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Difference between revisions of "Sonic Heroes (GameCube E3 version)"

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(Filled the page with more detailed information including differences and screenshots.)
(Swiss can also boot this demo without issue)
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{{Bob
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{{ProtoBob
|bobscreen=Sonic_Heroes_E3_Title_Screen_(GameCube).png
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| bobscreen=Sonic_Heroes_E3_Title_Screen_(GameCube).png
|screenwidth=320
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| final=Sonic Heroes
|publisher=[[Sega]]
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| system=[[GameCube]]
|developer=[[Sonic Team]]
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| romsize=1.35 GB
|system=[[GameCube]]
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| source=NR Disc
|romsize=1.35 GB
 
| genre=Action
 
 
}}
 
}}
'''''[[Sonic Heroes]]'' E3 version''' for the [[GameCube]] was a demo of ''Sonic Heroes'', displayed during [[E3]] 2003. A disc image dump was released to the public on April 6, 2016, in a joint effort between [[Sonic Retro]] and Spanish fansite Sonic Paradise.
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'''''[[Sonic Heroes]]'' E3 version''' for the [[GameCube]] was a demo of ''Sonic Heroes'', displayed during [[sega:E3 2003|E3 2003]]. A disc image dump was released to the public on April 6, 2016, in a joint effort between [[Sonic Retro]] and Spanish fansite Sonic Paradise.
  
This prototype requires a development version of the Dolphin emulator or Nintendont to run. The disc will not boot on a retail GameCube or [[Wii]], nor will it run on regular Dolphin builds.
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This demo requires either a development version of the Dolphin emulator, Swiss on a retail GameCube, or Nintendont on a retail [[Wii]] or [[Wii U]] to run. The disc will not natively boot on a retail GameCube or Wii, nor will it run on regular Dolphin builds.
  
==Differences==
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==Comparisons==
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{{Main|{{PAGENAME}}/Comparisons}}
 +
{{cleanup|This section needs moving to the comparisons page(s)}}
 
===General differences===
 
===General differences===
 +
[[Image:SonicHeroes E3Demo HintBox.png|thumb|right|190px|Certain HUD features are missing, and hint text is displayed differently.]]
 
*The title screen is very different, depicting scrolling banners with all four teams. This title screen was even used in the [[Sonic Heroes (GameCube prototype 10.8)|10.8 prototype]].
 
*The title screen is very different, depicting scrolling banners with all four teams. This title screen was even used in the [[Sonic Heroes (GameCube prototype 10.8)|10.8 prototype]].
*The demo only features two playable stages: [[Seaside Hill]] (labelled as "EASY") and [[Rail Canyon (Sonic Heroes)|Rail Canyon]] (labelled as "HARD"). [[Team Sonic]] is the only playable team for both stages.
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*The demo only features two playable stages: [[Seaside Hill (Sonic Heroes)|Seaside Hill]] (labelled as "EASY") and [[Rail Canyon (Sonic Heroes)|Rail Canyon]] (labelled as "HARD"). [[Team Sonic]] is the only playable team for both stages.
 +
*There is an original extended version of [[Grand Metropolis]] leftover in the game's files.
 
*There are no title cards. The loading screens simply feature the three team rings in the bottom-right corner.
 
*There are no title cards. The loading screens simply feature the three team rings in the bottom-right corner.
 
*The HUD does not display the player's score.
 
*The HUD does not display the player's score.
 
*The timer in the HUD does not count up; rather, it counts ''down'' from 9 minutes and 59 seconds, essentially placing a 10-minute time limit on the player.
 
*The timer in the HUD does not count up; rather, it counts ''down'' from 9 minutes and 59 seconds, essentially placing a 10-minute time limit on the player.
 
*There are no [[Power Core]]s yet, meaning the player cannot level up teammates. Likewise, the HUD does not show team levels.
 
*There are no [[Power Core]]s yet, meaning the player cannot level up teammates. Likewise, the HUD does not show team levels.
 +
*Espio's original [[Green Tornado|Tornado Jump technique]] emits leaves.
 
*[[Team Blast]]s cannot be performed.
 
*[[Team Blast]]s cannot be performed.
 
*For some reason, the game will restart after being paused for a short while.
 
*For some reason, the game will restart after being paused for a short while.
*All the hints are simply text with a blue backdrop.
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*All the hints are simply text (with additive blending) and with a blue backdrop.
*When the player passes a [[Checkpoint]], they will receive different items depending on which character is the leader. [[Sonic the Hedgehog|Sonic]] gets [[Power Sneakers]], [[Miles "Tails" Prower|Tails]] gets [[Ring]]s, and [[Knuckles the Echidna|Knuckles]] gets a [[Shield]].
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*When the player passes a [[Checkpoint]], they will receive different items depending on which character is the leader. [[Sonic the Hedgehog|Sonic]] gets [[Power Sneakers]], [[Miles "Tails" Prower|Tails]] gets 20 [[Ring]]s, and [[Knuckles the Echidna|Knuckles]] gets a [[Shield]].
 
*There are missing graphical effects when spinning off of poles.
 
*There are missing graphical effects when spinning off of poles.
 
*When finishing a level, the HUD does not disappear, the music does not stop, and the camera for the end level cutscene goes all wonky at the end of the level, panning away from Team Sonic.
 
*When finishing a level, the HUD does not disappear, the music does not stop, and the camera for the end level cutscene goes all wonky at the end of the level, panning away from Team Sonic.
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<gallery>
 
<gallery>
 
SonicHeroes E3Demo StageSelect.png|Stage Select
 
SonicHeroes E3Demo StageSelect.png|Stage Select
SonicHeroes E3Demo HintBox.png|The different hint text
 
 
SonicHeroes E3Demo Checkpoint.png|Getting Power Sneakers from a checkpoint
 
SonicHeroes E3Demo Checkpoint.png|Getting Power Sneakers from a checkpoint
 
SonicHeroes E3Demo StageClear.png|Stage clear cutscene
 
SonicHeroes E3Demo StageClear.png|Stage clear cutscene
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* {{LinkRetro|post=857116|title=Release post}}
 
* {{LinkRetro|post=857116|title=Release post}}
  
{{SHOmni|5}}
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==References==
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<references/>
 +
 
 +
{{SHE3GCOmni}}
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{{SHOmni|6}}
 
[[Category:Sonic Heroes prereleases]]
 
[[Category:Sonic Heroes prereleases]]
 
[[Category:Game demos]]
 
[[Category:Game demos]]

Revision as of 21:41, 5 January 2023

Sonic Heroes E3 Title Screen (GameCube).png
Sonic Heroes (GameCube E3 version)
Prerelease of: Sonic Heroes
System: GameCube
ROM size: 1.35 GB
Source: NR Disc

Sonic Heroes E3 version for the GameCube was a demo of Sonic Heroes, displayed during E3 2003. A disc image dump was released to the public on April 6, 2016, in a joint effort between Sonic Retro and Spanish fansite Sonic Paradise.

This demo requires either a development version of the Dolphin emulator, Swiss on a retail GameCube, or Nintendont on a retail Wii or Wii U to run. The disc will not natively boot on a retail GameCube or Wii, nor will it run on regular Dolphin builds.

Comparisons

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General differences

Certain HUD features are missing, and hint text is displayed differently.
  • The title screen is very different, depicting scrolling banners with all four teams. This title screen was even used in the 10.8 prototype.
  • The demo only features two playable stages: Seaside Hill (labelled as "EASY") and Rail Canyon (labelled as "HARD"). Team Sonic is the only playable team for both stages.
  • There is an original extended version of Grand Metropolis leftover in the game's files.
  • There are no title cards. The loading screens simply feature the three team rings in the bottom-right corner.
  • The HUD does not display the player's score.
  • The timer in the HUD does not count up; rather, it counts down from 9 minutes and 59 seconds, essentially placing a 10-minute time limit on the player.
  • There are no Power Cores yet, meaning the player cannot level up teammates. Likewise, the HUD does not show team levels.
  • Espio's original Tornado Jump technique emits leaves.
  • Team Blasts cannot be performed.
  • For some reason, the game will restart after being paused for a short while.
  • All the hints are simply text (with additive blending) and with a blue backdrop.
  • When the player passes a Checkpoint, they will receive different items depending on which character is the leader. Sonic gets Power Sneakers, Tails gets 20 Rings, and Knuckles gets a Shield.
  • There are missing graphical effects when spinning off of poles.
  • When finishing a level, the HUD does not disappear, the music does not stop, and the camera for the end level cutscene goes all wonky at the end of the level, panning away from Team Sonic.
  • When the game ends, a "Coming Soon" screen appears, and then the game resets.

Audio differences

  • Seaside Hill's theme is missing most of its drums, and the electric guitar is mixed slightly different.
  • Rail Canyon's theme uses different drums.
  • The Power Sneakers jingle does not play.
  • Some sound effects and voice clips are missing.
  • Tails has a different voice clip when using Thunder Shoot.
  • All three members of Team Sonic have different voice clips when dying from enemies.
  • There is no spoken dialogue at all.

Gallery

Physical disc

Screenshots

External links

References


Sonic Heroes (GameCube E3 version), prototype version of Sonic Heroes
Sonic Heroes E3 Title Screen (GameCube).png

Main page | Comparisons | Hidden content

Part of Sonic Heroes development

Sonic Heroes
Heroes title.png

Main page
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Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
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Hacking guide
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