Irimajiri]]<br>
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Programmers: [[Tetsu Katano]], [[Yasuhiro Takahashi]], [[Atsutomo Nakagawa]], [[Kazuhiko Hattori]], Haruhisa Udagawa<br/>
 
Programmers: [[Tetsu Katano]], [[Yasuhiro Takahashi]], [[Atsutomo Nakagawa]], [[Kazuhiko Hattori]], Haruhisa Udagawa<br/>
 
Game Designer: [[Daisuke Mori]]<br/>
 
Game Designer: [[Daisuke Mori]]<br/>
Artists: [[Kazuyuki Hoshino]], [[Yuji Uekawa]], [[Nobuhiko Honda]], [[Shinichi Higashi]], [[You Nishiyama]], [[Sachiko Kawamura]], [[Satoshi Okano]]<BR>
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Artists: [[Kazuyuki Hoshino]], [[Yuji Uekawa]], [[Nobuhiko Honda]], [[Shinichi Higashi]], [[You Nishiyama]], [[Sachiko Kawamura]], [[Satoshi Okano]]<br/>
 
CG Movie Artist: Shigemitsu Nobuhara<br/>
 
CG Movie Artist: Shigemitsu Nobuhara<br/>
 
Visual Material Editors: [[Yuji Sawairi]], [[Ikuo Ishizaka]], Hidehiro Kumagai, SEGA DIGITAL STUDIO<br/>
 
Visual Material Editors: [[Yuji Sawairi]], [[Ikuo Ishizaka]], Hidehiro Kumagai, SEGA DIGITAL STUDIO<br/>
 
Sound Director: [[Tatsuya Kousaki]]<br/>
 
Sound Director: [[Tatsuya Kousaki]]<br/>
 
Compose and Arrange: [[Masaru Setsumaru]], [[Kenichi Tokoi]]<br/>
 
Compose and Arrange: [[Masaru Setsumaru]], [[Kenichi Tokoi]]<br/>
Executive Coordination: [[Makoto Oshitani]], [[Jin Shimazaki]], [[Yukifumi Makino]]<br>
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Executive Coordination: [[Makoto Oshitani]], [[Jin Shimazaki]], [[Yukifumi Makino]]<br/>
Promotion Management: [[Hideki Okamura]], Masanobu Tsukamoto<br>
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Promotion Management: [[Hideki Okamura]], Masanobu Tsukamoto<br/>
Promotion: Hirokazu Kanno, Masatoshi Kawaguchi, Takafumi Ueoro, Hiroshi Masuda<br>
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Promotion: Hirokazu Kanno, Masatoshi Kawaguchi, Takafumi Ueoro, Hiroshi Masuda<br/>
Public Relations: Hiroto Kikuchi, [[Tadashi Takezaki]], Tomoyuki Nagumo, Kazuhiro Hanaya, Miki Morimoto<br>
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Public Relations: Hiroto Kikuchi, [[Tadashi Takezaki]], Tomoyuki Nagumo, Kazuhiro Hanaya, Miki Morimoto<br/>
Manual: Hiroyuki Mitsui, Osamu Nakazato, [[Youichi Takahashi]]<br>
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Manual: Hiroyuki Mitsui, Osamu Nakazato, [[Youichi Takahashi]]<br/>
  
 
===Sonic Theme Song 93===
 
===Sonic Theme Song 93===
Lyrics By: Casey Rankin<br>
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Lyrics By: Casey Rankin<br/>
Music By: [[Naofumi Hataya]], [[Masafumi Ogata]]<br>
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Music By: [[Naofumi Hataya]], [[Masafumi Ogata]]<br/>
Vocal: [[Keiko Utoku]]<BR>
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Vocal: [[Keiko Utoku]]<br/>
Producer: Daikou Nagato(BEING CO.LTD)<BR>
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Producer: Daikou Nagato(BEING CO.LTD)<br/>
Director: Ryo Watabe(BEING CO.LTD)<BR>
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Director: Ryo Watabe(BEING CO.LTD)<br/>
  
 
===Sonic The Hedgehog 2 CF===
 
===Sonic The Hedgehog 2 CF===
Music Composer: [[Masato Nakamura]]<br>
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Music Composer: [[Masato Nakamura]]<br/>
 
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Special Thanks: [[Akinori Nishiyama]], [[Tetsuya Mizuguchi]], Mitsuteru Iwaki, Kazuhiro Takase, [[Ryoichi Hasegawa]], Mie Kumagai Seuiro Sannabe, Akinori Ohno, Nobuhiko Shimizu, Shigeru Tateishi, Hitoshi Okuno, Akino Kubo, Shozo Hirano, Tadashi Ihoroi, Takayuki Suzuki<br/>
Special Thanks: [[Akinori Nishiyama]], [[Tetsuya Mizuguchi]], Mitsuteru Iwaki, Kazuhiro Takase, [[Ryoichi Hasegawa]], Mie Kumagai, Seuiro Sannabe, Akinori Ohno, Nobuhiko Shimizu, Shigeru Tateishi, Hitoshi Okuno, Akino Kubo, Shozo Hirano, Tadashi Ihoroi, Takayuki Suzuki<br>
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}}
  
 
==Resources==
 
==Resources==

Revision as of 08:53, 30 June 2011

This article is for the Sega Saturn version of "Sonic Jam". For the Game.com version of the same title, see Sonic Jam (Game.com).

n/a

Sonic Jam title.png
Sonic Jam
System(s): Sega Saturn
Publisher: Sega
Developer:
Publisher(s) of original games: Sega
Developer(s) of original games:
Sonic Team, Sega Technical Institute
Game total: 4 (7 including lock-on)
Original system(s): Sega Mega Drive

Sonic Jam (ソニック ジャム) is a 1997 Sega Saturn game. Primarily it is a compilation containing the four Sega Mega Drive Sonic platform games - Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles, however it also contains bonus content in the form of Sonic World and a number of different gameplay options.

Unlike later compilations, Sonic Jam does not emulate Mega Drive hardware - the games have been re-written for the Saturn, though behave almost identically to their original counterparts. It is especially benficial to PAL users, as the games have been optimised for 50Hz refresh rates (the Mega Drive versions perform 17.5% slower than their NTSC counterparts and contain borders, as little optimisation work was done between the two versions).

Each of the games benefit from the Lock-On technology introduced in the Sonic & Knuckles cartridge. This means Blue Sphere, Knuckles in Sonic 2 and Sonic 3 & Knuckles are also playable. The English and Japanese instruction manuals for each of the games are also included in a digitised form. The game also sports time attack modes, and an option to play each special stage in order for each game.

Customized versions of the games, with redesigned levels and varying levels of difficulty are included. When played in "Original" mode, the games are identical to their original Mega Drive releases. "Normal" difficulty adds extra rings and alters other aspects of the design to remove some of the challenge (these versions of the levels are used when playing Sonic Jam's Time Attack feature). "Easy" difficulty removes certain stages entirely, making each level only 1 act long as well as adjusting the level design. Special stages are also easier in this mode. Sonic 1's Easy mode inspired a ROM Hack by LOst.

Sonic World

Another addition to Sonic Jam is "Sonic World", which is accessed at the title screen menu. A 3D adventure world with many buildings containing art, history, music, movies and character profiles is contained within, plus the mission mode where you must complete certain missions in the quickest time. At the time of Sonic Jam's release this game was a selling point as gamers were eager to see Sonic in 3D for the first time.

Sonic World is said to have been the basis for Sonic Adventure.

Differences from Mega Drive and Sonic Jam Versions

Sonic the Hedgehog on easy mode

There are a number of changes between the Sonic Jam and Mega Drive versions of the included Sonic games, including enhanced sound and various bugfixes. Sonic the Hedgehog for example, adds an option to toggle the Spin Dash ability (which is absent from the Mega Drive release). The version of Sonic 1 used is based on the later revision of the game (not released in the west), and so sees extra scrolling with the clouds in Green Hill Zone and extra water effects in Labyrinth Zone. Also while Sonic halts to a stop while running, he leaves behind skid marks in Sonic 1, just like in later games.

Some of the audio in the game is different from the original Mega Drive versions, with most music tracks having a slight delay before playing (likely due to CD loading times). The version of Sonic 2 in this compilation uses the invincibility tune from the original Sonic the Hedgehog, presumably by accident as the Sonic 2 track in on the CD and used in the two player versus mode. Sonic 2's versus mode lags less often than in the Mega Drive version of the game.

However Sonic 3 and Sonic & Knuckles by far contain the most changes, though many are simply bugfixes. The sound effect for explosions (from monitors and enemies) is completely different, as are things such as collecting a blue sphere, or breaking a wall. One noticable change in Sonic 3 & Knuckles is that if Tails obtains all the chaos emeralds, the game will display the text "now Tails can go to Hidden Palace". In the Mega Drive games, nothing happens (as Super Tails is unlocked only through collecting all of the Super Emeralds), though the text exists within the ROM.

Manual

Saving Data

The game makes use of the Saturn's internal battery back-up as well as the Sega Saturn Back-Up Ram Cart to save data for all of the games as well as progress through the challenges in Sonic World.

Sonic Jam Save Data
Name Comment File Size
SONICJAM_## SAVE_DATA 23

Production Credits

Executive Producer: Hayao Nakayama
Executive Management: Shoichiro Irimajiri
Producer: Yuji Naka
Director: Takashi Iizuka
Project Manager: Youji Ishii
Supervisor: Naoto Ohshima
Main Programmer: Takahiro Hamano
Programmers: Tetsu Katano, Yasuhiro Takahashi, Atsutomo Nakagawa, Kazuhiko Hattori, Haruhisa Udagawa
Game Designer: Daisuke Mori
Artists: Kazuyuki Hoshino, Yuji Uekawa, Nobuhiko Honda, Shinichi Higashi, You Nishiyama, Sachiko Kawamura, Satoshi Okano
CG Movie Artist: Shigemitsu Nobuhara
Visual Material Editors: Yuji Sawairi, Ikuo Ishizaka, Hidehiro Kumagai, SEGA DIGITAL STUDIO
Sound Director: Tatsuya Kousaki
Compose and Arrange: Masaru Setsumaru, Kenichi Tokoi
Executive Coordination: Makoto Oshitani, Jin Shimazaki, Yukifumi Makino
Promotion Management: Hideki Okamura, Masanobu Tsukamoto
Promotion: Hirokazu Kanno, Masatoshi Kawaguchi, Takafumi Ueoro, Hiroshi Masuda
Public Relations: Hiroto Kikuchi, Tadashi Takezaki, Tomoyuki Nagumo, Kazuhiro Hanaya, Miki Morimoto
Manual: Hiroyuki Mitsui, Osamu Nakazato, Youichi Takahashi

Sonic Theme Song 93

Lyrics By: Casey Rankin
Music By: Naofumi Hataya, Masafumi Ogata
Vocal: Keiko Utoku
Producer: Daikou Nagato(BEING CO.LTD)
Director: Ryo Watabe(BEING CO.LTD)

Sonic The Hedgehog 2 CF

Music Composer: Masato Nakamura
Special Thanks: Akinori Nishiyama, Tetsuya Mizuguchi, Mitsuteru Iwaki, Kazuhiro Takase, Ryoichi Hasegawa, Mie Kumagai Seuiro Sannabe, Akinori Ohno, Nobuhiko Shimizu, Shigeru Tateishi, Hitoshi Okuno, Akino Kubo, Shozo Hirano, Tadashi Ihoroi, Takayuki Suzuki

Resources

Original Sound Version Recordings

See Sonic Jam OSV for a download page.

Physical Scans

Saturn, US
Jam-box-us.jpg
Cover
Sjam us cd.jpg
Disc
Saturn, EU
Sjam-box-eu.jpg
Cover
Sonic Jam (E) disc.png
Disc
Saturn, JP
Sjam sat back cover.jpgSjam-box-jap.jpg
Cover
Sjam jp cd.jpg
Disc

Template:SonJam

Sonic the Hedgehog games for the following systems
Sega Saturn
 1996  Sonic 3D: Flickies' Island     1997  Sonic Jam | Sonic R    
 Unreleased  Sonic X-treme | Sonic Saturn